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inky-duchess · 10 months
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Fantasy Guide to Building A Culture
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Culture is defined by a collection of morals, ethics, traditions, customs and behaviours shared by a group of people.
Hierarchy and Social Structures
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Within every culture, there is a hierarchy. Hierarchies are an important part of any culture, usually do ingrained that one within the culture wouldn't even question it. Hierarchy can be established either by age, gender or wealth and could even determine roles within their society. Sometimes hierarchy can may be oppressive and rigid whilst other times, ranks can intermingle without trouble. You should consider how these different ranks interact with one another and whether there are any special gestures or acts of deference one must pay to those higher than them. For example, the Khasi people of Meghalaya (Northern India), are strictly matrillineal. Women run the households, inheritance runs through the female line, and the men of the culture typically defer to their mothers and wives. Here are a few questions to consider:
How is a leader determined within the culture as a whole and the family unit?
Is the culture matriarchal? Patriarchal? Or does gender even matter?
How would one recognise the different ranks?
How would one act around somebody higher ranking? How would somebody he expected to act around somebody lower ranking?
Can one move socially? If not, why? If so, how?
Traditions and Customs
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Traditions are a staple in any culture. These can be gestures or living life a certain way or to the way a certain person should look. Traditions are a personal detail to culture, they are what make it important. Tradition can dictate how one should keep their home, run their family, take care of their appearance, act in public and even determine relationship. Tradition can also be a double edged sword. Traditions can also be restrictive and allow a culture to push away a former member if they do not adhere to them, eg Traditional expectations of chastity led to thousands of Irish women being imprisoned at the Magdelene Laundries. Customs could be anything from how one treats another, to how they greet someone.
How important is tradition?
What are some rituals your culture undertakes?
What are some traditional values in your world? Does it effect daily life?
Are there any traditions that determine one's status?
Values and Opinions
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Values and Opinions are the bread and butter of any culture. This is the way your culture sees the world and how they approach different life hurdles. These may differ with other cultures and be considered odd to outsiders, what one culture may value another may not and what opinion another holds, one may not. There will be historical and traditional reasons to why these values and opinions are held. Cultures usually have a paragon to which they hold their members to, a list of characteristics that they expect one to if not adhere to then aspire to. The Yoruba people value honesty, hard work, courage and integrity. Here are some questions to consider?
How important are these ethics and core values? Could somebody be ostracised for not living up to them?
What are some morals that clash with other cultures?
What does your culture precieved to be right? Or wrong?
What are some opinions that are considered to be taboo in your culture? Why?
Dress Code
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For many cultures, the way somebody dresses can be important. History and ethics can effect how one is meant to be dressed such as an expectation of chastity, can impose strict modesty. While other cultures, put more importance on details, the different sorts of clothes worn and when or what colour one might wear. The Palestinian people (من النهر إلى البحر ، قد يكونون أحرارا) denoted different family ties, marriage status and wealth by the embroidery and detailing on their thoub.
Are there traditional clothes for your world? Are they something somebody wears on a daily basis or just on occasion?
Are there any rules around what people can wear?
What would be considered formal dress? Casual dress?
What would happen if somebody wore the wrong clothes to an event?
Language
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Language can also be ingrained as part of a Culture. It can be a specific way one speaks or a an entirely different language. For example, in the Southern States of America, one can engage in a sort of double talk, saying something that sounds sweet whilst delivering something pointed. Bless their heart. I have a post on creating your own language here.
Arts, Music and Craft
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Many cultures are known for different styles of dance, their artwork and crafts. Art is a great part of culture, a way for people to express themselves and their culture in art form. Dance can be an integral part of culture, such as céilí dance in Ireland or the Polka in the Czech Republic. Handicrafts could also be important in culture, such as knitting in Scottish culture and Hebron glass in Palestine. Music is also close to culture, from traditional kinds of singing such as the White Voice in Ukraine and the playing of certain instruments such as the mvet.
Food and Diet
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The way a culture prepares or intakes or treats certain foods are important to a culture. In some cultures, there is a diet yo adhere to, certain foods are completely banned. With Jewish culture, pork is prohibited along with fish such as sturgeon, along with shellfish and certain fowl. Meat must also be prepared in a certain way and animal byproducts such as dairy, must never be created or even eaten around this meat. This is known as kosher. The way one consumes food is also important to culture. In some cultures, only certain people may eat together. Some cultures place important on how food is eaten. In Nigerian culture, the oldest guests are served first usually the men before the women. In Japanese culture, one must say 'itadakimasu' (I recieve) before eating. Culture may also include fasting, periods of time one doesn't intake food for a specific reason.
What are some traditional dishes in your world?
What would be a basic diet for the common man?
What's considered a delicacy?
Is there a societal difference in diet? What are the factors that effect diet between classes?
Is there any influence from other cuisines? If not, why not? If so, to what extent?
What would a typical breakfast contain?
What meals are served during the day?
What's considered a comfort food or drink?
Are there any restrictions on who can eat what or when?
Are there any banned foods?
What stance does your world take on alcohol? Is it legal? Can anybody consume it?
Are there any dining customs? Are traditions?
Is there a difference in formal meals or casual meals? If so, what's involved?
Are there any gestures or actions unacceptable at the dinner table?
How are guests treated at meals? If they are given deference, how so?
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deoidesign · 1 year
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A general cane guide for writers and artists (from a cane user, writer, and artist!)
Disclaimer: Though I have been using a cane for 6 years, I am not a doctor, nor am I by any means an expert. This guide is true to my experience, but there are as many ways to use a cane as there are cane users!
This guide will not include: White canes for blindness, crutches, walkers, or wheelchairs as I have no personal experience with these.
This is meant to be a general guide to get you started and avoid some common mishaps/misconceptions in your writing, but you absolutely should continue to do your own research outside of this guide!
This is NOT a medical resource!!! And never tell a real person you think they're using a cane wrong!
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The biggest recurring problem I've seen is using the cane on the wrong side. The cane goes on the opposite side of the pain! If your character has even-sided pain or needs it for balance/weakness, then use the cane in the non-dominant hand to keep the dominant hand free. Some cane users also switch sides to give their arm a rest!
A cane takes about 20% of your weight off the opposite leg. It should fit within your natural gait and become something of an extension of your body. If you need more weight off than 20%, then crutches, a walker, or a wheelchair is needed.
Putting more pressure on the cane, using it on the wrong side, or having it at the wrong height can make it less effective, and can cause long term damage to your body from improper pressure and posture. (Hugh Laurie genuinely hurt his body from years of using a cane wrong on House!)
(some people elect to use a cane wrong for their personal situation despite this, everyone is different!)
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(an animated GIF of a cane matching the natural walking gait. It turns red when pressure is placed on it.)
When going up and down stairs, there is an ideal standard: You want to use the handrail and the cane at the same time, or prioritize the handrail if it's only on one side. When going up stairs you lead with your good leg and follow with the cane and hurt leg together. When going down stairs you lead with the cane and the bad leg and follow with the good leg!
Realistically though, many people don't move out of the way for cane users to access the railing, many stairs don't have railings, and many are wet, rusty, or generally not ideal to grip.
In these cases, if you have a friend nearby, holding on to them is a good idea. Or, take it one step at a time carefully if you're alone.
Now we come to a very common mistake I see... Using fashion canes for medical use!
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(These are 4 broad shapes, but there is INCREDIBLE variation in cane handles. Research heavily what will be best for your character's specific needs!)
The handle is the contact point for all the weight you're putting on your cane, and that pressure is being put onto your hand, wrist, and shoulder. So the shape is very important for long term use!
Knob handles (and very decorative handles) are not used for medical use for this reason. It adds extra stress to the body and can damage your hand to put constant pressure onto these painful shapes.
The weight of a cane is also incredibly important, as a heavier cane will cause wear on your body much faster. When you're using it all day, it gets heavy fast! If your character struggles with weakness, then they won't want a heavy cane if they can help it!
This is also part of why sword canes aren't usually very viable for medical use (along with them usually being knob handles) is that swords are extra weight!
However, a small knife or perhaps a retractable blade hidden within the base might be viable even for weak characters.
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Bases have a lot of variability as well, and the modern standard is generally adjustable bases. Adjustable canes are very handy if your character regularly changes shoe height, for instance (gotta keep the height at your hip!)
Canes help on most terrain with their standard base and structure. But for some terrain, you might want a different base, or to forego the cane entirely! This article covers it pretty well.
Many cane users decorate their canes! Stickers are incredibly common, and painting canes is relatively common as well! You'll also see people replacing the standard wrist strap with a personalized one, or even adding a small charm to the ring the strap connects to. (nothing too large, or it gets annoying as the cane is swinging around everywhere)
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(my canes, for reference)
If your character uses a cane full time, then they might also have multiple canes that look different aesthetically to match their outfits!
When it comes to practical things outside of the cane, you reasonably only have one hand available while it's being used. Many people will hook their cane onto their arm or let it dangle on the strap (if they have one) while using their cane arm, but it's often significantly less convenient than 2 hands. But, if you need 2 hands, then it's either setting the cane down or letting it hang!
For this reason, optimizing one handed use is ideal! Keeping bags/items on the side of your free hand helps keep your items accessible.
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When sitting, the cane either leans against a wall or table, goes under the chair, or hooks onto the back of the chair. (It often falls when hanging off of a chair, in my experience)
When getting up, the user will either use their cane to help them balance/support as they stand, or get up and then grab their cane. This depends on what it's being used for (balance vs pain when walking, for instance!)
That's everything I can think of for now. Thank you for reading my long-but-absolutely-not-comprehensive list of things to keep in mind when writing or drawing a cane user!
Happy disability pride month! Go forth and make more characters use canes!!!
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imastoryteller · 3 months
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20 Compelling Positive-Negative Trait Pairs
Here are 20 positive and negative trait pairs that can create compelling character dynamics in storytelling:
1. Bravery - Recklessness: A character is courageous in the face of danger but often takes unnecessary risks.
2. Intelligence - Arrogance: A character is exceptionally smart but looks down on others.
3. Compassion - Naivety: A character is deeply caring but easily deceived due to their trusting nature.
4. Determination - Stubbornness: A character is persistent in their goals but unwilling to adapt or compromise.
5. Charisma - Manipulativeness: A character is charming and persuasive but often uses these traits to exploit others.
6. Resourcefulness - Opportunism: A character is adept at finding solutions but is also quick to exploit situations for personal gain.
7. Loyalty - Blind Obedience: A character is fiercely loyal but follows orders without question, even when they're wrong.
8. Optimism - Denial: A character remains hopeful in difficult times but often ignores harsh realities.
9. Humor - Inappropriateness: A character lightens the mood with jokes but often crosses the line with their humor.
10. Generosity - Lack of Boundaries: A character is giving and selfless but often neglects their own needs and well-being.
11. Patience - Passivity: A character is calm and tolerant but sometimes fails to take action when needed.
12. Wisdom - Cynicism: A character has deep understanding and insight but is often pessimistic about the world.
13. Confidence - Overconfidence: A character believes in their abilities but sometimes underestimates challenges.
14. Honesty - Bluntness: A character is truthful and straightforward but often insensitive in their delivery.
15. Self-discipline - Rigidity: A character maintains strong control over their actions but is inflexible and resistant to change.
16. Adventurousness - Impulsiveness: A character loves exploring and trying new things but often acts without thinking.
17. Empathy - Overwhelm: A character deeply understands and feels others' emotions but can become overwhelmed by them.
18. Ambition - Ruthlessness: A character is driven to achieve great things but willing to do anything, even unethical, to succeed.
19. Resilience - Emotional Detachment: A character can endure hardships without breaking but often seems emotionally distant.
20. Strategic - Calculative: A character excels at planning and foresight but can be cold and overly pragmatic in their decisions.
These pairs create complex, multi-dimensional characters that can drive rich, dynamic storytelling.
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thewatcher727 · 11 days
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Writing Description Notes:
Updated 9th September 2024 More writing tips, review tips & writing description notes
Facial Expressions
Masking Emotions
Smiles/Smirks/Grins
Eye Contact/Eye Movements
Blushing
Voice/Tone
Body Language/Idle Movement
Thoughts/Thinking/Focusing/Distracted
Silence
Memories
Happy/Content/Comforted
Love/Romance
Sadness/Crying/Hurt
Confidence/Determination/Hopeful
Surprised/Shocked
Guilt/Regret
Disgusted/Jealous
Uncertain/Doubtful/Worried
Anger/Rage
Laughter
Confused
Speechless/Tongue Tied
Fear/Terrified
Mental Pain
Physical Pain
Tired/Drowsy/Exhausted
Eating
Drinking
Warm/Hot
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physalian · 2 months
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“Oh,” They giggled, cheeks pink.
“Oh!” They gasped, hands to their mouth in horror.
“Oh,” they whined, gripping their hair in frustration.
“Oh,” they breathed, head back and lashes fluttering.
“Oh,” they mumbled, shifting awkwardly.
“Oh,” they deadpanned, arms crossed.
“Oh?” they asked, brow arched and smile bitter.
“Oh,” they chided with a smirk.
“Oh?” they asked, head tilted curiously.
“Oh!” they hissed, scrambling away.
“Oh,” they mumbled, rubbing their neck.
“Oh,” they uttered, eyes wide in awe.
“Oh,” they muttered with an ill-impressed frown.
“Oh!” They cried, throwing their arms around them.
“Oh,” they goaded, smiling mischievously.
“Oh,” they taunted, skipping backwards.
“Oh,” they snarked, hands on their hips.
“Oh,” they breathed, putting it all together.
“Oh,” they said softly, hugging themselves.
“Oh,” they whispered, holding back tears.
“Oh!” they gasped, ducking out of the way.
“Oh,” they uttered, and smacked their forehead.
“Oh,” they laughed, brows wiggling.
“Oh,” they tittered, batting their lashes.
“Oh,” they hissed, gritting their teeth.
"Oh."
Tag your dialogue.
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deception-united · 5 months
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Writing Tips Master Post
Character writing/development:
Character Arcs
Making Character Profiles
Character Development
Comic Relief Arc
Internal Conflict
Character Voices
Creating Distinct Characters
Suicidal Urges/Martyr Complex
Creating Likeable Characters
Writing Strong Female Characters
Writing POC Characters
Building Tension
Plot devices/development:
Intrigue in Storytelling
Enemies to Lovers
Alternatives to Killing Characters
Worldbuilding
Misdirection
Consider Before Killing Characters
Foreshadowing
Narrative:
Emphasising the Stakes
Avoid Info-Dumping
Writing Without Dialogue
1st vs. 2nd vs. 3rd Perspective
Fight Scenes (+ More)
Transitions
Pacing
Writing Prologues
Dialogue Tips
Writing War
Writing Cheating
Worldbuilding:
Worldbuilding: Questions to Consider
Creating Laws/Rules in Fantasy Worlds
Book writing:
Connected vs. Stand-Alone Series
A & B Stories
Writer resources:
Writing YouTube Channels, Podcasts, & Blogs
Online Writing Resources
Outlining/Writing/Editing Software
Writer help:
Losing Passion/Burnout
Overcoming Writer's Block
Fantasy terms:
How To Name Fantasy Races (Step-by-Step)
Naming Elemental Races
Naming Fire-Related Races
How To Name Fantasy Places
Ask games:
Character Ask Game #1
Character Ask Game #2
Character Ask Game #3
Miscellaneous:
1000 Follower Post
2000 Follower Poll
Writing Fantasy
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kurlyfrasier · 5 months
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NEED HELP WRITING? (a masterlist)
I have likely not added many that I've reblogged to this list. Please feel free to roam my blog and/or ask/message me to add something you'd like to see on this list!
Synonym Lists
Look by @writers-potion
Descriptors
Voices by @saraswritingtipps
Show, Don't Tell by @lyralit
Tips & Tricks
5 Tips for Creating Intimidating Antagonists by @writingwithfolklore
How To (Realistically) Make a Habit of Writing by @byoldervine
Let's Talk About Misdirection by @deception-united
Tips to Improve Character Voice by @tanaor
Stephen King's Top 20 Rules for Writers posted by @toocoolformedschool
Fun Things to Add to a Fight Scene (Hand to Hand Edition) by @illarian-rambling
Questions I Ask My Beta Readers by @burntoutdaydreamer
Skip Google for Research by @s-n-arly
Breaking Writing Rules Right: Don't Write Direct Dialogue by @septemberercfawkes
Databases/Resources
International Clothing
Advice/Uplifting
Too Ashamed of Writing To Write by @writingquestionsanswered
"Said" is Beautiful by @blue-eyed-author
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radioactive-earthshine · 11 months
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Writing tips for long fics that helped me that no one asked for.
1.) Don't actually delete content from your WIP unless it is minor editing - instead cut it and put it in a secondary document. If you're omitting paragraphs of content, dialog, a whole scene you might find a better place for it later and having it readily available can really save time. Sometimes your idea was fantastic, but it just wasn't in the right spot.
2.) Stuck with wording the action? Just write the dialog then revisit it later.
3.) Stuck on the whole scene? Skip it and write the next one.
4.) Write on literally any other color than a white background. It just works. (I use black)
5.) If you have a beta, while they are beta-ing have them read your fic out loud. Yes, I know a lot of betas/writers do not have the luxury of face-timing or have the opportunity to do this due to time constraints etc but reading your fic out loud can catch some very awkward phrasing that otherwise might be missed. If you don't have a beta, you read it out loud to yourself. Throw some passion into your dialog, you might find a better way to word it if it sounds stuffy or weird.
6.) The moment you have an idea, write it down. If you don't have paper or a pen, EMAIL it to yourself or put it in a draft etc etc. I have sent myself dozens of ideas while laying down before sleep that I 10/10 forgot the next morning but had emailed them to myself and got to implement them.
7.) Remember - hits/likes/kudos/comments are not reflective of the quality of your fic or your ability to write. Most people just don't comment - even if they say they do, they don't, even if they preach all day about commenting, they don't, even if they are a very popular blog that passionately reminds people to comment - they don't comment (I know this personally). Even if your fic brought tears to their eyes and it haunted them for weeks and they printed it out and sent it to their friends they just don't comment. You just have to accept it. That being said - comment on the fic you're reading now, just do it, if you're 'shy' and that's why you don't comment the more you comment the better you'll get at it. Just do it.
8.) Remove unrealistic daily word count goals from your routine. I've seen people stress 1500 - 2000 words a day and if they don't reach that they feel like a failure and they get discouraged. This is ridiculous. Write when you can, but remove absurd goals. My average is 500 words a day in combination with a 40 hour a week job and I have written over 200k words from 2022-2023.
9.) There are dozens of ways to do an outline from precise analytical deconstruction that goes scene by scene to the minimalist bullet point list - it doesn't matter which one you use just have some sort of direction. A partial outline is better than no outline.
10.) Write for yourself, not for others. Write the fic you know no one is going to read. Write the fic that sounds ridiculous. You will be so happy you put it out in the world and there will be people who will be glad it exists.
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novlr · 1 year
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The symbolism of flowers
Flowers have a long history of symbolism that you can incorporate into your writing to give subtext.
Symbolism varies between cultures and customs, and these particular examples come from Victorian Era Britain. You'll find examples of this symbolism in many well-known novels of the era!
Amaryllis: Pride
Black-eyed Susan: Justice
Bluebell: Humility
Calla Lily: Beauty
Pink Camellia: Longing
Carnations: Female love
Yellow Carnation: Rejection
Clematis: Mental beauty
Columbine: Foolishness
Cyclamen: Resignation
Daffodil: Unrivalled love
Daisy: Innocence, loyalty
Forget-me-not: True love
Gardenia: Secret love
Geranium: Folly, stupidity
Gladiolus: Integrity, strength
Hibiscus: Delicate beauty
Honeysuckle: Bonds of love
Blue Hyacinth: Constancy
Hydrangea: Frigid, heartless
Iris: Faith, trust, wisdom
White Jasmine: Amiability
Lavender: Distrust
Lilac: Joy of youth
White Lily: Purity
Orange Lily: Hatred
Tiger Lily: Wealth, pride
Lily-of-the-valley: Sweetness, humility
Lotus: Enlightenment, rebirth
Magnolia: Nobility
Marigold: Grief, jealousy
Morning Glory: Affection
Nasturtium: Patriotism, conquest
Pansy: Thoughtfulness
Peony: Bashfulness, shame
Poppy: Consolation
Red Rose: Love
Yellow Rose: Jealously, infidelity
Snapdragon: Deception, grace
Sunflower: Adoration
Sweet Willian: Gallantry
Red Tulip: Passion
Violet: Watchfulness, modesty
Yarrow: Everlasting love
Zinnia: Absent, affection
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unboundprompts · 6 months
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Pirate Terms and Phrases
-> Pirate Lingo
-> A Pirate's Glossary
Batten Down The Hatches - tie everything down and put stuff away for a coming storm.
Brig - a prison on a ship.
Bring a Spring Upon 'er - turn the ship in a different direction
Broadside - the most vulnerable angle of a ship that runs the length of the boat.
Cutlass - a thick, heavy and rather short sword blade.
Dance with Jack Ketch - to hang; death at the hands of the law (Jack Ketch was a famed English executioner).
Davy Jones's Locker - a mythical place at the bottom of the ocean where drowned sailors are said to go.
Dead Men Tell No Tales - the reason given for leaving no survivors.
Flogging - severe beating of a person.
Gangplank - removable ramp between the pier and ship.
Give No Quarter - show no mercy.
Jack - flag flown at the front of the ship to show nationality.
Jolly Roger - black pirate flag with a white skull and crossbones.
Keelhaul - a punishment where someone is dragged under the ship. They are cut by the planks and barnacles on the bottom of the ship.
Landlubber - an inexperienced or clumsy person who doesn't have any sailing skills.
Letters of Marque - government-issued letters allowing privateers the right to piracy of another ship during wartime.
Man-O-War - a pirate ship that is decked out and prepared for battle.
Maroon - to leave someone stranded on a. deserted island with no supplies, typically a punishment for any crew members who disrespected the captain.
Mutiny - a situation in which the crew chooses a new captain, sometimes by forcibly removing the old one.
No Prey, No Pay - a common pirate law that meant crew members were not paid, but rather received a share of whatever loot was taken.
Old Salt - experienced pirate or sailor.
Pillage - to steal/rob a place using violence.
Powder Monkeys - men that performed the most dangerous work on the ship. They were treated harshly, rarely paid, and were expendable.
Privateer - government-appointed pirates.
Run A Shot Across the Bow - fire a warning shot at another boat's Captain.
Scurvy - a disease caused by Vitamin C Deficiency.
Sea Legs - when a sailor adjusts his balance from riding on a boat for a long time.
Strike Colors - lower a ship's flag to indicate surrender.
Weigh Anchor and Hoist the Mizzen - an order to the crew to pull up the anchor and get the ship sailing.
If you like what I do and want to support me, please consider buying me a coffee! I also offer editing services and other writing advice on my Ko-fi! Become a member to receive exclusive content, early access, and prioritized writing prompt requests.
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writers-potion · 5 months
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how do you write a liar?
How to Write Liars Believably
Language
The motive of every goal is the make the lie seem plausible while taking blame off the speaker, so liars will often project what they say to a third party: "Katie said that..."
Referring to third parties as "they" rather than he or she
In the case of a deliberate lie prepped beforehand, there will be an overuse of specific names (rather than pronouns) as the speaker tries to get the details right.
Overuse of non-committal words like "something may have happened"
Masking or obscuring facts like "to the best of my knowledge" and “it is extremely unlikely," etc.
Avoiding answers to specific, pressing questions
Voice
There's isn't a set tone/speed/style of speaking, but your character's speech patten will differ from his normal one.
People tend to speak faster when they're nervous and are not used to lying.
Body Language
Covering their mouth
Constantly touching their nose
fidgeting, squirming or breaking eye contact
turning away, blinking faster, or clutching a comfort object like a cushion as they speak
nostril flaring, rapid shallow breathing or slow deep breaths, lip biting, contracting, sitting on your hands, or drumming your fingers. 
Highly-trained liars have mastered the art of compensation by freezing their bodies and looking at you straight in the eye.
Trained liars can also be experts in the art of looking relaxed. They sit back, put their feet up on the table and hands behind their head.
For deliberate lies, the character may even carefully control his body language, as though his is actually putting on a show
The Four Types of Liars
Deceitful: those who lie to others about facts
2. Delusional: those who lie to themselves about facts
3. Duplicitious: those who lie to others about their values
Lying about values can be even more corrosive to relationships than lying about facts. 
4. Demoralized: those who lie to themselves about their values
Additional Notes
Genuine smiles or laughs are hard to fake
Exaggerations of words (that would normally not be emphasized) or exaggerated body language
Many savvy detectives ask suspects to tell the story in reverse or non-linear fashion to expose a lie. They often ask unexpected, or seemingly irrelevant questions to throw suspects off track. 
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inky-duchess · 1 year
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Fantasy Guide to Wards and Fostering
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I get a lot of asks about wards and recently it's been a FAQ. So here's a quick guide to warding.
What is Warding?
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Warding was a tradition in which a noble it royal family would take in a child from another family to their home for the purpose of educating them and preparing them for adulthood or to protect their interests. Warding was seen as a big compliment to the family of the foster child, especially if the family that fosters their child is much higher ranking. However, warding could also be in response to the family's misbehavior and insubordination or in some cases their death. Warding isn't adoption. Warding does not entitle the child to inherit anything. They cannot inherit a place in the succession, they cannot inherit lands or money or titles.
The Ward
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The ward was usually a child of a lower ranking family, between the ages of seven to maturity at 16 or so. Wards usually had parents in which case the foster family was charged with the child's physical and educational welfare. The ward could return to their parents at any time either at their insistence or with the blessing of their foster family. Wards were raised alongside the host family's children as well as other wards. They were fed, clothed and educated by their foster family as essentially treated as part of the family. However, wards that come from unfriendly or rebellious families were essentially used as chips for good behaviour. If their parents or kin act up, they could be killed. Wards could also be orphaned. In this case, their foster father would have control their lands and money which is why an overlord would seek to claim warship over a vassal heir to ensure peace. Wards could also be adopted by family.
The Foster Family
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The family were nearly always higher ranking and usually had another motive other than charity for taking in the ward. Sometimes the child could be used as collateral against an untrustworthy family or sometimes they were prospective spouses for the family's heirs. It was the responsibility of the foster family to discipline, educate and protect the ward. They would be charged with teaching the ward all the trappings of their position from warfare to statecraft to etiquette.
Wards to Royal families
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In some cases, a ward might strike gold and be warded at court by the monarch. Wards would live at court but would be unlikely to be taught the skills by the monarch or Consort personally but would be provided with the best tutors. Wards could be brought in to be companions to the Royal children or in order to ensure their inheritances were not subjected to disputes if they were orphans or again, if their family were likely to commit trouble. Royal wards were always nobility but in some rare and extreme cases they could also be total themselves, usually of displaced and exiled families or as prospective matches to royal children.
Wardship & Women
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In some cases, an unmarried woman or a widow could be placed in the protection of an overlord or male relative in order to protective her interests. If a woman was the heir to a grand title or vast fortune and had no father or brother, the monarch or overlord would insist that a male relative or her overlord would take her in lest her claim put her in danger. Usually, it would be up to their host to arrange a match or aid her in brokering one herself.
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literaryvein-reblogs · 2 months
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other words to use instead of walk?
Advance - to move forward; proceed
Amble - to go at or as if at an easy gait
Canter - to move at or as if at a canter (i.e., a 3-beat gait resembling but smoother and slower than the gallop)
Footslog - to march or tramp through mud
Hike - to take a long walk especially for pleasure or exercise
Journey - travel from one place to another
Lumber - to move ponderously
March - to move in a direct purposeful manner
Meander - to wander aimlessly or casually without urgent destination
Mosey - to move in a leisurely or aimless manner
Pace - to walk with often slow or measured tread
Pad - to traverse on foot
Parade - to march in or as if in a procession
Patrol - keep watch over (an area) by regularly walking or traveling around or through it
Perambulate - to travel over or through especially on foot
Plod - to walk heavily or slowly
Prance - to walk or move in a spirited manner
Promenade - take a leisurely public walk, ride, or drive so as to meet or be seen by others
Prowl - to move about or wander stealthily in or as if in search of prey
Ramble - to move aimlessly from place to place; to explore idly
Roam - to go from place to place without purpose or direction; also to travel purposefully unhindered through a wide area
Saunter - to walk about in an idle or leisurely manner
Shamble - to walk awkwardly with dragging feet
Shuffle - to move or walk in a sliding dragging manner without lifting the feet
Slog - to plod heavily
Stalk - to walk stiffly or haughtily
Step - to move (the foot) in any direction
Stride - to move over or along with or as if with long measured steps
Stroll - to walk in a leisurely or idle manner
Strut - to walk with a proud gait
Stump - to walk over heavily or clumsily
Toddle - to walk with short tottering steps in the manner of a young child
Tour - make a tour of (an area); a short trip to or through a place in order to view or inspect something
Traipse - to walk or travel about without apparent plan but with or without a purpose
Traverse - to move or pass along or through; to move back and forth or from side to side
Tread - to step or walk on or over
Trek - to make one's way arduously
Troop - to go one's way
Trudge - to walk or march steadily and usually laboriously
Wander - to move about without a fixed course, aim, or goal
Hope this helps. If it inspires your writing in any way, please tag me, or leave a link in the replies. I would love to read your work!
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imastoryteller · 5 months
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20 Emotional Wounds in Fiction That Make Readers Root for the Character
Abandonment: Characters who have been abandoned by loved ones or caregivers can evoke sympathy from readers.
Betrayal: Being betrayed by someone close can create deep emotional wounds that make readers empathize with the character.
Loss of a Loved One: Whether through death or separation, the loss of a loved one can be a powerful emotional wound.
Rejection: Characters who experience rejection, whether in relationships or by society, can be relatable and evoke empathy.
Abuse: Physical, emotional, or psychological abuse can create complex wounds that shape a character's personality and behavior.
Neglect: Characters who have been neglected, especially in childhood, can evoke sympathy from readers.
Failure: Experiencing a significant failure or loss can create emotional wounds that make characters more relatable.
Guilt: Characters who carry guilt for past actions or decisions can be compelling and evoke empathy from readers.
Shame: Feelings of shame can create internal conflict and make characters more relatable and sympathetic.
Injustice: Characters who have experienced injustice or unfair treatment can evoke strong emotions from readers.
Trauma: Characters who have experienced traumatic events, such as war or natural disasters, can be sympathetic and relatable.
Loneliness: Characters who feel lonely or isolated can evoke empathy from readers who have experienced similar feelings.
Fear: Characters who face their fears or struggle with phobias can be relatable and evoke empathy from readers.
Self-doubt: Characters who struggle with self-doubt or low self-esteem can be relatable and evoke sympathy.
Identity Crisis: Characters who are grappling with questions of identity or struggling to find their place in the world can be sympathetic.
Addiction: Characters who struggle with addiction can be complex and evoke empathy from readers.
Betrayal of Trust: Characters who have had their trust betrayed can be sympathetic and relatable.
Unrequited Love: Characters who experience unrequited love can be sympathetic and evoke empathy from readers.
Isolation: Characters who feel isolated or disconnected from others can be relatable and evoke sympathy.
Fear of Failure: Characters who struggle with a fear of failure can be relatable and evoke empathy from readers.
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thewatcher727 · 4 months
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Writing Description Notes: Physical Pain
Updated 6th June 2024 More description notes
It was as if his bones were made of glass, shattering into a million pieces with every movement and sending waves of sharp, shooting pain coursing through his limbs.
His muscles screamed in protest with every step, each movement sending jolts of electric pain shooting through his body.
The ache settled deep into his bones, a dull, persistent throb that seemed to resonate with every heartbeat.
Every inch of his body felt tenderized, as if he had been used as a punching bag in a brutal workout session.
The sensation of blood trickling down his skin was a grim reminder of the violence he had endured.
His ribs screamed in protest with every breath, each inhalation a sharp reminder of the blows he had taken.
The world seemed to spin around him in a dizzying blur, his vision clouded by the stars of pain that danced across his field of vision with every movement.
A sharp, stabbing sensation shot through his lower back, making him wince.
Her temples throbbed with a relentless, pounding headache.
He clutched his side, pain radiating from the bruise with every breath.
Her muscles screamed in protest, the soreness a reminder of yesterday’s workout.
A burning ache spread through his chest, each heartbeat intensifying the agony.
She bit her lip, trying to stifle the groan as pain flared in her twisted ankle.
His knuckles were raw and throbbing, evidence of the fight.
She pressed a hand to her forehead, a dull ache settling behind her eyes.
A searing pain lanced through his knee, nearly buckling his leg.
She gripped the edge of the table, knuckles white as pain shot through her arm.
Her trembling hands betrayed the unyielding agony in her joints, a relentless companion.
Doubled over, he fought against the relentless cramps that seized his stomach.
A sudden, searing pain in her wrist forced her to relinquish her grip, the cup clattering to the ground.
Every step reverberated through her aching feet, a reflection to the miles she had traversed.
Rubbing his shoulder provided little respite from the persistent agony that gnawed at the joint.
A sharp sting on her finger brought fresh irritation, the paper cut a small but sharp reminder of vulnerability.
His tooth throbbed incessantly, a deep, pulsating ache that clouded his thoughts.
Each movement of her stiff and sore neck elicited a fresh wave of discomfort, a constant reminder of strain.
A stabbing pain in his chest made each breath a struggle, a reminder of mortality's grasp.
The throbbing in his hand, where the door had slammed shut, served as a relentless reminder of his own clumsiness.
A dull ache settled deep within her lower back, rendering even sitting a feat of endurance.
His leaden legs protested with every step, each movement a symphony of agony.
His head spun, the pain behind his eyes making it hard to focus.
Sharp pangs in her side served as a reminder of the physical toll of her exertion, a stitch from pushing too hard.
His throbbing ankle, swollen and tender, made each step a test of willpower.
Gritting her teeth against the shooting pain, she cursed the strain from overuse that tormented her wrist.
Pressing a hand to his chest, he felt the pain radiate outward in relentless waves, a reminder of vulnerability.
Her burning shoulder protested each movement, the pain a constant reminder of her injury.
He winced as sharp pains flared in his elbow, each movement a reminder of his body's fragility.
A deep ache throbbed in her hip, a persistent discomfort that refused to be ignored.
His fingers tingled with pain, a result of gripping the tool too tightly for too long.
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physalian · 3 months
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How to make your writing sound less stiff
Just a few suggestions. You shouldn’t have to compromise your writing style and voice with any of these, and some situations and scenes might demand some stiff or jerky writing to better convey emotion and immersion. I am not the first to come up with these, just circulating them again.
1. Vary sentence structure.
This is an example paragraph. You might see this generated from AI. I can’t help but read this in a robotic voice. It’s very flat and undynamic. No matter what the words are, it will be boring. It’s boring because you don’t think in stiff sentences. Comedians don’t tell jokes in stiff sentences. We don’t tell campfire stories in stiff sentences. These often lack flow between points, too.
So funnily enough, I had to sit through 87k words of a “romance” written just like this. It was stiff, janky, and very unpoetic. Which is fine, the author didn’t tell me it was erotica. It just felt like an old lady narrator, like Old Rose from Titanic telling the audience decades after the fact instead of living it right in the moment. It was in first person pov, too, which just made it worse. To be able to write something so explicit and yet so un-titillating was a talent. Like, beginner fanfic smut writers at least do it with enthusiasm.
2. Vary dialogue tag placement
You got three options, pre-, mid-, and post-tags.
Leader said, “this is a pre-dialogue tag.”
“This,” Lancer said, “is a mid-dialogue tag.”
“This is a post-dialogue tag,” Heart said.
Pre and Post have about the same effect but mid-tags do a lot of heavy lifting.
They help break up long paragraphs of dialogue that are jank to look at
They give you pauses for ~dramatic effect~
They prompt you to provide some other action, introspection, or scene descriptor with the tag. *don't forget that if you're continuing the sentence as if the tag wasn't there, not to capitalize the first word after the tag. Capitalize if the tag breaks up two complete sentences, not if it interrupts a single sentence.
It also looks better along the lefthand margin when you don’t start every paragraph with either the same character name, the same pronouns, or the same “ as it reads more natural and organic.
3. When the scene demands, get dynamic
General rule of thumb is that action scenes demand quick exchanges, short paragraphs, and very lean descriptors. Action scenes are where you put your juicy verbs to use and cut as many adverbs as you can. But regardless of if you’re in first person, second person, or third person limited, you can let the mood of the narrator bleed out into their narration.
Like, in horror, you can use a lot of onomatopoeia.
Drip Drip Drip
Or let the narration become jerky and unfocused and less strict in punctuation and maybe even a couple run-on sentences as your character struggles to think or catch their breath and is getting very overwhelmed.
You can toss out some grammar rules, too and get more poetic.
Warm breath tickles the back of her neck. It rattles, a quiet, soggy, rasp. She shivers. If she doesn’t look, it’s not there. If she doesn’t look, it’s not there. Sweat beads at her temple. Her heart thunders in her chest. Ba-bump-ba-bump-ba-bump-ba- It moves on, leaving a void of cold behind. She uncurls her fists, fingers achy and palms stinging from her nails. It’s gone.
4. Remember to balance dialogue, monologue, introspection, action, and descriptors.
The amount of times I have been faced with giant blocks of dialogue with zero tags, zero emotions, just speech on a page like they’re notecards to be read on a stage is higher than I expected. Don’t forget that though you may know exactly how your dialogue sounds in your head, your readers don’t. They need dialogue tags to pick up on things like tone, specifically for sarcasm and sincerity, whether a character is joking or hurt or happy.
If you’ve written a block of text (usually exposition or backstory stuff) that’s longer than 50 words, figure out a way to trim it. No matter what, break it up into multiple sections and fill in those breaks with important narrative that reflects the narrator’s feelings on what they’re saying and whoever they’re speaking to’s reaction to the words being said. Otherwise it’s meaningless.
Hope this helps anyone struggling! Now get writing.
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