#We'd like to involve as many as possible and we're all-inclusive!
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A Note About Project M 3.6 Content Integrity & Legacy TE
[originally posted on 5/9/2018, posting here for posterity]
Last night we tweeted a tease for the next version of Legacy TE, something we've been very excited about for a very long time. We're happy to finally break the silence!
​Before we reveal anything about it, however, we'd like to visit a topic of recent interest. Specifically around modifying tournament legal stages in Project M 3.6 builds.
Our stance has never changed from Legacy TE's conception: characters and stages from 3.6 are the only acceptable versions of Project M content for tournament use. TE was made with this ethos in mind, and has never wavered, despite numerous attempts by the community to use unfinished leaked Project M content or community-modified deviations. We'll continue to make sure the integrity of Project M 3.6's content is intact.
In some discussions on the Project M subreddit and other places, there has been some confusion over what types of changes you can make to the game, and what kinds of changes should be considered acceptable. To help clarify this issue, we'd like to supply a few key definitions that will help distinguish between the many different kinds of "modifications" one can possibly make to Project M:
Aesthetic changes: visual or audio changes that don't affect gameplay, but can sometimes adjust players' perceptions and at worst be deceptive or distracting. This is a gray area, as some players use particular audio or visual cues when playing that can potentially be disrupted.
Net-new inclusions: additions to the game that simply give more of the same in a careful way, as to never replace key tournament content or result in any kind of gameplay change. i.e. Kirby's 9th and 10th costume options, alt stages
Quality of Life feature additions: net-new additions to the game that enhance non-gameplay changing features. ie. working replays, edit controls from the CSS.
Crash fixes: file edits that don't necessarily change aesthetics, nor in-game behavior, but simply correct potential game crashes. Examples are memory leak fixes, or Kart ROB’s Clear Mode edit.
Hardware-viability balance change: Changes to the game that only directly affect hardware-related aspects of the game to make the experience more consistent across every type of hardware i.e. UCF
Gameplay-changing modifications: any edit that would result in gameplay changes, including but limited to: character moveset changes, some PSA adjustments, some animation tweaks, stage collision changes, blast zone changes, etc
It's our belief that of the 6 possible types of changes above, only definitions 1-5 are worth considering. Changes as defined by definition #6 are never permissible, and have no place in a PM 3.6 build.
Why, you might ask? What's wrong with "balancing" a stage's blast zone or "improving" a collision? Well the first question to ask is, who truly has the authority to make that call? The Project M Development Team have been disbanded since December of 2015, so there is no true authority to be making these changes. In light of this reality, no matter how "good" the change might be, no gameplay-changing modifications should be made.
Let's ignore that for a second, and assume a group comes together and assumes the role of "authority" of the game's development and get away with it. Let's also assume the group came to a consensus where all parties were satisfied over what changes to implement. A push improperly executed will leave the community split, frustrated, and confused. There's a branding issue there, too. What "version" are each of these edited stages? They can't be called 3.6 stages. They can't be called 3.61 stages either. So there really is no good title for them. Good luck explaining this all to new players or less involved community members.
Not to mention this opens the floodgates to variety of other possible changes that can be argued to be made, including character balance changes, or additional characters on the roster.
This only scratches the surface of potentially problematic outcomes that could result from such a change.
The "gameplay update" debate has been a contentious topic since the PMDT disbanded in 2015. There's been a desire to correct mistakes left in 3.6, and not for no reason: it's not a perfect game. But what Smash game is perfect? Is disrupting a healthy meta 3 years in the making really worth a few little tweaks?
Since this is a longer post, we'll give you a TL;DR summary: ​ Legacy TE is committed to being faithful to Project M 3.6 as always. This means we will reject any non-3.6 variations of PM content and will not include them in any build.
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Suramar RP hotspots for Nightborne RPers.
Flying makes getting to most of these a lot easier since there are a bunch of balconies and being able to fly over mob clusters is a godsend. Every one of them should be free of hostile NPCs so you can safely stand there for as long as you want.
Also, if you play a Nightborne and you’re not on my Nightborne Discord server then please let me know! We’re trying to build an interconnected community that links Nightborne/Shal’dorei Roleplayers across all US RP realms. We organize our own RP, discuss the lore and I’m hoping to develop our little community into an IC society.
I’ve slapped together different documents that should help with character creation and familiarizing yourself with the lore so don’t feel deterred if you’re interested but haven’t built a Shal’dorei character yet!
I’ve posted to every US RP forum too but it’s basically the same text in every post so you can read it here: https://us.battle.net/forums/en/wow/topic/20754527186
#Suramar#Nightborne#Shal'dorei#World of Warcraft#WoW#Felborne#Warcraft#Elves#RP#Roleplay#Please join!#We'd like to involve as many as possible and we're all-inclusive!
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