#We also played creatures of sonaria on roblox for a very long time
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Mood. We've had to stop playing games like this because we'd get unhealthily addicted to "number go up"
Like we'd get a withdrawal like effect, we'd get anxious about missing out on potential number going up if we didn't have whatever idle game we were obsessing over running in the background of our computer 24/7. Doing schoolwork? Keep it in the background and tab in like every 5 minutes to check in on it and buy upgrades. Planning D&D? Same thing.
Other games that use the "number go up" formula often got greedy with their players and kept trying to exploit their addiction to make them spend money, they made it more and more grindy until it was impossible for free-to-play people like us to keep up. (We didn't have a job, so no consistent money, so that's a reason why we were FTP. I dunno if we would've fallen into the trap of spending tons of money on games like these if we had a consistent income)
After getting disillusioned with our latest "number go up" simulator, I decided to try cookie clicker because I heard it wasn't pay to win. Yeah, I used an autoclicker too. And CC was pretty neat and all, it wasn't exploitative, which I appreciate- it was a grindy game in its purest state, grinding for the sake of grinding, gaining numbers for the hell of it, instead of trying to make money off of players- but since it wasn't actively trying to exploit us with FOMO it let us stop and think, and we realized we don't even enjoy these kinds of games that have taken up hours and hours of our lives.
So we made a rule for ourselves. No more of these games. From now on, we only play games if we're actually enjoying them, not just playing it out of obligation to make the number go higher. And it was really hard to stop playing since we got that same kind of withdrawal effect, the little itch in the back of the head that "I could be more productive right now, if I just had one of those games open in the background while I write I would be more productive" but we had to just fight that.
Anyway, that's not to say nobody should play these games. I'm not writing this to shame anyone for playing them, I'm not trying to sound preachy and hope that it doesn't come off that way- this comic just reminded me of our experience with these types of games and I felt like talking about it since we were addicted to these kinds of games for a good while. Some people will definitely be able to handle the addicting nature of these games better than we can. Some people genuinely enjoy the grind because it lets them just turn off their brain for a little while or not have to focus too much on something. Just be mindful to not let it become an addiction, is all.
So yeah that's the story of how we had an addiction to really grindy idle games
-Emyr (he/it)
#video game addiction#game addiction#emyr post#we used to play idle champions of the forgotten realms an unhealthy amount since we really like D&D#to be fair that game taught us about a lot of important D&D figures we otherwise wouldn't recognize so we're grateful for that#Like Jarlaxle. we wouldn't have known who the hell he was while prepping our out of the abyss campaign without that game having him#and that game gave us an idea for his personality which will be really useful for playing him as an npc#and it also made him grow on us#idk how accurate the game's personality was of him but still we started out indifferent and ended up liking him#as much as we'd like to our adhd prevents us from reading the books with the big famous characters like him and drizzt and bruenor#so we would've had very little exposure to characters like these otherwise#maybe we should listen to audiobooks more. but i digress#they ended up introducing a battle pass thingy and we dipped#because the entire point of season pass battle pass whatever they're called is to exploit FOMO to get you to pay money and we have no money#So we got disillusioned and moved onto the next game#We also played creatures of sonaria on roblox for a very long time#it's not really an idle game in the traditional sense it's supposed to be a creature survival game#honestly the creature designs are awesome and the flight mechanics in that game really feels satisfying to use#like there's flapping and gliding and soaring and wind currents and you have to manage your stamina and aiming downwards makes you faster#really pleasing for me since i'm otherkin#most games just make flight like creative mode minecraft and it's boring#unfortunately it has a gacha system for getting new creatures and the only reliable way to get currency is to afk and check in now and then#so you don't get kicked for afk or die of hunger or thirst#the intention is that you get currency for playing the game more but there's nothing to do as long as you keep your creature fed and watere#the missions system helped this problem a little bit but not a huge amount in our experience#so that's why it becomes afk hell unless you want to hunt other players for sport but killing for fun is generally frowned on by many#since most players are just trying to afk for money since there's nothing else to do#so if you kill them it's really inconvenient for their grind but it's also the only form of entertainment unless a seasonal event is on#and if the seasonal event is on then you feel rushed to grind for event currency to get the cool new creatures#oh today i learned there's a maximum tag cap oops
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