#WarComics
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elrevel · 2 years ago
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Hey all! Another reminder for those who don’t already know, I have a creator-owned graphic novel which is always looking for new readers. It’s called GUERILLAS and it’s about an experimental platoon of chimpanzees in Vietnam. They’ve been forced to fight in a war that has nothing to do with them and they’re starting to realize that living in the jungle is much better than fighting in it. They can’t talk, but they do smoke. Nuff said. - #chimps #chimpanzees #war #vietnam #monkey #action #adventure #charactersketch #comics #warcomics #comicartwork #comicartists #comicartistsoninstagram https://www.instagram.com/p/Cp3fTmQqYNl/?igshid=NGJjMDIxMWI=
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3lix13 · 1 year ago
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#cartoonist #kayfabetober Day 02 prompt: Golden Age - cover recreation for Foxhole Comics #1 (October 1954) by Jack Kirby - still only time for a blue line drawing today but I really enjoyed the textures on this one #SimonandKirby
 @jimruggart @ed_piskor @cartoonist.kayfabe
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savage-kult-of-gorthaur · 2 years ago
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TOTAL WAR, 1916 -- VISITORS FROM DEEP SPACE ON THE HUNT IN EUROPE.
PIC(S) INFO: Spotlight on panels of death, mayhem, carnage, violence, and destruction -- deep within the fields of slaughter during WWI, from the pages of "Predator: the Bloody Sands of Time" Vol. 1 #2. March, 1992. Dark Horse Comics.
Story/script: Dan Barry/Mike Richardson
Pencils: Dan Barry
Inks: Chris Warner
Colors/letters: Gail Beckett
Source: https://viewcomiconline.com/predator-the-bloody-sands-of-time-issue-2.
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shoehedd · 1 year ago
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GUESS WHI JUST BOUGHT A LIGHTBOX
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soraka-in-warhammer40k · 7 months ago
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As someone not playing AoS I can only be baffled how they can deal with that sort of formating. As this unit exists both in 40k and AoS it's easy to do a direct comparision. Just click on each and compare it in terms of readablilty. Absolute night and day.
The 40k one looks like an actual sensible way to display information in a somewhat orderly fashion. Meanwhile the AoS one looks like someone with a paint bucket clowned all over it.
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divineerdrick · 8 months ago
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Warhammer: Age of Sigmar Reveals From the Dallas Open 2024
Alright!
When Age of Sigmar 4th Edition was revealed, I was a bit down on it. Part of this was just hearing regurgitated marketing from 10th Edition. Part of it was I didn't like the way they did the reveal show. Part of it was I didn't like the Stormcast half of the cinematic trailer (the Skaven half was awesome!). But, I've been following the reveals for AoS4, including Vince Venturella's Warhammer Weekly podcast. And, with some exceptions, I like what I've seen. I'm still worried, especially for another "buggy" launch, but I do like what they've shown. Tonight, they're doing a big reveal show from the Dallas Open, and I'm hoping to see more.
What I Expect
As almost everyone does, I'm expecting to see the launch box revealed in full. I'm pretty sure we'll get a nice presentation of all the new plastic coming, the new cover of the new rule book, and maybe a few other noteworthy inclusions (got my fingers crossed here.) I'm also expecting to see a few more rules teasers, probably unit profiles for some of the new models. And honestly, that's all I'm actually expecting to see. That's basically what we got with the full Leviathan reveal, and I think that's probably most of what we'll get here too. If we're lucky, we might get to see the two new Spearheads for Stormcast and Skaven, as they're probably in the box.
What I'm Hoping For
However, they need not stop there. First, let's talk inclusions for that big box. I'm hoping it will come with a Battle Tactics deck similar to the Leviathan deck for 40K. We've already seen that the basic Battle Tactics module for AoS4 is pretty bad. But the Battle Tactics deck coming with Spearhead looks awesome, and is very reminiscent of Leviathan. I really want there to be something similar for core AoS.
Next, it would be really nice if they actually put some terrain in the box. This is a reach, since they haven't boxed up any terrain for some time now (outside of ultimate starter sets.) But with new terrain rules it would be nice to see some new terrain. This is very much not likely, but we might see some new Skaven terrain pieces that will be sold later or possibly in some ultimate starter set.
Finally it would be nice to see a roadmap for AoS4 releases. The releases for 40K have been coming nice and fast. I'm hoping they're planning something similar for AoS.
The "Live" Show
D'oh! I it looks like another prerecorded show!
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And there's all our shiny new Stormcast!
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Love this Lord-Vigilant on Gryph-Stalker!
Yep its prerecorded interviews on the couch . . .
At least it feels like we're getting more of the minis this time, with multiple views and angles and even different lighting. That's an improvement at least.
"More to come." Better be more, we still got Skaven.
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And here are the rats!
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Yes! Rat Ogors! They look awesome!
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We've already seen the Jezails and the Engineer.
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Finally our big rat on a big rat!
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Love this warp blaster! I'm just all about this.
And back to the interviews! "Yes, players. We here at GW also are constantly waiting for our ranges to get refreshed!" I don't know if this is all the models, but it doesn't feel like enough Skaven for the amount of Stormcast we saw. Like, I feel like there should be a lot more Skaven.
Okay, so with this book reveal, that's probably the box. But they say they're more announcements coming. Let's see what they have planned.
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Looks like this box will come with a separate campaign rulebook.
Oh nope! It's the rules for Spearhead games!
And back to the couch! Here are those marketing points again . . .
Okay, these second and third points are actually new. We know they were building up interactivity in AoS 3rd, but they're trying to keep that going. And from the previews, that seems to be true.
The final point about keeping games close with lots of back and forth moments makes me hope again that we'll get some kind Battle Tactics deck. I'm always a little leery of there being too many catchup mechanics. Again, sometimes the right answer is to shake hands and rack up again. I don't want games to feel like they're scripted. It stifles strategy and can make games predictable.
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Oh! We're getting a simplified version of the Generals Handsbook!
Okay, we already knew about Spearhead, but here are the Skaven and Stormcast Spearheads. As expected, you can make them out of the launch box.
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Sneaking in some new ones too, or at least teasers for them.
Looks like they're going to try to keep the stats the same, even if the rules are unique, so it's somewhat easier to go from Spearhead to the core game. Already had a little difficulty taking new players from Combat Patrol to 40K.
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Don't know if these are from the Vanguards but we've got images of some Nurgle vs. Seraphon.
Okay! We still have some more! Maybe I'll get some of my wishlist tonight!
So here's the full boxset reveal.
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Yeah, 24 Stormcast to 50 Skaven doesn't quite seem right. That is a lot of minis though. These are just all fantastic models. We'll be going through those on their own in a bit.
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Wow! There is a bit, even if only a little bit, of terrain in the box! I'm honestly surprised!
And with that! Hi Adam! Hi Paul!
Okay, other than some Spearhead teasers this was honestly just the boxset stretched out into a 30 minute show. We did get a lot of looks at the miniatures this time, but that's basically it. There were a couple of different tidbits in the interviews, but honestly nothing we haven't already gotten from WarCom.
This really was just 30 minutes of one box.
Oh well, the WarCom articles should be up soon and we'll go through them one by one.
The Miniatures
While the show was honestly stretched out a lot, and didn't really have anything new other than the box contents, there were a lot of miniatures. And we got some loving shots of them this time!
Lord-Vigilant on Gryph-Stalker
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Absolutely fantastic piece! While Stormcast helmets can be kind of bland, the crown is nice and the Gryph-Stalker looks incredibly regal.
Lord-Veritant
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They Gryphs don't stop though! Here we have a kind of blind seer look. Again, this model drips character. And there's something about that Gryph-Hound that looks like they are done with your nonsense.
Lord Terminos
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The model for our perspective character from our new cinematic looks absolutely fantastic. They look like they're waiting in silent meditation, along with their attendant, for that moment that Sigmar determines they're needed. I love the details on the cloak too.
Knight-Questor
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Another model that left the helmet at home, this one has a very grizzled veteran look that goes well with their lore.
Reclusians
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Some of our line Stormcast, also with mortal attendants. Again, amazing amount of detail on these miniatures.
Prosecutors
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Here we get my first miss. Most of this is the faces. There's something about them that has kind of that exaggerated, Dredd style faces I've never been particularly fond of. Also the flames coming out of the wings aren't working for me. It feels like they were trying to depict feathers made of magic flame, and I just don't feel they got there.
Liberators
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On the other hand, the Stormcast mass melee has never looked better! These models look absolutely fierce!
And with that, those are our Stormcast models. Now let's look at our rats!
Clawlord on Gnaw-Beast
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Look at him! Look at him! He just looks so awesome and that gnaw-beast looks so nasty! I would not want to get bit by that! Just glorious!
Grey Seer
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I absolutely love this, but I'm having trouble coming up with why. There's a very sinister aspect that's definitely helping. But then I see those rats coming out of the cracked bell. Absolutely awesome!
Rat Ogors
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Possibly my favorite new models. What can I say? I love my big monsters. But seriously these look epic!
Ratling Warpblaster
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I love steampunk, and Skaven tech (as well as Kharadron) have a very nice steampunk aesthetic. The goggles and his intense aiming also remind me a bit of WoW style Gnome/Goblin engineering. And it's all contrasted by the absolute raggedness of the Skaven pushing the machine.
Warlock Engineer
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And here's one that's a slight miss, emphasis on slight there, but I honestly can't tell you why. I think maybe they look just a bit too dignified? I'm really struggling to explain why this isn't working for me.
Clanrats
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And here they are! Our new clanrats! And they're an appropriately motley crew. Lots of fun here!
Warplock Jezzails
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I've seen these already too, and I still love them. I like the design of the shield and brace. And I absolutely love the sinister expressions on these rats, befitting a sneaky sniper assassin.
Final Thoughts
So this was all box and miniatures, as I said, stretched out over 30 minutes. We really didn't get a lot of new info, save for some teased Spearheads and the surprise of a Spearhead book and GHB in the box. Oh yeah! And somehow I got my wish for a handful of terrain for this launch box!
Miniature wise we're a little bit more than Leviathan, though there were a handful of really big kits in that box. We technically did get two books in Leviathan, as the Leviathan book included the Leviathan Crusade book. The hardcover Spearhead book will be nice, though I'm pretty sure that will be available free online.
But Skaventide is also including a lot of play aids, including cards for both the Warscrolls and GHB rules. On the balance I think they'll be mostly comparable boxes.
And I love Skaven! I love villain factions that are full of character and personality, and Skaven have it in spades! And I really do love the new Stormcast models too. But I'm a little sad that GW has decided to keep using Stormcast as their launch faction. I know they're the poster child for AoS, but I feel that things like this have a huge effect on how factions are perceived. New factions in launch boxes experience spikes in popularity. Where as if one faction is constantly focused on, well just look at all the Ultramarines memes.
Tomorrow we go back to the grimdark future. But I don't feel like reacting to another of the prerecorded shows. I think I might, emphasis might, watch it, but then just look at the miniatures on WarCom. I want them to go back to actual live shows with at least some audience interaction.
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loge2718 · 2 years ago
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Lt. Hans Golem Blaustein Doodles
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farsight-the-char · 2 years ago
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Going to stay off tumblr a few more days. Actually feeling mentally better.
I have a psych appointment next week, so might stay off (regularly) until after that.
I will still check the tags sometimes, but I deleted the app from my phone and set a timer on how long I can use it on my desktop.
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my-orly · 7 months ago
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WAR IS COMING RUN NOW!
Tanks and missiles bring prepositioned in the north being readied to move in and to take out all of Hasbullah. “WARNING RUN NOW”
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elrevel · 2 years ago
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Another reminder that the other book that I illustrated last year (written by @ronaldwimberly) is also currently in stores and available to buy! It’s called Now Let Me Fly, and it’s about the first black fighter pilot in WWI. But really, it encompasses so much than that. It’s a true-life adventure that flies you around the the world, from the boxing rings of Paris to the trenches of World War I. It’s being published by @01firstsecond so I’ll let them tell you more. - NOW LET ME FLY From author Ronald Wimberly, creator of the viral comic Lighten Up, comes a soaring graphic biography that casts new light on the first African-American fighter pilot. On the eve of World War I, Eugene Bullard was a refugee of the Jim Crow South who was determined to find a place where a Black man would be treated as a fellow human being. His search took him from rural Georgia to the streets of Paris, from the vaudeville stage to the boxing ring, and finally, from the muddy trenches to the open skies. In 1914, Bullard joined the fight to defend France—and made history as the world’s first African American fighter pilot. In this candid but sensitive portrait of Bullard, author Ronald Wimberly balances the personal and the historical to interrogate concepts of cynicism, idealism, fear, glory, and the pervasiveness of anti-Black racism. - Unfortunately it’s not coming out until January 3, 2023. For more information, and to pre-order, check out the ‘Now Let Me Fly’ link in my bio. - #ronwimberly #eugenebullard #wwi #ww1 #biplane #boxing #blackhistory #graphicnovel #warcomics #firstsecond #illustrationsketch #sketchbook #characters #charactersketch #comics #comicartist #comicartwork #comicartists #comicartistsoninstagram #digitalsketch #photoshop #cintiq https://www.instagram.com/p/ConO1bMqI5Y/?igshid=NGJjMDIxMWI=
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cam2d · 3 months ago
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They got featured on Warcom yesterday but I’m thrilled to show you more angles of Iridan the Witness! This might be my favorite model I’ve painted all year. Thanks to Games Workshop for the preview copy. Read a full review over on Goonhammer!
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shoehedd · 1 year ago
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I finished this lad!
Now to go back to my GSC and ignore my Votanns for at least another month, haha
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lore-pls · 12 days ago
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Havocs ^^
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Warp Talons ^^
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Jakhals ^^
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Khorne Berzerkers ^^
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Drukhari Scourges ^^
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Dark Apostle with Disciples ^^
Idly poking at the hobby bingo that got posted on WarCom earlier this month. Which of the following units (that I already own) should I paint for the "unit of 40k minis" square?
*Yes, one of these things is not like the others; I wanted a Nefertari.
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titanomancy · 2 months ago
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When WarCom started doing the Ecstatic Epistle, I figured that it would be an irregular feature but I didn't think it would be dropping every other Wednesday. If they keep up this pace, Emperor's Children could be a summer release.
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divineerdrick · 7 months ago
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Warhammer 40,000 Adeptus Mechanicus Changes for June 20, 2024
AdMech have proven to be the greatest balance issue of 10th Edition. Only Deathwatch has performed worse, and AdMech has recently fallen below them. They've gone from an army of fragile but skilled warriors wielding some of the most deadly weapons in the galaxy, to what feels like raw recruits with pea shooters. They don't have rules, and they don't have datasheets. All they have is the commitment of a small cadre of veteran players that are used to needing every ounce of their skill to get results from the army. Arguably Tyranids were worse off, as AdMech frequently outperformed them at the top tables. But Tyranids have the advantage of being a relatively beginner friendly army with really good discount boxes, which helped bolster their player base. Meanwhile AdMech has been relying on the cries of a small dedicated fanbase to try and get the attention they need as their army keeps getting more and more expensive.
But GW has finally answered those calls for aid! As vaguely discussed in the WarCom article, there are a ton of rules changes for the faction. Nearly the entire second page of the Dataslate is dedicated to the AdMech rules changes, with only a small piece blocked out for Sisters and Custodes. Let's start with the big one.
Army Rule
The original Doctrina Imperatives interacted with your weapons and deployment zones, granting a special rule and a buff depending on which one you picked. The special rule was always welcome. With the reduction to hitting on 4s, granting Heavy to your units camping objectives or firing lanes is always nice. Similarly when you're surging out to seize those positions, Assault is always welcome. However, the buffs were not as useful. Protector Imperative made enemy AP worse against units in your deployment zone while Conqueror improved your AP against enemy units in their deployment zone. This was extremely limiting, and often meant you just didn't get the second part of your Imperative.
Now Doctrinas have gotten a second buff that is just always applied to the units that benefit, as well as a third that works much like many of the Skitarii support rules. This brings the AdMech's main synergy system into its Army Rule and makes it much easier to claim all the buffs of an Imperative.
Protector Imperative
Still grants Heavy as it did before, but now grants a flat +1 to BS (not Hit) to all Doctrina ranged weapons. This means your AdMech forces can potentially be hitting on 2s when you declare this Imperative. This is a significant boost to your firepower just by itself. Finally, your Doctrina units will also gain a -1 to Hit in melee if they're Battleline or within 6" of a Battleline unit. While this isn't as good as -1 AP, it's still a nice defensive buff that you can get where you need it. It also synergizes a bit more with Skitarii Invulns. This means that once you've surged forward and claimed the ground you want, not only will you hit much harder but you'll be harder to shift too.
Conqueror Imperative
Just as with Protector, this Imperative still grants Assault as it always has. But now you also get +1 to WS for your Doctrina units. This means when you have to shift the enemy off of a point, you'll be much more deadly in melee. But the third point is really nice, granting +1 AP to all Battleline units or Doctrina units within 6" of a Battleline unit. That's ranged and melee too! So AdMech just gained a lot more stopping power on the assault.
Keyword Datasheets
Next we have the addition of Doctrina Imperatives to several datasheets. Cawl, Electro-Priests, Tech-Priests, and Technoarcheologists will now all benefit from your Doctrina Imperatives. In particular, I'm betting the Electro-Priests are really going to enjoy Conqueror Imperative. But this made all your Cult units much more deadly.
Units
This is just the start of the changes for AdMech, and we're already off to the races. But AdMech has also suffered from underwhelming datasheets. Many of these have now been improved to make them much more deadly.
Belisarius Cawl
In addition to getting a new keyword, the Archmagos has received a speed boost to help him move around with his oval base. The Core Rules now also grant him the ability to move through Ruins.
But his abilities could use some love too. Mantra of Discipline is the target of this pass. In addition to granting Cawl an Aura of +1 to Leadership Tests, it now gives him the Battleline keyword. This allows him to both benefit from and trigger the new improvements to Doctrinas while also triggering all those Skitarii enhanced abilities.
Ironstrider Ballistarii
AdMech's famous chicken walkers have often been needed to prop up their damage. But these kits are expensive and only deadly in large numbers. To help them punch appropriately hard they've lost Twin-Linked and had their shots doubled. Since they still have Sustained Hits 1, the double attacks make it twice as likely to spike and get some disgusting damage off. It's a trade off, but I think with the rules changes it's a considerable improvement.
Skorpius Disintegrator
A small but meaningful buff here for the Ferrumite cannon, giving it +1 to Damage. Again, combined with the buff to Doctrinas this should make this gun much better at dealing with enemy armour.
Sicarian Infiltrators
Infiltrators have also benefited from a boost to their Attacks, going from 2 to 3 with either of their melee weapons. While this is beneficial all around, it could make the Taser Goad a more interesting choice since, again, it makes spiking the Sustained hits more likely.
Sicarian Ruststalkers
Ruststalkers, on the other hand, have all had both their attacks and strength increased by 1. This puts them at a much better break point against enemy Infantry. Combined with Conqueror Imperative, these will likely blend any Battleline units they hit now.
Onager Dunecrawler
Again, this is mostly a buff to the number of attacks each of their weapons get. The Daedalus now gets a second missile, the eradication beamer has gone to 2D3 instead of D6, and the Onager itself has gone to 12 attacks while still retaining Twin-Linked. The neutron laser, however, gets +1 Attack and Damage but loses Blast.
Huh! I also seem to recall that they were going to give the Dunerider Firing Deck. Unfortunately I don't see that here, so that must not have made the final cut.
Points Changes
These rules changes aren't free though. The WarCom article warned that they would be bumping up the point costs for AdMech to make up for their gained power. However, this may actually be the first time players will actually cheer nerfs. AdMech armies are currently hovering around 1 pts/dollar. That means a competitive AdMech army will run you around $2000. That's also a ton of painting on what were designed to be ornate, often centerpiece style miniatures. Let's see how badly they got hit.
And yeah, that's a lot of red. Most of the characters went untouched, which is good because Cawl especially is a joke at 150 pts. But Enginseers and Manipulus went up 15 and 10 pts respectively. Despite their buffs, Infiltrators went untouched. Destroyers, Skystalkers, and Raiders also were passed over by the nerf bat.
The three Archaeopters all went up 10 to 15 points. Honestly that's pretty restrained given how much GW has been hating on Aircraft. Gaining Imperatives have cost Electro-Priests 2 pts a model for Corpuscarii and 3 pts for Fulgurites. Ballistarii have gone up a whopping 20 pts per model while Dragoons have gone up 10 pts. While Destroyers were untouched, Kastelans and Breachers have both gone up 5 pts each. The Dunecrawler has gone up a massive 30 pts for having so many weapons buffed. Meanwhile each Skorpius only went up 5 pts. Pteraxii have gone up 2 pts a model, Ruststalkers have gone up 3 pts, and Serberys have gone up 5 pts/3 models. Finally, your Battleline units have both gone up, half a pts for each Ranger and 1 pts for each Vanguard.
Here's the thing though. Many of these values are much closer to where GW originally put them when 10th Edition started. So while these are definitely all nerfs, they're much closer to where AdMech was intended to be and the kind of army they were supposed to represent.
Edit: Errata
Whoops! I forgot that many armies are getting updated FAQ and Errata! This is where that Dunerider Firing Deck went! Sad it's only Firing Deck 2.
There's not a lot here, but there are a few things. In addition to the afore mentioned Firing Deck, the Skitarii Marshal is getting a few changes. The first is a new standardized wording for Redeploys. The second is a change to Servo-skull Uplink to reflect the changes to Stratagems. Now, the ability is a once per battle end Battle-shock. Finally, the Dunecrawler is getting a Scuttling Walker ability similar to the one on Defilers. Combined with the new movement rules should help its mobility a bit.
Final Thoughts
Honestly, I think this is all good news. I think most AdMech players will happily cancel some painting projects to get a smaller, more elite army on the table. Yes, their units cost more now. But those units are going to be hitting on 3s more often, occasionally hitting on 2s, with more attacks and a bit more damage. Defensive and reactive AdMech players will find their firepower much more consistent while their models are harder to shift. Aggressive players or players that "gotta go fast" will find they can much more easily take the fight to the enemy and clear opponents off objectives. The faction is still pretty fragile, but they're back to being a glass cannon instead of just glass. I think AdMech players actual have an army they can play with now.
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toxic-stargod-apologist · 5 months ago
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"Hey Jim, have you seen how some 40k fans reacted to female custodes? It's wild. They've come up with a whole conspiracy theory about how Jeff Bezos is blackmailing us into making our games woke. We should probably make a statement to make our position clear."
"Yeah, you're right Tim. Let's write a long, detailed explanation of the reasoning behind the change. Then we'll put it in a footnote at the bottom of a warcom article about a mid-season Warhammer Plus episode."
"Great, I'll get to work on... wait, what?"
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