#Video Game Development (Industry)
Explore tagged Tumblr posts
heartspark · 5 months ago
Text
Have you ever wanted to play a cute monster taming game with lots of love and heart put into every inch and corner of it by a Team of fantastically talented artists?
Me too!! Too bad it got cancelled literally a few weeks before it was going to be anounced!
Artist Nicholas Kole on twitter along with many other talented artists have been sharing their work of nearly 4 years on this game. I cant imagine the heartbreak of working so hard on this project only for it to get canceled right before Release and everyone on the Team to get laid off.
It was meant to be an open world, minecraft inspired builder, with all sorts of unique creatures with various skins, variations depending on biomes, and even petting animations. That you could tame! It also had a large amount of beautiful and unique character customization. Here's some of the art ( NOT MY ART ) for the project!
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Apparently alot of this game was near finished, coded, etc! ( ART ABOVE IS BY NICHOLAS KOLE , JOHANNES FIGLHUBER, INES MARSAL, AND MARIA LOBANOVA )
I dont know if the artists can look into crowdfunding ( the Studio still may own the IP ) , but myself and a few others have been trying to get the hashtag #bringbackprojectdragon get some traction on twitter! Maybe if the internet raises enough stink, the Studio might pay attention. Im not sure how likely that is but I desperately want thus game to exsist, it would be a dream game for me and many others im sure. So please consider joining in if you have a twitter.
3K notes · View notes
koboldfactory · 1 year ago
Text
It’s tragic to me that the video games industry could be unfathomably successful and provide so many jobs if CEOs took a pay cut and executives stopped pushing for multimillion dollar budgeted hyper realistic 400 gameplay-hour 10 year dev cycle games. No devs ever need to be fired for a higher ups mistakes. Devs need to start unionizing or do something else to execs that if I said would probably get me banned.
It’s very clear that the AAA industry is in a death spiral, and as much as I would love to say “this means devs can find success in the indie space!” That just isn’t gonna happen on a large scale because indie companies cannot afford to give jobs to the mass swathes of AAA devs being laid off. And those AAA devs in general do not make enough money to just go found their own studio and take a risk developing a game with no income for years.
3K notes · View notes
devsgames · 10 months ago
Text
I'm sorry but for people who cheer on mass game industry layoffs because they think it's some kind of upheaval that is going to "topple the AAA industry" or "teach them a lesson": I hate to break it to you but AAA studios have a metric shitload of money and despite what their press releases say, they really aren't hurting as much as they'd have you think right now. Thousands of jobs lost is a temporary setback to them; if it was actually a last resort move they wouldn't have all simultaneously put themselves in a position where they had to do it in the first place. These studios have been around for decades and will continue to be around, and they will continue to operate just as they have for the last thirty years because they have huge vaults and no morals. They aren't learning a lesson from this because most of them saw it coming but would never admit that.
Know who is being permanently impacted by games layoffs?
It's the indie studio making sick ass games you'll never get to play because they laid everyone off when a publisher tried to save money by pulling all their funding. The hundreds of workers who woke up one morning and found out they suddenly have no job to put food on the table for their children. The international workers who were let go from the job that supplies their visa that helps them stay in the country. The thousands of students who now have to compete over a pool of a dozen job openings, who will work in studios where all the senior staff and leadership who would normally be there to help mentor them into their roles were fired. The disabled workers who now no longer have health or insurance coverage for their survival. The workers who didn't get laid off but survived to see all their friends and coworkers lose their livelihoods for completely arbitrary reasons and whose morale has all but been completely obliterated. The workers in the Global South working for outsourcing companies who were relying on cancelled projects from AAA studios to put food on their tables.
So whenever you're inclined to assume that the suffering of workers is somehow teaching rich people a lesson, remember that no, it doesn't actually and almost never will. All it does is teach thousands of talented workers in the video game industry that games were never - and will never - be worth it.
587 notes · View notes
madame-helen · 4 months ago
Text
Tumblr media
44 notes · View notes
talism4niac · 5 months ago
Text
Actually you know what, here's a Megathread of the folks behind Project Dragon / Everhaven
Tumblr media
I figured the least I could do is highlight as many people as I can that had involvement with the project and has posted their work. If there's anyone that I missed please DM and I'll be sure to update this when I can! Go and show these folks some love! </3
Nicholas Kole : Portfolio | Twitter | Instagram
Tumblr media
Airborn Studios : Artstation | Twitter
Tumblr media
Ines Marsal : Twitter
Tumblr media
Camille Peyrebere : Twitter
Tumblr media
Leslie Van den Broeck : Artstation
Tumblr media
Chloé Labbé : Twitter
Tumblr media
Janneke Bruijnes : Twitter
Tumblr media
Malte Sturm : Twitter
Tumblr media
Andrea Orioli : Twitter
Tumblr media
Charlène Le Scanff : Twitter | Artstation
Tumblr media
Julien Allard : Twitter
Tumblr media
Lucas St. Martin : Twitter | Instagram | Artstation
Tumblr media
Andy Hansen : Twitter | Artstation
Tumblr media
Florian Coudray : Twitter | Artstation
Tumblr media
Malwina Czech (Mawluna) : Twitter
Tumblr media
Joey Vergara : Twitter -Game Designer
Mel Ramsden : Twitter -Game Designer
Shaan Joshi : Twitter -Game Developer
Bethany Higa : Twitter -Narrative Designer
Dave Huddleston : Linkedin -Lead Animator
Cris Velasco : Twitter -Composer
Hunter Howe : Twitter -Director
Michael vicente - Orb : Twitter -3D Artist
90 notes · View notes
videogamepoc · 9 months ago
Text
Tumblr media
by Michael McWhertor and Nicole Carpenter Workers at Sega of America voted Tuesday to ratify their first collectively-bargained contract with the U.S. arm of the video game company, granting new protections and raises for about 150 full-time and temporary employees. Workers in the union, known as Allied Employees Guild Improving Sega (AEGIS), won important concessions from Sega of America as part of the contract, including base-building raises for all employees, layoff protections, and a commitment to crediting people on games they’ve worked on, including early QA testers. It also affords employees in the union other protections, including letting workers pursue creative work in addition to their work at Sega and a guaranteed continuation of hybrid work. Workers will also receive just cause protections, joining Tender Claws workers in being the only ones in the North American video game industry to have them, organizers said. In the state of California, where Sega of America’s offices are located, workers are employed at will — meaning employers can terminate employees for almost any reason, provided that reason is not unlawful. These protections mean employers must follow a series of strict guidelines before getting rid of a worker, whether through firing or other means. Organizers for the union say contact negotiations between AEGIS-CWA and Sega of America spanned six months. [...] Workers at the games studio and publisher announced their intent to unionize in April 2023. The union partnered with the Communications Workers of America and voted to officially form a union the following July. AEGIS-CWA now represents employees across multiple departments at Sega of America’s headquarters in Burbank and its Irvine campus. Union employees work in a variety of roles, including brand marketing, localization, marketing services, product development, sales, and quality assurance.
48 notes · View notes
shadowen · 5 months ago
Text
Tumblr media
I call this piece "The State of American Labor, 2024".
29 notes · View notes
videogamepolls · 8 months ago
Text
Requested by anon
40 notes · View notes
morpo · 4 months ago
Text
Hello there! I did the art on a spooky game called Descending that you can play here for free:
You play as a new Drill Operator who has been sent down to the bottom of a large hole to manage drills. There's poisonous gas storms, stress-inducing control panel management, and great game design that messes with you as you play!
It's free, it's quick, it's fun!
If you give it a try please leave a comment, the other devs and I would love to hear your thoughts :D!
7 notes · View notes
crow-posting · 5 months ago
Text
Tumblr media
STRIKE STRIKE STRIKE STRIKE STRIKE!!!
[repost from Erika Ishii, aka Ana Bray's VA 💪]
(why I'm supporting this even tho Bungie isn't affected ‼️)
10 notes · View notes
turianhumanclient · 2 years ago
Text
Continuing monitoring of Zaum Studio OÜ, creators of Disco Elysium and associated company entities
Tumblr media
Kaur Kender's spree of founding companies in Estonia and UK continues, now also starring his little brother Heiti (owns two Apple retail stores with Margus Linnamäe money invested into them) and mutual businessman friend of theirs Mihkel Oja (Worked at the bank Tõnis Haavel founded).
56 notes · View notes
asaraviapt · 1 year ago
Text
Tumblr media
[EN] How to Follow Folks On LinkedIn Who Don’t Repeat “Rejection is Redirection.”
Lord give me patience–if I hear one more person telling me that “rejection is redirection” I’m blocking them before Twitter takes away the feature. 
… Okay, that may be extreme–but I want to start off this post by asking folks to refrain from that advice. I don’t have to remind other game developers how messed up the job market is, but I can say this much: I know a thing or two about job hunting. 
It takes time. Patience–a lot of it. Some studios ghost their applicants, others spend four months debating on who to grant that first interview–without guaranteeing a second or third round. Having been both a recruiter (and currently searching for a writing role) I picked up a few bits of trivia that I wish to share with others. 
First: Remote Networking Events:
Discord is going to be your best friend, along with other tools. It’s accessible, and offers a more casual environment than LinkedIn. Before naming a few networking events, here’s a few things to bear in mind:
Always have either a Sticky Note or WordPad that includes your preferred name, pronouns, a brief two to three sentence introduction on who you are and what sets you apart, along with your social media links and portfolio for potential recruiters to reach out to you. 
Take a deep breath. I know it can be daunting to put yourself out there, but in a job market full of so much competition, it’s the best way to gain an upper hand. 
Set up reminders and be efficient. 
Remember that everyone is human. This may sound like a weird one, but you’d be surprised at how often folks place game developers on a pedestal either because of the studio they work in, the awards they have won, etcetera etcetera. The best conversations and connections emerge from just relaxing and having a fun time with folks! 
Eventbrite.com Go on www.eventbrite.com and include the “remote” filters and free admission. Add key words such as “game developer meeting” or “game developer networking” for example. If you wish to get more specific, add the title you wish to have and see if you can meet folks who specialize in your field who can offer advice on how to break into the field. 
PowerToFly. Here, you can upload your resume and state where in the tech industry you would want to specialize in.
THIS WEEK they will have an event featuring to assist folx with visible and invisible disabilities from August 23, 2023 until August 24, 2023. You can sign up here: https://powertofly.com/events/virtual-job-fair/?utm_campaign=Sunday%20B2C%20Newsletter&utm_medium=email&_hsmi=270953365&_hsenc=p2ANqtz-_HrFZZIbObYArT2rnkBkTW0QMv-gHNY9LDc0LIp0pfCuFHnk01A0sqaz1W7KeYORbvHtSVX7R0gO4XKS_MfGeRqYdpog&utm_content=270926294&utm_source=hs_email
Similarly, there are events hosted by PowerToFly for members of the LGTBQIA+ community, the BIPOC community--all of which are free, the calendar with the dates is on their website.
LinkedIn Audio Events. These are great events to not only meet recruiters and employers from various studios, but also greet other fellow job hunters. The best part about this industry is the camaraderie and support–find someone who could give you a job, or find someone who could give you tips on improving your resume. 
List of LinkedIn Creators with Events: 
Aida Figuerola (https://www.linkedin.com/in/afiguerola/) 
Upcoming Event on August 22, 2023: https://www.linkedin.com/events/gamingbackstage-de-iwithjasmina7097554161021415424/
Justin Williams 
Previous Event: (Remember you can rewatch it, and take note of the advice provided by recruiters in AAA studios!) https://www.linkedin.com/in/justinalanwilliams/recent-activity/all/ 
Amir Satvat (https://www.linkedin.com/in/amirsatvat/)   
Amir has the Amir Awards, and often features creators helping the video game industry–additionally, he has an organized spreadsheet with video game job openings AND mentorship opportunities. 
Here is a link to the job directory from August 13, 2023. You’ll notice how often he updates it. https://www.linkedin.com/posts/amirsatvat_friends-i-am-pleased-to-present-the-august-activity-7096622772239388672-dCRh?utm_source=share&utm_medium=member_desktop
If you are job hunting, you can submit your most recent/updated resume–there are recruiters and employers that observe Amir’s database to find candidates. .
Last but not least, there is a network of mentors willing to help with specialized fields, giving industry advice, resume writing assistance and more–all of the details are on Amir’s page and posts. 
Arin Goldsmith (https://www.linkedin.com/in/arin-goldsmith/)
Previous Event: (https://www.linkedin.com/events/7090354190849323009/comments)/
A unique component in the gaming industry is how professionals are encouraged to have their own brands–and Arin provides excellent advice. When searching for a job, it helps having a platform so that whenever someone is looking for a game developer, they know they have to reach you because only you can do a certain thing–and that’s what should be on your portfolio, brand, etc. 
Though not a recruiter, Arin also provides excellent advice to folks who have 0 experience in the gaming industry but wish to use their transferable skills in the development of video games. 
List of Creators on Twitter With Great Advice: 
A brief sidenote: hashtags will be your friend when looking for jobs. Every social media platform has an algorithm that detects what content you interact with the most, so if you constantly like posts from recruiters, or posts that have keywords like your dream job title, department, field of study–those posts will be pushed to your feed more often than others. 
Some platforms allow you to follow hashtags and set up alarms–so, follow the hashtags involving your field of study and see a few freelancing opportunities come up!
Okay, now about creators:
Javiera Cordero: An amazing producer, Javiera created a Notion template that has saved my life–and job opportunities. 
The link is: https://javieracordero.notion.site/Job-Application-Manager-fce5406854f0475aa21d5fcd9fa5e668
It has several categories including “preparing”, “applied”, and “interviewing.”
Additionally, there are:
Cover Letter samples.
Dozens of job sites.
Websites for marginalized communities.
Possible Interview Questions
And more! (gracias Javiera <3)
Should I post “that”?
“My journey with X has ended.” “Unfortunately, I have been affected by layoffs.” “I’ve been trying to keep it together for the past few months, but I need help…”
Posts of this nature have increased exponentially. I’ve had to write some–and I encourage everyone to do the same, and I know it is not easy.
It’s not easy to be vulnerable, especially in front of many professionals.
But some of them may be your future coworkers–if you need help, tell your network. Not to mention, that if you have not come across a job for a while this lets recruiters know why there is a gap on your resume. It was not due to a gap year, it was due to a recession and a million other things. 
How do I reach out?
Reach out to folks who are in a role similar to what you are striving towards. As a narrative designer, I often try to connect with other narrative designers–mainly because they have the best dad jokes and D&D campaigns, but I digress. 
Apply to as many studios as you can, then head to LinkedIn. Look up the studio, and see if there are any of the following:
Alumni from your alma mater. 
Folks in your specialized field.* 
Mutual Connections. 
First, reach out to mutual connections. See if they are willing to introduce you to someone in the studio you just applied. Or, try and meet up with someone who you went to school with–share stories and inside jokes from the institution, and if the subject of employment comes up, use that as a segue to explain your situation. 
Do not cold call people with messages like, “Do you have a job for me?” It’s not a good look–and, again, people are human. They will know when they are being contacted because of their job title–so avoid that. 
*Yes, there is a lot of support in the gaming community. But it does not always happen–sometimes, if someone has little to no social media presence, no profile picture it may be for a reason. Understand that there are times where game developers are, unfortunately, treated poorly by gamers and decide to limit what messages they can accept. It’s all about getting a hint, basically–but digitally.
Anyways, be nice! Don’t weird any game developers out and get that job. 
23 notes · View notes
queercraftingchonk · 1 year ago
Text
The gaming industry constantly talks about layoffs like they're natural disasters and not a fundamental CHOICE they are making--getting rid of developers and employees INSTEAD OF CUTTING THE EXORBITANT SALARY OF EXECUTIVES.
I wish the best for those former Bioware employees. The fact Bioware claims harming 50 developers' lives is "necessary" to ensure the next Dragon Age and Mass Effect titles are good is absolutely backwards shit, among other corporate nonsense they spout.
17 notes · View notes
devsgames · 1 year ago
Text
Despite it being a while back now it's still wild to hear about the literal man-children determining the fate of a game you worked on getting detained by the police!
One of the men mentioned here is former CCO Serge Hascoët.
He was the VP in charge of a project I worked on who did regular reviews on it (and many other projects at Ubi at the time), and is/was very close to the CEO of Ubisoft Yves Guillemot. Oh yeah and he perpetuated a culture of harassment at the studio and sexually harassed women.
His "special abilities" (which every junior designer had to be forewarned about before entering a meeting with him) were:
'banging his head against a wall and simply groaning like a child when he didn't like an element of a game instead of actually providing useful feedback on it'
'being abnormally bad at video games to the point people had to take into account that he was going to judge it based on his limited abilities'
'getting distracted by the smallest most insignificant thing and doubling down on it'
'wanting to make literally everything an RPG' (ever wonder why there was a certain era of Ubisoft game that was deadset on loot drops, item rarities and simply making lots of tiny numbers go up? Yeah that's partially his fault).
He also originated the term "AAAA", which was an inside joke for a long time at the studio because everyone used it despite the fact he never explained what it meant.
Anyway fuck these people and everyone who perpetuates and doesn't stand up against harassment in their workplaces!!!!
122 notes · View notes
morpethjetsan · 7 months ago
Text
Gameplay Trailer
Got out another wee trailer for our game in anticipation of Steam Next Fest! Lots of gameplay in this one!
youtube
5 notes · View notes
troythecatfish · 11 months ago
Text
Tumblr media
6 notes · View notes