#Victor talks a lot of shit for the most squeamish guy there
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captaindeinony · 1 year ago
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Adding on to the whole pkmn center sleepover thing, they definitely share two sentence horror story quality stories
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maydaymemer · 4 years ago
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Reviewing every Hitman level - Part 2: World of Assassination
Part 1 here: https://maydaymemer.tumblr.com/post/635416983034380288/reviewing-every-hitman-level-part-1-the-ps2
WoA1 (2016):
ICA Facility - 3/5
Both Freeform Training and The Final Test are okay. There’s just enough there to be enjoyable, but I wish Freeform had Contracts mode since I think that would bolster replayability. As infamous as Final Test is for newbie Contracts some of them provide more interesting gameplay scenarios than Jasper’s basic route.
The Showstopper/Paris - 4/5
In most of these reviews for WoA levels I’m judging both the mission and location at the same time. As for Paris there’s level design when it comes to the geometry itself but I think the targets leave a lot to be desired. I’m a little harsher on Blood Money and WoA because their rating systems are a lot less flexible than previous games, so they have to make up for that with highly manipulatable targets. Sure I can kill either target anywhere I want but due to Victor standing in a lot of crowds that’s not going to get my SA unless I use accidents, which even then can backfire if a non-target gets caught under them. Victor and Dalia are likeable assholes but I couldn’t find many good ways to manipulate them and break their scripting. There’s still ways sure, the coin is a godsend, but not as many as say Robert Knox in Miami. If IO brought back the escalations this could be bumped up to a perfect score based on level design alone, but right now it’s way too simple and reliant on doing what the devs want. It was their first true attempt at this new style so it’s understandable they were a little squeamish at giving total freedom.
Holiday Hoarders - 3/5
This is a fun little distraction. Unfortunately Harry and Marv don’t react to distractions but their routes are long and they’re alone most of the one which makes up for it. It’s easier to get SA with these guys without using opportunities than it is with the main mission targets. The challenges are also fun, requiring you to stop the targets from stealing from the palace then becoming Santa to kill them.
World of Tomorrow/Sapienza - 5/5
The first masterpiece of the new style. Highly manipulatable targets, great level design and great potential for Contracts. I’m still finding new things about this level, from kills I’ve never done before two areas I didn’t know I could go to. It took a while to grow on me but it’s definitely one of the best maps IO has ever made.
The Icon - 3/5
This bonus mission relies a little too much on scripted kills. There’s still ways to break that scripting but the level is really pushing them as something you need to try. Not a bad thing, they are fun kills, but it’s not a level that holds up and gets better on replays like the main mission. You’ll still find ways to kill Bosco without the Rube Goldberg routine, but not as many as the near limitless possibilities of Francesca and Silvio have.
Landslide - 4/5
This is much better, less of a reliance on the mission stories/opportunities and the scripted moments themselves have lots of variants. You can snipe Marco in the graveyard from afar rather than setting up the electrocution kill, you can drop a chandelier on him as a bodyguard while he meets the lawyer rather than becoming him yourself. You can also just hit him with the Sieker and plant an explosive on the toilet and book it. Great bonus mission.
The Author - 3/5
Getting the targets to meet is a good way of creating your own kills, either partaking in the meeting, watching from afar or letting Craig Black flee. But the routes themselves around up to snuff. Akram stays in his tiny apartment until you ring the bell and Black spends way too much time reading.
A Gilded Cage/Marrakesh - 5/5
This level has really grown on me. I used to say “it’s okay but it is a bit of a disappointment compared to Sapienza”, then “it’s a pretty good level it’s a little unfairly maligned” to “this is one of the best maps in the series and I don’t understand why people don’t like it.” The map does have the big problem of its middle section being pointless but the routes of the targets themselves, their synergy, how manipulatable they are and how easy it is to kill them in all kinds of different ways suit only is an absolute treat. You can snipe Zaydan in his office and no one will find him, you can lure him into the room next to the prisoner and strangle him and you can lure him into the toilet and push him to his death. With Strandberg you can electrocute him sure, but that’s intended, instead you can follow him into his office (keep in mind, in the suit) and when he’s in that area no one goes in you can strangle him, or you can toss a coin into the toilet and if he hears you can drown him. The mission is criminally underrated and I think it’s on par with Sapienza.
A House Built On Sand - 3/5
It’s alright but it suffers from a lack of suit only options for manipulating targets via Mission Stories. The rooftop meeting is actually good for getting non-story related kills like dropping the cafe sign on Kwang, or you can just strangle him when he gets there. It’s neat. You can do something similar with getting rid of the guy the fortune teller is talking to, enabling a suit only kill by distracting the fortune teller when he talks to Mendola. That’s what I like about the scripted kills, when you can do shit with them the devs might’ve not directly intended, or are just secret ways to do them. I love missions that give me a lot of either that or ways to create my own kills, which you can do with AHBOS but since it’s a bonus mission and one set around the crowd it’s a lot more difficult with the rating system we have currently, so having more ways to use mission stories/opportunities for the purpose of getting different kills they weren’t meant for would’ve improved this level.
Club 27/Bangkok - 4/5
This level is really poorly designed but I like it anyway. I think it’s the atmosphere but also Jordan Cross as both a character and a target. He’s really interesting but he’s also fun to manipulate and try to take out suit only, of which there are multiple ways to do so without using stories. Even then I do like using the USB story occasionally for suit only runs because it’s so cool. Ken Morgan is a pretty terrible target, not that manipulatable, personality wise he’s really generic and his short route is out in public a lot so it’s a bitch to get him. I’ve gotten an SA kill on him in that little table he phones at but it wasn’t easy. Jordan makes up for it, however, even if getting to him is overly linear due to a lack of climbing in this very vertical location the options you have for actually killing him are numerous and you can really make a suit only run your own with him.
The Source - 2/5
This mission, on the other hand, is just bad. Every time you start you have to jog up flights of stairs to get to the targets, and while they have decent routes good luck intercepting them before they do that ritual that takes ages to finish and come back down. The targets also suffer from being too close to eachother, it’s almost pointless. At least there’s some cool challenges, I’m pretty sure you can use a sniper rifle on a gas canister from the other side of the hotel and get SA but don’t quote me on that.
Freedom Fighters/Colorado - 1/5
The entire location is garbage, I’ve played some pretty neat contracts but overall it’s a boring place whether you’re in the main mission or not. Rose and Graves have decent routes but Berg and Parvati are terrible targets. Sure you can manipulate them if you’re doing suit only but that requires a lot of movement and stealthing via an area that’s hostile to you without a disguise. Almost everything interesting is given to either Rose or Graves, which makes me think this would probably be a lot more fun as a mission if Berg and Parvati were just used as people for those two to interact with as part of their route or mission stories. It’s a very flat map with lots of walking, WoA 2’s maps have a large amount of movement too but they have shortcuts and verticality to remain engaging. Easily the worst map of the trilogy.
The Vector - 3/5
The map lost a lot of its flow with the WoA 2 changes to explosions, but it’s still a pretty fun, frantic mission with random targets to spice things up. It’s also go bushes and accidents everywhere leading to a lot of flexibility, even if you use up a kill there’s always more nearby since the targets can be pretty much anywhere - even clumped together - which is randomness done right considering the short long of the mission.
Situs Inversus/Hokkaido - 4/5
Pretty good mission and a great location. Erich has tons of ways to kill him despite not even being an NPC and more of an objective according to the logic of the engine, and Yuki has a pretty good route with lots of variance, my favourite kill method being sniping her in her private area of the restaurant. I discovered it recently, usually no one sees her. I would say the level design is better than the target design, which is good because Hokkaido is a great jumping off point for secondary content.
Patient Zero - 4/5
This is a great experimental mission. Like Vector but on a larger scale this mission could go different every time. The Virus means anyone in the mission could become an additional target and your playstyle can vary from subtle and sneaky to panicked to mass murderer depending on how much you fuck up or don’t handle the virus effectively. I’d say that WoA 1’s version was a little bit better, I think WoA 2 changed something about like guard placement or just general glitchyness which can make it a pain sometimes. Hopefully H3 fixes it.
Hokkaido Snow Festival - 2/5
This was a free mission made for WoA2 so I’m not going to shit on it too hard, but it’s not very good. It’s overall way too easy to finish this level in under a minute by starting as the ninja, going to the helicopter, shooting an icicle over the target and leaving immediately. That creativity I love about Hitman isn’t really encouraged here, which is a problem with bonus missions in general but it’s at its most pronounced here.
2 God-tier Levels 2 Missions
3 Good-to-Great Levels 5 Missions
1 Average-to-Good Level 6 Missions
0 Bad-to-Mediocre Level 2 Missions
1 Really Bad Level 1 Mission
0 Horrible Missions
For the WoA games I’ve split up levels and missions in the totals. I think it gives a better indication of the quality of each game. WoA part 1 is a good start for this new style but I feel it suffers from inconsistent level design. While Part 2 can feel like they played it safe by basing the design philosophy off of Sapienza for almost every location, WoA 1 has some levels with outright sloppy design like Bangkok, wasted space or locations that are just plain bad. Something the sequel fixes and more.
WoA2 (2018):
Nightcall/Hawke’s Bay - 3/5
Hawke’s Bay really suffers from one exit and a mandatory objective. If you could exit via a car or if some guards were posted at the house before you got in it’d make the rest of the mission up to par with the actual assassination of Alma, which is great but unfortunately a small part of the mission. It’s a neat little puzzle box location ruined by some forced tutorialisation and sloppy story integration.
The Finish Line/Miami - 5/5
The perfect Hitman level. Everything from the geometry to the target routes is perfect. Hitman levels have a problem where sometimes one target is better than the other, this is one of those rare exceptions where both targets are equally fantastic with a balance between scripted kills and having a route that’s ripe for manipulation and creating your own kills even without doing so.
A Silver Tongue - 2/5
As good as Miami is it can’t save this boring target. His route is a small triangle which is a giant missed opportunity when he’s right next to bar area which is mostly unused in the main mission.
3-Headed Serpent/Colombia - 4/5
I’ve made an effort recently to play this level a whole bunch because it used to be my least favourite. I think after really getting familiar with it this is one of the times the rating system used in Blood Money and the new games really lets down a great location. There are cool ways to snipe the Rico and Jorge, poison Jorge with a cocaine brick, blow Andrea up and kill Jorge in the bushes that make this level so much more fun to play, but the rating system discourages bodies found or collateral accident which instead force you to do a lot of walking to each target to get up close and personal. I like how interconnected and intricate everything is, but I don’t like being forced to use that every time I play. It should be a rare luxury rather than a require part of dealing with the level.
Embrace of the Serpent - 1/5
Terrible terrible terrible. A target with a shit route in a small area that’s “repurposed” by just covering it in guards. Not to mention the missed opportunity of making the target a poacher but not giving us a way to make an animal kill him, when there’s an animal in the main mission that can kill a target. For shame, IO.
Chasing a Ghost/Mumbai - 5/5
Another God-tier level and an atmospheric masterpiece. The Maelstrom has one of the best routes in the series and the other two aren’t so shabby either, with ways to get them out of their fortresses for manual kills like the smoke and the laundry foreman. Having a target not locatable via instinct is so cool, and the Maelstrom goes places I don’t expect him to sometimes. It fits his character that his behaviour is as mysterious and varied as he is, leading to lots of ways to kill him. The only problems level design wise I have other than the rating system is the fact that there’s no big area you can climb up to survey and snipe the whole area due to its weird horizontal layout, and there’s lots of disguise swapping that doesn’t make sense. Why can’t I go into the Crows’ hideout as Vanya’s guard? They’re on the same side. The mission also has mission stories with lots of variance and experimentation, which wouldn’t save the mission if it did have bad routes and experimentation without that but it’s the cherry on top to have scripted kills that can feel unscripted with how you do them. Like suit only Kashmirian strategies, poisoning Dawood’s glass as the actor or using the script opportunity to blow him up in the bathroom. And not to mention that Dawood Rangan is one of the best targets in the series personality wise. He’s so awesome.
Illusions of Grandeur - 2/5
Basil Carnaby’s route is actually not bad, making the chawed a hostile area is kinda neat but all that is thrown out the window when the dude offers to hypnotise you. He takes you upstairs alone, you jab a poison syringe in his back then you leave the level. I don’t know what IO was thinking. What a waste of a pretty reskin of Mumbai.
Another Life/Whittleton Creek - 5/5
A brilliant sequel to A New Life. The clues thing can get old but I won’t let that get in the way of two fantastic targets. Nolan’s route is filled with accidents whilst Janus can be lured out of his home with a couple of coin throws, even then I would say Janus’ house in general I would single out as being one of the best single areas of gameplay in the trilogy. Guard placement, security cameras and enforcer choice is perfect.
A Bitter Pill - 3/5
This mission’s okay. It’s basically just a full level version of Janus’ house but security is way too easy to get past. If they just locked the basement door this mission would be so much better.
The Ark Society/Isle of Sgail - 4/5
Mediocre targets let down some fantastic vertical level design. Sgail is very fun to stealth through and explore but the Washington twins are kind of boring compared to Janus from the previous mission. They’re not outright bad, there’s lots of non-story kills you can do since they’re highly manipulatable, but their routes are usually taken through crowds and take to long to get to those areas. It’s great for Contracts mode however, with the most markable NPCs of any level, in fact the Constant has a pretty good route which is unfortunate since the whole point of the level is NOT to kill him.
Golden Handshake/New York - 3/5
Great level geometry that’s fun to sneak around, this level is also great for Contracts mode, but I feel the actual objective while fun is mostly there to make up for a mediocre target route. You can kill Athena anywhere anyway with some knock outs or items so manipulating her to go someplace else to try new kills isn’t that attractive an option. Plus her route is very short.
The Last Resort/Haven Island - 4/5
This is one of my favourites level design wise, all three targets have enjoyable routes with even Tyson being manipulatable via coins to get him out to his balcony. However what kills the levels for me is the viewcones. To give some context IOI decided to change sightlines for NPCs just for this level in order to accommodate the wide beaches of the map. As it wouldn’t make sense for a guy not to see you jogging on an empty beach you’re not supposed to be if he’s looking into the distance. This was a terrible idea and means you’re never sure when you’re going to be seen doing something or not. I understand the reasoning but some areas like the villa were clearly designed for smaller viewcones, and I think consistency of mechanics trumps realism any day.
The Last Yardbird/Austria - 3/5
The first of WoA 2’s three sniper missions. It’s decent but due to it being the first they made it’s a bit too simple and becomes very repetitive on replays. Most target manipulations are cryptic and slow, and a larger problem with Sniper Assassin is due to it being a shooting gallery you tend to just pick one strategy that works and stick with it, you don’t tend to experiment like you do the main game.
Pen & the Sword/Hantu Port - 3/5
This one is my least favourite of the sniper maps. While manipulations this time are faster and simpler the map being so wide and open means you’re going to get caught when you don’t think you should’ve. I played all three sniper maps again recently and this was the one I gave up getting silent assassin with. The strat I usually used for grinding just didn’t work consistently like the ones for Himmelstein and Siberia
Crime & Punishment/Siberia - 4/5
This is the one where they finally go it right. Crime and Punishment is a legitimately great mission, sniper or otherwise. The riot mechanic gives way to a lot of variance and experimentation that actually consistently works, there’s lots of ways to change target routes in subtle ways that make sense (like killing a guard that was meant to get someone for the target, so the target walks over there himself) and the design isn’t so wide bodies are getting found left and right. Whether you’re starting a riot or playing it quiet it’s an excellent Hitman-style shooting gallery.
3 God-tier Levels 3 Missions
4 Good-to-Great Levels 4 Missions
4 Average-to-Good Level 5 Mission
0 Bad-to-Mediocre Level 2 Missions
0 Really Bad Levels 1 Mission
0 Horrible Missions
As you can see where Hitman 2 excels in pure level design it flops hard when it comes to the bonus missions. Hitman 2 is still my favourite game in the series, I’m very biased towards it and its specific levels, but I’m not close minded and I hope IO can take the little failures and huge successes of Hitman 2 and deliver the magnum opus of the series with upcoming third part of WoA.
And that means the totals for the whole franchise are (and if you want to correspond this to a tier list it basically means S, A, B, D, E, and F, respectively):
12 God-Tier Missions
29 Good-to-Great Missions
21 Average-to-Good Missions
8 Bad-to-Mediocre Missions
5 Really Bad Missions
1 Horrible Mission
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sickandvomiting · 7 years ago
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how easily nauseated do each of your characters get? (yes all of them, i love each and every one) do they typically get hot flashes? are hiccups more common for them, or burps? are there tell-tale signs for their friends that "oh shit character a is feeling sick"? i hope you feel better soon!
OCs Copy Paste List
Middle Earth characters: - Lírion of Mirkwood (elf)Basically never. He’s an elf and they just don’t really get sick. When he’s sick you can tell because he’s very confused haha! He typically just throws up without warning. Like, literally it just happens. No burps or anything preceding it. - Aldwyn Telperiën (man)He has a bad tendency to drink himself sick and his life on the road leads to eating some sketchy food sometimes but he doesn’t really get motion sick. He gets really burpy every time. If he’s uncharacteristically quiet, he’s probably not feeling well in one for or another. - Dwaer of the Iron Hills (dwarf)Definitely gets motion sick. But really only on boats. He hates boats so much. He burps too but not as much. He actually coughs more. Like he feels a heave coming on and he coughs to try and get rid of it but ends up puking. You will know when he doesn’t feel well because he will tell you. He is a Clint of a complainer. - Madoc Brandybuck (Hobbit)He also gets seasick really easily. Hobbits aren’t accustomed to water. Also certain smells can make him feel sick to his stomach, like the smell of fish (not cooked but like raw fish just caught. He can’t handle it.) If he’s motion sick he just gags. No hiccuping or burping. But if it’s because of food he tends to burp too. If Madoc starts shaking his head a lot he’s probably sick. Like how people shake their head to clear it or something. He’s trying to push away the feeling and not acknowledge it. But Lírion has picked up on this tell. - TobiasHe doesn’t get sick very often but when he does it’s usually because of something he ate or drank. He’s also really sensitive to textures. Like if his meat is too rare/slimy he’ll gag while eating it. He just kinda looks vaguely sick all the time so no one can easily tell the difference between his normal look and when he’s sick.
Wartime characters: - TankShe stifles really quiet burps. Which is really different than normal because typically she’ll just burp out loud with all the other guys. But other than that she’s really good at hiding when she doesn’t feel well. She mostly doesn’t get nauseous unless she has a stomach bug, but she is also allergic to certain fruits (mainly strawberries and blueberries) and will be miserable and nauseous and throw up if she eats those by accident. - Raptor He gets motion sick on literally anything. Planes, boats, cars, a fucking horse, you name it he’ll probably feel sick on it. He gets a little bit burpy but mostly those burps are closer to gags because they bring up stuff that he just swallows back down until he can’t anymore. He gets really pale when he doesn’t feel well, and he gets really shaky and distracted. - IQHe gets kinda… weird?? Like nervous laughter because he feels like everyone can see his weaknesses and he wants to play it off but ends up talking really really fast and awkwardly. He also absentmindedly drapes a hand over his stomach. He gets hiccups when he’s gonna be sick, but only if it’s good or illness related. He also gets motion sickness pretty badly, and doesn’t handle heat well. Heat makes him nauseous too. - MuffinHe gets sick from overeating a lot, and will often catch stomach bugs that go around camp. The sight of blood or other people being sick makes him nauseous and he is a sympathetic puker. When he’s sick you’ll know because he gets really really anxious. He HATES being sick. He gets super super burpy and fidgety and when he actually pukes he does those hiccups that end in belches until the belches become actual waves of puke. - GhostHe gets sick from basically everything that comes around the camp, and is like a lil bit lactose intolerant but not enough to make him puke, just enough to make him crampy and nauseous and miserable. He typically tries to hide it and doesn’t realize when - Tron He likes to pretend he’s a macho tough guy but deep down he’s really squeamish. Not quite on Muffin’s level, and he can deal wit blood to an extent, but not a lot of blood. He also get nauseous around needles. He fucking hates needles. He doesn’t get motion sick very much (except from boats), but he gets really bad vertigo from being up high and it makes him super sick to his stomach. He tries to hide it (macho thing again) but he doesn’t do it very well because he acts really sluggish and doesn’t talk, which is very abnormal for someone who is so high energy all the time. - JeevesHe. Is. SO. WHINY. Like oh my god. He will not shut up if he feels bad. He gets the hiccups every time he gets nauseous and then complains the whole time. He is also super squeamish, and having grown up in a rich family with access to he highest quality food, he typically feels a little bit sick after most meals at the unit, some times more than others. He is also really susceptible to illnesses because of how sterile his environment was growing up. - Butch You can never tell when this man is sick. He is incredible at hiding it up until the very last second. Not much gets to him either, though his immune system is really only average so he catches bugs sometimes. He does get nauseous from heat as well, but is really good at pushing through it because of his training.
Human group characters:- Aisling McGregorShe doesn’t really burp or hiccup that much but her stomach makes all kinds of noises. She actually has trouble burping so that can upset her stomach too, like if she drinks soda too fast or something she has a really hard time getting all that air out so she ends up bloated and gurgly and nauseous. She has a really strong stomach for most things, but some smells make her gag or ever puke, like blue cheese. She slumps when she’s not feeling well. She normally has practically perfect posture so slumping is weird for her. - Oscar KnightlyHe has a bad habit of eating himself sick. Or occasionally drinking himself sick. He also has a nervous stomach and frequently pukes before big performances. He doesn’t really burp or hiccup much either. Honestly it just kinda happens. He tends to yawn a lot when he’s nervous so sometimes it catches him off guard and he throws up as he’s exhaling from the yawn and that is never a fun time. He tries to hide being sick but he’s really really bad at it, because he looks like shit every time. - Neil FitzpatrickThis poor kid get motion sick like no other. It can be a 10 minute car ride to the store and he’ll feel like shot by the end of it. Other than the motion sickness though, he’s pretty sturdy. He has an immune system of steel and isn’t particularly squeamish unless it’s another person puking. He also kind of likes to do stupid shit like drinking and eating contests so that really never ends well. He hiccups when he’s about to puke. He’ll typically tell you if he’s not feeling well though. - TylerHe has a lot of vertigo issues due to ear problems. He’s Deaf, so. Like he’s the sort of person who if they spin around in an office chair for a bit too long they’ll end up feeling sick the rest of the day. He also doesn’t handle greasy foods well, which is unfortunate because his brother LOVES greasy food and always buys enough to share. He typically tries to hide if he’s feeling off because he thinks it’s embarrassing. He doesn’t know how loud his stomach gurgles because he can’t hear it, but he sees Nell react to it and knows that it makes a sound when it feels weird. So he tries to use away so no one can hear him. - NellShe gets sick on roller coasters and fair rides. Really anything super spinny and up and down like. But oddly enough, boats are fine. She has a decent immune system and doesn’t catch much even though she has to take care of Rocky a fair amount. You can tell when she doesn’t feel well because she typically doesn’t try as hard to look good. Normally she wears vibrant colors and tight jeans and bright makeup and stuff but when she doesn’t feel well she just exists in sweatpants and baggy tshirts so there’s no pressure on her stomach. - RockyHe is a lot like Tyler when it comes to nausea from vertigo/balance problems, because he is also Deaf. However, he also tends to pick up every stomach bug that goes around too, and he’s not quiet about it. Because it tends to hit him hard and fast and that has gotten him into some messes before. He gets really cuddly when he’s not feeling well, and will latch on to either Tyler or Nell. He knows when it back off though. He gets burpy beforehand too, but doesn’t really bother to stifle it because he can’t tell how loud he’s being.
G/t Group Characters - Victor (giant) He gets very very hiccupy before her gets sick. Like you can typically tell when he’s gonna throw up because he just starts hiccuping like crazy, and then the hiccups get deep and painful and turn into burps too. He mainly just gets sick from bugs going around, because he’s too big to really go on any transportation. Except for the one time that he was on a boat, which went very badly. He rubs his lips a lot when he’s feeling nauseous. Like absentmindedly he’ll just press his knuckle to his upper lip. Also his stomach is really loud and rumbly. - Saoirse (human) She doesn’t get sick all that much, but when she does she hides it until she can hide it no longer. She almost never calls off work, but you can tell when she’s not feeling well because everything she does sounds a bit more forced than natural. She doesn’t burp or hiccup either. She coughs and gags. Not much can make her sick. She’s really sturdy. - Alek Carson (human) He’s a little squeamish, especially about human body things like popping pimples or pus or other people vomiting. There’s also sounds that make him feel ill, especially odd squelching sounds like when you’re feet get stuck in the mud. When he feels nauseous he just rubs his belly, and then immediately before throwing up he starts burping. He gets the stomach flu like once a year or so. Also almost whenever he’s nauseous he gets a headache to go along with it. - Celeste (tiny) She probably gets sick the least of any of my characters. She is super sturdy but as a student of medicine, and nearly a doctor, she makes a terrible patient and insists that she’s fine. The harder she insists that she’s fine, the worse she is probably feeling. Though she sometimes does overdo it with alcohol. - Ashwani (tiny) He gets really airsick and he gets sick on roller coasters, but not much else affects him aside from the occasional bug. He sometimes eats too much though and then ends up a burpy bloated mess. However, he doesn’t really burp before he gets sick. It’s more like little tiny gags that sound kind of like hiccups and are often mistaken as such until it’s too late. He also gets chronic migraines so those tend to make him nauseous too.
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