#Vending machines
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sovietpostcards · 7 months ago
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A glass of soda from a vending machine (USSR, 1966)
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debbie-sketch · 7 months ago
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Starting and Ending Screen commissions.
DM for work info here or insta : @debbiebalboa
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inefekt69 · 1 year ago
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Arashiyama - Kyoto, Japan
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arcadebroke · 14 days ago
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角にあるお店
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hometoursandotherstuff · 7 months ago
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shiftythrifting · 6 months ago
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Some things from a giant flea market in Packwood, wa
1. Coca cola brand yoyo string
2. A giant bellows for a blacksmith forge
3. What I found out later after googling is Rat Fink, a mascot for an old hot rod club
4. A license of prostitution, which I didn't know was a thing (my partner bought it)
5. Old gas station bathroom condom dispensers.
6. A miniature hand powered sewing machine. Only about 5-6 in length.
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mapsontheweb · 11 months ago
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Who has cigarette vending machines on streets?
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assassinbugs · 5 months ago
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smash-or-pass-objects · 8 months ago
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maxphotoarchive · 6 months ago
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Would've bought a crazy chicken, but I didn't have coins
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paperback-rascal · 2 years ago
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This illustration is tied to an idea I came up with @kalm5, after I binge watched videos about various vending machines.
The explanation of the premise is under the cut/read more!
Enjoy!
What if clones have only a set amount of meals per rotation? no snacks, no nothing - just the basic, the most effective meals evenly spread out throughout the day. It’s the only food they have. The only unlimited food item available to them without restriction is water... just plain water.
However, there are vending machines scattered throughout every Kamino training facility that can be used by clones for additional snacks (or even more “luxurious” items such as salt/sugar/spices, better grade chocolate, authentic caff/tea, weak beer/alcohol, etc.). The vending machines also have limits of items a clone can get per rotation to limit potential abuse of the system.
The availability of such items is depended on the status quo and performance score each clone has and develops over the years (the score is stored at the forearm chip, so to use a vending machine clones have to swipe their wrists against it’s panel) - the bigger the score the broader assortment of items are available.
Cadets get their points based on their exam scores, battle simulation statistics, etc.
The score clones got in their youth are later transferred as a base score at the beginning of their military career.
The success rate, performance on the field, getting medals, etc. is later added to it - raising it. It also can be lowered due to misdemeanors, refusal to carry on orders, breaking rules, etc.
Despite all CT-[numbers] clones having the same baseline of items available, there are variations or perks for each occupation: medics get different additional assortment of items than sappers, who have different perks than gunners, pilots and so on.
Maintenance staff has the same limitations as cadets. So 99 has the same level-access to goods as kids/teens, thus he can get like... Star Wars equivalent of stale salted crackers, granola bars and juice.
A major points boost is a promotion to higher military rank - especially to commanding position or high preference variants like ARCs or spec-ops (it unlocks more options)
The biggest availability, however, have CC-[numbers] clones.
Some of the perks are just simply locked behind a status quo. So even an perfect behavior and 100% success rate wouldn’t give a “plain” CT-number access to for example... alcoholic beverages - it’s only for CC-[numbers]. CC-[numbers] also can be locked out of certain perks if their score gets low enough.
The best example would be captain Rex who despite being a commanding officer can’t get the same items as his college, commander Cody. Due to Rex being a CT-number. So it’s always a bit awkward when he tags along with other commanding officers but he can get an energy drink or black coffee at best.
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Funnily enough, of all software at Kamino, nothing is so well guarded as vending machines - it’s unhackable while the vending machines are borderline indestructible. It’s the most frequently updated/modified equipment due to clones always finding loopholes to cheat the system.
The origin of the vending machines was that Kaminoans tried to use the idea of conditioned response to encourage clones to train harder and be more obedient in the field - they hoped it would rewire clones brains, linking high performance with luxurious goods.
However what the long necks didn’t accounted for is that clones are well... humans and turned vending machines to social interaction that has an internal structure known only to clones. one of such interaction is that many clones with high performance score would often get items to those with lowered ones - especially at 501st where thinking outside the box is preferable military tactic by their general, thus many clones from 501st would end up with low performance score at Kamino framework despite being the most decorated of soldiers.
The same goes with Clone Force 99 who have 100% success rate, but also accumulated many misdemeanors and complaints.
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STAR WARS: The Clone Wars/The Bad Batch © George Lucas/ Dave Filoni/ LucasFilm/ Disney
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sovietpostcards · 1 year ago
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Soda machines on Arbatskaya Square. Photo by Dmitry Baltermants (Moscow, 1958).
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ember-atelier · 1 year ago
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Drink dispensers.
Sabral Forest tincture & Queen Metheglin spiced mead.
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arcadebroke · 2 months ago
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秋葉原 自販機
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atlasandacamera · 6 days ago
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Vending machines on Mt. Shiroyama in Kagoshima, Japan.
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tamapalace · 7 months ago
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Tamagotchi Carddass Die Cut Stickers Headed to Vending Machines Late May
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Stickers are coming! Bandai has just announced that Carddass, a card game vending machine created by Bandai will be carrying new die cut stickers.
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These stickers focus on the vintage Tamagotchi sprites in color and there is an impressive lineup of some of your favorite characters, Tamagotchi shells, and more. We rally like the sticker nameplates of your favorite characters.
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Starting in late May, 2024 you’ll start seeing these stickers at Carddass vending machines nationwide in Japan for ¥200 including tax.
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