#VERY LONG INFODUMP.
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i3utterflyeffect · 8 months ago
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Could you provide a summary of the Rain World lore, or point to any good videos that do that? I’m interested in the Creatures™️ and want to know more about what you’re basing them off of
I'm so sorry anon i tried to make this short. this is all copypasted from a document. the power of autism killed me
if my frothing is too much here's a video by daszombes that probably summarizes this all
youtube
IN MY DEFENSE THO this video is also like, 20 minutes long.
im like. going into game mechanics and going into it in a similar way to how a normal player might be introduced to the game. and doing a bunch of shit abt it.
ANYWAY!!!!!!!! Summary of Rain World. Let's go. For context purposes I will be telling the story of Survivor and then going into lore, other stories, and Downpour. Obviously spoilers for everything Rain World and Downpour.
WARNINGS
Mentions of general death and animal death (duh)
suicide
child death (briefly)
fictional speciecide/genocide
potential existential crisis fuel
let's get started.
Your name is The Survivor. You live with a family of five. A little sibling, a baby sibling, and your two parents.
The reason the game is called Rain World is because of the heavy rains that buffet your land-- somewhat manageable from the place your home is at, but in many cases, lethal-- not only because of the flooding, but also because it rains hard enough to give you blunt force trauma that will kill you.
You escape these floods using shelters, hiding and hibernating at the end of each 'cycle'-- the time between each downpour.
During one rain, you fall down, plunging into the abyss as you are seperated from your family. Your mission is to go home.
You find yourself in a dilapidated urban sprawl-- it's something close to it, anyway. Not a city, but incredibly industrial. The world is overgrown. This little yellow thing shows up-- it's called an observer but we'll call it by the nickname Iggy for now-- and it directs you to food and then shelter during the barebones tutorial.
You'll go a few cycles, and discover some base mechanics.
KARMA: Karma is, essentially, a way to keep track of how you're doing. Every time you survive a cycle, your Karma goes up. Every time you die, it goes down. You start with 5 base symbols, each granting you one level. Karma is required to navigate the world, as each reigon requires a certain level for you to get in. We'll talk about this later: Karma is actually pretty important to the lore.
CYCLES: Mentioned previously.
DEATH: You are never truly dead in Rain World. Each time you die, you return to your last shelter, restarting the cycle-- but Rain World is special because it's not just you who knows. Creatures have a chance of coming back to life at the end of every cycle, and they will remember you. There's a system that coincides with this--
REPUTATION: Every species has its own perspective on you, and your actions will change their perception of you. Killing a lot of lizards of the same color might make them afraid of you. If you don't, and instead treat them well, they might ignore you. You are prey, so balancing reputation is important-- and I can only think of one creature that won't try to kill you if your reputation's bad. Even the fish will personally drown you.
One creature is incredibly dependent on reputation that it can make or break a run: Scavengers. If you're kind and often trade, offer pearls (they love pearls), save them from enemies, etc., they'll treat you well. Get a bad reputation, though, and you're dead within seconds. Some animals are just skittish though-- there's literally personality values determining how creatures will act. I love that so much.
I think that's all the important lore-based stuff.
After a few cycles, Iggy will direct you to where (at the time you assume) your family is, and you'll follow them through the areas, going through a large building, a garbage waste, and eventually reaching a unusual ocean lined with pipes and with a sunken building in the distance. As you get closer, you discover that Iggy was not directing you to your family, but instead asking you to go to this building.
After a lot of swimming (and running in terror as the giant leviathan worms try to crush you with their metal jaws), you'll meet HER. A blue humanoid with wires spilling out, attached to the room by a mechanical arm-- similar to the ones you might find on a train.
You cannot understand her at this time, but her name is Looks To The Moon; We'll come back later.
After assigning you a fetch quest, Iggy drags you all the way back, and I'm not entirely sure what the beginner's route is, but I'm pretty sure it's (unfortunately) Dark Level Spider Hell.
Eventually, you crawl through that pit, run away from the centipedes trying to kill you, encounter giant birds with mouths like scissors that really want to kill you that are very very fast, run from them, and eventually make your way up to the next area.
THE LEG & THE UNDERHANG
The Leg is an alarming change from the semi-natural formations of the ground. This place is industrial. It's a metal beam-column, reaching up into the endless sky. This place is infested with lizards, and a scarier enemy:
Daddy Long Legs, also known as The Rot. These are blind… Biological lumps of… something. They're black and blue, and completely blind. But they have great hearing, and the rot will find you if you're not careful. And it will consume you.
Keep the Rot in mind for later. It's important for the lore-- basically crucial.
If you can escape this hellscape and make your way to the top, you'll find yourself in a building larger than you can comprehend.
FIVE PEBBLES - SUPERSTRUCTURE
This area is simply labeled Five Pebbles. This will make sense later.
There's no gravity here, but there's lots of lights and strange things-- things that look like they'd belong inside of a creature, and little bite-sized rainbow things. These are called Neurons, and you actually need them for the fetch quest.
There's a lot of things going on, but you won't be able to admire it too long-- this place has Rot inside it too, and it's much harder to avoid when you can't control your path due to being weightless. It's pretty terrifying, but in a way, this place is kind of majestic.
You explore the sprawl of access shafts, and you begin to hear music-- the most acclaimed and chilling track in the game-- as you reach the General Systems Bus. The first time I arrived here, I was completely awestruck.
RANDOM GODS
A large room, with a single chamber isolated in the middle. Projected lights surround you, and you have to climb your way towards the top to enter the unusual room.
Inside is another robot, similar to Looks to the Moon, except he's pink, he wears a cloak, and most of all, he seems shocked at your presence, because the gravity in the room returns, and everything falls to the ground-- including you.
He talks for a moment, before seizing you with the power of Gravity™️, and lifting you up. He implants The Mark Of Communication into your brain-- a mark allowing you to understand the language he speaks.
The following dialogue occurs:
. . . ...is this reaching you? A little animal, on the floor of my chamber. I think I know what you are looking for. You're stuck in a cycle, a repeating pattern. You want a way out. Know that this does not make you special - every living thing shares that same frustration. From the microbes in the processing strata to me, who am, if you excuse me, godlike in comparison. The good news first. In a way, I am what you are searching for. Me and my kind have as our purpose to solve that very oscillating claustrophobia in the chests of you and countless others. A strange charity - you the unknowing recipient, I the reluctant gift. The noble benefactors? Gone. The bad news is that no definitive solution has been found. And every moment the equipment erodes to a new state of decay. I can't help you collectively, or individually. I can't even help myself. For you though, there is another way. The old path. Go to the west past the Farm Arrays, and then down into the earth where the land fissures, as deep as you can reach, where the ancients built their temples and danced their silly rituals. The mark I gave you will let you through. Not that it solves anyone's problem but yours.
Turns out, this entire massive superstructure IS this guy; Five Pebbles is his name, and this puppet is merely a more interaction-friendly extension of his larger form. He's also not very happy with you climbing through his structure, and kicks you out onto the surface of the structure.
Now, let's go back to Moon and get some more information. We'll go to the west later.
Moondown
Looks to The Moon greets you much more pleasantly than Five Pebbles:
Hello little creature. What are you? If I had my memories I would know… You must be very brave to have made it all the way here. But I'm sorry to say your journey here is in vain.B As you can see, I have nothing for you. Not even my memories. Or did I say that already? I see that someone has given you the gift of communication. Must have been Five Pebbles, as you don't look like you can travel very far… He's sick, you know. Being corrupted from the inside by his own experiments. Maybe they all are by now, who knows. We weren't designed to transcend and it drives us mad. It is good to have someone to talk to after all this time! The scavengers aren't exactly good listeners. They do bring me things though, occasionally…
After giving her a neuron, she will thank you.
These neurons are essentially their brains. She only has five left. She was previously a superstructure like Pebbles-- Who she calls her little brother-- but she has collapsed. Giving her these neurons can help her regain her memory.
You can also eat them! Don't do that. You will permanently kill her if you eat all of them. Also, she remembers if you've done that and won't talk to you.
Quick summary of the vanilla ending:
You go underground, find some religious stuff by an ancient culture before whatever culture created the upper world, you find a big golden ocean, you swim down, and… uh…
You get grabbed by a big worm that sends you to the ascension realm??
I don't fully know what the ending is. No one does. We call the big worm Jerry though, and he's a Void Worm.
Anyway, let's talk about the real basics. The juicy stuff:
Iterators and Ancients
Looks To The Moon and Five Pebbles are complex machines called Iterators, created by a dead race named the Ancients.
These Ancients have left the cycle by using something called Void Fluid, a corrosive material from the core of the world that cancels out your revival. This is called 'Ascension'. We'll talk about this more in a minute.
The Ancients way of life is structured around the idea of leaving the cycle of reincarnation, and they eventually succeed-- however, they decided that they should leave a gift to the 'lesser life' of this world, and allow them their own escape-- with less risk and an immediate payoff. Remember what Pebbles said?
A strange charity - you the unknowing recipient, I the reluctant gift. The noble benefactors? Gone.
Yep; The Ancients basically desired worldwide extinction, from what we can tell. And they didn't bother to create that solution themselves, instead tasking a bunch of sentient, functionally immortal beings, to throw themselves repeatedly at a proverbial wall trying to create this worldwide cleanse.
Iterators were made for this.
But let's talk some other things real quick before we dive into that mess.
KARMA AND YOU
Karma. These symbols are fun and also important.
You see, the base symbols Survivor starts with are representations of what the Ancient Monks call the 'five natural urges'. These don't change the gameplay at all, but karma is crazy important in lore.
Let's take a look at the base five.
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KARMA 1: VIOLENCE
The lowest level of karma, this symbol generally represents anger, hate, and violent acts. The symbol is used in several others-- the ones for 'The Hunter' and 'The Outlaw', gotten by eating only meat for 3 cycles or committing needless bloodshed.
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KARMA 2: LUST
Yeah. Lust. I've heard this can also be percieved as a desire for material objects (take that with a grain of salt), but other than that, I don't think I need to say more.
This symbol is used in the passage 'The Mother'.
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KARMA 3: COMPANIONSHIP
The desire to form connections with others in general, not just friendships. Frequently found scrawled in areas with scavengers, and also used in 'The Chieftain', 'The Friend', and 'The Mother'.
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KARMA 4: GLUTTONY
food… hrng….. Anyway this one is the desire to eat good food I assume????? What else is there to say, really?
It's used in The Hunter passage, as well as the Marytr (starve for several cycles intermittently), and Iggy uses it to point you to food.
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KARMA 5: SELF-PRESERVATION/SURVIVAL
The urge to survive. This is why people pretty frequently talk about the ancients having a suicide culture-- not to mention that the others represent signs of depression. It's used in 'The Saint' (survive without using weapons) and 'The Nomad' (pass through 4 regions successfully) and, most notably, it's own passage: 'The Survivor', in which you survive five cycles with this amount of karma. It is the highest karma most slugcats can ascend to without Echoes-- We'll talk about Echoes in a minute.
There's one oddball karma that breaks from the formula, so I'm just going to mention that briefly:
7/7 KARMA: PEACE (O)
For some reason, this Karma is used in some other stuff, and only if it's your current highest Karma. Seen in 'The Monk' and 'The Saint' passages, it basically just means peace. That's all. This one's weird.
Let's get to arguably the most important topic:
ASCENSION AND ECHOES
oh god. where do i start. um.
Okay. So basically. Ascension is a separation from the cycle that keeps you from returning, or 'respawning'.
For ancients, this was simple-- they extract fluid from the core of the world named Void Fluid, and you just… Dive in, I guess?
There was a mass ascension at some point, leaving everything they created behind. But this is all lore for the ANCIENTS. Let's get to the slugcat method.
To ascend, you must reach true max karma (represented the symbol ⊗-- a crossed out circle) and go through the Depths and go into the Void Sea, but you can't get Max Karma yourself. There's two ways:
Visit Five Pebbles and gain the Mark Of Communication
or…
You can visit Echoes.
If someone has many vices, such as being arrogant or egotistical, or other connections to the world, they leave something described as a stain of their ego trapped between reality and ascension.
Ghosts, essentially. That's what they're called in the code as well. They will speak to you if you have the Mark, and a few will reminisce and admit they never even wanted to ascend. Whatever these beings are, they give you extra Karma, elevating you to the next level.
Now that your crash course on that is over, let's talk about the iterators, for realsies.
THE GREAT PROBLEM
Being made for a seemingly impossible task was not easy for them, especially after the ancients, well… 'dipped', I guess you would say.
No one could really get to the solution, despite having many cycles to do so, even before the Ancients left. Previously, the Ancient lived atop them in cities, so it was a very noticeable thing.
Some turned to other things: Art, companionship, creative projects, watching the world outside, talking with friends.
Others balanced between these things, finding something like a job and personal life balance.
And some went insane.
You see, the ancients created a 'Self-Destruction Taboo', which attempts to prevent the iterators from attempting to hurt themselves, only causing more damage as they try to work around it and find their own way out.
This wasn't common at first, but something happened that caused it to spiral out of control:
Sliver Of Straw and the Triple Affirmative.
The triple affirmative is a signal that informs all iterators that the Great Problem-- How to ascend all life-- Has been discovered. Three affirmatives:
Affirmative that a solution has been found.
Affirmative that the solution is portable.
Affirmative that a technical implementation is possible and generally applicable.
Here's the thing: The problem wasn't solved. Moon explains it best:
Do you know Sliver of Straw? She's quite legendary among us. Sliver of Straw is the only one to ever broadcast a specific signal: that the Big Problem we're all working on has been solved. The triple affirmative. […] She's also one of few that has ever been confirmed as exhaustively incapacitated, or dead. We do not die easily. Sliver of Straw sent [The Triple Affirmative] and the ensuing commotion was historically unparalleled, before or after. I still remember it. But… nothing happened - except that Sliver of Straw was apparently dead. When the dust settled we were all still there blinking at each other. Everyone had a theory. Some said that she did have a solution, but that the solution itself was somehow dangerous. These later became known as the Triangulators, who think that a solution should be inferred without being directly discovered. Some said she never had a solution, she just died. And when the systems broke down an erroneous signal was sent. One camp claimed that dying was the solution. Either way, after that these different factions developed, as well as a huge forensic effort to recreate and simulate Sliver of Straw's last moments. Some of the simulations were wrapped in a simulation wrapped in a simulation, in case something dangerous might happen. Nothing much has come from it.
Sliver of Straw also abbreviates to SOS, and their name is similar to needle in a haystack.
We're still not sure what happened: The one fan-theory that pretty much seemed canon due to a challenge level was debunked. SOS remains a mystery. I've got my own thoughts, but we're not talking about that here.
Anyway, after Sliver of Straw died, there soon became more and more self-destructing iterators, with one common method resulting in a term for it's failure: The Rot.
Remember that? Yeah. They slowly destroy an iterator, but it doesn't truly kill them. They're still alive in there, somewhere.
Let's talk about how the Rot works once we get to the point where it begins in the main storyline.
THE COLLAPSE
Looks to the Moon was constructed upon a shoreline, and there was originally no plans to create Five Pebbles.
Almost all Iterators are incredibly far apart, even in their local groups, so it would have seemed preposterous at the time of her creation.
However, her surface became inhospitable some time after her creation, and traversing the ground beneath her would have basically made any attempt at evacuation worthless.
So a solution was proposed-- Two iterators connected by a bridge. They could safely leave her to her own things, and meanwhile, the ancients could spend their remaining time NOT dying.
I'd love to talk about the politics surrounding Five Pebble's creation, but that's unnecessary and this doesn't need to get any longer.
After their creators passed on, Pebbles slowly became despondent and began talking in a private group, using the psuedonym 'Erratic Pulse' to obtain information on how he could circumvent the Self Destruction Taboo..
The local group has 3 others. Two are important, one isn't. (sorry Chasing Wind </3)
Seven Red Suns, or SRS, is our current topic.
They are someone Five Pebbles looks up to, and ended up giving him this info, which they regret.
There's also No Significant Harassment, who is mischievous and good friends with most of the group before everything falls apart.
Here's some in-game dialogue:
[LIVE BROADCAST] - PRIVATE Seven Red Suns, No Significant Harassment SRS: I can't stop dwelling over mistakes that I've made. I could just delete those memories of course, but that feels irresponsible. NSH: Oh? What kind of mistakes are we talking about here? SRS: I once gave someone some... sensitive information... the kind that could be dangerous if acted on. SRS: Yet I should have known they weren't in the right state to use that information responsibly. NSH: I take it you won't tell me the content, or to who. SRS: No, I will not, out of respect. NSH: Look, if you ever want to talk about it I can. We can share this little problem of yours. We were made to solve them after all! NSH: You're worried they're going to get themselves hurt by messing it up? SRS: They already have.
You can find the pearl containing this 'sensitive information' in other campaigns.
Here is Moon's comment on it:
This information is illegal. Someone probably tried to send it by a pearl somehow rather than risking being overheard on broadcast. It's an instruction on how to circumvent the self-destruction taboo. The problem with breaking taboos is that the barriers are encoded into every cell of our organic parts. And there are other taboos strictly regulating our ability to rewrite our own genome. Attempting to circumvent the issue using this process would be extremely risky. That's not to say that there exists any known methods that would avoid putting the user in harm's way. Those barriers are there for a reason. Where exactly did you find this pearl? I imagine you dug it up from somewhere within the surrounding facilities, in which case that wouldn't leave many options as to the recipient. That would explain a lot of things…
Pebbles used this pearl, and because of this, his water intake majorly increased, leaving Moon without any water at all: Iterators need water to function, though, as without it they can't flush out the massive amount of excess materials that is made by their operations. He didn't notice, not until Moon contacted him directly-- And he was angered by this, but not without reason.
Failing the pearl caused him to break the genome reprogramming, causing biological parts to be converted into Rot.
When Moon falls, he shuts out all the other iterators, and goes radio silent.
You're caught up on the backing lore. Now... Campaign time.
TIMELINE: SPEEDRUN EDITION
SPEARMASTER
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A messenger made by Seven Red Suns who can make spears outta bone-- a little bit trypophobic but I forgive them it's not their fault. No mouth btw. those spears are how it eats. slurp
Delivered the pearl containing the Taboo bypass, but Seven Red Suns sends you back, with a message of worries regarding his physical and mental health, trying to tell him to open up and talk about his feelings. Pebbles gets mad. He kicks you out, as well as the pearl you were carrying. Did I mention that he rips it out of your chest? That pearl was embedded in you.
Anyway, you can take the pearl to Moon because she's still standing, and she encodes it with a goodbye, telling you about how she's about to collapse. You run to the communication arrays and broadcast that message for her, before returning home to Seven Red Suns.
ARTIFICER
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"God Forbid Women Do Anything", Genocidal Revenge edition. Artificer had two babies. Scavengers saw one take one of their precious Porls. Baby is dead. Artificer runs but the other baby gets dragged to hell by leeches and drowns.
Anyway, Artificer returns on a genocidal rampage, locked at Karma One: Violence. You use scavenger corpses to get through Karma gates. The only thing that can sate your hunger is blood and flesh. You are continuously aimbotted by Scavengers but you keep coming back to kill more and more.
You're also explosive, did I mention that? I don't think I mentioned that. She explodes. She's very angry. She can launch herself through the air and maul people.
You can get to Karma 10 through echoes, but you're still denied by the void. It's unclear if she becomes an Echo or not.
You also have another ending! If you go to Five Pebbles, he'll say 'hey, that drone you have is a citizenship drone for my city, scavengers are ripping the city apart, I see that you hate them, and if you kill their chieftain we both benefit'!
If you choose to go that route you can tear through the scavengers, have a boss fight, and get a cool mask. Who cares about being empty inside since you can no longer go on a genocidal murder spree and being forever chained to the mortal realm by your anger and bloodshed when you have a cool mask?
Moon is also dead, she's not there.
youtube
Blood and violence. Rip and tear.
Slugcat pup was killed so let their corpses rain from the heavens, etc.
HUNTER
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You are rot, rot is you!
Actually, you're a messenger slugcat made by No Significant Harrassment. For some reason this guy ended up giving you the rot for reasons still unclear to us. Unintentionally? Intentionally? Who knows. Your cycle count goes down instead of up.
You have limited cycles to speedrun to Moon and MAYBE ascend if you're lucky.
Go through Pebbles? He gives you extra cycles and wishes you the best of luck. Kind of depressing that you're both condemned to the same fate.
Get to Moon; Deliver a pearl that's a message of well wishes and cares from NSH. More importantly, deliver a slag reset key and restart her. She gets her neurons back. She's alive! And unable to help you.
Now? Run.
Your biological time bomb is ticking, and when you get into negatives, it shows. Not only does it turn permadeath, but you begin to experience collapsing into seizure-like spasms randomly, a growing hunger, and according to the wiki HALLUCINATIONS?
Ascend and you get a happy ending, but if you die you're gonna get a horrific surprise in the next campaign!
Fun fact: original hard mode campaign. Hunter is more skilled than the other vanilla slugs, but their world is harder too.
GOURMAND
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Food. That's it. Just food. It's either going to be the easiest slugcat or the hardest one.
You eat your list of foods, maybe visit the iterators, and fuck off back home. You don't even have to complete the list. You can just Fucking Leave.
If you do complete the list tho you get slugpups. I like em. Cute slugs.
you can also CRAFT NUKES btw. did i mention that? Gourmand has crafting mechanics and also can craft nukes if you do it right. Not joking
You can also regurgitate an entire living squid. How? Gourmand.
Also by the way Hunter may or may not have popcorned into a mindless mass of rot if you failed to ascend them. Oopsie.
SURVIVOR
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See introduction.
MONK
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Survivor but babey mode (affectionate)
Remember Survivor's little siblings? Monk is one of them. They're a vanilla bannana boy and my favorite little guy.
You basically choose a route and if you've already completed it with Survivor there's a happy sibling reunion. Oh, there's two routes now, by the way. Once you complete Gourmand you can go home to the Outer Expanse. No one's there but you're both chilling.
RIVULET
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WELCOME TO HELL.
This is probably the one that gave Downpour its title. The rain happens every three minutes, maybe less if you get unlucky. The rain shelters are failing and the world's succumbing to Rot.
Go throw yourself into Moon, and you'll discover Monk has given her two neurons and a dress; thank you Monk :]
You also have the mark of communication from someone (who knows who) and you have a pearl for an iterator system that Moon doesn't have called the lymphatic system. Apparently the rain's bad because Pebbles isn't doing well, but how bad can it be?
…hey, why is the citadel covered in Rot? That's weird and annoying.
Was there always this much in the overhang? It's kind of obnoxious.
Finally, you're at Pebbles, so let's-
Oh.
OH.
THAT'S JUST… THE ROT.
THAT'S WHAT IT'S CALLED NOW. OKAY. FUCK.
Pebbles is so sick he can't even maintain zero gravity, it's going on and off.
Dive into the water of the newly discovered path and RUN.
When you get to him, he asks you to disconnect his only life support-- a Rarefraction Cell-- and deliver it to Moon. A final apology. Leave him to listen to his music pearl in peace, it's the only thing he has left.
Take that cell, run to Moon. She knows exactly where it came from. She doesn't know where her core is anymore, though.
Time for the Submerged Superstructure.
Most of Moon's remains are underwater, now infested with kelp, water lizards, and scavengers. But you can swim down, down, down into the creaking metal, the shrieking waters. Let it swallow you whole.
Eventually, you will reach her Heart. Place the Rarefraction Cell inside, and you're washed away.
You are washed to the top, and descend down to find her where you left her-- but renewed with new life.
She'll contact Pebbles one last time. Happy ending, right?
Not yet.
SAINT
THE TRUE TRIPLE AFFIRMATIVE
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Saint may seem peaceful at first-- Fragile and unable to throw spears, fluffy to fight the cold seeping into the world-- but they are arguably the scariest one out there!
The world is ending: Iterators have gone silent, and the world's being blanketed in snow. You're up above it all-- so your first instinct is to go east. To Pebbles.
But he's gone.
Descend, and you'll only find a heap of scrap metal: The Silent Construct. His remains.
You're collecting Echoes.
On the way, you talk to Moon. She tells you about the state of the world. How it's dying. That she might be the only one left.
The world is passing into a new era: one that doesn't need them.
At maximum Karma, Saint becomes something unique.
You gain the ability to ascend anything.
You can go back.
You probably are going to ascend Moon. Only a mercy, right?
Return to the silent superstructure, and find that Pebbles remains. He's still holding that pearl. The music is scratchy. Distorted.
How long has he been here?
However long it was, it was enough to pick off all his neurons. And despite this, he's not even granted the mercy of an ending; he can barely even think or speak. It's cold out here, and you can't imagine it'd be kind to leave him here alone. He has to go, too.
And with that, you descend to the depths.
RUBICON
The Void Sea doesn't have anything for you. In fact, you will only discover yourself in a hellish world where it seems to be flipped upside down, and the remains of the old civilizations that are probably familiar by now are succumbing to the void.
You're burned if you touch the void fluid. You must fly to avoid it.
So you go. You ascend many things that are either trying to kill you or keeping you locked out of other paths.
And finally, at the end, you go up, and ascend.
You swim up. The slugcat tree is here, but it's not what you're looking for.
You drop by a chamber-- one containing the two ascended iterators.
They're free, and finally together. Once you ascend, you can see the future and the past in a cycle.
They look at you, and it's not a circle. It's an endless spiral into entropy. Your future goes on forever.
But you keep ascending.
It's not long before the Void Worm finds you. It offers you ascension, a reprieve.
And you kill it.
You're trapped in the cycle forever. An echo, ever recurring.
And it continues on.
🎉CONGRATS!
you are now a rain world expert. consider yourself lore'd. feel free to look at the critters and beasts on the Miraheze Wiki. (thank you miraheze this is so much better than fandom wikis. we love you)
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nattikay · 2 months ago
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the constant inner struggle of a Na'vi speaker/teacher browsing Na'vi OCs
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eyes-of-nine · 2 years ago
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truly what a guy
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itsnotmourn · 8 months ago
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the princess and her vessels
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xx0acidicorchid0xx · 3 months ago
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some notes on wolverines (mustelidae) and Logan
cause new hyperfixation (its been goin on since a few weeks ago). gonna preface this by saying i have only seen the first x-men movie, and whatever else i found on tiktok n tumblr through my hyperfixation hoarding, so if anything is wrong or actually canon (or not canon) I'm sorry
notes under cut:
wolverines, while technically weasels, theyre the largest terrestrial weasel, and can weigh 26-50lbs.
Logan, is 5'3, but weighs at least 300lbs due to the admantium skeleton (195lbs without, meaning this small furry smelly man is just pure bulk)
wolverines are muscular n stocky and have thick fur (also waterproof n oily to prevent frost n such in them harsh canadian forests), are native to canada but can be found in similar environments, and are described as lil balls of violence and are extremely territorial around their food, family, and themselves (only out of necessity in order to survive the winter wastelands they live in). they also lack social skills and pack behavior like wolves
Logan, hairy beefy man, born in canada, described as an asshole, is violent n aggressive, but also severely traumatized. now with the fur, wolverines are nicknamed skunkcats because of how much they reek (they also mark whatever carcass they stole or found so nothing else can take it from em or where they buried it). if Logan (who canonically reeks) has waterproof n oily fur, it must be real difficult getting him to shower (not to mention he doesnt like getting wet) and also the water will not be able to get to his fucking skin because hes built to survive canadian woods.
wolverines are also commonly found in trees, as they use the height to locate prey and eventually pounce onto said prey
from some of the panel screenshots ive seen, Logan isnt unfamiliar with climbing onto trees
wolverines have been known to take on animals 3x their size, such as fuckin Moose, polar bears, elk n caribou, etc etc (only difference here between the mustelid and Logan is that there is no known attack on a human by a wolverine).
while wolverines have semi-retractable claws, Logan's claws are fully retractable. they (both the animal and Logan) have huge paws/hands, for the animal, its to prevent sinking into the snow
along with the thick waterproof fur and stocky build, theyre latin name gulo basically means glutton, so they have to eat a fuck load in order to maintain their body temp (usually they just eat their weight or very frequent small meals, but larger stuff is common), also theyre carnivorous but will eat anything they can find or kill, usually carcasses from avalanches n such, aka opportunity eaters
i have heard that Logan eats a shit ton, especially meat, but only large meals when alone, and small meals more frequently at the mansion. with the body heat thing, it must be super hard for him post-adamantium to keep his body temp at a normal range without literally sitting in the sun all day.
despite the aggressiveness they develop in the wild, when domesticated (which ive heard/read is super easy than you would think), they become very attached to one person, who usually is the trusted handler. they exhibit very cat-like behaviors, except wolverines actually like being picked up and wearing harnesses, they also like pets (but again, the trusted handler thing). they can become calm when hearing a high pitched obnoxious voice, and can go into a kind of trance when their gums are rubbed.
not sure about the cat behaviors n harnesses n other shit for Logan, but with the voice thing: Wade. thats all i really need to say about that
wolverines are naturally polygamous, but do come back to the female every so often to help raise the kits. theres a video of a wolverine male leaving out a moose leg near a female's den so she can have something for the kits to eat
this man gets passed around the x-men mansion like coleslaw at a southern get together dinner, aint no way hes monogamous. he does worry about the women he basically adopted and raised (rogue, laura, jubilee i think, yukio?,, i cant name any others but theres several)
wolverines also have the ability to smell a frozen carcass from over a mile away (and lemme tell ya, unless you have an excellent sense of smell, frozen anything doesnt have a smell except sharp)
this man can canonically smell emotions, and be able to tell the difference between Mystique and Storm just from smell Alone.
wolverines are very vocal, usually this kinda snarl/snort/growl/mumbling/chuff sound
not sure about comic Wolvie, but Hugh Jackman (and Logan, obviously) does snort n growl n roar n other shit like that
wolverines' mating rituals often include fighting multiple times, and mate Only after the female is confident in the male's fighting (males who return several times are more likely to mate than males who only fight once or twice) and that the female doesnt submit too easily. this is so the female and male can ensure the produced kits are strong enough to survive
self explanatory, minus the producing kits (that i know of)
also fun lil fact, wolverines' back molars are rotated at a 90 degree angle, so they can gnaw through bone easier (supposedly this is a common trait for mustelids)
not sure about sideways molars, but Logan does canonically have longer, more animalistic canines
most of my notes and how i worded some stuff is taken from wolverine expert Steve Kroschel, and tumblr user @/icarusredwings, as they have Amazing notes and headcanons on wolverines and Logan
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griancraft · 7 months ago
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Hi guys, this is sort of my official "please, for the love of god, listen to Skyjacks with me” post because I’m losing my mind and all the content I can find is from the latest stuff right now, and I don’t want to spoil myself. I want to be able to talk about this with people!!!! I will make a watch (listen) party discord if there is enough interest. Just give it a chance; you won’t regret it. Also, some information may be wrong or outdated. I’m on episode 11 out of over 200.
Skyjacks is a ttrpg podcast about sky pirates in a world where there was a catastrophe about 200 years ago that left the sea unsafe to sail and maybe even damaged the entire world to the point where civilization is scattered and in small groups. There is very casual queer rep, and it’s casual to the point where it really just fits into the world perfectly.
A brief summary of the premise of the first episode will hopefully get you hooked. I’m really bad at summaries, but I promise it’s a billion times better than how I talked about it here:
Captain Orimar Vale is dead, and a mutiny will be on Gable, Jonnit, Travis, and Dref’s hands if they are unable to keep up the ruse of him being alive. To do this, necromancy (deeply forbidden magic) is performed by the Dref, the ship's doctor, to turn him into a semi-functional zombie. Captain Orimar is famous for his abilities as a captain; to replicate this will take great skill.
As they run out of supplies, they make a desperate decision: port on the land of one of Orimar’s scorned lovers or deal with the growing uneasiness of the rest of the crew. They haven’t seen their captain healthy in months, and whispers about his health are starting. However, greater danger will await them when they take to the skies again, lurking just beyond the clouds…
And more propaganda as to why I think you guys will like it:
There are unique and interesting gameplay mechanics they use to tell a really cool story, and if you like Hermitcraft or any other sorta storytelling-based SMP, I promise you’ll like it. Like. If you liked Boatem from Hermitcraft 8, you’ll love the characters in Skyjacks. The players are exceptionally good at playing their characters, their humour is unmatched by anything similar I’ve had the pleasure of seeing, and the story is prioritized, which I think is an amazing choice.
Best part? It’s still ongoing after, like, 5 years. Some people have left, but a good chunk of the OG cast has stayed. Not that leaving is bad, because holy crap, 5 years is a long time, and stories have to end at some point! It’s a good way of getting into something and knowing there is still a shit ton of content to be explored.
The music is good. The story is good. The characters and humour are amazing. The lore of the world is sprinkled throughout, and as you learn more about the world, the more excited you get. It’s incredible so far, and if you decide to listen to it, I will actually love you forever and ever. My boyfriend is on episode 190, and he finds it so funny every time I go. Oh my god, this is so cool.
Link to the podcast, but in a playlist (up to 180). So it’s in order and easy to find, since it’s a part of something else from the oneshot network:
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insipid-drivel · 5 months ago
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Toxins, Venom, and Poisons in Historical Western Medicine: How Are We Not Extinct From Doing Some Of This To Ourselves?
This piece is an involuntary piece inspired by @writing-with-sophia's awesome post "Poison list", which is an accurate and succinct list of commonly known (and ancient!) poisons, venoms, and toxins that have been and were used for causing poisoning in ancient and recent history. I wanted to write this because what struck me by their post crossing my dash was, the sheer number of poisons listed that were - and even still are - used as mainstays for healthcare around the world throughout the ages!
OBLIGATORY DON'T BE A DUMBASS PSA: If you're planning on incorporating these poisons into your HISTORICAL-era writing, it's also important to remember that many of them were used for medicinal purposes at one time, too, and it's great you're interested in learning about the subject! And also, you shouldn't try ANY of these! I will not tell you how to do it at home if you DM me, so don't! You are not appropriately trained to do it! You will harm or kill yourself and possibly your loved ones if you fuck around with any of these and it will be 100% your fault and you absolutely should feel bad bout it! I've seen some of you idiots believe 4chan posts about making home-grown crystals using recipes for actual mustard gas and seen you being wheeled into the ER on the news! I will not feel bad if you get yourself hurt if you screw around with any of these plants, elements, or animals!
Resource blog plugs and PSA over, now for the Hilariously Poisonous Medicines:
If you're writing something that's meant to take place prior to the advent of our more modern understanding of poisons, venoms, and toxins, factoring in "this is toxic to me NOW, but what about 500 years ago?" can add a lot of opportunities for interesting plot elements to your story.
These can include someone accidentally poisoning themselves with a toxic drug or substance that wouldn't have killed them if they'd handled it properly - like tansy? Grows all over the place in Europe and England? That'll kill you if you harvest it too late in the season, but it's good for intestinal parasites when it's harvested early in the year and processed right.
Did the lady's maid really kill her mistress with belladonna? Or was she trying to secretly help her mistress get rid of an unwanted pregnancy?
The protagonist's children can't survive to make it to weaning age! Is the wetnurse a poisoner, or does the milkman hide that he sells sour milk by pouring Borax into it so no one could taste it and has no idea he's killing his clients' babies?
Nuance and cultural mores regarding historical views about poisons and toxins can make writing even more fun, dynamic, and interesting! Explore 'em!
Just... please don't try any of this crap yourself. You will poison yourself, it will hurt, you will die, and you will hurt the entire time you're dying. Using OP's master list alone, here's the flip side of these lethal beasts through the eyes of our distant ancestors who believed illness was caused by "vapors", "bad air", and "imbalanced humors":
Hemlock:
Used across multiple different cultures in history. When properly administered to treat a disease, poison hemlock was used to treat asthma, whooping cough, bronchitis, joint/bone pain, muscle cramps, and insomnia. Hemlock was most often used as a sedative and antispasmodic.
Arsenic:
Arsenic is a heavy metal, and so has been used in everything from making specialty dyes for wallpapers (Scheele's green is the most infamous arsenic-based paint; Queen Victoria once had a guestroom in her palace redone with Scheele's green wallpaper. The first dignitary to stay there had to be carried out and taken to emergency care after breathing astronomical amounts of arsenic dust from the wallpaper's paint), to medicine. Arsenic was especially commonly used in history to treat skin ailments ranging from acne, to psoriasis, to syphilis sores. It was also sometimes prescribed for menstrual cramps, upset stomachs, colic, and arthritis, among many, many other things.
Cyanide:
Uh... I have literally never found any evidence of cyanide in medicine, outside of its use in modern medicine as part of certain chemical lab tests for measuring urine ketone bodies that involve no contact with a patient whatsoever. Cyanide literally works in less than a few seconds to render your entire body incapable of absorbing OR using oxygen in your lungs or already existing in your blood. Cyanide is really only good at making things that breathe not breathe anymore.
Nightshade:
There are a lot of different "nightshades", so being specific is essential here. Potatoes are nightshades. Tomatoes are nightshades. Calling anything a "nightshade" does not inherently mean it's lethally toxic. Belladonna is probably the most notorious of the "deadly" nightshades, but to this day, is still used medicinally, and would actually be seen as a health and cosmetic mainstay in historical fiction, especially if your setting is in Italy!
Belladonna is an Italian portmanteau for "beautiful woman", because tinctures (water-based drops) of belladonna were commonly used by Italian women as eyedrops to dilate their eyes and appear more attractive, aroused, and desirable. Today, belladonna's eye-dilating effects are still used by optometrists to dilate the pupils! Belladonna has been, and still sometimes is used as an NSAID, general painkiller, motion sickness treatment, asthma medication, and even as a treatment for IBS.
Ricin:
As OP said, Ricin is derived from the toxin found in Castor Beans, and is surprisingly new as an official "the only reason this is made is to make someone dead" poison. Not only is ricin a popular "nobody would think to test for this!" choice in mystery/thriller writing, but it has been used for political assassinations in real life before. Georgi Markov, a Bulgarian anti-Communist dissenter and writer, was killed in 1978 with a 1.7mm diameter ricin-coated pellet shot into his thigh muscle by an unidentified assailant using a modified umbrella as a gun. He died 4 days later.
Historically, castor OIL has been used for medicinal purposes, especially for treating constipation, inducing labor in pregnancy, and as a topical skin moisturizer. If you've ever watched the opening scene in Disney's "Peter Pan", when the childrens' mother is trying to give them a spoonful of medicine each, she's actually giving them castor oil! Castor oil tastes really bad (so much so that flavorings like cinnamon were often added to try to muffle the taste), so the childrens' reluctance and disgust at their mom making them take their medicine is very realistic for the era the movie came out in!
Strychnine:
Another lethal poison that started life as a medicine/food additive. Strychnine is no longer used medicinally at all today, but historically, it was used to stimulate the heart, treat bladder and bowel incontinence, and limb palsy. Strychnine is a deadly-powerful muscle stimulant that, as a poison, causes horrifyingly painful full-body strictures (spasms) and destroys the cardiovascular system. (Fun fact: Strychnine and hydrochloric acid were historically mixed into cheap vodka to make knock-off gin, especially during the Georgian Era in England if the brewer didn't have or couldn't afford juniper berries!)
Snake Venom:
Seriously, do your research before you write an actual, real snake species using venom they don't produce! The Big 3 Forms Of Snake Venom are: Hemotoxic, Neurotoxic, and Cytotoxic. Specific snake species exclusively generate the same kind of venom (so a hemotoxic snake will ALWAYS produce baby snakes that also make hemotoxic venom). Aristotle himself wrote in 380 BC that certain snake venoms could be applied for treating fevers, smallpox, and leprosy, and there is even some evidence in the historical record prior to the 1800s that different cultures have experimented throughout the eons with using venom for converting into antivenom, but I've never found a source citing anyone making a successful form of antivenom until around the 1850s.
Digitalis:
OP really nailed the important thing about Digitalis, and that is it's cardiac benefits for certain people - particularly for treating congestive heart failure. Vincent van Gogh was actually prescribed epilepsy medication that likely contained Digitalis, aka Foxglove, and there are some prevailing theories about van Gogh's love of bright yellow paint as being either caused or exacerbated by the symptoms associated with digitalis use, which can cause an attraction to and increased visual sensitivity to the color yellow. In several portraits, including one of his own psychiatrist, van Gogh shows subjects presented alongside foxglove flowers. Digitalis is absolutely lethal if consumed or taken without expert guidance, however, because it's the mother ingredient of Digoxin. Digoxin isn't used as frequently as it used to be a few decades ago, but it's still used and prescribed today for certain forms of heart failure and heart disease. Digoxin was also, at one time, was also sometimes used to induce chemical abortions.
Lead:
Dear god, lead. Not only is it so slow to kill you that you'll think that the only way to manage your symptoms is with more lead, but lead poisoning can be a life-long crisis for a person who is regularly exposed to it. Humans have used lead for everything from plumbing, to paint, to our cutlery, to cosmetics, to medicine. While yes, it is very possible to ingest enough lead in a single sitting to die within hours or days, most sufferers of lead poisoning experience it for years or decades before the symptoms become obvious. Some archaeologists believe that the Romans used lead cutlery because lead has a unique reaction when we lick it: when you have lead coating your tongue, it makes EVERYTHING you eat suddenly taste 10x better. I learned this myself from going target-shooting with my mom at a gun rage as a teenager, inhaled gunsmoke (which contains lead), and went for lunch immediately after. Even though I was just eating a $5 meal from In-N-Out, my burger tasted so good I thought I was gonna have to change my pants. When I asked the rangemaster at the target place about it later, he literally said, "Oh yeah, lead makes the worst cooking taste like heaven."
The ancient Romans ate a lot of rotten, spoiled, and sour food, and so lead would've made it easier to eat it back then. But the neurological effects of lead poisoning are nightmarish. It's suspected that, in America, the #1 reason we had so many active serial killers in the country from the 1940s-2000s was because of leaded gasoline. Ever since leaded gasoline was banned? Serial and random violent crime rates have dramatically gone down, especially in metropolitan cities. Ancient Rome, too, gradually became an increasingly violent city as its population went up and its reliance on lead did. We're only just now starting to figure out how toxic lead actually is, so go nuts with using it as a plot element regarding subjects like "Why Are You Like This?"
Mercury:
Mercury is also known as quicksilver, because in spite of being a heavy metal, the temperature at which it melts into a liquid is very, very low compared to most other metals. The first Emperor of China, Qin Shi Huang, was rumored to be so obsessed with the notion of immortality that he would send his doctors on doomed voyages around the world searching for a legendary substance that would, indeed, make him immortal. Legend has it that some doctors who were tasked with the job found out about the last guys, and produced mercury before Emperor Qin Shi Huang and cried, "Here it is! I got it!" so they wouldn't end up doomed to drown at sea. Qin Shi Huang became so obsessed with ingesting and medicating himself with mercury that, when his legendary tomb was being constructed, he had a small-yet-accurate-to-scale map of China+the known world about the size of a football field with every body of water full of fountains of running mercury in his burial chamber. His tomb was rediscovered in the last couple of decades after archaeologists found suspiciously high levels of mercury in the soil on top of a "hill" that had been sitting in the countryside untouched for thousands of years. It turned out to be Qin Shi Huang's long-lost tomb.
Since those days, mercury has closely been associated in early medicine as a sort of cure-all, since it literally kills anything it touches (including people). Captain Blackbeard himself, the most notorious pirate in Western history (Western specifically; google who Zheng Yi Sao was), was known or widely believed to be a syphilis sufferer, and desperately sought infusions of mercury from ships he'd capture (and the doctors onboard) to treat it, believing like everyone did that mercury could cure syphilis. It can't. They just didn't understand back then that syphilis starts off surface-level, and then eats your brain years after the initial infection.
Aconite:
Again, ridiculously toxic outside of specific medicinal applications that still aren't safe today! Aconite, or wolfsbane, has historically been used as a heart sedative (for slowing the heart), diuretic, painkiller, and even used to induce sweating. Evidence of wolfsbane being used for medicinal purposes has been spotted here and there over thousands of years throughout the Greek, Roman, and Byzantine Empires, but its original use came about in Ancient Greece for hunting and culling wolves by poisoning bait-food with it. That form of hunting died out long before the European Middle Ages, but the name "wolfsbane" stuck. Mostly because in the Middle Ages, a lot of people believed werewolves were a huge problem, and kept wolfsbane handy to deter said werewolves.
Thallium:
Today, thallium is mostly used in the production of camera and eyeglass lenses. Before its toxicity was known about, it wasn't strange to hear of thallium being used topically to treat fungal infections like ringworm. Thallium was also sporadically used in treating typhus and tuberculosis, along with a wide array of sexually transmitted diseases.
This list doesn't even touch the tip of the toxic iceberg when it comes to the sheer quantity of hilariously dangerous toxins people have, or still continue, to use for medicinal purposes! In a Victorian-era English London middle-class townhouse setting alone, there were dozens and dozens of ways to poison or otherwise harm yourself just by going about your daily life. So, if you've got a period piece you're working on, or are just bored, you can pick an exact date and time in our history and learn just how terrifyingly comfortable our ancestors were with upsettingly dangerous substances and home remedies. You can also watch a massive docuseries, called "Hidden Killers" and hosted by historian Suzannah Lipscomb, among other historians and archaeologists, which deep-dives into the hidden and unknown dangers of living in eras from Tudor-Era England, to the Post-WWII Reconstruction Age.
As a final note: I am NOT bashing Chinese or Eastern medicinal practices here, and in fact deliberately have gone out of my way to not include any references toward culturally-sanctioned medicinal practices in Eastern and Southeastern Asia. This post is specifically related to the history of WESTERN medicines and their associated history. I am not, nor have I ever been, a doctor of any traditional Eastern medicinal practices, and do not pretend to know better. Sinophobes are unwelcome in my blog space.
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bogos-bint3d · 10 months ago
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Considering Yellow just came out, I'm curious how you interpret Justice!
YEAH IM FINALLY GONNA ANSWER THIS ASK FROM ALMOST TWO MONTHS AGO BECAUSE IM FEELING GOOD
Ok so I don't really know how to start so to get things going I'll begin with some pictures of them
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I have to say, they give me SO many feelings. I originally started work on them long before I even knew what undertale yellow was. My first attempts at drawing them (which you can see in the top left that were used for reference) were done back in June, but I was planning things for them several months before.
I remember them actually being pretty much the very first fallen human who I felt motivated to make something with, because I saw a comic of someone's own interpretation of them. I noticed how in that comic, they went to Mount Ebott intentionally, for the other humans or something, and that was sort of the beginning of my inspiration, but I felt like I could do more with it. So, starting off with that I kinda built on it. I wanted to do something different from what I'd seen before, where they wanted to get justice on the monsters FOR hurting the humans. I remember someone saying something along the lines of them thinking justice was a little bitch, which of course was a valid interpretation, and that's what made me sorta go in a different direction.
For me, I saw justice as someone who would've wanted justice for the MONSTERS, from the very start. They were the kind of person who didn't really believe the legend of humans and monsters, but of course knew Mount Ebott was a very dangerous place. And, yknow, believed monsters were just a legend, they loved to think about the fact that if monsters WERE real, they were probably trapped unfairly. Think about Chara for example. Though they were human themself, they still hated humanity, and felt connected to the monsters. They wanted the monsters to be free and to go against the humans. I imagine justice to have been something like that. Not as much hatred for humans as Chara maybe, but still knowing of all the bad that humans had done, and, being an edgy teen, felt genius for the concept that this ""old """"silly"""" legend"" would probably have been biased in favour of the humans. (which they were actually right about. Good for them 👍🏾)
Am I explaining this correctly? I'm not sure if I am lol
So anyways, yes my justice interpretation very much did not want justice on the monsters once they discovered the legend was true, but rather was very much on the side of monsters getting justice on the humans.
Let's see, what else is there... Ah so as I was explaining before, seeing that comic also sparked the idea for me that they went there looking for someone. They'd usually never even get near to Ebott, however, they end up having to. Ok this part is like it's own separate infodump so like take a breath. So this all ties in to one of my other fallen soul interpretations, integrity. I won't get too into them right now because that is like a WHOLE OTHER CONVERSATION, so for now I am going with the BARE ESSENTIALS. Justice went there specifically to go look for integrity, because in my little interpretation thing, they're siblings. I'll show some quick things about them then straight back to Justice I prommy
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Their name is Leo (I don't have a name for justice yet I'm so sorry Leo is like the only human I've named so far), and ended up on Ebott after a stupid dare by the rest of their ballet class. So anyways after justice finds Leo is like. No where at all. They have to go on over to Leo's dance class cause that's the last place they'd been and ask around the other kids to find out where their 10 year old sibling was because they'd been FUCKING MISSING FOR LIKE SEVERAL HOURS only to find out the other kids left them on MOUNT FUCKING EBOTT, where multiple other children have all DISAPPEARED upon going there. So now justice gotta go to death mountain to find their lost sibling no big deal
I feel much more nervous about talking about my fallen soul interpretations now than I would've, like, four months ago, simply because the presence of uty has had such a grip on the fandom that people have kind of accepted it as canon. I think it's actually a really stupid and petty thing to mad/sad about, because a lot of effort was out into it, and I'm sure it's very very good, but I just, well I guess we all just whish we were the best, right? I'm scared yellow will completely overshadow any other existing interpretations, and people love it so much, they won't care about my own. I REALLY hate myself for this, and I just want to say I think you should all keep loving yellow! It seems really good! This is just my own dumb fear shining through haha
But anyways, enough of that! I'll explain more about the souls another time because if I keep going on right now I might become physically incomprehensible. There is so much more about justice that I'll dump on you all another time, trust me, I just hope you all like what I've got so far ❤️ thanks :)
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tireddovahkiin · 3 months ago
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AYO I THINK I MADE A NEW OC WEEE
For Final Fantasy 7 that is ><
But JUST designated from that particular universe! Since yall know Tsizilia isn't from the same universe where Gaia is. (or know now lol)
She's basically like a woman turned cyborg by Shinra, who was programmed to be a killing machine, one of the greater 'experiments' by professor Hojo and Director of Advanced Weaponry [during that time, I don't think Scarlet was there yet], after learning of their terrible motives and other 'experiments' they worked on. At first, she wanted to run away, but then decided to try and somehow leak all the secrets to the public. She was caught, but already thinking ahead if she failed, the woman blew up the lab along with herself. They used the remnants of her old body parts and some other fucked up shit, and created a cyborg... Or more like an android, tbh. Only parts of her brain, and heart were used.
She's like this trope I REALLY really like, an artificial force who grew to understand its bigger worth out there, and find her place in the NATURE, and the vast world, a place she will always be somewhat distant and different from, past always there to haunt her, since she's just a constrained hunk of metal. Yk, kinda like Android 16 from Dragon Ball Z. She grew to be one with her environment, even with all that 'not belonging everywhere' trait, proving things can evolve and adapt. Almost fully bodily modified cyborg who's a forest ranger. How cool am I right-
She DOES later get's found by the Avalanche. Being an old model, darting from year 19XX, I'm not sure yet, the android couldn't find a charger in the forest, duh, so she lost her 'battery' and basically shut down for over 20 YEARS. She was later then charged back into life, and they helped her fix her 'nature-reclaimed' body, full of grass and moss and stuff. As a way of thanks, and not really having anywhere to go, the android stuck with 'em.
Now here's a lil interesting fact. She actually worked as some sort of intel collector/mission informant for the Turks, but she could never ACTUALLY join them, because she had some sort of illness/disorder, I still have to decide.
And, she was best friends with Lucrecia! And acquintances with Vincent. And she knew about his crush on her. BECAUSE SHE HAD A CRUSH ON VINCENT HIMSELF AAAA-
LOVE TRIANGLE BETWEEN A TURK, A SCIENTIST AND AN INFORMANT HELLOOO THAT SOUNDS SO INSANE-
Anyways, she was jealous of Lucrecia, but never could hate her, because she really was a kind soul of a woman, the only one she had. Vincent, on the other hand, was too busy as a Turk, and being in love with Lucrecia T0T
Technically, the 'experiment' on OC and Vincent happened almost at the same time, the OCs being a bit earlier.
Vincent ran away once he woke up, and the technically 'reborn' OC stayed and fought under Shinra, with about a year until she found out the truth about them AGAIN, but deciding to just run away instead. (Ofc, her memory of her past was gone ENTIRELY.)
And later, when they went to Shinra Manor and found Vincent, he didn't remember her now new robotic body, but her model WAS the same as her destroyed human body. It's like they started from scratch. SOMEHOW, Vincent later somehow connected two and two, and was DEVASTATED once he understood what happened. Both of their lives non-consently used for Hojos sick, twisted ways of fun.
He tried to make her half-organic-half-artificial brain to remember some fragments of her past, but she never DID recover fully. After defeating Sephiroth, and Advent Children, Vincent and her stuck together during the Dirge of Cerberus (and maybe grew closer or maybe not SHDJHGSD-)
I STILL HAVE TO DECIDE FOR HER NAME! But I know her aesthetic would be combination of a dystopian cyborg with old hunter clothes who uses a crossbow >:3 and one really cool fun fact about her is that she uses a blowing horn to call for someone if they're lost or as a distraction! :D
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pama-saga · 4 months ago
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I have to tell y'all, if you make fanart I will appreciate it forever, even if it's a damn scribble or if the character is 50 gazillion degrees different I will still enjoy it
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Okay, @ashleyslorens and I have decided that for pride month I simply MUST write Satine kissing a girl because she's bisexual and because she deserves to kiss girls and also because it might fix her (unless it's Nini in which case that will make everything WORSE). I wanna write as many of these as possible eventually, but I only have a week so I have to make one a priority but I cannot choose??
tl;dr which female character should I write a fanfic about Satine kissing?
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foxyfexyll · 4 months ago
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hey vex (the blogger) what does ahmost mean and how'd you come up with the name? :0
i can let the oc take over a lot of this question actually !
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mythos and fairytale-esque logic refers to stories like arachne and the wacky rules of tpoh
that betsy lee video is here
and how did i come up with it? i needed a placeholder name for the little worlds i imagine that seemed to follow the same rules involving thread, so i came up with an acronym that didn’t sound terrible and i havent found a viable replacement yet
this is an ask in regards to this post from, yes, months ago
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lost-my-dragon · 5 months ago
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🐓🐛Say one fun fact about yourself then send this to three people you want to know something about to keep the game going!!!🐛🐓
Yipeeeeeeeeeeee
I guess a fun fact about myself is that I only really started drawing because I was jealous that my younger sister got her drawings hung up by my dad in my parents room.
so I started to draw so my drawings would also get hung but we eventually moved out of the house and I never got my drawings hung 🥲
I guess the closest thing I have at the moment are some sticky notes on the walls of my room but that’s mostly it.
I think I’ve grown quite a bit since then. I’ll be going to an art high school next year and will hopefully grow these skills.
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the-4-horsegents · 6 months ago
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next update might b a big one 👀
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pyjamacryptid · 2 years ago
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can I get an f
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pidayforpi · 8 months ago
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WIP Wednesday
(Something I have written 1.5 years ago, uploaded here as a draft 0.5 years ago, and only posted now.)
(And a WIP of a work that won't be finished in the near future. But a WIP I am quite proud of, and of a story that will mean a lot to me.)
[Legit Warning: Depression, Mention of Suicidal Ideation]
...Sleep didn't help, because I couldn't sleep at all.
I just closed my eyes and waited, for varying lengths of time. And then somehow, before I knew, the sun would be back again. And now it was the start of another new day.
They kept telling me I should sleep early so that I could have the energy to enjoy the next day. But what was so great about tomorrow that I needed to sleep early for?
The vision of a new day was ever cheerful, but the morning sunlight was nothing but agonising. Mocking and taunting me for having the pleasure of living another day.
I started feeling sluggish, and the feeling intensified day by day. I didn't have a choice to just lie down and do nothing. I would just get dragged up. I would just drag myself up.
Although, sometimes, when I lay on my bed in the early morning, looking at the same old ceiling, I found myself thinking...
"I wish I never woke up again."
I wish I could just close my eyes and never open them again.
Like Sleeping Beauty in the fairy tales, falling into an eternal slumber.
And when I woke up, a prince charming would be there to give me eternal happiness.
Or I would just sleep forever, and that would be just as fine.
Because I didn't have the energy to wake up again.
I didn't have the energy to get up again.
I didn't have the energy to lie to myself anymore.
Eventually, I slept a lot more, sometimes a lot less.
Although I definitely spent a lot more time lying on my bed.
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But on that day, when I opened my eyes to the same sun...
I saw salvation.
For the first time, I found myself happy to see the light of day.
I found a purpose to wake up to.
Days are no longer colourless. Every day is an adventure. Every morning, I have something to be excited for. Every afternoon, I have something that makes me glad to be alive.
When I lay on my bed again tonight, I looked up to the stars that I had never seen in my home city. There, I finally found something that made it worth sleeping early for. I finally found something that made me look forward to tomorrow.
In this strange world, I finally found hope.
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