#V1: killing game survivor
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spontaneousglitterbees · 2 years ago
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It's been mentioned that Kokichi has some phantom pains and he has clear mobility issues (love that btw as someone who uses a cane), so I was curious how the rest of the class is doing in that regard. Does Kaito ever struggle to breathe or have coughing fits? Do Rantaro and Angie get migraines?
[Talent Acquisition Pilot Program AU Masterpost]
This one. This one got away from me.
tl;dr: Absolutely, Anon, we are on very similar pages! This ask really got me thinking about how the whole TAPP!cast is doing fresh out of the Killing Game. Every student in Class 79 is going through something, about now, be it physical or mental; in fact, it’s usually both.
Also: for sure, I want to try and be relatively true-to-life with their struggles, especially Kokichi’s. I write from personal experience living with chronic pain, but haven’t used a cane before. Apologies if I miss the mark at any point.
Obligatory disclaimer: I am not a healthcare professional of any kind and the AU’s premise is largely sci-fi, so there may be inaccuracies. That said, I am fascinated with biomechanics and always looking to learn, so I’m trying to keep things at least semi-plausible.
Full spoilers for Danganronpa V3 (and some for the end of SDR2) ahead!
Very Long Loredump (~6.2k words) under the cut:
HOW COULD THIS HAPPEN?
Everyone is traumatized. That much is obvious, sure, but the Talent Acquisition Pilot Program (TAPP) is a virtual reality simulator based on the bones of the Neo World Program (NWP). In much the way SDR2’s NWP is purported to replicate death in the simulation in the players’ real bodies, the TAPP simulation is built to alter the brain chemistry of its participants. TAPP builds muscle memory and ‘burns’ new neural pathways to a participant’s Default Mode Network (DMN), a collective term for parts of the brain responsible for letting us “autopilot” common tasks like riding a bike or typing on a keyboard. The V3 cast’s experiences in the simulation impact their real bodies in a very literal sense to ‘speedrun’ them through orientation at Hope’s Peak and mainstream them in the curriculum as quickly as possible so its researchers can start collecting useful data on the merits of HPA for investors.
The problem is, nobody programming TAPP anticipated they would start killing each other.
Class 79 were the first human test subjects for the program with zero peer review or board approval, of course, because HPA is morally dubious and can pass off “dude, trust me” as genuine credentials to several world governments. Even if this massive oversight was not noticed until after the fact, V1 of TAPP did at least include one quasi-safety feature: if any player became “significantly injured”, that player would be ejected from the simulation. Everyone else would be locked in the simulation (in case one of them was involved and tried to evade consequences) until an administrator could come and manually assess the situation. In theory, the physically-unharmed student could rejoin the simulation once the conflict was resolved.
But TAPP was built to write data to the brain. It was not built to identify what data it’s actually writing, and cannot differentiate between playing the piano and getting smashed in a hydraulic press. Data is data.
It does not help that Team Danganronpa (the group of Reserve Course kids, including Tsumugi) are foolish teenagers entirely unaware of this, assuming that “none of it is real, so none of it will actually matter! we’re just scaring them!” While skimming through the code and thoroughly Knowing Not What They Do, they manage to remove any defined cap for what constitutes ‘significant injury’ before player ejection. The only flag that can set it off is a lack of any other player flags. Virtual death.
This is where Rantaro earns the title of “Ultimate Survivor”. The shotput ball put him down too quickly for the damage to be fully reflected in his physical body, so he managed to get ejected with post-concussive symptoms, short-term memory issues, and persistent migraines instead of fully dying. Were his method of death much slower, he’d likely have been screwed (and wouldn’t have Komaeda’s luck cycle to save him).
Time scales differently in TAPP than in the physical world; while Rantaro’s been at the virtual Academy for several days, the students have been strapped in their pods for a few hours at most. Between the Responsible Older Sibling Energy seared over the person he may have been before and an extant knack for escape room puzzles, Amami is The Man with the skills and motivation to call in backup.
It’s a good thing he did, too! Their “observer”, having tired of watching a bunch of students play the piano and run around outside, only figures out something has gone horribly wrong the moment Rantaro practically busts down the door. The next tense hour-plus is spent doing damage control and imposing limits on the code of the simulation to prevent TAPP from letting the students actually die. Unfortunately, the TDR kids and their takeover took a sizeable chunk out of the spaghetti code holding the whole thing together in their haste. TDR, with proposed talents like Ultimate Cosplayer on their side, are primarily concerned with artistry and are only competent-enough programmers. As a result, there is no obvious way to manually override the lock completely and just let the students out without significant defragging, even as TDR members are still actively messing with the code, and who knows how long that will take. (About 6-ish chapters)
Instead, for now, they’ll have to settle for putting as many programming-adjacent talents as possible on the case and exploit a loophole that panicking overseer managed to write: if the remaining students are systematically ejected, the program will bypass the lock and let them out. During the rescue operation, the main objective is first to minimize the physical damage TAPP can inflict by lowering the tolerance required to eject the students (which is easier said than done) and by dampening its neural-carving functions, then to get everyone left out of there.
It is a very good thing they sprung into action as quickly as they did, as it doesn’t take long for Kaede to arrive.
KAEDE
The first thing Kaede notices coming out of the simulation is that she can’t hum the notes to get back on-pitch after the worst rendition of Der Flohwalzer she has ever heard. The second thing she notices, because it is far easier to be angry about something trivial than face the slow-dawning realization you are having, is that she can only barely speak. It hurts.
I think Kaede learns to sign early on, but still finds herself trying to speak aloud anyway since she’s so used to having her hands busy already playing piano. Shuichi often reminds her to take it easy, treat it like a vocal rest, and steadily she begins to improve. She is as exuberant as ever, with determination fitting of our protagonist. Kaede is the Class 79 representative, though with his renewed confidence Shuichi often accompanies her. Not only are they best friends (though it is strange, at first, to see her alive after spending so long grieving. Kaede last saw him, like, yesterday.) and Kaede will inevitably tell Shuichi all about the meeting anyway so why not cut out the middle man,  but Shuichi initially came specifically to speak at meetings so Kaede wouldn’t strain her voice. She is immensely proud.
RANTARO (PT. 2)
Rantaro doesn’t hold the shotput ball against her; desperate times, and all. It made sense her proactive attitude would make her first to act for the ‘greater good’. She aimed to end the whole thing, not just comply. Even if she swung and missed, he (an older brother with faint recollections of failing to protect the people depending on him and guilt knowing he doesn’t have the stomach to take a victim and thus will be failing people in need of protection again) can’t fault her for swinging. She is confused when he asks her how she launched the ball that hard, though. Odd.
TENKO
Tenko has neck pain issues like Kaede, but hers are more acute. The seesaw effect was heinous but relatively precise; as the magnum opus of TDR’s homebrewed serial killer, they un/fortunately made him pretty good at it when he has a plan. Tenko has some of the least devastating lingering physical injuries of the class. Given the severity of her classmates’ injuries, though, that still leaves her with minor vocal strain, susceptibility to sore throats, and severe neck pain, among other things.
A lot of Tenko’s lingering trauma is mental: she isn’t quite as willing to immediately throw herself into the fray to help her friends, and certainly doesn’t want to leave her back exposed (a tendency she shares with Kokichi, of all people). While it did numbers on her perception of men again for a while, hearing about the trial left her with a lot to reconcile. In a ‘cool-motive-still-murder’ way, she does not forgive Kiyo (nor is she obligated to) but doesn’t hate him as much as she expected, either. Processing the idea that a girl could be horribly abusive, especially to a guy, and catalyze a cycle of violence… gets to her. She’s more wrapped up in the tragedy of the entire situation than the righteous indignation that’d fueled her for so long. Everybody lost that day.
She’s pleasantly surprised to see Himiko trying to lift her spirits now. Those two have a lot to talk about and boundaries to set, yes, but Tenko is still touched Himiko took her words to heart and seems to be benefiting from it.
ANGIE
Angie had bit more complicated situation than Tenko, getting KO’d before the fatal blow. Her migraines come on more often than Rantaro’s with high light, which is a special kind of awful for the SHSL Artist, but they’re generally closer to a dull ache. Once she gets going on a project she sets out to grin and bear it; Tenko and Himiko often check up on her. She does her best to stay just as upbeat as in the simulation, and if anything it seems more genuine now. She can actually relax, rather than mind-game her way to relative (unsteady) peace under duress.
(Angie is really interesting to me for many adjacent reasons to Kokichi, since they’re both willing to get morally gray and manipulative if it’ll keep everyone from killing each other. Angie-Kokichi compare contrast essay when?)
She hasn’t “forgiven” Kiyo either, but isn’t hostile while she evaluates whether or not his conviction in getting help and being better is genuine. She was pretty heavily affected by TDR’s “character rewrites” as well, after all, and empathizes with the feeling you’ve been used as a glorified dress-up doll. To some unknowable extent, she is a different person now, and it is frightening.
She’s trying to step back and re-analyze her sense of spirituality, particularly how it relates to her art. It’s existentially harrowing, having been made to toe the line between faith and fronting to either get people to either listen to her or not see her as a threat. She’s not even positive “Kami-sama” (not going with the localization here, my understanding is the Japanese version was deliberately more generic and at least a bit less disrespectful towards real people and their beliefs) is the same deity she’d believed in before TAPP, but it’s difficult to try and reconnect with your roots when none of you have any information on your previous lives.
They do, at least, have a resident anthropologist that might have a clue how to even start looking.
Hah. They sure do, huh.
I think Angie is the type to nominally forgive and never, ever forget. She holds the kind of grudge that lives beyond logic as all the compartmentalized emotions you don’t want to admit you have. A grudge that co-exists with an active desire to move on and seeps into her art.
KOREKIYO
Kiyo got burned.
Alive.
Also dead, somehow, an extension of the Ultimate Placebo Effect we have going on in the simulation; Kiyo was so certain ghosts were real and he’d be one that, through earnest conviction, the simulation made it so. I think this is how Komaeda’s luck works in SDR2 as well; the original Neo World Program was developed for therapy, and in doing so assesses whether or not it would be completely devastating (do more harm than good) to actively disprove something about the patient’s worldview at that time and adapts the environment accordingly. Hence you get a reality-warping luck cycle and ghosts are Definitely Real. Is either true in the outside world? No idea! Komaru talks to a ghost in UDG, once, but considering it’s unclear if Kiyo’s sister was ever a living person to begin with there are bigger fish to fry.
Or not. He’s pretty damn-well aware much that hurts. Or at least being boiled and seasoned does. Going by that kind of simulator-logic, I think in a technical sense it was the salt that killed him, not the torture. There’s probably something to unpack there I haven’t fully explored yet.
Rumors start going around campus that Kiyo is a vampire. It makes enough sense for watercooler gossip, the mask covering up fangs and an aversion to lingering out in the sun; Class 79 knows it’s actually because sunburn, for him, is a new brand of Unfun. He prefers to hole up in the library or his lab anyway, so it could be worse. He’s honestly kind of into becoming a school cryptid. It helps transition him from “avoiding my classmates and other people because they hate me, i also hate me, and we are all correct to do so. i am an extension of her so it does not matter what i want” towards “i am not my past, i cannot make up for what ive done but i can move forward and be better, i am forging a new self and it is mine this time and it always should have been”.
(Kokichi is particularly proud of having kickstarted the cryptid thing. Of course Shinguji would love to watch the evolution of new local lore in real time! Now he doesn’t mope in the corner half as much. He’s still in the corner, granted, but its probably reading while Rantaro sits next to him on his phone instead of moping!)
Kiyo’s also in therapy now. They all have therapy scheduled into their school weeks, but Kiyo has a session besides. Fabrication or not, everyone’s backstories are functionally now ‘real’ and need to be dealt with. Kiyo, Maki, and Kokichi got hit particularly hard on that front. Those scars run deep, but are starting to heal.
Of the students with whole-body injuries, Kiyo probably has the most manageable physical symptoms at this stage. He has to have long sleeves and generally keep as covered as he can so that he can subdue the part of his mind that expects the skin is still raw and flaking (it isn’t, but phantom sensations suck). Overheating pushes him toward a panic state like the end of his trial, which doesn’t exactly gel with the first point, but he’s working on it. Rantaro and Kokichi, occasionally Shuichi, tend to notice and start to defuse the situation. Part of me wonders if he’d have a black lace parasol on sunny days to lean in to the ‘mystery’ around him, plus for the sheer Aesthetic of it.
KIRUMI
Speaking of full-body injuries: Kirumi. She has similar ‘got-to-keep-covered’ issues to Kiyo, particularly wearing heavier work gloves now just to minimize any potential for cuts (and, in the back of her mind, ropeburn). Breaking several bones on impact was rough, though fast enough that she’s had remarkable improvement in a relatively short period of time. She started out on crutches, which made it difficult for her to keep up with her workaholic inclinations, but unlike some of the other students she has at least an idea of “when to quit” as not to make things worse. She’s still genuinely lost some bone density resulting from her treatment and coping methods, finding that she really does need to lean on her friends on occasion, but she is still resolute she is a care-giver, damn it. On both physical and mental fronts she’s dealing with reclaiming her agency and independence.
Kirumi is one of the few, with Maki, whose talent courses actively discourage the kinds of behavior they need for personal growth and mental health maintenance. Kirumi is still reconciling her “rewrite”, the encoded passivity in her and clash of her “selfless devotion” against her own will to live and thrive, a nightmarish reminder that You Are Not Your Own. The “Ultimate” maid needs to be agreeable, to follow orders, and hasn’t the tampering just improved her proficiency at her craft? Why be so upset? Never mind having to reconstruct her proper ability to tell people “no”, having to re-learn it’s okay to do things for yourself; according to her programmed instinct, her classes, those very things are antithetical to her talent. And everything relies on that talent, doesn’t it?
Kirumi and Kokichi are the two in Class 79 who were discharged with mobility devices that got students in the other classes… more than mildly concerned about what the hell happened to all of these freshmen (well, first year at HPA anyway), but luckily for HPA administration they’re also probably the two people least likely to offer details.
THE RIBS
There are enough students who have chest pain and associated issues that they made a club about it. It started out as Miu, Ryoma, and Kaito all independently concluding there was no way in hell they were making it through a mile run and sitting on the bleachers. Once they’d had an opportunity to gather themselves again, they do as teens are wont to do and started talking to each other. Hypoxia is an oddly effective experience to bond over. They call themselves the RIBs, standing for “Respiratory-Issue Beleaguered” (students), mostly because it made Miu laugh and for as irritating as the sound could be they’d missed it.
Kaede, Tenko, Gonta, and Kokichi also stop by from time-to-time, meaning precisely half of the 14 active Class 79 students revolving-door through this unofficial student group. HPA took notice. Class 79 has its own gym class, now, taking into account the state of everyone. One could argue that should have been the case from the onset. They would be correct.
RYOMA
Ryoma is fairly elusive. He generally keeps to himself and remains a Fairly Chill Guy with a cool temperament everyone wants to emulate (he doesn’t see what they see in him) and some Complicated Feelings now knowing he hasn’t killed anyone in the certified Real World and, by logic, should not have to have the memories of a hardened prisoner. He still does.  The persistent rasp in his voice now surprises nobody, but it took a few days for everyone in the class to stop flinching a little hearing it. He frequently hangs out in the animal shed with Gonta, Gundham, and Peko to take care of the cats.
MIU
We’ve seen quite a bit of Miu in the AU so far, but to recap a lot of her deal:
She loathes having to “take it easy” but will do so reluctantly
She tries to talk less to stretch out her working time as much as she can (even if she can’t resist just a little banter when Kokichi swings by)
She’s trying to approach her death with a sense of humor. A choker with a huge heart-shaped buckle replaces her usual necklaces with full awareness of the irony. Ha-ha, a choker. It’s a dare for anybody to bring it up, ‘I’ve said it before anyone else could’. The first thing she did waking up was try and make an autoerotic asphyxiation joke. It did not make her feel better like she thought it would.
Miu spends most of her time in her lab, now. Granted, she did that already, but she’s particularly fixated on re-creating a certain Ultimate Robot, ground-up if she has to. Fortunately, she has a team assembled (re: two upperclassmen and the Ultimate Supreme Shit-for-brains). We’ll see how this pans out soon enough.
When not re-building Kiibo outright, she ““takes a break”” innovating in other areas (re: prototyping potential features for kIIbo, usually testing them on a bored Kokichi. He usually complies because Miu is one of the few who doesn’t look at him with a patronizing amount of pity she’s Not boring. Mm-hmm. All there is to it.)
Miu does not resent Gonta (or Kokichi, for that matter) for killing her. There's a small extent to which she's a little relieved she was stopped from going through with her plan to kill Kokichi, and a much bigger disconnect between her idea of reality and her memory of Chapter 4. Miu died in a VR game within another VR game. Having messed around with the programming and guts of the nested simulation personally, it still seems fake. She didn't really die, no matter how real it felt; they were in a simulation. Logically, she's well aware of how it works and the consequences, but it doesn't feel like it was more than a glorified fever dream on an emotional level. Both Gonta and Kokichi are more outwardly traumatized by her death than Miu as a byproduct of how she's processing it. She's not "better off" or "less impacted" so much as "disassociated from the whole thing and very much wanting to put it behind them before it catches up with her", thus burying herself in work and trying as hard as she can to bring back the one person she wants to comfort her.
Kiibo's absence is not great for her abandonment issues. It is hard to blame him when he never had a physical body to begin with, though. 
GONTA
Gonta is also with the RIBs, and reeling from it the most visibly of everyone on account of just how. Much, his death was. An allergic reaction blocking off the air, puncturing at least one lung for certain, and living long enough to feel the shrapnel of the laptop lodge into the wound alongside the scythe, the fire quickly eating away any oxygen, any hope of gasping another breath… yeah no he acts as much the gentleman as ever but he is not okay. As Resident Buff Nature Boy Gonta tanked it better than anyone else in the class could have, but the sheer excess of the thing gets to him. Fond memories of setting a campfire in the woods with his adoptive family are overwritten, vespidae in general… hitting differently. But Gonta is kind, to a fault. More resolute than ever to make himself into a kind of person not perceived as ‘too intimidating’ to be friends with, acknowledging the capacity he has for violence is difficult. Somewhere deep down he knows that everybody does, especially in their circumstances, but still acts as though his case is exceptionally bad (nobody else does. This does not deter him, becoming a little less gullible when its least helpful).
He is also not as disconcerted by the occasional spontaneous sensation that your insides are going to lose structural integrity, even with no stitches to pop, that with only the damaged wake and no piercing sharp pain to focus on and blame for the mess could potentially be perceived as a bizarre, abstracted kind of crawling feeling from the inside-out. Things in motion, displaced from where they are meant to be. He knows it isn’t bugs, isn’t glass and metal and plastic, that it isn’t anything but himself. A teeny-tiny part of him wishes it were. At least being shelter for a hive of some sort would be helpful. Aren’t gentlemen helpful, they improve life for people, make things better and how could anyone even look at you again knowing what you’re capable of, who in their right mind would talk to you, you’re going to end up alone again talking to stray cats in the alley since not even the wolves would stay—
Gonta also has extra therapy. He already had to work out self-worth issues, but the game pushed them to interfere too much in daily life not to actively work on.
KAITO
Kaito has made several background and supporting appearances without much central attention just yet. It's not that I don't like him or anything (I do!) but I guess because it seems like well-worn territory in V3 fic to me? Kaito is endlessly proud of Maki and Shuichi (Himiko too, less personally) for "winning" in the face of the killing game, and the training trio of them meet back up again regularly. Only.
It's different, now. 
He's no longer sick and dying, but his lungs 'top out' at a certain level of activity and refuse to take in more air, this burning sensation that leaves him only able to huff and wheeze and brings his training regiment to a dead stop. He treasures those last moments in his failed execution where he got to see the stars, because a lingering anxiety in the back of his mind won't let him forget that he never will again. Not the way he'd dreamed of, the way he'd planned to, the way he'd centered his identity around. There is no way, as things are, that he will pass all the physical exams to become a proper astronaut. 
The drawn-out deterioration of his health during the simulation chipped away at his physical lungs at a rate too gradual for the countermeasures the rescue team implemented; TAPP did more overt physical damage to Kaito than anyone else. It could certainly be worse and he is gradually improving, but some degree of it is permanent. It haunts him. He's trying not to think about it.
It does, though, drive a wedge between him and his sidekicks; the survivors are planning their futures, and Kaito is not too far from a slight tailspin without any idea what his might look like for the first time he can recall. Space has been the dream since he was a kid (as has getting there in this specific role) and it almost feels like a rejection. Like he got too cocky, and the cosmos decided it didn't want him. 
It starts to make a little more sense, then, that he starts willingly hanging out with Kokichi. They went through the hangar together, of course, but even besides the traumabond (and a need to, after he woke from his coma, make sure the little brat is still alive, damn it, you can't run away anymore it counts now) but. If anyone else gets having such drastically shifted circumstances that life as you'd imagined it no longer makes logistical sense, it's probably the leader without an organization. There's no need to explain the feelings of inadequacy, or the aimlessness, going through the motions of classes and formal education because what the hell else am I going to do, right now? It's familiar. 
Kokichi needs someone willing to chase him, no matter how circuitous the route becomes. Kaito needs someone willing to shake him by the shoulders and snap him out of his own head, so sure it's all-or-nothing and that if he can't be the Luminary as he'd dreamed of it whatever happens next is immaterial in comparison. Kaito needs to adapt and roll with the punches, Kokichi needs to double back from his logical leaps from point A to point Q and articulate his thoughts clearly to other people (at least some of the time.) The two of them concoct little daily and weekly rituals, like Kokichi stealing Kaito's notebook and drawing in it, just because the consistency of company reminds them both that they aren't the only one going through this. 
None of the other students quite get it, but have come to accept it.
KOKICHI
Then there’s Kokichi.
Ah, Kokichi, whose whole deal in this scenario inspired me to write about this AU at all (and who manages to weasel his way into every comic and a other entries in these notes) . I’m biased, I know, but there are also a few reasons he’s singled out in-universe as well:
A) So a hydraulic press does not slam down quickly. The pause-and-play of the video deliberately makes it look much faster than it was; watching enough of the hydraulic press channel makes it abundantly clear that it was not instant. Kokichi was impaled with two crossbow bolts (the one in the back being bad enough already), poisoned by those bolts, and then pressed. He had to have felt non-zero of the Pressing, which, considering it already had to be agony before bones started breaking… the rest of the class might not have been fond of him, sure, but he’s right there with Gonta on “sheer level of excess.” Not even Maki is at a point of wishing that on him. Not after finding out how drawn out and excruciating it was. Veering into headcanon, I’m going to add “sleep deprivation” on the pile as exacerbating the whole thing, given his conspiracy whiteboard and everything after the concussion, honestly.
Combined with the World’s Worst Placebo Effect, King Horse takes the crown for top “my entire body hurts most of the time” severity. It’s not a desirable one, but when your previous life is all but erased there is exactly one choice available between Big and Home. Let it be said Kokichi Ouma has never half-assed anything he’s set his mind to, ever.
B) Ouma is paranoid and distrusting, which adds the psychological angle of “you literally shot me in the back” to a poison-laced crossbow bolt in his mind. TAPP will very literally never let him forget the bolt burying itself in the muscle of his back, barely kept from severing his spinal cord; he won’t forget the shivering and shaking from the poison, or the bile rising in the back of his throat handing Kaito the antidote. (He still wanted to live. He forfeit the right, he thought, after getting Gonta and Miu killed, but he still wanted to. That was all the more reason to quadruple-down on the press idea and making their three deaths mean something, damn it. Three, because Kaito could live. If the killing game ends there is no execution. It’ll be over. Can’t take back the past, but at least one of the pair of you has to walk out of this forsaken place!)
(… Can you really believe that? Or is it just another lie.
A lie you want, with all the heart they’re so sure you do not have, to blithely believe. There has to be a cure for whatever the hell has gotten into Kaito once the game ends and they can look for it, it might even stop cold the moment the game ends. That dumbass space cadet can go back to his sidekicks and he better appreciate it, the comradery you’ll never have, because he is the designated Hero and Heroes get happy endings. You want-want-want-want to trust in that lie, to trust him with the collected thoughts and notes and pieces of you spilled across reams of paper that have been so pointlessly important for you to keep secret this whole time. For once in your life, you want to believe you will not be betrayed. You want to believe in the closest thing you have left to a friend.
It will, in fact, be the last thing you do.)
C) Ouma is paranoid and distrusting. Again. Only this flavor has more to do with his persistent denial anything is wrong, in turn making things a lot worse for himself. Mental trauma and impressions of physical sensations can have physical effects. Clinging to his persona and trying to keep bouncing around like nothing ever happened turned a very difficult but potentially manageable condition into small amounts of permanent nerve damage within the first day of waking up. It screws with his coordination; just what he needed at a school that prizes talent above all else, when he is a leader with no organization and proficiencies in sleight of hand, forgery, lockpicking, and generally evading anything that might threaten him because he can’t take very many hits.
Whoops.
D) Kokichi was last of the class to wake up from the simulation, even after the survivors. They thought he was actually dead for a bit. Just when they were thinking of  giving up on him Kokichi Ouma, SHSL Stubborn Son of a Bitch, refuses to stay down for the count.
HPA already knew Class 79 would need accommodations on account of their negligence, but it became much harder to sweep things under the rug when they thought they’d actually killed a student. Even worse, thirteen witnesses have been actively fraternizing and scaled the flashback-gaslighting required to cover it up to easily exceed what their current technology is capable of.
Half the class was positive Ouma was playing dead specifically to fuck with them and light the fire under them to act. He and Kaito are the only ones to know without a shred of doubt that he was not. He still gladly takes the credit, though.
E) Class 79 as a whole already adapted to Ouma Being Ouma, so when the definition of ‘Being Ouma’ expanded he’s still pretty distinct. He hangs out around the people closest to him often, particularly Miu, Kaito, and Rantaro, but the entire class knows now that he’s pretty much beyond the point of perfidy. Even if he were to lie about being in more pain than he is at a given moment, there’s constantly enough underlying truth in how vulnerable he is that it’s not strategically worth trying to use as a manipulative tactic. It’s too real. Plus, he knows better than to boy-that-cried-wolf his way out of help from his classmates after getting lost on campus once and fainting before he found his way back.
K1-B0
K1-B0, as far as has been established, is being re/built. Miu is spearheading the project. Presumably, he is currently hanging out on at least one computer in the school, somewhere. Per the AU, though, Chapter 6 did go a bit differently than canon, so we’ll catch up with him soon.
TSUMUGI
Nobody is exactly certain what happened to Shirogane. Or, at the very least, nobody in the class knows. Admin is certainly not about to tell them. Wouldn’t it be just like the Ultimate Cosplayer to Theseus her way back into their lives following a single loose thread…
THE SURVIVORS
Shuichi, Maki, and Himiko each emerged from the simulation minimally physically harmed in a lasting sense beyond initial fatigue from being hooked up for so long. Each is still moving forward on their established character arc: Himiko is finding her motivation, Maki is learning to open up, and Shuichi is becoming more sure of himself and his detective abilities.
I think Himiko begins embracing the 'stage' side of her magic, considering that TAPP was blocking my mana, and you know what? I survived a killing game, and I didn't even need it. What else can I do without my mana? As time goes on, she'll likely value her own practical skills more rather than relying on her want of more fantastical powers. Not to say she'd disown them, but more that she could admit to herself it's more for fun than a need to affix something exceptional to her identity. She is enough as she is.
Maki enters HPA and immediately requests transfer out of 'Ultimate Assassin' classes. She hates fighting, per canon, and after going through the simulation she is no longer afraid of any authority figure that may deny her because she has certifiably seen worse. She initially tries to pivot and become the Ultimate Child Caregiver, for Real This Time; she is genuinely pretty good with kids. After a little incident nearly choking Kokichi, though? It confirms what she'd been afraid of all along: her patience is too thin, her instinct to defend too heavy on the trigger. She talks to Peko about it, among other people, Mukuro and Sakura chief among the other classes. She'd made their acquaintances during combat training in the first few days at HPA. She especially confides in Kaede, who carries a more-domestic-less-battlescorn perspective on it she can't help but appreciate. Kaede takes her to not-Claire's, playing with accessories and make-up and generally reclaiming some of the girlhood Maki has effectively never been allowed to have. In the whole process, Maki realizes she wants more than anything to protect the ability to have that kind of frivolity, that freedom: she changes tracks again, to become a SHSL Bodyguard.
Shuichi is a difficult one to place for me, exactly. He's in a state of becoming significantly more confident in the wake of the simulation, but the deviation from canon has turned the main conflict away from ending a destructive cycle and towards fighting the idea of predetermination by an external force. Shirogane was predetermined to stay in the Reserve Course despite her skills and aspirations, and railed against it; Kiibo was predetermined to be an AI helper and not a person, but embraced the role so hard he developed a soul of his own; Maki denies her talent and changes her destiny, Himiko embraces hers.
I suppose Saihara must fall somewhere in the middle, then. An observer steadfastly declaring that yes, there were aspects of life shaped for them beyond their control (entry into the simulation if they wanted a taste of success, the killing game, the "character rewrites" overriding the people they were before...) and yes they cannot control everything. What happened has happened. There are always going to be things you can't control (like how severely you burn in the sun, or whether you get headaches with the lights up too high, or even if your dream life rockets away too fast for you to catch unless you want to lose what you still have) but you can adapt to it. It's tempting to give in, to consider it all a lost cause, to submit to the forces you feel are puppeting you, but see. You keep living anyway, because you have to. The only way forward is through. Even if you were a puppet, you're still an independent you, and that means something. Maybe you can't snap your strings, but you can sure as hell stretch them out and bend them in a way you like better than this one.
Not having total control doesn't mean the control you do have doesn't matter.
So Shuichi is taking up cases as a detective, now. Seeing how he likes it. If not? Well. Skills are transferable. 
He'll be okay.
They all will.
----
(The first screenshot I took of this ask to begin drafting vs. the last one:
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I'm sorry I am bad at timely responses but I hope they are Good.)
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warspun · 21 hours ago
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⚠️ dean alexander winchester. he/him, pansexual. main and most other verses: submissive bottom. demon and endverse: switch bottom.
an (in)famous hunter, straight up not canon supernatural who, unaffiliated with the fandom. silvernatural >) unabridged timeline. under construction. please message me if you want to include stuff from canon to get my take on it, I have been writing dean since 2007, I'm very particular about him. guest appearance: archangel michael, directly connected to dean's lore. alt main universes: demon dean, endverse dean, dean harrison (huntercorp), no start solitary (sam was taken by azazel as a baby, scar across dean's face from a wendigo), alt fandom universes: the vampire diaries (v1. hunter) (v2. a vampire turned by katherine pierce), dune (duke of house winchester, addicted to spice), the hunger games (sole male victor from district 9), the hundred (v1. nightblood sangedakru -- events of the show, v2. heda), star wars: dean windsor (v1. gray jedi, purple lightsaber can fit into any timeline / sith descendent, v2. sith ancestor), detroit: become human (android creator, silent partner fuck elijah), pacific rim (ex-jaeger pilot, jaeger: impala delta), star trek (starfleet captain of the uss impala), terminator series (survivor / terminator T-X900). far cry 5. the walking dead/zombies. the boys. x-men. will expand when necessary.
⚠️ leon hiram marshall. captain vought (soldier boy). he/him. bisexual woman leaning. all verses: dominant top. the boys / gen v / vought rising.
an (in)famous [supe]rhero produced by vought labs later vought now vought international. he is the first and strongest supe ever. military war hero. in his main universe stuff I do not write with beings with power unless they are supes. semi-abridged google site (need to add season 5 events once they air) alt fandom universes: fallout. the hunger games. star wars. will expand when necessary.
⚠️ lee middle name dutton. he/him, homoflexible. switch. ranch owner. paramount's YELLOWSTONE.
eldest son of john dutton, set to inherit the dutton ranch when john dies (ehehehe, can be written after the event or not). he survived the gunshot to the neck, typically written post-survival. prior to inheriting the ranch (cough cough the event), he strictly worked with the animals. prior to survival, bucking bronco champion. alt universes: far cry 5. will expand when necessary.
⚠️ russell shaw. no middle name. he/him, bisexual. switch. from TRACKER and the COLTER SHAW novels, written as an oc. private citizen, former us special forces.
russell was raised somewhere in middle america by a compound of patriots who formed their own coalition (cult): the horizon group. he never shared their views despite it being nearly beaten into him. when he was accused of killing the leader (his father), he was forced at 17 to flee or face their own justice system and be executed. he joined the military for twenty years before he was honorably discharged. now he does private security work. alt universes: fallout. far cry 5. the walking dead. silvernatural. will expand when necessary.
⚠️ paul atreides. middle name soon. he/they, bisexual. switch. inspired by the DUNE series by frank herbert. I mainly write him during the events of paul of dune + dune: messiah. emperor of the known universe, lisan al gaib, muah-di, blind prophet. alt fandom universes: star trek. star wars. will expand when necessary.
⚠️ joshua graham, no middle name. he/they, bisexual. switch. FALLOUT: NEW VEGAS, HONEST HEARTS DLC.
formerly a mormon of new canaan to caesars right hand man of the legion, when he was betrayed and set on fire and thrown into a zion ravine, now the legendary THE BURNED MAN. no alt universes.
⚠️ beau arlen, formerly [REDACTED]. he/him, bisexual, switch. BIG SKY's montana sheriff. former us navy seal.
sheriff. hailing from birmingham, alabama, he joined the military at a young age, finished college and was selected for the navy seals. once his military career was over he moved to atlanta, ga where he was a sheriff as well. when he lost his wife and deputy in a shoot out during a riot, and almost lost his own life he moved to montana for a more quiet go of it. he has a (14 year old) daughter. alt universes: the boys. x-men. the walking dead. far cry 5.
⚠️ coming soon. mark meachum from COUNTDOWN. june 2025 baby!
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ao3feed-danganronpa · 2 years ago
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Danganronpa V1, Artificial Hope
read it on the AO3 at https://ift.tt/d2ftazM
by xX404_CantbefoundXx
After being accepted into the prestigious Hope’s Peak Academy, Connor finds himself in a strange isolated location filled with his classmates. Things take a turn for the worst as a mechanical bear revealed that they will be participating in a killing game. With the number of survivors dwindling and the secrets of the school unraveled. Connor begins to question his stability, and his chances of survival. Or A crackfic taken way too seriously.
Words: 4810, Chapters: 1/?, Language: English
Fandoms: Dangan Ronpa Series, Detroit: Become Human (Video Game), Splatoon, Ride the Cyclone: A New Musical - Maxwell & Richmond, Newsies - All Media Types
Rating: Mature
Warnings: Graphic Depictions Of Violence, Major Character Death
Categories: Gen
Characters: Connor (Detroit: Become Human), Upgraded Connor | RK900, Gavin Reed, Rider (Splatoon), Bobble (Splatoon), Bridgett the Octoling (Splatoon), Ocean O'Connell Rosenberg, Noel Gruber, Mischa Bachinski, Ricky Potts, Jane Doe | Penny Lamb, Constance Blackwood (Ride the Cyclone), Jack Kelly (Newsies), David Jacobs, Crutchie (Newsies), Racetrack Higgins
Additional Tags: Fan Killing Game (Dangan Ronpa)
read it on the AO3 at https://ift.tt/d2ftazM
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ophionswill · 2 years ago
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Alright, it's two AM, and I need to ramble, so forgive me if this is awful. Yes, this will contain lore spoilers for the following game.
ULTRAKILL.
It is by far my favorite shooter of all time, and I like to put in at least one or two cybergrind runs every day (my record, considered modest in comparison to many of the far more skilled ULTRAKILL players, is wave 42) and I am at least half-decent at it, something I am quite proud of.
However, I don't know if anyone else realized this, so I need to share.
Gabriel's monologue in 6-2 was an emotional, riveting and overall incredible addition to the game (thank you, Gianni). However, one part of it made me stop in my tracks and think.
"Limbo. Lust. All gone. With Gluttony soon to follow."
This line hit me with such guilt and regret. "Wait... was this my fault? I didn't want this." And I didn't know why, but I think I've figured it out.
We didn't just go deeper. We, and all the other machines, have GENOCIDED the layers. We, as V1, (and V2, just ahead of us) cleaved a path of gore to sustain our need for blood, and the lesser machines? They followed us, picking off the scraps. Machines had already been in hell, feeding off of the lesser husks, but we condemned the layers to die as the survivors were picked off.
And then we defeated Gabriel. The guardian of the lower layers. No machine had made it past him yet. We opened the floodgates, and in our selfish quest for more blood, condemned the lower layers to the same fate as the first three as the streetcleaners, sentries, drones, swordsmachines, and mindflayers picked off the scraps.
The souls, they were already suffering, enacting their punishments... and perhaps the souls on the lower layer deserve it, that much is true. But Limbo? Lust? No, we'd already killed all humans off in the robot revolution. They'd already been forced to suffer at our hands.
And we just killed them again. We couldn't even let them find some form of peace in their somewhat sour afterlife. We did this.
Minos was right. Perhaps our punishment should be death, for our crimes are too great to be forgotten.
Perhaps we let the blood dry up.
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magiccallie · 3 years ago
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So while playing today I think i found a way to express part of what is dislike about how they do survivor points. Cut for people who dont care about dbd : )
A lot of killers players will say, but its 4v1, tunneling isnt real they should be glad they are helping their team by distracting the killer, it doesn’t matter that i knock someone out with 7000 points because they couldn’t do anything, even though I was just complaining about the wait time as survivor. But like, it isn’t 4v1 like say, a mario party game is. If i get screwed over, I don’t get points just because Steve there happened to escape. There are protection hit points, but there isn’t anything for other people surviving, and it isn’t even like that is a perfect situation in itself because all 4 survivors dying would still keep it at 7000.
Sure, killer is doing a lot of work, but the game also encourages and enforces maintaining a certain kill ratio, which then leads to certain play styles to keep it. The game play is set as 4v1, but the points are 1v1+1+1+1.
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suddenly-danganronpa · 4 years ago
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What are all your aus?
Well I looked through them, and I’m pretty sure I got them all...
(Note: I’m editing this post to add new AUs when I come up with them!)
1- I Was Reincarnated As My Hopeful Classmates Twins (Junko as Naegiri twins)
2- Leon as SDR2 MM (crack AU)
3- Junko Ikusaba AU (Nagito-Junko roleswap)
4- Rich Boy Hajime AU (Hajime-Byakuya talent+role swap)
5- Possessed Makoto AU (Makoto is sole THH survivor, everyone else is a ghost)
6- Oops! All Serial Killers AU (Every member of class 78 except Toko have killed someone)
7- Hope-Despair Swap V1 (with mastermind Chiaki)
8- Pregame/Ingame Kokichi swap (ask AU)
9- Danganroapa (Regular DR but everyone has misspelt names generated by me not using autocorrect)
10- Every variation of the ‘Sayaka tries to kill Makoto instead AU’ (Includes protag!Mukuro, despair!Makoto, and accidental therapy depending on route)
11- Non-Hope Komaeda/Nagito-Izuru personality swap (very undeveloped)
12- BNHA crossover (which I should really get back to..)
13- Audience Poll AU (DR but the protags have voices that represent parts of the DR fandom annoying them)
14- Evil Simp Alter Ego AU (another ask AU)
15- Determination Junko AU (Undertale but Junko is Frisk)
16- Post-THH bad end AU (involves the kids from that ending causing shenanigans, underdeveloped)
17- Tri-Game Talentswap (All characters swap talents and games, mainly in death order)
18- Actual Siblings Junko and Mukuro (folded into other AUs)
19- Ultimate Lucky Student Kokichi (Cassandra Effect!)
20- V3 variation of Oops! All Serial Killers (where Shuichi is just friends with a lot of murderers)
21- V3 AI AU (lots of acronyms. V3 cast in main DR universe but they were AIs all along)
22- Naegito AU (Nagito in SDR2 is actually Makoto but with Issues)
23- Anthropologist!Makoto (I gave him angst!)
24- SDR2 trio talentswap (underdeveloped)
25- Oops! All Serial Killers RoD variant (Junko likes her murderous friends so they become her Remnants)
26- Junko Download AU (Makoto downloads Alter Ego Junko onto his brain)
27- Assassination Classroom X DR (unfinished collab)
28- Hope Despair Swap V2 (Hope!Junko, Makoto is a nihilist with a scarf)
29- Kokichi-Makoto personality swap AU
30- Kokichi-Makoto body swap (ask AU)
31- Ultimate Protagonist Yasuhiro AU (ask AU)
32- Hope Mecha AU (the one I just did a fic for!)
33- Junko Clone AU (look! I can do fluffy stuff!)
34- DR X Kingdom Hearts AU (I just really like KH okay..)
35- XIII AU (Makoto is a subject in a branch of the Hope Cultivation Project)
36- ‘Non-Despair’ AU (Izuru and Makoto as V3 masterminds)
37- Infinity Train crossover
38- Junko/Makoto personality swap (not Hope/Despair swap)
39- Force sensitive AU
40- Zombie Chiaki AU
41- Despair Disease Makoto (why the fuck do I like despair now?!?! version, has a fic now)
42- THH Bad End AU (also known as the Bad End Gang)
43- Makoto and Nagito voice (tone) swap
44- Despair Makoto except he gets despair from not experiencing despair so he just acts exactly like canon Makoto AU
45- Mastermind Mahiru (just a sprite edit for now!)
46- Protag Despair AU
47- Genshin Impact AU (haven’t gotten through the main story yet so just a concept rn)
48- Despair Siblings AU!
49- Lucky!Kyoko + Detective!Makoto (but changing as little as possible outside the series of events to make it happen)
50- Hitman Hajime AU (possibly merged with Despair Siblings, not sure yet)
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ivory-rabbit · 6 years ago
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Introductory / Tag Post : ⚙ V1S
This is an iteration of a character I have developed for Dungeons and Dragons campaigns, using version 5e and Unearthed Arcana / Home-brew supplements. While certain aspects of this character had to be adjusted for ease of combat progression in-game, having this version of him allows me to explore some other aspects of his personal canon that can’t really happen in-depth during session. Additional information about his background and the universe he inhabits can be acquired from me, from the Player’s Handbook, or the Unearthed Arcana test materials.
Visyian, designated V1S, is a cyborg artificer that specialises in building and using body augments and piloted mechs. Though he has experience as an airship pilot, most of his experience has been with front line combat, usually as a mech pilot. V1S’ overall demeanour is the product of spending over 100 years in a highly regimented, combat-oriented environment; he’s just getting out of that now in session, and is learning to be his own person again with his own interests and opinions.
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[[Mech art by Nagy Norbert]]
Background in Brief:
In Visyian’s campaign setting, people are basically AI on jump-drive like devices or ‘stacks’ that are implanted into new bodies when they die - if you can afford it, or are deemed an asset to society. One way for people to guarantee they are preserved and brought back is through military service.Normally, a good part of the memory is usually wiped in this process to avoid trauma, but rather than re-train all of your combat soldiers every time they die, the empire chooses to retain their memories instead to save time. Visyian considers his 100 year conscription to be both the best and worst decision of his life, as plenty of pain came along with it, but it was also where he would meet the man that would become his life partner Ash (definitely an opposites attract situation - you can read more about him here eventually). With a background ranging from interrogations specialist to military engineer to front-line combatant, he’s acquired a number of skills and beliefs that fall into a bit of a morally grey area, but as far as he is concerned the moral alignment of his actions are something for someone higher up the chain of command to have considered. If he’s been ordered to do something, it’s either cooperate or be shelved.
Due to an accident he caused - an airship crash that cost many lives - Visyian’s stack was placed in storage for roughly 20 years as punishment, before being brought back to work in the private sector as hired paramilitary security in exchange for his freedom. Working in the commercial sector is very new to him, and many of his new teammates are not as disciplined as he would have preferred, but earning his freedom is an important first step in going to find his partner - he has not seen him since waking up, and that grows increasingly more concerning.
Name: Visyian (( ID : V1S 09-3584 ))
Age: Has lived for appx 300 years in total; has died nine times, previously shelved for 20 years
Gender: Male [he/himself]
Stature: 184cm [6′ 0"]  Tall and angular, sinewy; stronger than he looks; upright and rigid posture
Alignment: Lawful Neutral
Personality In Brief:
| cold | impatient | efficient | pragmatic | meticulous | loyal (perhaps to a fault) | vengeful | not a talker |
V1S is a character that carries around a lot of trauma and anger, and is also someone that has been trained not to show any of it. He vividly remembers all the times he’s died in combat, and is acutely aware of the twenty-or-so years he spent on a shelf as punishment. He values order and respect for a chain of command in other people, but increasingly finds himself in situations where that’s not the most viable means of achieving things. Even beyond his job description of enforcer and bodyguard, he is highly motivated to protect others he trusts or deems vulnerable - particularly children.
More recently in campaign, he has been learning to deal with survivor’s guilt and grief, which has been an incredibly challenging process for him. Between these things and many, many years of viewing himself as little more than a killing machine, he has trouble viewing himself as having the potential to be good, or as valuable beyond those skills in particular. But he seems to have a few people that believe otherwise, and he might come around soon enough.
Inventory:
1 Deck of cards, 4 books (Partner’s Journal, Airship Hangar Log-book, Book on Somatics in Magic, Book on Dealing with Grief), 1 Crowbar, 1 Garrote Wire, 1 extra Flak Jacket, 1 Coil of Rope, 3 Daggers, 1 Mech Deployment Unit, 1 AI/Stack Support Module (worn around the neck) - contains Æ, an AI representation of his partner, 15 days’ rations, 1 Toolkit for Mech/Machine Repair
Other Important Traits:
Visyian is colour-blind - this has given him trouble in the past, particularly with being a pilot (and with optics- and colour-themes puzzles in session).
Like many other soldiers in Midale’s military forces, he is a non-human in an incredibly Anthropocentric society and has much less agency than those he protects. Things that he has done to his appearance - branding patterns into his skin, cutting his long elvish ears shorter, and augmenting himself with cybernetics - are just as much about marking himself that way as they are about looking dangerous.
Visyian’s right arm is a heavily cybernetically enhanced and weaponised. He uses it to crush things, mostly, although it also stands in for several finer instruments when working on inventions.
This character loved one person for over 100 years, and in session, this person might be permanently incorporeal. He probably won’t gain any sort of romantic attraction for anyone else I write him against.
Visyian is highly mechanically minded, and when given the opportunity to have his own interests outside of work he likes to invent things. In session, he’s shown exceptional skill in building prosthetic limbs.
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RimWorld Mods ⋆ RimWorld Base
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💾 ►►► DOWNLOAD FILE 🔥🔥🔥 RimWorld was released on Jul 15, RimWorld is a sci-fi colony sim driven by an intelligent AI storyteller. Inspired by Dwarf Fortress, Firefly, and Dune. You begin with three survivors of a shipwreck on a distant world. RimWorld is a story generator. Every thunderstorm, pirate raid, and traveling salesman is a card dealt into your story by the AI Storyteller. Click the download button below to start RimWorld Free Download with direct link. It is the full version of the game. RimWorld v1. You need these programs for the game to run. Always disable your anti virus before extracting the game to prevent it from deleting the crack files. If you need additional help, click here. RimWorld Free Download v1. Fashion structures, weapons, and apparel from metal, wood, stone, cloth, or futuristic materials. Tame and train cute pets, productive farm animals, and deadly attack beasts. Watch colonists develop and break relationships with family members, lovers, and spouses. Fight pirate raiders, hostile tribes, rampaging animals, giant tunnelling insects and ancient killing machines. Trade with passing ships and trade caravans. Decorate your colony to make it into a pleasurable space. Dig through snow, weather storms, and fight fires. Capture refugees or prisoners and turn them to your side or sell them into slavery. Discover a new generated world each time you play. Build colonies in the desert, jungle, tundra, and more. Learn to play easily with the help of an intelligent and unobtrusive AI tutor. Popular Games. Stray Free Download v1. Far Cry 6 Free Download v1. Sifu Free Download v1. God of War Free Download v1. Halo Infinite Free Download v6.
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city0f-dreams · 3 years ago
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Muse Profile: Toko Fukawa/Genocide Jill
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(Toko on the left, Jill on the right)
Toko: “W-Well, I already know I'm annoying. I came here kn-knowing that, so...that makes it o-okay..."
Jill: “I'm the Ultimate Murderous Fiend, Genocide Jack! Or better yet, let's go with Genocide Jill! Not Toko! That's a loser name!”
Fandom: Danganronpa
Bio: Toko Fukawa is the Ultimate Writing Prodigy, having written a global best seller, So Lingers the Ocean, when she was just 13. Due to her outstanding abilities, she was chosen to attend Hope’s Peak Academy to refine and hone her talents. However, things went horribly wrong, and she was thrust into a killing game with 14 other participants around her age. Fortunately, she was one of the survivors.
Genocide Jack-or Jill, as she prefers-is Toko’s split personality, the Ultimate Murderous Fiend, which she hides and denies at all costs…until she comes out when Toko sneezes. Jill is a serial killer with a very distinctive style of murder, and it’s no stretch to say she’s absolutely crazy. Of course, Jill sneezing brings back Toko, whom Jill calls “Mrs. Morose” to show her displeasure. She’s a participant and survivor of the game by proxy.
Toko is very gloomy, distrusting, terrible at being social, and prone to stuttering, a result of being shut away from the world while writing her books and never really socializing. Meanwhile, Jill is an insane, fast talking, yet surprisingly sociable killer who probably won’t kill you if you get on her good side, or if you’re a girl. Both are united by two things: The Future Foundation, and their love for “Master” Byakuya Togami.
Verses:
V1: killing game survivor-Anything that pertains to both the DR world or Toko and Jill sharing the same body. Whether it’s during the game or after, or a completely different world as a crossover.
V2: same face different mind-A different world where Toko and Jill are identical twin sisters. Jill forces Toko to help her get away with crazy schemes and murders, making the latter on edge and paranoid as usual as a result.
Anything Else?: There’s no chance of the personality switching once we start something together unless you message me otherwise, so don’t worry about anything unexpected happening like that!
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tomb-of-ash · 8 years ago
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Kurtis Trent Spin-off Game. Level Synopsis
We’ve received a number of documents on the abandoned Kurtis Trent spin-off game, a prequel to Tomb Raider: The Angel of Darkness. These were sent to us anonymously. This particular anonymous contributor has sent a number of screenshots and documents to us in the past and they were eventually verified by members of the Core Design team. As such, we have no doubts about the authenticity of these documents.
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Synopsis v1
Kurtis is approached by a priest and asked to come to a house where there is a severe case of demonic possession.
 During the car journey the priest tells a tale of a normal happy child turned by degrees into a demonic creature gifted with destructive paranormal powers. The priest has been working with the child for over a month but now things have gone too far and he has come to Kurtis with a request – kill the child.
 Kurtis is shocked but before he can argue the car pulls up outside an ordinary looking suburban home – but something has happened while the priest was away.
A police car is parked in the drive, lights flashing, the doors open with the radio requesting the patrols location.
On entering the house they find the child’s parents burned and torn bodies littering the floor – the cops called to the disturbance murdered in much the same way.
 They cautiously enter the child’s bedroom and find a boy of twelve sitting on the bed playing a computer game.
 “Kill it!” urges the priest and Kurtis draws his pistol, unsure if he can shoot a child.
 Suddenly a woman appears behind him holding a pistol.
She is under the child’s influence and opens fire, killing the priest and wounding Kurtis before being shot down herself.
Kurtis staggers to his feet and turns to face the child but the bed is empty.
With no time to lose Kurtis begins a hunt for the boy – realizing that this is more than possession, but a demonic changeling – an exact copy that is cared for by its unsuspecting human parents until maturity when it will hatch into its true form.
They can only hope that the missing alter-ego of the demon child is still alive somewhere and that they get to him before time runs out.
 Meanwhile the changeling is recruiting a small army of thugs to protect itself from Kurtis.
The energy from these enslaved drones is food to the demon-child and the more weak minds it recruits the more it will grow in power.
But killing it isn’t an option when Kurtis realizes that to do so will also kill the abducted human child.
 Eventually Kurtis tracks down and defeats the changeling. Using the creature as a key he unlocks a doorway into another dimension and sets out to rescue the missing boy.
 This world is a demonic reality and one where our physical laws do not apply.
Kurtis’ guns will only slow down the creatures in this dark realm and he must use all of the paranormal powers learned in the hunt for the changeling to rescue the abducted child and return it to our world where the boys appearance will banish the evil changeling back to the dark dimensions.
Level 1 – Hospital
 The level starts with Kurtis in the hospital reception.
 He must locate the Professor who will give him information about the case.
 The hospital has been ransacked. Dead bodies are everywhere.
 Survivors are dangerous.
 Whole walls and floors have been blown away making exploration difficult.
 The Professor is in his laboratory, a bandage wraped around his forehead, arm in a sling.
He tells Kurtis that the patient he was studying is gifted with extremely dangerous paranormal powers. These powers have been unleashed, hence the wrecked hospital and dead bodies.
 Kurtis continues his search while the Professor (wounded), stays put.
 Using his paranormal sense he tracks the patient down in the morgue. The patient is an eleven year old boy.
 The boy says nothing but makes a sign with his hand. The storage lockers slide open and the dead rise to attack Kurtis. The boy smashes up through the ceiling leaves Kurtis to fight the dead.
 Kurtis escapes and following his senses he heads for the roof. The police are now searching the hospital, and Kurtis has to avoid them.
 On the roof he confronts the boy, who escapes.
 The police make it to the roof and Kurtis has to work his way down the fire-escapes on the outside of the building. Avoid the helicopter search lights and police search squads.
 On the ground and Kurtis gets into his truck. The Professor is waiting for him.
 Professor says – “You can’t kill the demon child. You must find and return the abducted human to our world. That will weaken the demon to a point where you can kill it.”
 Level 2 – Triad Fortess
 Kurtis tracks down the boy to Chinatown. He is being protected in a Triad fortress.
 Kurtis fights his way inside and searches the building.
 The Triad soldiers defend every inch of ground.
 Kurtis confronts the Triad boss. He aura scans the boss and realizes that the boy has shape changed into this fat criminal. Before Kurtis can move the Triad boss touches a Siamese cat that darts out of the window. (This is how the Anti-Christ transfers himself from host to host.)
 Kurtis fights and defeats the Triad boss, but he has let the demon child escape.
 Level 3 – Gothic Mansion
 Two months later …
 Kurtis breaks into the creepy mansion of billionaire software entrepreneur Dr Phil Yates.
The Dr is building a complex software system for the US military.
 Kurtis’ paranormal investigations have led him to this place, now he goes into action, fighting and exploring his way to the nerve center of the Dr’s empire.
 In the Dr’s study.
 (Washing itself by the fire is the cat from Level 2.)
 Meanwhile the Dr is delivering the final part of the software system. An air force Colonel takes the briefcase from the Dr and shakes his hand. The Anti-Christ transfers itself into the Colonel who leaves the mansion.
 Seconds later Kurtis bursts in and scans the Dr for a paranormal aura but nothing shows up. He beats him up for the hell of it and gets the key to the computer system hidden in the Dr’s study.
 From this he learns the location of the military base.
 Level 4 – Military Base
 Kurtis infiltrates the base.
 Fights the soldiers, uses his paranormal powers to evade the security defenses.
 Discovers the train carrying the nuclear missiles.
 (Realizes that the Anti-Christ plans to launch the missiles, start Armageddon blah, blah.)
 Confronts the Colonel. Kills him. The Anti-Christ appears in its original child like form.
 It opens a gateway and demon warriors teleport in to protect it. Kurtis fights and wins, then turns to finish off the Anti-Christ.
 The Anti-Christ shows Kurtis a vision of the imprisoned human child that was abducted when the demons swapped the boy for the Anti-Christ. “ If you kill me – he dies too!”
 Kurtis dives through the gateway into the demon realm – now he is on a rescue mission to get the human child back.
 Level 5 – Demon Realm – Desert and Dark Citadel – Level 1
 Kurtis is standing in a desert. In the distance towers the Dark Citadel, a huge city rising from the arid plain.
 Kurtis must make his way to the Dark Citadel, avoiding the creatures and vehicles that populate the desert.
 When he has crossed the desert he has to enter the lower level of the Dark Citadel.
 This level of the Citadel is the ‘engine room’, supplying power to the upper levels of the fortress.
 Grinding wheels, furnaces and gantries are everywhere.
 Kurtis must explore and fight his way through this industrial hell.
 Level 6 – Demon Realm – Dark Citadel Level 2
 This part of the Citadel is a stone fortress.
 Draw bridges, battlements, dungeons. Heavily fortified and defended.
 Kurtis must explore and fight his way upwards where the palace rises from the center of the fortress.
 Level 7 – Dark Citadel – Level 3
 The human child is held prisoner in the palace.
 The palace is a gothic marble clad nightmare. The proportions are huge. Vaulted ceilings and wide concourses make Kurtis look small and vulnerable.
 Kurtis must fight and explore his way to the throne room. Here the human child is held prisoner in a glass dome.
 Defeat the Devil Master and release the boy.
 Teleport out of the demon realm back to the military base in Level 4.
 Level 8 – Final Confrontation
 Kurtis returns with the human child. The presence of the boy will weaken the Anti-Christ and force it to return to its true form.
 A head to head battle with the Anti-Christ takes place. Kurtis must use his shield to keep the human child alive while he fights.
 Kurtis forces the Anti-Christ to reveal its true demonic form and the creature escapes death by leaping onto the moving missile train as it passes by.
 Kurtis leaves the human child and follows, jumping onto the last train wagon.
 Kurtis must now fight his way up the moving train to the control car and stop the Anti-Christ from launching the nuclear missiles.
 With seconds to spare Kurtis manages to stop the main missile launch, but the Anti-Christ hot wires a nuke and the missile hurtles skyward.
 Kurtis has to stop the nuke so he trans-mutates into an Arch Angel and launches himself into the sky.
 Over Washington DC - Kurtis and the Anti-Christ fight in an air-to-air duel.
 Alerted to the incoming missile strike, the army has soldiers firing Stinger missiles from the rooftops and helicopter gun ships patrolling the skies. The military has orders to shoot at both Kurtis and the demon.
 Kurtis defeats the Anti-Christ and absorbs the missiles nuclear blast.
 He tumbles from the sky, hitting the pavement with a thud.
 His spectacular paranormal powers are now burned out. He is mortal again.
 A car pulls up. The Professor offers him a ride. Kurtis gets in. The car pulls away.
 Game completed.
Synopsis v2
A dark night in the city.
Trash blows across the parking lot, the ground wet and flickering under the bright lights of the emergency vehicles parked behind a cordon of police cruisers.
Cautious cops approach the shattered building, double handed grip on their drawn firearms. A sign flaps in the wind – “City Hospital – Main Entrance”
 Kurtis stands in the accident and emergency department. The place is a mess.
“Looks like someone started a war in here.” Walking further into the hospital’s corridors confirms Kurtis’ assessment. Something bad has gone down tonight and mixed up in it is the Professor.
 Kurtis heads for the Professor’s office. The door is open, glass crunches under his feet as he enters. No one at home – but a sound from the bathroom attracts Kurtis’ attention.
The Professor is alive, sitting on the floor and nursing a damaged arm.
 “I got your message – looks like I’m too late.” says Kurtis.
 “No. It’s my fault – I thought I could contain it. But it’s growing all the time and …” The Professor looks at Kurtis with haunted eyes. “We have to find it – if it escapes into the city …”
 “I understand.” Kurtis draws his weapon and disappears into the devastation - the demon hunter is back in business.
 But what Kurtis believes is just another bug hunt quickly becomes a ride into the unknown – for this is no routine exorcism but a demonic plan to slide the world into a nuclear fueled Armageddon.
 “Demon Spawn”, utters the Professor under his breath.
It is later and the Professor and Kurtis drive the dark streets hoping to pick up a trace of their escaped quarry.
 Kurtis glances at the Professor.
 He continues,,“The Spawn is an exact copy of the human child – not even the parents would suspect. But somehow through transference they become linked, and to kill one is to destroy the other. This creature also has the ability to steal any animals shape, but will revert back to its original form when weakened.”
 Kurtis checks the mirrors. “So you’re telling me I got something that looks like a kid, got the power to chew up hospitals for kicks and can change its shape at any time – but I can’t zap it because the host kid will croak simultaneously?
 The Professor stares grimly into the night, “Return the lost child to our world Kurtis – it’s our only hope of stopping whatever it is planning to do!”
 The hunt will take Kurtis from the criminal underworld of the city streets to the top of corporate America before crossing the dimensions into the Dark Citadel to rescue the lost child.
 And all the while the countdown to annihilation is ticking …
Level 1 – Hospital
 The level starts with Kurtis in the city hospital.
 He must locate the Professor who will give him information about the case.
 The hospital has been ransacked. Dead bodies are everywhere.
 Survivors are dangerous.
 Whole walls and floors have been blown away making exploration difficult.
 The Professor is in his laboratory, a bandage wraped around his forehead, arm in a sling.
He tells Kurtis that the patient he was studying is gifted with extremely dangerous paranormal powers. These powers have been unleashed, hence the wrecked hospital and dead bodies.
 Kurtis continues his search while the Professor (wounded), stays put.
 Using his paranormal sense he tracks the patient down in the morgue. The patient is an eleven year old boy.
 The boy says nothing but makes a sign with his hand. The storage lockers slide open and the dead rise to attack Kurtis. The boy smashes up through the ceiling leaves Kurtis to fight the dead.
 Kurtis escapes and following his senses he heads for the roof. The police are now searching the hospital, and Kurtis has to avoid them.
 On the roof he confronts the boy, who escapes.
 The police make it to the roof and Kurtis has to work his way down the fire-escapes on the outside of the building. Avoid the helicopter search lights and police search squads.
 On the ground and Kurtis gets into his truck. The Professor is waiting for him.
 Professor says – “You can’t kill the demon child. You must find and return the abducted human to our world. That will weaken the demon to a point where you can kill it.”
 Level 2 – Triad Fortess
 Kurtis tracks down the boy to Chinatown. He is being protected in a Triad fortress.
 Kurtis fights his way inside and searches the building.
 The Triad soldiers defend every inch of ground.
 Kurtis confronts the Triad boss. He aura scans the boss and realizes that the boy has shape changed into this fat criminal. Before Kurtis can move the Triad boss touches a Siamese cat that darts out of the window. (This is how the Anti-Christ transfers himself from host to host.)
 Kurtis fights and defeats the Triad boss, but he has let the demon child escape.
 Level 3 – Gothic Mansion
 Two months later …
 Kurtis breaks into the creepy mansion of billionaire software entrepreneur Dr Phil Yates.
The Dr is building a complex software system for the US military.
 Kurtis’ paranormal investigations have led him to this place, now he goes into action, fighting and exploring his way to the nerve center of the Dr’s empire.
 In the Dr’s study.
 (Washing itself by the fire is the cat from Level 2.)
 Meanwhile the Dr is delivering the final part of the software system. An air force Colonel takes the briefcase from the Dr and shakes his hand. The Anti-Christ transfers itself into the Colonel who leaves the mansion.
 Seconds later Kurtis bursts in and scans the Dr for a paranormal aura but nothing shows up. He beats him up for the hell of it and gets the key to the computer system hidden in the Dr’s study.
 From this he learns the location of the military base.
 Level 4 – Military Base
 Kurtis infiltrates the base.
 Fights the soldiers, uses his paranormal powers to evade the security defenses.
 Discovers the train carrying the nuclear missiles.
 (Realizes that the Anti-Christ plans to launch the missiles, start Armageddon blah, blah.)
 Confronts the Colonel. Kills him. The Anti-Christ appears in its original child like form.
 It opens a gateway and demon warriors teleport in to protect it. Kurtis fights and wins, then turns to finish off the Anti-Christ.
 The Anti-Christ shows Kurtis a vision of the imprisoned human child that was abducted when the demons swapped the boy for the Anti-Christ. “ If you kill me – he dies too!”
 Kurtis dives through the gateway into the demon realm – now he is on a rescue mission to get the human child back.
 Level 5 – Demon Realm – Desert and Dark Citadel – Level 1
 Kurtis is standing in a desert. In the distance towers the Dark Citadel, a huge city rising from the arid plain.
 Kurtis must make his way to the Dark Citadel, avoiding the creatures and vehicles that populate the desert.
 When he has crossed the desert he has to enter the lower level of the Dark Citadel.
 This level of the Citadel is the ‘engine room’, supplying power to the upper levels of the fortress.
 Grinding wheels, furnaces and gantries are everywhere.
 Kurtis must explore and fight his way through this industrial hell.
 Level 6 – Demon Realm – Dark Citadel Level 2
 This part of the Citadel is a stone fortress.
 Draw bridges, battlements, dungeons. Heavily fortified and defended.
 Kurtis must explore and fight his way upwards where the palace rises from the center of the fortress.
 Level 7 – Dark Citadel – Level 3
 The human child is held prisoner in the palace.
 The palace is a gothic marble clad nightmare. The proportions are huge. Vaulted ceilings and wide concourses make Kurtis look small and vulnerable.
 Kurtis must fight and explore his way to the throne room. Here the human child is held prisoner in a glass dome.
 Defeat the Devil Master and release the boy.
 Teleport out of the demon realm back to the military base in Level 4.
 Level 8 – Final Confrontation
 Kurtis returns with the human child. The presence of the boy will weaken the Anti-Christ and force it to return to its true form.
 A head to head battle with the Anti-Christ takes place. Kurtis must use his shield to keep the human child alive while he fights.
 Kurtis forces the Anti-Christ to reveal its true demonic form and the creature escapes death by leaping onto the moving missile train as it passes by.
 Kurtis leaves the human child and follows, jumping onto the last train wagon.
 Kurtis must now fight his way up the moving train to the control car and stop the Anti-Christ from launching the nuclear missiles.
 With seconds to spare Kurtis manages to stop the main missile launch, but the Anti-Christ hot wires a nuke and the missile hurtles skyward.
 Kurtis has to stop the nuke so he trans-mutates into an Arch Angel and launches himself into the sky.
 Over Washington DC - Kurtis and the Anti-Christ fight in an air-to-air duel.
 Alerted to the incoming missile strike, the army has soldiers firing Stinger missiles from the rooftops and helicopter gun ships patrolling the skies. The military has orders to shoot at both Kurtis and the demon.
 Kurtis defeats the Anti-Christ and absorbs the missiles nuclear blast.
 He tumbles from the sky, hitting the pavement with a thud.
 His spectacular paranormal powers are now burned out. He is mortal again.
 A car pulls up. The Professor offers him a ride. Kurtis gets in. The car pulls away.
 Game completed.
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101 SCI FI MOVIES YOU MUST SEE BEFO… ABANDONED SACRED BEASTS GN VOL 03 ADVENTURE TIME TP VOL 02 ADVENTURE TIME TP VOL 06 ADVENTURES OF JO, ZETTE & JOCKO [1]… AKAME GA KILL GN VOL 09 ALICE IN WONDERLAND MAD HATTER TEA… ALIEN – OUT OF THE SHADOWS (Book 1)… ALIEN VS PREDATOR ARMAGEDDON – The… ALIENS – SEA OF SORROWS (Book 2) MM… ALIENS SET PHOTOGRAPHY HC ALL YOU NEED IS KILL 2in1 GN AMERICAN GODS – ILLUSTRATED Edition… ARE YOU ALICE GN VOL 01 ART AND MAKING OF THE FLASH (TV) HC ART OF CASTLE IN THE SKY HC ART OF MIYAZAKI’S HOWLS MOVING CAST… ART OF WORLD OF WARCRAFT HC ASSASSINATION CLASSROOM GN VOL 01 ASSASSINATION CLASSROOM GN VOL 02 ASSASSINS CREED COMPLETE VISUAL HIS… ASSASSIN’S CREED HAWKE TRILOGY (Vol… ASSASSIN’S CREED TP VOL 01 TRIAL BY… ASSASSIN’S CREED TP VOL 02 SETTING… ASSASSIN’S CREED: TEMPLARS TP VOL 0… ASTERIX #21 AND CAESAR’S GIFT TP ATTACK ON TITAN COLLECTION 01 (2 DV… ATTACK ON TITAN COLLECTION 01 Blu-R… ATTACK ON TITAN COLLECTION 02 (2 DV… ATTACK ON TITAN COLLECTION 02 Blu-R… ATTACK ON TITAN END OF THE WORLD NO… ATTACK ON TITAN GN VOL 01 ATTACK ON TITAN GN VOL 09 ATTACK ON TITAN GN VOL 10 ATTACK ON TITAN GN VOL 11 B.C. – BEST OF B.C. (Johnny HART) H… BARAKAMON GN VOL 03 (MR) BATMAN – HARLEY QUINN MUGSHOT BUST… BATMAN (Batman Vs Superman: DOJ) -… BATMAN ANIMATED SERIES HARLEY QUINN… BATMAN BAT SIGNAL KIT BATMAN BATMOBILE KIT BATMAN COLLAGE 1000pc PUZZLE BATMAN CUFF LINKS BATMAN DARK KNIGHT CUFF LINKS BATMAN HARLEY QUINN NECKLACE BATMAN I CAN READ – MEET The SUPER-… BIZENGHAST 3in1 GN VOL 01 SPECIAL C… BLACK BUTLER TP VOL 02 BLACK BUTLER TP VOL 03 BLACK BUTLER TP VOL 23 BLACK HOLE (MR) SoftCover [Charles… BLEACH COLLECTION 01 (5 DVD-SLIM) BLEACH COLLECTION 02 – Eps 21-41 (5… BLUE (Pat GRANT) TP BUFFY The VAMPIRE SLAYER COLLECTION… CALVIN & HOBBES ESSENTIAL HC CAPTAIN AMERICA SHIELD CUFF LINKS CARDS AGAINST HUMANITY – BLUE BOX (… CARDS AGAINST HUMANITY – GREEN BOX CARDS AGAINST HUMANITY – RED BOX (E… CARDS AGAINST HUMANITY (AU Edition) CARDS AGAINST HUMANITY (BIGGER) BIG… CATS VS HUMANS FAIRY TAILS (Yasmine… CHICKEN WITH PLUMS SC – Marjane SAT… CHILDREN OF PALOMAR HC (New Tales o… COMPLETE ALIENS NOVEL OMNIBUS MMPB… COWBOY BEBOP REMASTERED SESSIONS Co… COWBOY BEBOP REMASTERED SESSIONS Co… DANGANRONPA THE ANIMATION TP VOL 01 DC COMICS BOMBSHELLS 1000pc PUZZLE DC COMICS CHIBI PLAYING CARDS DC COMICS FLASH RETRO PLAYING CARDS DC COMICS HARLEY QUINN RETRO PLAYIN… DC COMICS ICONS WONDER WOMAN STATUE DC COMICS The NEW 52 POSTER COLLECT… DC COMICS UNIVERSE CAST 1500pc PUZZ… DC DESIGNER SERIES HARLEY BY BRUCE… DC SUPER FRIENDS LITTLE GOLDEN BOOK… DC YR My First SUPERMAN BOOK (Touch… DEADPOOL – MOPEEZ PLUSH
DEADPOOL 1:4 SCALE AF DEADPOOL CUFF LINKS DEATH MARCH TO PARALLEL WORLD RHAPS… DEATH NOTE BLACK ED TP V0L 01 DEATH NOTE BLACK ED TP VOL 02 DEATH NOTE BLACK ED TP VOL 03 DEATH NOTE COLLECTION (9 DVD) Fatpa… DEUS EX TP VOL 01 CHILDRENS CRUSADE… DEVIL IS PART TIMER GN VOL 03 DEVIL SURVIVOR GN VOL 08 (MR) DISHONORED – CORRODED MAN MMPB DISNEY GRAVITY FALLS JOURNAL 3 DISNEY MANGA STITCH GN VOL 02 DOCTOR WHO – 10th DOCTOR with Sonic… DOCTOR WHO – 12th DOCTOR (White Shi… DOCTOR WHO – ELEVENTH DOCTOR BOBBLE… DOCTOR WHO – HIDDEN TARDIS MUG DOCTOR WHO – TENTH DOCTOR BOBBLE HE… DOCTOR WHO – WAR DOCTOR AF DOCTOR WHO & The CRUSADERS DOCTOR WHO & The DALEKS HC DOCTOR WHO & The ZARBI HC DOCTOR WHO 10th DOCTOR HC VOL 01 RE… DOCTOR WHO 10th DR’S SONIC SCREWDRI… DOCTOR WHO 10th HC VOL 06 SINS OF T… DOCTOR WHO 11th DOCTOR HC VOL 02 SE… DOCTOR WHO 11th TP LTD ED VOL 01 AF… DOCTOR WHO 12th DR’S ‘SECOND’ SONIC… DOCTOR WHO 12th DR’S SONIC SCREWDRI… DOCTOR WHO 4th Dr 12ft SCARF DOCTOR WHO COLOURING BOOK! DOCTOR WHO DALEK MUG (Light Green) DOCTOR WHO MICRO MONSTERS MULTI PAC… DOCTOR WHO SONIC SCREWDRIVER TOOL DOCTOR WHO TARDIS (11th) USB 4 PORT… DOCTOR WHO TARDIS BOTTLE OPENER DOCTOR WHO TARDIS CERAMIC MONEY BOX DOCTOR WHO TARDIS COOKIE JAR w/ LIG… DOCTOR WHO TARDIS COOLER BAG DOCTOR WHO TARDIS COSTUME DRESS L/X… DOCTOR WHO TARDIS EMERGENCY FUND DOCTOR WHO TARDIS LADIES CLUTCH WAL… DOCTOR WHO TARDIS LIGHT-UP KEYCHAIN DOCTOR WHO TARDIS MEGA MUG DOCTOR WHO TARDIS MUG WITH REMOVABL… DOCTOR WHO TARDIS NECK TIE DOCTOR WHO TARDIS TEA POT DOCTOR WHO TARDIS TOTE BAG DOCTOR WHO TARDIS UMBRELLA DOCTOR WHO TITANS HEAVEN SENT/HELL… DOCTOR WHO Yoat INTERACTIVE SONIC S… DOCTORS (Dash SHAW) GN DORBZ X-MEN – WOLVERINE (Logan w/ J… DRAGON AGE – ASUNDER (David Gaider)… DRAGON AGE – STOLEN THRONE (David G… DRAGON BALL 3in1 TP VOL 14 DRAGON BALL COMPLETE COLL PART 1 (1… DRAGON BALL COMPLETE COLL PART 2 (5… DRAGON BALL FULL COLOR FREEZA ARC T… DRAGON BALL Z REMASTERED MOVIE COLL… DRAGONS DEFENDERS OF BERK COLLECTIO… DRAGONS RIDERS OF BERK COLLECTION T… EC JOHNNY CRAIG & AL FELDSTEIN VOOD… EVANGELION 1.11 YOU ARE [NOT] ALONE… EVANGELION 1.11 YOU ARE [NOT] ALONE… EVANGELION 2.22 YOU CAN [NOT] ADVAN… EVANGELION 3.33 YOU CAN [NOT] REDO… FABRIKATIONS DEFORMED PLUSH – GOTG… FAIRY GIRLS GN VOL 01 FAIRY GIRLS GN VOL 02 FAIRY TAIL COLLECTION 01 (2 DVD) FAIRY TAIL COLLECTION 01 Blu-RAY FAIRY TAIL COLLECTION 02 (2 DVD) FAIRY TAIL COLLECTION 02 Blu-RAY FAIRY TAIL GN VOL 21 FAIRY TAIL GN VOL 22 FAIRY TAIL GN VOL 36 FIRE FORCE GN VOL 01 (Pyrofighters… FIREFLY – LEGACY COLLECTION MALCOLM… FIREFLY A CELEBRATION ANNIVERSARY E… FLASH CUFF LINKS FOOD WARS SHOKUGEKI NO SOMA GN VOL… FOOD WARS SHOKUGEKI NO SOMA GN VOL… FORGET ME NOT GN VOL 05 FULLMETAL ALCHEMIST 3in1 ED VOL 01 FULLMETAL ALCHEMIST 3in1 ED VOL 03… GAME OF THRONES POP! DAENERYS & DRO… GAME OF THRONES POP! DROGON 6″ (Gre… GAME OF THRONES POP! RHAEGAL 6″ VF GAME OF THRONES POP! TYRION VINYL A… GAME OF THRONES POP! VISERION 6″ VF… GANGSTA CURSED GN VOL 01 (MR) GARDEN Of WORDS Blu-RAY GAZE OF DRIFTING SKIES SC TREASURY… GHOST IN SHELL KODANSHA ED GN VOL 0… GHOST IN THE SHELL 1.5 HUMAN ERROR… GHOST IN THE SHELL Arise Part 1 Blu… GHOST IN THE SHELL Arise Part 1 DVD GHOST IN THE SHELL Arise Part 2 Blu… GHOST IN THE SHELL Arise Part 2 DVD GHOSTBUSTERS PROTON PACK AND WAND GIRL WHO LEAPT THROUGH TIME (2 DVD) GIRL WHO LEAPT THROUGH TIME Blu-RAY GREEN LANTERN CUFF LINKS HAGAR THE HORRIBLE EPIC CHRONICLES… HAIKYU GN VOL 01 (MR) [Haruichi Fur… HAIKYU GN VOL 02 (MR) HAIKYU GN VOL 03 HALO – FRACTURES MMPB HAPPINESS GN VOL 02 HARLEY QUINN (SS) Jrs WOMENS LOGO G… HARLEY QUINN (SS) Jrs WOMENS LOGO G… HARLEY QUINN (SS) Jrs WOMENS LOGO G… HARLEY QUINN (SS) Jrs WOMENS LOGO G… HARLEY QUINN RED BLACK & WHITE HOLI… HARLEY QUINN RED WHITE & BLACK STAT… HARLEY QUINN ‘ROLLER DERBY’ BLEACHE… HARLEY QUINN Sublimated BILL SNAPBA… HARLEY QUINN WOMEN’S CARDIGAN SLIM… HARLEY QUINN WOMEN’S CARDIGAN SLIM… HARLEY QUINN YR SC WILD CARD (Backs… HARRY POTTER – GOLD HOGWARTS CREST… HE-MAN & MASTERS OF UNIVERSE HC MIN… HERGE & TREASURES OF TINTIN (Domini… HE’S MY ONLY VAMPIRE GN VOL 07 HOBBIT SPECIAL PARCHMENT HOKUSAI X MANGA JAPANESE POP CULTUR… IMMORTAL HOUNDS GN VOL 03 IN SPECTRE GN VOL 01 INCREDIBUILDS BATMOBILE SIGNATURE S… INTERVIEWS WITH MONSTER GIRLS GN VO… IRON MAN CUFF LINKS JASON SHIGA DEMON HC GN JEM & The HOLOGRAMS – LIGHT-UP SYNE… JOHNNY RED – FLYING GUN (Tom TULLY)… JOJOS BIZARRE ADV PHANTOM BLOOD HC… JOJOS BIZARRE ADV PHANTOM BLOOD HC… JOJOS BIZARRE ADVENTURE VOL 11 TP KIDS ARE WEIRD – OBSERVATIONS FROM… KIKIS DELIVERY SERVICE (MIYAZAKI )… KINGDOM HEARTS II TP VOL 01 KINGDOM HEARTS II TP VOL 02 KISS HIM NOT ME GN VOL 02 KISS HIM NOT ME GN VOL 07 K-ON! COLLEGE TP VOL 01 KUROKO BASKETBALL 2in1 TP VOL 01 KUROKO BASKETBALL 2in1 TP VOL 03 LAID WASTE GN LEGEND OF ZELDA HYRULE HISTORIA HC LEGEND OF ZELDA LEGENDARY ED GN VOL… LIFE & LEGEND WALLACE WOOD HC LIFE & LEGEND WALLACE WOOD HC LIVINGSTONE GN VOL 04 LORD OF THE RINGS SPECIAL PARCHMENT MAGI GN VOL 21 MANDRAKE MAGICIAN (Lee FALK & Phil… MARVEL CAPTAIN AMERICA PLAYING CARD… MARVEL DOCTOR STRANGE RETRO PLAYING… MARVEL HERO PLAYING CARDS MARVEL IRON MAN PLAYING CARDS MARVEL IRON MAN RETRO MAN PLAYING C… MARVEL SELECT DOCTOR STRANGE (Movie… MARVEL VILLIANS PLAYING CARDS MASTER KEATON GN VOL 09 URASAWA MODESTY BLAISE TP VOL 28 MURDER FRA… MOOMIN & The WISHING STAR (Tove JAN… MOOMINS: I SPY! WITH MOOMIN (Jansso… MORE HEROES OF COMICS HC PORTRAITS… MR POTATO HEAD – DOCTOR WHO DALEK F… MUSNET GN VOL 02 IMPRESSIONS OF MAS… MY HERO ACADEMIA GN VOL 05 MY HERO ACADEMIA GN VOL 06 MY LITTLE PONY GLORY & ILLUSTRATED… NARUTO ITACHI STORY SC NOVEL VOL 01 NARUTO ITACHI STORY SC NOVEL VOL 02 NARUTO SHIPPUDEN COLL 01 (2 DVD Ep… NARUTO SHIPPUDEN COLL 02 (2 DVD Ep… NARUTO VOL 01 NED KELLY – MAN BEHIND THE MASK (Hu… NGE SHINJI IKARI RAISING PROJECT TP… NICHIJOU GN VOL 01 NICHIJOU GN VOL 02 (Keiichi Arawi) NIKOPOL TRILOGY VOL 01 (MR) NINTENDO LEGEND OF ZELDA LINK 12″ P… NINTENDO LEGEND OF ZELDA LOGO SUBLI… NINTENDO LEGEND OF ZELDA SHIELD THR… NORAGAMI STRAY GOD GN VOL 13 NORMAL (Warren ELLIS) NOVEL SC NORSE MYTHOLOGY (Neil GAIMAN) SC ONE PIECE (UNCUT) COLLECTION 01 (2… ONE PIECE 3in1 TP VOL 01 (v1-3) ONE PIECE 3in1 TP VOL 02 (v4-6 EAS… ONE PIECE 3in1 TP VOL 07 ONE PIECE 3in1 TP VOL 17 ONE PIECE 3in1 TP VOL 18 ONE PIECE TP VOL 02 ONE PUNCH MAN GN VOL 01 ONE PUNCH MAN GN VOL 03 ONE PUNCH MAN GN VOL 08 PAC-MAN GAME BELT BUCKLE PEANUTS – SNOOPY (Charles M SCHULZ)… PEANUTS – YOU’RE OUT OF YOUR MIND,… PEANUTS EVERY SUNDAY (10) 1958-1961… PEANUTS FINGER PUPPET THEATRE PEANUTS MOVIE SNOOPY FLYING ACE FIG… PEANUTS SNOOPY & WOODSTOCK KIT PHANTOM (FREW) #1000 UNBAGGED (n.mi… PHANTOM (FREW) #1001 (VF+) PHANTOM (FREW) #1005 (VF+) PHANTOM (FREW) #1007 (FN+) PHANTOM (FREW) #1009 (VF+) 1992 ‘CO… PHANTOM (FREW) #1012 (VF+) PHANTOM (FREW) #1013 (VF+) PHANTOM (FREW) #1014 (FN) Trial of… PHANTOM (FREW) #1016 (FN+) [100 Pag… PHANTOM (FREW) #1020 (VF+) PHANTOM (FREW) #1021 (VF+) PHANTOM (FREW) #1022 (VF) PHANTOM (FREW) #1023 (FN+) PHANTOM (FREW) #1024 (VF+) PHANTOM (FREW) #1025 (VF+) PHANTOM (FREW) #1026 (FN+) Secret M… PHANTOM (FREW) #1031 (NM) PHANTOM (FREW) #1034 (VF+) PHANTOM (FREW) #1035 (VG+) PHANTOM (FREW) #1036 (NM-) PHANTOM (FREW) #1037 (NM-) PHANTOM (FREW) #1040 (VF) Drug Shar… PHANTOM (FREW) #1041 (VF+) “GOES TO… PHANTOM (FREW) #1045 (VF+) [1993] PHANTOM (FREW) #1046 (VF+) [1993] PHANTOM (FREW) #1047 (VF+) PHANTOM (FREW) #1049 (FN) Son O/T D… PHANTOM (FREW) #1055 (GD) PHANTOM (FREW) #1062 (VF+) PHANTOM (FREW) #1064 (VF) PHANTOM (FREW) #1065 (VF) PHANTOM (FREW) #1066 (VF) PHANTOM (FREW) #1067 (VF) PHANTOM (FREW) #1068 (NM-) Julie! PHANTOM (FREW) #1068 (VF) Julie! PHANTOM (FREW) #1069 (FN+) PHANTOM (FREW) #1070 (FN+) PHANTOM (FREW) #1071 (VF+) PHANTOM (FREW) #1072 (NM-) Maestro!… PHANTOM (FREW) #1073 (VF+) Dinosaur… PHANTOM (FREW) #1074 (VF+) Ghost of… PHANTOM (FREW) #1075 (FN) Charlyle’… PHANTOM (FREW) #1076 (FN) Operation… PHANTOM (FREW) #1077 (FN) Charlyle’… PHANTOM (FREW) #1078 (VF) 100 Pages PHANTOM (FREW) #1079 (VF) Election… PHANTOM (FREW) #1080 (VF) Election… PHANTOM (FREW) #1081 (VF) PHANTOM (FREW) #1082 (VF) PHANTOM (FREW) #1083 (GD) Demon of… PHANTOM (FREW) #1083 (VF) Demon of… PHANTOM (FREW) #1084 (VF) Hunted! PHANTOM (FREW) #1085 (VF) Princess… PHANTOM (FREW) #1086 (VF) PHANTOM (FREW) #1087 (VF) Evil Game… PHANTOM (FREW) #1088 (VF) Evil Game… PHANTOM (FREW) #1090 (FN) PHANTOM (FREW) #1091 (VF) Commander… PHANTOM (FREW) #1092 (VF) King of C… PHANTOM (FREW) #1093 (VF) PHANTOM (FREW) #1095 (VF) PHANTOM (FREW) #1096 (VF) Triads PHANTOM (FREW) #1097 (VF) PHANTOM (FREW) #1098 (GD) PHANTOM (FREW) #1098 (VF) PHANTOM (FREW) #1099 (FN) PHANTOM (FREW) #1099 (VF) PHANTOM (FREW) #1100 (VF) Triads Pt… PHANTOM (FREW) #1101 (FN) PHANTOM (FREW) #1101 (VF+) PHANTOM (FREW) #1102 (FN) PHANTOM (FREW) #1102 (VF) PHANTOM (FREW) #1103 (FN) PHANTOM (FREW) #1104 (VF) PHANTOM (FREW) #1105 (VF) PHANTOM (FREW) #1106 (FN) PHANTOM (FREW) #1107 (FN) PHANTOM (FREW) #1108 (FN+) PHANTOM (FREW) #1108 (VF) PHANTOM (FREW) #981 (FN) PHANTOM (FREW) #982 (FN+) PHANTOM (FREW) #983 (FN) Ape Idol o… PHANTOM (FREW) #986 (VF) Blue Gang/… PHANTOM (FREW) #994 (VF) Cathedral… PHANTOM (FREW) #995 (PR) Vultures O… PHANTOM (FREW) #995 (VG) PHANTOM (FREW) #996 (VG) PLANTS VS ZOMBIES RAISE YOUR OWN ZO… PLUTO URASAWA X TEZUKA GN VOL 01 POKEMON ACTION POSE FIGURES ASSORTM… POKEMON OMEGA RUBY ALPHA SAPPHIRE G… POKEMON PIKACHU RUBBER KEYRING POKEMON PIKACHU RUCKSACK POKEMON POCKET COMICS XY GN POKEMON POKEBALL MOLDED MUG
POP ANIMATION – COWBOY BEBOP – ED V… POP ANIMATION – COWBOY BEBOP – FAYE… POP ANIMATION – COWBOY BEBOP – JET… POP ANIMATION – COWBOY BEBOP – SPIK… POP ANIMATION – DRAGON BALL Z – BAD… POP ANIMATION – ONE PIECE – Portgas… POP ANIMATION – ONE PIECE – TRAFALG… POP DISNEY – ALICE IN WONDERLAND AL… POP DISNEY – BEAUTY AND THE BEAST -… POP DISNEY – BEAUTY AND THE BEAST -… POP DISNEY – BRAVE – MERIDA VF [57] POP DISNEY – CINDERELLA – CINDERELL… POP DISNEY – DUMBO VINYL FIGURE [50… POP DISNEY – FROZEN ANNA VINYL FIGU… POP DISNEY – FROZEN ELSA VINYL FIGU… POP DISNEY – FROZEN SVEN VINYL FIGU… POP DISNEY – LADY & The TRAMP VF 2… POP DISNEY – LILO & STITCH – STITCH… POP DISNEY – LION KING – SIMBA VINY… POP DISNEY – LITTLE MERMAID ARIEL V… POP DISNEY – MICKEY MOUSE VINYL FIG… POP DISNEY – MOANA – MAUI (w/ Weapo… POP DISNEY – MOANA – MAUI VF [214] POP DISNEY – MOANA & KAKAMORA VF 2… POP DISNEY – MOANA (Voyager) VF [21… POP DISNEY – MOANA (w/ Oar) VF [216… POP DISNEY – MOANA (w/ Pua) VF [213… POP DISNEY – MOANA (Young) VF [215] POP DISNEY – MOANA (Young/Sitting)… POP DISNEY – MULAN VF [166] POP DISNEY – SNOW WHITE EVIL QUEEN… POP DISNEY – TOY STORY BUZZ LIGHTYE… POP DISNEY – TOY STORY WOODY VINYL… POP DISNEY – UP DUG! VINYL AF POP DISNEY – WALL-E VINYL FIGURE POP DISNEY – ZOOTOPIA – JUDY WILDE… POP GAMES ASSASSIN’S CREED – EZIO (… POP GAMES DARK SOULS – RED KNIGHT V… POP GAMES FIVE NIGTHS AT FREDDY’S -… POP GAMES FIVE NIGTHS AT FREDDY’S -… POP GAMES FIVE NIGTHS AT FREDDY’S -… POP GAMES STREET FIGHTER – RYU (Hea… POP GAMES STREET FIGHTER – RYU VF [… POP GAMES TITANFALL 2 – JACK & BT V… POP GAMES TOMB RAIDER – LARA CROFT POP HEROES BATMAN ARKHAM ASYLUM – N… POP HEROES BATMAN ARKHAM KNIGHT – S… POP HEROES DC JINX (Teen Titans Go!… POP HEROES DC LEGENDS OF TOMORROW (… POP HEROES DC LEGENDS OF TOMORROW (… POP HEROES DC LEGENDS OF TOMORROW (… POP HEROES DC SUICIDE SQUAD – JOKER… POP HEROES DC SUPERMAN (DKR) VINYL… POP HEROES MARVEL BLADE (Classic) V… POP HEROES MARVEL DEADPOOL (w/ Rubb… POP HEROES MARVEL IRON FIST (Gold)… POP HEROES MARVEL LUKE CAGE (Power… POP HEROES STAR WARS – BB-8 ROLLER… POP HEROES STAR WARS – C-3PO EP 7 P… POP HEROES STAR WARS – CAPTAIN PHAS… POP HEROES STAR WARS – CHEWBACCA EP… POP HEROES STAR WARS – FINN EP 7 PO… POP HEROES STAR WARS – FIRST ORDER… POP HEROES STAR WARS – FIRST ORDER… POP HEROES STAR WARS – LUKE SKYWALK… POP HEROES STAR WARS – R2-D2 VINYL… POP HEROES STAR WARS – REY (w/ Ligj… POP HEROES STAR WARS ADMIRAL ACKBAR… POP HEROES STAR WARS BOBA FETT VINY… POP HEROES STAR WARS C-3PO VINYL AF POP HEROES STAR WARS CHEWBACCA VINY… POP HEROES STAR WARS DARTH MAUL VIN… POP HEROES STAR WARS DARTH VADER (U… POP HEROES STAR WARS DARTH VADER VI… POP HEROES STAR WARS EP7 – BB-8 (TH… POP HEROES STAR WARS EWOK – WICKET… POP HEROES STAR WARS FIGRIN D’AN VF POP HEROES STAR WARS FN-2199 (TROOP… POP HEROES STAR WARS JABBA The HUTT… POP HEROES STAR WARS LUKE SKYWALKER… POP HEROES STAR WARS NALAN CHEEL VF POP HEROES STAR WARS OBI-WAN KENOBI… POP HEROES STAR WARS R2-B1 VF POP HEROES STAR WARS REBELS – EZRA… POP HEROES STAR WARS REBELS – HERA… POP HEROES STAR WARS REBELS – KANAN… POP HEROES STAR WARS REBELS – SABIN… POP HEROES STAR WARS REBELS – ZEB V… POP HEROES STAR WARS ROGUE ONE – CA… POP HEROES STAR WARS ROGUE ONE – CH… POP HEROES STAR WARS ROGUE ONE – DA… POP HEROES STAR WARS ROGUE ONE – DA… POP HEROES STAR WARS ROGUE ONE – IM… POP HEROES STAR WARS ROGUE ONE – K-… POP HEROES STAR WARS ROGUE ONE – OR… POP HEROES STAR WARS YODA (Dagobah)… POP HEROES STAR WARS YODA (Force Sp… POP HEROES STAR WARS YODA VINYL AF POP MOVIES – HOBBIT 3 SAURON VF POP MOVIES – HOW TO TRAIN YOUR DRAG… POP MOVIES – LABYRINTH – HOGGLE VF… POP MOVIES – LABYRINTH – JARETH VF… POP MOVIES – RED SONJA (Bloody) VF POP TELEVISION – POWER RANGERS – BL… POP TELEVISION – POWER RANGERS – BL… POP TELEVISION – POWER RANGERS – PI… POP TELEVISION – POWER RANGERS – RE… POP TELEVISION – POWER RANGERS – YE… POP TELEVISION DOCTOR WHO – ADIPOSE… POP TELEVISION DOCTOR WHO – DALEK S… POP TELEVISION DOCTOR WHO – DALEK S… POP TELEVISION DOCTOR WHO – DALEK V… POP TELEVISION DOCTOR WHO – ELEVENT… POP TELEVISION DOCTOR WHO – ELEVENT… POP TELEVISION DOCTOR WHO – ELEVENT… POP TELEVISION DOCTOR WHO – FOURTH… POP TELEVISION DOCTOR WHO – K-9 VF POP TELEVISION DOCTOR WHO – RIVER S… POP TELEVISION DOCTOR WHO – ROSE TY… POP TELEVISION DOCTOR WHO – TARDIS… POP TELEVISION DOCTOR WHO – TARDIS… POP TELEVISION DOCTOR WHO – TENTH D… POP TELEVISION DOCTOR WHO – WEEPING… POP TELEVISION ORPHAN BLACK – COSIM… POSTER HANGER 64 CM POWER OF TANK GIRL OMNIBUS TP (Gift… PRINCE IN HIS DARK DAYS GN VOL 02 (… PRINCE VALIANT HC VOL 14 1963-1964 RE ZERO LIGHT NOVEL VOL 02 STARTING… REAL ACCOUNT GN VOL 05 RICK & MORTY TP VOL 02 RICK & MORTY TP VOL 03 (MR) ROMEO AND/OR JULIET (Ryan NORTH) TP ROSE GN GRAPHIX ED (BONE prequel) SAILOR MOON Part 1 (Eps 1-24) (4 DV… SAILOR MOON TP KODANSHA ED VOL 01 SAILOR MOON TP KODANSHA ED VOL 02 SAILOR MOON TP KODANSHA ED VOL 06 SAKURA HIME LEGEND OF PRINCESS SAKU… SEVEN DEADLY SINS GN VOL 17 SIMPSONS COMICS COLOSSAL COMPENDIUM… SONIC THE HEDGEHOG SONIC & TAILS SONIC THE HEDGEHOG TP VOL 04 CONTRO… SPAWN REBIRTH 7″ (Blue Wave) AF SPIDER-MAN CUFF LINKS STAR TREK 50TH ANN 3000pc PUZZLE STAR TREK COSTUMES (Paula M. BLOCK)… STAR TREK LIGHT UP ENTERPRISE STAR TREK LOGO CUFF LINKS STAR TREK SPOCK’S LOGIC PUZZLES
STAR TREK TNG COMMUNICATOR Bluetoot… STAR TREK TOS COMMUNICATOR KIT STAR TREK TOS PHASER KIT STAR TREK TOS PHASER KIT STAR TREK TOS ROMULAN BIRD OF PREY… STAR TREK TOS SHUTTLECRAFT KIT STAR WARS – GOODNIGHT DARTH VADER H… STAR WARS COSTUMES HC The ORIGINAL… STAR WARS COURTSHIP of PRINCESS LEI… STAR WARS CROCHET STAR WARS DARTH BANE (3) DYNASTY of… STAR WARS DARTH VADER & FRIENDS HC… STAR WARS DARTH VADER (Rogue One) B… STAR WARS DARTH VADER CUFF LINKS STAR WARS ESSENTIAL GUIDE TO WARFAR… STAR WARS GALACTIC ATLAS HC STAR WARS LITTLE GOLDEN BOOK COLLEC… STAR WARS LITTLE GOLDEN BOOK I AM P… STAR WARS LOGO CUFF LINKS STAR WARS OLD REPUBLIC MMPB ANNIHIL… STAR WARS REBEL SYMBOL CUFF LINKS STAR WARS REBELS – A NEW DAWN (1) M… STAR WARS STORMTROOPER CUFF LINKS STEVEN UNIVERSE TP VOL 01 STEVEN UNIVERSE TP VOL 01 SUCH A LOVELY LITTLE WAR SAIGON 196… SUPERMAN CUFF LINKS SUPERMAN GLOWING KRYPTONITE KIT SUPERMAN RETRO COLLAGE 1000pc PUZZL… SWEETNESS & LIGHTNING GN VOL 03 SWORD ART ONLINE 1 Part 1 Blu-RAY SWORD ART ONLINE 1 Part 1 DVD – Ain… SWORD ART ONLINE 1 Part 2 Blu-RAY -… SWORD ART ONLINE 1 Part 2 DVD – Esc… SWORD ART ONLINE 3 Blu-RAY – Fairy… SWORD ART ONLINE 3 Blu-RAY – Fairy… SWORD ART ONLINE 3 DVD – Fairy Danc… SWORD ART ONLINE GIRLS OPS GN VOL 0… TANK GIRL 2 GIRLS 1 TANK TP (MR) TANK GIRL REMASTERED ED TP VOL 03 TARZAN I/T CITY OF GOLD: Burne HOGA… TEENAGE MUTANT NINJA TURTLES ULTIMA… TIM BURTON SC (Art of) TINTIN FLIGHT 714 TO SYDNEY (Hergé)… TINTIN in the LAND OF THE SOVIETS H… TINTIN IN THE ORIENT The BLUE LOTUS… TINTIN TP CRAB W/T GOLDEN CLAWS TINTIN TP EXPLORERS ON THE MOON TINTIN TP LAND OF BLACK GOLD TINTIN TP SHOOTING STAR TINTIN TP TINTIN IN AMERICA TINTIN YOUNG READER ED CRAB & GOLDE… TINTIN YOUNG READER ED GN KING OTTO… TOBINS SPIRIT GUIDE – OFFICIAL GHOS…
TOHYO GAME GN VOL 02 (MR) TOKYO GHOUL DAYS SC NOVEL (MR) TOKYO GHOUL GN VOL 01 TOKYO GHOUL GN VOL 02 TOKYO GHOUL GN VOL 08 (MR) TOKYO GHOUL Season 1 Collection (Un… TOKYO GHOUL Season 1 Collection (Un… TOKYO MEW MEW OMNIBUS TP VOL 01 TRANSFORMERS – CLASSIC COMIC COLLEC… TRANSFORMERS CUFF LINKS AUTOBOT TSUBASA WoRLD CHRONICLE GN VOL 03 TURN LOOSE DEATH RAYS & KILL HC COM… UQ HOLDER GN VOL 09 VAMPIRE KNIGHT SEASON 1 COLLECTION… VAMPIRE KNIGHT SEASON 2 GUILTY COLL… VIEW FROM THE CHEAP SEATS (Neil GAI… VOIDS ENIGMATIC MANSION GN VOL 05 (… WALKING DEAD – CAROL PELETIER POP!… WALKING DEAD – NEGAN (Bloody) POP!… WALKING DEAD – RICK GRIMES POP! VIN… WALKING DEAD MINI GROANING WALKER H… WALT DISNEY DON ROSA DUCK LIBRARY (… WALT DISNEY DON ROSA DUCK LIBRARY (… WALT DISNEY DON ROSA DUCK LIBRARY (… WEATHERCRAFT (Woodring) HC [2016 ed… WELCOME TO BALLROOM GN VOL 02 WHAT DID YOU EAT YESTERDAY GN VOL 1… WILL EISNERS CONTRACT WITH GOD (197… WILL EISNERS READER SC WITCHER – BAPTISM OF FIRE (Andrzej… WITCHER – LAST WISH, INTRODUCING TH… WITCHER – SWORD OF DESTINY (Andrzej… WITCHER – TIME OF CONTEMPT (Andrzej… WONDER WOMAN (Batman Vs Superman: D… WONDER WOMAN I AM WONDER WOMAN (ICR… WONDER WOMAN ‘NEW 52’ COSTUME 1:6 (… WONDER WOMAN RETRO COLLAGE 1000pc P… WONDER WOMAN TIARA BRACELET & ILLUS… WORLD ACCORDING TO JOKER HC WORLD OF WARCRAFT – LORD OF CLAWS… WORLD OF WARCRAFT – RISE OF THE HO… WORLD OF WARCRAFT CHRONICLE HC VOL… WORLD OF WARCRAFT: ILLIDAN (William… X-MEN – WOLVERINE (Logan) KEYCHAIN XXXHOLIC OMNIBUS TP VOL 01 YAMADA KUN & SEVEN WITCHES GN VOL 1…
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roalbalove-blog · 6 years ago
Text
Dark Fantasy Survival v1.3.1 Mod APK
New Post has been published on https://apkmodclub.com/dark-fantasy-survival-v1-3-1-mod-apk/
Dark Fantasy Survival v1.3.1 Mod APK
Become a legend! Storm enemy castles, collect loot, and rule the Plaguelands from an iron throne!
Grim Soul: Dark Fantasy Survival
Grim Soul is a free-to-play dark fantasy survival MMORPG. A once-prosperous Imperial province, the Plaguelands are now covered in fear and darkness. Its inhabitants have turned into endlessly wandering souls. Your goal is to survive as long as you can in this dangerous land. Collect resources, build a fortress, defend yourself from enemies, and survive combat with zombie-knights and other monsters in this new Souls-like game!
● EXPLORE NEW LANDS
Explore lands afflicted by the Grey Decay. Discover mysterious Places of Power. Try infiltrating ancient dungeons and other survivors’ castles to obtain the most valuable resources.
● LEARN CRAFTING
Build workbenches and craft new resources. Discover new designs and create realistic medieval weapons and armor to battle with the Plaguelands’ most dangerous inhabitants.
● IMPROVE YOUR CASTLE
Build a sound foundation for defenses against the undead and other survivors. Defend your citadel, construct and place traps for uninvited guests. But don’t forget to explore your enemies’ territory to collect valuable loot.
● DEFEAT ENEMIES
Morning star? Halberd? Maybe an arbalet? Choose from an arsenal of deadly weapons. Deal critical hits and evade enemy attacks. Use different fighting styles. Find an effective strategy for wielding every type of weapon!
● SADDLE YOUR HORSE
Build a stable and don’t miss your chance to gallop into battle against hordes of undead on your war horse or ride through a grim medieval landscape. You can build a boat, a cart, and even a carriage – if you can obtain the necessary parts.
● OVERCOME HARDSHIP
Life in the Plaguelands is solitary, poor, nasty, brutish and short. Hunger and thirst will kill you faster than cold steel in this sinister medieval MMORPG. Conquer nature, hunt dangerous animals, prepare their meat over an open fire, or kill other survivors to replenish your reserves.
● BEFRIEND THE RAVENS
Build a raven cage and these smart birds will be your messengers. Watch the skies. Ravens always circle over something of interest. And that which ravens take interest in will always be of interest for a lonely Exile.
● JOIN A CLAN
A clan will increase your chances of surviving one more day in this cruel and bitter medieval world. Call your brothers in arms to cut down damned knights and bloodthirsty witches.
● PREPARE FOR THE NIGHT
When night descends, darkness floods the world, and you’ll need light to escape the terrifying Night Guest.
● RECEIVE REWARDS
You may feel alone, but you are not. There’s always something to do. Complete quests that bring ravens and receive rewards. Take every chance – that’s the best strategy for survival in the grim reality of this forgotten kingdom.
● SOLVE THE MYSTERY
Search for letters and scrolls to learn about the Empire’s ancient history. Find keys to solving the mystery of your past and the truth behind this unfolding catastrophe.
Life in the Plaguelands is a constant battle not only with hunger and thirst but with hordes of undead and cursed beasts. Conquer nature and fight in this action RPG for real heroes.
Mod Info:
– Free Crafting
– Gold Coins – add coin every time using coin (On Map, Reset Skill, Buy XP boost) Unlimited
– Craft and Build Materials – You can craft/build without having the resources (wood/stone etc) Unlimited
– Unlimited Skill Points – increase
– Duplicate by splitting
– Max Durability
– Energy Unlimited
– Free XP Booster
– Infinite Fuel
What’s New
Now all chests have a “Store all” button.
Simplified the horse-taming process.
Increased chances of getting the bridle from the “Mad chest”.
Improved a few game mechanics and fixed various bugs.
Requires : Android 4.1 and up
    APK 74 MB
Mirror: APK 74 MB
Google Play Links For Info
قالب وردپرس
0 notes
roalbalove-blog · 6 years ago
Text
Dark Fantasy Survival v1.3.1 Mod APK
New Post has been published on https://apkmodclub.com/dark-fantasy-survival-v1-3-1-mod-apk/
Dark Fantasy Survival v1.3.1 Mod APK
Become a legend! Storm enemy castles, collect loot, and rule the Plaguelands from an iron throne!
Grim Soul: Dark Fantasy Survival
Grim Soul is a free-to-play dark fantasy survival MMORPG. A once-prosperous Imperial province, the Plaguelands are now covered in fear and darkness. Its inhabitants have turned into endlessly wandering souls. Your goal is to survive as long as you can in this dangerous land. Collect resources, build a fortress, defend yourself from enemies, and survive combat with zombie-knights and other monsters in this new Souls-like game!
● EXPLORE NEW LANDS
Explore lands afflicted by the Grey Decay. Discover mysterious Places of Power. Try infiltrating ancient dungeons and other survivors’ castles to obtain the most valuable resources.
● LEARN CRAFTING
Build workbenches and craft new resources. Discover new designs and create realistic medieval weapons and armor to battle with the Plaguelands’ most dangerous inhabitants.
● IMPROVE YOUR CASTLE
Build a sound foundation for defenses against the undead and other survivors. Defend your citadel, construct and place traps for uninvited guests. But don’t forget to explore your enemies’ territory to collect valuable loot.
● DEFEAT ENEMIES
Morning star? Halberd? Maybe an arbalet? Choose from an arsenal of deadly weapons. Deal critical hits and evade enemy attacks. Use different fighting styles. Find an effective strategy for wielding every type of weapon!
● SADDLE YOUR HORSE
Build a stable and don’t miss your chance to gallop into battle against hordes of undead on your war horse or ride through a grim medieval landscape. You can build a boat, a cart, and even a carriage – if you can obtain the necessary parts.
● OVERCOME HARDSHIP
Life in the Plaguelands is solitary, poor, nasty, brutish and short. Hunger and thirst will kill you faster than cold steel in this sinister medieval MMORPG. Conquer nature, hunt dangerous animals, prepare their meat over an open fire, or kill other survivors to replenish your reserves.
● BEFRIEND THE RAVENS
Build a raven cage and these smart birds will be your messengers. Watch the skies. Ravens always circle over something of interest. And that which ravens take interest in will always be of interest for a lonely Exile.
● JOIN A CLAN
A clan will increase your chances of surviving one more day in this cruel and bitter medieval world. Call your brothers in arms to cut down damned knights and bloodthirsty witches.
● PREPARE FOR THE NIGHT
When night descends, darkness floods the world, and you’ll need light to escape the terrifying Night Guest.
● RECEIVE REWARDS
You may feel alone, but you are not. There’s always something to do. Complete quests that bring ravens and receive rewards. Take every chance – that’s the best strategy for survival in the grim reality of this forgotten kingdom.
● SOLVE THE MYSTERY
Search for letters and scrolls to learn about the Empire’s ancient history. Find keys to solving the mystery of your past and the truth behind this unfolding catastrophe.
Life in the Plaguelands is a constant battle not only with hunger and thirst but with hordes of undead and cursed beasts. Conquer nature and fight in this action RPG for real heroes.
Mod Info:
– Free Crafting
– Gold Coins – add coin every time using coin (On Map, Reset Skill, Buy XP boost) Unlimited
– Craft and Build Materials – You can craft/build without having the resources (wood/stone etc) Unlimited
– Unlimited Skill Points – increase
– Duplicate by splitting
– Max Durability
– Energy Unlimited
– Free XP Booster
– Infinite Fuel
What’s New
Now all chests have a “Store all” button.
Simplified the horse-taming process.
Increased chances of getting the bridle from the “Mad chest”.
Improved a few game mechanics and fixed various bugs.
Requires : Android 4.1 and up
    APK 74 MB
Mirror: APK 74 MB
Google Play Links For Info
قالب وردپرس
0 notes
roalbalove-blog · 6 years ago
Text
Last Day on Earth: Survival v1.9.7 [Mod] APK
New Post has been published on https://apkmodclub.com/last-day-on-earth-survival-v1-9-7-mod-apk/
Last Day on Earth: Survival v1.9.7 [Mod] APK
Stay alive and survive as long as you can and shoot walking dead zombies.
Last Day on Earth: Survival
it is a FREE MMORPG zombie shooter survival and strategy game for Android, where all survivors are driven by one target: stay alive and survive as long as you can and shoot walking dead zombies. There is no place left for friendship, love and compassion. A deadly plague virus pandemic has turned the world into a dead zone full of unkilled zombies. You can trust only yourself in this post apocalyptic world infected with walking dead zombies.
Last Day on Earth: Survival LATEST FEATURES:
Instructions for survivors:
ZOMBIES AND ENEMIES EVERYWHERE! You are alone against other players and army of walking dead zombies and other unkilled in this free zombie survival shooter and strategy game. Shoot and gunship zombies and other unkilled to survive in this post apocalyptic world or they will kill you.
KEEP CALM AND CRAFT! SURVIVALCRAFT IS VITAL! Improve your strategy and survivalcraft skills and create more deadly weapons against the unkilled walking dead zombies and enemies. Choose a target wisely and shoot zombies or pull a dead trigger in wildfowl to get some food.
EXPLORE NEW TERRITORIES AND SHOOT ZOMBIES! Search abandoned military bases and survivor’s camps in order to find and take the most valuable resources and deadly weapons. Keep away from the zombie frontier and gunship zombies to obtain resources.
JOIN A CLAN AND GUNSHIP ZOMBIES WITH FRIENDS! Shoot unkilled walking dead with other players – it’s an effective war strategy for this free zombie shooter rpg. It is easier to survive in this post-apocalyptic game and shoot the walking dead together with other survivors. So join clans and gunship zombies as much as you can!
COMMUNICATE WITH OTHER PLAYERS! Use the chat. Information is the second most important resource after life in this post-apocalyptic zombie shooter rpg. Cooperate and gunship zombies or go to raid, clear new territories from the unkilled and move the zombie frontier.
IMPROVE YOUR SURVIVALCRAFT AND STRATEGY SKILLS! Plague infection, wild animals, hunger, thirst and cold can kill you faster than a walking dead army. The world has turned into a residence of evil, where the plague infection rages. In this free post apocalypse rpg zombie survival game your own target is to craft more deadly weapons, shoot zombies and try to survive. Survivalcraft is vital for your strategy to survive in this post apocalypse world infected with plague virus and walking dead zombies.
Mod:
1.) Player Level 97 2.) Max Player Base 3.) 100,000,000 Coins (No Stupid Negative Coins) 4.) All Blueprints Learned + An Extra 9 Skill Points For When New Items Come Out 5.) Huge Room With 50 Chests Full of Items
Chest Room Items
1.) 40 Sets of Swat Gear (The 10 chests located in the back row) 2.) 160 VSS Vintorez’s (The 10 chests Located in the 4th row) 3.) 32 AK-47’s (The 2 chests located on the left side of the 3rd row) 4.) 32 M16’s (The 2 chests located on the right side of the AK-47’s) 5.) 32 Shotgun’s (The 2 chests located on the right side of the M16’s) 6.) 48 Military Backpack’s (The 3 chests on the right side of the shotgun’s) 7.) 16 Saw Blade Mace’s (The 1 chest located on the right side on the 3rd row) 8.) 1,600 Juicy Steak’s (Located in all chests in the first and second rows) 9.) 1,600 Baked Bean’s (Located in all chests in the first and second rows) 10.) 1,600 Bottles of Water (Located in all chests in the first and second rows) 11.) 1,600 First Aid Kits (Located in all chests in the first and second rows)
What’s New
— Time to make up a loud name for your gang and make it famous in the zombie wasteland – clans added to the game!
— Winter is coming, therefore we increased the chances of getting the skill “Cold Survival” when farming oak locations.
— Decorations updated – you can sometimes find new boxes to loot. And from time to time run into rare zombies.
— Survival Guide added – a set of quests that will help you get missing chopper parts and learn more on the universe of Last Day on Earth.
Requires : Android 4.4 and up
    Mod APK 128 MB
Mirror: Mod APK 128 MB
Google Play Links For Info
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roalbalove-blog · 6 years ago
Text
Last Day on Earth: Survival v1.9.7 [Mod] APK
New Post has been published on https://apkmodclub.com/last-day-on-earth-survival-v1-9-7-mod-apk/
Last Day on Earth: Survival v1.9.7 [Mod] APK
Stay alive and survive as long as you can and shoot walking dead zombies.
Last Day on Earth: Survival
it is a FREE MMORPG zombie shooter survival and strategy game for Android, where all survivors are driven by one target: stay alive and survive as long as you can and shoot walking dead zombies. There is no place left for friendship, love and compassion. A deadly plague virus pandemic has turned the world into a dead zone full of unkilled zombies. You can trust only yourself in this post apocalyptic world infected with walking dead zombies.
Last Day on Earth: Survival LATEST FEATURES:
Instructions for survivors:
ZOMBIES AND ENEMIES EVERYWHERE! You are alone against other players and army of walking dead zombies and other unkilled in this free zombie survival shooter and strategy game. Shoot and gunship zombies and other unkilled to survive in this post apocalyptic world or they will kill you.
KEEP CALM AND CRAFT! SURVIVALCRAFT IS VITAL! Improve your strategy and survivalcraft skills and create more deadly weapons against the unkilled walking dead zombies and enemies. Choose a target wisely and shoot zombies or pull a dead trigger in wildfowl to get some food.
EXPLORE NEW TERRITORIES AND SHOOT ZOMBIES! Search abandoned military bases and survivor’s camps in order to find and take the most valuable resources and deadly weapons. Keep away from the zombie frontier and gunship zombies to obtain resources.
JOIN A CLAN AND GUNSHIP ZOMBIES WITH FRIENDS! Shoot unkilled walking dead with other players – it’s an effective war strategy for this free zombie shooter rpg. It is easier to survive in this post-apocalyptic game and shoot the walking dead together with other survivors. So join clans and gunship zombies as much as you can!
COMMUNICATE WITH OTHER PLAYERS! Use the chat. Information is the second most important resource after life in this post-apocalyptic zombie shooter rpg. Cooperate and gunship zombies or go to raid, clear new territories from the unkilled and move the zombie frontier.
IMPROVE YOUR SURVIVALCRAFT AND STRATEGY SKILLS! Plague infection, wild animals, hunger, thirst and cold can kill you faster than a walking dead army. The world has turned into a residence of evil, where the plague infection rages. In this free post apocalypse rpg zombie survival game your own target is to craft more deadly weapons, shoot zombies and try to survive. Survivalcraft is vital for your strategy to survive in this post apocalypse world infected with plague virus and walking dead zombies.
Mod:
1.) Player Level 97 2.) Max Player Base 3.) 100,000,000 Coins (No Stupid Negative Coins) 4.) All Blueprints Learned + An Extra 9 Skill Points For When New Items Come Out 5.) Huge Room With 50 Chests Full of Items
Chest Room Items
1.) 40 Sets of Swat Gear (The 10 chests located in the back row) 2.) 160 VSS Vintorez’s (The 10 chests Located in the 4th row) 3.) 32 AK-47’s (The 2 chests located on the left side of the 3rd row) 4.) 32 M16’s (The 2 chests located on the right side of the AK-47’s) 5.) 32 Shotgun’s (The 2 chests located on the right side of the M16’s) 6.) 48 Military Backpack’s (The 3 chests on the right side of the shotgun’s) 7.) 16 Saw Blade Mace’s (The 1 chest located on the right side on the 3rd row) 8.) 1,600 Juicy Steak’s (Located in all chests in the first and second rows) 9.) 1,600 Baked Bean’s (Located in all chests in the first and second rows) 10.) 1,600 Bottles of Water (Located in all chests in the first and second rows) 11.) 1,600 First Aid Kits (Located in all chests in the first and second rows)
What’s New
— Time to make up a loud name for your gang and make it famous in the zombie wasteland – clans added to the game!
— Winter is coming, therefore we increased the chances of getting the skill “Cold Survival” when farming oak locations.
— Decorations updated – you can sometimes find new boxes to loot. And from time to time run into rare zombies.
— Survival Guide added – a set of quests that will help you get missing chopper parts and learn more on the universe of Last Day on Earth.
Requires : Android 4.4 and up
    Mod APK 128 MB
Mirror: Mod APK 128 MB
Google Play Links For Info
قالب وردپرس
0 notes
roalbalove-blog · 6 years ago
Text
Origin & Evaluation v1.4.0 APK
New Post has been published on https://apkmodclub.com/origin-evaluation-v1-4-0-apk/
Origin & Evaluation v1.4.0 APK
It was predicted by many. In 2050, the sun emitted an extreme amount of energy into the space, plunging our planet into chaos for centuries.
The Sun: Origin & Evaluation
It was predicted by many. In 2050, the sun emitted an extreme amount of energy into the space, plunging our planet into chaos for centuries.
Evaluation: When the wave of energy struck the earth, a storm of radioactive particles blanketed the atmosphere in a deadly, carcinogenic fog. The fog killed indiscriminately … the young, old, rich and poor all fell in equal measure. Only those that had heeded the warnings and taken shelter in abandoned bunkers were spared.
Vigilant survivors had hidden in the bunkers built in case of nuclear war. On the surface, radioactive death was collecting it’s harvest, killing, changing and redesigning the world.The few areas that still had clean water and arable land were held by ruthless warlords and their armies.
Origin: It was in this world that a warrior known only as Raven would emerge. A warrior that would save his people by bending the wasteland to his will. A warrior that would one day become a legend. – Explore a merciless wasteland in an immersive, first-person view. – Manage scarce resources such as ammunition, food and medical supplies. – Those who returned to the surface were restoring agriculture, creating new societies and new laws of life.
Requires : Android 4.1 and up
  APK 20 MB
Single OBB
Mirror: APK 20 MB
Single OBB
  Instructions:
Install Android
Copy ‘com.thesunoriginal.thesun.original’ Folder to sdcard/Android/obb
Launch the Game
Google Play Links For Info
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