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#Underwater Metro
neoseotipsblogs · 7 months
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India's First Underwater Metro in Kolkata
Kolkata, the cultural capital of India, has etched its name in history yet again with the inauguration of the country's first underwater metro route. Prime Minister Narendra Modi graced the occasion, marking a momentous milestone in the city's transportation infrastructure. Amidst the cheers of supporters and the buzz of excitement, the inaugural journey of the underwater metro symbolized a leap forward in urban connectivity and engineering marvel. 
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newnewz · 7 months
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India's Landmark Achievement: Unveiling Kolkata's First Underwater Metro – A Marvel of Modern Transportation
Prime Minister Narendra Modi is poised to unveil India’s groundbreaking underwater metro system, marking a historic milestone for the nation. The inauguration ceremony of the Howrah Maidan-Esplanade Metro section in Kolkata is anticipated to be a grand affair, drawing the presence of esteemed dignitaries and officials. Following the inauguration, the metro service will become accessible to the public.
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Discover the Wonders of Kolkata’s New Underwater Metro:
Impressive Length and Depth: Covering a remarkable 16.6 km, Kolkata’s new underwater metro spans a depth of 10.8 km from Howrah Maidan to Phoolbagan, featuring an underground tunnel beneath the Hooghly River, making it the deepest of its kind in the country. The remaining portion of the metro is situated above ground.
Essential City Link: A critical link between the twin cities of Howrah and Salt Lake is established through a 4.8 km section of the metro, promoting connectivity and accessibility.
Stations and Layout: The underwater metro comprises six stations, with three strategically positioned underground, optimizing convenience for commuters.
Swift River Crossing: Commuters will experience the thrill of covering a 520 m stretch of the river in a mere 45 seconds, emphasizing the efficiency and speed of this innovative mode of transportation.
Cutting-Edge Technology: The metro employs Automatic Train Operation (ATO), a state-of-the-art system where the train advances to the next station with the simple press of a button by the motorman.
Affordable Ticket Prices: Offering accessibility to all, ticket prices for the underwater metro start at a nominal ₹5 for the first two km, with subsequent tiers of ₹5, ₹10, ₹15, ₹20, ₹25, gradually reaching a maximum of ₹50.
Operational Stretches: While the segment between Esplanade and Sealdah is still under construction, the operational stretch from Salt Lake Sector V to Sealdah is currently active. Kolkata Metro plans to launch the complete East-West route between Salt Lake Sector V and Howrah Maidan in June or July.
Historical Achievement: In April 2023, the Kolkata Metro achieved a historic feat by successfully running a train through the tunnel beneath the Hooghly River.
In addition to the Howrah Maidan-Esplanade Metro, Prime Minister Modi will also inaugurate the Kavi Subhash-Hemanta Mukhopadhyay and Taratala-Majerhat metro sections in Kolkata, further cementing the city’s status as a pioneer in modern urban transportation.
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internationalnewz · 7 months
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Prime Minister Modi Unveils India's First Underwater Metro in Kolkata and Initiates Nationwide Metro Projects
Prime Minister Narendra Modi is poised to inaugurate India’s groundbreaking underwater metro tunnel in Kolkata tomorrow, marking a historic leap in urban transportation infrastructure.
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The inauguration event, encompassing multiple metro and rapid transit projects nationwide, signifies a significant stride towards elevating urban mobility and connectivity. The spotlight of this development is the Kolkata Metro extension, specifically the Howrah Maidan-Esplanade Metro section, featuring India’s inaugural transportation tunnel beneath a major river.
This engineering marvel not only underscores the technological acumen behind its construction but also emphasizes the strategic importance of connecting key areas in Kolkata, thereby enhancing the efficiency and reach of the city’s public transportation network.
Alongside the underwater metro, PM Modi is set to inaugurate the Kavi Subhash — Hemanta Mukhopadhyay Metro section and the Taratala — Majerhat Metro section, integral parts of the Joka-Esplanade line. The Majerhat Metro Station, an elevated architectural marvel spanning railway lines, platforms, and a canal, showcases an innovative approach to urban mobility enhancement.
The inauguration event extends beyond Kolkata, with PM Modi flagging off vital projects across the country. These include the Pune Metro’s Ruby Hall Clinic to Ramwadi stretch, Kochi Metro Rail Phase I Extension from SN Junction to Tripunithura, Agra Metro’s Taj East Gate to Mankameshwar stretch, and the Duhai-Modinagar (North) section of the Delhi-Meerut RRTS Corridor.
These projects are designed to alleviate road traffic congestion, offering seamless, efficient, and comfortable connectivity for the public. For instance, the Agra Metro’s newly inaugurated section is poised to enhance access to historical and tourist sites, while the RRTS corridor aims to stimulate economic activity in the National Capital Region (NCR).
In addition to inaugurations, PM Modi will lay the foundation stone for the extension of the Pune Metro Rail project phase 1 between Pimpri Chinchwad Metro-Nigdi, signaling a commitment to ongoing expansion and enhancement of urban transit infrastructure.
This comprehensive initiative underscores the government’s dedication to developing sustainable and efficient transportation networks across India, with the goal of revolutionizing commuting practices, reducing environmental impact, and fostering economic growth through improved connectivity.
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news365plus · 1 year
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On April 9, the Kolkata Metro will test run India's first underwater section. Here's what you need to know.
On April 9, the Kolkata Metro will test run India's first underwater section. Here's what you need to know. #KolkataMetro
Kolkata: On April 9, Kolkata, the city that got India’s first metro, will make history by testing India’s first-ever underwater sections. Two six-coach rakes will speed down the twin tunnels between Esplanade and Howrah Maidan, according to Kolkata Metro Rail Corporation (KMRC) officials. Due to three major subsidence incidents at Bowbazar since August 2019, the section between Sealdah and…
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sacz21 · 5 months
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The underwater metro ride in Kolkata is a fascinating development in the city's transportation infrastructure. It's a significant engineering feat that adds a new dimension to Kolkata's metro system. The East-West Metro, as it's officially known, includes a section that passes beneath the Hooghly River, connecting the twin cities of Kolkata and Howrah
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news-trust-india · 7 months
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First Underwater Metro : पीएम मोदी ने किया देश की पहली अंडरवाटर मेट्रो का उद्घाटन
First Underwater Metro :  बुधवार को प्रधानमंत्री नरेंद्र मोदी ने कई मेट्रो परियोजनाओं का लोकार्पण किया। इस दौरान उन्होंने कोलकाता में पानी के अंदर देश की पहली मेट्रो लाइन भी शामिल है। कोलकाता मेट्रो के ईस्ट वेस्ट कॉरिडोर में 4,965 करोड़ रुपये की लागत से निर्मित हावड़ा मैदान-एस्प्लेनेड खंड का उद्घाटन भी किया गया। बता दें कि हावड़ा मेट्रो स्टेशन देश का सबसे गहराई में स्थित स्टेशन भी होगा। साथ ही…
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s7news · 1 year
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Trial Run of Maiden Underwater Metro in the Country Successful, West Ben...
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budscradle · 1 year
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Kolkata metro: India's maiden under-river journey
Kolkata metro will run through a tunnel below the Hooghly river and a metro station will be constructed at Howrah railway Station below Hooghly river.
Kolkata metro has long back earned its reputation as the first metro in the country. It is again making news for tracks which will run through a tunnel below the Hooghly river. It will zip through below the water for almost half a kilometre in less than a minute. For the first time in India, a train will roll under a river. A metro station will be constructed at Howrah railway Station whi h will…
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dezertvideogames · 6 months
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The Subnautica of other fears
Subnautica is a game infamous for it's almost all ocean planet, underwater worldbuilding, and deep sea gameplay. It's also the bane of all thalassaphobia peeps.
So here's the subnautica of other phobias
Claustrophobia Fear of Tight/Cramped Spaces - The Forest Series : After a plane crash leaves you stranded in a strange forests, something increasingly becomes... wrong. The caves around don't help.
Scopophobia Fear of being watched or the center of attention - Brighter Day : A weirdcore horror game where something is definitely watching you and definitely following you.
Entomophobia/Arachnophobia - Grounded : You play a group of kids who are stuck in a "honey I shrunk the kids" incident. They are forced to venture across their yard, and survive the various common insects around.
Megalophobia Fear of very very very big things - The Utility Room : An experience. More of an experience then a game and fever dreamish, worth it, and mysterious all the way. It's almost as if the universe accidentally left one strange dev room behind.
Nyctophobia Fear of darkness - Amnesia: The Bunker (from the Amnesia series) : It's a first-person survival horror. You play a French man trapped in a bunker during WW1, while being hunted by something inside its darkness.
Autophobia Fear of being/feeling alone - Firewatch : You work in a national park in order to watch out for fires. Traveling across the Wyoming wilderness takes a complicated turn.
Hemophobia Fear of blood or bleeding - Iron Lung : What awaits you in the deep of a strange moon. Trapped in a submarine you have no choice but to find out.
Amaxophobia Fear of car accidents or being run over - Decimate Drive : After freeing yourself from a kidnapping, the world you wake up to is full of hostile cars.
Final Boss Games:
Lethal Company
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Fun with friends :D
Genre: Indie Comedy Horror
Takes place on alien planets in outerspace
It's multiplayer, and very fun, but as soon as it hits the fan the sound design works hard to immerse you in the sudden loneliness. The games sound design is one the major players of Lethal Company's fear. As soon as a friend walks away the proximity chat teaches you just how separated you now are.
Before you know it you have had something unfriendly following behind you, and finally finding the silhouette of a friend in the dark you are betrayed by the creatures of the Lethal Company universe.
Fear of Darkness
Fear of Loneliness
Fear of Being Watched
Fear of Outerspace
The Metro Series
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Genre: Survival Horror Shooter
You play the beautiful and amazing Artyom Chynornyj in the post-apocalyptic world of Metro. Developed by Ukrainians and based off the Russian book series + Polish fanon writing community.
The world of Metro is unfair and unforgiving, full of mutated creatures, and the leftover souls that the destruction of humanity left in it's wake. Crawl across the underground of Russian cities, or panic across the even more dangerous world of the destroyed above.
Fear of Darkness
Fear of Wild Animals
Fear of Deep Water
Fear of Ghost/The Supernatural
Fear of Insects/Spider
Fear of Heights
Fear of Dead Bodies
Fear of the Cold
No Man's Sky
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The scariest game I've ever played. I don't know why, but this game freaks me out. I know the picture I chose was harmless, but I did that on purpose.
This game is beautiful, but don't let that fool ya. This world will leave you no hesitation lost in the unpredictable randomly generated horrors of space. From planet that are all water, to colossus creatures you see for only a split second, to the infinite colorless expanse of space.
Megalphobes and astrophobes, this is your subnautica
Fear of Outerspace
Fear of Darkness
Fear of Cramped Spaces
Fear of the Unknown
Fear of Very Very Very Big Things
Fear of Deep Water
Fear of Loneliness
Fear of Caves
Fear of the Supernatural
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youneedsomeprompts · 2 years
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~ UNCONVENTIONAL AUs ~ PROMPT LIST
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requested by: anonymous
Feel free to use and reblog!
artist x muse AU
mutual third-wheeling AU
multiple identities AU
neighbours AU
antique shop AU
metro/bus AU
forensics AU
fairytale AU
abroad/vacation AU
sleepwalking AU
med school AU
fellow parents at the kindergarten AU
cashier AU
journalist AU
underwater/mermaid AU
lab AU
rich heritage AU
bakery AU
dream AU
countryside AU
centaur AU
domestic AU
edwardian era AU
ghost AU
makeup artist AU
hostage AU
pet/petshop AU
library AU
small town AU
masquerade ball AU
spilling drink AU
pen pal AU
evening school AU
near death experience AU
mailman AU
temporary roommates AU
matchmaking AU
gym AU
tall x smol AU
furniture store AU
horse race AU
karaoke AU
workaholic x janitor AU
long train ride AU
roommate's best friend AU
blackout AU
fake marriage for undercover mission AU
witness protection AU
drunk AU
secret dating at work AU
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dogtoling · 7 months
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RE: Question about whether the Deepsea and the Octarian Domes are directly connected to each other. sorry i'm stealing your reply @bucketsquid but i see a chance to talk about this i have to take it. So idk let's try to decode how they might actually be connected.
This is the obvious conclusion. For the record I think it's the RIGHT conclusion after Side Order because they seemed to REALLY imply it this time. I thought for a really long time that the Deepsea and Octarian domes HAVE TO be connected because not only are they both subterranean but also literally how else do you get that many freaking Octolings in there? Since the metro is connected to the Inkopolis subway anyway wouldn't it be WAY EASIER TO JUST GET SQUIDS? (though to be honest i still stand by this.)
Anyway the obvious assumption is that the Deepsea and Octarian domes connect to each other. though it's not so straightforward. How they connect to each other exactly? we don't really know. Anyway let's get back into this in just a second i need to show what absolutely dashed my hopes and made me really mad when it happened
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THIS MAP. THEY POSTED THIS MAP. Before this map I was having a great time because this is what the map was in my head:
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"why was that the map in your head" idk. the giant stretches of water surrounding both canyons and inkopolis stretching into said body of water gave me the mental image that the canyons were in the ocean by inkopolis' coast. alongside some of the very old concept art that shows some of the domes even being underneath inkopolis if i'm not mistaken!
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from the art of splatoon 1. this is an ancient and I MEAN ANCIENT manga depicting what is obviously an early concept of the story so it shouldn't ACTUALLY be taken as fact (almost nothing in this manga holds up anymore). But some of the things WERE kept! I have to assume this is also why you get into Octo Valley through the sewer in the games because the story mode was meant to take place literally straight underneath Inkopolis... it makes a lot less sense in the final result when you supposedly take the sewer like 50 kilometers (i dont know the actual distances but i think they're able to be deciphered) underground to a canyon in the middle of nowhere.
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Why is there even continuous sewage all that way. What is happening. Is it even a sewer or a really long underground secret tunnel that Captain Cuttlefish dug because he's been really bored for 100 years.
kind of besides the point. back to the issue of the deepsea and the octarian empire being connected. You know, with the Deepsea Metro being located in Inkopolis Bay and the domes supposedly being all over the Inkopolis underground and the surrounding locations, it didn't seem that far fetched that they could siphon Octolings from the underground (where they live) to another very close-by fork of the underground (the Deepsea). However,
1. the Deepsea is NOT Octarian territory, but its own type of society. which is really weird considering how much Octarian iconography is down there, let alone how many OCTARIANS are down there
2. We have SO LITTLE knowledge about the true scope of the Deepsea that you can't even say for sure whether the Deepsea is *JUST* the Deepsea Metro and the facilities and industrial cities in that exact specific area, or if it's a big underwater and underground empire similar in scope to the Octarian domes, maybe even built in the exact same dome network - or a neighboring one. (This would mean they have a border somewhere undefined, underground.)
3. At face value with only the map, this is the distance for a Single Octarian to travel in order to get from where they live/are stationed, to get to the Deepsea Metro which is cluttered with one billion octarians
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HELLO? THAT IS SO FAR. it's even worse than the distance Agents 3 and 4 are swimming through the god damn sewer. This also makes very little sense if we assume all the subterranean domes in all of these locations are exclusively under their surface counterparts... which... well, we don't know.
We know that the Deepsea Metro is connected to the Inkopolis Underground (it even shows this on the map with the little dotted line). I don't really know the significance of that but I've taken it to mean that the Deepsea Metro that is highlighted in the map shows specifically the area covered by the Kamabo Corporation and the tests there, and honestly again, I don't even know if the Deepsea is any bigger than that. Since it's been stated to be an independent society from Inkopolis or the Octarians, you would ASSUME there'd be ample space for people to like, live, and maybe work, and produce stuff you need to like, live. Instead of the test facility being literally the only place that exists plus a city built around only that to sustain everything.
Furthermore, we don't know if Octarians have cities on the surface in their part of the surface world! This is something that really bothers me because I think knowing whether or not this is the case would change SO MUCH (i'm currently under the assumption it is a barren wasteland with Literally Nothing). However given the location of the Salmonid Swim Zone, we can SEE cities in the background of multiple stages, and judging by this map those would be mainly on the Octarian coasts. This could mean that Octarians have surface cities where they coexist with the Salmon, it could mean that they USED TO have surface cities and abandoned them, OR it could mean that Salmonids actually live on Octarian surface turf while the Octarians themselves live underground! Idk! There's a lot of options!
I kind of doubt Octarians have cities on the surface because if they did, then it would feel redundant for the game to keep coming back to "the Octoling world" being this horrible military regime underground that people try to get to the surface from. If it was that easy to get to the surface it feels odd that it would be a big deal. We know that the Octarian domes, at least in Octo Valley, are specifically an underground *secret* military base.
(*Secret* being explicitly stated before and it would imply that they wouldn't necessarily NEED to live underground, but it's just way easier to do Secret Things underground. Plus the surface is a wasteland so honestly not a lot to lose there.)
We still haven't really seen what they have aside from that. We don't know where they get their food, for example. There's got to be farmers in a society. There HAS TO be some kind of surface access or activity, and if you squint, Octo Canyon IS a surface city that they seem to have free access to. So why not have others? It seems only logical to have more. In this case the oppression of the Octoling world and being forced to stay underground feels really case-specific, but it seems to also be an overarching thing that's quite widespread, so... I don't know, I WANT MORE OCTARIAN WORLDBUILDING *PLEASE* i'm working with crumbs here.
Anyway. my current assumption of the subterranean areas of the Deepsea and the Octarian empire goes something like this, all things considered that I've talked about...
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(Not exactly that but you get the general picture)
When you put it this way, it suddenly makes a lot more sense that Octarians would be getting into the Deepsea. Generally I tried to keep the locations of Octarian tunnel systems to their turf, and the locations of Deepsea tunnels under the ocean floor, though with Octarian domes explicitly stated to have been dug by humans there's. really no reason they couldn't stretch into Inkling territory. We have no idea how big these tunnel systems are in scope, NO idea.
And that's also the problem with trying to solve this part of worldbuilding, because my concept could easily be right but it could also be COMPLETELY wrong! It's totally possible that the dome networks are actually secluded and tiny and are *just* under the Octarian craters and nowhere else, and it's totally possible that the entirety of the Deepsea is JUST Kamabo Co and the few settlements surrounding it. I'm not that confident that I'm right but I'm not really confident that we'll get answers to these questions either, at least as long as the story modes keep intentionally avoiding expanding on existing game locations and pretending theyre not in the splatoon world at all by making their key locations abstract and closed off bubbles on purpoCOUGH HACK who said that
There is 1 thing I've completely failed to mention in this post and it's that Octo Valley and the Deepsea Metro are like, explicitly connected. Which by the way makes NO SENSE given they're on opposite corners of the map. But between what we know from Side Order and from this Official Snippet from Splatoon Base, the Official Splatoon Story Resource By Nintendo,
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Ignoring that none of this makes sense anymore or is intentionally misleading compared to what we know from Agent 8's memory loss now. Anyway. This seems to just imply the Deepsea is *under* Octo Valley. WHICH WOULD LINE UP WITH SIDE ORDER, weirdly enough. It is possible that the Deepsea domes could actually OVERLAP with Octarian Domes, it's just built FAR under sea level, not bound to the actual location of the sea itself.
I want to point out that this segment in the splatoon base and the game itself and dev interviews all tend to contradict each other in some ways when you look at them side by side, which is frustrating, but also serves as a reminder that sometimes the official resources don't know exactly what they're talking about either. so it's often not worthwhile looking them up and trying to conclude something based on it just to find out that it's literally contradicted in the game itself.
anyway, we know One Thing now and it's that there's at least no way that Octarian domes and the Deepsea AREN'T connected to each other in some way. this post doesn't exactly solve the issue of How but there was an attempt. I don't think this is ultimately something you can come to a concrete foolproof conclusion on until there is more information. But in the meantime I guess there's speculation.
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mothhue · 1 month
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I remembered my question.
How exactly does Subcon Well… work? It’s a well. Wells are for drawing water. But water is everywhere. So what purpose does the well serve? Why do they even have it?
〜 Anon of Hearts ♥︎
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Ah, very good question! In ahuw, the subcon well is less of a well, and more of an entrance to a series of old, abandoned underground tunnels.
They probably used to be mines of some sort, but are now a labyrinth of confusing entrances and caverns that lead nowhere. It's probably not haunted... probably. Maybe. (Additional info under cut)
-Some tunnels can lead you to some forgotten treasures, and some may lead to a certain metro! The cats tried expanding the metro lines into subcon at one point, but the project was quickly cancelled when they managed to run into the old caverns and they started to face "this place is pecking haunted" problems.
-Instead of sending you down there to clean it up, snatcher's job for you is to find a way to block it off for good. (The occasional wandering lost metro cat or haunted statue coming out of there has annoyed him long enough)
-the way to win the level is to reach a big boulder deep down in the tunnels, and block the entrance off with that. You’ll have to parkour your way back up though, and with a giant rock. (good thing you're underwater and don't have to worry about balancing it well, time to put that new hookshot badge to use!) Sisyphus hardcore simulator good luck
-Snatcher gets surprised because he wasn't expecting you to actually find a way to block it, he's also slightly disappointed that you came back alive in one piece.
-the entrance to the mines are bigger than the picture I accidentally drew it too small 😔
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astronnova · 6 months
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please tell us about deep sea expedition
yes.... finally......... i can SHILL..........
basically, deep sea expedition or WHATEVER it would be called would be the salmon run dlc. wave THREE of splatoon THREE's dlc waves. you feel me?
so i've done just two posts before about this idea, but it would star agent 4 as our player character. reasons why?
agent four and agent 8 both having dlcs in splat3 would be a great way to pay homage to splatoon 2, since both were the protagonists of that game
grizzco and salmon run were introduced to the series with splatoon 2, might as well have the protgaonist of that game be the one to end the salmon run story line since return of the mammalians focuses more on mr. grizz himself instead of the salmonids
the basic idea for gameplay i have for this DLC would be a mix of a more open world approach (think security breach: RUIN) alongside a the PVE horde gameplay from salmon run. agent 4 would have to fight through hordes of salmonids and other deep sea creatures to descend deeper to reach a sort of salmonid capital. think maybe like... sparta? since the salmonids are inspired by that. maybe a giant ass collesuem (i know thats in rome i do not care).
point is, you start near the surface and have to descend to defeat the bosses (ha get it. cus side order has an elevator where you go up? im clever i think sometimes)
actually this sounds a bit like doom. oh well
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i'd like to think there's some sort of phenomena of like... underwater air pockets. like underwater caves? where a bunch of civilizations are maybe? would be pretty neat to see all the stuff where salmonids go when they arent doing the salmon run part, among other species that could live in these areas considered the deep sea metro
(the naming coincidences are not lost on me but i have no idea what else to call this hypothetical salmon run DLC)
story? agent 4 has been stranded in hostile, salmonid territory with no backup, a faulty pair of grizzco (tm) dualies, and her wits. 4 meets a goldie salmonid, named chrysos, who takes 4 under their fin (ha) to help them find a way home. 4 and chrysos must explore deeper into the heart of the sea to find enough super golden eggs (name and idea pending) to have enough power to send 4 home.
thats the working synopsis anyway, excluding major spoilers and all
apart of the open world sections of the DLC would have the player controlling 4 and chrysos in a kind of open world diving situation. four is equipped with a prototype pressurized underwater scuba gear that makes it safe for ink-based people to go underwater! its grizzco brand and needs many upgrades (that could be acquired thru out the story).
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im thinking for these sections you'd be timed to find an air pocket or new treasure of sorts? and if you run out of time idk 4 runs out of air or something and gets splatted. dw they have a life preserver which chrysos would reactivate to save four, basically restarting the level from the beginning.
chrysos would be a very straightforward character with a dry sense of humor and a natural curiosity for all things from the surface. they're helping 4 out of the goodness of their heart and to satiate that curiosity of what inklings are like, among other reasons.
they pluck one of their scales at the beginning of the story to help power up the faulty grizzco dualies, which would also be a tutorial on how to like.... level up? get upgrades? not sure
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this was long! if you have any more questions feel free to ask. i love the salmonids and i love agent 4. mwah
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theresattrpgforthat · 6 months
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Ooh right — what would you recommend for roleplaying life in the Silo, from the Silo Saga by Hugh Howey?
Theme: Silo Saga
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Hello friend! So I looked up Silo Saga thanks to your request, and I appreciate the further details that you provided me. I started looking for games with underground themes, and then went back and broadened my search for games in cramped spaces.
So with that premise, let's see what we have that hits the mark, or gets close to it at least.
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Worlds of Legacy: Generation Ship, by UFO Press.
You’re trapped inside the heart of a decaying generation ship drifting between the stars. How will you survive and find a new home?
Your families woke up from cryostasis halfway through a thousand year journey. Now you must find a way to live on a ship that wasn’t intended to support long-term habitation, keep it running, and try to make sure future generations reach the promised land at the end of your journey.
You’ll need the core rulebook of Legacy: Life Among the Ruins in order to play this game, but it definitely fits the bill. Each player controls a Family with a specific role on the ship, as well as a character who has a unique narrative role within that family. Legacy games like to zoom out and look at long-term changes, so you are likely going to watch your families change according to the needs of the ship as time passes - and who knows, you might even get to your final destination as part of your end-game.
Depths Below, by Josh Domanski.
The surface of the Earth is barren. Left uninhabitable by countless environmental disasters. What remains of humanity has moved into underwater cities, the last of which is known as Terminus. 
Take the role of humanity's last hope, doing what's necessary to survive while the elite cower in wait for the inevitable end.  Depths Below is a complete RPG by Josh Domanski. It uses and expands upon the rules and systems developed for 24XX by Jason Tocci.
I think there are some ties to Silo that you might be able to see in Depths Below, even if the setting is a little bit different. The underwater city of Terminus is just as fraught and dystopian as the underground Silo, with political factions and plenty of hierarchies. The world above the waves is much more a mystery than it is in Silo, and there’s not much in the game that encourages you to seek out the surface - which means you are well and truly trapped.
When it comes to how to play the game, you’ll want a number of different polyhedral dice, as the size of the dice rolled depends on your skill level. Rolling a 5 or higher is a success, and you can use your gear to mitigate harm or give you the ability to do something. The actual rules of play only fill about one page of this game, but there’s an extra 12 pages of lore, character options, beasts to fight, and roll tables for the GM!
Underground, by emmy.
UNDERGROUND is an 8 page gm-less tabletop roleplaying game, where you take on the roles of post-apocalyptic factions living within the remnants of a metro system.
The details of the Cataclysm that brought you down here are long forgotten. You now have the chance to forge your own world.
Underground has a similar premise to the Silo saga in that you are groups of people living underground, in a post-apocalypse. However, the apocalypse looks much more recent, and as the players are all representing different factions, I’m not sure if there’s the same sort of hierarchical structure as seen with the different factions of the Silo - it might be if everyone agrees to represent it that way!
The biggest difference is the structure of these underground settlements - they’re not purposefully built to house people, they’re the old metro system that just happened to be there. You use d6’s to help construct the metro map, including spaces that may have not been fully explored yet. The biggest draw of this game is the exploration, so if you want to spend some time just building your own (altered) version of an underground dystopia, this might be the game for you.
Apocalypse World, by Meguey & Vincent Baker.
Something's wrong with the world and I don't know what it is. It used to be better, of course it did. In the golden age of legend, when there was enough to eat and enough hope, when there was one nation under god and people could lift their eyes and see beyond the horizon, beyond the day. Children were born happy and grew up rich.
Now that's not what we've got. Now we've got this. One of the classic post-apocalyptic games in the scene, Apocalypse World might be able to give you what you’re looking for, if you’re willing to establish some serious world-building. This game has been played in all sorts of apocalypses, and the truths of each one is dependant on what the game group is looking for, as well as which playbooks you choose to use.
Pick up a Hardholder or Brainer if you want someone who knows all too much and is trying to hide that information or control it. Play an Angel if you want to be needed. Play a savvyhead if you want to know how things work, and pick up a Hocus if you want to lead a faction of this settlement to a rebellion. You might want to cut out Choppers and Drivers though - underground, there’s not as much room for engines or gangs of roving bikers.
Neon Black, by NotWriting.
Neon Black is a role-playing game about a community of poor people fighting back against tyrannical corporations and the indifference of the rich, as well as surviving in a dystopian city state. It’s like real life, but in this world you can kill the CEO’s, rob banks to pay rent, and help your friends do the same. You'll help your community, go on dangerous heists, explore artificial realities, and encounter friendly and nefarious machines. We play to find out if the community can survive amidst warring corporations, an unforgiving climate, and the negligence of the extravagantly wealthy.
When putting together your crew in Neon Black, you need to decide which community you live in, and both the 55 (an apartment complex) and the Chariot (an abandoned space station) are possible candidates for communities with no other place to go. The biggest theme that resonates is the mega-corporations that have put you there in the first place.
Neon Black is a Forged in the Dark game, and it’s exceptionally good for playing a long-term faction game. There will be plenty of groups with interests that align or oppose yours, and you’ll be doing missions to help the people you care about while trying to take down those who don’t care about you. The biggest difference between this game and the Silo setting is the introduction of cyberware. Setting up the game is a bit of work, but I think it has legs!
For Similar Vibes…
White Sands, by Critical kit, has a dystopian feeling and the desire for rebellion, but on an Earth where clean air now has a price tag.
Lost Eons, by David Blandy, is for folks who want to explore the world after they breach their underground Havens, a world completely mutated and changed into a solar punk, sci-fantasy future.
2XXX: Promised Land, by Quasinfinity Games, looks like it starts on a spaceship, and with the horror undertones it presents, I'm skeptical about your cultists ever reaching the planet they're headed for.
My Post-Apocalyptic Community Rec List (has some overlap).
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sacz21 · 6 months
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The tunnel of the Underwater Metro Ride in Kolkata is decorated with blue LED lights to mark the lower part of Hooghly River. The Kolkata underwater metro is scheduled to run on weekdays every 12 to 15 minutes in this section. The last metro of the day is available at 9.45 pm in both directions
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MEET YOUR CONTESTANTS! #1
Splatoon spoilers under the cut!
TW for child soldiers!
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Name: "Agent 8"
Age: “Unsure”
Gender + Pronouns: “Varies based on player choice”
Video Game: Splatoon 2 + 3
Backstory: “Amnesiac octopus child trapped in an underground metro station full of tests (like aperture science) trying to reach the promised land on the surface”
• “They were a soldier for the octarian army who got into a fight with the squidbeak splatoon. Hearing soms sick music caused them to question their military loyalty but in the fight they fell into an underwater subway, losing their memory, and had to undergo trials given by a genocidal AI in order to escape and not get blended into zombie paste”
• “they are a soldier for the opressive octarian regime, but one day hear the calamari inkantation and decide to escape and find freedom on the surface. they are caught up in a fight with agent 3 and captain cuttlefish, memebers of the new squidbeak splatoon, and they crash down into the deepsea metro. they find agent 3 missing, and that they are now amneisiac, and form a truce with cuttlefish to escape the metro. along the way, they complete challenges and make new freinds.”
Why should they win the tournament?: “They have suffered the horrors and deserve something good”
• “They are very fresh, very customizable, and very smart (I don't know if I'm selling this well but it's about the vibes man)”
•“PLEASEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE”
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