Street Fighter Duel (2020)
Date: November 26, 2020
Platform: iPhone / iPad / Android
Developer: Topjoy
Publisher: Tencent Games / Capcom
Genre: Role-Playing
Theme: Fantasy / Martial Arts
Franchises: Street Fighter
Type: Crossover
Summary:
Street Fighter: Duel is a free-to-play mobile game with gachapon systems, using the Capcom license to portray various characters and locations. The core of gameplay consists of assembling a team of four fighters, which can be supplemented in various ways. Three of those characters are active in battle, while the fourth is sidelined and only tags in for a Super move or when one of the main roster falls. Super moves are activated by performing regular attacks that fill a bar. An initial Super can be combo'd by up to three more special attacks, though the same fighter cannot follow up on themselves. It is, however, possible for characters to perform multiple Supers in the same chain, granted that they are the fighter who starts the chain, as long as they have that skill unlocked and it is not a consecutive combo.
In addition to the four fighters, up to two more can be attached to the roster as assists. These appended slots do not appear in combat but do boost the stats of the active line-up. Up to three more Ex Moves can be slotted into the party, which are powerful modifiers that can be activated during combat, but at the cost of a heavy cooldown cycle. Ex Moves can be acquired through very rare currency or by achieving a set of demanding missions. Most players will only see a few of these special attacks, which either destabilize enemies or heal the active party.
Each fighter on a roster has a specific class, such as Tank and so on, along with an elemental trait. There are six of these elements: Wind, Thunder, Flame, Infernal, Master, and Legendary.
The three regular elements can synergize with their respective trait, boosting stats on the roster, while the three specials work slightly differently. Legendary does not synergize at all. At best, the roster can have a synergy score of four members from one element, enhanced with two members of a different element that's equal to their respective trait. For example, four wind units and two fire units have a perfect synergy. As there are only four active slots, these fighters do not need to appear in the active roster, but can be placed as an assist as well.
As with any gacha games, characters range from a rating of C up to SSS, with an additional '+' subset. For instance, to get a unit from C to B, they would first need to be brought up to C+, before restarting the process from C+ to B.
Along with traditional leveling systems, which require a set of currencies, a fighter also comes with four equipment slots. As with most other systems in the game, the equipment can additionally be leveled by feeding leftover gear into them. Equipment levels up three times, raising more stats for that unit. Some gear has a certain element attached to it. One of the dozen or so microtransactions possible, but also one of the more egregious ones
Currency is acquired mostly by clearing objectives, as well as the act of idling. Resources, as well as gear, will actor accrue the longer a player waits to collect them, up to a certain amount of time. The premium currency of gems can only be acquired through various objectives, as well as obtained by purchasing them through microtransactions, naturally.
Other microtransactions can include a Battle Pass system, login bonuses or the purchase of fighters with a different cosmetic look than their main counterpart. Some transactions can go upward to three figures.
Source: https://www.giantbomb.com/street-fighter-duel/3030-84502/
Link: https://www.youtube.com/watch?v=vZMb6ggHE_8
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