In this review, we come to our own rescue in the Playstation 2 game Timesplitters: Future Perfect. We find out if this first person shooter game is worth a play.
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One of the greatest and most underrated series of all time. It would be such a breath of fresh air today. We’ve been denied a new TimeSplitters for too damn long!!
This scene has been playing in my head for the longest time.
Timesplitters: Future Perfect was one of my favourite PS2 games simply for the (admittedly silly) humour. But when I came to Tumblr and discovered @hkpika07 and the wonder that is their Redward, I kept thinking of the following scene:
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But with Edward and his past self (although not as villains.), if Edward went back in time to advise/steer/warn/strong-arm/other his younger self.
Humanised designs and perfect Redward concept belong to @hkpika07 I just draw because I love seeing them!
Timesplitters: Future Perfect (1924 - Scotland the Brave, PS2)
1924 Brief: "Cortez has been sent back in time to Urnsay, a small island off the coast of Scotland to investigate the time travel energy residues which Anya detected. On arrival he finds himself in the midst of a battle raging between the British Navy and foreign troops occupying the island. Fortunately the eccentric Captain Ash has offered to lend a hand. What ho!"
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Captured using Avermedia Live gamer portable 2 plus with the RetroTink 5x.
As expected, artist who were working on the new Timesplitters game have started to drop their work on ArtStation and the like. I'm glad their work isn't stuck in NDA jail.
I'm a big fan of most of the character art that I've seen. My only complaint is that the Corporal Hart design is a little too clean and smooth. OG Corporal Hart had a robot arm with a shoulder pad the bigger than her head, but the new design's robot arm is just normal arm sized.
Ignore the robot arm being on opposite arms. Due to time travel shenanigans Future Perfect Hart lost a different arm than Timesplitters 2 Hart and it sounds like the cancelled game was going to be a TS2 Remake. I don't entirely hate the new robot arm design, as her old arm is pretty generic chunky arm, but I think the pauldrons really round out the design and you can feel the lack of them in the new one.
It is cool to see that her legally distinct label is "Sci-fi Female Lead" when she was a sidekick in Timesplitters 2. An anonymous employee did an interview to say the game game was going to be a TS2 remake where Hart was the protagonist. So that explains the "lead" descriptor, but I'm not really sure what her being the protagonist would change considering TS2's timetravel involved body hopping and you didn't really play as Hart of Cortez, but maybe there would've been more of a story to it that would've made her more central.
Check out Alfred Turner's Artstation to see all the other characters he work on for the game. Despite my issues with the Corporal Hart design, I do really like most of the designs here.