#Tiberian dawn
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hooverthehoover · 2 months ago
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Made this in like 10 minutes out of boredom, sorry if the shading is really weird (I tend to suck at that)
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darksideofthemoonbot · 9 months ago
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Nod Victory
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I've missed this
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askseriousrainbow · 2 years ago
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Alrighty, part 3 of the list. These are numbers 80-71, if you've been keeping track.
Link to part 1. Link to part 2. Link to part 4. Link to part 5. Link to part 6. Link to part 7. Link to part 8. Link to part 9. Link to part 10.
80. Command & Conquer Remastered Collection
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Command & Conquer's remaster was a breath of fresh air, bringing in new players to both the original Tiberian Dawn and Red Alert, which are some of the highest rated strategy games ever made. The remaster just makes it easier to play, and you can choose to go back to the older graphics too. Just really good all around.
79. SimCity 2000 Special Edition
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Ah, the good old SimCity franchise, back when always-online didn't exist. I'm putting 2000 here because it takes the original formula, adds a water system and specialty buildings like schools and hospitals, more disasters, a better way of doing a budget, and adds bonds/loans for the first time. A great game, with a great Let's Play. I still call the Transit Advisor “Jim” because of it.
78. Yakuza 0
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Ah, Yakuza 0. My first playing of this great series. I find myself distracted by the side stories, easily. Kiryu is an interesting character and sympathetic, never breaking his “no killing” rule (if you play him like I do, anyway). Majima is just as endearing and he's given a great backstory in this game. I still need to play the other ones, but this is a strong game to start the series with.
77. Puzzle Agent
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A cross between Twin Peaks and a puzzle game? Yes, please! You have to solve a mystery of a missing foreman, and have to solve all types of puzzles to get to the bottom of it. It doesn't really get solved until Puzzle Agent 2, but Puzzle Agent 1 is slightly better, so that's why it's on the list.
76. Another World
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Also known as “Out of this World” because of a soap opera of the same name, this cinematic platformer is highly regarded as one of the best. Using a checkpoint system, it's very much trial and error, trying to make sure you don't die. Or your buddy, uh... Buddy.
75. Sid Meier's Civilization IV
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Civ IV is my favorite of the Civ games, simply because it was easy to get into. Its expansions are great too. It's great trying to get to Alpha Centauri, and the addition of Leonard Nimoy voicing the technologies is fantastic. It's the last of the “square-grid” Civ games too, all later mainline ones were hexagonal, I believe.
74. Fibbage 4
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This is probably the newest game on my list, but I love Fibbage, and this version of it is what I consider the best, what with its differing question types, fan questions, and a great visual style.
73. Evil Genius 2
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I'm putting Evil Genius 2 a little lower than the original, but it's still a great base building game that expands its predecessor, with four (later five) evil geniuses to choose from. It also has multiple bases, so you can conquer the world from wherever. Also, the steady flow of your minions is better put together here. It's just a little lower because no Alexis.
72. Scarface: The World is Yours
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Ah, Scarface. One of my favorite movies gets a “quasi-sequel” because this game starts with the classic shootout at the end of the movie (and you will die if you don't turn around and kill The Skull) and is about Tony rebuilding his empire and getting revenge on Sosa. The voice cast is fantastic and the music is kicking. See if you can find the PC version, there's a great fan-made patch for it.
71. Shantae and the Pirate's Curse
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Pirate's Curse is heavily regarded to be the best of the Shantae games, and I have to agree. The pirate gear adds a lot to Shantae's normal skill set, along with being a different style of play since it doesn't have any genie powers, unlike the other Shantae games. It's still a fun time.
Part 4 should be tomorrow! :D
-SR
Link to part 1. Link to part 2. Link to part 4. Link to part 5. Link to part 6. Link to part 7. Link to part 8. Link to part 9. Link to part 10.
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rarsonic · 11 months ago
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Unreal
Command & Conquer: Tiberian Dawn
Warcraft III
Diablo II
Age of Empires II
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Minecraft, DDLC, Yandere Sim, FNAF, and Animal Jam 🫡
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dadgamerhq · 23 days ago
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Command and Conquer Makes a Spiritual Comeback in Fractured Alliance – The New RTS Game on Steam
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The world of real-time strategy (RTS) games owes much of its success and evolution to Command and Conquer (C&C), a groundbreaking franchise that redefined the genre with its mix of high-octane warfare and cerebral strategy. For those who have longed for the return of the intense tactical gameplay and military base-building experiences that made C&C legendary, look no further—Fractured Alliance, an upcoming RTS on Steam, has arrived as a spiritual successor to Command and Conquer. Heavily inspired by Tiberian Dawn and the classic Red Alert games, Fractured Alliance merges deep tactical gameplay with modern mechanics, delivering an experience that captures the spirit of C&C while introducing exciting new features. With its strikingly familiar visuals, adrenaline-pumping soundtrack, and a rich blend of strategy and action, Fractured Alliance is poised to reignite the flames of nostalgia for veteran players and captivate a new generation of strategy enthusiasts.
The Legacy of Command and Conquer
To understand why Fractured Alliance is such an exciting project, it’s essential to look back at the enduring legacy of Command and Conquer. Released in 1995 by Westwood Studios, C&C: Tiberian Dawn is often considered one of the greatest RTS games ever made. It set the standard for the genre by combining real-time tactics with resource management, base building, and engaging storylines. The Red Alert series, with its iconic alternate-history setting and memorable characters like Tanya, took this formula even further, expanding the gameplay with new units, strategies, and unforgettable moments. One of C&C’s most defining aspects was its ability to seamlessly blend action with strategy. Whether it was managing your economy, setting up defenses, or launching a well-timed attack, every decision felt impactful. The games offered deep strategic layers while keeping the gameplay fast-paced and engaging. The soundtrack by Frank Klepacki, filled with tracks like “Act on Instinct” and “Hell March,” only heightened the intensity, creating an immersive experience that still resonates with players decades later. Yet, for all its glory, the Command and Conquer franchise has been mostly quiet in recent years. The last major C&C release was Command and Conquer: Remastered Collection in 2020, a nostalgic nod to the original games, but it didn’t introduce any new material. This has left a gap in the RTS market—a gap that Fractured Alliance seems perfectly positioned to fill.
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Fractured Alliance: A New RTS with Familiar Roots
Developed by indie studio Tense, Fractured Alliance wears its Command and Conquer influences proudly on its sleeve. Narrow your eyes and take a step back from the screen, and you could almost mistake it for a modern remaster of Tiberian Dawn. From the gritty, military aesthetic to the vibrant, animated explosions and destructible environments, Fractured Alliance captures the visual style of C&C while adding its own modern flair. One of the first things that fans of Command and Conquer will notice is the striking similarity in both the art direction and the gameplay mechanics. Like its predecessor, Fractured Alliance is built around the core principles of base building, resource management, and unit control. You start by constructing your base, gathering resources, and training an army, all while preparing to face off against enemy commanders in real-time battles. However, Fractured Alliance is not just a carbon copy of C&C—it brings new depth to the gameplay. One significant addition is the emphasis on capturing and holding resource nodes scattered across the map. This introduces a new layer of strategy, as controlling these nodes can tip the balance of power in your favor. It also forces players to establish multiple fronts and make tough decisions about where to allocate their forces.
Expanding the Battlefield: Terrain, Weather, and Strategy
One of the key innovations in Fractured Alliance is its focus on terrain and environmental strategy. In C&C, terrain played a role, but Fractured Alliance takes it to a whole new level. Clifftops, for example, are prime spots for placing artillery, providing a strategic advantage for players who use the environment to their benefit. Dense forests can be used as hiding spots for infantry, perfect for launching surprise ambushes against unsuspecting foes. This terrain-focused strategy adds a fresh layer of tactical depth that will keep players on their toes, as the battlefield itself becomes an integral part of their decision-making process. Moreover, Fractured Alliance introduces the ability to develop superweapons, one of which allows you to alter the weather. Imagine facing an enemy with a strong air force, only to ground their planes with a well-timed hurricane or storm. These dynamic weather elements create an ever-changing battlefield where adaptability is key, forcing players to think critically about how to use their environment to their advantage.
A Deeper Story and Personalities on the Battlefield
While Command and Conquer offered memorable characters like Kane and Tanya, Fractured Alliance aims to build on this legacy with a tighter focus on narrative and character-driven gameplay. In the game, players will face off against various generals and commanders, each with their own distinct personalities, backstories, and combat styles. This narrative-driven approach not only adds depth to the single-player campaign but also enhances the multiplayer experience, as players will need to adapt their strategies depending on the opponent they’re facing. Each commander in Fractured Alliance has unique strengths and weaknesses, encouraging players to study their adversaries and exploit their vulnerabilities. This added emphasis on character-driven warfare brings a new level of immersion to the game, making each encounter feel more personal and rewarding.
Multiplayer Mayhem: Co-op and Competitive Modes
No RTS is complete without multiplayer, and Fractured Alliance delivers on that front with both competitive and cooperative modes. Whether you prefer going head-to-head against other players in intense, high-stakes battles or teaming up with friends to take on AI opponents, the game offers a variety of multiplayer options to suit your playstyle. Cooperative multiplayer allows players to work together in managing their resources, defending bases, and launching coordinated attacks, adding a new dimension of teamwork to the RTS formula. On the competitive side, Fractured Alliance promises fast-paced, tactical warfare that will challenge even the most seasoned RTS veterans.
A New RTS Renaissance on Steam
While the RTS genre has seen a decline in mainstream popularity in recent years, games like Fractured Alliance are proving that there is still a hunger for this style of gameplay. By blending the classic elements that made Command and Conquer a household name with modern innovations in mechanics and design, Fractured Alliance has the potential to lead a new renaissance for the RTS genre. Currently available to wishlist on Steam, the game has already generated excitement among fans of the genre. With its detailed base-building mechanics, environmental strategies, and multiplayer modes, Fractured Alliance offers something for both long-time RTS fans and newcomers alike. We may still be waiting for an official release date, but one thing is clear: Fractured Alliance is the spiritual successor to Command and Conquer that fans have been waiting for.
Conclusion
Fractured Alliance stands as a worthy successor to the legacy of Command and Conquer, taking everything fans loved about the classic series—strategic depth, fast-paced action, and memorable characters—and building on it with new ideas. Whether you're a nostalgic veteran longing for the golden days of C&C or a newcomer looking to experience the thrill of real-time strategy, Fractured Alliance is shaping up to be the next great RTS experience. With its immersive environments, dynamic weather systems, and a mix of both cooperative and competitive multiplayer modes, Fractured Alliance could be the game to breathe new life into the RTS genre. Keep an eye on it as it approaches release—this is one comeback you won't want to miss.
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vulpinroid · 1 year ago
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Did you ever play C&C? I know it's a bit campy, but the gameplay is quite fun.
Tiberian Dawn, Red Alert, Tiberian Sun/Firestorm, Red Alert 2/Yuri's Revenge, Tiberium Wars/Kane's Wrath, Red Alert 3/Uprising.
I guess you could say that's a yes. Red Alert as well as Red Alert 2/Yuri's Revenge being the sweet spot for me.
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dailygaming · 2 years ago
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Kane, leader of the Brotherhood of Nod | Command & Conquer Series
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thereadingaddic7 · 6 months ago
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So, no one was going to tell me that LEGO straight up made a Command and Conquer game?
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Like, that is literally just Tiberian Dawn, but Lego-ified. It even has fucking Tiberium.
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Okay, the Tiberian Sun track was actually called Killing Machine, but close enough
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derxwnakapsyla · 5 years ago
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I don’t care. I don’t care if this is bait. I don’t care if this has even the most infinitesimal chance of being a colossal failure of a remaster.
This is probably the ONE and ONLY thing I’ve been this excited for this year, SHORT of the PSO2 NA release, and as excited as I am for that, it PALES in comparison to how fucking fed I’m feeling right now.
It’s going to be on fucking steam.
WITH workship support.
AT 20 goddamn dollars.
That’s the biggest fucking deal ever.
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rolonoise · 5 years ago
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Mini-Project 2
Earlier I posted pictures of my latest 3d prints, which are 15mm miniatures based on a particular franchise. Below are pics of a small booklet I’ve put together for using them.
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v3captain00 · 6 years ago
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so i remembered that command and conquer existed
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thereadingaddic7 · 1 month ago
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Try the old Command and Conquer Games. Tiberian Dawn/Red Alert 1/Tiberian Sun had semi-canon campaigns where you got to play as the outright villains; whether it was hunting down survivors of a Sarin gas attack as the USSR, or committing a False Flag operation on a neutral party in order to convince them that the people trying to help them were actually trying to kill them as Nod, the old CnC didn't lack for villainy in it's villain campaigns.
The best games that allowed you to become an anti-hero, the villain protagonist, or even just replace the antagonist as the true villain of the story?
The communists in charge of Star Wars: Outlaws told themselves that they wanted you to play as a free-spirit rebel and pirate, but they were so terrified of actual misbehavior that they would only allow you to attack strong and wealthy targets. Because they cannot accept the idea that a criminal would EVER do the sensible thing and prey upon the weak, because that's the sort of thing that only The System does!
I know that in the first BioShock game, you could sacrifice the Little Sisters in the name of expediency, and this had some effect on the ending.
While you could argue that nothing you did could make you worse than the antagonist of BioShock, so that you would be an anti-hero at worst, you couldn't argue that the more heroic and moral path would be to spare the Little Sisters.
Mass Effect only went so far as to allow you to play the anti-hero with its "Renegade" path. You weren't allowed to do anything so bad that you became the biggest evil in the galaxy, but you were at least allowed to save the world while being an impulsive, rude, selfish asshole. If I have the right of it.
inFAMOUS and Prototype allowed you to play as either the most heroic your character could possibly be (given Alex's shitty circumstances and monstrous abilities) or as anti-hero like the Punisher or the worst interpretations of Batman. But I forget if you could ever just straight up replace the central villain as the world's biggest threat.
In Undertale, where the Pacifist Route and ending are unambiguously the most moral and heroic path you can take, and the Neutral route contains too many possibilities to generalize, but the Genocide Route has you become a villain antagonist without ANY 'greater scope villain' to serve as your antagonist. The monster Flowey doesn't even try to fight you, only the Biggest Damn Heroes among monsterkind.
Soul Nomad & The World Eaters also allows you to become the greatest scope villain, who ends the game by killing the universe. As well as lesser variations of villain-protagonist or anti-hero.
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matthewdavidbrown · 6 years ago
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EA might have found a way to get money from me one more time.
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davidxn · 7 years ago
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The enemy tanks seem to be having a disagreement.
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epictones · 4 years ago
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Another one here, this time the Ion Cannon.
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Commissioned character design of the EVA AI from Command & Conquer Tiberian Sun.
I Commission info I Deviantart I Picarto I Ko-fi I Twitter I
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