#Tiberian dawn
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It's true, and this is where it all started. As a result, it can be a bit of a pain to get configured just right if you do it the old fashioned way.
I highly recommend the remaster for serious C&C fans. That said, the original 95 release was made free and available by EA many years ago, to the point that they even released the source code earlier this year.
There is also the OpenRA implementation which adds its own modern quality of life improvements. Ultimately, there are no less than 7 distinct ways to get/play this game in 2025, and considering how important it was to the RTS genre, it's worth going back to for fans of the genre.



Command & Conquer
The original release from Virgin for MS-DOS
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Made this in like 10 minutes out of boredom, sorry if the shading is really weird (I tend to suck at that)
#command & conquer#Command & conquer renegade#C&C renegade#Brotherhood of nod#Kane lives#Nod Rocket officer#First tiberium war#Made this in ms paint#i really need to learn to use a drawing tablet omfg#Tiberian dawn#Mr beast#“Conflict of interest” I have an interest in CONFLICT#c&c fanart#renegade was cheesy af (and didn't age very well omg#too many tags#far too many tags
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Nod Victory
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I've missed this
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Easily one of my fav games in my C&C collection, it's just so unique (even if it plays like ass because C&C was NOT built for a controller)


Command & Conquer Westwood Studios / Looking Glass Studios Nintendo 64 1999
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EA open sources four more Command & Conquer games
The original Red Alert is going open source for the second time. Electronic Arts (EA) is releasing the source code for four Command & Conquer titles under the open source GPL license. The original Command & Conquer (since subtitled Tiberian Dawn) is joined by Red Alert, Renegade, and Generals, the code for all of which can now be found on EA’s GitHub page. Only the code has been open sourced, not…

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Unreal
Command & Conquer: Tiberian Dawn
Warcraft III
Diablo II
Age of Empires II

Minecraft, DDLC, Yandere Sim, FNAF, and Animal Jam 🫡
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Did you ever play C&C? I know it's a bit campy, but the gameplay is quite fun.
Tiberian Dawn, Red Alert, Tiberian Sun/Firestorm, Red Alert 2/Yuri's Revenge, Tiberium Wars/Kane's Wrath, Red Alert 3/Uprising.
I guess you could say that's a yes. Red Alert as well as Red Alert 2/Yuri's Revenge being the sweet spot for me.
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Command & Conquer: Special Gold Edition
This version provides Windows 95 functionality, fixes some bugs, improves some graphics, etc.
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Tech Faction
This is going to be a long one.
My Tech faction is completed, mechanically at least. Art is, and will be for the foreseeable future extremely repetitive due to lacking the ability to make new assets as I need them, you've seen that same deployed Tick Tank in three different factions now, none of them even it's native one, and it's hardly the only piece like it. Issue for later however.
It's been a bit of a struggle to figure out how I wanted to bring the Tech Faction to life with my own spin on it. The original concept for the Tech Faction as a whole, as introduced in Tiberian Sun (technically, very very very technically) and codified in Red Alert 2 was an asset capture mechanic, based on CnC's existing framework of capturing enemy buildings and using them to your own benefit (a captured Soviet Power Plant would power Allied base defences just as well). Adding ones you couldn't build but had to find on the map encourages players to do more than sit in their bases all game until they have enough Tanks to win after all. It would be modified and expanded on in future titles, Tiberium Wars specifically being the proper genesis of Tech Units with it's Mutant Marauder squads, but the base concept was more or less conceptualized here.
Better modders than me have placed their hats in the ring on how best to make one, leaving me in a pickle of "I want to do this, but someone has already done it and I don't want to rip them off", which sucks because the reason they did it their way is because it's a damn good way to do it. Nevertheless I've beaten my head against the wall enough that I've come up with my own take, by leaning into the Tech part of the Tech Faction.
Many RTS games have Tech trees, whereby you level up your forces in some way by researching upgrades, or constructing buildings that grant you access to new equipment. Sun follows the latter method, Nod can't build their fearsome Cyborg Commando with only a barracks and a prayer, they need the highest tier buildings to produce them. I've applied this concept somewhat to my Tech faction, most of the infantry come with just the Barracks however the Doctor requires also owning a Civilian Hospital. The vehicles themselves have been sorted roughly into their component tiers here, though if you don't quite remember the list...
Divided into 4 tiers, each group has a role to play in game, and as each has different requirements getting access to the better stuff requires more risk - do you play it safe and use only your native tech, or do you gamble and potentially win big? Of course, if the only things the Civilian Array and Civilian Tech Center game you was access to Tech vehicles, there wouldn't be much reason to place them on their own in a map. Hence they now have additional functions, the Civilian Array providing a slow trickle of income to players that isn't capped by your maximum Tiberium storage; and stacks with additional arrays, while the Civilian Tech Center uses an idea I am somewhat ashamed to say was more or less ripped from another mod, Dawn of the Tiberium Age; that being granting the player the ability to construct basic defence structures, an anti-infantry guard tower, an anti-vehicle cannon and an anti-air sam site. However given how gimmicky some of my faction base defences have become, it was simply too good an idea to leave alone.
The Light Tank is a very basic tank unit, not as durable as it's peers but it's fast and fairly damaging. Factions that play slower but stronger might find use for it as a quick response force, something to plug the gap until your problem solvers arrive. The Humvee on the other hand is a basic scout unit, quick and good for picking off infantry, it's also one of two units capable of hitting fliers. It won't do much to actual aircraft, but some dickhead with a jetpack is going to regret getting too close.
The Medium Tank is a good all around tank, Nod and Forgotten players are more likely to appreciate it for providing them with a durable frontline that's capable of punching and pursuing. The M113 APC is a very basic APC unit, meant to contrast the weirder ones in the main game. It carries the basic 5 soldiers into battle inside a durable and swift platform, and is capable of supporting them with it's anti-infantry machinegun.
The Tiberian Dawn Harvester is pretty much just a regular harvester. There's no specific benefit to using him over a normal one, but there's also no real downside to it either. He's here for the love of the game.
The Mammoth Tank remains the powerhouse it's always been. Slow but immensely strong, armed with twin 120mm cannons and twin missile launchers, and sporting a self repair system the Mammoth makes for a great Tip of the Spear or alternatively a DISTRACTION!Carnifex. Given it's power, and use in the Forgotten faction as well, the Mammoth has a build limit of three, that said as it is technically a different unit to the Forgotten variant, they can potentially produce six of the monsters. And finally the old Nod SSM, renamed Honest John purely because that's what the wiki calls it missiles and not because I keep misreading SSM as something else, it serves as a powerful artillery piece to cap off the lineup.
Of course, this is just the mechanical side of it. From a story perspective, the Tech factions are extremely valuable to mission makers who want to change up the compositions a bit, add some variety to the enemy/friendly units one encounters or force players to play differently than expected. Looking to cannon again, Tiberium Wars has one wonderful GDI mission without any traditional harvesting, resources are instead generated by three Tiberium Spike platforms that the player must capture and defend. Furthermore, Tech units can be used to represent the "irrelevant" factions of the wider world without having to go to the trouble of making them fully playable, something the Fading Dusk team demonstrates repeatedly with the various Warlords in all campaigns. Combining Tech units with regular faction units can hint at both regional forces as well as their wider allegiances; an American military force might be well represented by Medium Tanks and Humvees, but an ANZAC force might prefer Light Tanks and GDI's Amphibious APCs.
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Try the old Command and Conquer Games. Tiberian Dawn/Red Alert 1/Tiberian Sun had semi-canon campaigns where you got to play as the outright villains; whether it was hunting down survivors of a Sarin gas attack as the USSR, or committing a False Flag operation on a neutral party in order to convince them that the people trying to help them were actually trying to kill them as Nod, the old CnC didn't lack for villainy in it's villain campaigns.
The best games that allowed you to become an anti-hero, the villain protagonist, or even just replace the antagonist as the true villain of the story?
The communists in charge of Star Wars: Outlaws told themselves that they wanted you to play as a free-spirit rebel and pirate, but they were so terrified of actual misbehavior that they would only allow you to attack strong and wealthy targets. Because they cannot accept the idea that a criminal would EVER do the sensible thing and prey upon the weak, because that's the sort of thing that only The System does!
I know that in the first BioShock game, you could sacrifice the Little Sisters in the name of expediency, and this had some effect on the ending.
While you could argue that nothing you did could make you worse than the antagonist of BioShock, so that you would be an anti-hero at worst, you couldn't argue that the more heroic and moral path would be to spare the Little Sisters.
Mass Effect only went so far as to allow you to play the anti-hero with its "Renegade" path. You weren't allowed to do anything so bad that you became the biggest evil in the galaxy, but you were at least allowed to save the world while being an impulsive, rude, selfish asshole. If I have the right of it.
inFAMOUS and Prototype allowed you to play as either the most heroic your character could possibly be (given Alex's shitty circumstances and monstrous abilities) or as anti-hero like the Punisher or the worst interpretations of Batman. But I forget if you could ever just straight up replace the central villain as the world's biggest threat.
In Undertale, where the Pacifist Route and ending are unambiguously the most moral and heroic path you can take, and the Neutral route contains too many possibilities to generalize, but the Genocide Route has you become a villain antagonist without ANY 'greater scope villain' to serve as your antagonist. The monster Flowey doesn't even try to fight you, only the Biggest Damn Heroes among monsterkind.
Soul Nomad & The World Eaters also allows you to become the greatest scope villain, who ends the game by killing the universe. As well as lesser variations of villain-protagonist or anti-hero.
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Kane, leader of the Brotherhood of Nod | Command & Conquer Series
#command and conquer#kane's wrath#tiberian dawn#1990s#2000s#gamingedit#gamingdaily#dailyvideogames#gameplaydaily#gamingnetwork#videogameedit#vgedit#gameedit#gifs#our gifs#*#by shania
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I don’t care. I don’t care if this is bait. I don’t care if this has even the most infinitesimal chance of being a colossal failure of a remaster.
This is probably the ONE and ONLY thing I’ve been this excited for this year, SHORT of the PSO2 NA release, and as excited as I am for that, it PALES in comparison to how fucking fed I’m feeling right now.
It’s going to be on fucking steam.
WITH workship support.
AT 20 goddamn dollars.
That’s the biggest fucking deal ever.
#Command & Conquer#Tiberian Dawn#Red Alert#You don’t need to tell me about EA’s disgusting history trust me i’m the last person you need to tell about that.#So if you're going to doomsay this project just...#please do it somewhere not around me#This is one of the few positive things I have to look forward to this year#Arguably one of the only things
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Mini-Project 2
Earlier I posted pictures of my latest 3d prints, which are 15mm miniatures based on a particular franchise. Below are pics of a small booklet I’ve put together for using them.
#Command and Conquer#tiberian dawn#gdi#nod#tabletop games#tabletop homebrew#rip westwood#westwood#critical mass#critical mass games#15mm#1:100
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8. Final Fantasy II (Dawn of Souls) (2/14/2025)
Honestly, I enjoyed it a lot more than FF1. I think the systems in this game are pretty neat, and the opportunity to break them gives this game a lot more charm for a single playthrough person like me. Although I would never recommend anyone play this game without a speed up function of some kind, because whew battles can go on a long while sometimes for the amount of complexity battles have (not enough for their length)
9. Command & Conquer Remastered: Tiberian Dawn (2/15/2025)
Don't mind the mismatched screenshots I forgot to take one of the GDI one and had to grab it posthumously from my stream. It's hard to like this game when I'm used to RA2, I'm kind of glad I checked out but I most certainly will never go back.
2025 Media Thread Starts Here
As social media continues to crumble in various directions, I find myself drawn to using this place for my media thread for now. Cohost is dead, Misskey is rather inaccessible, and here I can just post game thoughts into the aether and not really worry about them disappearing imminently (though I really should set up a personal site or something). None of this is the video games or anime I play though, so I'll get on with that instead.
ADEN (1/2/2025)
An unflinchingly weird videogame. I kind of wish I got a little more time to see how these characters live life when stuff like this isn't happening, but what's here is pretty good. Neither beat-em-ups or rhythm are genres I engage with basically at all, but this was a delight anyways.
2. Girls Last Tour (1/2/2025)
I watched the first ten episodes years ago and finally watched the rest yesterday. Nuko is a good creature. I kind of wish there was slightly more going on in terms of overall plot.
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so i remembered that command and conquer existed
#command and conquer#tiberium#tiberium series#tiberian dawn#frank klepacki#brotherhood of nod#Global Defense Initiative#GDI#kane lives in death#westwood#RTS#video game ost#OST
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EA might have found a way to get money from me one more time.
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