I feel like Sam’s been holding this move in his pocket ever since Imahara Joe told FCG he had a bomb in his chest. That said, I think this was about the most brilliant way he could have deployed it.
Think about it—FCG wakes up in a cave surrounded by the corpses of his dead friends, only to learn later that he was the one who murdered them. Now he’s in a cave with his new best friends, and he’s going killbot mode again, but this time, he’s fully aware of his state of mind, and fully in control of his decisions. And in picking his target, he saves all of their lives.
I just think that’s neat.
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Legit though I love that Bell's Hells made their own Orb of Otohan Detection. Otohan all like "i can sense you on the moon and I'm coming for you" meanwhile she hasn't noticed the ring they jammed up her jetpack tailpipe. get tracked idiot
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"Some connections are made with wires, and some are made with blood, and some are made with bone, and some are made with wood. But they all matter. And they, even in this dark, dark cave... they make every day a smiley day. "
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ok so i clarified otohan's build for myself
she's a 20th level psi warrior fighter base, and the backpack lets her use echo knight abilities. this all tracks--4 attacks, 2 action surges, 12 psionic power dice (+1 if regained on a bonus action) at a d12, and the ability to manifest two echoes at once. i'm going to guess that she uses two-weapon fighting based on the damage rolls from her offhand weapon. plus 3 legendary actions that she could use to attack with either weapon, dash, psi-powered leap (80 ft), telekinetic control (2 actions, move target 30 ft in a direction of her choice), and 3 legendary resistances.
if they hadn't immediately dealt with the backpack she could have been flashing all over the battlefield, 10 attacks each in the turns that she used action surge, 6 otherwise, split across multiple opponents or targeted to one. given her place in initiative, this could have been a full massacre before she went exaltant if she had hit the casters and healers first, instead of chetney. she had the movement for it.
speaking of that: she regained both action surges and presumably all of her psi power dice, gained resistance to all damage, and a +3 bonus to AC. I'm guessing the state was triggered by a damage threshold. i'm willing to bet that if she didn't have the health potion they might have gotten her down within the round, assuming the threshold is 1/4 of the total or something like that, and the 66 she got back brought her back over half.
on the other hand, even given the multiple deaths and 1 permadeath, bell's hells really worked hard on this one. ashton and fearne using the shards and doing big damage. fcg keeping the party up with 2 mass cure wounds and a revivify. laudna debuffing with bane and getting damage in with the eldritch blasts. imogen getting the backpack off. orym using bait and switch to defend imogen and overall being a tiny tank. chet dying, coming back, and still going around to get imogen up. so many crits. fcg's hail mary.
they got her now, so there's no more shadow assassinations, and they won't be splitting attention when they come back to kill ludinus.
good riddance.
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