#This is mega off topic but the question kinda reminds me of hazbin which I watched a couple days ago
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bonefall · 10 months ago
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Looking for advice since you're great with stuff like this: I'm struggling with how to have a character fundamentally change. A character in my cat story loses his memory and ends up working with the main characters to stop his own plan he made to destroy the world (and after the plan is stopped, he regains his memories). I want his time in the Starless to change him, make him less obsessed with power, but I'm really starting to struggle with whether or not that makes sense and how to work that.
Hmm.. well, first bit of advice I always give is that characters are not people. They are writing tools. That doesn't mean they shouldn't be "realistic" or that connecting to the human traits in the audience isn't important.
It means that a character exists to tell a story.
By "tool" I mean "machine." Every trait is a piston, and ideally they work together to drive your story along. What are you saying with each trait? What is your beginning point for the story, and their end? What do you want to explore? What do you want the audience to take away?
So if you feel stuck on a character, find the larger message you want to impart with them. The job they're doing in your narrative.
What do you want to say about power?
What do you want to say about why Character X wanted to destroy the world? Why was he wrong? What feelings and information lead him to that conclusion?
What is his redemption arc doing for your themes?
Every writer answers those questions differently. For example, I feel strongly that power doesn't corrupt, it reveals. When you finally have the influence to make others do what you want, you make them do it. I don't see "power" as being like... a magic, abstract thing, it's influence over other people, and those people are ALSO individuals with their own reasons for following the leader.
Digressing; what I'm getting at is that, as a writer, I have a lot of thoughts on power itself. I got this way with a lot of reading and interest on the topic. You might find it insightful to experience more art, essays, and commentary on the subject, if you ever get stuck, and develop an opinion you feel strongly about.
Not just about power, as broad writing advice.
Anyway.
If I was writing the character, these are the things I'd be thinking about specifically and changes I'd be making on personal taste. I don't know your full story enough so, hopefully it's insightful;
First of all I'm always SUPER wary of the "correct but demonized radical" trope. Does my villain have a point?
Am i just giving them a Kick-a-Baby scene to make them wrong when they should be completely right otherwise
What are my themes and tone? This is VERY important. Steven Universe is about family and emotions with low stakes violence; the Diamonds are essentially abusive grandparents that Steven is coaching through intergenerational trauma. They fit the universe they're in. Jack Horner does not belong in SU.
So I'd look at Character X's purpose.
Knowing me, I'd actually take out full amnesia entirely. I have memory problems related to trauma so I'm a lot more familiar with major, important details blotting out RIGHT when I need them. Enough that I can put myself in the shoes of someone like BB!Fallenleaf who remembers a lot but the details are fuzzy.
So personally I think I could write this villan to be VERY funny lmao
"Hello. I am Gnagnathor the Destroyer."
"No you're not. He has three horns. You have two."
(DID I USED TO HAVE THREE HORNS?????)
I also just find it more resonant when a character still remembers what they did, why they did it, and is able to refute themselves with their own growth.
To me like... when a character remembers NOTHING to the point where they're not informed by their actions or history at all, how are they really still the same person?
in general though I find total amnesia uninteresting. I wish it was less popular.
What did Gnagnathor DO with his power? What did he WANT from it?
The simplest version of this I know is "Gnag was hurting and wanted everyone else to hurt too. Now that he has a happy place, he doesn't want that."
TO BE CLEAR THATS FINE. That's a REALLY common power fantasy and it's not automatically a bad story. It's popular for a reason.
Personally I feel strongly about the idea, though, that people with power don't change unless they lose it. There's no reason to.
People don't change until you break the environment that contributes to the behavior.
Especially with victims unfortunately-- the ugly truth is that a lot of problematic behaviors exist because they protected the victim from their abuser's actions. You need safety to really start to unpack that.
You can personally identify it and address it as much as you want, when your abuser starts to use That Tone you will still seize up. Just try to yank yourself back into your head when you're disassociating during a screaming session; your reward is raw distress.
That said, not all villains HAVE to have tragic motivators like that, or be ex-victims at all. Leveraging power to get what you want can be as ugly as just being taught the people you're hurting are subhuman.
Or making up justifications for why This Is a Good Thing Actually.
Some people will lash out violently when these justifications fall apart, because accepting it would mean they're Being Bad
Most people have an innate desire to Be Good. Like... the vast, vast majority of people. Some sense of morality is observable in all intelligent social animals; dolphins, chimps, elephants.
Tangentially, if you understand that people don't WANT to be bad and that the natural response to a scolding is defensiveness, you understand that convincing people of something is a LOT easier when you approach with kindness.
AND IN TURN: be wary of those who are flattering while trying to convince you of something. This is Manipulation 101.
So back to Gnagnathor
Do I want to talk about environment and how it changes him to be away from power? How traits that previously earned him wealth or influence are suddenly incredibly taboo, so he can't use them here?
On that-- HOW did he get his power in the first place? Re: I'm very wary of the "correct but demonized radical" trope.
Were his minions following him because they have serious issues and he exploited their desperation? .....are you centering the experience of the poor, sad abuser over his victims
Or are they ALL united over something important and legitimate? With the redemption of their villainous leader, how are you planning for that to frame all of their former followers?
(This is why redeeming minions is usually a lot more productive than doing it to the leader, imo. Redeeming Zuko means you can explore the familial legacy, the indoctrination of the Fire Nation's children, their justifications, the way systems make monsters out of people. Redeeming The Firelord would probably have caused Azula, one of his victims, to pick up his slack and now, suddenly, you have a VERY uncomfortable situation where Ozai is thrashing one of his abused children but Good This Time.)
(Not to mention that, again... why would he do this. He has power. He's doing what he wants and is used to this situation. It would be a numbskulled narrative choice.)
Aaaand that's about all I can say without essentially being a cowriter or editor. It's on you to figure out what you're trying to do and say here. I'm a good writer on this subject because I think about it a lot, which has lead to my strong opinions and point of view. Your art is a reflection of you.
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