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#The set design and practical gore effects are really the thing that let the movie shine
goatmilksoda · 2 years
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Last night, as part of my 31 nights of Halloween movies I watched Crimson Peak (with my parents btw) because I was so convinced it was a vampire movie that I literally wrote it into something before I saw the movie thinking "heehoo people are going to enjoy this little reference" and then it wasn't. I was so so ready for vampire Tom Hiddleston to get stabbed with a stake and maybe drink someone's blood. I'm not going to say I was disappointed because I don't think that's the right word (the production design is absolutely beautiful) but I think I will say "hey. What the fuck did I just watch".
If I had a nickel for every time Tom Hiddleston played a rich soft goth anti-hero little-brother character who has a dead mother, shitty dead father, and a weirdly incestuous relationship with an insane woman who likes knives, and also stabs someone without the intention to kill but instead just out of convenience, then I'd have two nickels which isn't a lot but it's really weird that it happened twice.
I'm sorry I still can't get over how funny his whole character twist is.
They build up this character as Mr. Perfect (he's rich! He's fancy! He's new in town!) And his big twist is that he's a huge fucking nerd getting pegged by his sugar-sister-mommy-dommy who's killing the women he "marries" for him for money so he can play with his trinkets and build a machine.
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Dr.Gore aka The Body shop (1973)
It has been a long time since my last review, So lets kick this comeback off with a bang. 1973's Dr.Gore aka The Body Shop aka Shrieks in the night (This movie has way to many retitles to count) This movie caught my attention while I was on the Phone with my Boyfriend randomly perusing the VHS sections of Ebay as one does, What Caught my eye was the price tag, 110 dollars USD for a fucking VHS tape and the words RARE 80s GORE in big bold letters I could not resist. But I wasn't going to pay that much for a singular VHS tape so I did some research and came to find that not only is this movie really actually a pain in the ass to find on VHS but also a pain in the ass to find online to watch, I finally found a copy of the movie under a different retitle called "Shrieks in the Night" for 35 dollars plus shipping and I bought it immediately. (I then ended up finding the movie online as well on Archive.org but that's neither here nor there I already bought the damn thing for my collection haha. Enough spouting off about everything surrounding my search and lets talk about the actual film. First I would like to say I adored this movie, Me and my Boyfriend were both enamored with the horrible acting Cheesy practical effects Strange musical and audio choices and terrible set designs but one thing that I think both me and him really didn't like was the pacing and story structure of the film itself. At one point in the film the Doctor in question ends up in prison and you don't even know why, Nothing is ever explained he just kind of ends up there and you are just sat scratching your head like WTF???? Overall I would say this movie is very strange, very endearing, terrible, but also extremely enjoyable and has now spawned a sort of routine where ill find a random VHS tape on Ebay that I have never heard of buy it and watch it with my Boyfriend just to see what kind of wacky shit we can find. (if you wanna watch it for yourself just find it on archive.org ;> ) ((The Second Picture is the copy of the movie That I bought along with another movie that I am very excited to have acquired considering Destiny was directed by Fritz Lang who Directed Metropolis and Considering I have like 7 copies of Metropolis its fair to say its one of my favorite movies of all time :3))
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tlbodine · 3 years
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The Horror Genius of Five Nights At Freddy’s
I’ve been playing FNAF: Help Wanted VR on my Oculus Quest lately (a birthday present to myself -- I know I’m late to that party!) and it’s reignited in me my old love of this series. I know Scott Cawthon’s politics aren’t great, but I don’t think there’s any malice in his heart beyond usual Christian conservative nonsense -- and I think he stepped down as graciously and magnanimously as possible when confronted about it. Time will judge Scott Cawthon’s politics, and that’s not what I’m here to talk about. I want to talk about what makes these games so damn special, from a horror, design, and marketing perspective. I think there’s really SO MUCH to be learned from studying these games and the wider influence they’ve had as intellectual property. 
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What Is FNAF? 
In case you’ve somehow been living under a rock for the last seven years, Five Nights At Freddy’s (hereafter, FNAF) is a horror franchise spanning 17 games (10 main games + some spinoffs and troll games, we’ll get to that), 27 books, a movie deal, and a couple live-action attractions. 
But before it exploded into that kind of tremendous IP, it started out as a single indie pont-and-click game created entirely by one dude, Scott Cawthon. Cawthon had developed other games in the past without much fame or success, including some Christian children’s entertainment. He was working as a cashier at Dollar General and making games in his spare time -- and most of those games got panned. 
So he tried making something different. 
After being criticized that the characters in one of his children’s games looked like soulless, creepy animatronics, Cawthon had his lightbulb moment and created a horror game centered on....creepy animatronics! 
The rest, as they say, is history. 
The Genius of FNAF’s Horror Elements
In the first FNAF game, you play as a night security guard at Freddy Fazbear’s Pizza, a sort of ersatz Chuck-E-Cheese establishment. The animatronics are on free-roaming mode at night, but you don’t want to let them find you in your security room so you have to watch them move through the building on security camera monitors. If they get too close, you can slam your security room doors closed. But be careful, because this restaurant operates on a shoestring budget, and the power will go off if you keep the doors closed too long or flicker the lights too often. And once the lights go out, you’re helpless against the animatronics in the dark. 
Guiding you through your gameplay is a fellow employee, Phone Guy, who calls you each night with some helpful advice. Phone Guy is voiced by Cawthon himself, and listening to his tapes gives you some hints of the game’s underlying story as well as telling you how to play. A few newspaper clippings and other bits of scrap material help to fill in more details of the story. 
Over the next set of games, the story would be further developed, with each new game introducing new mechanics and variations on the theme -- in one, you don a mask to slip past the notice of animatronics; in another, you have to play sound cues to lure an animatronic away from you. By the fourth game, the setup was changed completely, now featuring a child with a flashlight hiding from the monsters outside his door -- nightmarish versions of the beloved child-friendly mascots. The mechanics change just enough between variations to keep things fresh while maintaining a consistent brand. 
There are so many things these games do well from a storytelling and horror perspective: 
Jump Scares: It’s easy to shrug these games off for relying heavily on jump scares, and they absolutely do have a lot of them. But they’re used strategically. In most games, the jump scares are a punishment (a controlled shock, if you will) -- if you play the game perfectly, you’ll never be jump-scared. This is an important design choice that a lot of other horror games don’t follow. 
Atmospheric Dread: These games absolutely deliver horror and tension through every element of design -- some more than others, admittedly. But a combination of sound cues, the overall texture and aesthetic of the world, the “things move when you’re not looking at them” mechanic, all of it works together to create a feeling of unease and paranoia. 
Paranoia: As in most survival horror games, you’re at a disadvantage. You can’t move or defend yourself, really -- all you can do is watch. And so watch you do. Except it’s a false sense of security, because flicking lights and checking cameras uses up precious resources, putting you at greater risk. So you have to balance your compulsive need to check, double-check, and make sure...with methodical resource conservation. The best way to survive these games is to remain calm and focused. It’s a brilliant design choice. 
Visceral Horror: The monster design of the animatronics is absolutely delightful, and there’s a whole range of them to choose from. The sheer size and weight of the creatures, the way they move and position themselves, their grunginess, the deadness of their eyes, the quantity and prominence of their teeth. They are simultaneously adorable and horrifying. 
Implicit Horror: One of the greatest strengths to FNAF as a franchise is that it never wears its story on its sleeve. Instead of outright telling you what’s going on, the story is delivered in bits and pieces that you have to put together yourself -- creating a puzzle for an engaged player to think about and theorize over and consider long after the game is done. But more than that, the nature of the horror itself is such that it becomes increasingly upsetting the more you think on it. The implications of what’s going on in the game world -- that there are decaying bodies tucked away inside mascots that continue to perform for children, that a man dressed in a costume is luring kids away into a private room to kill them, and so forth -- are the epitome of fridge horror. 
The FNAF lore does admittedly start to become fairly ridiculous and convoluted as the franchise wears on. But even ret-conned material manages to be pretty interesting in its own right (and there is nothing in the world keeping you from playing the first four games, or even the first six, and pretending none of the rest exist). 
Another thing I really appreciate about the FNAF franchise is that it’s quite funny, in a way that complements and underscores the horror rather than detracting from it. It’s something a lot of other properties utterly fail to do. 
The Genius of Scott Cawthon’s Marketing 
OK, so FNAF utilizes a multi-prong attack for creating horror and implements it well -- big deal. Why did it explode into a massive IP sensation when other indie horror games that are just as well-made barely made a blip on the radar? 
Well! That’s where the real genius comes in. This game was built and marketed in a way to maximize its franchisability. 
First, the story utilizes instantly identifiable, simple but effective character designs, and then generates more and more instantly identifiable unique characters with each iteration. Having a wealth of characters and clever, unique designs basically paves the way for merchandise and fan-works. (That they’re anthropomorphic animal designs also probably helped -- because that taps into the furry fandom as well without completely alienating non-furries). 
Speaking of fan-work, Scott Cawthon has always been very supportive of fandom, only taking action when people would try to profit off knock-off games and that sort of thing -- basically bad-faith copies. But as far as I know he’s always been super chill with fan-created content, even going so far as to engage directly with the fandom. Which brings me to....
These games were practically designed for streaming, and he took care to deliver them into the hands of influential streamers. Because the games are heavy on jump-scares and scale in difficulty (even including extra-challenging modes after the core game is beaten) they are extremely fun to watch people play. They’re short enough to be easily finished over the duration of a long stream, and they’re episodic -- lending themselves perfectly to a YouTube Lets Play format. One Night = One Video, and now the streamer has weeks of content from your game (but viewers can jump in at any time without really missing much). 
The games are kid-friendly but also genuinely frightening. Because the most disturbing parts of the game’s lore are hinted at rather than made explicit, younger players can easily engage with the game on a more basic surface level, and others can go as deep into the lore as they feel comfortable. There is no blood and gore and violence or even any explicitly stated death in the main game; all of the murder and death is portrayed obliquely by way of 8-bit mini games and tangential references. Making this game terrifying but accessible to youngsters, and then marketing it directly to younger viewers through popular streamers (and later, merchandising deals) is genius -- because it creates a very broad potential audience, and kids tend to spend 100% of their money (birthdays, allowances, etc.) and are most likely to tell their friends about this super scary game, etc. etc.
By creating a puzzle box of lore, and then interacting directly with the fandom -- dropping hints, trolling, essentially creating an ARG of his own lore through his website, in-game easter eggs, and tie-in materials -- Cawthon created a mystery for fandom to solve. And fans LOVE endlessly speculating over convoluted theories. 
Cawthon released these games FAST. He dropped FNAF 2 within months of the first game’s release, and kept up a pace of 1-2 games a year ever since. This steady output ensured the games never dropped out of public consciousness -- and introducing new puzzle pieces for the lore-hungry fans to pore over helped keep the discussion going. 
I think MatPat and The Game Theorists owe a tremendous amount of their own huge success to this game. I think Markiplier does, too, and other big streamers and YouTubers. It’s been fascinating watching the symbiotic relationship between these games and the people who make content about these games. Obviously that’s true for a lot of fandom -- but FNAF feels so special because it really did start so small. It’s a true rags-to-riches sleeper hit and luck absolutely played a role in its growth, but skill is a big part too. 
Take-Aways For Creatives 
I want to be very clear here: I do not think that every piece of media needs to be “IP,” franchisable, an extended universe, or a multimedia sensation. I think there is plenty to be said for creating art of all types, and sometimes that means a standalone story with a small audience. 
But if you do want a chance at real break-out, run-away success and forging a media empire of your own, I think there are some take-aways to be learned from the success of FNAF: 
Persistence. Scott Cawthon studied animation and game-design in the 1990s and released his first game in 2002. He released a bunch of stuff afterward. None of it stuck. It took 12 years to hit on the winning formula, and then another several years of incredibly hard work to push out more titles and stoke the fires before it really became a sensation. Wherever you’re at on your creative journey, don’t give up. You never know when your next thing will be The Thing that breaks you out. 
If you want to sell a lot of something, you have to make it widely appealing to a bunch of people. This means keeping your concept simple to understand (”security guard wards off creepy killer animatronics at a pizza parlor”) and appealing to as wide a segment of the market as you can (ie, a horror story that appeals to both kids and adults). The more hyper-specific your audience, the harder it’s gonna be to find them and the fewer copies of your thing you’ll be selling. 
Know your shit and put your best work out there. I think there’s an impulse to feel like “well, nobody reads this anyway, so why does it matter if it’s no good” (I certainly have fallen into that on multiple occasions) but that’s the wrong way to think about it. You never know when and where your break will come. Put your best work out there and keep on polishing your craft with better and better stuff because eventually one of those things you chuck out there is going to be The Thing. 
Figure out where your target audience hangs out, and who influences them, and then get your thing in the hands of those influencers. Streaming and YouTube were the secret to FNAF’s success. Maybe yours will be BookTube, or Instagram, or a secret cabal of free librarians. I don’t know. But you should try your best to figure out who would like the thing that you’re making, and then figure out how to reach those people, and put all of your energy into that instead of shotgun-blasting your marketing all willy nilly. 
You don’t have to put the whole story on the page. Audiences love puzzles. Fans love mysteries. You can actually leave a lot more unanswered than you think. There’s some value in keeping secrets and leaving things for others to fill in. Remember -- your art is only partly yours. The sandbox belongs to others to play in, too, and you have to let them do that. 
If in doubt, appealing to furries never hurts. 
Do I take all of this advice myself? Not by a long shot. But it’s definitely a lot to think about. 
Now if you’ll excuse me, I have to go beat The Curse of Dreadbear. 
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mostlymovieswithmax · 3 years
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Movies I watched in June
Now I think I’m comfortably in a rhythm to get these posts out. For one, I’m writing up short reviews either straight after watching a movie or sometimes it might take a few days. But June was a fairly good month in terms of the amount of films I watched. I got to go to the cinema quite a bit which is always fun. Anyway, let’s get on with it! If you’re looking for something good to watch (or maybe even something bad), I hope this list can help in some way to introduce you to new and different movies that maybe you’ve never heard of, or were thinking of checking out. Here is every film I watched from the 1st to the 30th of June 2021.
Bo Burnham: Inside (2021) - 10/10 Everyone was going off about how great this film is. An hour and a half of Bo Burnham in lockdown, singing songs and being upset is definitely a powerful hook and I have to agree with the general consensus because Inside blew me away. More thoughts on this in my podcast: The Sunday Movie Marathon episode 34.
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Bo Burnham: Make Happy (2016) - 7/10 After watching Inside, I figured I’d rewatch some of Burnham’s older stand-up shows on Netflix. Make Happy is a lot of fun, injected with a lot of introspection from Burnham that really makes the special stand out, despite a lot of gags that just didn’t land for me.
Bo Burnham: What. (2013) - 6/10 It’s plain to see just how much Bo Burnham has grown over the years and how he has honed his comedy and music. ‘What.’ is a good stepping stone in the comedian’s career, showcasing loads of promise in him from a young age. There are some jokes that haven’t aged as well and some that straight up dragged, but overall the show is still enjoyable.
The Conjuring: The Devil Made Me Do It (2021) - 3/10 Packed theatre for this one, obviously. People love a Conjuring movie, and I’d also say people love a good scare… but this movie isn’t scary, or good for that matter. More thoughts on episode 35 of the podcast.
The Conjuring (2013) - 6/10 After the horrendously disappointing debacle that was the third Conjuring movie, I decided to watch James Wan’s original movie and man, if this wasn’t better in literally every way. I don’t tend to love James Wan movies but I can’t deny he’s got so much talent in how he makes movies and it makes The Conjuring a lot more fun to see competent filmmaking in the horror genre in a way that actually creates an eerie atmosphere with creative uses of camera-work and editing.
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A Nightmare on Elm Street (1984) - 8/10 Normally I’m not big into the old slasher movies. I appreciate that for the time, perhaps they hit differently, but now I just don’t tend to connect with them. Wes Craven’s ‘A Nightmare on Elm Street’ is a bit of an exception. Don’t get me wrong, it’s not particularly scary, though it does employ a lot of interesting techniques and designs. Undeniably, the design for Fred Krueger is a staple in cinema, with the striped jumper, hat, scarred face and knives for fingers not leaving the mind of the general public any time soon. Elm Street doesn’t have too many kills but when it does, it is so effective and fun to watch. Craven was one of the greats, truly.
One Cut of the Dead (2017) - 8/10 This has to be one of the most engaging zombie movies I’ve seen in a long time. There’s a lot to spoil with One Cut of The Dead but I won’t go into that here. It is clever and funny, subverting expectations in ways I really didn’t expect. I really cannot recommend it enough.
Dave Chappelle: Sticks & Stones (2019) - 8/10 Since we’re watching Chappelle's Show for episode 45 of the podcast, I wanted to get an idea for what I was in for, so I watched Dave Chappelle’s stand-up show from a couple of years ago. Yeah, really funny, which I suppose is what you want from a stand-up special, but what makes it better is Chappelle’s commentary on the world at large and how he’s able to combine humour with intelligent criticism.
Fear(s) of the Dark (2008) - 4/10 A few years ago I think I watched this animated black and white anthology film on a New Year's Day when I had foolishly decided to pull an all-nighter and then go out with mates for ice cream. Never again. But I’d forgotten what I thought of this movie and decided to get the DVD for cheap on eBay. Perhaps I am doomed to watch Fear(s) of the Dark only when I am tired because I popped this on when it was nearing midnight. I was lucid enough to understand what I was watching though… and it was quite boring. These short films emulate the filmmakers’ nightmares - an interesting premise in theory, but pretty weak on execution.
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The Bourne Identity (2002) - 3/10 We marathoned the first three Bourne movies for The Sunday Movie Marathon podcast, episode 36 so check that out for my expanded thoughts on this, the best Bourne of the three.
The Bourne Supremacy (2004) - 2/10 Immediately after, we did the deep dive into Supremacy, the second Bourne and the worst of the three (albeit by a very slim margin). Check out episode 36 for more.
The Bourne Ultimatum (2007) - 2/10 I really couldn’t care less about these terrible movies. It was a horrible chore to sit through them. Ultimatum was also rubbish. More gripes and discussion in episode 36 of the podcast.
The Father (2021) - 10/10 Another trip to the cinema for this masterpiece. I tried very hard not to sob loudly in the theatre where aside from myself, the audience totalled three people. More discussion of The Father in episode 36 the podcast.
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Drag Me To Hell (2009) - 2/10 I’m pretty shocked that Sam Raimi directed this. Usually when I watch one of his films, I can see his staple of fun gore, practical effects, crazy camera movements… but there was none of that here. It just felt like a really bad horror, indistinguishable from the regular affair, with no personality or passion. Drag Me To Hell might even have been one of those movies I’d avoided in the past when I was younger because it seemed too scary but no, it was just boring and bad and I feel like there’s something I’m not getting out of this that other people seem to be.
Moonrise Kingdom (2012) - 8/10 At this point, I feel I have to admit Wes Anderson as perhaps my second favourite director. His movies are just so nice and beautiful to watch. Moonrise Kingdom is a quirky love story between two kids and honestly, with any other director, could have been handled poorly because the story is quite simple. But Anderson injects so much of his signature style and personality into the film. A powerhouse of actors with the likes of Frances McDormand, Bill Murray, Bruce Willis and Tilda Swinton, among a few of Anderson’s regulars, make Moonrise Kingdom a breeze. Good for a dark day to lift the spirits.
Nobody (2021) - 8/10 I needed something to fill an otherwise uneventful day, so I hopped on a bus and booked a ticket for Ilya Naishuller’s new action movie, Nobody. The film started and to my annoyance, the lights in the theatre were still on. When I go to the cinema I don’t really want to see the other people sitting around me, so I got up from my seat, abandoning the first two minutes of the film to find a member of staff to turn the lights off. After showing them that the lights were in fact still on, I took to my seat and watched the movie for what felt like a little while before the lights went off. Nobody is a really fun action movie. Perhaps similar in a lot of ways to John Wick, but with more personality to the main character. More thoughts on episode 37 of The Sunday Movie Marathon podcast.
The Darjeeling Limited (2007) - 8/10 After procuring the Criterion blu-ray from my local hmv, I delved into all the supplements it had to offer, including a making-of documentary, chats with the director, and a gallery of polaroid pictures from when they were shooting the film in India. The Darjeeling Limited is perhaps not peak Wes Anderson, but I do kind of love it. It makes me want to go on a journey to another country with my brother and sister, perhaps in ten to fifteen years. Here, the main characters are three brothers who travel to India seeking some kind of spiritual experience. Things don’t seem to work out that way, however, because I’m not sure how spiritual an experience you can have when you plan out an itinerary to schedule it. Fantastic performances all round and of course, beautiful direction and cinematography.
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Face/Off (1997) - 3/10 Was I supposed to laugh? Maybe I was just too tired but I really couldn’t stand Face/Off. It didn’t feel particularly special and despite a couple of fun ideas, it was mostly quite boring.
Luca (2021) - 5/10 The new Pixar movie leaves a lot to be desired. The animation is really second to none and I can’t fault how beautiful the movie looks, more so when it’s set in this little Italian town than under the sea. The story is so uninspired though, with the basic premise being that the protagonists want a Vespa so they enter a competition to win the money to buy one. Also they’re fish that turn into people on dry land. Maybe that’s enough for some people, but I couldn’t shake the familiarity of Luca. It never went in any interesting directions and basically did exactly what I figured it would do. I don’t believe it’s out here to subvert expectations but I would like some creativity when it comes to the writing. Perhaps if I watched it again, I might like it less. It was pretty dull.
Punch-Drunk Love (2002) - 10/10 I’m a little disappointed with the Criterion blu-ray for Punch-Drunk love. It’s supplements host a couple of low-quality deleted scenes that were clearly deleted for a reason, and some weird artsy music videos that incorporated footage from the movie. I was quite shocked at how low-effort it all seemed. The movie itself is fantastic though and I do believe it to be Adam Sandler’s best performance (and I really liked Uncut Gems). He portrays a man who is constantly put down by his family, clearly has some kind of social disability, and on top of it all he’s getting scammed by a sex line. Amongst all this, he’s trying to navigate a new relationship and it’s so sweet to watch all the interactions between Sandler and Emily Watson. It’s a perfect melding of romance, comedy and anxiety, beautifully directed by Paul Thomas Anderson.
Fargo (1996) - 9/10 Another movie you wouldn’t expect to be so funny, especially since it’s based on this horrific true story about murder, deceit and money. But the Coen brothers know how to handle it. Excellent performances, beautiful colour palette, and a story that just gets more and more insane as it goes.
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House (1977) - 7/10 House (or, Hausu) was a recommendation for episode 37 of The Sunday Movie Marathon podcast so check that out for more discussion. Generally speaking, this Japanese horror/comedy was bonkers. Insanely creative and abstract (which at points can detriment the film) with an almost Balamory-esque presentation. I was happy to find that the comedy was not lost on me at all; this is a hilarious film, albeit maybe not all the time.
The Princess Bride (1987) - 10/10 I reviewed this in my May wrap-up but this time around, I had recommended The Princess Bride for the podcast, the discussion for which you can listen to in episode 37. It all clicked this time around. It is such a fun, warm movie with a lot of laughs and superb production.
This Is Spinal Tap (1984) - 8/10 Another Rob Reiner joint, a few years before The Princess Bride. This Is Spinal Tap is lauded as a masterpiece in comedic cinema and I might agree; this movie is hilarious. Shot in mockumentary fashion, it follows a band playing shows and trying to get gigs, coupled with the inevitable screw-ups of live performance and creative disagreements. It lost me every now and again but it’s still a must-watch.
The Hunchback of Notre Dame (1996) - 6/10 A decent Disney flick but certainly not their best. One highlight includes the villain singing a lament about wanting to have sex with Esmerelda and calling her a witch for giving him a boner.
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Ponyo (2008) - 4/10 Not sure if I’ve ever disliked a Miyazaki movie before but I did not vibe with Ponyo. It came across as very baby and as such, there really wasn’t much to read into. The animation is fantastic as always but so much of it felt specifically tailored to a younger crowd.
Roman Holiday (1953) - 9/10 Classic romance at its best. I had heard on a podcast that this was the sexiest movie the guest had ever seen and while maybe not in the traditional sense of the word, I do get where they’re coming from. I was tearing up with just how lovely it all was, following a princess who runs away and spends the day with a man she meets in Rome (where it was shot on location), doing all the things she’s wanted to do but never could because of royal responsibilities. Fantastic performances from Audrey Hepburn and Gregory Peck who sell the chemistry of the characters so well.
F9 (2021) - 2/10 I’ve never seen any of the Fast & Furious movies and after watching the ninth in the series, I don’t want to. This is basically the Vin Diesel show; we watch him drive cars fast and punch people a lot. Wow! I don’t really understand what it (and forgive the pun) driving people to see these movies if they’re all in this same vein. As far as I can tell, F9 is the goofiest of the series so far and I’ll admit I had a chuckle or two at some of the truly implausible moments, such as a part where one of the team gets shot by about ten men with machine guns, yet manages to kill them all without being affected by the bullets… but overall, in this two-and-a-half-hour experience, I was largely bored.
Shaolin Soccer (2001) - 7/10 I love this movie! Shaolin Soccer is so much fun; it is goofy and out there and completely crazy, all by design. Steven Chow knew what he was making when he set out to craft this insane story of a group of guys using Kung-Fu to play football. The basic story itself is nothing new but it’s elevated by the infectious comedy and implausibility of what’s happening. Balls are kicked into space and across fields so fast the very ground is torn asunder. A man eats an egg off a dirty shoe. This is cinema.
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Casino Royale (2006) - 7/10 I had seen a trailer at the cinema for the new Bond movie and I have to say, I’ve never really given 007 the time of day, aside from a few of the very first movies I’d tried watching a while ago. But the new trailer kind of got me hyped, so I wanted to watch all of the Craig era Bond movies, starting with Casino Royale. I had a great time! Even though there’s not loads of fighting or weapons or fast cars, the meat of the movie actually comes from this poker game Bond is playing against the villain, played brilliantly by Mads Mikkelsen. I was surprised to witness a bit of cock-and-ball torture in this 12-rated movie but I would be lying if I said it didn’t stick with me.
Quantum of Solace (2008) - 5/10 Immediately after Casino Royale, I jumped into the second of Daniel Craig’s Bond movies, Quantum of Solace. Sadly it’s quite weak, with not much going on aside from the general Bond fare. Mathieu Amalric’s villain lacked a lot of menace or motivation and generally, I’m not super worried about a brilliant story in a Bond movie, but even the action felt weak in this. Quantum of Solace didn’t exactly upset me but it failed to wow me in any way either. The saving grace of the movie is certainly Daniel Craig as the hero, capturing Bond and what he’s supposed to be.
Skyfall (2012) - 6/10 A marked improvement from its predecessor, Sam Mendes helms Skyfall, Craig’s third outing as Bond. Skyfall delves into Bond’s past as he seems to be slipping a bit, not as much the expert operative he once was. It would have been nice to see more of his fall from grace, as they don’t really show us how he’s become less efficient as much as they give other characters expository dialogue telling us how he drinks and does drugs and is haunted by childhood trauma. For me, that’s where the meat of the story lies and I would have preferred more of a character piece if indeed they were delving into that side of the character anyway. That being said, the fights are still better choreographed than the last instalment and the colour grading and scenery is often very visually interesting. Everything in Skyfall is better than its predecessor and it’s surely thanks to Sam Mendes who does a great job at directing.
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Howl's Moving Castle (2004) - 8/10 Another go round for Howl's Moving Castle, as this was a recommendation for my podcast, The Sunday Movie Marathon. My opinion, I feel, is unchanged. It's a fantastic film, and you can listen to more of what I have to say in episode 37. The Twilight Saga: Breaking Dawn - Part 2 - 3/10 A pretty poor end to a poor series of movies. I'm surprised I've watched the Twilight movies as many times as I have but I also know I'll watch them again. Part 2 I watched with the YMS commentary track on YouTube which, again made the experience a lot better. But otherwise the series seemed to get better as it went along… until the last movie. Ultimately my biggest problem with it is that nothing actually happens and the plot feels like a late addition rather than a natural progression of the story. It’s basically a whole movie of set-up to a payoff that doesn’t even canonically happen. A big thing with YA adaptations in this era was making a final book into two movies, regardless as to whether it needed that much time or not. Breaking Dawn does not need to be two movies at two hours each. About ten new characters are introduced here and the film is afraid of killing even one of them off. It's the last movie! We're not going to see these characters again! Kill some of them! There's just no emotional weight to any of it and I hate to say I was disappointed with the ending because I have such low expectations for these films but man, this was so unsatisfying.
Frances Ha (2012) - 8/10 Life is hard. And I hate this movie because it shows me so much of what terrifies me about being alive. And I love this movie because it shows me so much of what I’m alive for. Noah Baumbach’s brutally honest depiction of growing up and fending for yourself struck me in a way I wasn’t expecting and I think it’s because I’m at a point in my life where I’m worrying a lot about how it’s all going to turn out. The titular character is burdened with the stress of working low-paid jobs and paying rent while juggling school and making time for her passion of dancing as she tries to connect with people she’s lost, as temporary friends and housemates come and go. She feels like a lonely character despite often being around a lot of people. Frances Ha is fantastic and heartbreaking and uplifting… but it made me feel bad so I hate it.
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revchainsaw · 3 years
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The Lost Boys (1987)
The City of Santa Carla, CA has a vampire problem and that's just the sort of thing i've been looking for. We are amping up to Summerween my flock. What better way to get in the spirit of the season than with this 80s Vampire flick set in a balmy california beach town.
I can't lie, having just recently viewed the 1985 film Fright Night, it got me comparing the two so you may read some of my opinions comparing and contrasting The Lost Boys with it's predecessor. But where Fright Night is a classic vampire story brought into the then contemporary 1980s, the Lost Boys was the decades very own vampire film. Drawing from classic vampire films and the story of Peter Pan in equal parts the Lost Boys set the precedent that vampire films would draw from for years to come.
Sermon
The Emerson family falls on hard times financially and therefor moves to the town where Grandpa Emerson, the patriarch of the family grew up; Santa Carla, CA. The family has recently experienced a schism due to divorce, leaving the family unit as a grandfather, a mother and 2 sons, Michael and Sam.
Michael is quiet and masculine, his interests include fitness, motorcycles, and girls, while Sam is a bit more timid. Sam is into comic books and still can't sleep with his closet door open. The two begin to explore their surroundings, and while Sam meets the self-certain and precocious Frog brothers, self proclaimed Vampire hunters, Michael is lure by a young woman named Star into a group of predatory teenage vampire punks. Which let's face it, if they were to lean into the schlock, Teenage Vampire Punks would have been a great alternative title.
These Lost Boys as we'll call them seem to be led by David, played by Keifer Sutherland. David and his gang seek to initiate michael and through some manipulation trick him into drinking vampire blood disguised as wine. This turns Michael into a half vampire, who must fully give up his humanity to join the family.
Sam learns of his brothers transformation and after a little adjustment seeks the aid of the Frog brothers. They decide they must defeat the lead vampire to return Michael to normal, and astutely as we'll later find out (no spoiler warning, the movies almost 30 years old), pegs his mom's new boyfriend Max as the head Vamp. Max outwits the boys attempts to prove his vampirism, and thus they settle on the belief that David is the big bad.
The Frog brothers invade the Lost Boys hideout and kill Bill of Wyld Stallyns fame. They narrowly escape into the daylight before David can exact his revenge, but they know they have targets on their backs and they prepare themselves for a vampiric siege. The Lost Boys attack the Emersons and the Frog brothers and are defeated one by one. David is killed by Michael but no return to normalcy occurs. Max reveals himself to be the big bad, right before Grandpa Emerson returns and saves his family from this Peter Pan's Neverland. Grandpa hops out of his truck and delivers one of the greatest final zingers in film history.
The Benediction
Best Character: Did you know David means Beloved?
It's true look it up, it's Hebrew. David is the prototype for the young, rebellious, sexy vampire. It wasn't long after the lost boys that we got Spike in Buffy the vampire slayer, who is let's be honest just the 90's version of David. Spike my be a bit more of a lone wolf, but David is hands down the best character in this movie, and really what competition does he have other than the Frog brothers? Michael is kind of a lump, even if he's a lump who resembles Jim Morrison.
I am also going to include best actor into this category. All the charisma and charm falls on Kiefer Sutherland, as he acts circles around everyone else on screen. There's a reason the image of David is what you think of every time you think of this movie. He's not even the main antagonist of the movie. David is a great look, a scary vampire, a great actor in a great role.
Worst Character: Who's the Kid?
The first time I ever saw Lost Boys, i didn't understand how Michael and Star had a kid already. It was later that I realized he's just some kid. He doesn't really add anything but a cool looking image of a vampire faced little boy. Kind of a superfluous part. Not bad, just extra and unnecessary.
Best Kill: Death Breath (or Guard Dog on Duty)
The best kill of Lost Boys is when the Frog brothers defeat ... Paul? one of the other vampires besides David. Whoops did I say the Frog brothers defeated him? No, that was actually Nanook coming in for the kill. The Frog Bros fail to succesfully off this bloodsucker when Nanook barges into the bathroom and knocks this punk into a tub of Holy Water. The gore on the vamps face is excellent and probably some of the better practical effects work in the film.
Best Effect: Holy Water Works
While the Vampire melt itself is pretty darn good to look at, it's immediately followed by a volatile reaction that Sam Raimi would be proud of. The whole bathroom convulses and erupts with blood, it comes out of every pipe! the toilet explodes! It's awesome!
Best Aspect: Not your Big Brothers Vampire Movie
I had mentioned earlier that I had been comparing this movie to Fright Night, and as much as I love that older film, the Lost Boys beats it at almost every way. The effects in Fright Night are above bar constantly and hold nothing back, but the film for all of it's unrelenting visuals is actually quite slow. The Lost Boys and Fright Night definitely represent how much youth culture can change in just 2 years. You'd be forgiven for thinking these films take place in different decades. The Lost Boys is faster, has more attitude, and is much more adventurous in it's scope than Fright Night. If Fright Night was Judas Priest then the Lost boys is Iron Maiden. It's not as mature, but it's just that rebellious juvenility that gives it it's punch.
Worst Aspect: Mini Max
As far as big bads go. If I could make another comparison to Fright Night, it would be so much more intimidating the have a charming Jerry Dandridge playing his games with the Emersons, as his underlings The Lost Boys get the dirty work done and have fun doing it. However, we end up with this kind of dorky dude, who is even written off in the second act, only to return at the ass end of the movie just to be immediately slain and provide the but of the final quip. It was pretty weak sauce.
Best Dog: Nanook
Nanook is a good dog. He does all the protecting and is the best vampire hunter in the movie. Sorry Frog Bros.
Runner Up Dog: Thorn
Thorn is a good dog. But Thorn is also a bad dog. Thorn is a hellhound familiar to Max, but she is still good at doing dog stuff. So round of applause for this good girl.
Best make-up: Vampire Face
Fright Night stomps all over Lost Boys in the effects department, except for in the design of the horrific vampire face. The vampire face in Fright Night looks like a prosthetic sitting on an actors face. It doesn't feel like that mouth could be used for eating or biting but is just there to look creepy. In moving away from that the make up artists for the Lost boys focused more on the upper parts of the face, creating an almost cat like predatory look for when the vampires are at their most carnivorous. This style was absolutely borrowed by the team on Buffy the Vampire Slayer years later, and it's an aspect of Vampires in film that has sadly gone away. Sign the petition, let's bring back vampire face.
Best Feature: The Soundtrack
It would be impossible to talk about the Lost Boys without talking about the soundtrack. There's not one standout song in this movie, some may argue the Echo and the Bunnymen cover of People are Strange, but I think it's just one incredibly well utilized song of many for this film. Listen to the whole soundtrack, it's all good.
Summary
In the 80s there were several attempts to resurrect the monsters of old. Several directors who had grown up on the Universal monsters were now in the position to make films themselves. The resistance to rely on vampires and werewolves was fading and these sorts of monster movies were finally being green lit. Arguably, An American Werewolf in London is the best of these films, but the Lost Boys is definitely the most representative of the movement. It's not a satire, its funny but not a comedy, it's not parody or a subversion. The Lost Boys is 100% the definitive 80s Vampire Movie.
Grade: A
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What a Live-Action Tartarus would look like: or, the complexities of Cosmic Horror in Middle Grade Fiction
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I've always been really interested in film- it's my dream to work in this field in the future. So of course with news of an adaptation of this series so close on the horizon, of course I had to think about how, if for some absurd reason, I was personally hired to direct/design an episode, how some of my favorite scenes in this series would they look in live action form.
Some context: This is after Percy and Annabeth's fall in Tartarus. I think the scenery of this place is very interesting, yet extremely complicated to replicate in live action form. Tartarus, at least Rick's version of Tartarus, is horrifying when you think too hard about it, especially in a middle grade fiction series where characters can't even say the word "dam" properly, and monsters dissolve in a dust of sand. I think Tartarus is very similar to Lovecraftian horror. It's like, the idea that something is so terrifying that a human mind can’t even perceive it. You can't accept it because it's just too horrifying. You can’t even describe it because there are no words for it or things to compare it to in our world.
I made some personal rules for myself. Firstly, I think obvert violence thrown in your face is overrated. Any PJO or HoO series would be rated PG, at most, PG-13. Using these guidelines, I tried to construct a version of Tartarus that isn't fueled on gore or blood, but more this dark, deep nothingness.You know how, in many YA movies/tv shows, especially those trying too hard to be "edgy", we always make fun of how dimly lit the scenes are? Well, these scenes in Tartarus should, for once, actually be like that- so dark it almost makes our(as an audience) eyes hurt. Everything around our main characters are dark and hazy. Fog swims around them.
But we don't see much of this environment, no matter how dark it is. Everything is filmed so up close, the camera sticking so close to the characters it's uncomfortable. We are stuck with Percy and Annabeth in this huge, intangebly huge space. Two small ants in this great, unescapable landscape. Have y'all watched Stranger Things? you know that strangely filmed darkness we see when Eleven goes into the upside down? Tartarus should be filmed very similar to that. Everything except for Annabeth and Percy should be engulfed in black, pure darkness all around, when the two first enter this place. It's only when Annabeth and Percy stay too long, finally perceive this landscape for what it is, the body of Tarturas himself, that we as an audience sees this too. It's not abrupt or sudden. It's a gradual, uncomfortable recognization. The music that has always been in the background gets a little louder, pounding a little too similar to the beat of a human heart. We hear wet, sloshing, horrible sounds every time Percy puts his foot down. Dark liquid and goop drips from all around, and the camera stays just a little bit longer on these elements. The darkness slowly lifts, just a bit.
The Arai curses fight scene is, for me personally, the scariest scene in everything Rick wrote. It's utterly horrifying to think too long about. Again, I don't think it needs to be overtly graphic or visual.When you really think about it, there is so much death and killing in every one of the PJO and HoO books. But this sort of murder is made child-friendly in every way- monsters resolve into dust only to be reborn, death is written off in a few paragraphs, kids get shoot, cut, burned, maned, and we just ignore it. This scene really brings us to the reality that these monsters are still beings, about the sheer numbers of monsters just Percy and Annabeth themselves have brought to death. In a live-action adaption, this realization and horror should be replicated.
(more under read more ↓↓↓↓↓↓) 
At first, we think this is just a normal fight. Percy and Annabeth have went through plenty of those already- this is HoH, by now the audience has watched 12 year old Percy fight a god, 15 year old Percy become almost invincible- a little run-in with some winged monsters is just another Tuesday. The music increases, but it's still just regular, action-movie fight scene music (behind it is a heavy dropping beat. Again, just like a heartbeat. Is it Percy's heartbeat? Is it Tartarus's heartbeat? we can't tell). But as soon as Percy takes that first swing, we know something is wrong. think this scene would be interesting if the camera switches jarringly from Annabeth's pespective to Percy's. When Annabeth strikes down the arai that curses her with blindness, we are suddenly plunged into darkness too. Sudden, startling darkness. It is quiet, too. too quiet. We are engulfed in pure nothingness. It's so sudden and holds out for so long that the audience must think something is wrong. They get uncomfortable, squirming in their seats. Is their tv broken? Did they accidentally click mute? We see dim flashes of light, waving like somebody stumbling around in the dark, with a dim flashlight,but they are too gone so suddenly.
The camera swings, and now we see this scene from Percy's perspective, but everything is all wrong. The music is not this dramatic, action music we are use to, but instead, while the beat is the same as before, we are only left with this uncomfortable, startling heartbeat. It goes: dun, dun, dun. Percy is in pain: you know when you're in so much pain everything is fuzzy at the edges and you don't know if what you're percieving is real or just a halluciation? This scene is that feeling times a thousand. The techincal term is called a dolly zoom, but more casually a "Vertigo shot" the camera pulls back sudden at the same time it zooms in. It is often used by Hitchcock, espeically in the movie Jaws. You can google it, but what we get is this effect where the subject (Percy, here) not quite moving, but the background shifting around him so quickly it almost gives you motion sickness. The camera then spins jarringly around him, again, so quickly it's dizzying. we don't get to see too much. There are so many of these creatures, coming from all sides. It's too much. Behind this still pumping heartbeat, there is RINGING. God, so much ringing, in your ear. Because of all this action happening on screen, again it takes the audience a moment to even perceive this sound. But when they perceive it, they can't unheard it. it's so loud, it comes from everywhere, it's getting higher in pitch, it's uncomfortable, you're about to throw up, yet just like Percy you're pinned to the spot, unsure what to do, as everything goes out of your control.
Olf. That was a long one. But for a little TL;DR, undershowing is often scarier. There is a quote, I'm not too sure where it first came from since it sounds much too smart for me to think up myself, but to paraphrase, it goes something like: "The scariest thing in the world is what our imaginations can conjure up." Here's a simpler one for you:  "The most frightening monsters are the ones that exist in our minds." I've had the personally experience of laying awake too many nights, stuck in a mind loop, scaring myself half to death with my own thoughts. Let me repeat this again: A story, even a horror one, doesn't need excessive blood, guts and sexy stuff thrown at it to make it dark and horrifying. A lot of this post was inspired by talking with a lot of fellow PJO fans, you know who you are :), while also being influenced by this great video: https://www.youtube.com/watch?v=8OTO7Rqln9Q. It talks about the complexities of writing comic horror. I highly recommend watching it. Also, for a few examples of this kind of horror done well, I recommend Birdbox, and also, strangely the ending fight of Spiderman Far From Home. I won't spoil it, but it was a very well directed scene that really made me feel jarred and uncomfortable as I watched it. I've also heard The Thing is good at this, but I really do scare myself too much, and can't watch truly scary horror movies without freaking myself out. Anyway, if you've made it this far, I hope you all have a nice day/ night and comment if you want me to write out any other scenes from PJO or any Rick books. Film, whether that's in screenwriting/cinematography/set/costume design, or, most of all directing, is both my dream and plan, so this is good practice.
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tonystarkbingo · 4 years
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TSB September Flash Roundup, Week 1!
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Title: Backstage Bonding Collaborator: newnewyorker93 Link: Tumblr Square Filled: 022 - behind the scenes Ship: IronHusbands Rating: Gen Major Tags: moodboard  Summary: AU where Tony and Rhodey meet when they both join a local community theater group, looking to do set design and special effects and other behind-the-scenes work. The discovery of their mutual passion for technology and engineering leads to a highly successful collaboration resulting in slightly more pyrotechnics than anyone anticipated - and to some sparks flying between the two of them.
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Title: Playing the Odds Collaborator: sierranovembr Link: AO3 Square Filled: Adopted - Polyamoury or Open Relationship  Ship: Rhodey/Tony/Sam Rating: Teen Major Tags: body shots, polyamory, weekend in Vegas Summary: Sam knew two things for certain. First, he was gone on Jim Rhodes. Second, Jim was a package deal. He was less certain about meeting his boyfriend's other boyfriend, none other than billionaire Tony Stark. Ready or not, though, the three of them were spending the weekend together.Where better to take a risk than Las Vegas? He just might hit the jackpot. Word Count: 1682
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Title: Power Couple Pastry Collaborator: newnewyorker93 Link: Tumblr Square Filled: 022 - Rescue Ship: Pepperony (but it’s a cross-stitch of a doughnut so there’s really not much ship content!) Rating: Gen Major Tags: Cross-Stitch Summary: Cross-stitch of an Iron Man & Rescue-themed doughnut (with Infinity Sprinkles)
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Title: We Shall Be Monsters Collaborator: tisfan Link: AO3 Square Filled: 024 - Overachiever Ship: WinterIron Rating: Mature Major Tags: Gore, blatant disrespect for the dead, dubious humor, reanimation  Summary: So… the problem with being a necromancer is being able to practice one’s skill. The local cemeteries won’t even let you look at a dead body if you’re not a relative. Tony Stark, budding necromancer, forges a marriage certificate for the John Doe so that he can practice his craft. Only to find that it works perfectly. Bucky is No Longer Dead, and 100% interested in staying married…  Word Count: 1236
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Title: I Can’t Say Any More (Oh, How I Love You) Collaborator: MagicaDraconia16 Link: AO3 Square Filled: 027 - Sight Ship: Tony/Reader’s Choice Rating: Teen Major Tags: Major angst, implied character death, sense deprivation, no dialogue, dreamscape, body worship, more sensual than romantic?  Summary: Tony was considering the benefits of waking up when the bed beside him dipped and a hand abruptly pressed over his eyes. Word Count: 1022
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Title: Just a Nightmare Collaborator: lemon_juices Link: AO3 Square Filled: 027 - Nightmares Ship: past Stony Rating: Gen Major Tags: Angst, Implied/Referenced Character Death, Tony Stark Needs a Hug, Steve is dead, Hallucinations, Hurt No Comfort, Post-Avengers: Endgame (Movie), Tony is alive, Nightmares, Unhappy Ending Summary: Some nights, Tony can’t tell what's real and fake anymore. Some nights, Tony can talk to Steve again. In which Steve dies in the final battle against Thanos and Tony misses him. He’s not going crazy, right? Word Count: 800
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Title: Missed Dance- Second Chance Collaborator: fightingforcreativity Link: AO3 Square Filled: 023 - touch Ship: WinterIron Rating: Gen Major Tags: Soft, Fluff, Angst, Bucky Barnes Feels, Soft Tony Stark Summary: A mission delayed Bucky's plan to go out with his boyfriend. Thankfully said boyfriend was nothing if not resourceful. Word Count: 980
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Title: Keep Me Hanging On Collaborator: psychiccatpanda Link: Tumblr Square Filled: 023 - War Machine Ship:  M'Baku/Tony/Rhodey Rating: Mature Major Tags: dom/sub overtones, implied light bondage, gags, edging, moodboard and drabble Summary: M’Baku has joined Rhodey and Tony as an enthusiastic third in their relationship. This is the first time he’s explored kink with them, though. When he comes home and hears Tony begging to come, he chuckles and starts stripping in the other room.  But when he hears Rhodey deny Tony that release - then gag him, M’Baku’s not sure what to think.  A partners’ pleasure should always come first, right?  He can’t believe Rhodey’s that selfish.  Has he misread their whole dynamic? Or:  M’Baku learns a few things about edging and Rhodey and Tony apologize for not pre-negotiating their kinks. Word Count: 100
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Child’s Play (2019): Chucky Come Lately, The New Kid in Town
We’re coming up on a month since the release of Orion Pictures’ Child’s Play remake. In the lead up to the polarizing release, there were two very different teams drawn up: you were either Team Good Guy, or Team Buddi. If you were the former, it was thought you were an elitist, unable to see past your love for the original and too closed minded to admit you were even a little curious as to how the new movie would turn out. If you wore the latter team’s jersey, you were part of what is wrong with horror today, ready to gobble up corporate studio schlock even if it means trampling all over the original. At a time when a remake is announced every other week, I want to discuss why it’s okay to root for the home town hero, while also being curious about what the rookie has to offer.
Child’s Play was originally released in 1988, having been written and directed by Tom Holland from a story by Don Mancini, produced by David Kirschner and distributed by MGM. The film was a hit, drawing enough at the box office to spawn six sequels, and the cult following was immediately under the spell of the pint sized, Voodoo practicing antagonist, Charles Lee Ray. I recently turned 30, and it wasn’t until I was in my early teens that I realized the original trilogy was called Child’s Play and not Chucky, as I’d always referred to the movies. Brad Dourif plays Chicago serial killer Charles Lee Ray, The Lakeshore Strangler. After he’s chased into a toy store and fatally wounded by Detective Mike Norris (Chris Sarandon), Chucky transfers his soul into the body of a Good Guy Doll. The rest of the movie follows Chucky and the first person he reveals his identity to, a six year old boy named Andy Barclay (Alex Vincent), as Chucky murders his way through babysitters, old accomplices and Voodoo mentors! All the while, Chucky preys on Andy’s innocence, telling him they’re “Friends til the end!” simply to make it easier for him to transfer his soul into Andy’s body.
This set up was, and still is, perfect! For much of the movie, Chucky is a stoic rubber doll, resembling one of the Cabbage Patch Dolls that were so popular in the 1980s. It’s clear to see how excited Andy is when he gets the doll as a birthday present, and you feel genuine fear for the kid knowing there’s the soul of a serial killer trapped inside his new best friend! I would give anything to travel back in time to sit in the theater on opening night and experience the moment Chucky finally reveals his true nature to Andy’s Mom! What may seem silly to us now must have made for an awesome group experience in that theater, especially considering the amazing animatronics and Dourif’s fantastic voice over work, his animalistic aggression striking fear into children for years after.
For all the praise we can give Chucky and the lore his movies built up, they did become somewhat formulaic, but Chucky and pals had solidified themselves in the minds and memories of millions. It’s easy to see why fans were hesitant, and confused, when the remake was announced. Some went as far as to write off the movie completely before even hearing what the changes would be. Well, as it turns out, the changes were pretty drastic, in part due to the legal issues of having a remake separate from the Mancini Chucky universe, soon to make a place for itself as a spin off TV show on the SyFy channel.
Child’s Play 2019 has brought Chucky and Andy into the era of asking someone for their WiFi password as soon as you walk through their door. The film is directed by Lars Klevberg (Polaroid) from a screenplay by Tyler Burton Smith (Kung Fury 2) and produced by David Katzenberg and Seth Grahame-Smith (IT, Chapter 1 and 2). In our post-Stranger Things world, Andy, played here by Gabriel Bateman (Lights Out), is no longer a six year old child but rather a young teen having trouble fitting in and making friends in his new neighborhood. His mom, Karen Barclay (Aubrey Plaza), is still a single mother working in retail, but the doll she brings home for Andy’s birthday is incredibly different due to the exclusion of one incredibly important character: Charles Lee Ray. Gone is the Voodoo. Gone is the Lakeshore Strangler. Gone is the voice! The new direction is daring to say the least.
In this version, Chucky is a WiFi capable, Cloud connected Buddi doll. As part of their use as an educational tool for children, Buddi dolls learn from their Best Buddies, picking up on their sense of humor, social cues and behaviors. Eventually Buddi could help you keep track of your calendar and even control climate setting in your home. Seems pretty cool, right? Well it would be, except Andy’s Buddi doll was hacked by a disgruntled factory worker who does away with Chucky’s limiters for language, violence, and seemingly even his free will.
What I feel works especially well in the new take is Chucky’s innocence at the start of the movie. A Buddi doll’s only mission is to imprint on their new owner and be the best friend this child could ever ask for. We get scenes of Andy and Chucky playing chess, hanging out, and even looking through scrap books of Andy’s art. Chucky takes a genuine interest in Andy and simply wants to be his Best Buddy, so when Andy is scratched by his mother’s cat, we get the first glimpses into Chucky’s unlocked potential for violence. He wants to punish anyone, or anything, that wishes Andy harm. Chucky hasn’t just imprinted, he is frighteningly obsessed.
One of my favorite scenes plays out as Andy, and his friends Falyn and Pugg (Beatrice Kitsos and Ty Consiglio, respectively) are watching a particularly brutal horror movie. I was genuinely giddy in the theater when the clips started to flash on screen, so I won’t spoil it here. This is where we see Chucky’s gears start to turn. Much like a child who may pick up on violent behavior they’re exposed to, Chucky sees Andy and his friends laughing at the outlandish violence on screen and decides to “entertain” them with a butcher knife.
Through out the course of the 90 minute run time, we see Andy struggling with how to control Chucky, now having gotten the wrong impression of violence and feeling rejected by his Best Buddy. The stakes are raised as Chucky becomes increasingly violent, seeking to please Andy at every turn only to make things worse, like a genie who twists their master’s words, making them sorry for not being more careful with their wishes. Come the third act, we can start to see hints of Chucky’s own fully formed personality, now having been twisted and deranged by the movies events.
This movie was more fun than I anticipated, and it even got my wife’s stamp of approval after I dragged her to the theater with me on opening night! Rather than try to be some incredibly bleak, super realistic take on the story, Child’s Play knew exactly what it was and went all out with the ridiculous concept. The movie’s R rating was also used to its full potential, and though most of the scares are pretty telegraphed, they shower you with so much blood and gore that you can’t help but laugh. Andy’s group of friends, though not nearly as charismatic or fun to watch as the cast of Stranger Things or 2017’s IT, really helped to give the movie some much needed warmth and heart. Brian Tyree Henry (Atlanta), who played this movie’s Detective Norris, also gave a great performance, balancing comedy and that detective bravado just right.
The standouts though were Gabriel Bateman and this movie’s Chucky, none other than Mark Hamill (Star Wars and The Joker in Batman The Animated Series, I mean DUH!). Bateman gave a great performance as Andy, carrying a lot of the movie’s emotion, and Hamill helped give this Chucky his own voice. The third act culmination of Chucky’s deranged personality would not have been nearly as effective if not for Hamill’s amazing voice over work. This is not to say though that the movie was perfect. Aubrey Plaza was bland as Karen Barclay, giving every line that classic, so-edgy-it-hurts, Plaza sarcasm. It works on Parks and Rec and even the movie Safety Not Guaranteed, but it feels so out of place here. Thankfully, Bateman was there to sell most of their scenes together, or I would not have been able to buy into their relationship as mother and son, much less care about their survival. In addition to Plaza, there were a lot of jokes in the first and second act that simply didn’t land. The lines fell flat and hardly got more than a chuckle from most of the audience I was with. I’m sure they were after the wit and timing of the young ensemble cast of IT, but that came from time and intensive work building off screen relationships within that cast. Some jerky editing also made the movie feel like it would have benefited from an extra 15 or 20 minutes, leading to certain scenes that were meant to be emotional being brushed over and rushed.
Lastly, let’s address the elephant in the room: Chucky’s redesign. The very first reaction I heard as Chucky’s face flashed on screen was “Ew, what the fu-“. I want to give the effects team credit for sticking to mostly animatronic work once again, but Chucky’s face was simply horrendous. I’d like to think this was intentional, perhaps they wanted to play up the Uncanny Valley effect as much as possible, but I can’t see myself or any other fans saying the design won us over, no matter how fun the movie was.
Did Child’s Play 2019 have to be a Child’s Play movie? No, not at all. In fact, they could have called it “Alexa Gone Wild.” and it would have held much of the same effect. With that being said though, I think I enjoyed it as much as I did because of their new take. It impressed me just enough to leave me thinking “Wow, that was really fun!” I love the original Child’s Play, and Brad Dourif is quite honestly irreplaceable, but the film makers saw the challenge they had with this new version, knew the audience they had to try and win over and they swung for the fences. I may not be able to convince everyone to give this movie a shot, and I’m fine with that, but I think the most important thing to remember is this: If you’re going to update one of my favorite toys, my “Friend til The End”, then make sure the new version keeps me entertained til the end, friend.
Rating: 3.5 Full Moons out of 5 🌕🌕🌕🌗
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Cross My Heart (1/31)
All Sheriff Emma Swan wanted was a bit of the quiet life. Why else would she take a job in Storybrooke, Maine, where deer outnumber people? But when a local woman turns up murdered, Emma quickly realizes she may be out of her depth. Enter Killian Jones, 17th century buccaneer turned vampire, who might just have the kind of unique perspective on the crime she is looking for. It’s a shaky alliance, but when Emma’s past comes back to bite her, she might just discover how handy having a vampire around can be.
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A Captain Swan Supernatural Summer AU, posted every Saturday until it isn’t.
also on ff.net and ao3
Rated M for Mature Readers. Trigger warnings for blood, gore, violence, sexual references, blood sharing, mental manipulation and major character deaths.This here is a murder mystery with vampires in it, and it plays out accordingly. You get what you pay for.
This is my contribution to the Captain Swan Supernatural Summer event. Many thanks to the irrepressible @distant-rose who held my hand while I overthought every single thing, and contributed some wonderful banners (more of which you’ll probably be seeing down the line). A big thank you also to @kmomof4 for putting the @cssns together, and for asking me to take part.
Chapter One
“Boss, we have a body over here.”
That was how Emma knew it was over. Body. A single word, nearly lost between the static of her piece of shit walkie.
She stopped dead where she stood, ankle deep in snow, her breath still ragged from cresting that last hill. Her hand hesitated by the walkie clipped to her belt.
Body.
It was such a clean word. Emotionless. Sexless. Nameless. A good filler word for when the word you’re looking for is too horrifying to communicate via radio.
Something leaden was building up inside Emma’s throat, threatening to escape. She screwed her eyes tight shut, and concentrated on her breathing. She tried to remember what the counselor had said. Breathing in for four seconds. Holding for seven. Breathing out for eight. Or was it seven? Shit. She couldn’t remember.
Her radio crackled again, dragging her back out into the cold. Back to reality.
“You read me, Emma? Over.”
She opened her eyes again, squinting against the glare of that pale winter sun as it peeked through the trees. In the fall these woods were like something out of a fairytale, the foliage turning beautiful rich reds and yellows. It had the out of state tourists out in droves, clogging up the roads and campgrounds, practically tripping over themselves to capture the perfect snapshot.
These woods didn’t so much resemble those idyllic Instagram posts anymore. Those famous leaves were long gone now, decayed and buried under half a foot of snow, and now the trees that had held them stood bare and still. Not so much as a whisper of wind through the branches, or a bird call to startle the silence. No, this wasn’t a place fit for a fairytale. Not anymore.
Body meant Emma was too late.
When Emma had first been contemplating a career in law enforcement, they’d touted the generous benefits, the camaraderie, and the opportunities for advancement. Small-town policing, they said, had the best of both worlds. All of the job satisfaction, but none of the crushing quotas and internal politics that beleaguered big city police forces.
And maybe there was some truth to that. Storybrooke, Maine was best known these days for lobster fishing and its quaint Main Street, lined with antique stores. It wasn’t exactly a hive of scum and villainy. Most people didn’t even remember to lock their doors. Or at least, they hadn’t.
Not until Kathryn.
Five days ago, Kathryn Nolan had left the house she shared with her husband, David, climbed into her Volvo and headed east on Walnut Lane. She had an appointment with a new client at her law practice at 3pm, but she never showed. Likewise, she never made her evening yoga class at the rec center. The next morning, her husband David called in at the Sheriff’s Station to report her missing.
By his own admission, there had been some turbulence on the home front. An extra-marital affair. Not hers. Separation was simply a matter of when, not if. So when she hadn’t returned home, he’d dismissed his initial concerns, and assumed she was staying with friends. Maybe with her sister down in Portland, to give them both some breathing space.
That is, until he noticed her toothbrush still by the sink. Her phone still plugged into the charger by the night stand. Her suitcase still packed away in the closet, under a pile of sweaters. If she’d left town, she’d done it in a hell of a hurry.
The cellphone was the most concerning omission. Like most plugged in, twenty first century women, Kathryn had come to consider her iPhone almost as an extension of herself, and a glance at her social media accounts supported this assertion. She was a prolific Instagrammer, a champion of the gym selfie with an appreciation for a good hashtag. That she would leave her phone behind for an extended period of time seemed wildly out of character.
Even so, Emma had her hopes set on a simple explanation. A second cellphone her husband didn’t know about. An impromptu drive down the coast to cool off from the latest fight, interrupted by some bad weather. Maybe some car trouble. An unplanned night in a motel somewhere off the interstate. Due to return at any time.
Her hopes had been dashed two days ago, when a particularly intrepid hiker discovered a grey Volvo abandoned up on one of the trailheads by the reservoir.
The riverbank was steep as it curved down to the freezing water, and Emma’s boots slid across the ground cover slippery with freshly trampled snow.
An arm reached out to slow her descent, and she slid to a halt, her hands still grasping onto the sleeve of Graham’s jacket for dear life.
He was solid under her hands, a steadying presence. But that was Graham all over, really. Her Deputy was one of the good ones.
“Thanks,” she said with an awkward cough, stepping back to compose herself. It didn’t take long to forget her embarrassment. Not when she looked past him and saw the body lying on the riverbank.
She felt Graham’s attention wander deliberately  towards the trees, giving her a minute to come to grips with what she was seeing and get it together.
All in all, it was not a picture Emma ever wanted to remember, though she knew she would.
It’s amazing how many backflips the human mind will do in order to turn whatever it is seeing into something palatable. It’s not real, her brain whispered. It’s just special effects, it reasoned. Movie magic.
And maybe she could’ve let herself believe that, if it weren’t for the snarl of blonde hair lapping against the rocks, the same shade as her own.
Her stomach roiled, and she clenched her fists to her sides until the initial nausea passed. No one would’ve blamed her. By the looks of things, the body had been in the water for a couple of days already.
Swallowing back the bile, Emma took a precarious step closer to the body lying prone on the sandbank. “You found her like this?” Emma called over her shoulder, scanning what mottled flesh she could see for any immediately obvious wounds.
“Ruby found her first,” Graham admitted, sidling up next to her. “That nose of hers.”
Ruby Lucas was the department’s newest recruit. Young, enthusiastic, and with a genetic predisposition towards lycanthropy, she made for a hell of a tracker. It made sense she’d be the one to sniff her out.
It also explained why Emma could hear someone retching into a nearby clump of bushes, contaminating her crime scene with the contents of their stomach.
Emma might’ve thought someone who dined out on live game every full moon would have a stronger stomach, but what did she know?
This wasn’t Emma’s first dead body. That privilege belonged to another girl, in another town. But you never forget your first.
“She was half in the water when we found her,” Graham continued. “Had to drag her out to stop the current taking her. Haven’t touched her otherwise. I know we’re supposed to check vitals, but under the circumstances…”
Under the circumstances, Emma understood. Dead was dead, there was no mistaking it. She knelt down by the body all the same, pulling a pair of latex gloves from her pocket.
“You’re sure it’s her?” Emma asked, sliding the gloves on with a little less finesse than she would’ve liked.
“Don’t know many other missing blonde women in designer threads, do you?”
She didn’t. But there was only one way to be sure.
“On the count of three, we’re going to roll her over, okay?”
Graham looked dubious. “Should we be moving her?”
Somehow Emma got the impression he was more concerned with having to touch the body again than with proper forensic protocol.
Emma shrugged, having already weighed her options. The nights had been cold lately, but the river hadn’t frozen over yet, the current too strong. There was no telling how far upstream she’d gone into the water, but this hadn’t been the place. This was just where she happened to wash up. Between her time in the river, and Ruby and Graham’s hauling her out of the water, Emma doubted there’d be much trace evidence left anyway.
She thought of the fifty or so townspeople they still had trawling the woods in freezing conditions, all out looking for Kathryn Nolan.
“I need to make sure it’s her before I call off the search,” she reasoned. And then a little softer, “Are you okay to do this?”
Graham’s answering smile was tight, but he didn’t respond one way or another, just crouched down next to her, and waited on Emma’s signal.
Alright then.
“One,” Emma began, taking a deep breath. On “Two” they moved, Graham’s hands coming up to cup the shoulder, and Emma’s to grasp her arm. The body was still clad in a thin sweater, stuck fast to the skin, but it was hard to say what color the fabric had been originally, under the layers of black river mud.
“Three.”
They both heaved, the dead weight lifting, and then finally succumbing to gravity, flipping her onto her back.
Both of them were on their feet in seconds, backing away in a hurry.
“Did they…?” Graham began, his words halting as his hand came up to cover his mouth, like he might throw up.
Emma thought she might join him in that.
“Looks like it.”
It was Kathryn Nolan. Of that, Emma was certain. She’d get David Nolan to do a formal identification in time, but she was sure. Even with the bloating and the discoloration, the face was still one she recognized from polite run ins at the grocery store, or waiting in line for the treadmill at the gym.
Kathryn was still clothed, for the most part. One foot was bare, the other still booted. Jeans still intact, though she couldn’t tell if the tears at the knees were recent or part of the design. Her sweater had become twisted and heavy with mud, but it was only where it had been ripped open at the chest that she was truly exposed.
At first glance she’d mistaken it for mud. River debris. Staining through her shirt and clinging fast to her skin. But it wasn’t, and it only took Emma’s brain half a second to catch up with what her eyes were seeing.
It was a wound. An angry gash, deep inside Kathryn’s chest. Right where her heart should’ve been.
Emma turned her attention back to her partner, who stood hunched over, his hands on his knees, a fresh line of sweat bursting from his forehead in spite of the cold.
“You want to sit?” Emma asked gently, reaching out for one of his hands to lead him away. But he snatched his arm back, shaking his head.
“I just need…” he paused, as if he wasn’t even sure what it was he needed. “Someone has to call off the search,” he said finally, having found a suitable excuse.
“Sure.” She tried to keep her tone steady, no judgement. “The radio in the cruiser works best.”
His relief was palpable, her words a lifeline he grasped with both hands.
He took a few steps back up the bank, and then paused, turning around with visible effort.
“You think a person could’ve done that?” he asked, gesturing back to the figure on the bank.
“A person, as opposed to what?” Emma asked, confused.
“A leech?” he suggested. “Or a rogue were?”
Emma almost winced at the slur, but she recovered herself. This wasn’t the time to reiterate workplace sensitivity training.
“The full moon was two weeks ago,” Emma pointed out, putting the kibosh on his werewolf theory. Everybody knew they couldn’t turn during the month. And as for the leech suggestion…
“I don’t know. Doesn’t really seem like a vampire’s style, does it?”
They’d handled a vampire attack together once before. A young woman nearly drained to death by her suitor, a baby vampire who still hadn’t learned the depths of his appetites, until he’d been confronted with more temptation than he could handle.
Older vampires knew better. They were careful, and they were controlled. But the young ones were, by and large, impulsive. A slave to their bloodlust. Frenzied.
Not a good fit for what happened to Kathryn.
Graham shrugged, still looking morbidly unhappy.
“All I know is, a person didn’t do that. A monster did.”
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agilenano · 4 years
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Agilenano - News: Why the 'Doom Eternal’ Marauder Sucks So Bad
When Doom 2016 released, it was with a fire and energy unlike anything we’d ever seen before. Oh, sure, games have been violent, and that’s nothing new, but Doom 2016 brought personality to the fray. While the characters droned on about lore nobody cared about, Doomguy understood what we were here to do: rip and tear. Together, we did just that. With the release of Doom Eternal, things have changed, and not necessarily for the better, and nowhere is this illustrated better than with an enemy known as the Marauder. Doom Eternal is a departure from Doom 2016; if you go into it expecting a sequel to the game you’ve waited four years for, you’ll be disappointed, because while it is a sequel narratively, it makes so many changes from its predecessor that it ends up becoming an entirely different kind of game. Where Doom 2016 let you embody Doomguy, Eternal has you putting on a Doomguy costume and exploring a Doomguy theme park. Here’s a fleshy level! Here’s a weird alien level! Why are there rotating flaming chains here? Uh… because Eternal owes more to Super Mario Bros 3. than Doom 2016. It’s weird, sure, but it’s still fun, just in a very different way. Once you get past the extremely high expectations set by 2016, you’ll find a delightfully potent mix of mechanics, movement abilities, weapons, and enemies that creates one of shooting’s best sandboxes. There’s nothing quite as thrilling as dashing past a Tyrant’s fire, leaping into the air in slow-mo, firing a grenade at an arachnotron’s turret to force him into close range combat, then landing on top of an unfortunate imp and chainsawing him in half for more ammo. It’s great! It really is… until the Marauder shows up. In theory, the Marauder is supposed to be the Anti-Doomguy; fighting him should feel like a duel. He has a shield you can’t break, summons adds constantly to fight you, reacts incredibly fast to your actions, and has a hitscan weapon with a minimal tell. He isn’t hard to beat—I’ve killed him in a matter of seconds—but he breaks every single one of Eternal’s rules. He sucks all the fun out of the room. He goes against the flow of Doom’s combat, and he’s the reason I have zero interest in playing more Doom Eternal. Let’s take a step back and talk about what makes Doom, as a series, so interesting. In the Beginning.. In 1993, id released Doom, and a whole lot of game developers started making first person shooters so similar that people took to calling the genre “ Doom clones.” But, as with anything that’s remotely successful, most of the clones didn’t quite nail what made the original as good as it was, either due to a lack of understanding or for a desire to experiment with something new. Doom was a game all about movement, first and foremost. If an imp throws a fireball at you, you step to the side to avoid damage; because the imp’s fireball has a visible travel time, it’s easy to understand and try to avoid. The rocket launcher’s splash damage does self-damage, so it’s important to keep as much distance between you and your enemies as possible when using it. On the surface, this sounds pretty simple; we’ve taken a lot of these elements for granted, and in some cases, they’ve changed over the years, sometimes for the worst. Take shotguns; in Doom, spread determined power, so distance directly correlated with damage. In more recent shooters, some designers use tools like damage falloff, meaning that even if every one of your pellets hit, your shotgun might as well be shooting confetti outside of its effective range. Doom’s elegance is the way that each component of its design, in terms of both weapon utility and enemy ability has a distinct, understandable purpose, and all of those components work together in a way that encourages players to move, but it wasn’t just the monsters or the weapons, it was the level design as well. 'Doom' screenshot courtesy of id In a level like E1M3, as you progress, one pickup causes all the lights to go off and imps burst out of a previously secret door behind you! It’s a great practical joke of the level design, and super memorable, not because it’s a surprise, but because it exists in direct contrast to the rest of the game’s encounters without breaking the level design. You see, there are two kinds of first person shooters, proactive and reactive. A proactive shooter is one where you can see the enemy, often before an encounter begins, and you start to plan how to deal with them. It often involves scouting out the level space, considering routes and cover, which enemies to use which weapons against, and so on. Halo 3’s a great example of a proactive shooter; you’ll often find yourself wading into fights from the high ground, like rescuing Johnson from imprisonment in the level Sierra 117. In shorter term play, planning is about area control; moment to moment, you’re thinking about the space you’re in and how your movement and shooting lets you control that space. Planning is a huge part of what makes a game engaging; if you can get players thinking about what to do next, you can keep them excited. Thomas Grip, best known for his work on games like Amnesia and Soma, has written about it at length here. 'Gears of War' screenshot courtesy of Microsoft Reactive shooters are very different, games that often turn into literal shooting galleries, where you stand still and shoot targets. Games like Gears of War and Call of Duty 4 are proactive shooters, but many of their imitators looked at mechanics like regenerating health systems and cover and decided to make games about staying in cover and moving as little as possible. Gears especially used cover as a way of encouraging a different kind of movement and planning, something its imitators rarely understood. Doom was a proactive shooter; so many of its encounters were about showing you what you were going to encounter, entering the fray, and managing enemies by controlling the space until you’ve completed the encounter. Reactivity isn’t bad; character action games like Devil May Cry 3 or Ninja Gaiden Black are all about reactive play and would be very different as proactive games. These games spawn waves of enemies, and you dodge, counter, and parry your way through combat. You’re making decisions, sure, but you’re reacting to the enemies the game throws at you. It’s not so much about area control as it is about managing the enemies you receive in the order they’re given to you. Reactive play is great for melee-driven action games, but shooters are best for proactive play because ranged combat puts the focus on area control. Over the years, as shooters became more cinematic games moved away from the pure game design abstractions of Doom and Doom 2 and closer to things that felt real. From 2006 or so until 2014, shooters became overly-restrictive, ‘cinematic’ affairs, more interested in showing impressive, expensive sequences that had more panache than dynamism. Good shooter gameplay seemed to matter a whole lot less than overly-restrictive set pieces. Gameplay took a backseat until a new wave of shooters like Titanfall and Destiny showed up to remind us what we were missing. Then along came Doom 2016. Rip And Tear Doom 2016 felt so vibrant because it wasted no time trying to be a movie. As a shooter, it knew you wanted to shoot, and it was only too happy to oblige. While the levels felt like real, believable spaces—Foundry is exactly what a Doom level should be in 3D and Argent Energy Tower beautifully channels Half-Life’s puzzle-like verticality—the game understood that you are Doomguy, and your goal is to show up and kill as many demons as humanly possible. 'Doom 2016' screenshot courtesy of Bethesda But… there was one problem. Most of Doom’s levels center around gore nests, big gobs of flesh that require you to interact with to start the encounter. Go into a room, the doors lock, and you fight everyone in the room until they’re dead. Even levels without gore nests have the same flow. Rather than encouraging proactive play, these levels were better at just encouraging you to run around, reacting to enemies as they spawned, triggering glory kills to get back health and armor, and shooting enemies until they were dead. While the game was absolutely excellent, and a masterpiece of level design and exploration, fights could get repetitive, which is why the back half of the game can feel so tiring compared to the first. At some point, Doom 2016 just stops adding new surprises and only seems to change the set dressing. It’s one of my favorite games, but I’d be happy to acknowledge that there was room for improvement. Instead, we got Doom Eternal. 'Doom 2016' screenshot courtesy of Bethesda Back in 2014 or so, I started working with some friends on a prototype shooter. That shooter featured double jumping, mantling, wall climbing, ice grenades, damaging enemy weak points to change their attack patterns, and a lot of other things featured in Doom Eternal. We were even working on a shotgun with a grappling hook, enemies who needed to be damaged to drop armor, and an ice grenade that could freeze enemies. We had to stop because we couldn’t afford to make it, but it was, in so many ways, my dream shooter, and it was absolutely thrilling to see one of my favorite game developers channeling so much of the same energy I’d had in Doom Eternal. For the first several hours, I found myself enthralled. I wasn’t sure how to feel about the Mario-influenced obstacles or the ultra-linear “encounter, hallway, encounter” level design; Eternal relies heavily on arcadey influences that seem at odds with its predecessor. I definitely wasn’t thrilled by the game’s insistence on story and fanservice, where Doom 2016 felt so much more focused and razor sharp. Still, the combat and arenas were intense and fast paced, though they leaned more towards the reactive side, with enemies constantly warping into battle until I’d killed them all. There are some rough spots—Eternal wants you to use all of its mechanics in every encounter, but sometimes doesn’t provide enough ammo to complete the encounters (you’re supposed to chainsaw fodder enemies to get more ammo, but that falls apart when the game refuses to produce any). 'Doom Eternal' screenshot courtesy of Bethesda Eternal wants to keep you on your toes with a great mix of enemies who push you through agility, area denial, or just plain aggression, like my favorite enemy in the series, the Hell Knight. While the game keeps you on your toes, and the way it handles enemy spawns pushes it closer to reactive play, Eternal tries to balance this with a system of counters. Cacodemons are weak to the Ballista, while the plasma rifle makes short work of the game’s shields. Even though Eternal pushes you to stay on your toes and forces you to fight reactively, there are still ways to make plans, juggling weapons and managing enemies for some semblance of area control. Everything in the game has a counter that works against it. In its most aggressive moments, like the spectacular Slayer Gate encounters, Eternal hits a state of zen few reactive shooters can match, because you’re making plans, but it’s more like “oh no! That’s a Tyrant! Where did he come from? Okay, I’ll use my crucible on him right after I use this ice grenade to get rid of that Whiplash.” Even though you’re reacting, you’re still making decisions. When the Marauder shows up, decisions go out the window. Early on, Doom Eternal establishes rules like “energy shields can be overcharged with plasma fire, causing them to explode, doing damage to nearby enemies.” The Marauder is the only enemy with a shield that takes no damage. Where every other enemy features projectiles and lengthy tells to allow you to dash out of their range, the Marauder’s weapon appears to be a hitscan weapon, meaning it has instant travel time and can only be dodged. He punishes you for getting too close or too far. He can teleport at random. Every rule Eternal sets up, the Marauder breaks… and it kills the flow completely. He isn’t hard to kill, once you get the hang of him, but he sucks because he doesn’t fit. Eternal is a very game designer game, like someone sat down with a bunch of spreadsheets and cross-referenced all the guns to make sure every enemy and action has some sort of clear counter and flow. While the combat encounters themselves are beautifully frenetic, they also have a tendency to get monotonous; great shooters allow for creative play, which is why proactive shooters have an edge over reactive ones. Games that look beautiful on spreadsheets, where every component has a distinct place, minimize that creativity even further, because they prescribe the ways you must play in order to succeed. The Marauder doesn’t even allow that. To beat him, you have to wait until he opens his shield, then stun him, or fire a bunch of explosives behind him to whittle his health down. Neither is really all that fun. There’s no way to bait him into rushing you by, say, blowing up his shield, or taking area control away from me by using weapons to push him into a position you’d find advantageous. He’s immune to the super weapons like the BFG, Crucible, and Unmakyr, for no apparent reason. Eternal is at its best when you’re playing actively and making plans, which are facilitated by its counter system, and while that restricts creative play, it’s still a valid way to get players in the zone. The Marauder has hard counters for everything you can do. He’s not hard, but he’s annoying. He doesn’t fit. He’s like an underwater level or one of those really fast flying enemies that are irritating to hit. He doesn’t pose a challenge, he just sucks all the fun out of the room because he requires you to play passively. The Marauder feels like an indulgence that doesn’t really fit, but that’s true of Doom Eternal as a whole. No one loved Doom 2016 because of the story or the boss fights or the memes that didn’t exist yet, they loved it because Doomguy conveyed so much with so little. Doom Eternal isn’t content to do a lot with a little; it wants to indulge in everything. It adds so much without ever really knowing why. What does purple goop add? What do the weird Mario platformers or 1ups bring to the situation? What purpose does the Marauder serve? Doom 2016 was a vibrant reinvention for the series that was fast enough to maintain the spirit of the game while still allowing for creative and interesting play. Doom Eternal wants to be something different, and that’s okay, because its emphasis on counters can still lead to fun play. But the Marauder just doesn’t fit; he’s antithetical to everything that makes Eternal worth playing. When a game indulges in its least-compelling moments, it loses the things that make it great. The Marauder is Doom Eternal’s biggest indulgence and its greatest failing. #DoomMarauder #Bethesda #FirstPersonShooters #GamesOpinion #IdSoftware
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Agilenano - News from Agilenano from shopsnetwork (4 sites) https://agilenano.com/blogs/news/why-the-doom-eternal-marauder-sucks-so-bad
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pachathegreat · 7 years
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Day 19: The Wolfman (2010)
“Even a man who is pure in heart, and says his prayers by night; May become a wolf when the wolfbane blooms and the autumn moon is bright.“
Welcome back to A New Beginning (Famous Monsters). This is our 5th entry for the week and we take a look at the 2010 remake of The Wolfman.
So Hollow Man wasn’t necessarily a remake of The Invisible Man, but a reimagining of the H.G. Wells story in a contemporary setting. 
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FUCK OFF KEVIN BACON! BEGONE WITH YOU, FUCK NUGGET!
This movie however is a full remake, done by Universal so we see a lot of recurring themes from the original, and some of the characters of the original. 
The film apparently had a rocky production with director Joe Johnston joining a little under a month before principal photography and a score by Danny Elfman that was rejected, then re-used. 
The film still follows Lawrence Talbot, but he is no longer an every-man, but a famed Shakespearean actor from England. Benicio del Toro plays our wolfman this time.
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 Let me just say that Lon Chaney Jr. was supposed to be welsh in the original, that’s why Claude Rains played his dad. Dude, did not remotely sound British, at all. Dick Van Dyke did a better job convincing me he was British. Del Toro does very well to do a good accent, it’s a bit Americanized, but they explain that away as having an education over in America. Also coincidentally, Anthony Hopkins who plays Del Toro’s father in the film is Welsh in real life.
The film changes the year it takes place, no longer in 1941, and it takes us to the 1890′s where Victorian Goths run amok, and people say things like GIVE US A KISS THEN, GUVNAH! as they die from not brushing their teeth or whatever. 
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ANYWAYS! The setting it is a nice change, and it feels like the director was really challenging himself. For those that don’t know Joe Johnston worked on the first Captain America movie, The Rocketeer, and Jumanji. He’s usually done American period pieces, but this feels like he was testing himself. I think this might be his first R rated movie too. 
The lighting and whole aesthetic of the film is gothic, kinda what I expected from the Hammer films. It looks amazing and helps the vibe of the whole film. The color within the film is usually on the cooler side with the candles providing warmth and aiding in the deep shadows of the film. Usually I get to this stuff last, but it’s a really nice movie to look at. 
While I did like the 1941 version, the setting was usually a generic looking manor and a heavily fogged induced forest with some trees thrown in. 
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On second thought...
There’s a great shot when Lawrence reaches the Talbot estate and you can see the entire countryside and it’s this huge sprawling thing. It looks really good, I swear. 
So the original movie dealt with an everyday man afflicted with this curse, struggling to find a cure before anything bad happens. He doesn’t and his father beats him to death with a silver cane.
Our 2010 films sets the story up as a suspense thriller with eruptions of violence. Lawrence is asked by his brother’s fiance, Gwen (Emily Blunt) to help find him as he’s gone missing. Lawrence goes back home to begin the search, but as soon as he arrives, he meets with his estranged father who tells him he’s been found dead. Upon seeing the state in which his brother died, Lawrence will not leave until whatever or whoever mutilated his brother is found. Along the way Lawrence is haunted by his mother’s apparent suicide when he was a young boy. Eventually he goes to a Romani camp to find answers to his brother’s death, the camp is attacked, and while Lawrence is saving someone he’s bit by the creature attacking the camp. Having survived the attack, he’s now cursed to become a werewolf. Lawrence begins to uncover the truth until his first transformation and is taken in by the locals the morning after. He’s committed to an asylum. While there, his father reveals the truth, he is the werewolf that bit him, and his mother didn’t commit suicide, he had killed her. After her death, Lord Talbot didn’t see the need to fight his curse and began to embrace it. Lawrence vows to kill his father and escapes when he transforms. He has a climatic battle with his dad, and chases down Gwen in his wolf form. Before he can do anything, she shoots him with a silver bullet, putting Lawrence peacefully to rest. I might’ve left some things out to save time. 
I first watched this movie when it came out and I remember really liking it.Watching it again, it felt a little long this time around. Then I realized that I had just watched the director’s cut. While I did enjoy the mystery of the story, I think the theatrical cut is the best way to go. Those extra 17 minutes can be felt. It takes a while before we see the first transformation, and as good as a story is, sometimes we wanna watch cool shit happen. Case in point: this scene
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while this isn’t the first transformation in the movie, it’s the one that stands out. The first transformation is good btw. Much better than doing a cross dissolve from bare feet to uggs like the original. The design and make up of the wolfman in this were done by Rick Baker who did the work for An American Werewolf in London. This movie has the type of effects I like, the use of both practical and CGI. Though the movie does rely on it for a lot of the moon shots. I mean, a lot of them. The transformations are impressive and even the way they show Victorian London looks good. 
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🎶HawoooOOOOOoooo werewolves of London  🎶
Baker was inspired as a kid watching the original Wolfman and asked specifically to work on this one when he heard it was being done. His work on the film is so nice. Look at the detail between these two photos and see what I mean. 
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We don’t see Anthony Hopkins in his wolf form for long, but you can see a lot of work had been put into what’s essentially one scene (though it is the big climatic battle).
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It feels like such a good update of the original. It doesn’t deviate too far from the feel of the 1941 version, but adds contemporary elements to bring it to the 21st century.
I’ve mentioned Anthony Hopkins so I guess we should talk about performances! Del Toro brings a weight into his rendition of Talbot. Even before he’s bitten, he’s a man whose haunted and hurt. He’s unsure if he should return home at all, if his brother’s death means anything to him. The Lawrence of this movie initially channels that pain by playing tortured characters like Macbeth before being made to confront his past and the trauma he’s witnessed and suffered as a child and now being blamed for the gruesome murders happening. 
Emily Blunt’s performance is good. To be honest, she’s just kinda there. I always have a hard time recognizing her sometimes.
Anthony Hopkins plays Sir John Talbot, and at first he’s this kinda eccentric and emotionally distant character, but as Lawrence gets closer to understanding what’s happening to him, Hopkins begins to show this subdued ferocity to the character with a kind of matter of fact malevolence when he reveals he killed Lawrence’s mother and brother with this add sense of pride in his son.  
Hugo Weaving also plays Francis Aberline based on the main inspector after Jack the Ripper. I found Weaving’s performance to be pretty good, but wondered why he was there to begin with. He does get bit at the end of the film and survives. Maybe they were hoping to capitalize on a sequel? We’ll never know.
Box office wise this was considered a bomb, and while it didn’t make as much money as was spent. I don’t think “bomb” would be a good description. It cost $150 million to make, but only made around $140 million and was thrashed by critics. Now I personally don’t like critics (ironic given that I am at this very moment critiquing) cause they’ll usually just shit on things and beat a movie down unfairly. Being on @filmaweekpodcast I’ve noticed a trend of decent to even good movies being just eviscerated unjustly by critics. 
Not that this is a perfect movie, watching the director’s cut stretched out the plot more than it needed to be. The effects in this are great, and Johnston did a good job coming in so late into production for this film. This a good remake. For me it delivers on what the original kinda missed out on, and that was more wolfman. 
This film does not shy away from gore either, and that was surprising given Johnston’s previous films, but again, I think he was challenging himself. 
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I think I’m done with this now. I enjoyed the movie, but stick with the theatrical cut and I think you guys would dig it too. 
Oh! Before I go, check out this sweet werewolf on werewolf action!
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Alright that about does it, tomorrow 
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Play me out Warren Zevon!
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mogdaze-blog · 7 years
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Midnight Rendezvous - Short Story for Halloween
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It’s hard to make a good living as an actor. Unless you’re an A-lister, chances are you’ve probably got a second job on the side to make ends meet while you try to live out your dreams. That used to be me, too: a plucky little kid eager to take on any role he could get. I was more than willing to bust my ass in the meantime if it meant getting to do what I love, knowing that all the long hours and back-breaking work would be worth it in the end. When I got my big break.
Life has done a great job of beating that enthusiasm out of me since then.
Now, I’m a graphic designer. The work is interesting, don’t get me wrong, and it puts bread on the table, but it was never my real passion. Ever since I was a little kid, all I ever wanted to do was play pretend, and it’d been my greatest goal since then to do it professionally - even though I hadn’t scored a real acting job since the Nineties.
That’s why, when in mid-October I was contacted by my old agent, Sean Harrell, for the first time in a decade, I didn’t hesitate to pick up the phone.
“Travis! You son of a bitch, you!” He said in the cheerful, endearing way only a talent agent could get away with calling someone a son of a bitch, “shit, what’s it been, eight years? God, it’s crazy how time flies.”
“What do you want, Sean? I didn’t even know I still had you on retainer.”
“Once your agent, always your agent, baby,” he said with a laugh, “if you’re wondering why I’m so chipper, it’s because I just got handed a big, juicy opportunity for you, my man.”
The last alleged “big, juicy opportunity” Sean had gotten me was a commercial for breath spray running on a few major networks back in the day. I couldn’t get a date for a few weeks afterwards, thanks to my newfound reputation as “Man With Halitosis Number 3.” Sean was one gift horse who was occasionally filled with bloodthirsty Trojan soldiers, so I’d learned to look at his offers with a healthy sense of scepticism.
“What’s this big opportunity?”
“You’ve been offered a guest spot on a major talk show,” he said, giddy as a kid on Christmas morning, “I’ve been speaking to the reps all morning, they’re practically begging to have you on.”
I scoffed and shook my head, though I knew Sean couldn’t see it. Even when I was acting, it was cult stuff - B-movies and little indie films where the work was varied but the pay was crap; none of them ever broke out of the indie circuit and made it big. In short, it was all nothing that Conan O'Brien or Jimmy Fallon would give two shits about.
“What talk show is this?” I asked.
“Midnight Rendezvous, with Julie Forrester. It goes out live to a few million people every week.”
“Never heard of it.”
“That’s funny,” he said, “because the reps told me that if I mentioned the name, you’d know it immediately.”
“Well,” I said, feeling irritated, “I guess they’ve got the wrong guy. Why would they want me, anyway? I don’t even act anymore, it’s not like I’ve got anything to promote.”
“Apparently,” Sean said, speaking uncharacteristically slowly, as though trying to choose his words extra carefully, “don’t get mad, but they want to talk about The Red Weekend.”
“Shit.”
“Yeah, I kinda figured you’d say that. They’re recording on the 31st.”
“Halloween? Oh, for fuck’s sakes, Sean. Could it get any tackier? Look, if they call again, tell them I don’t wanna talk about that stupid movie, and if that doesn’t get them to shut up, tell them they can take their offer, and shove it up their–”
“The pay, Travis. Let me tell you about the pay before you get all…heated.”
“What are they offering?” I grumbled.
“Fifteen thousand, for just a couple of hours on set. Still feeling crabby, Trav?”
Yes, I was, but I didn’t feel I could show it. Fifteen thousand for a few hours sitting on a couch in a studio, being asked questions about some stupid B-movie I starred in when I was in my twenties, seemed like a deal only a proud idiot would turn down. I may have been proud, perhaps unreasonably so, but I was no idiot.
“You sure these guys are legit?” I asked, not wanting to say yes right after hearing the number, “they’re not just gonna lure me out to some vacant lot, beat me over the head, and harvest my organs?”
Sean groaned into the phone. It was like we’d never stopped speaking. Truth be told, I’d missed the slimy bastard. At least he gave it all to you straight. When you spoke to Sean Harrell, you knew what you were in for.
“Look, Travis, there’s no way to ever really be sure they’re not organ traffickers - hell, I’m sure Kimmel fenced a kidney or two when he was starting out - but I can give you at least a strong 80% certainty that these guys are the real deal,” he said, “I spoke to the host for a little while, uh, Julie! She seems nice, you know, a personality. I’m sure you two will get along just fine.”
“You said the exact same thing about that Fairweather woman, but that fell through, too. How do I know this is gonna be any different to that?”
“Oh, come on, Trav, that’s not fair. You know the Fairweather thing couldn’t be helped. Besides, it was ten years ago. This? This is now, and now I’ve got this offer on the table for you and you only. Do you think I would have called if I thought this was just gonna be bullshit? Hell no. So, what’ll it be, buddy, you in or you out?”
I gave a reluctant sigh, before finally saying, “fuck it, why not. Sign me up.”
“Great! I’m so glad you said that, Travis, because truth be told I’d already said yes on your behalf.”
“Jesus Christ, Sean.”
“What? It’s my job to make decisions in the best interests of your career, even if you don’t. I’ll keep in touch and feed you the details in the next couple days. It’s shaping up to be a real happy Halloween, Mr. Norton.”
“Don’t push it. Speak to you later, Sean.”
“Later.”
He hung up after that, and I was left with nothing but silence and my thoughts.
The Red Weekend. It’d been a while since I’d heard that name, and that was no accident. It wasn’t an exaggeration to say that it was the movie that destroyed my credibility, and my acting career, so just thinking about it made my blood boil. Plot-wise, it was nothing special. Just a derivative 1985 monster movie cashing in on the slasher formula that was so popular at the time, with a few stolen shades of “Creature from The Black Lagoon.” A bunch of hapless teenagers decided to spend a weekend in a cabin on the edge of a lake, only to have their fun spoiled by a creature rising up and slaughtering all of them except one - who then goes on to turn the tables and slay the monster, avenging the fallen. Simple, cheap, and cheesy.
I played the creature from the lake, affectionately dubbed by the cast, crew, and all five-or-so fans of the movie as “The Bog Man.” If I took the role today (which, by the way, I wouldn’t) I’d have gone uncredited and collected my pay check, before moving on with my life. But I was star-struck, by the one person on the production team with what you might call genuine prestige.
Richard Upton Pavlović, the most iconic special effects artist you’ve never heard of. All the greats - Savini, Baker, Rambaldi, and a laundry list of others - all studied under Pavlović at one time or another, since he immigrated from Croatia in the forties. But he was a famously private man: nobody outside the business had ever heard of him; he was one of B-cinema’s best kept secrets. While the number of special effects artists who’d studied under him was vast, he only chose to work on a handful of different films personally: one of which, for reasons I doubt I’ll ever understand, was The Red Weekend.
The reason I took the role, and the reason I chose to be credited, was that in playing The Bog Man I’d be working one-on-one with Pavlović in the makeup room. It was my only chance to really interact with a living legend, before his death from a sudden heart attack back in 2007. Pavlović was a man with extraordinary vision. His one condition for working on a project was full creative control over creature designs, because he needed to be unstifled to truly work his magic. And it was magic: he could string together blood and gore with the best of them, sure, but when it came to monster design, Pavlović was the master.
When I met him in person for the first time, in a makeup trailer during a bitterly cold day in September, I was surprised by how small he was. Pavlović was a squat, wiry man with a silver horseshoe of hair and thick half-moon spectacles, looking like a cartoon shrew from a mid-30s Disney short. His design for The Bog Man was assembled in a thick stack of papers he carried in the crook of his arm, and started pinning around the makeup chair I was sitting on.
“Have you been under heavy prosthetics before?” He asked, with a soft, frail voice that still carried the echoes of a Croatian accent.
“No,” I said, “but I’m open to new experiences.”
Pavlović gave a quiet, good-hearted chuckle at my naïveté and continued pinning up his pictures. They were all hand-drawn pencil illustrations, some of parts of the creature, others of the entire thing. It was a huge amphibian, a little bigger than a human, with features somewhere between an axolotl and a triceratops, with the addition of a long, whipping tail. It was a hunched, slimy, pot-bellied creature with green skin and long arms ending in six thick claws. There was a strangely childlike nature to its head: wide and flat, largely smooth and featureless, with beady black eyes and three horns sprouting from either side of its head. In the illustrations with its mouth closed, it seemed more like a frog, with its lipless gob stretching from one set of horns to the other. When the mouth was open, it reminded me more of a shark, with multiple rows of switchblade fangs.
“What is this thing? I’ve never seen anything quite like it.”
“It is Rugoba,” Pavlović replied, gravely, “haunter of shadows, devourer of man.”
“Did you draw all these yourself?” I asked, “the detail is incredible.”
“Some I drew, yes,” he said, unpacking his equipment now, “others I inherited, from family members back in the old country. Creatures in the movies these days, they’re too tacky, too homogenised. I like to draw inspiration from older sources. It looks better, don’t you agree?”
I nodded in agreement, not knowing what else to do.
What followed was nothing short of gruelling. Seven hours in the makeup chair every morning and every night, and layer after layer of paint, putty, latex, slime, and false skin was packed onto me, until I felt like I’d been shrink-wrapped. Pavlović was a perfectionist, and I can’t imagine anyone ever felt that better than me. The head was a mixture of latex and animatronics that I wore like a helmet, with extremely limited visibility. My hands and feet were bound and fitted with claws, and a multi-jointed wire wrapped in latex became my whipping tail, that moved of its own accord.
For all the layers they’d packed onto me, it didn’t do anything to insulate. During the shoot - a lot of which I spent emerging from water and chasing down drunk, horny morons - it was a miracle I never came down with hypothermia. Day after day after day in Pavlović’s makeup chamber of horrors, all for a film I knew nobody was going to see. It was only when I got the chance to see the first proper cut of the film that I started to truly understand all the mythos behind Pavlović’s supposed mad genius: when I watched the film, waiting to see myself in a hokey monster costume, prancing through the woods, I never got what I wanted. When I was on screen, there was no recognising me, because I was not there. It was only the Rugoba, as if it’d been ripped straight from Pavlović’s nightmares and spat onto the screen, hunting its prey.
I remembered performing all the actions I’d see on screen, but I couldn’t - no matter how hard I tried - see myself doing it. Pavlović had turned me into his monster, and he’d done it flawlessly. The movie, as anticipated, was hot garbage, with plotting and characters as thin as wet toilet paper, unbearable dialogue, and thoroughly incompetent cinematography. But the Rugoba? That, I think I can say without a doubt, was the greatest, most realistic monster to ever grace the silver screen.
However, there was another element of the Pavlović legend which made him a little less desirable to work with. Actors, in one regard, are a lot like football players: they’re a superstitious bunch. The little superstition that Richard Pavlović carried around his neck was that he was cursed: any film he chose to work on was doomed to fail, and if you were unlucky, that failure would spread its tendrils out to the cast and crew as well.
Ian Barker, one of my co-stars, once told me in confidence that he felt the whole production just reeked of doom to him, like some invisible axe was hanging over all of our heads, just waiting for the right moment to drop. Thanks to being in full Rugoba makeup for almost my entire time on set, not many of the cast interacted with me - I was the amphibian social leper - but Ian was different. He was at least someone I felt like I could talk to, even if most of what we discussed was Pavlović’s curse.
To me, it was all stupid, baseless hokum, but towards the end of the shoot, I started getting worried. Maybe it was the fear that rattled me, but after The Red Weekend, I never nailed another audition: not for movies, not for TV, not for Broadway. Sean netted me a few commercials after that, but for all intents and purposes, my serious acting career was kaput. Looking back, I probably never had the nerve for stardom anyway, but just thinking about that movie had the power to leave a sour taste in my mouth.
And this Julie Forrester wanted me to talk about it on live TV. Part of me, honestly, was afraid of what I’d say, under pressure, and under the intensity of all those studio lights. My best guess for what they were trying to do was a Halloween retrospective on the life and work of Richard Pavlović, monster movie maestro, and seeing as I was the last actor to officially work with him, my experiences held some weight.
In the end, if I could take home fifteen grand for a talk show appearance a couple decades after my fifteen minutes of mild fame were up, who was I to complain?
Sean got back to me a few days later, saying a chauffeur paid by the studio would be taking me from my bungalow on the edge of L.A. to the studio. It all felt a little much, considering my credentials, but Sean just encouraged me to put my feet up and enjoy it. After all, I didn’t know when I’d get another experience like this, if I ever did. Might as well soak it in while I still could.
It was about eight at night, and trick-or-treaters were already prowling the streets, when a black BMW parked in front of my home and dimmed the lights. It felt less like a talk show valet and more like a mafia hitman, but I walked up to the car nonetheless, and the driver rolled down the window. It was a woman who looked to be in her mid-forties, wearing a classic chauffeur hat and a wide, inviting grin.
“You Travis Norton?” She asked.
I nodded.
“Hop on in, Sir. I’m Mary, I’m gonna drive you down to the studio.”
The car was comfortable, and there was a small bottle of champagne in a little icebox on the seat next to me, with a smiling jack-o-lantern painted onto it. The temptation was there, but I didn’t touch it - probably wasn’t wise to get loaded before a TV interview. Once I was belted up, Mary fired up the ignition and drove.
“Everything okay back there, Mr. Norton?” Mary said.
“Oh yeah,” I replied, “it’s wonderful. I feel bad for making you come out, I could have driven down myself.”
Mary laughed to herself in the front seat.
“Nonsense, Mr. Norton,” she said, “I’m honoured to have you in my car. I never thought that I’d be in the company of the star of The Red Weekend. If it’s not too unprofessional of me to ask, would I be able to have your autograph when we arrive? I’d just like to show my kids.”
“You let your kids watch The Red Weekend?” I asked, remembering its plethora of gory death scenes.
“Are you kidding?” Mary said with another hearty laugh, “it’s their favourite movie. They’re crazy for it.”
For the rest of the journey, I remained largely silent. Mary seemed nice at face value, but the more you spoke to her, the more you realised something was off about her. But it wasn’t just Mary that was a little odd: the car, upon closer, more sustained inspection, was strange too. The back windows were so tinted you could barely see out of them, and before I knew it, I was hopelessly lost. I’d lived in L.A. for most of my adult life, but the neighbourhoods Mary was driving us through felt totally alien to me.
The studio was like an anthill, pulsing with life, and dotted with more rictus pumpkins. Assistants and stagehands shuffled to and fro in steady streams, the pumping lifeblood of the whole big, complicated affair, as Mary pulled us into the parking lot. I got out of the car, gave a small, reluctant autograph in her pocket book - dedicated to her kids, of course - before being ushered away by another little detachment of stagehands. The place seemed to run with almost military efficiency, with everyone around me constantly checking their watches before moving at a quickened pace.
It was this aspect of a life in show-business that I never missed.
“Mr. Norton,” said a shrewd-looking studio rep who’d materialised from a crowd of scurrying assistants - he’d never be on camera, but his suit looked far nicer than mine, “I’m Michael. Splendid to see you accepted our offer. Please, follow me, I’ll see to it that you get to Miss Forrester.”
Ten years out of the media, and here, I was a babe in the woods. I blindly followed Michael further into the bowels of the studio, away from packed crowds of excited guests being corralled into queues. Most had won contests to be here, and the rest had probably paid their way in. They’d be the ones watching me, reminding me that I was being watched, not just by them, but by millions of others who’d all tune in to a show I’d never even heard of. It’d been a strange and eventful Halloween.
Before I knew it, in the haze of yelling directors and baking studio lights, I was backstage. They ushered me into a makeup room, where I was given the most minimal makeup job I’d ever seen, even more so considering my work on The Red Weekend for comparison. I was about half way through deciding whether it was a compliment when the door opened behind me, and a strange, kinetic energy seemed to fill the room, as though someone had just turned on a generator.
“Travis Norton,” said a shrill, excited voice coming from a shape I could only just catch in the corner of my mirror, “you have no idea how long I’ve waited for this. I feel like I need someone to pinch me.”
Julie Forrester, like most television hosts, was a font of untapped energy, constantly bubbling beneath the surface. She was a little shorter than me at about 5"8, decked out in a tasteful grey suit, with a broad smile that seemed to flash the majority of her paper-white, perfectly-aligned teeth. She’d been prepped and polished by countless stylists and makeup artists, because I couldn’t for the life of me tell you how old she was - you could peg me as a middle-aged bum at a glance, but Julie seemed to stand outside age, just looking in and smiling at the rest of us. Her hair - black, silky - was cut fashionably short.
“Hey Julie,” I said, with the awkward, feigned familiarity of meeting TV personalities, “thanks so much for having me on. I’m incredibly grateful for the opportunity.”
She gave an excited little squeak, like a teenager at a boyband concert. This was all feeling more and more like a big, sinister practical joke. Trick or god damn treat.
“Hearing you say my name is so surreal,” she said with a laugh - no, a giggle, “young me would have exploded at just the thought of it. You should know, I don’t normally do this, but with you I just couldn’t resist. You’ve been a hard man to track down, you know? Extraordinarily private, for a celebrity of your stature.”
I laughed back, acting like I was in on the gag.
“Yeah, well,” I said, “I have always been pretty low-key.”
“Are you a fan of the show?” She asked, clearly hoping the answer was yes. Julie reminded me of the kid in class who was always trying to impress the teacher - searching for some kind of validation from someone she perceived as an authority figure. You don’t get into this line of work unless validation is part of what drives you.
I’m ashamed to admit it, but I thought about lying, about humouring her. It was only when I realised there might be a follow-up question that I decided to give her my slightly-sanitised version of the truth.
“I’m sorry,” I said, “but I don’t really watch much TV. But Sean, my agent, he told me this show was excellent, so I jumped at the chance to be a guest.”
Julie’s face fell slightly, as though my words had wounded her, but she stayed positive. Outwardly, at least.
“In that case, Travis, you are in for a real treat tonight,” she said, “I’ve got some great questions lined up, there’ll be a brief Q&A with some audience members - don’t worry, it’s all screened, so there won’t be any curveballs - and we’ll have a few fun little segments mixed in to break stuff up. Is this your first time doing a live TV interview? My researchers couldn’t find much footage of you online.”
“No, uh, this is my first time. I’m a little nervous, actually.”
She gave a friendly, comforting chuckle and patted me on the shoulder.
“Don’t worry, you’ll be just fine. You can pretend it’s only you and me, if that helps, but everyone out there loves you, Travis. They’ll be hanging off your every word.”
“I never knew The Red Weekend had such an ardent fanbase.” I said, trying to play off all the uncomfortable praise that seemed to be bombarding me from every angle.
Julie laughed again, as though I’d said something funny and missed it.
“Don’t be so modest, Travis, everyone remembers their first time watching The Red Weekend, it’s a rite of passage,” she said, walking towards the door, “if you need to do any last-minute psyching yourself up, now’s the time. You’ll be on in ten.”
The sudden, strange realness of it all hit me like a haymaker as Julie closed the door behind her. What the hell was I doing? I wasn’t an actor, not anymore, I designed logos for small businesses and occasionally made a poster or two. The freakish contrast between the world I’d known for the last two decades and the world I was being pulled back into was jarring. It barely felt like I had time to blink, when Michael, the rep, was knocking on the dressing room door.
“We’re ready for you now, Mr. Norton, do come out and join me. Recording will begin soon.”
I gulped down my final misgivings like cheap scotch, and gave a long sigh. It was now or never, but truth be told, even for fifteen grand, “never” was looking more attractive.
The set was, in a word, generic. A large red couch sat across from a wide desk, bearing the title “MIDNIGHT RENDEZVOUS” in large but tasteful lettering. The background was the standard plywood fare covered in a large facsimile of the L.A. Skyline up in lights. Julie sat at her desk, beaming, while a skinny warmup comedian stood centre stage, making anodyne jokes about West Hollywood traffic to the softly-laughing studio audience. They sat in near-darkness, compared to the bleached whiteness of the set, but the longer you looked at them, the more you could make out all their shapes.
I took a seat across from Julie, not wanting to upstage the comedian, but the second I entered the view of the audience I felt a hundred pairs of eyes pierce me. For whatever reason, I was the centre of attention.
“This will be over soon, and we’ll get started,” Julie said with a wink, “this might be my most anticipated episode. No pressure, though, you’re gonna nail it.”
The warmup comedian was finishing his set, his brow now dotted with glistening beads of sweat, like the damp patches glaring through his cheap suit. None of his stuff was particularly funny - all broad observations and reheated takes, the TV dinner of comedy. Most of all, he just seemed surprised and giddy to be there.
“Thank you!” He said, “you’ve been a wonderful audience, but now I’m gonna hand you over to Julie and Travis, who I hear have got an excellent show for you tonight! Have a happy and safe Halloween, guys!”
He laughed as the crowd cheered, and then started to head for the exit, when Julie called to him.
“Josh!” She called, “you did a great job, really awesome stuff. Would you mind sticking around a few minutes longer? There’s a few last little things we need to do.”
Josh nodded politely and returned to centre stage, delivering a few more inoffensive little quips to the crowd, and receiving small bouts of friendly laughter in return. I didn’t notice at first, but Michael the rep had appeared at Julie’s side, and I caught the tail end of their conversation.
“Is the perimeter secure?” She asked him.
“Yes, ma'am,” he replied, “we should be all good to go, when you’re ready.”
She nodded, and Michael disappeared backstage. Seeming to just arbitrarily come and go was Michael’s whole thing, I gathered, but before I could think about it any longer, Julie stood up and joined Josh, centre stage.
“It’s looking like we have a beautiful audience tonight!” She said, with the practiced, theatrical flair of someone who’d said this a million times, “and how appropriate, because I think tonight we may have my favourite guest of all time. Do I even have to say his name, folks?”
There was a cheer from the crowd. I gave an awkward smile, and Josh just stood there dumbly, next to Julie.
“I have been informed by the producers that all the perimeters are secure now,” she said, “so, with that in mind, it’s time to change.”
It happened so quickly, but it felt like it took a million years. The hue of Julie’s skin began to change from a pale pink to a deep, murky green, as her shape began to shift, bloat, and elongate. But, it wasn’t just Julie: the camera men, the stagehands, and the audience began changing too, all slowly warping themselves out of humanity and into something else entirely. Six claws, those big amphibian faces, those long, whipping tails and terrible jaws full of thousands of teeth.
If I wasn’t almost entirely sure it was all fake to begin with, I would have screamed until my lungs burned up into prunes in my chest cavity, but as it was I couldn’t summon a single sound. The host, the crew, the studio audience: they weren’t human, not even close. They were Pavlović’s monster. They were the Rugoba.
All of them except Josh, who stood next to the seven-foot-tall monster that Julie had become - still somehow wearing that sleek grey suit over her freakish new body. He was quaking in terror, only letting out occasional whimpers of fear. Both were standing in front of me, so I couldn’t get a good look at their faces, but beyond them I saw a legion of grinning Rugoba filling the stands. All here to see me.
“But, before we get this show on the road,” Julie said, her voice startlingly similar to when she still seemed human, “some free concessions for the first few rows. Remember to share!”
With a huge, clawed hand, Julie gave the quaking Josh a push. He pitched forwards, screaming, into the midst of the studio audience, and they set upon him in an instant with claws and teeth. Ripping, tearing, devouring. Those panicked yells soon just become bloody gurgles, and then nothing but the sounds of feasting, and of Julie’s laughter. When Josh’s head came away from what was left of his body, several Rugoba seemed to fight over its contents.
Had I not have been desensitised by spending my young adult years working in crappy, exploitative horror movies, I’d have thrown up. Instead, I just sat and watched, feeling like someone was taking a weed whacker to my soul. Human beings weren’t meant to witness things like this, and now, I was the only one here.
“Settle down, folks,” Julie said with a good-natured chuckle, “we’ll have more snacks distributed throughout the show. Everyone ready to begin? If you are, give me a big cheer!”
And she got one. The creatures that’d eaten a man alive a few seconds before just took their places, all looking as excited as their inhuman faces seemed to allow. The better part of me knew that I should have tried to run - I wasn’t paralysed by fear or anything like that, no, I just knew that if they were eating Josh but sparing me, there had to be a reason.
A Rugoba director, wearing an abnormally large headset to fit around his horns, called lights, camera, action.
What I assumed must have been the theme tune began to play, as Julie turned to me, a look of confusion spread against her wide, froglike face.
“Why haven’t you changed, Travis?” She asked.
That’s when it all hit me: why I was here, what all this was about. Pavlović - that mad, genius son of a bitch - his makeup job wasn’t just good, it was utterly flawless, a perfect representation of a creature his family always knew truly existed. The costume was so good, it even fooled Julie and the others. For all these years, they genuinely thought I was one of them.
“I can’t.” I said, without thinking.
“Why?” She asked in a harsh whisper.
I could tell the theme song was drawing to a close, and I needed to spin good enough bullshit to not get eaten by a talk show host. It wasn’t my best work, in hindsight, but what I said was:
“I’m a method actor, and I’m playing a human in my next role. I don’t want to compromise the integrity of the character.”
What I expected was getting a face full of gnashing monster teeth, but no, Julie just laughed and smiled at me. As the theme song played its last few notes, I breathed a sigh of relief, knowing she’d bought it. And with the audience’s undivided attention, Julie began her little monologue.
“Welcome, welcome, welcome to the good people at home! You know me, I’m Julie Forrester, and this is Midnight Rendezvous - the most popular talk show on Rugoba TV!” She said, before presenting her middle claw to the camera, “so pogo on that, Morning Chitchat. And boy, do we have a special guest for you tonight, folks, a guest quite unlike any other. You know him, you love him, it’s the one and only Mr. Travis Norton!”
The studio audience exploded into deafening cheers and applause, like none I’d ever heard in my lifetime. The response was so overwhelming, I nearly forgot I’d just seen them all eat an innocent man alive.
Julie walked back and squeezed herself behind the desk, making it look comically child-sized now.
“Now, Travis, I’m thrilled to have you on.” She said, leaving a pause for me.
“I’m thrilled to be on,” I said, my voice quivering, “sorry, I’m not used to all this attention. It’s a little overwhelming.”
She laughed again, and said, “now, in many ways, you’re a guest that needs no introduction - but I’m gonna introduce you anyway, because that’s how I make my living.”
The crowd laughed, and I decided to join in. Slime was dripping in liberal dollops from Julie’s massive jaws, coating the top of the desk. It’s a miracle I didn’t relieve my bowels just looking at her.
“I know I’ve been a fan of you for a long, long time, Travis. Having a Rugoba celebrity on the show is nothing new, of course, we’ve had plenty here: Björk, Kanye West, Ryan Reynolds…but Travis, you, to this day, are the only Rugoba in living memory who’s had the guts to show their true form on film,” she said, a genuine note of pride in her voice, “and I think that deserves another round of applause, don’t you, folks?”
More applause, and I forced a smile. It was becoming clear to me that this whole thing was just a tightrope act: I was a folk hero to them for now, but the second they realised I wasn’t one of them, I’d be devoured, just like Josh. In that moment, I wished that Richard Upton Pavlović was alive again, so I could have a go at beating him to death myself.
“If you’re wondering why Travis is looking so tasty tonight, folks, it’s because - and this is a Midnight Rendezvous exclusive - he’s going to be starring in a new movie soon. How exciting?” Julie said, playing up every word for the eager crowd of monsters just beyond the edge of the set, “he’s a method actor, so he’s trying to stay in character. Can you tell us a little about the film, Travis?”
Great. I was on the spot again, one lie leading to another. A good piece of advice to take to heart is that when you’re already in a hole, it’s best to stop digging, but I was already half way to China.
“It’s called Mirrors: Reflecting,” I said, completely pulling it out of my ass, “it’s a comedy-drama about a has-been actor who ends up getting way in over his head in a situation he doesn’t understand. It’s in pre-production.”
“Oooooh,” Julie said, “sounds exciting. Now, I’ll start with the question I think we’ve all been thinking since we first saw The Red Weekend: how did you find the willpower to never eat any of your co-stars?”
The general rule seemed to be that anything I found morally repugnant would get a big laugh out of the crowd. The Rugoba sense of humour seemed to be mainly based around terrible things happening to humans, so I chose my words as carefully as I could, given the circumstances.
“It’s, uh, it’s all about self-control,” I said, “you’ve just gotta tell yourself to stay in the professional zone, and that you can’t eat any of them, because it’ll, uh, compromise the production.”
“God,” Julie said, “check out this guy here, making me feel like a slob. You’ve gotta give me the number of your dietician after this, Trav. I ate mine last week.”
I laughed out of politeness, but I genuinely wasn’t sure whether it was a joke or not. For my own sanity, I chose to believe the former. The crowd found it hilarious, either way.
“Did any of your co-stars know the truth? You know, about who you really are?” She asked.
“No,” I cut in, worrying that revealing the truth would be a secret death sentence, “those dumb humans believed it was all just makeup. You know what people are like, easy to trick.”
Julie slammed a claw down on the slimy desktop and gave an over-the-top laugh.
“So true, Travis, so true!” She cackled, “in fact, half of the folks at home are probably enjoying a trick or treater as we speak. Halloween, what a holiday, it’s like getting free home delivery - and they bring your dessert in a bag with them! So considerate - who says humans aren’t good for anything?”
How many of these things were there? How many facets of society had they invaded, if they had their own TV shows? Sean said this show went out live to millions of viewers, and surely not all of them would be watching. There must have been Rugoba everywhere.
“Now, a couple more serious questions, before we get to the fun stuff,” she said, licking the slobber off her fangs with a long, purple tongue, “your filmography has some strange gaps. You get plenty of work in the eighties, and a little going into the nineties, but then a huge episode of silence until now. Why the return to film?”
It probably shouldn’t have rattled me, given what was going on, but it did. Somehow, the fear of failure ran even deeper than the fear of monsters, and Julie had opened the floodgates.
“It’s not been for lack of trying,” I said with a laugh that undermined my sadness, “it’s hard to make a good living as an actor. Unless you’re an A-lister, chances are you’ve probably got a second job on the side to make ends meet while you try to live out your dreams. I’m a graphic designer in my spare time. Just lately, I got lucky, and was offered another big break. It wasn’t what I expected, but I’m trying to play it out as best I can.”
The crowd gave a sympathetic “awwww” that felt good in spite of them being a horde of carnivorous beasts. Julie seemed similarly sympathetic, looking at me with those big, black shark-eyes that somehow communicated a warm depth of compassion you couldn’t imagine coming from a creature like her.
“Well,” she said, trying to reclaim the room, “I’m sure I speak for everyone in this room when I say that we’re glad you’re getting work again, Travis, you’re a talent like no other. That’s why I thought I’d get you a fun little Halloween treat.”
All the lights around us began to dim, as several excited “oooooohs” issues forth from the crowd. I could hear sudden movement backstage, and the scraping of metal against metal.
“But,” Julie said with glee, standing up from her desk and trotting to centre stage, “one person’s treat is another person’s trick, quid pro quo, that’s the way the world goes. Travis isn’t the only special guest we’ve got tonight, courtesy of some fine work from our producers.”
A group of Rugoba in dark uniforms dragged a huddled, chained figure onto the stage. He’d been either beaten or drugged, but whatever the case, the guy was totally out of it. Half-naked, covered in scratches where his handlers had been too rough. It’d been so long, but after a moment or two, I recognised who it was.
Ian Barker, my old Red Weekend co-star.
“As you all know,” Julie said, addressing the crowd, “the one blemish marring the perfection of The Red Weekend is the downer ending. The rest of it is such an uplifting story of Rugoba conquering and devouring humankind, as nature intended, until the character played by our new guest Ian Barker here slays our champion!”
The crowd entered a state of vicious booing, all directed at Ian, who was too dazed to even respond. He remained on his knees, with a heavy metal collar bound around his neck.
“But, today, as a Midnight Rendezvous Halloween special, we’re going to right that wrong, folks!” She said with a laugh of shrill, sadistic excitement, “our dear friend of the show, Travis Norton, will devour Ian Barker live for you and the folks at home, and all the wrongs will be right again. Is everyone excited?”
As the volume of the cheering went up, my heart sank. Before I could even think to stop myself, or formulate a plan, I was up on my feet and charging towards Julie with an excuse.
“Julie, you don’t understand,” I pleaded, “I have to stay in character, I need to seem human.”
Julie scoffed and shook her head - more for the audience than me.
“What? Humans eat other humans all the time! Jeffrey Dahmer, Andrei Chikatilo, and a whole bunch of others,” she said, “you don’t even need to change back. The producers got you this handy little tool.”
A fourteen-pound framing hammer was forced into my hands, crushing my last attempt at an excuse. Everyone but Ian was looking at me, as I stood there with the hammer, all grinning and egging me on with their eyes.
“You only have to eat some of the brains, it’s the best part anyway,” Julie said, “I’d hate to break you too far from character.”
Then the chanting began: kill, kill, kill. I don’t know who started it, but now there was no stopping it, not until I’d made up my mind. I gripped the hammer, hard, and looked at the back of Ian’s head. If I fessed up, and told the truth, would they kill him and me anyway? Did it make more sense to just kill him and get it over with, then try to live with the guilt afterwards?
Maybe it did make more sense. But that’s not what I did.
“Stop! I yelled, the hammer clattering to the ground, "and please listen!”
The room fell silent, and Julie started looking at me like she knew something terrible was about to happen.
“I have a confession,” I said, “you’re not gonna like it, but you have to listen to me, and hear me out. I’m not one of you, okay? I’m not a Rugoba. I’m a human being, it was all a big god damn lie.”
Julie stared at me, devastated, and said “wait, Travis, what do you mean? The Red Weekend…”
“The Red Weekend is a shitty movie that ruined my life!” I blurted out without thinking, “it was all special effects makeup, none of it was real. The guy just knew about you, somehow, and you’re what he based his design on. I was never a Rugoba. I’m sorry for misleading you all like this, it’s just a huge misunderstanding.”
In an instant, the crowd devolved from low, worried murmurs to riotous shouting. Julie tried in vain to comfort the yelling crowd, to stop them baying for my blood, but it was too late. I’d taken one of their greatest living legends, and torn it apart in front of them. I’d gone from being a hero to the devil himself.
Running was the first thing on my mind, but before the thought even properly formed, something had struck the back of my head - and everything went black.
***
When I finally came to, I was staring out of thick, iron bars into the furious amphibian face of Julie Forrester. The room was dark, so I could barely see beyond her, staring into the cage and mugging at me. She’d lost her grey suit, and was wearing a white outfit with a skirt instead, her whipping tail protruding from the back, lashing at the air.
“I bet you feel really clever right now, Travis, well done,” she said, her voice devoid of the lightness and humour I’d known it for, “you made me look like an absolute clown on my own show. I trusted you, I invited you on, and you just humiliated me.”
“I’m sorry,” I said, my thoughts still returning in brief snatches, “I really am, Julie, I didn’t mean for it to happen like that. Aside from the whole ‘eating humans’ thing, I like you as a person. I wouldn’t want your credibility to take a hit.”
She ran her claws across the bars of the cage, and shook her head.
“Too little, too late, I’m afraid,” she said, “but you can still make it up to me, in other ways.”
“I want to, Julie, I really do.”
Julie pulled back from the bars a little and seemed to pace around the cage, her footsteps heavy and wet, but as regular as the ticking of a clock’s pendulum. It’d drive you mad if you listened for long enough.
“What you said earlier about the entertainment industry is true, Travis, even if the rest was all lies,” she said, her tone gravely seriously, “if you want to make a good living, one job won’t cut it. You need to be a real polymath to put bread on the table. Thankfully, I’m a Rugoba of all trades: Midnight Rendezvous is just one of the shows I host.”
“What’s the other one?” I asked, out of morbid curiosity.
She stopped, pressed her terrible amphibian face against the bars, and grinned.
“You’ll see,” she said, “you’ll see real soon, Travis. I’m gonna make you into something so much better…”
As Julie started to walk away from the cage, one by one the studio lights began to turn back on, cracking into life. The couch and L.A. backdrop was replaced by a homely-looking kitchen, fitted with a gorgeous array of utensils and hardware. Julie produced from the front pocket of the white apron she was wearing a long and magnificent chef’s hat, and placed it onto her huge, slimy head.
The words “COOKING WITH JULIE!” were emblazoned across the front of her kitchen unit.
My fear had already passed, all that remained now was that kind of dissonant, slaughterhouse calm that sets in when you already know you’re finished. All that’s left to do is wait. But, I took a strange comfort in knowing that this Halloween night The Red Weekend would finally be coming to an end.
I closed my eyes and exhaled, as the director called “lights, camera, action.”
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aion-rsa · 4 years
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How Hideo Kojima and Junji Ito Could Finish What Silent Hills Started
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The collaboration survival horror fans have been waiting for may finally be happening, according to famed mangaka Junji Ito, who confirmed that he’s been talking to video game auteur Hideo Kojima about working together on a new horror project, which has been the subject of much speculation since the release of Death Stranding last year.
Ito shared this tidbit while talking to Viz Media during this weekend’s Comic-Con@Home event (via IGN), where he was asked whether he was currently working on any video game projects.
“So, the simple answer is no,” Ito’s translator Junko Goda told Viz Media. “However, I do know director Kojima and we have been in conversation that he might have a horror-based game that he may be doing, and so he has invited me to work on that, but there are no details on it yet.”
Those who have been following Kojima’s attempts to make a horror game over the years likely know that Ito was previously set to collaborate with the video game auteur and filmmaker Guillermo del Toro on Silent Hills, a new take on the beloved survival horror series starring The Walking Dead and Death Stranding actor Norman Reedus. But the collaboration never got past a few initial meetings and a karaoke session.
“Once the Silent Hills meeting was over, we went to karaoke,” Ito said while speaking at the Toronto Comics Art Festival (via Game Informer) in 2019. “I didn’t hear anything after that. I heard that the plan got scrapped through outside sources. I have seen Kojima and Del Toro since. I never started designing monsters. Nothing exists. There are no roughs or sketches.”
In an interview with IGN about approaching Ito to work on Silent Hills, del Toro called the mangaka “completely one of the masters,” saying that he loved how Ito seemed to “get high on his own supply” while imagining the grotesque monsters, body horror, and extreme violence that are trademarks of the mangaka’s work.
“In the way that you feel Dario Argento in the early movies was getting off on each murder or you feel David Cronenberg was secretly aroused by body horror – in the same way, you feel Junji Ito being titillated at a very basic disturbing level by his stuff,” del Toro said of Ito.
However Silent Hills would have turned out, it does sound like the trio had some interesting new ideas about how to push the survival horror genre forward.
“We had a few working sessions where we were talking about using the console, the next-generation console in a way that would surprise people. Let’s really freak out people. Let’s really cause a panic with Silent Hill. Let’s go for it. Let’s go for full-blown social madness,” del Toro told IGN. “We were planning this stuff. Ito was mainly being nice, making notes. He didn’t sing either. He was a very serious man.”
Unfortunately, when Kojima and publisher Konami had a falling out during the development of Metal Gear Solid V: The Phantom Pain, the game director left the company and Silent Hills was quickly canceled. Konami has done little with the series since (besides making Silent Hill-themed pachinko gambling machines).
It’s a shame this all happened before Ito could even put pencil to paper. I personally would have loved to see what monstrosities Ito’s chats with Kojima and del Toro might have inspired. Fortunately, Kojima and del Toro’s P.T. demo was a stunning proof of concept for what Silent Hills might have looked like. It was also its own experiment in “social madness.”
When P.T. was mysteriously released at Gamescom 2014 by a fake studio, many gamers quickly became obsessed with solving the confounding (and terrifying) demo’s seemingly nonsensical puzzles. Within hours, P.T. had become a viral marketing phenomenon, the subject of countless reaction videos, forum threads, walkthroughs, live streams, and social media posts. Of course, beating the demo revealed P.T.‘s biggest mystery of all: that it was, in fact, a “playable teaser” for Kojima and del Toro’s Silent Hills. Yet, by the time the truth had come out, P.T. itself had morphed into its own unique experience destined to outlive the game it was created to promote.
Much has been written about the making of P.T. and its influence on the horror genre in the years since its release. You can also find plenty of videos dissecting different aspects of the demo, including videos of players, dataminers, and modders trying to figure out how the demo works. Siux years later, certain things about the demo remain a secret, including the meaning of its cyclical narrative.
The demo is a notable example of a game going viral, as players worked together on the internet to solve the puzzles, while word of mouth on social media got others to try the demo. While Kojima explored this idea further in Death Stranding, which has its own social mechanics, del Toro and Kojima originally planned to take all of this one step further with Silent Hills, using “every aspect” of the PS4 to “create a state of widespread social panic,” according to IGN. While I’d stop short of saying it caused widespread panic, P.T. itself did spread like wildfire through internet gaming communities in 2014 like some sort of interactive urban myth or creepypasta. Or a meme.
Fans of the Metal Gear series know Kojima loves to insert metafiction and other metaphysical elements into his work, such as with the Psycho Mantis boss fight in Metal Gear Solid and the final twist in Metal Gear Solid 2, which some believe predicted the pervasive nature of meme culture on the internet as well as how technology could be used for social engineering. Many of Kojima’s games specifically tackle how technology can distort and corrupt reality.
P.T. has its own distortive qualities and can even be considered a major turning point in Kojima’s work undoubtedly influenced by del Toro’s own directorial sense. Some critics have said the demo’s endlessly looping hallway, which players must keep walking through to solve P.T.‘s many puzzles, “practically hypnotizes you into a state of vulnerability.” That sense of vulnerability also comes in part from the hostile ghost that follows closely behind you throughout the experience as well as the disorienting nature of the puzzles that work on a sort of dream logic that’s never explained within the actual game. (There are no tutorials or in-game prompts to be found in P.T.)
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Kojima told The Japan Times in 2014 that with P.T. he wanted to explore “a more genuine, thoughtful and permeating type of fear” than the violence and gore usually found in AAA survival horror games.
“There are horror action games with zombies and grotesque things and so forth. The real fear isn’t from those things. It’s from standing in an empty place, where just to step forward or to turn around is scary,” Kojima said, explaining that the demo is scary because “there’s no information.”
“Nowadays, when people don’t know something, they Google it. They ask on Twitter or Facebook and they get the answer right away. We live in an age of information. When that suddenly disappears, that’s the scariest thing,” Kojima explained. “That’s why there was no information about who made P.T. There was no purpose or background and no explanation about the story, and that’s frightening. I did this on purpose. That’s why I hid my name and title and just let them play.”
While Kojima has said many times since the release of P.T. that the demo wasn’t actually related to Silent Hills in terms of gameplay or story, it’s impossible not to wonder how the success of the interactive teaser would have influenced Kojima and del Toro’s final product, and how Ito’s own work would have added to the experience.
After all, Ito was a perfect fit for the “social madness” Kojima and del Toro were going for with Silent Hills. In his seminal horror manga books Gyo and Uzumaki in particular, Ito deals with extreme levels of social anxiety and the unbridled chaos that follows.
In Gyo, Japan is plagued by undead fish who crawl out of the sea using spider-like metal legs powered by a “death stench.” Images of bloated victims assimilated into the killer fish army pervade the pages of the book as do images of mass hysteria.
If Gyo is Ito’s own take on the zombie genre, Uzumaki is something far more experimental and disturbing. In Uzumaki, a small Japanese town finds itself under attack by a supernatural curse involving spirals. The book is infused with a heightened sense of paranoia, as characters try to navigate the horrific dream logic that’s not unlike the one found in P.T.
Interestingly enough, Ito was inspired to create Uzumaki in part due to his desire to understand spirals as symbols, as well as an interest in depicting spirals in an unexpected way that would scare Japanese audiences, an approach that sounds like Kojima’s own distortion of gameplay mechanics players normally take for granted.
“The ‘spiral pattern’ is not normally associated with horror fiction. Usually spiral patterns mark character’s cheeks in Japanese comedy cartoons, representing an effect of warmth. However, I thought it could be used in horror if I drew it a different way,” Ito said in an interview with 78 magazine in 2006. “Spirals are one of the popular Japanese patterns from long ago, but I don’t know what the symbol represents. I think spirals might be symbolic of infinity.”
While Ito’s work is full of the violence and gore that Kojima wanted to move away from with P.T., it’s clear that the two creators share similar sensibilities when it comes to finding more primal ways of scaring their audiences. Like Kojima and his use of the suburban hallway, Ito often uses images of things that aren’t traditionally considered scary — like spirals — in order to terrify. Another example is hair.
“Historically, long black hair has been symbolic of Japanese women, and most women value this image. The long hair of a woman is common in Japanese horror because it conveys an enveloping feeling of movement. I think it conjures up fear in people unconsciously,” Ito told 78. It’s in this space between what we know to be scary and what people don’t even know they’re scared of yet that both Ito and Kojima excel. With Kojima now running his own Kojima Productions indie studio where he can decide what he wants to work on and with whom he wants to work with next, his collaboration with Ito might finally come into fruition on their own terms. And their past work certainly points to a match made in hell. If Kojima and Ito do decide to collaborate on a new horror game, one would have to wonder how del Toro might fit into the project. After Silent Hills was canceled and a previous video game project called Insane also fell through, del Toro vowed to never work on a game again during an interview with Playboy (via IGN). That said, del Toro did allow Kojima to use his likeness for a major supporting character in Death Stranding, so perhaps there’s hope the Silent Hills trio could be reunited one day. Until then, our hopes of seeing something akin to what was planned for Silent Hills rest with Kojima and Ito. Perhaps Kojima could even teach Ito a thing or two about video games along the way: “I don’t know anything about games. I don’t play them. I am afraid if I get into them I’ll miss deadlines. I have never played Silent Hill,” Ito revealed at the Toronto Comics Art Festival while ruminating on his relationship with Kojima. “I have known Hideo Kojima for 20 years. He is a nice older brother type.”
The post How Hideo Kojima and Junji Ito Could Finish What Silent Hills Started appeared first on Den of Geek.
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blog 9/16/2019
Abusive ad hominem
Argue against something by
attacking the person arguing for it
. . .in contrast to arguing against the thing itself
…..John Nash’s mathematics
…..can’t be Nobel prize-worthy
…..because he has schizophrenia
. . . . .(see movie A Beautiful Mind)
. . . . .logical fallacy?
 I think it’s a bit of a logical fallacy, if we could test the math and it works then it all fine. But I usually take anything psychotic people say with a lot of salt.
 …..Amy Winehouse’s music sucks
…..because she’s in the “27 club”
. . . . .logical fallacy?
 Yes music is subject
…..Jimi Hendrix’s music is great
…..because he’s in the “27 club”
. . . . .logical fallacy?
Although Jimmy is great, it’s not because he was in the 27 club. 
…..We shouldn’t do the project like Irving suggests
…..because he’s totally uncool
. . . . .logical fallacy?
Yes, 
 I do think that these are pretty bad ways to approach arguments. I suppose if your a good speaker, it would be very easy for people to fall for these. 
   Tu toque ad hominem
tu toque = “you also” in Latin
Example:
…..A parent says, don’t smoke, it’s unhealthy
…..The kid says, “but you smoke”
. . . . .“Practice what you preach!”
. . . . .“So I don’t believe you!”
Politics is full of examples:
…..Al Gore’s house was once found to be energy-inefficient
. . . . .Is that an argument against the
existence of global warming?
. . . . .Is it an argument
against reducing CO2 output?
…..”Politician z‘s argument is wrong,
s/he’s a Democrat/Republican/whatever”
…..what about,
This is a very tricky fallace. Yes it is a logical fallacy, but  studies have suggested that people really dislike hypocrites. According to it, people dislike hypocrites more than just liars. It is seen as trying to get ahead on false virtue, rather than just denying negative attributes. While it is a logical fallacy, if you want anyone to listen to you argument, you can’t be a hypocrite on the issue.   Link to Study: https://journals.sagepub.com/doi/full/10.1177/0956797616685771
Scenario 1a (you are on the jury and the jury is discussing a verdict):
. . . “Take the defendant’s lawyer’s argument with a grain of salt – being paid to give a one-sided argument”
. . . . . .logical fallacy, or logically ok?
. . . “The defendant’s lawyer’s argument is wrong – being paid to give a one-sided argument”
. . . . . .logical fallacy, or logically ok?
Scenario 1b (you are on the jury and the jury is discussing a verdict):
. . . “Take the plaintiff’s lawyer’s argument with a grain of salt – it’s their job to give a one-sided argument”
. . . . . .logical fallacy, or logically ok?
. . . “The plaintiff’s lawyer’s argument is wrong – it’s their job to give a one-sided argument”
. . . . . .logical fallacy, or logically ok?
Both I think are logically incorrect. Public lawyers aren’t worth much, but always take what happens in court with a grain of salt. As for scenario 1, i'm more inclined to believe the defendant, as many prosecutors are just looking for extra prosecutions to boost their careers. We need prosecutors, but a bunch just want a good record, and if the defendant didn’t hire a lawyer, he’s not gonna do well with a public one. 
 Logical Fallacies: “argumentum ad hominem”
Posted on October 3, 2011 by Daniel Berleant
(Updated 9/16/2019)
What is a Logical Fallacy?
…..Literally, a reasoning mistake
…..Example:
. . . . .You say the square root of 100 is 10
. . . . .Someone wishes to argue otherwise
. . . . .They say you flunked arithmetic in 3rd grade
. . . . .People start to doubt that sqrt(100)=10!
. . . . .This is crazy, right?
. . . . .It happens all the time…
. . . . . . . just not as obviously
. . . . .Example:
. . . . . . .Someone suggested a warning sign
…that some chemical additive might be hazardous
…based on experiments giving it to animals
. . . . . . .Ad hominem response related to hypothetical poor animal experiment design
. . . . . . .Result:
No response
Discussion ended
… and … no warning sign!
. . . . . . .This was a highly effective (ab)use of ad hominem argumentation
. . . . . . .(so why didn’t I/someone point this out?)
…..Politicians do it a lot
. . . . . . Some use it more than others
…..Roman politicians were experts!
…..People fall for it frequently
…..This one’s called the ad hominem argument
…..Latin for to the man
…..The Romans taught oratory in school
. . . . .How to use logical fallacies
. . . . .to manipulate public opinion
. . . . .was part of their education!
. . . . .That’s why many have Latin names
Ad hominem arguments
Just one of many logical fallacies
…..There are dozens
Argumentum ad hominem is one of the most important
…..Ad hominem arguments are particularly common
…..There’s an entire wikipedia entry on them
Example
(from an email exchange
whose only real value was in
providing an example for you folks!):
[ML makes some claims that global warming doesn’t exist. Then he wrote…]
ML: Anybody who claims otherwise is ignorant, uninformed, or lying.
PD: Ooh – is this the choose-your-own-ad-hominem part of the show?  Can I play too?
[more stuff deleted]
Example 2:
An ethics student (Sp 2017) cited a debate between Bill Nye and Ken Ham as containing interesting examples of ad hominem statements (warning: it’s long)
There are various types
…..Example:
. . . . .ad feminam
The animal experiments example was a type
Why?
Let’s look at some
…..types
…..examples
Abusive ad hominem
Argue against something by
attacking the person arguing for it
. . .in contrast to arguing against the thing itself
…..John Nash’s mathematics
…..can’t be Nobel prize-worthy
…..because he has schizophrenia
. . . . .(see movie A Beautiful Mind)
. . . . .logical fallacy?
…..Amy Winehouse’s music sucks
…..because she’s in the “27 club”
. . . . .logical fallacy?
…..Jimi Hendrix’s music is great
…..because he’s in the “27 club”
. . . . .logical fallacy?
…..We shouldn’t do the project like Irving suggests
…..because he’s totally uncool
. . . . .logical fallacy?
Tu toque ad hominem
tu toque = “you also” in Latin
Example:
…..A parent says, don’t smoke, it’s unhealthy
…..The kid says, “but you smoke”
. . . . .“Practice what you preach!”
. . . . .“So I don’t believe you!”
. . . . . . . .  so there, gramps!
(Source: web.archive.org/web/20141002204651/http://uhaweb.hartford.edu/KRAKYTA/C0048330-Kids_smoking_cigarettes-SPL.jpg)
…..is there a logical fallacy there?
Politics is full of examples:
…..Al Gore’s house was once found to be energy-inefficient
. . . . .Is that an argument against the
existence of global warming?
. . . . .Is it an argument
against reducing CO2 output?
…..”Politician z‘s argument is wrong,
s/he’s a Democrat/Republican/whatever”
…..what about,
Scenario 1a (you are on the jury and the jury is discussing a verdict):
. . . “Take the defendant’s lawyer’s argument with a grain of salt – being paid to give a one-sided argument”
. . . . . .logical fallacy, or logically ok?
. . . “The defendant’s lawyer’s argument is wrong – being paid to give a one-sided argument”
. . . . . .logical fallacy, or logically ok?
Scenario 1b (you are on the jury and the jury is discussing a verdict):
. . . “Take the plaintiff’s lawyer’s argument with a grain of salt – it’s their job to give a one-sided argument”
. . . . . .logical fallacy, or logically ok?
. . . “The plaintiff’s lawyer’s argument is wrong – it’s their job to give a one-sided argument”
. . . . . .logical fallacy, or logically ok?
Scenario 2 (politicians)
. . . . .”Take politician X’s argument with a grain of salt, s/he took campaign money from the ___ industry”
. . . . . .logical fallacy, or logically ok?
. . . . .”Politician X’s argument is wrong,
s/he took campaign money from the ___ industry”
. . . . . .logical fallacy, or logically ok?
 I think it’s a logical fallacy, but I would be skeptical, it doesn’t mean the politicon is wrong though. 
Summary:
. . . “ad hominem” means “to the man”
. . . it does not mean “invalid” or “valid”
. . . often it is an invalid/sneaky/sleazy argument trick
. . . . . . (remember its full name:
argumentum ad hominem)
. . . . . . ethical?
. . . sometimes it is logically reasonable
I don’t think its logicall reasonable, but not totally unreasonable either. I think people should no that it isn’t logical, but there’s a reason we are more skeptical of people when they have bad character, hypocrates or getting payed. 
 literally, “to the woman”
Example:
…..Comedian Caroline Picard is a big football fan
…..Suppose a woman critiques a team
…..A fan doesn’t like the comment
…..response 1:
. . . . . .argue it on technical merits
…..response 2:
. . . . .dispute it by saying,
“not so – women don’t know football”
. . . . .that’s an “ad feminam” argument!
. . . . .what is the logical flaw?
. . . . .is it ethical?
I think it is a logical flaw to use response 2. I don’t think you can rationally use age,sex, or really anything that doesn’t really add to the agrument. That’s a silly way of thinking.
 Circumstantial ad hominem argument
Saying that
the arguer is biased,
therefore
the argument is invalid
subtype: conflicts of interest
“That’s just PR spin;
they’re paid to say that”
. . . . .is that argument “to the man”?
. . . . .is it logically fallacious?
The American legal system
based on paying people to argue one side
it’s “adversarial”
Other countries have different approaches
Does the adversarial approach affect the believability of the argument?
Can you think of a better method?
I don’t think you really can have a better system, maybe you can set up like france and have an inquisition, which means that the court does investigations, but I don't know enough about it. I think that we should have fines for smaller crimes, such as drug possession or public intoxication. I’m sure there are many others. This could stop a lot of the court trials and free up the court system a bit. You spend too much money and defendants for can’t afford to get a lawyer get a bad deal with the current system, plus judges need to get there cases done. This is why I don’t hold someone hiring a lawyer against them. 
 “You want us to get out of Iraq?
Well, Iran wants us to do that, too!”
…..“So we should not reduce troops”
. . . . .logical fallacy?
…..“So your argument is traitorous”
. . . . .logical fallacy?
…..“So your argument is wrong”
. . . . .logical fallacy?
  All of these are logical fallacies that don’t even make much sense. I suppose that it’s true that iran wants us to get out, but that is only an argument, It’s get insane when the argument is called traitorous.  
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geekpellets · 7 years
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Get Inside
Get Out I don’t usually add movies to the list that are released the year I’m marathoning, but I had to do this one. Chris Washington is in an interracial relationship with his white girlfriend and agrees to meet her parents, he soon finds that all is not what it seems to be. This is a near perfect horror film if there ever was one. I don’t even know where to start. It takes the natural tension and caution that occur in real life situations such as this, and then raises it to horrific levels. The atmosphere is unsettling early on and never really lets up, all with a sprinkling of effective humor, and a very exciting climax. The protagonist is likeable, easy to root for, and he isn’t stupid. The antagonists are portrayed as exceptionally creepy in a very Stepford Wives sort of way. Daniel Kaluuya’s performance is awesome, but everyone puts on a good performance. The pacing is perfect. There isn’t one scene I would remove or shorten.
There isn’t much gore, but Peele does give us one major gory scene of certain blood soaked body parts. The effects are quality. The music in the movie is great. Yeah, there’s the typical horror background stuff, but there are real songs explicitly picked that both set the tone and are relevant to the theme of the movie itself. It’s very nice.  Sorry this isn’t a longer review. The plot is pretty simplistic, but it’s executed SO well, and these opinions tend to be longer the more problems there are.
The Dead Inside The Dead Inside is a horror musical about a couple, Wes and Fi, and how Wes copes with Fi being possessed by a ghost named Emily. When I started watching this movie it reminded me of Lo, which I love. To my somewhat surprise, this was made by Travis Betz, the same individual responsible for Lo. Both movies are light on budget and actors. The practical effects are about even on both, but I’d actually give Lo the nod just because the design of Lo itself was so impressive. 
So, here’s the thing. This movie has some flaws. The biggest flaw is that it fails to carry any sort of dramatic weight. It definitely lacks the weight necessary to carry the story it’s trying to tell, and makes for a very flat ending that was very clearly written to be surprising and dramatic. There are major events in this story that happen in the blink of an eye. That doesn’t help. The movie would benefit if it portrayed time passing better. I know that might be a difficult thing to do when the entire movie takes place in two rooms, but I think if Betz could have managed that it would have benefited the characters.
The acting is not the best. Sara Lassez plays Fi and her performance is a bit uneven. It’s decent most of the time and actually damn good at other times, but again, the lack of weight felt throughout this movie betrays her performance. Dustin Fasching performance is the worse of the two. It felt like he was putting on a stage performance rather than portraying genuine emotions.
The music in the movie is instrumentally sound and often very catchy, although some of the lyrics come off as cheesy. The occasionally cheesy lyric is helped by the humor that is present early in the film, and the humor is actually good, but it doesn’t last long. I don’t remember any of these songs, tbh, and I JUST finished watching this movie, as opposed to Demon Girl in Lo, which still gets stuck in my head sometimes. The Dead Inside is not a bad movie, really. It’s a light affair. It has a lot of kinks, but it is perfectly watchable. I wouldn’t say that it’s “hunt down” material, but if it’s on tv, or you’re bored and it’s on shudder, or you happen to find a discount copy of it while skimming through the dvd aisle, it’s definitely a “ehh, why not?” kind of thing. If Lo is Florence and the Machine, The Dead Inside is like Taylor Swift or Megan Trainor trying to be Florence and the Machine. It might not be your kind of thing, but it’s ultimately harmless.
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24movieworld · 7 years
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Movies so bad that they’re fun: Review of Tokyo Gore Police
Have you ever seen a movie so bad, that as you were watching it, you paid less attention to what was going on and more to the fact that you’re still allowing your brain to process it? Have you ever seen a movie so bad that the longer you watch it, the more horrified and worried you become at the sheer size of the balls on the director and screenwriter? Like if they would go that far then what would they do next? I’m prepared to admit that in my exhaustive search to give you my opinions on some of the best Asian cinema out there…I have often come across the worst.
Now I too have seen the dark side. And its kung-fu is strong. One in particular that I just have to get off my chest is Tokyo Gore Police. I think a moment of horrified silence would be appropriate here.
…Done? Ok. Here’s what happened. I’m breezing through info on the movie Death Bell and I happen across a phrase that was new to me. Torture porn. As I said in the Death Bell review, I didn’t see the correlation between that phrase and the actual movie. I wondered about it but eventually moved on. Apparently though my subconscious was working against me because the next movie that I decided to check out is TGP. Now that I know what torture porn is I wished I didn’t. I’ve seen some pretty pointless, and idiotic movies in the U.S (in particular a movie where a man’s penis is cut off and then inches across the floor like an earth worm, only to later leap on and strangle the woman whose attempting to kill his…owner.) but nothing like this.
The hot girl on the cover in the high heels, thigh highs (complete with garter), and shiny sword is a lie. A decoy. A trick to lure in the unsuspecting and innocent like lamb to the slaughter.
Which is what makes it so great. Yeah, yeah, yeah, it’s a bad movie. I don’t want to offend anyone who liked it but to me it sucked. But I will admit that that suckage is what makes it awesome. Let me explain.
Basically TGP is set in futuristic Japan. The city is being terrorized by a serial killer called the Key Man (Itsuji Itao), who’s created a virus. Once infected, a human will turn into monster hybrid thing that basically only thinks about killing. The only way to get rid of them is to cut off the body part where the virus is hiding or they’ll come back. To help fight them off the Tokyo police have privatized a group dedicated to hunting the Engineers (the infected humans). Ruka (Eihi Shiina), who’s been assigned to help the specialized team since she’s so good at killing Engineers, is the main character. She cuts herself and doesn’t like people, but she can cut a man’s face up like sliced ham with a chainsaw with the best of them. The movie is dedicated to Ruka’s search for the Key Man and also her father’s murderer. During her search she not only loses a few of more loved ones, she also loses her sense of justice when she begins to uncover the depth of corruption and cruelty that the specialized force is actually capable of.
Really, the storyline seems like just an excuse to kill something, but that’s alright since the actual killing is done with such flare. Whether she’s cutting herself or someone else, the amount of blood spilled in this movie could sink an ocean liner. The little nicks sends gallons of blood, not just seeping, but gushing like a broken fire hydrant for what seems like hours. It gets to the point where that’s all a scene is. Blood. Had the director been trying for the shock effect, I would have rimmed him a new one. But since his aim was more a celebration of blood and guts he did a great job. That much of the stuff eventually makes a person numb to it, and appropriately enough each successive scene was worse than the last.
For instance the genitals fight was a particular envelope pusher for me. These prostitutes have been made into Engineers. Whatever is cut or damaged reforms with an inanimate object and becomes a part of that person’s body. So one prostitute was made into a flesh chair. No head, no arms. Just her legs and torso formed into a sitting chair. At first she looks dead but then you see the chest rise and fall and the crowd who was bidding on the hookers starts to applaud. I hated that part.
One prostitute alteration I liked was this one chick whose whole bottom half had been fused with a shark I guess because instead of legs and a VJ (censorship practice) there’s these rows and rows of killer teeth ending in a black hole. She bites off this guy’s who-ha and he shoots her in the whoopsy-daisy before turning into an Engineer himself. Then…and you guessed it; his thingermabob is recreated into this, literally, ten foot monster that acts as a sort of bullet proof shield against rocket launchers, swords, and other assorted weapons. Then there’s a high-schooler Engineer with a giant razor for an arm and machine gun boobies. And not fun ones like the ones on Austin Powers either. Creepy ones.
And so ends the genital wars.
There’s this scene, a useless one in my book, where Ruka drags this guy from a train after accusing him of touching her but. Then she cuts off his hands and the blood, expectedly enough, gushes forth at such a rate that it fills the air with red rain for the full five minutes it takes Ruka to walk off screen in slow motion.
The one thing I liked was the commercials. In the movie it keeps panning to show these commercials that are being broadcasted in the city. They’re hilarious. One has a guy who didn’t buy the right cell phone or something, so he had to commit ritual suicide. He cuts his stomach open and his guts fly out like confetti and he dies for like two seconds before popping back up with a smile and saying something completely inappropriate for the situation. Like call toll free now for a quote or something to that effect.
Another one had this psycho running into a group of kids playing soccer until he, is in turn, shot by the specialized force. Then the police cut up his body and play soccer with the kids with the guys head replacing the actual soccer ball.
Then there was one for your own murder Wii. A father and son are slashing a criminal open with their Wii sword and mom comes in from backing cookies and joins in. It’s family fun.
The best one was for self-cutters. They advertise a handy little razor that comes in several different colors. Apparently it’s super kawai, and if you want to be cool you need to get the latest in cutting technology. The blade is sharp and the bleeding high schoolers are just so happy. It’s so demented that it works. I wish we had commercials like that, but the U.S has this stupid censoring thing going on right now, so no luck there.
I also liked some of the character designs. The woman with swords for arms and legs and a slave mask for a face was brilliant. Especially since she walked around on all fours, on sword tip, and acted more like a dog than an actual person. The fight sequences with her were flawless and I wish there were more scenes involving her since they were the most engaging. Mostly because there was little to no bloodshed during that fight. With knife appendages you’d think they would have run with it.
Go figure.
Shot and released in just two weeks Tokyo Gore Police appeared on screen in Japan in June of 2008. The movie received, surprisingly enough, rave reviews, even from critics. People loved it, especially in the U.S and its earned 100 points on RottenTomatoes.
Again. Go figure.
If you aren’t really into pointless gore, avoid watching this movie unless you’re with people who can help you make fun of it. I messed up because I saw it the first time by myself which means that I can never see it again unless I’m heavily sedated and or surrounded by friends…Or weed. I bet a stoner would get a kick out of this movie. I say good for you stoner. Have fun.
Tokyo Gore Police was written by Kengo Kaji, Sayako Nakoshi, and Yoshihiro Nishimura and directed by Yoshihiro Nishimura.
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