#The horror of hormak is next/
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AHHHH I just finished reading DA's Down Among The Dead Men and I am 1973928% more interested in the Mourn Watch faction now! 😩❤️ Also can I just say how CHARMED I am by Sylvia Feketekuty's writing style? Great flair in characterization and pacing, ahhh it was such a pleasant read!!
#AUDRIC MY BELOVED. EMMRICH YOU DARLING. MYRNA YOU QUEEEEEN.#Loved all of the characters so much and I hope we see audric and myrna especially lol#Three trees to midnight was also good!!#Thank u again to the folks who shared with me the dragon age pdfs I've been reading them in my spare time 🤭!!!#The horror of hormak is next/
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ajjakahhajakajajsja im reading tevinter nights and im only on the second story but im LOVING it sooooo much it's so !!!
#its just...... so good#also happy to see new places it's refreshing 🥹#and characters are lovely...... hopefully we'll see some of them in the game 😭#I ALREADY LOVE EMMRICH!!!!!!!!!#goah im sorry for gushing but dragon age just means so much to me and im in love with all the books!!#and its an incredible feeling to just..... go back into this universe and live it again#the horror of hormak is next...... yasssss
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dirthamen and ghilan'nain's intertwined history — a theory
the relationship between dirthamen and ghilan'nain within the lore has always been unclear but incredibly fascinating to me, and after these past few months of being haunted by it i think i've finally figured it out!
in this *very* long post i'll be breaking down their connections and piecing together theories to make sense of their dynamic and history, investigating the more puzzling elements of dirthamen's lore, and exploring how this all ties into the evanuris' eventual betrayal of mythal. i've kept this theory free of veilguard spoilers so everyone is able to read it!
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the connections
the reason why dirthamen and ghilan'nain's dynamic is often overlooked is because most of the ties they have to each other can be easily missed or are sometimes misinterpreted. there is only ONE codex entry that explicitly mentions them together, and while that is already widely discussed, there are many smaller connections between them. so here is everything i've found!
the bear mural:
this mural in dai shows a white antlered figure embracing a green bear. to me, it looks like the bear is being protective of the figure (judging by the fact that they are reaching up to it). the art style looks elven and it's used in a few locations, such as the skyhold barn...
...aaand at calenhad's foothold in the hinterlands:
and well well well, that's dirthamen's statue seated just above it...
so this mural seems to depict dirthamen as the bear and ghilan'nain as the antlered figure, specifically how the dalish may depict them in their legends:
dirthamen's sacred animal was the bear (x), (source is a dalish elf, this info is not found anywhere in elvhen lore)
ghilan'nain had "snowy white hair" and became the first halla (x), (source is a dalish elf, this info is not found anywhere in elvhen lore)
it should be said, the amount of actual elvhen lore we have is very limited, so these could in fact be true and not just misinterpreted by the dalish. though they've been twisted, dalish legends came from somewhere, and especially in ghil's example it makes complete sense to portray her as a woman with antlers and white hair when her sacred animal has antlers and white fur. and while dirthamen is mentioned only with corvids in ancient elvhen lore, they are mentioned as seperate entities than him, so the bear could in fact be the representation of himself. in any case, i'm proceeding with the assumption that this mural is indeed supposed to portray them.
so, as the figure is reaching out to the bear herself, i'm ruling out any possibility of the bear being hostile towards her. it looks like the bear is protecting her, from what? or who? above them is the moon, perhaps it's an indication that mythal is watching, and/or that the bear is protecting or hiding the antlered lady away from her?
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mosaics in the lost temple of dirthamen:
the design of dirthamen's temple is really fascinating. there's elven imagery scattered all throughout, but mosaics of himself are completely missing. there are, however, mosaics of two other elven gods...
there are five green mosaics of falon'din... and two red ones of ghilan'nain. next to one of ghil's there is also this:
falon'din being there makes sense given that he and dirthamen were "twin souls", which we're not entirely sure what that meant, but either way they had some sort of deep bond. ghilan'nain, however... and this specific mural... less so. this art in particular really reminds me of this description of the bas-reliefs from the horror of hormak:
"The halla were different, wrong. They had too many horns, for one, and a harder, more rounded look than normal. A look that was almost insectile. And the horns themselves were longer and ridged. Organic, somehow."
so, why would dirthamen have put her mosaics in his temple? clearly they had some sort of connection, close enough that he decided to honour her within his own place of worship. you don't just put some other god in your temple for no reason, you know?
on why dirthamen's mosaics are missing:
my best guess is that they were defaced/taken down afterwards, either by his own priests or by invaders. the codex entry for the lost temple mentions madness caused by the secrets they held...
"We will not have it, will not have it! The secrets are madness in our ears, but they are ours The Highest One cannot take them from us. Only Dirthamen, our Keeper, only he And if he does not take the secrets They are ours forever."
...and unless dismembering your high priest was a holy tradition to dirthamen then yeah, it doesn't seem like they were entirely sane. for whatever reason, in their madness, they could have torn down the mosaics.
though invaders seem more likely here, simply because they would have just... done a better job defacing mosaics if they truly wanted to. and to remove only dirthamen's mosaics, and not falon'din's or ghilan'nain's.
"They will come for us in the night Those who could steal the words from our lips And our god no longer rises to our defense."
this part of the codex implies that there were attacks on the temple by those who would steal the priests' secrets, and that dirthamen would defend them against these invaders. when he was locked away, he couldn't defend them anymore, and so these attackers could have easily gotten in. interesting... breaking in and removing his mosaics but not falon'din or ghilan'nain's would indicate a hostility towards dirthamen himself, but not the other gods...
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the sinner:
by now we've all seen this widely discussed codex entry:
"His crime is high treason. He took on a form reserved for the gods and their chosen, and dared to fly in the shape of the divine. The sinner belongs to Dirthamen; he claims he took wings at the urging of Ghilan'nain, and begs protection from Mythal. She does not show him favor, and will let Elgar'nan judge him." For one moment there is an image of a shifting, shadowy mass with blazing eyes, whose form may be one or many. Then it fades.
so apparently "taking the shape of the divine" was a crime bad enough that it counts as high treason and mythal referred judgment to elgar'nan for it, which is REAL bad. this sinner claims ghilan'nain urged him to do it, but why? one would assume the sinner didn't survive elgar'nan's judgment, and if you really wanted someone dead there would be easier ways to kill them... so to me this reads as an attempt to sow discord, either between dirthamen's worshippers or to paint them as troublesome and dirthamen himself as irresponsible in the eyes of the other evanuris? at least that's my takeaway here.
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the next few are going to be smaller hints that basically rely on subtler location design and stuff like that. i could just be picking at nothing but it's worth mentioning either way!
ghilan'nain's grove and the crow fens:
there are two inaccesible areas in the exalted plains for which you need to complete war table missions to access: ghilan'nain's grove, and citadelle du corbeau. ghil's grove specifically leads you to two other areas: the dead hand, and the crow fens.
the crow fens are interesting because of dirthamen's connection to crows and/or ravens, as written in his dalish legend and by two of the runes from his quest:
"The revealed symbols show what appears to be Dirthamen, the elven god of secrets, on the back of a large crow."
"The revealed symbols show two ravens. One grips a heart in its talons, the other a mirror."
seems like the ravens are fear (heart) and deceit (mirror) while the crow is... idk, just some Big Bird he has. i guess.
so a location named after one of dirthamen's favourite animals right next to ghilan'nain's grove — and let's also go back to that other unlockable area, citadelle du corbeau:
there he is again! the structure is elven, maybe the citadelle was once a place of worship dedicated to him? it's interesting that it's in such close proximity to ghilan'nain's grove, and what's also interesting is the massive statue of fen'harel watching over the entire area:
finally, the description of the quest Rifts in the Fens, which covers the fade rifts in the general ghilan'nain's grove area, says this...
"Active Fade rifts has been spotted in Montevelan Village, Dirthamen's Grove, and the Crow Fens."
seems like it was mistakenly left in, but it definitely implies that ghilan'nain's grove was originally named dirthamen's grove. alright...
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elven pantheon codex entry placements:
also a smaller one that may mean nothing, but anyway. each of the elven god codexes are scattered through the exalted plains, with four of them being located in the ghilan'nain's grove/crow fens region. these are:
Dirthamen: Keeper of Secrets & Falon'din: Friend of the Dead, the Guide — both found within the dead hand puzzle area
Andruil: Goddess of the Hunt & Ghilan'nain: Mother of the Halla — both found within the crow fens area, on halla statues standing opposite each other
these two pairings found in the same zone is really interesting, especially that dirthamen's is in an area closer to ghilan'nain's grove and ghil's is in the crow fens. :)
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mosaic placements in the temple of mythal:
most of the elven god codexes in the temple of mythal are scattered about, with the exception of three who are bunched up in the same room together:
elgar'nan, dirthamen, and ghilan'nain.... interesting bunch to put together considering there are no documented interactions between them so far, save for the sinner codex (and ghil & elg now i guess....) in addition, there's also two golden owl (usually representing falon'din) statues flanking dirthamen and a mosaic of fen'harel to the left of elgar'nan, but those don't grant any additional codex entries.
the reason i find these placements interesting is because of the placements of the falon'din and andruil murals in the temple. they're both on either side of the door to the inner sanctum and both of their codex entries mention mythal fighting them. it just seems very deliberate to me, so maybe this is too.
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the varterral:
i've seen a few theories about the varterral being one of the creatures that ghilan'nain created - valid, by the way, since it does look like a mix of creatures and something she may create. however...
"...On the fourth day, Dirthamen heard them. He whispered into the mountains and the fallen trees of the forest gathered, shaping an immense and agile spider-like beast. It was the varterral. With lightning speed, vicious strikes, and venomous spit, it drove back the serpent. From then on, it was the guardian of the city and its people." — Codex entry: Varterral
here dirthamen is credited with the creation of the varterral. but it's worth noting that, 1. this is a dalish tale so it may have happened differently, and 2. it's not stated that he created the first varterral or anything, just that he made one. regardless, he made a creature, and an awfully ghil-flavoured one at that.
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theories on dirthamen & ghilan'nain's relationship
so what we know now is that they're placed next to each other a lot, there's a mural of them embracing, ghilan'nain was clearly important enough to dirthamen for him to put her mosiacs in his temple, and she may have turned against him later.
firstly, an idea: in ancient elvhenan, a lot of the population were enslaved to the evanuris, whether directly or indirectly through a noble that served them. we don't know if the nobles, or any of the chosen, also had vallaslin like the slaves did. but consider that ghilan'nain was once a normal elf; she became an evanuris later. so the two possibilities here are: 1. she was one of these nobles or chosen, or 2. she was a slave. either way the question remains: which god does someone who makes monsters serve?
the most likely suspects:
andruil: in dalish lore ghil is often mentioned as andruil's favourite, her beloved, a huntress who served her, etc. in the elvhen story of her ascension, it is andruil who approaches her with the offer of godhood. it's possible ghil was making monsters for andruil to hunt (she is specifically mentioned in the story as hunting them,) or perhaps andruil simply intervened when the monsters were getting out of hand first, and their relationship came later?
dirthamen: ghil was a scientist... she made monsters yes, but she conducted experiments and collected research (remember the taken shape?) — she gathered knowledge. that seems just like the kind of thing dirthamen would encourage and value: maybe that's why her mosaic is in his temple, and that's what the bear mural means — he was like a patron to her, she reached to him for assistance, and he granted it?
as for the servant/slave question, i personally think she was not a slave, just based on all she was able to do (she had free rein of all those thaigs, seemingly got subjects delivered to her, had that massive gemstone wall — basically, it's clear her experiments were funded) although i do think it would be super badass if she was a slave beforehand, as well as kinda tragic. like... she broke free of her bindings and became a goddess, but eventually turned into those who once oppressed her... sigh anyway
onto some ideas/possibilities:
ghil served andruil, and made monsters for her to hunt. the connection to dirthamen isn't clear.
ghil served dirthamen freely, and he supported her research. after she ascended, she turned on him for unknown reasons. her relationship with andruil began after ascension.
ghil served dirthamen, and he supported her research, but she did technically "belong" to him. after she ascended, she turned on him, perhaps as revenge? her relationship with andruil began after ascension.
ghil wasn't aligned with any god, and could have just been a noble with her own funds. she could have interacted with and formed relationships with multiple gods, as she wasn't bound to a single one.
i personally think number 2 is the most probable here. going from dirthamen -> andruil rather than andruil -> dirthamen makes more sense, considering that the ghilandruil mural from the missing was clearly drawn after ghil's ascension (since she has her headpiece) and also, from what we've seen of ghil so far, she seems very proud of her creations. why would she want them hunted? again, the bargain she made was to destroy her creations in exchange for godhood. it was a sacrifice.
finally, considering her resources it makes more sense for ghil to have been a servant rather than a slave. what remains now is the question: why would she have turned on dirthamen?
a reason for betrayal
between the missing mosaics in his temple, ghil convincing his followers to commit crimes, and the stabbed fade statue, you can probably tell by now that something's different about dirthamen. remember the fen'harel statue looking over the citadel? there are more potential connections to solas if you look close enough:
fen'harel statues in the lost temple:
dirthamen's mosaics in the elven mountain ruins (note: these are the only evanuris mosaics in the entire area, not counting the forgotten sanctuary):
mosaics in the forgotten sanctuary (on each wall: dirthamen - mythal - fen'harel - falon'din - dirthamen)
symbol of the two ravens in the forgotten sanctuary armoury
so what does this all mean? well u/eravas on reddit had a theory that these are hints that dirthamen could have potentially been helping solas and mythal with the rebellion. remember how morrigan said it was weird the temple of mythal had fen'harel statues? and the mountain ruins were a sanctuary, so why keep the mosaics? (there are also a few other hints eravas mentioned that i missed, but these are the most important!)
and remember how i said that attackers on the lost temple of dirthamen could have torn his mosaics down specifically and left the others? and i came to the conclusion that they must have had a grudge against dirthamen specifically. well, there is some other defaced imagery... in the form of these decapitated statues of mythal:
so, why would dirthamen have helped solas? i don't know, but we don't really have explicit answers as to why mythal helped him either. and then, why did solas trap dirthamen along with the others? well, there is one last thing...
the statue in the fade: the final piece of the puzzle
and now, the part that lives in my head rent free!
if kieran exists in your worldstate, then during the quest The Final Piece you will find him and flemeth in the fade, and above their meeting ground there is a massive statue of dirthamen with a blade in his back, with blood pouring out of the wound and his eyes:
alright so to be clear this takes place in the raw fade, not the "dreaming" fade; we know the fade usually reflects the dreamer, but know less about the "raw fade" when we aren't dreaming. it's complicated, but from the random statues and scattered memories we see in the fade during here lies the abyss, it's safe to assume that some of the aspects of the dreaming fade (such as it being ever-shifting and a reflection of the waking world) are also present in the raw fade. therefore, i'm guessing that this statue's presence here is mirroring something that happened in the waking world... so what is it?
i think there are two possibilites:
someone betrayed dirthamen, and this captures the moment of his betrayal
dirthamen betrayed mythal, and this statue is a "reflection" of this
while 1 is more of a direct mirror and is more likely, we don't have that much info about who could have done that to him. yeah, ghil maybe, but she was only stirring the pot and this seems more... severe. 2 is what i believe due to flemeth's deliberate choice to use that specific area as a meeting spot. also, if one of the other evanuris had betrayed dirthamen, well solas said they fought among each other all the time, so that would seem pretty insignificant. on the other hand... mythal was betrayed by what we assume was all of the other seven evanuris. why portray dirthamen specifically?
the betrayal of mythal
so now we have the idea of dirthamen helping solas and mythal, and we have the fact that solas trapped all seven remaining evanuris for their murder of mythal, which includes dirthamen.
that is the missing piece: dirthamen helped murder mythal, despite helping her and solas, and presumably sharing their goals. why? let me go back to something i said about the sinner codex...
this reads as an attempt to sow discord, either between dirthamen's worshippers or to paint them as troublesome and dirthamen himself as irresponsible in the eyes of the other evanuris
consider that ghilan'nain and dirthamen were close, and she was this young elf who had just gotten into the ranks of the gods, probably trying her hardest to fit in. consider that perhaps she stumbled upon her friend's - and now fellow god's - involvement in a rebellion against the gods. but she was the youngest of them. she could not just go to the other evanuris and say, "dirthamen is plotting against us", because she was so new to their group that they would just simply not believe her word over mythal and dirthamen's. so what else could she do to discredit his word? cause discord among his followers, maybe? to paint him as irresponsible, untrustworthy, and suspicious?
and maybe she succeeded. maybe the evanuris found out about the rebellion, and mythal and dirthamen's roles, or perhaps only mythal's? either way, it all ended up with them asking dirthamen to join them in their plot to murder mythal - if his involvement was revealed, perhaps he was threatened or promised to be spared if he helped. either way, the question is: why did he agree? did he change his mind and side with the evanuris? or did he do it for preservation reasons? to save himself, and all he'd acquired? honestly, i cannot imagine a god who gathers secrets and knowledge agreeing to throw away his life like that.
so there you have it. i think dirthamen betrayed mythal, and solas, with a much deeper cut than any of the other evanuris could have possibly delivered. and for that he was trapped alongside them, paying the price for his treachery.
the full narrative, summarised
to break down all my theorycrafting and brainstorming in a short summary:
dirthamen was ghilan'nain's patron, until she ascended to godhood and discovered his involvement in solas and mythal's rebellion. unable to simply tell the other gods, ghilan'nain began to sow discord in attempt to discredit dirthamen's word. when the evanuris eventually turned against mythal, dirthamen went along with them in order to preserve himself, and ultimately paid the price by being trapped in the fade alongside the others. the end!
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final note: companion parallels
i first touched on this briefly here but i have a small theory that part of bellara and davrin's characters will be to sort of act as parallels to the gods whose vallaslin they have. what i found curious about veilguard's early marketing was the focus on companions and how important they will be, and i specifically noted the multiple times the writers said that the companions were all deeply thought through and are significant to the plot. it's clear the companions were thoughtfully crafted in order to provide different perspectives and experiences, which is why i found it incredibly interesting that they decided on two dalish elf companions — in a game about elven gods terrorising the world, you'd think that one dalish elf and one city elf could provide more differing perspectives, but bioware specifically picked two dalish elves instead. it implies that, despite their similar upbringings, bellara and davrin may have completely differing opinions about the current threat, or about solas, or something else we don't know about yet. it was clearly a very deliberate decision, and with how important the vallaslin is to dalish elves, it has to mean something.
bellara is an elven lore nerd who loves exploring ancient ruins and uncovering secrets. dirthamen was an easy guess, and the design - although new and very unique - matched up to patterns on his inquisition vallaslin. as of sept 19, it has been confirmed her vallaslin is indeed dirthamen's.
davrin is a grey warden and a monster hunter. his vallaslin design was harder to figure out, at first i thought it was june's but the lines and layout really remind me more of ghilan'nain's.
the parallels are pretty clear. bellara is more similar to dirthamen, being interested in secrets and knowledge and such. whereas davrin and ghilan'nain are at odds: davrin being a grey warden monster hunter, ghil being a blighted monster maker. one similarity, and one anithesis, which makes them unique to each other. and for all the gods bioware could have picked, to choose dirthamen and ghilan'nain... well, ghil is of course one of our antagonists, but dirthamen has no direct connection to the plot...
........ or maybe he does? we'll have to find out :)
#pre-veilguard posts archive#dragon age#dragon age the veilguard#dragon age lore#dirthamen#ghilan'nain#mythal#solas#evanuris#*emerges from a cave covered in blood with 10 pages of deranged rambling* hey guys look at my fun little theory#i finally finished it after like. a month.#it's been on my mind for... so long...#but yeah. the only thing that is kind of a plot hole here is why dirthamen would help solas#but i can't really explain why mythal would either#so ¯\_(ツ)_/¯
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Finally i can post art for the Dragonage zine! Here is an illustration in the story "The Horror of Hormak" from "Tevinter Nights". Galya nightmares the elves and turns them into her husks. Zin was epic! I really enjoyed working with all the guys. Organizers - bomb smarties! I would love to draw more and more for them. With such orgs, even into the fire, even into the water, even into the next zine!❤ I'm still waiting for my merch copy. And you, who took a copy for yourself, to whom it has already arrived, share your reviews, photos. Show off in general!😁
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DA Review Series: Tevinter Nights
<<< Previous Review: Absolution
I've read this anthology once before, and I'm happy to say it holds up beautifully on a re-read. Since this features multiple stories, I'm going to review the whole work, and then do little reviews of each individual tale.
Title: Tevinter Nights Editors: Chris Bain, Trick Weekes, Matthew Goldman, and Christopher Morgan Year Published: 2020 In-World Year: ~9:45+ Verdict: Required reading. This is a fantastic look at the state of Thedas after Trespasser, as well as an introduction to a few of our companions and factions in Veilguard. If you only consume one piece of tie-in content leading up to release day, make it this one.
Tevinter Nights is a collection of short stories all set after the fall of Ventus. We meet Strife and Irelin, Evka Ivo and Antoine, Lucanis and Illario Dellamorte, Andarateia Cantori and Viago de Riva, Emmrich and Manfred, and Neve Gallus, among others. We also see all of our factions — Inquisition, Lords of Fortune, Veil Jumpers, Shadow Dragons, Antivan Crows, the Mourn Watch, and the Grey Wardens. This book really feels like a primer for the next game and is a ton of fun. I enjoyed my second reading as much as the first!
1. Title: Three Trees to Midnight Author: Trick Weekes Verdict: Set in the aftermath of the invasion of Ventus, this story feels like the perfect jumping off point. It picks up from the comics and introduces us to the Veil Jumpers and Arlathan Forest — a very exciting first story for longtime fans.
2. Title: Down Among the Dead Men Author: Sylvia Feketekuty Verdict: Undead murder mystery, what's not to love? Plus, we meet Emmrich and Manfred and it's absolutely adorable. And, I'll be honest, I'd do anything for Audric. This story makes the Mourn Watch seem pretty darn cool.
3. Title: The Horror of Hormak Author: John Epler Verdict: Absolute nightmare fuel. If you're worried that Veilguard isn't going to be dark enough... Read this story. A pair of Wardens are investigating a missing unit, and discover a very messed up underground lab of some sort. This story very much gave that same creeping dread as meeting the Broodmother in DAO. And if I have one fear for Veilguard, it's a Broodmother in 4k.
4. Title: Callback Author: Lukas Kristjanson Verdict: Heartbreaking. But also a really moving farewell to Skyhold. I love this story even though it kills me. In fact, I loved it enough to write some fanfic revolving around it! That's how good it is.
5. Title: Luck in the Gardens Author: Sylvia Feketekuty Verdict: This story introduces us to the Lords of Fortune faction. Hollix takes a job from none other than Dorian Pavus (and we see him with Mae!!!) to find out what's been hunting people in the docks. And it's uhhhh not anything you might expect. We see more evidence of gross, tentacled, briny-blooded monsters lurking underground. Again, things are getting real messed up in Thedas y'all.
6. Title: Hunger Author: Brianne Battye Verdict: In another throwback to Origins, werewolves are back babeyyy! This time a pair of Wardens (Evka Ivo and Antoine) are on their way back to Weisshaupt when they come across a cursed village. The pair decide to lend a hand and quickly realize they might have taken on more than they bargained for...
7. Title: Murder by Death Mages Author: Caitlin Sullivan Kelly Verdict: More Mortalitasi in this one. We get a peek at Nevarran politics, a brief glimpse of Cassandra, and more insight into the Mortalitasi. I will say, this is probably my least favorite story in the collection. While it showed Inquisition agent Sidony's power, it didn't really come together for me plot-wise.
8. Title: Streets of Minrathous Author: Brianne Battye Verdict: Helloooo Neve Gallus! This is an utterly stunning introduction to our private detective companion. A great noir-style tale that confirms that the Venatori are very much still a problem in Tevinter.
9. Title: The Wigmaker Job Author: Courtney Woods Verdict: Oh man. This is one of my favorite stories. There's just so much to love here! Lucanis and Illario are great together (I fell in love with Lucanis here and have rooted for him to be a companion since I first read it). The action sequences are great, and again, some real nasty, dark things are happening in Thedas.
10. Title: Genitivi Dies in the End Author: Lukas Kristjanson Verdict: This story is So. Much. Fun! It's also a pretty deep cut for fans, featuring Brother Ferdinand Genitivi (from DAO) and Philliam, a Bard!, as well as a few references to the Randy Dowager. All figures you'll only know if you are a lore hound in Inquisition. We also meet another Lord of Fortune and get a fun romp into elven ruins. What's not to love?
11. Title: Herold Had the Plan Author: Ryan Cormier Verdict: More Lords of Fortune, this time stealing an artifact from the Grand Tourney in Starkhaven. We also see Vaea and Ser Aaron at the end, which was a nice little treat. I will say though, this one had me a bit misty-eyed by the end. I usually want to see more of characters I love, but I hope Bharv retires to his farm and never treasure hunts again. Man has earned it.
12. Title: An Old Crow's Old Tricks Author: Arone Le Bray Verdict: After a troop of Tevinter soldiers attack a Dalish clan to make way for their camp, the Dalish seek revenge. That vengeance comes in the from of an old woman named Lessef. Watching her decimate the soldiers was gruesome good fun, and I cheered each time she said "Lessef of the Antivan Crows has fulfilled the contract."
13. Title: Eight Little Talons Author: Courtney Woods Verdict: This is the longest of the stories (I'd probably consider it a novelette) and it is maybe my favorite. I love a good whodunnit, and this one has a remote lake house, Antivan Crows, murders that replicate historically famous assassinations, AND sexual tension through the roof! We are formally introduced to Andarateia Cantori and Viago de Riva in this story, though we can infer from the text that they are the unnamed Crows we met in the comic Deception. I love them and NEED them to kiss on screen on Veilguard, okay?????
14. Title: Half Up Front Author: John Epler Verdict: It's hard to follow up Teia and Viago, but this little heist story is good fun. We see Gatt, and go to Kont-Arr! We also learn that the Agents of Fen'Harel are uhhhh real intense, Solas is after yet another artifact, and his feud with the Qunari is alive and well. We also learn that Dorian hired the narrator of this story to steal something from the Archon(?!) and at the end Gatt suggests the narrator and her girlfriend Irian head to Kirkwall to meet Varric. So, I guess we'll see if they show up in Veilguard?
15. Title: The Dread Wolf Take You Author: Trick Weekes Verdict: Look. As a Solavellan, I was never going to be normal about this story. I remember screaming (and crying) the first time I read it. It's a really interesting look at some different groups around Thedas, including the Carta, the Mortalitasi, and the Executors. We get to see Charter again, and she mentions Tessa! But the real gem here is that Solas himself shows up, and he somehow manages to break my heart all over again all while leaving me we more questions than answers. What an absolute banger of an ending for this anthology!
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Dragon Age Media Timeline
Here's my best estimation of when in Thedas these stories take place. They are listed chronologically, earliest to latest. I broke down the Tevinter Nights short stories as well as the individual short stories posted on EA's website. I might go back later and justify some of the dates and add links. Please let me know if I missed something.
Legend:
"Title" - "Confirmed Start Date - Confirmed End Date"
"Title" ~ "Estimated Earliest Start Date/Estimated Latest Start Date"
Last Flight - 5:12-24, 9:41-42
Stolen Throne - 8:96-9:00, 9:17
The Calling - 9:10-9:11
Dawn of the Seeker - 9:22
The Flame Eternal - 9:22
Dragon Age: Origins - 9:30-9:32
Leliana’s Song ~9:25
Awakening - 7 Ferventis 9:31
Witch Hunt - early 9:32
Dragon Age 2: 9:30-9:37
Prologue - 9:30
Act 1 - 9:31
Act 2 - 9:34
Act 3 - 9:37
The Silent Grove - 9:38
Those Who Speak - 9:38
Until We Sleep - 9:38
The Masked Empire - 9:40
Asunder - 9:40
Magekiller - 9:41
Dragon Age: Inquisition - 9:41-9:44
Jaws of Hakkon - 9:42
Descent - 9:42
Trespasser - 9:44
(Last Flight - 9:42)
The Next One ~ 9:42/9:48
Dragon Age: Absolution - 9:43
Tevinter Nights: Murder by Death Mages - 9:44
Knight Errant - 9:44
Deception - 9:44
Tevinter Nights: Three Trees to Midnight - 9:44
Blue Wraith - 9:45
Dark Fortress - 9:45
Tevinter Nights: Herold Had the Plan ~ 9:45/9:47
Ruins of Reality ~ 9:45/9:48
Tevinter Nights: Eight Little Talons ~ 9:45/9:48
Tevinter Nights: Down Among the Dead Men ~9:45/9:52
Tevinter Nights: Horror of Hormak ~ 9:45/9:52
Tevinter Nights: Hunger ~ 9:45/9:50
Tevinter Nights: An Old Crow’s Old Tricks ~9:46/9:50
Tevinter Nights: Callback ~9:46/9:50
Minrathous Shadows ~ 9:46/9:52
Tevinter Nights: Genitivi Dies in the End ~ 9:46/9:52
Tevinter Nights: Luck in the Gardens ~ 9:46/9:52
Tevinter Nights: The Wigmaker Job ~ 9:47/9:51
Tevinter Nights: Half Up Front ~ 9:47/9:51
Tevinter Nights: The Dread Wolf Take You ~ 9:47/9:52
Tevinter Nights: The Streets of Minrathous ~ 9:47/9:52
As We Fly ~ 9:47/9:52
Won’t Know When ~ 9:48/9:52
The Wake ~ 9:50/9:51
Vows and Vengeance ~ 9:51/9:52
The Missing - 9:52
#dragon age#dragon age timeline#tevinter nights#dragon age comics#dragon age novels#dragon age reference#this took me forever and now my brain is dead goodbye for now
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8 and 11!!!
Thank you for joining in on the HYPE!
8. What faction are you most excited to learn more about?
Answered
But second to the Veil Jumpers is the Wardens--after Hormak, after so many things… WHAT THE FUCK IS GOING ON AT WEISSHAUPT? WHAT DO THEY KNOW!!!
11. What's one thing you'd really like to see in this next game?
I really want to see improvements to the way we access/organize codices and notes. They can be hard to find and navigate -- maybe a search function?
Story wise, I would like to see the horror of Crow training addressed. I feel as though we must. If the tone of the game is like Tevinter Nights (as I have been told by my friends on the council who've played some of it), then we should look at Wigmaker Job and Eight Little Talons. They don't whitewash the Crows. I want to see these formerly-abused kids confront their feelings. I want to hold Lucanis's face in my hands and say how he was treated was not OK, and he can leave them behind. And I really, really want to have at least a mention of Zevran destroying and dismantling the Crows as he does post-DAO.
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DLC: The Descent – The Deep Roads
After the Battle of Haven, earthquakes begin to shake the Storm Coast. Mine shafts are collapsing, threatening the Inquisition's lyrium trade with the dwarves of Orzammar and the quakes aren't subsiding. The Inquisitor looks into the matter, meeting a dwarf Shaper named Valta and a Lieutenant of the Legion of the Dead named Renn. Valta believes there is an intelligence behind the quakes.
[This is part of the series “Playing DA like an archaeologist”]
In this section, the first chambers we explore as we descend show typical dwarven elements such as very old sarcophagus and statues. We see different dwarven statues similar to the typical one of the paragon with the hammer over his head.
And as we explore, we find a chamber where the presence of an old Tevinter friend stands out: A Claw of Dumat, flanked by two elven rounded trees in the dwarven style. This is already telling us that this Thaig, which predates the Blights, had Tevinter presence not only for trade: their blood ritual instruments had been incorporated to the decoration of the chambers of the Thaig.
In front of the claw, there is a table with a game, and a stone-painting that belongs to these strange paintings we found in Hissing Wastes: Fairel tomb. In DAI I found three of these:
one displaying a dwarf person mining the stone, which belonged to DAO game,
another showing Kirkwall’s Gallows, and the third is this one found in this chamber, which has not been seen in previous games.
I am in-between two possibilities: another representation of Kirkwall [which is a building with a deep separation in the middle] or it’s another city analogous to Kirkwall.
After resolving the first door of the Segrummar, behind the first gate, which is not optional as the other ones, we find one of these circular bases that appeared in DA2 DLC: Legacy , but in this case there is no [pride demon] guardian. We know the Grey Warden used them to seal entrances.
The chamber has a long conduct in the ceiling, meaning that this place could have be used to throw stuff into the magical circle. In DA2 DLC: Legacy, we infer these bases were made by Grey Wardens. In this DLC we find on it a Diary of a Grey Warden who has been roaming the Deep Roads as she is enduring her Calling: Ailsa’s diary, which has some potential connections to events that happened in the book Tevinter Nights [see The Horror of Hormak and my speculations].
Ailsa points out that she had found beautiful flowers and unknown animals in the Deep Roads, making it look more like a paradise. However, she find a pit of “failed experiments” at some point, filled with creatures that are unrecognisable for Wardens [who have seen a lot in their lives and specially in the Deep Road]. Maybe these are the creatures that The Sacrificial Gates of Segrummar want to contain, or these creatures are the reason why we heard A Cry in the Dark at the end of the DLC.
The next chamber opens up into the entrance of the Thaig Heidrun, as we find a place decorated with standard dwarven elements: elven trees in dwarven style, devices for crafting, dwarven vessels, bookshelves, etc.
Finally we have access to the Ruins of Heidrun Thaig, a place that, similar to the current events, was built on a lyrium mine and then it was destroyed by and earthquake caused by unknown reasons [the stir of a woken-up Titan by an unknown event].
There are some rooms and houses around this place, and a central monument of the paragon Heidrun.
The monument in the middle of the vacuum can be accessed via war table. It triggers the landmark Monument to Heidrun the Deep which explains that the paragon Heidrun has been buried at its base.
When we fight an emisary, Valta finds a book of an ancient paragon: Orseck Garal, “I awoke to the singing stone. Our kingdom trembled at the Titan’s hymn”. There is some questioning about the Stone and the characteristics of archdemons who sing/hum.
As we explore this part, we find one of the most intriguing chambers in the DLC in my opinion: one with pools, which seems to honour four elements: two Claws of Dumat and two Tevinter birds. This could have been a chamber of summoning, since we know Claws of Dumat which were used as part of sacrifices to empower magic. So even though we don't know what the Tevinter bird's function could have been, the presence of the claws makes us infer that it may have been related to blood sacrifices. In this Thaig, blood magic has been performed long time ago.
This Tevinter bird has been found in DA2: Primeval Thaig as well as in another dwarven ruins in Crestwood: Flooded Caves.
These metalic statues are located in this room in a similar position where we find stone-paintings in another analogous room.
Maybe this is too much to read, but it could potentially relate the claw of Dumat to Kirkwall and the Tevinter bird to another city similar in design to Kirkwall which we didn’t visit yet.
If we continue through this chamber we end up in a cave
Before leaving the area, in a resting place, we find the codex The Eternal Battle: Darkspawn which questions the Chantry explanation of the origin of the darkspawn, wondering if there is not a big broodmother in the middle of the earth, the first one, who gave birth to the darkspawn. The source of this book is unknown but seems to be a dwarven point of view/questioning, since it belongs to Valta.
[Index page of Dragon Age Lore ]
#Claw of Dumat#Tevinter bird#Dwarven stone-paintings#Grey Warden#Thaig#Heidrun Thaig#deep roads#Playing DA like an archaeologist#dlc
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4, 11, and 19, for the DA:TV meme, please!
4. What does your worldstate look like going into DAV?
Going purely on actual game canon and not my own headcanon tweaks:
Warden Surana romanced Zevran, Loghain recruited and did the ritual with Morrigan, Alistair and Anora are married, the Anvil was destroyed, Architect killed.
Hawke romanced Isabela, supported the mages, Bethany is a Warden, Arishok dueled, Anders killed.
Cadash allied with the mages, Wardens were recruited, Hawke left in the Fade, public truce at the Winter Palace, saved the Chargers, allied with Sentinels, Morrigan drank from the Well, unhardened Divine Leliana, Inqusition disbanded, wants to redeem Solas.
11. What's one thing you'd really like to see in this next game?
Pie in the sky: a fully formed Titan. Yes, I answered "dwarven stuff" for this in another ask but all my hopes and dreams hinge on dwarves and Grey Wardens. I'm a simple woman. 😂
19. Are you planning to replay any of the previous games, watch Dragon Age: Absolution, or read any of the books/comics/short stories, or are there other games you want to play in the meantime?
I am! I'm going to replay Origins and Inquisition and would like to re-read select stories from Tevinter Nights. The ones with companions, of course, and Horror of Hormak because that's my favorite.
I did start a new playthrough of PWOTR the other day so we'll see what my chronically spoonless brain allows and when lol.
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Tevinter Night Short Stories Review
Won't really spoil anything, just some quick thoughts.
Horror Masterpieces - The Horror of Hormak, Luck in the Gardens, The Wigmaker Job
Also favourites: Three Trees to Midnight, Genitivi Dies in the End, An Old Crow's Old Tricks, The Dread Wolf Take You
I've chosen favourite stories but I love all the new lore! So excited to see these new places and interact with these cultures.
I love Patrick Weekes' writing, their rhythm really keeps me engaged.
I knew about Horror of Hormak before reading and it really didn't disappoint! I cried when he appeared. What I didn't expect was even more horror. Luck in the Gardens almost had a cosmic horror vibe and Wigmaker Job, damn... I don't even have words for it. It's completely brutal. I really hope we have horror pieces in the next game, Bioware was always great building tension so we find something absolutely horrifying at the end, and without jumpscares!
Nice to see werewolves again in Hunger. Genitivi Dies in the End was so fun! I'm very biased towards the in-universe writers, it's one of my favourite things in DA.
Old Crow's Old Tricks is everything to me!!! Not only we have an old woman as protagonist but we finally get some justice for elves 🎉🎉 I was smiling the whole time I read it. And it was beautifully written. It's a shame Arone Le Bray has already left Bioware.
Eight Little Talons is so long and for what? I think the plot is quite interesting but I had a hard time focusing. Teia and Viago's tension did not help 😴
The Dread Wolf Take You aaaaaaaaaaaaaaaaaaaaaa I loved all the different characters telling their stories and the ending... Damn, always under our noses.
Now I'm all caught up on the stories to watch Absolution! (watched the first episode on the premiere and quite liked it, it's a shame it's gonna be so short)
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The Next Dragon Age 2020 Game Awards Teaser Trailer Analysis
“I've faced tyrants and would-be gods. Seen friends loose life and limb. But there's always someone bent on breaking the world. It's time for a new hero. No magic hand, no ancient prophecy. The kind of person they'll never see coming. We've got your back. I've got your back. Demons. Dragons. Darkspawn. Even the Dread Wolf. This, is your story.”
I think the teaser trailer did a really great job at giving us a general vibe the game will be going for. Trailers for the past Dragon Age games usually hit high notes of heroism; sacrifice, duty, might, etc. This trailer immediately feels different, and I’m personally keeping an open mind about that. I hesitate to use the word “dark” to describe media, because I feel that most people have a different definition of what makes something have a “dark tone” than I do, but I would apply that here. The music is cinematic not in the sense of epicness, but of dire straits. Dare I say I got more “end of the world” vibes from this trailer than from all of Inquisition.
The term “teaser trailer” is definitely appropriately used here, because that’s what it is; a tease. BioWare is very good at teasing, at sharing enough bits of information to keep you thinking, without giving it all away. So with that said, these are my own personal thoughts.
If you have not yet seen The Next Dragon Age Official Teaser Trailer released during the 2020 Game Awards, you can view it here: [Link]
The Mural
The trailer opens and closes with another large painting by Solas. A clear image of the entire mural was changed as the background of EA’s official Dragon Age webpage.
It interests me that Solas represented himself as the Dread Wolf with red mouth and blue eyes. In past depictions of Fen’Harel, he has red eyes and a blue moth, such as the DA:I tarot card:
The colours blue and red have traditionally been representative of opposite forces, most often good and evil, in media. If there is meaning to this, (because after all, it could just be a style choice,) I wonder if it is indicative of his role reversal from Inquisition?
On either side of the Dread Wolf are two figures, with familiar shapes as their heads:
These shapes are found fixated on top of metallic dragon statues and eluvians in Trespasser:
In the game files, they are referred to as the following:
prp_elv_TyrantIdolHead01
prp_elv_TyrantIdolHead02
prp_elv_TyrantIdolHead03
These “Tyrant Idol Heads” obviously represent the Evanuris. The second head that looks like the sun is obviously Elgar’nan. The third head I believe represents Mythal, as it holds resemblance to dragon horns, and Flemeth’s silhouette. The question remains which member of the Evanuris does the first represent, the one appearing as the head of the left creature in the mural. Given the monstrous nature, how @felassan pointed out the head and body has the same shape as a monster seen in concept art, and that Ghilan’nain’s monsters were recently explored in the Tevinter Nights story, the Horror of Hormak, Ghilan’nain is my guess.
The second figure in the mural? I think that is another Evanuris. This is a shot in the dark, but I wonder if perhaps June, given we know next to nothing about him thus far, and I do think it’s supposed to be a male one, given the stereotypically masculine body shape.
The figures are both hanging upside down with their hands folded over their chest. This is symbolic of martyrdom in Catholicism. (Why Solas has become Catholic, I do not know.)
At the bottom of the mural is, from right to left, the red lyrium statue of meredith with the red lyrium idol sword, a crumbling city full of red lyrium, and Corypheus with the orb. The circling yellow light around the city reads as an explosion to me, which is very interesting, given the plot of The Streets of Minrathous in Tevinter Nights. The remaining Venatori wish to summon a very powerful demon resting under the capital city, blowing it up in the process. Perhaps they are not the only ones with such a goal, or perhaps they will try again?
The Scenic Shots
The gritty, rocky terrain, the mountains in the distance, the new, dinosaur-like creatures that could be a new kind of darkspawn, the very obvious warden boots... I think this is the Anderfels.
The castle in the distance here looks to be the same one in the distance in the scene that follows below, from a different angle. (Either that or it’s a reused asset, which is also possible.)
I’ve seen people peg this as a shot of Tevinter, but while this may be wishful thinking on my part, I’m more inclined to believe it’s Antiva. This is mostly due to, if you look closely at the bottom, there is no a street, but a waterway. I can easily believe Antiva City has a canal from Rialto Bay down the river to Seleny, and while I can’t recall for certain, this may have even been confirmed. It is also easy to believe Antiva City would have a very lively night life. Additionally, the architecture does not match what we have seen of Tevinter style.
Now this, I am certain, is Tevinter. Even without the Tevinter flags hanging off the building to the right, this architecture absolutely matches established Tevinter style. There is also the floating castle in the background, something described of Minrathous in Tevinter Nights.
I know some people were confused about the lights shown here, but these are nothing compared to the magic laser shows in Magekiller:
I do not believe these lights should be seen as a sign Tevinter is more advanced than the rest of Thedas. For one thing, Orlais is said to have magical night lighting as well; we’ve just never seen it.
“The cavern walls slick with moisture loomed high overhead, bathed in the orange glow of magical lanterns. In Orlais there were entire streets lit by such devices, the wealthiest districts in the entire Empire. The cavern walls slick with moisture loomed high overhead, bathed in the orange glow of magical lanterns. In Orlais there were entire streets lit by such devices, the wealthiest districts in the entire Empire. There the Circle of Magi was paid handsomely to keep the lanterns lit, and once a month in the early morning a herd of young apprentices would make their rounds under the watchful eyes of a guardian templar.” —The Calling
In the Tevinter Nights story Three Trees to Midnight, Myrion mentions that it was his job to light the street lights of Ventus. Casting those lights is someone’s job in Tevinter, too. Tevinter is also not the only country with magical advancements compared to Ferelden, the Free Marches and Orlais, either. Nevarra has carriages pulled by animated skeleton horses, for example. Personally, I’d say that is way more impressive than magic lights.
The pulling motion this person does, followed by the person in the background stumbling, makes me think blood magic. And yet, they have a dagger in hand. So, maybe they’re a blood mage rogue? That’d be cool.
Wherever this is, it’s pretty damn infected with red lyrium. That creature looks to be a cross between a darkspawn ogre and a red templar behemoth. A red ogre behemoth. With its face melted off.
I’m much more interested in that bow, however. The effects look identical to that of a Fade Rift, with the floating geometry and green glowing arrow manifested with the draw.
It is so incredibly funny to me that in Trespasser, the most recent concept art, and now this trailer, Solas is all stylish looking. This is the same fucker who walked around in tattered pyjamas for an entire game. Now he’s back with his real motivation of revenge against all those comments made against his lack of fashion sense. Either that, or he hired a personal stylist, now that he’s gone full antagonist and needs to bring the dramatics.
Fashion reveal aside, I fucking LOVE this shot with half his face in light and half his face in shadow. Listen. I am a sucker for shots like this, and the representation of inner struggle between the light and dark side of the force...
(Solas wishes he was Luke Skywalker.) What a great way to end the trailer, though.
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Some thoughts on the new short stories & art, cut for length:
Won’t Know When
the red ground, the negative space around them both and the heart-shape created by the darkspawn bodies is genius.. so romantic.. the ultimate Battle Couple.. The way they’re looking at each other is so soft, tender.. I’m weak. this art is really beautiful. they both look cool and it’s interesting to see a different style of Grey Warden clothes/uniform. I’m obsessed with Antoine’s epic winged bow and long ears. the attention to detail in this picture is also grand, love the squashed head under Evka’s hammer complete with splat. as for the darkspawn lots of them have red eyes which really reminds me of him and them.. in the case of the latter so does the general design, coloring and the wavy bits on their bodies. what’s up with these darkspawn and the red lyrium sus-ness 😬
Evka and Antoine from TN’s Hunger are back! Evka was also with us last year on DA Day in The Next One. there’s a bit of poetry almost - in The Next One Warden Lawrence promised to get Evka out and save her from the darkspawn, then he died, and here now she’s gotten the miners out and paid Lawrence’s actions forwards, while things aren’t looking so good for her now either. she got the next ones 😭
ah the timeline.. in Hunger, Antoine was newly recruited into the Wardens and they had received the summons to Weisshaupt that had gone out to available Wardens. now he seems experienced and their relationship has progressed to the point where they’re in love.
Antoine is an Artificer, right? “I never said it was a good plan” reminds me of when Solas said that exact line. baby halla are called fawns aahh. The sentence “The brackish swamplands filled with grey sludge” is lurking ominously in my brain because of The Horror of Hormak and the gross, briny, brackish gray fluid that kept getting mentioned in it.. 😬 what if there was one of the 11 other Ghil labs near Kassel? maybe Evka and Antoine dealt with one there?
where is Eichweill in relation to the Merdaine, is the demon from Hunger the one being referenced here? hurlocks in the High Reaches - darkspawn close to Minrathous? I wonder if the thing they encountered near Arlathan was a forest guardian like the one from Three Trees to Midnight. and if their colleague Warden Dernel went on his calling recently, I guess there hasn’t yet been success [or widespread success] with the HoF’s quest to find a cure for the Calling.
The Eternal Flame
loving Johanna’s glasses/goggles, the art has almost a bit of a steampunk-magipunk feel which reminds me of parts of the TGA 2020 trailer, although those were in Minrathous not Nevarra. young Emmrich could double as Dorian’s long-lost suspicious uncle. the skull and the color of the necromancy magic remind me of Skellington.
30 years ago! I guess we’ve now reached 9:52 Dragon in the timeline. how exciting!!! I dig the timeskip. I like thinking about how old characters would be now and seeing the story of the world [for me the World of Thedas in the Dragon Age is the main character in this universe] continue to unfold through time. like witnessing history! it’s possibly also a mechanism to distance the next game just a bit from the instant/short-term effects/impacts of some of our DAI choices, to make writing and accounting for them a bit easier.
there’s an element of ‘Solas what have you been doing for all this time lol, lying on a beach?’ But in Trespasser Solas did refer to “a few more years of relative peace”. he refers again to these few years plural in The Dread Wolf Take You, and explains why there will be some years before his plans come to pass: “I told myself that it was because you all deserved to know, to live a few years in peace before my ritual was complete.” sounds like it could be due to the nature of his ritual and how long it could take to do? which seems odd at first yh, a years-long-ritual, but whatever it is he needs to do to take down the Veil is probably ancient elvhen magic-related/-based, right, and remember he comes from a time when they were immortal and “Some spells took years to cast. Echoes would linger for centuries, harmonizing with new magic in an unending symphony”. That’s normal for some kinds of ancient elven magic/ritual. there’s also older Dorian in the Trespasser slides.
did parts of TN maybe take place a bit later than we originally thought? if “A year later, nations would stand, and tremble” in Genetivi Dies In The End refers to nations facing down or being in the path of the big bad in DA4 or similar, perhaps the expedition took place around 9:51?
We’ve met Emmrich before, he’s the older Professor necromancer and Mourn Watcher from Down Among The Dead Men (also by Sylvia) in TN (In TN his surname is spelled Volkahrin, in this short it’s Volkarin.) it’s impressive how in only a few sentences in the short Sylvia nailed his char consistency from TN! - he’s academically curious, fascinated by the dead/his work/the unknown in those areas, a bit eccentric, good-natured/amiable and skilled in what seem to be niche kinds of necromancy in both. Johanna Hezenkoss is new. again we see there are different schools of thought among the Mortalitasi on the dead (which is pog, that kind of thing adds depth and flavor to the worldbuilding)
this short taught me what an ossuary (a container or room in which the bones of dead people are placed) and a fane (a temple; a place consecrated to religion; a church) is :D thanku Sylvia.
“An attendant had noted it, informed the Mourn Watch, and a pair of necromancers had been dispatched.” shoutout to the Necropolis janitors
the lorehound in me is dying to read Emmrich’s paper, hear more about corpse whispering and variations on possession and know the lore implications of “sub-astral manifestation”.. thedosian astral plane when.. I’m also dying to explore the Necropolis in-game, pun intended. And I wonder if Mortalitasi are being highlighted again as a faction for a reason, like pertaining to DA4 storybeats.
some websites say white roses are associated with death/mourning but idk how reliable they are and flower language/symbolism isn’t something I know about. and it’s interesting, there’s the fire and flames and the flickering of the skull but the Eternal Flame reads more like a reference to the metaphorical eternal flame of the dead person’s love for their wife, which persists so passionately, even in death. :’)
#dragon age 4#the dread wolf rises#da4#dragon age#bioware#solas#video games#long post#longpost#mj meta#i feel like i havent warbled thoughts on da stuff on here for a while#so idk this is nice#hnnnnn dragon age#dragon age on the brain#dragon age brainrot
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So, Tevinter Nights released a year ago, and you bet I’m still talking about this magnificent book that’s setting up the future Dragon Age title. For those who haven’t read the book, heavy spoilers are ahead as I rundown each story and the major characters mentioned and introduced in Tevinter Nights.
For those of you who’ve already read the book, well, hopefully I’ve noted and discovered things that, perhaps, you may have missed or forgotten about regarding certain characters in this novel. For the sake of this video’s length, there is an emphasis on major characters, by that, I mean the ones who took centre stage in these stories - appearing most relevant for potential future ties.
With that said, In the book’s chronological order, let’s delve into the many characters that were revealed and mentioned in Tevinter Nights.
“Three Trees to Midnight” by Patrick Weekes
Myrion:
Myrion is a Tevinter mage; not a Magister, from the city Ventus that was recently destroyed during the Qunari Antaam’s invasion in Dragon Age: Deception.
“Myrion of Ventus didn’t know much about Qunari. Until last week, they had been an annoyance, something young soldiers went off to fight while everyone else grumbled about the taxes they paid to defend the Imperium from the savage ox-men.” (Three Trees to Midnight).
Myrion comes from a slave family, and only became an official Tevinter citizen when he started showing signs of magic, as of which, the owner of the factory where he worked adopted him into his family.
“I’m not a magister!” Myrion glared, his eyebrows about the only thing Strife could make out in the darkness, then sighed and shook his head. “Magisters come from important families! My family were slaves. I only became a citizen because after my magic came, the owner of the factory where we worked adopted me into his family.” He swallowed. “I’m nobody. You know the glowing lamps in the streets of Ventus? I light those with magic. That’s my job.” (Three Trees to Midnight).
During the Antaam invasion, Myrion was captured by the Qunari and was sent to chop wood for the Qun in the outskirts of the Arlathan forest - while chained to an elven male.
Strife:
Strife is a tall Starkhaven elf with silvery hair and a strong build. He’s at-least fifty years old and has no vallaslin.
“Then chain me to a man, not this knife-ear,” Myrion said, glaring at the silver-haired elf.” (Three Trees to Midnight).
Strife left the Starkhaven alienage after hitting a guard who was beating elven children, he was living in the woods when the Dalish found him and let him join their clan.
“Hard to believe, I know. I hit a guard who was beating elven children, and he came back with more guards, and I ended up living in the woods. The Dalish found me and let me join up with them. I’ve picked up what I can from them, but . . .” (Three Trees to Midnight).
Strife ended up chained to Myrion, after butting heads, the two prisoners worked together and escaped the Qun’s grasp, they fled into the Arlathan forest and were able to make their way to a Dalish clan with the help of Irelin - Strife’s shapeshifting elf companion.
Irelin:
Irelin is a Dalish shape-shifting mage who saved Strife and Myrion from Qunari imprisonment, and even worse, a potential Qunari lobotomy. Before the Qun were defeated, Strife told her to warn the clans that the Qunari plan on moving into Rivain, she returned later having told the clans, and saved Strife and Myrion. The group then decided to head to their Dalish clan.
“The halla looked at Myrion, his breath heaving and his leg throbbing from the shackle, and then at Strife. Then, with a shimmering sparkle of magic, the halla slid into the form of a young elven woman.” (Three Trees To Midnight).
Saarbrak/The Huntmaster:
The Huntmaster is a Qunari tracker in charge of chasing down and punishing would-be runaway slaves. After he killed one of the Qunari Antaam leader’s known as Bas-taar, the Huntmaster revealed to Myrion and Strife that he's actually Saarbrak of the Ben-Hassrath. He was sent to confirm the rumours about the Antaam in Ventus not acting in accordance with the Qun. After confirming these rumours to be true, he took command of the remaining Qunari, and let Strife, Myrion and Irelin go.
“Now weaponless, the Huntmaster raised his hands, and then, as though they stood at a fancy ball, he placed a hand across his waist and bowed politely, his stoic expression melting into a polite smile beneath the face paint. “I am Saarbrak, of the Ben-Hassrath.” (Three Trees To Midnight).
The Dragon Age Day short story “Ruins of Reality” furthered Three Trees to Midnight’s plot. Set in the Arlathan Forest, Strife witnessed an illusion of himself as powerful magic cursed the forest. Him and Irelin braved the dark magics at play and retrieved a figurine of the elven goddess Ghilan'nain, for whatever purpose.
“Strife was looking at it now. On the other side, so was his double. Both transfixed by a statue of elven goddess Ghilan'nain holding a crystal halla figurine, exactly as the journal described.... Irelin swooped in and snagged the figurine with her talons, tearing it from Ghilan'nain's grip.” (Ruins of Reality).
The short story’s artwork revealed Strife wearing a mysterious cloak with floating triangles that bear similar to the Executor’s logo - “a downward-pointed triangle with two wavy lines drawn through it.”
So, are Strife and Irelin working for the Executors? Or is something else at play here? Hold on to that thought for the future.
"Down Among the Dead Men” by Sylvia Feketekuty
Guardsman Audric Felhausen:
Audric Felhausen was a Nevarran guardsman before he was killed on duty by Lord Penric Karn's possessed corpse, however, he was brought back to life, caught between two spirits: anger and curiosity. A conflicted Audric awoke inside Nevarra’s Grand Necropolis as the Mortalitasi’s Mourn Watcher’s questioned Audric’s attack and began an inquest into the matter.
“Audric would always remember the moment a withered hand grasped him by the shoulder, and a corpse in jangling gold crunched its teeth into his neck.” (Down Among the Dead Men).
With the help of Mourn Watcher Myrna, one of elite guardians of the Grand Necropolis, Audric decided to confront the Pride Demon who possessed Lord Karn’s corpse. He later discovered that the ‘real’ Audric died during this attack, and he is, indeed, caught between two spirits.
“Guardsman Audric Felhausen died of his wounds after Lord Karn’s funeral.” Myrna sounded apologetic. “His body arose the next morning, and went to his old post. Your captain was at a loss. As you were intestate, she sent you to us to ease your passage.” “I’m not dead,” Audric said as he grabbed at the blade in his chest. “I’m myself. I’m not a spirit, I’m . . . I’m me! (Down Among the Dead Men).
In order to find a balance between anger and curiosity - and to resolve his conflicted nature - Audric faced and challenged the Pride Demon that possessed Lord Penric Karn’s corpse.
“You brought me here to watch me,” he said, quietly bitter. “The Mourn Watch assists both the dead and the living. We wish to help you resolve what you are.” (Down Among the Dead Men).
After Myrna helped Audric defeat the demon, he felt a sad relief, like he had fulfilled his purpose. Myrna offered him a choice - Audric could rest in peace with his death, or work under the auspices of a Watcher. With much excitement, Audric was given the position to be in charge of the Necropolis’s library.
“What position were you thinking?” “I thought it was obvious.” Audric felt a slow excitement as he heard Myrna say: “We have a great need for someone to take charge of the library.” (Down Among the Dead Men).
Mourn Watcher Myrna:
Myrna is a young Mourn Watcher mage with pulled-back hair, she is a guardian and keeper of the Grand Necropolis. It has always been the Mourn Watcher’s responsibility to assists both the dead and the living, and that is why she helped Audric uncover his true nature.
“The younger mage, a woman with pulled-back hair and a severe gaze, sipped her own tea and regarded the guardsman silently.” (…) “Within the Mortalitasi was a group of select mages invited into an old fraternity called the Mourn Watch. The Watchers served as elite guardians, keepers of the Grand Necropolis and its sacred repository of the dead.” (Down Among the Dead Men).
"The Horror of Hormak" by John Epler
Grey Warden Ramesh:
Ramesh is a Senior Grey Warden who’s been with the order for over twenty-three years – with his older age, his calling is almost upon him.
“Twenty-three years Ramesh had been a Warden. His Calling was nearly upon him—and if he’d been alone, if only he had felt the palpable sense of dread that filled the woods, he might have thought it was that. It reached every Warden differently. But Lesha had only been a Warden.” (The Horror of Hormak).
Along with a small rescue party, Ramesh led an exhibition into the Nevarran forest to search and find Senior Warden Jovis and his recently missing group. Jovis, in particular, meant everything to Ramesh at one point, however, the Wardens are called to a higher purpose as death walks with every Warden. Grief is often buried beneath their duty, and it’s easier to do that then care for another with love and friendship.
“Jovis had meant everything to Ramesh once, but he’d pulled away. Death walked with every Warden, and you learned to bury grief beneath duty. Easier to do that, it seemed, before grief ’s edge had been honed by love and friendship.” (The Horror of Hormak).
The Warden’s discovered an entrance to the Deep Roads with the name ‘Hormak’ encased in a Dwarven rune. As they explored the thaig, they unearthed entirely elven ruins filled with twisted, mutilated creatures and a massive pool with a viscous gray fluid. The same symbol of the horns of a halla were repeated on each column.
“This, however, was exclusively, entirely elven—there were no dwarven works interspersed throughout, not even any sign of the darkspawn that filled so much of the underground. And this chamber was nearly pristine.” (The Horror of Hormak).
Ramesh approached one of the mutilated monsters, it was an enormous centipede that had hundreds of legs and a humanoid face, he recognised its face as a bloated and broken Warden Jovis attached to this diabolical creature.
“Before him, twisted and broken, was Warden Jovis. It was him from the waist up, but bloated, grotesque, and his flesh flowed into that of the massive creature.” (The Horror of Hormak).
Jovis was able to recognise and communicate with Ramesh, even in this state, he told him that ‘they’ made the Warden’s drink from the gray pool, explaining his twisted nature. He added that they can't let "her" have it again and the pool chamber must be destroyed. Jovis lost control as the creature regained itself and took over.
“Ram . . . esh?” The voice came slowly, as if across a great gulf of memory, and possessed of an almost insectile buzz that tore at Ramesh’s tattered nerves.” (…) “Can’t let this out. Got to . . . bury it. Bury me.” The words came even more slowly, each one being forced through whatever will battled Jovis’s for control of the creature. “She cannot have it. Not again. Locked for a reason.” (The Horror of Hormak).
Grey Warden Lesha from Ramesh’s search party sacrificed herself so Ramesh could leave and warn the rest of the Wardens about the horrors witnessed at Hormak. Ramesh reluctantly escaped, remembering that this mountain he’d brought down, encased with all of its nightmares, was not the only one to which the aravels brought their prey. There had been, before the images repeated, eleven others. His task was clear, warn the rest of the Wardens.
“The rain started to fall—a soft drizzle, the water mixing with the tears that streamed freely down Ramesh’s face. Tears of mourning, of grief. For Lesha. For Jovis. For the rest of the Wardens, whatever doom had taken them.” (The Horror of Hormak).
"Callback" by Lukas Kristjanson
Donal Sutherland & Company:
Last seen in Dragon Age: Inquisition, Donal Sutherland, now a landed knight known as Ser Donal of the Hinters returned to Skyhold with his company to investigate the recent inquiries made by the caretakers about restoring the rotunda’s fresco. Donal’s company included the elven mage mercenary Voth and the human rogue Shayd.
“The three of them had arrived at first light: Ser Donal of the Hinters, Crosscut Brother, namesake of Sutherland’s company; Ser Shayd, Lady of Evesol, bard of secret distinction; and Ser Voth Dale’An, free mage by special commendation.” (Callback).
Upon arrival, the group discovered that Skyhold’s caretakers had been brutally murdered, some dismembered. The culprit of which emerged from the plasters of Solas’s painted mural – a regret demon in the shape of a wolf and dragon.
“What in the—!” yelled Shayd, waking to find a dismembered foot in her lap.” (…) “Regret raised itself unnaturally, its body simply re-forming into a standing position, like a shadow rising without a wall. It looked at Sutherland, but there was no smile this time. It snarled a toothy growl, a sound that—like its shape—was somehow between wolf and dragon. Regret touched the wall, and more plaster from the fresco joined its mass. The wound in its chest remained, but it filled and discolored with new material.” (Callback).
The demon revealed that it was the regret of a god. The unfinished, final panel of Solas’s fresco revealed an outline of a beast that stood over both dragon and sword. This mural was drafted by Solas to represent his exchange between himself and Mythal after Corypheus was defeated.
“But here, unfinished, was the outline of a beast that stood over both dragon and sword. This was not the battle, or the victory. This was after. And the beast was not a dragon. The outline alone might have allowed that assumption, but now, filling with black and red, it was something other. The creature was reptilian, but also canine. The snout was blunted and toothy, but edges came to a point in houndlike ears. As the mass of plaster filled the shape, it began to rise, revealing scales and tail, and paws with talons. It looked like two figures painted on either side of a pane of glass, then viewed together, their forms confused. A wolf that had absorbed a dragon, and now stood crooked over all.” (Callback).
As Sutherland faced the demon alone, he regretted acting alone and using his friends, as the demon drew closer to Sutherland’s regrets, the rest of the company plus Dagna, Rat, Harritt, Morris, Cabot, and Elan Ve'mal attacked the demon and sent it back to the Fade.
“And then it hit walls made of flames and runes and a half-filled cart. Dagna and the others blocked its escape. They were the little people, who supposedly didn’t matter. But inspiration had once made them the heart of Skyhold. And now they were again. Regret stood no chance. The doubt it fed on had evaporated. It flailed and gasped, and its legs crumbled beneath it.” (Callback).
Their victory was regarded by Divine Victoria herself.
“By order of the Most Holy, Her Divine Victoria, you who have served are to be commended. And though the Herald guides you no more, and legion and name are retired, know that you served good and true. Change comes, both to and because of the Inquisition. And we are blessed with the ability to accept and move on, to leave dread and regret behind.” (Callback).
"Luck in the Gardens" by Sylvia Feketekuty
Hollix:
Hollix is one of the many nicknames of a mysterious Lord of Fortune, a new-faction introduced in Tevinter Nights. The Lords of Fortune are a renowned guild of treasure hunters and dungeoneers based out of Rivain.
“One of the famed Rivaini Lords of Fortune. A guild of treasure hunters and dungeoneers, they specialized in pulling gems from the eyes of statues and, for added cost, protecting the softer people who hired them to do so.” (Genitivi Dies in the End).
Hollix, in particular, is a master of disguise and can pass as, pretty much, anyone when needed with their extensive use of make-up, accents and plenty of outfits.
“I’ve been called many things—a liar, a knave, a scoundrel—even a hero, once or twice. I don’t like being called lucky, though. That comes and goes, and it’s best not to be superstitious about it. “Oh ho! A Lord of Fortune, shunning luck?” Very funny, you wits.” (Luck in the Gardens).
While in Minrathous, Tevinter’s capital city, Hollix was hired by Dorian Pavus, last seen in Dragon Age: Inquisition and Maevaris Tilani who was introduced in Dragon Age: The Silent Grove. The two hired Hollix to hunt down a wicked, tentacled monster that lurked in the city’s gardens. The creature was known as the Cekorax because it beheaded all of its victims.
“Dorian produced a map. It was a wonderful piece of work: crisp letters, bright inks, and a master’s eye for details. “There’s been nine people killed so far, here, here, and here. Each was found decapitated. The criers and balladeers have charmingly dubbed our killer the Cekorax, which is a rather suspect kludging of the old Tevene word for ‘headsman.” (Luck in the Gardens).
A young girl by the name of Mizzy witnessed some of the monster’s attacks. With her help, Hollix, Maev, Dorian and Mizzy headed to the monster’s lair in the sewers of Minrathous.
We digested the picture in silence. “So you didn’t see anything?” I eventually asked. “Not much,” she answered. “But I know how the monster got in the house.” (Luck in the Gardens).
The group lured the Cekorax to the city’s garden as the monster peeled open at the top to reveal a ring of dozens of eyeless heads. It spoke in the voices of its many victims.
“There was a ring of heads. Dozens, not just nine. Their eyes were plucked out, their flesh otherwise whole and healthy. Squeezing tendrils ran inside, caressed the cheeks. A crown of the blind, lovingly carried inside that atrocity. When the Cekorax spoke, their silent mouths formed the dripping words. “Come inside and see.” (Luck in the Gardens).
They killed the monster together as Dorian recalled what the Mortalitasi said about beasts of this nature, that it may be past the Veil of the world, neither demon nor spirit.
“I was at a party with one of those necromancers from down south a while ago. Five cups in, she went on about things ‘past the Veil of our world,’ neither demon nor spirit. Perhaps it wasn’t the tipsy nonsense I assumed it to be.” (Luck in the Gardens).
Hollix extended an invitation to Mizzy, if she ever wanted to join the Lords of Fortune, she’d be more then welcome. Bidding their farewell to Dorian and Maev, Hollix set sail for Rivain.
“I had told Mizzy, she might learn something from the Lords of Fortune in Rivain. “I’ve got loads of aunts and uncles and cousins south of here,” she had said reproachfully. “I’ve got to take care of them now that I’m a rich lady. But when I grow up,” she’d concluded, “maybe I’ll visit. Don’t forget me!” Then she hugged me for a moment, and ran into the crowds and was gone.” (Luck in the Gardens).
"Hunger" by Brianne Battye
Grey Warden Evka Ivo:
Warden Evka is a dwarf born and raised in Orzammar, she is a profound member of House Ivo, one of Orzammar’s many noble houses. She’s been living on the surface as a Grey Warden for three years.
“Warden Evka Ivo had grown up in Orzammar. The dwarven city was what it was: stone floors, stone walls, stone ceilings. It never changed much. Her three years with the Grey Wardens had brought her to the surface and she’d found a lot to love about life aboveground.” (Hunger).
Following orders directly from Fortress Weisshaupt to escort new Grey Warden recruits to the Warden headquarters, Evka and a newly-joined elf Warden called Antoine stop in a supposedly cursed village called Eichweill in the Anderfels. Some of the town-folk had suddenly began disappearing.
“After a hasty recruitment in Orlais, Evka was charged with taking the new recruit to a quiet outpost. They weren’t halfway there when the messenger caught them. The summons called available Wardens to Weisshaupt Fortress, the center of their order, located in the heart of the Anderfels.” (…) “Because Eichweill’s cursed,” Mina said. “That’s what people say. And we’re either too far out or too Maker-damned for folks to bother with our bad luck. Or they show up and die, too.” (Hunger).
The two Wardens agreed to help the villagers uncover the truth. They discovered that a wayward son of a noble who was kicked out of the town for poisoning a Chantry brother, starved in the woods, which attracted a demon of Hunger. The noble’s son was turned into a werewolf and had started infecting the towns-folk. Evka and Antoine defeated the werewolf and saved the town.
Grey Warden Antoine:
Antoine is an elf from Orlais who was recently recruited as a Grey Warden. It was Antoine’s belief in the Order’s heroism that compelled him to help the villagers of Eichweill.
“Antoine held his bow loosely in one hand. This was it. His other hand hung by his side, fingers twitching. Ready. The last and only time he’d fought darkspawn, it hadn’t gone well. He’d barely survived and lay near death for days before the Grey Wardens rescued him. He hadn’t been a Grey Warden then, but he was now. And Grey Wardens stopped the monsters first.” (Hunger).
While unearthing the town’s mystery, Antoine was bitten before the werewolf was slain. However, they killed the werewolf soon after his affliction. Antoine and Evka believed that with the werewolf defeated, the curse of the bite was also dead.
“He grinned. He hadn’t died—they hadn’t died. They had beaten a werewolf and Antoine was still breathing. And Evka was standing very close to him. “We should . . .” “Make sure it’s dead?” Antoine touched his shoulder where Renke had bitten him. Ending the night as a werewolf was not how it was supposed to work.” (Hunger).
Having saved lives and resolving the curse, the Wardens headed for Fortress Weisshaupt, this time with no side-tracking or detours.
“What now?” he asked. “Weisshaupt Fortress?” she said. “The part of being a Warden where we report where we’re supposed to and get told what to do without being sidetracked.” “Bien sûr—on y va! No detours!” His grin said he didn’t believe the last part. She wasn’t sure she did either.” (Hunger).
In the hushed whispers of the village, the hunger demon endured - ready to pray on its next victim.
Small, banished. Powerless. But if it waited, it would sense the knot that twisted its victim. The weakness that followed. The opening. The longing. And just before the blackness fell, when they would do almost anything, it would whisper . . . Are you hungry? (Hunger).
The Dragon Age Day short story “The Next One” revealed Evka’s recruitment to the Grey Wardens.
Evka was rescued by Warden Lawrence, she was attacked by a blighted creature with two mouths while in the Deep Roads. Lawrence’s perseverance to save Evka was so insistent that he attracted a spirit of Perseverance to keep him fighting despite his fatal wounds. Evka ordered the spirit to release him, and to tell him that she'd save the next one for him.
“The ghouls were dead. “Who are you?” Evka asked, grip tight on the hammer. “A spirit,” it said through Warden Lawrence’s mouth. “I could hear him.” Drawn to the dying, then. After all he’d done... “Release him,” Evka snapped. She wouldn’t leave him like this.” (The Next One).
"Murder by Death Mages" by Caitlin Sullivan Kelly
Sidony:
Last seen in Dragon Age: Inquisition’s multiplayer component, Sidony is a Mortalitasi mage from Nevarra. She voluntarily became an agent of the Inquisition when she witnessed the Breach first-hand, her sole purpose was to research and study Thedas’s biggest magical mystery of the age for her own advancement - nothing and no one will stand in her way of reaching her full potential as a mage.
“And what better way is there to achieve a great understanding of magic, and thus grow more powerful, than to observe the biggest magical mystery of the age?” (WoT. V2).
After Corypheus was defeated, Cassandra Pentaghast instructed Sidony to return to Nevarra City to investigate claims of a Mortalitasi plot that involved assassinating a member of Nevarra’s already unstable line of succession.
“They could not easily overlook claims that a Mortalitasi—one of the influential and highly respected mages charged with tending Nevarra’s dead—was planning to assassinate a member of Nevarra’s already unstable line of succession. Especially when those claims came straight from another Mortalitasi, one that Sidony once knew.” (Murder by Death Mages).
Reluctantly, considering her hatred for her home country, Sidony agreed to this assignment and headed to Nevarra City. She was handpicked by Cassandra because of her intimate knowledge of the Mortalitasi.
“None of the other Nevarrans have your intimate knowledge of the Mortalitasi,” Pentaghast reminded her.” (Murder by Death Mages).
Upon arrival, Sydony attempted to make contact with her previous mentor, Lord Henrik, the one responsible for warning the Inquisition regarding this plot in the first place. However, Sydony found his lifeless body in a city alleyway.
“The more she looked at them, the more they twisted and contorted until all she could see was the vacant face of Henrik’s lifeless body.” (Murder by Death Mages).
With her former mentor dead, Sidony contacted Antonia, a Mortalitasi mage who Sidony met as a child. Antonia told her to head to a party hosted by Nicolas Reinhardt, a minor family, but one of the oldest in Nevarra. Nicolas, in particular, enjoyed shouting accusations that the death mages were ruling the kingdom through manipulation.
“House Reinhardt: a minor family, but one of the oldest in Nevarra.” (…) A man drunk enough—or stupid enough—to shout accusations that the death mages were ruling the kingdom through manipulation was a man who might let slip rumors about a Mortalitasi assassin’s plan to remove a noble from play . . . if he wasn’t a target himself.” (Murder by Death Mages).
At the party, Sydony made acquaintances with Cyrros, a very dapper elf who’s accepted among many members of the Nevarran elite considering he knows everyone’s dirty secrets and scandals. After more nobles were killed, Cyrros and Sidony decided to work together to find the assassin.
“An elf in such finery, mocking and touching a member of old Nevarran nobility, and no one batting an eye—this was someone welcomed with open arms and stacks of gold in circles fueled by secrets and scandal.” (Murder by Death Mages).
Lady Reinhardt, Nicolas Reinhardt’s wife was killed as both Cyrros and Sidony stood over her deceased body. Nicolas walked in to see the two over his dead wife and believed they had killed her. He shouted at Cyrros and claimed that he hired him to kill his rivals and blame the Mortalitasi for their deaths, not to employ a death mage and kill his wife.
“What would you have me believe?” Reinhardt roared. “I hired you to kill my rivals and take the Mortalitasi down with them, and now I find my wife slain by the assassin I employed—and one of the damn death mages herself!” (Murder by Death Mages).
After Cyrros explained that someone must’ve killed Nicholas’s wife before they arrived, Sydony, frustrated at Nicholas’s attempt to blame the Mortalitasi for these deaths, killed Nicholas and Cyrros.
“She thrust her arm forward, tearing away her bonds, flinging the siphoning spell and hitting him square in the chest. The skin on his extremities turned dark purple, then black, as the curse drained the very life from his body.” (Murder by Death Mages).
Sidony returned to the Grand Necropolis to attend Lord Henrik’s funeral, she spoke with Antonia who revealed that she was the one who killed Henrik and Reinhardt's wife in an attempt to give the Mortalitasi control over the Nevarran elite. She used Sydony to expose the corruption of the elite, so the Mortalitasi could rule without question.
“So many people tell me they’re ready for change, for the kingdom to be taken in a new direction, without the uncertainty of the old royal blood and their constant struggles for control. With the line of succession in such disarray, maybe it’s time for the Mortalitasi to intervene . . .” (Murder by Death Mages).
Sidony killed Antonia for murdering Lord Henrik, and later returned to Cassandra Pentaghast having dealt with this Mortalitasi assassination plot.
“And in the time it would take for someone to discover the Mortalitasi’s body, Sidony would be too far from Nevarra City to hear their screams. They had met in an alley, and in an alley, they would part.” (Murder by Death Mages).
"The Streets of Minrathous" by Brianne Battye
Neve Gallus:
Neve Gallus is a human private investigator set up in the streets of Tevinter’s capital city, Minrathous. She is a mage and has a single dwarven-crafted prosthetic leg.
“My one leg may be dwarven-crafted metal below the knee, but that doesn’t keep me out of a chase.” (…) “I channeled a bit of magic, ready for whatever he planned to do, then let it fade back.” (The Streets of Minrathous).
Neve accepted a contract by a man called Otho Calla who wanted her to tail and pursue his nephew, Quentin Calla, to see if he was secretly working with the Venatori. She witnessed Qunetin assassinated in an alleyway by a figure in white and beige robes with a full-face mask of polished bronze. The figure escaped the scene by using blood magic and reflecting one of Neve’s spells onto herself.
“A figure in white and beige robes approached from the shadows.” (…) “The figure that stepped into the light wore a full-face mask of polished bronze.” (The Streets of Minrathous).
Before Quentin perished, he told Neve that It was ‘almost the hour’. Neve returned to Otho Calla and informed him of his nephew’s death.
“It’s almost the Hour,” Quentin said. The words sounded forced, as if they pained him more than the knife. His hand sank back. (The Streets of Minrathous).
She reported the crime to Knight-Templar Rana Sava and the rest of the Templars who shared that Quentin Calla wasn’t the only one who was ominously murdered last night, Lady Varantus was also killed, uncoincidentally another person with connections to the Venatori. Both Calla and Varantus had brutal neck marks as if necklaces were forcibly removed from their bodies.
“No,” Rana agreed. “A person in a bronze mask was seen in the street. The timing works out.” (…) “A thin line of bruising arced across the exposed skin, suggesting a fine chain once sat there—one that had been forcibly removed. I bet Quentin Calla had the same marks.” (The Streets of Minrathous).
To inquire about the necklace’s stolen, Neve met up with a con artist she’d turned in the year prior. His name was Elek Tavor – the two met in a tavern called the Lamplighter. Elek confirmed that Quentin Calla was looking for quiet ways to leave the city, perhaps connected to the antislavery movement, or even for himself - he knew something bad was about to happen and made plans to leave.
“I don’t know who Calla thought he was meeting at the docks,” Elek continued, “but I know why. He turned up a few times, asking about false papers, places to buy horses or hire a boat with no one noticing. That sort of thing.” (…) “The way he’d toyed at the chain around his neck . . . he’d known something was coming.” (The Streets of Minrathous).
Neve left the tavern, and was ushered by a strange, robed Tevinter man with bloodshot eyes who inquired about Calla and Varantus’s deaths, explaining that another was killed last week - someone by the name of Paxus. He shared further that the assassin was called Aelia, and she took round clay discs that were encased in necklaces from their bodies. He then gave Neve one of the discs so she could inspect it for herself.
“The man shook his head. “Paxus was killed last week. No one noticed that one. Well, almost no one.” “This Paxus. Venatori?” I asked.” (…) “Do you want to know what Aelia took?” He’d changed tacks again, this time emphasizing the new direction by shoving a round clay disc into my hands, although he kept hold of the chain attached to it. “Aelia’s the one who killed them?” (The Streets of Minrathous).
As Neve continued her investigation and reported her findings with the Templars, she was attacked by the Venatori cultist Aelia in-between narrow streets of the city’s lower market. Aelia drained power from Neve to unfold the necklace’s enchantment, and fled the scene with parts of the necklace having almost killed Neve.
“Our lives for the glory of Tevinter reborn.” “You’re Venatori,” I said. “Why—?” “Minrathous has forgotten its way,” Aelia said. “It falls to us to put it right. To make it rise.” (The Streets of Minrathous).
With the help of Flavian Bataris, Neve uncovered that the Venatori planned on unleashing a demon that dwelled below the city. The eight necklaces were blood-bound between members of the Venatori, they would be used to free the demon from its prison, restoring Minrathous to the Tevinter Corypheus promised. However, Calla, Varantus and Paxus refused to give their necklaces, thus explaining their deaths.
“Not like this,” Flavian said. “I’m not even sure demon’s the right word. It’s something only a god could summon.” At the look on my face, he added: “If not a god, Corypheus was close enough.” (...) “And the plan was as well. Until Aelia took over. The Venatori still want the Tevinter Corypheus promised, whether he’s around for it or not. All she needed were the seals.” (The Streets of Minrathous).
Neve faced Aelia and her Venatori alone in the city’s catacombs until Knight-Templar Rana Sava and the rest of the Templars joined the fight. They stopped the summoning ritual and Aelia was incarcerated. Minrathous, for the moment, was safe from the evil clutches of the Venatori.
“Minrathous is broken,” Aelia spat at me. “I know,” I said. “But you aren’t the one to fix it.” I left Aelia to the templars. I wanted sleep more than anything, but there was one more stop I had to make.” (The Streets of Minrathous).
Neve returned to Otho Calla and told him that his nephew had left the Venatori, so he could treasure Quentin’s memory. She then walked away back into the streets of Minrathous.
“For what it’s worth, you weren’t wrong to give Quentin a second chance,” I said. “He’d left the Venatori. There’s nothing ‘unsavory’ in his last days either.” (…) “I don’t know,” I said and walked away.” (The Streets of Minrathous).
"The Wigmaker Job" by Courtney Woods
Lucanis Dellamorte:
Master Assassin of the Antivan Crows, Lucanis Dellamorte is the favourite grandson of Caterina Dellamorte - the First Talon. As of which, Lucanis is the heir to the First Talon of the Crows considering he’s Caterina’s favourite. But we’ll talk more about that later on, when we get to the story - Eight Little Talons.
“For years, he’d hated her. But his time as a Master Assassin had since taught Lucanis that Caterina’s cruelty was her way of making sure that he was prepared for this life—that he survived.” (The Wigmaker Job).
Lucanis is lean with dark hair and umber eyes, he’s focused and intense. The kind of man you couldn’t look away from—until he looked at you.
“Both men were lean with dark hair and umber eyes.” (…) “While Lucanis stared ahead, focused and intense. He was the kind of man you couldn’t look away from—until he looked at you.” (The Wigmaker Job).
Along with his cousin Illario Dellamorte, the two Crows were on their way to the Tevinter city, Vyrantium, both contracted to assassinate Ambrose Forfex, Tevinter’s premiere wigmaker and high-ranking Venatori blood mage.
“Ambrose threw down the matted mess. “Lucanis Dellamorte, I presume?” “Sì,” Lucanis answered, knowing even a single syllable of a foreign language would disgust the Wigmaker. It had the desired effect—Ambrose recoiled as if he’d stepped in urine. “Is this your handiwork?” “Sì.” (The Wigmaker Job).
Disgusted with Ambrose’s method of feeding slaves red lyruim to create wigs, Lucanis and Illario executed Ambrose, freed the slaves, and destroyed an elven artefact that allowed spirits of vengeance that once lingered to return to the Fade.
“It was Ambrose’s turn to laugh. “I thought a Crow could stomach anything—for the right price.” Lucanis leveled the Wigmaker with a pointed look. “Not red lyrium.” (The Wigmaker Job).
After fulfilling this contract, and stacking up to around 40 deaths, Lucanis was known by the rest of the Venatori as ‘the demon.’
“Lucanis Dellamorte is responsible.” Crispin licked his lips. “We won’t be able to keep this one from the public.” He and Felicia exchanged a nervous glance. “They’re already calling him ‘the Demon.” (The Wigmaker Job).
The two cousins spoke about Lucanis becoming the First Talon, however, Lucanis didn’t believe that, and instead wanted Illario to become the First Talon.
“Even if it kills you,” Illario whispered. “Death is my calling,” Lucanis stated, matter-of-fact. “Just as yours is to become First Talon.” (The Wigmaker Job).
Illario Dellamorte:
Like his cousin, Illario is a Master Assassin of the Antivan Crows, as well as one of Caterina Dellamorte’s grandsons. He’s lean with dark hair and umber eyes, however, Illario is all smiles. He’s got a calculated handsomeness from his smooth skin to his perfect, white teeth. And, according to Lucanis, Illario has a silver tongue. Illario would love to be the First Talon, he believes it’s his calling however, that is not his call to make. Only Caterina Dellamorte can decide who takes her place.
“Both men were lean with dark hair and umber eyes. Illario was all smiles. His was a calculated handsomeness. From his smooth skin to his perfect, white teeth, everything was contrived to be enticing. As they walked through the crowd, he basked in the appreciative glances he received.” (…) “My talents lie elsewhere,” Lucanis said, gesturing toward the arsenal around him. “You’re the one with the silver tongue.” (The Wigmaker Job).
Magister Zara Renata:
Venatori Maleficar Zara Renata is a Magister of the Imperium who seeks the death of Lucanis Dellamorte along with her Venatori agents, Crispin Kavlo and the sister of Livius Erimond, Felicia Erimond. They plan to exploit everyone of Lucanis’s flaws until ‘the demon’ is defeated.
“Freeing Ambrose’s slaves already tells us this Crow has a heart. He will reveal other flaws. And we will exploit every last one of them.” (The Wigmaker Job).
"Genitivi Dies in the End" by Lukas Kristjanson
Brother Genitivi:
Last witnessed in Dragon Age: Origins, however, his literature has spread throughout Thedas in all games, infamous Chantry scholar brother Ferdinand Genitivi gathered legendary scholars Philliam, a Bard and Sister Laudine together to write a manuscript about their experience finding the true history of the elven pantheon. Each writer used a pseudonym to protect themselves from the Qunari Antaam.
“You want me to find the true history of the elven pantheon, in a piece of a library that doesn’t exist, beneath the Imperium, deeper than the Deep Roads?” Philliam tossed the scroll back to his publisher. “I don’t do fiction.” His host started to laugh, and then didn’t.” (Genitivi Dies in the End).
Philliam, a Bard!:
Philliam Bernard Aloicious Trevelyan, more commonly known as Philliam a Bard is a Free Marcher known for plenty of literature spread throughout Thedas. However, Brother Genitivi thinks Philliam is a thief considering he reduced his five hundred-and thirty-six-page book to a twenty-page collection of cautionary-yet-enticing executions.
“Philliam knew the name before he felt the sting. Five hundred and thirty-six pages of leather-bound Ferelden heraldic history—not including epigraphs and appendices—slapped across his face. It was a book he’d reduced to a twenty-page collection of cautionary-yet-enticing executions. “Thief!” yelled Brother Ferdinand Genitivi, honoured Chantry scholar and respected historian, on the eve of the longest—and last—month of their lives.” (Genitivi Dies in the End).
Sister Laudine:
Formerly a sister of the Chantry, Laudine is a young writer in her late twenties with long blonde hair. She has published many works, particularly about Orlais which have been officially denounced by the Chantry.
“Formerly Sister Laudine, ex of the Chantry, documenter of all things sensual and denied in otherwise falsely prim Orlais.” (Genitivi Dies in the End).
The three scholars ventured on an expedition that took them to the Silent Plains with the help of a hired Lord of Fortune.
Mateo:
Mateo is a Lord of Fortune, he’s a broad-shouldered man covered with many trinkets that he’s discovered throughout his years. He has a genuine appreciation for history, because of which he was hired for Genitivi’s expedition as a driver and delver.
“Their hired driver and delver was a broad-shouldered man called Mateo, one of the famed Rivaini Lords of Fortune.” (…) “The Lords wore their expertise, and the sash around Mateo’s waist was heavy with ancient coins and other trinkets from beneath the plains. He had a genuine appreciation for history, but didn’t claim to know the works of his current charges. Which, all things considered, probably made him the best fit for the expedition.” (Genitivi Dies in the End).
Rasaan:
Tamassran Rasaan was last seen in Dragon Age: Those Who Speak, as a female priest of the Qun, Rasaan’s role has been to determine what is done with captives of the Qun, she will interpret the Qun with regards to how it applies to those outside of it. Rasaan has served directly under the Ariqun and was long ago chosen as the Ariqun’s eventual successor by the rest of the priesthood.
Recently, Rasaan has taken great interest in Fen’Harel and his scheme, as of which, she led the Qunari Antaam unofficially In Tevinter to search for Fen’Harel’s true name. This has been an unsanctioned operation considering the Arishok is the only member of the Qun who leads the Antaam.
“Fen Harel,” she lectured, “is a name given by enemies. Its translation, ‘Dread Wolf,’ isn’t true.” She turned, considering one of the tomes now piled on the slab. “The name given when he lied to us—and to your Inquisition—was chosen by a self-styled martyr. ‘Solas’ is also not true.” (Genitivi Dies in the End).
Therefore, Rasaan revealed to Brother Genitivi that “her” Antaam are in Tevinter unofficially.
“Rasaan stopped him with a raised index finger. “I know your work,” she said. She knelt again, her eyes dead-straight with his. “My Antaam are in Tevinter as officially as you are. Does that change your tone?” (Genitivi Dies in the End).
Rasaan uncovered that Fen’Harel’s true name isn’t Solas, but actually Pride. With this true name, she could track the best and worst of him, find flaws, exploit weaknesses and know what he had failed to be. Rasaan believed that there is no greater advantage than to know an enemy’s true name.
“With this “true name.” You could track a person back through the best and worst of themselves. Find flaws. Exploit weaknesses. Know what they had failed to be.” (Genitivi Dies in the End).
And so, Rasaan’s quest continues to uncover Fen’Harel’s scheme while hunting Genetivi, Laudine and Philliam a Bard!
"Herold Had the Plan" by Ryan Cormier
Bharv:
Bharv is a Dwarven Lord of Fortune. He has spent decades of his life as a treasure hunter, consequently, he has a lot of long scars over his body, and a crooked back. Be that as it may, Bharv enjoys the life of a Lord of Fortune, it has provided all the thrills he’s ever craved.
“The dwarf clawed back up to the dry riverbank and looked around.” (…) “The Lords of Fortune provided all the thrills he craved, but decades in their service left him with long scars and a crooked back.” (…) “Still, despite the pain, he’d always slept better as a Lord of Fortune than as a creeping thief in his younger years. Through decades of treasure hunting.” (Herold Had the Plan).
After a botched robbery job at the Grand Tourney went sideways, Bharv and his elven Lord of Fortune companion, Elim, fled into Starkhaven’s forest. Herold, Bharv’s partner, was killed during the escape. However, they were able to successfully retrieve their target – a powerful and ancient amulet.
“They’d recovered the amulet from the lockbox at the Grand Tourney like sneaking the sugarcake from a child’s lunch. No one spotted them. No one at the tournament even sneered in their direction.” (...) “Bharv shrugged. He was told it was ancient and powerful. That was all he needed to know.” (Herold Had the Plan).
The two Lord of Fortune’s located Panzstott, their hired guard from Tantervale. The Tournament knights caught up and surrounded the group, they claimed that one of them had stolen the Celebrant – the legendary greatsword granted to the winner of the Grand Tourney. Panzstott had stolen the blade on behalf of Lady Lucie, in exchange, Lucie would help find Panzstott’s sister who was headed to the Anderfels to become a Grey Warden.
“We only want the sword.” It was a man’s voice calling. “Though we will take your thieving lives all the same.” (…) “Never.” Even Panzstott’s voice was different. “It’s what Lady Lucie wants. It’s not yours. You got your thing, I got mine. All square.” (…) “Lady Lucie, yes. She’s sure my sister might be found. Says so all the time.” (…) “Lady Lucie says she can find anyone. Her husband is also a warden.” (Herold Had the Plan).
After a rambunctious fight, Panzstotts was killed, Bharv and Elim were fatally wounded, the knights retrieved the Celebrant and Lady Lucie was imprisoned. Bharv only survived death because he wore the mysterious amulet that restored his wounds, however, Elim was killed.
“Collect the sword,” the captain said. “Bind the widow’s hands.” “The thieves, Captain?” The captain clucked disgustedly as he considered the question. “Leave them to die.” (Herold Had the Plan).
Having picked himself up, Bharv made his way to the nearest village downriver, to the place where Herold used to get drunk. He handed a very familiar elven squire the amulet and finished the job.
Vaea:
Introduced in Dragon Age: Knight Errant, Vaea is a Ferelden elven rogue who serves Ser Aaron as his elven squire. Bharv’s partner, Herold had contacted Vaea specifically to take the amulet to Northern Tevinter. Accompanied by Ser Aaron, the two toasted to Herold’s memory with Bharv before setting out on their next adventure.
“Vaea nodded. “He contacted me and said a job of his had turned into a charity run. Asked me to bring the amulet back north with me, to Tevinter. The chaos there has left many in desperate need, a lot of families torn up. He said you’d understand.” (Herold Had the Plan).
"An Old Crow's Old Tricks" by Arone Le Bray
Lessef/”Old Nan”:
Lessef is an old member of the Antivan Crows. She has a kind and wrinkled face, and her eyes are of someone who has lived a long life.
“Kind and wrinkled in the corners. They were the eyes of someone who has lived a long life.” (…) “Lessef of the Antivan Crows has fulfilled the contract.” (An Old Crow's Old Tricks).
In the middle of the Tevinter Imperium; over the Nocen Sea, Lessef made herself known as “Old Nan”, a trading merchant who was known for selling fine wares. However, her actual intention was to fulfil an assassination contract on the Tevinter centuri who recently murdered Dalish children for control of resources in the area. Tevinter solider Chencel had chased down and killed a twelve-year-old Dalish boy under the order of Magister Bicklius, the Oranavra clan purchased Lessef to kill the remaining centuri, as of which, Lessef tricked and suffocated Chencel with a scarf made of halla leather.
“Chencel remembered. On their way to set up camp here, the centuri had encountered some Dalish children from an aravel. Her centurion, Magister Bicklius, ordered the whole group wiped out so that the centuri would have no competition for resources in the area. Chencel had to catch the child who started to run, so that he would not warn the rest. “His mother called him Sil. He was twelve. You held him under the water.” Chencel still struggled, but the older woman’s grip was too strong. “Did he fight back? While his breath left him, and you held his shoulders to keep him still, did he thrash? Kick? Try to scratch or bite?” The soldier’s arms started to go limp. “Did you know that the Oranavra clan also sold their goods? They even made enough to purchase a contract from the Antivan Crows.” (An Old Crow's Old Tricks).
As the Tevinter centuri discovered an Antivan Crow was in the midst, Lessef assassinated Magister Bicklius. She evaded the rest of the army by having Tainsley, her seven-foot, elf-blooded human servant, dress up and pretend to be a Qunari.
“Reaching his full seven-foot height, he stretched his arms and legs, kneading the muscles with his aged hands to start the blood flowing again.” (…) “He knew he might look like a monstrous apparition, seven feet tall and wrapped in wiry, taut muscles, but he still felt every bit of his seventy-six years weighing him down.” (An Old Crow's Old Tricks).
The Tevinter soldiers retreated as Lessef and Tainsley celebrated by eating cookies, revelling in their victory having redeemed the Oranavra clan.
“Onward, to cookies!” (…) “Thanks to his mistress, his uncle’s clan would at least have their halla statue back.” (An Old Crow's Old Tricks).
"Eight Little Talons" by Courtney Woods
Caterina Dellamorte:
First Talon of the Antivan Crows, Caterina Dellamorte leads the Antivan Crows. She has silver-white hair swept up into a bun and an impressive collection of rubies hanging from her ears and neck.
“Her silver-white hair swept up into a bun to divert attention to the impressive collection of rubies hanging from her ears and neck.” (Eight Little Talons).
Her two grandchildren are Lucanis and Illario Dellamorte, however, Lucanis is her favourite – she intends on promoting him to First Talon when it’s his time.
Caterina Dellamorte called for a summit and invited each of the eight Antivan Crow Talons together in one location to discuss the impending Qunari threat. The summit was held in a villa on an island at the centre of the lake called the Verdant Isle.
“To that end, First Talon Caterina Dellamorte insisted her colleagues put aside their differences and attend a summit to concoct a plan of action.” (…) “The summit would be held in a villa on an island at the center of the lake called the Verdant Isle.” (Eight Little Talons).
Dante Balazar:
Second Talon Dante Balazar was eliminated and betrayed by Emil Kortez, the fourth Talon.
“That you were right. Dante was poisoned—with the Quiet Night.” (Eight Little Talons).
Lera Valisti:
Third Talon Lera Valisti was also eliminated by Emil Kortez.
“We know Lera died before dinner, but after her argument with Dante in the garden.” (Eight Little Talons).
Emil Kortez:
Fourth Talon Emil Kortez decided to betray the Antivan Crows. He stuck up a ‘peaceful’ deal with the Qun, Kortez agreed to eliminate all the other seven Talons with the assumption that the Qunari would honour their deal and occupy a peaceful conquest of Antiva and its people. As a trade-off, the Kortez family would be the only house leading the Antivan Crows.
With this machination in play, Kortez killed the second, third and eighth Talon before Viago, Teia and the rest of the Talons unmasked Kortez’s conniving plot, and then defeated their brethren.
“Emil squared his shoulders. “The Qunari are many things—brutal, rigid, merciless warriors—but they are also honorable.” (…) “Under one Talon, we might actually get something done.” (…) “Following Teia’s lead, Viago, Bolivar, and Caterina all raised their blades. The steel glinted in the fire’s light.” (Eight Little Talons).
Viago De Riva:
Last seen in Dragon Age: Deception, Fifth Talon Viago De Riva helped thwart Emil Kortez’s scheme. Viago and Andarateia have since headed to Antiva City to inform the royals of Antiva in preparation for the Qunari war. The Crows also plan to recruit more Talons for their ranks, as they just lost four leaders thanks to Kortez’s scheme.
“To brief His Royal Fatherliness?” She balanced the stick on the tip of her boot. He reached for it. “Why are you asking?” With a kick, she flung the stick onto her other foot. “To see if you had a place to stay.” (Eight Little Talons).
Bolivar Nero:
Sixth Talon Bolivar Nero helped the rest of the Talons against Emil, after killing him, Bolivar was the first to leave the scene. Viago believed it was for the best, Bolivar didn’t have much to offer the war effort.
“Bolivar refused to speak to anyone. He simply grabbed a bottle of wine and barricaded himself in his room until the boats arrived. Viago thought it was for the best. Bolivar didn’t have much to offer the war effort.” (Eight Little Talons).
Andarateia Cantori:
Last seen in Dragon Age: Deception, Seventh Talon Andarateia Cantori, otherwise known as Teia helped uncover Emil’s scheme alongside Viago. She’s since headed to Antiva City with Viago to warn the Antivan nobles and recruit more Talons.
“Is that an invitation?” “Is that a yes?” He reached out again. This time, she let him have the walking stick, but held on to the end. Viago drew her close, until they were a breath apart. “It’s a definite maybe,” he murmured. Teia beamed up at him. “My favorite answer.” (Eight Little Talons).
Giuli Arainai:
Eighth Talon, Giuli Arainai was eliminated by Emil Kortez.
“Dead,” Bolivar spat. “Like Dante and Giuli and Lera—and us if we don’t leave this cursed place.” (Eight Little Talons).
Since Kortez’s agreement was foiled, the Qunari are heading to Antiva with a full invasion in mind after their ‘peaceful’ contract went sour. Should the Qunari decide to attack, the assassins must present a unified force.
The Dragon Age Day short story “The Wake” furthered Eight Little Talon’s plot.
Illario Dellamorte, Viago De Riva and Teia Cantori mourned the loss of Lucanis Dellamorte, the heir to the First Talon.
For reasons unknown, Lucanis has mysteriously died, perhaps the Venatori Maleficar Zara Renata discovered his flaws and murdered him, or perhaps Lucanis is pretending to be dead. Regardless, it seems the next heir to the First Talon is Illario Dellamorte, if Lucanis is truly died.
“He was my cousin, but we were more like brothers, really. Always getting himself into every sort of trouble. And I was always right behind him, you know? Always.” Illario’s voice suddenly grew thick with emotion. “Now there’s nobody for me to follow.” (The Wake).
"Half Up Front" by John Epler
Vadis:
Vadis is a former Tevinter Altus, she left her life of nobility behind to peruse a romantic relationship with Irian Cestes, her father’s elven servant. Vadis has since built a reputation as a crafty thief.
“Altus, not magister. I’d never been a magister—my father filled that seat for our family. And I’d left the nobility behind, so even altus was past tense. “My one rule is no names. You don’t know a damned thing about me.” She arched an eyebrow. “The disgraced daughter of Magister Mareno Vadis. Lover of an elven servant.” (Half Up Front).
In Minrathous, Vadis was hired by a mysterious elven lady to find and steal a relic called “Dumat’s Folly” - supposedly it was a piece of the Black City itself.
“Then you know the significance of Dumat’s Folly.” She gestured at the rubbing I held in front of me. So that’s what it was. “Supposed to be a piece of the Black City itself. A ‘reminder of man’s hubris, and of the unique and glorious divinity of the Maker.’” I snorted. “Seems like a bunch of nug shit to me.” (Half Up Front).
Together, Irian and Vadis infiltrated the Archon’s palace, they discovered a centre case where “Dumat’s Folly” had been, however, until recently, the glass display was empty. They found large footprints and a blood trail that led down a tunnel with Qunari Ben-Hassrath instructions regarding the relic. They pressed on through the tunnel and found a fake model of “Dumat’s Folly” believing that the Qunari had the real relic.
“The center case where Dumat’s Folly had, until recently, sat was empty. The glass in its display case was missing.” (…) “It’s orders—well, instructions. Ben-Hassrath. Locations and names are in code, but it’s telling them to get the item and return home. Not to be seen either.” (…) “I nodded. “The Qunari have the real one.” (Half Up Front).
The pair headed to the Qunari’s new Darvaarad, a ship headed to Rivain. Vadis uncovered the real “Dumat’s Folly” on deck, when suddenly her patron, the mysterious elven lady revealed herself. She approached from the shadows and claimed to be an agent of Fen'Harel.
“I opened the crate. Dumat’s Folly. I smiled. All right. I reached into my satchel and pulled out the rune that my client had given me. I wanted to make sure the artifact was the real thing before I took it back—not that I had any reason to believe otherwise, but I’d promised my client I’d verify first. I moved the rune toward the object and it started to vibrate, to glow.” (Half Up Front).
She declared that she acted freely for the Dread Wolf, to bring back what was once theirs, and what must be theirs again. She wore a simple robe embroidered with an unknown symbol. Her plan was to trick and frame Vadis into stealing a powerful and dangerous artefact that was integral to Fen'Harel's plans.
"The agent replies that she acts "freely. For the Dread Wolf. To bring back what was once ours—what must be ours again.” (…) “One of our agents spoke of Dumat’s Folly. Suggested it was an artifact of great power and danger, integral to Fen’Harel’s plans.” (…) “She’d traded her thick winter clothing for a simple robe, embroidered with an unknown symbol." (Half Up Front).
This relic was in-actuality a magical bomb, that was supposed to be used by Vadis, destroying the Qunari’s Darvaarad. This would’ve created a calamity feud between the Qunari Ben-Hassrath and Tevinter kinsman, if each party had discovered that an Altus thief attacked Qunari lands using this bomb, it would cause immediate chaos for all of Thedas.
“It is an ingenious device. Not a piece of the Black City, like the true Dumat’s Folly, but taken from the same time. It draws magic into itself.” “A Tevinter altus, striking at a Qunari settlement that had yet to enter hostilities? Ben- Hassrath wouldn’t be able to sit the war out anymore. Utter and complete chaos.” I felt nauseous. What I’d almost done, almost been responsible for. (Half Up Front).
Fortunately, this wasn’t the case, the Agent of Fen’Harel committed suicide to avoid future interrogations. Vadis used magic and forced the Darvaarad out to the sea where it exploded, with few casualties. One of the Qunari Ben-Hassrath agent’s took Vadis and Irian to a tavern in Kont-aar.
“I thought I could see the dreadnought, the burning deck a distant speck on the horizon. A moment passed. Another. And suddenly, a flash of light, a second sun on the horizon.” (Half Up Front).
Gatt:
Last seen in Dragon Age: Inquisition, Gatt is an elven agent of the Qunari Ben-Hassrath, he shared the Qun’s knowledge on the agent of Fen’Harel’s scheme with Vadis and Irian. He then asked that if they wanted revenge against the Dread Wolf, they should seek a dwarf in Kirkwall, because he will want to hear what they’ve got to say about the agents of Fen’Harel, even more than that, he’ll have work for the two of them.
“You cannot stay with us. Nor, I imagine, would you want to. But we have other allies. A dwarf in Kirkwall. He will want to hear what you have to say about the enemy. And more than that, he will have work for you. Something more than survival—a chance to strike back. A chance to matter.” (Half Up Front).
Vadis and Irian decided to head to Kirkwall, but first, took a stop to see Val Royeaux together for the first time.
“We’ll go to Kirkwall. Eventually.” I looked at Irian again and my smile widened. “But first, any chance we can go to Val Royeaux? (Half Up Front).
"Dread Wolf Take You" by Patrick Weekes
Charter:
Last seen in Dragon Age: Inquisition, Charter is an elven agent of the Inquisition who worked very closely within Leliana’s spy network.
In Hunter Fell, Nevarra at a tavern called “The Teahouse” (the same name as my private Discord server that you can join if you become a channel member). Charter invited the best spies in Thedas for a roundhouse meeting to discuss the Dread Wolf and his scheme.
A Carta Assassin, Orlesian Bard, Mortalitasi Mage, and an Executor Agent presented themselves at Charter’s summit. The Tevinter Siccari and the Qunari Ben-Hassrath both declined their attendance at this meeting.
“The lamps were dim and the walls bare of both windows and any painting where a peephole might have been concealed, but a fireplace against the wall crackled merrily, and seated around the fire in comfortable overstuffed chairs were four figures.” (…) “As did the Ben- Hassrath.” She grimaced. “The latter is especially disappointing. They had more knowledge of Solas’s movements than anyone else.” (The Dread Wolf Take You).
As each faction-representative shared their slightly fabricated perspectives on the Dread Wolf and his red lyrium idol, the group grew tired of each other’s white lies and false truths, they began to argue until their truths were finally revealed. By which point, the Orlesian Bard had already killed the Executor before they could share their insights. The Bard then froze the Mortalitasi Mage and the Carta Assassin, he took off his mask and revealed himself as Solas.
“That’s a good story,” the Assassin said, cutting into the silence, “but I’d rather hear the truth.” (…) “The Assassin and the Mortalitasi were still where they stood, their skin and clothes suddenly the gray of dead, dull stone.” (The Dread Wolf Take You).
Solas:
In a desperate attempt to understand what the Inquisition and a few other high-profile factions knew, Solas disguised himself as an Orlesian bard. He understands that the powers against him in Thedas are not fools, and there are many who oppose him.
“I wished to know what you all knew,” he said, gesturing at the table. “There are many of you, and you are not fools. As for me coming in person . . . the Inquisition was involved.” He returned to his seat. “Why did you come?” (The Dread Wolf Take You).
When he revealed himself, Solas looked tired and sad. He said that telling the Inquisitor what he intended to do in Trespasser was a moment of weakness. He admitted that he’s prideful, hot-headed and foolish. He then told Charter to tell the Inquisitor that he’s sorry.
“He sighed. “It was a moment of weakness. I told myself that it was because you all deserved to know, to live a few years in peace before my ritual was complete. Before this world ended.” (…) “I am prideful, hotheaded, and foolish, and I am doing what I must. When you report back to the Inquisitor . . .” His voice faltered. “Say that I am sorry.” (The Dread Wolf Take You).
The Dread Wolf:
Whether a separate being from Solas, or his own shapeshifting form, the Dread Wolf appeared in the Fade with wings of fire that resolved themselves into a horde of lesser demons. He’s lupine in appearance, but the size of a high dragon, with shaggy spiked hide and six burning eyes like a pride demon. The Fade is his natural home, and the spirits there serve him willingly.
“It was no elf, no mortal mage. It was a beast unlike any I had ever seen. Lupine in appearance, but the size of a high dragon, with shaggy spiked hide and six burning eyes like a pride demon, and it came to us on wings of fire that resolved themselves into a horde of lesser demons as the Dread Wolf landed before us.” (…) “But whatever fear the name Dread Wolf carries, he has earned. While we might visit the Fade, it is his natural home, and the spirits there serve him gladly.” (The Dread Wolf Take You).
The red lyrium idol belongs to him and he wants it back. The Dread Wolf declared that if anyone ever binds a spirit, then your life is his. This is particularly difficult for the Mortalitasi considering their entire culture is dependent on binding displaced spirits to corpses.
“YOU USE MY IDOL CARELESSLY TO VANDALIZE THE SEA OF DREAMS. NOW FEEL THE PAIN OF WHAT YOU HAVE CREATED.” (…) “FROM THIS MOMENT, SHOULD YOU EVER BIND A SPIRIT, THEN YOUR LIFE IS MINE.” (The Dread Wolf Take You).
From this moment, the Dread Wolf has a ritual in the Fade, binding spirits and using blood magic undoes his work, therefore, he has abolished these types of magic and will eliminate anyone who dares use them in the future.
"And as clear as the Dread Wolf’s anger at what we had done— the Mortalitasi binding spirits he considered his own, the Tevinter mage using forbidden blood magic— was the feeling that we had disrupted his own work." (The Dread Wolf Take You).
For now, his ritual and future plans are largely unknown, in any regard, the Dread Wolf has risen and is preparing his scheme to destroy the Veil and reclaim the elvhen kingdom.
With that, there’s all the major characters mentioned and introduced in Tevinter Nights that I feel are paving the way forward, and may potentially have some involvement in the future Dragon Age game. Let me know your thoughts, which characters did you like the most, who would you like to see in the next game, who appealed to you and has the most plot potential?
#dragon age#dragon age tevinter nights#tevinter nights#dragon age tevinter nights characters#strife#myrion#irelin#audric#mourn watcher#mortalitasi#nevarra#Saarbrak#Qunari#Ben-Hassrath#Guardsman Audric Felhausen#Mourn Watcher Myrna#Grey Warden Ramesh#Grey Warden Lesha#Donal Sutherland#Hollix#Dorian Pavus#Maevaris Tilani#Grey Warden Evka Ivo#Grey Warden Antoine#Sidony#Neve Gallus#Lucanis Dellamorte#Illario Dellamorte#Magister Zara Renata#Brother Genitivi
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Tevinter Nights reading screeching - Part 2
I keep having thoughts and Tumblr can’t stop me from posting them - well it can actually but it has no reason to, I’ve been a model acorn.
Join me again for more screeching if you wish! A lot more screeching, as there is plenty to screech about.
Part 1 | Part 3 | Part 4
SPOILERS for The Horror of Hormak and Callback, Maker help us, honestly.
The Horror of Hormak
- Already don't like the sound of this
- Friends there's something seriously wrong going on in Nevarra
- Man the Wardens really did lose a lot
- I'm already very sad and this is not gonna get better I bet
- "the air wants me to die" - "the outside world wants no part of these woods" - where the hell are they woah??
- Bruh the first rule of horror films is YOU DO NOT SEPARATE what are you doinggggg
- Ooofff bye horse... And bye Lesha I assume. Goddamnit Ramesh
- I'm constantly surprised by people being alive in these stories it seems - hi Lesha
- Paid the price?? Her eyes?
- Bad dream - nothing more- could mean anything - definitely not relevant in any way
- Fuuuuuuuuuuuuu
- Undead that aren't darkspawn
- I wish to know what the hell, Mr. Epler
- They're so fucked
- What is it with that smell honestly I'm afraid to ask
- I'm imagining constant night time while reading this. There's no way these woods have ever seen sunlight
- "we should split up" NO YOU ABSOLUTELY SHOULDN'T a mage and a rogue are weak on their own haven't you played any of the games???
- Oh no they have extra arms - SPIDERS WITH HANDS ANYONE
- We're getting armed things next game aren't we oh god
- Dunno why but I feel like "tunnels under Minrathous" will at some point become a useful piece of information
- NOOOOO I'm so sad for Ramesh.... This couldn't have ended happily but it's so sad thinking Jovis left knowing he wasn't going to return
- So in the beginning they called this the Nevarra forest, but I suspect it's haunted by elven magic just like Arlathan forest otherwise honestly I cannot explain all the weird
- Frankensteineized darkspawn how LOVELY
- The dead warden said "she" at one point, combine that with what little hints I’ve seen floating around on the internet and I suspect it’s Ghilan’nain?
- BAT WINGS?? REALLY??
- Somehow they seem more at ease now that they know where they're going even if it looks like a journey of doom
- "Decay and brine now overpowering" - sounds like my grandma's pickled cabbages - pickled darkspawn?
- "the person and the monster change" we're in Victor Frankenstein's secret underground lab
- Ooofffff set out on a doomed journey for love Ramesh you tragic romantic
- I'll take a moment to appreciate the mention of the mountain in the beautiful elven mosaics - everything around the wardens is completely unfamiliar, but the mountain is still the same - passage of time, rise and fall of power, such and such, etcetera. Tis nice.
- "fuck" I agrREE
- You know those random pieces of plastic you'd find as a child with tiny dents in it that showed two different pictures as you moved it slightly left and right? That's what that mosaic makes me think of and it's friggin cool
- "where the creature's head should be" NO I KNOW WHAT'S COMING DON'T DO THIS
- "a scream of insectal surprise" is new
- Goddamn it's still alive after a mountain was dropped on it
- OH THE DWARVEN CHARGES THANK FUCK
- I need an explanation for why they were left there - precaution?
- Eleven.....good lor......
- What a horrifying journey of horror... I've never felt so very sad for the Wardens...
- There was that codex entry in Inquisition? “The Maker smiles sadly on his Grey Wardens”
Callback
- SUTHERLAND!!!! And SKYHOLD in the same senteceeeee I wanna know what happened omg
- former adventuring company of the inquisition offffff such nostalgia
- Oh sweet they have a place??
- ...it's abandoned?..oh my heart is breaking
- “Ten thousand and one” - that paragraph really hits, it's exactly the reason the Inquisition is disbanded in my playthrough, but just hearing that acknowledged makes it seem so REAL and so very painful
- "it was too symbolic to be razed" OH MY GOD I CAN'T BELIEVE THEY EVEN CONTEMPLATED - OH MY - -
- This little bit about the former Inquisition hurts me so much :((((((((
- Oh dear who's in there now??
- WHAT the helllllllllll wow honestly the world took absolutely no time to slide back into madness
- "chairs were not tucked under the tables nor fully sideways as though someone had just stood" - killing me softlyyyyyyyyyy
- Fuckin hell Skyhold is also a horror show tear the heart out from my chest and stomp on it why don't you
- Now a wolf-dragon?? What is with the theme what is going on here what hm hmmmmm??
- Hahahahahah this is terrifying
- The heart of what was here - let's guess - does it mean the Inquisition? Solas painting the fresco? We know what the wolf with too many eyes is - can still a blade and magic - despair? Can't be
- REGRET yea that makes a lot of sense
- Solas you moody bastard you were so regretful you cursed your own fresco with it
- "no regrets" I am cryingggggg but for different reasons
- Fucking beeeeesssss I can't believe this :)))))
- How has this turned comedic????
- Rat whacking Solas's Regret in the head with chairs is a metaphor for the side of the fandom that wants to put a whoopie cushion on Patrick Weekes's chair
- I SAW THE WORD HAMMER AND I THOUGHT HARRITT
- Oh my god a reunion I am so happy
- "It looks bad but we're not done yet" listen don't threaten me with a good time
- I can't believe we're getting CABOT!!
- I can't believe we're getting Cabot character development!!!
- Throwing a fucking molotov at the demon what the hellllllllll :)))))))
- Ooooohhhhhhhh?????? I must have missed this bit of banter, Cabot and Elan??? Strangely appropriate
- Oh Sutherland, the Inquisitor would be so proud! :(((((((
- "succulent" who knew demons had a sense of humour :)))
- Ok... I need a moment
My Inquisitor even had that “I like this place, I’ve made it mine” dialogue line and goodness did I set myself up for a lot of pain with that. It will inspire much angst writing.
‘til next time!
#dragon age#dragon age literature#tevinter nights spoilers#tevinter nights keysmashing#I screech in pain#online
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Tevinter Nights
Some mild spoilers within my thoughts on the stories below the cut. I also speculate about what characters I think we might see in DA4.
1. “Three Trees to Midnight” by Patrick Weekes
An odd couple sort of story featuring a Dalish elf and a Tevinter mage (not magister!) trying to escape the Qunari. I imagine we might see the Huntmaster again. I enjoyed it.
2. “Down Among the Dead Men” by Sylvia Feketekuty
Nevarra is fucking creepy! Maybe we’ll see Myrna again, I don’t know. I had a bit of trouble really getting into this one, and I’m not sure why.
3. “The Horror of Hormak” by John Epler
WHAT THE FUCK. Ok, I’m glad that I didn’t read any of the WTF reactions about this story before I actually read it, because I imagine that this one might suffer from outsized expectations given a lot of the reaction to it. But coming at it unaware... man did this mess with my head. WHAT THE HELL JOHN EPLER. Has definite and dire implications for the world of DA4, so if you read just one story from this collection, perhaps make it this one. (Actually, I wrote this before I finished and now I think the last story is probably the most essential. But if you read only TWO read this one and that other one.) Also, maybe we’ll meet Ramesh again.
4. “Callback” by Lukas Kristjanson
Skyhold! Sutherland! Solas adjacent content! I don’t know if it’s ‘must read’ but I certainly enjoyed it. I enjoyed the Sutherland story line in Inquisition so it was nice seeing this ‘callback’ (and interesting to see what’s happening with Skyhold post-Inquisition).
5. “Luck in the Gardens” by Sylvia Feketekuty
Lords of Fortune - thieves from Rivain, basically, are definitely going to feature heavily in DA4 if the stories in this collection are any sign. And it’s fun to read a first person story told with such character AND ALSO YAY DORIAN PAVUS! Also some really creepy shit in this one, and a cute kid.
6. “Hunger” by Brianne Battye
Oh god I fell so in love with the two wardens in this story. Do you ship them? I ship them. This felt very much like a DA: Origins tale... like it could have happened to Alistair and the Warden easily. We didn’t really learn anything groundbreaking lore-wise (aside from the Wardens all fucking off to Weisshaupt now, but I think we knew that already) but it was still a charming read.
7. “Murder” by Death Mages by Caitlin Sullivan Kelly
Sidony!! I absolutely adored all of the Multi-Player characters so it was a pleasant surprise to see one appear here, and she’s AMAZINGLY GRUMPY. I love her. And yes, DA4 will be filled with Wardens, Lords of Fortune and Mortalitasi (probably companions of all flavors).
8. “The Streets of Minrathous” by Brainne Battye
This one felt like a crime procedural with incompetent Templars taking the place of incompetent cops. (Only they’re not as bad as cops, somehow). It had a very DA2 vibe to it, aside from taking place in Minrathous. A good yarn, but not as memorable as some of the others.
9. “The Wigmaker Job” by Courtney Woods
SPEAKING OF MEMORABLE. This one is just about as horrifying as the Horror of Hormak, though with slightly less lore implications. Oh and yeah, I forgot to mention CROWS. We are definitely getting a Crow companion in DA4 and I’m going to call it now: his name is Lucanis Dellamorte and I’m going to romance the fuck out of him.
10. “Genitivi Dies in the End” by Lukas Kristjanson
One of the very best stories in the lot! An adventuring party made up of some of Thedas’ most famous writers (excluding Tethras, though he does get a mention) goes searching for secrets related to the Dread Wolf. They reveal precious little of actual lore in this story, but I’m sure we’ll hear about their discoveries in the next game. Oh and we will definitely definitely meet Rasaan, the qunari who pursues them, again, though likely as an adversary and not a companion.
11. “Herold Had the Plan” by Ryan Cormier
Just a good yarn with great characters that could have been set in any fantasy world but just happens to be in Thedas. Maybe we’ll get Bharv as a companion but I kind of hope we don’t.
12. “An Old Crow’s Old Trick’s” by Arone Le Bray
GIVE US LESSEF OF THE ANTIVAN CROWS AS A COMPANION YOU COWARDS. Best Crow ever? I know, I know... Zevran... but Lessef is an old lady! She’s amazing! I love her. Great story.
13. “Eight Little Talons” by Courtney Woods
Another favorite. Someone called this story the horniest of the lot and well... it is about a group of high level Antivan Crows. I’d be disappointed if it wasn’t horny. I’m sure we’ll see some of these folks again once we recruit Lucanis (especially his grandfather). This felt like a classic Agatha Christie tale, so I was bound to love it.
14. “Half Up Front” by John Epler
Oh god I LOVED THIS ONE. Mage and her hot elven girlfriend save a whole town... it’s just great. Oh yeah, have I mentioned the Qunari and the whole rogue Antaam attacks? Definitely going to be a big part of DA4. So many big parts.
15. “The Dread Wolf Take You” by Patrick Weekes
Holy crap, this one probably has the most clues as to what we’ll be dealing with in DA4. I just finished it and still need to digest it, but I think it was executed really well with the nameless characters and three different narrators. And that ending. Ugh! Also, I love Charter.
Overall, this might be my favorite Dragon Age book yet. Felt like we got a wealth of information and characters to mull over in the coming YEARS while we wait for the next game, more so than just a standalone regular novel would give.
My only regret is getting a physical copy instead of the kindle version, because you know what? I know I’m going to want to reread sections and that’ll be easier on my old ass eyes on a kindle :P (Also, can search for words/phrases, that kind of shit.) So I might buy it again on Kindle b/c I’m a big sucker. Does anyone want my copy? Assuming you’re in the US please.
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So I’ve just finished reading the Dragon Age Tevinter Nights anthology, and short reaction: enjoyably hit and miss right up until that final extremely thorough direct hit, thank you Patrick Weekes.
Much, much longer version:
1. I don’t know how reasonable it is to try to extrapolate about what’s going to be in the next game based on a random short story collection, but hey, the novels that came out before DAI were about the mage rebellion, the Orlesian civil war, and eluvians, so.
So things I’m now expecting to see in the next game, aside from the Tevinter-Qunari conflict and Solas of course: Nevarran necromancy, Antivan Crows, Wardens who are struggling with decimated numbers after DAO and DAI (would be the perfect time for Razikale and Lusacan to both wake up at once really), and the Lords of Fortune, a never-before-mentioned Rivaini treasure hunting organization which appeared in I think three different stories here.
Plus a few stories were very much signalling This Specific New Character Will Be Showing Up Again, whether in the games or elsewhere; I'll be shocked if Lucanis the “Demon,” reluctant heir apparent of the Antivan Crows who just got into a cliffhanger conflict with a Tevinter magister, doesn’t have more to do.
2. THERE IS A MAP, there is a great big fantasy map surrounded by nifty little illustrative details to poke at.
There’s a label reading “White Spire,” not in Val Royeaux, but on a mountain beyond the Arlathan Forest. Is that an error or is there really a White Spire mountain? If not an error, has it always been named that or is that new, possibly a new center for the mages after the war, after the original Spire fell? At no point is either Spire mentioned in this book aside from this map.
Lots of astrological sun and moon patterns prominently featured around the edges. Is that one moon chart depicting moon phases or an eclipse? Is it too conspiracy theory of me to be counting the nine dark moons (or spheres? like in that DA4 idol illustration’s seven slots?) on the dragon’s wing? Probably. Or are those spheres a reference to the second moon that never seems to actually be visible, is that missing moon actually deliberate.
Most of the astrological charts are fairly straightforwardly showing sun/moon phases but what is the crowned figure in the one on the lower right meant to represent? The Maker? What’s going on with the horizontal lines passing through it/behind it? The two moons beneath it - is that an illustration of the moon in two phases or being separated into two (metaphorical moon in that case, presumably), do those horizontal lines also indicate separation, do I need to move on from the astrological depictions here, definitely.
Love the big horseshoe crab sea monster.
3. Patrick Weekes’s first story in the collection: halla shapeshifting! An elf named Strife who I fully expected to be revealed as an agent of Fen’harel mimicking ancient elven names like Sorrow and Pride, though I was wrong - would it be charming or just annoyingly unsubtle if that became a thing among his agents. An ancient forest guardian with lyrium blades who hunts magic in a way that struck me an awful lot like a forest-themed equivalent of a golem, though I may be wildly off base with that one.
4. Nevarran necromancy story. An odd bit of the chant to highlight for a funeral: “And the Maker, clad in the majesty of the sky, set foot to earth, and at His touch all warring ceased.” I continue to squint suspiciously at overlaps between Maker and elven god imagery. Also, evidently mortalitasi believe that when someone dies, an inhuman spirit is pushed out from the Fade into the physical world, and that’s part of the reason behind their housing spirits in bodies - neat! The existence of Curiosity spirits, also neat!
5. Is Ghilan’nain’s horrible body horror place supposed to be spelled Hormak like in the title and previous canon references, or Hormok like throughout the text here? I know this was just a mistake but maybe I’ll use this to say that in-world there’s multiple ways of transliterating Dwarven.
6. Lukas Kristjanson story #1, the one featuring approximately a million minor Inquisition character cameos and a meditation on Solas’s regrets, introduces a character with the phrase “free mage by special commendation,” and I was briefly thrown by that little signal that we are Not In My Worldstate, that the mages aren’t all free by default - except then the story went on to destroy Solas’s fresco so I wound up quite grateful for that little heads up that this isn’t my worldstate actually.
(Unfortunately I can’t get into this guy’s writing style at all, which is a shame because it’s one of the big Solas stories in the book.)
7. There’s a little plot point in the Wigmaker Job story that demonstrates those elven artifacts Solas had us activate all over Thedas do indeed strengthen the Veil - like, he wasn’t lying to us about what those orbs do, that is how they work, here we see a Crow stab one in order to deactivate it, weaken the Veil and unleash a horde of vengeful demons. Nice confirmation.
8. Genitivi is the Randy Dowager. (Possibly. At least, Philliam wrote a scene in which Genitivi alludes to being the Randy Dowager. I do appreciate an unreliable narrator but after a certain point it does make the lore hard to keep straight.)
9. By the time we got to the story about adventurers stealing an incredibly powerful healing amulet just to donate it to a mysterious contact at a makeshift hospital trying to help people where the Qunari-Tevinter war has spilled over, I knew better than to expect any cameos from DAO/DA2 characters. And with the mention of the squire, I was pretty sure the mysterious contact was going to be Vaea, and it was. Still. Anders would approve. And for a moment I was fantasizing that it would turn out to be him, or connected to him. A new mental setting for him and Hawke post-mage-freedom - makeshift hospitals at the edge of the invasion, secretly sponsored by a certain pair of absurdly overpowered, dungeon-crawling, treasure-hunting fugitives.
Yes, my Dragon Age interpreting is still all about Anders even when he’s not remotely present.
10. You know, I really expected the leaders of the Crows to be a bit more ruthlessly competent than this. Someone is setting up a grand demonstration, recreating infamous historical assassinations carried out by the Crows but now with the leaders of the Crows themselves as the victims, incredibly flashy, incredibly clearly sending a message, and yet not one of the characters trying to figure out whodunit is speculating about the meaning behind that message??? the motive in going to all that trouble??? it’s all, hm, perhaps it’s the qunari invaders. hm, this one was posed with a pearl necklace just like the one in the historical murder it’s recreating, i bet the culprit owns a pearl-fishing business! I know they’re assassins not detectives but at least show the professional courtesy of paying attention to the message in the show your fellow assassin is putting on for you, geez.
Anyway. Interesting Crow details: they talked about neutral ground and territories divided between the Crow households here, does that just apply to Antiva or like, does Arainai have claim to all jobs in Ferelden?
And the line “Teia's back was bare except for a tattoo marking her as a member of House Cantori” puts Zevran’s tattoos in a slightly different light for me - he’s mentioned that some symbols are sacred to the Crows, and logically it follows that having that symbol tattooed on him would indeed mark him as a Crow to other people in the know, but that his tattoos mark him as belonging to House Arainai is a thing that did not hit me from that.
11. An agent of Fen’harel muttering “Felassan” to activate a rune. In memoriam? Charming. I mean it’s a rune that’s intended to kill an entire city, so possibly the more literal slow arrow is meant, but I’m still charmed.
12. PATRICK WEEKES CLOSING OUT THE BOOK BY JUST DUMPING THE CONTINUING DREAD WOLF HUNT PLOT ON US.
So much.
An actual giant wolf in the Fade, I’m so happy for tumblr user corseque.
A character again raising the possibility that Solas is not an ancient elf but rather a young elf who stumbled onto old magic, a theory I thought debunked by Trespasser but here we are considering it again.
A minor side note that a lot of Kirkwall’s templars went rogue after the explosion - that’s not relevant to the post-DAI plot really, I’m just noting it for my generally-DA2-focused fanfic purposes.
The possibility that somniari (presumably) can kill even dwarves who don’t dream in their sleep. Somniari in general or did Solas personally step in here?
A ritual involving the red lyrium idol resulting in the phrase “As if we were the blood and the cavern the body through which it flowed” right before the POV character enters the Fade, which is a rather Titan-esque turn of phrase.
The Dread Wolf again asserting that all creation is in danger and he’s trying to fix that. A biased POV character recognizing that, huh, funny how those spirits around the Dread Wolf which surely must be demons actually look an awful lot like Justice and Valor.
And Charter’s notes at the end, so direct, not only spelling out the new details on the idol for us (that the figure represents a crowned figure comforting another) but thoroughly hitting us over the head with Solas’s essential characterization in his own words, as if Weekes is still trying to clear up any possible lingering misinterpretations there. (Prideful, hotheaded, foolish. Doing what he must. Sympathetic to elves. Said that he was sorry.)
And the quiet simplicity of Solas coming to this meeting of spies in person because, pause, “...the Inquisition was involved,” written in such a way that you could read all sorts of things into that pause, whatever the Inquisition and the Inquisitor might mean to him.
The book would have been worth reading for this last story alone, what a note to end on.
#dragon age#tevinter nights#inquisition#da4 speculation#this is a deeply inquisition- and post-inquisition focused book#lots of neat continuing plot stuff and cameos from DAI or comics characters#no updates on your favorite DAO/DA2 companions
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