#The Sims Edith
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Really interesting video from LucPix showing how Edith can edit bhav files on the fly and do things in just a few minutes that used to take hours of editing and testing!
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@rusty-cc created rich lady loungewear and Lady Edith is incredibly happy, having a well deserved rest after discovering the secrets of Tutenkabbagepatch's tomb.
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lots of crazy things happening in poor Alivia's life
#ts4#the sims 4#gameplay#alivia#life and death#i did finish the weeping mother quest#and edith is our bff
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Welcome to the horror lovers club! 🎃🧟♂️🪓
#Faust is the son of Death 😎#and Anna is the daughter of Olive Specter and Layne Coffin 💀#Edith needs no introduction 👻#Spooky the Faust’s dog given to him by his father 🦴#ts4#the sims 4#simblr#my sims#Spotify
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Gemma knocked on Lydia's door before opening it.
Gemma: Lydia?
Lydia: Come on in, luv. I'm in the lounge.
Gemma: I bought freshly made biscuits.
Lydia: Thank you, pet. I hate to be a bother, but could you brew a pot of tea to go with? The kitchen is just through that door.
Gemma found everything she needed in the kitchen. She made the pot of tea and placed the biscuits on the tray. After carefully setting the tray down, Gemma poured a cup and turned to face Lydia. A photo on the bookshelf caught Gemma's eye.
Gemma forgot how to breathe.
Lydia: Gemma? You've gone all white, pet. Are you okay?
Gemma: I-I'm okay. Who is that man in the graduation photo?
Lydia: That's my son Edward, luv. The other photo is Edward with my darling Delaine and me.
Gemma could not stop her hands from trembling.
Lydia: Sit down by me, Gemma. I should call a doctor. Something is wrong.
Gemma frantically tried to come up with an excuse for her odd behavior.
Gemma: I-I skipped breakfast. I'll be okay.
Lydia: You can't skip meals, luv, especially when expecting. You need a cup of tea with extra sugar and some biscuits.
Gemma: Yes, I will have some. Please tell me about your son. Does he live in Britechester? Your great-grandson lives there.
Lydia: Not now, pet. He went to uni in Britechester and met his wife, Viviana. They married right after graduation. Two years later, they had their first child. Vivi had a rough pregnancy and suffered from postpartum depression. So they moved in with her parents. But Edward struggled to find a job in her little village. He finally found the job of his dreams, but it was in Strangerville.
Strangerville. Gemma swallowed hard. This couldn't be real. Her father was Lydia's son? No.
Gemma: (faintly) How long ago was that? When they lived in Strangerville?
Lydia: (worried) You do not look well, pet.
Gemma: I'll eat another biscuit. I'm feeling better. Listening to you is helping.
Lydia: If it helps, I'll natter on. My granddaughters were only one and four then. That would be almost thirty years ago. Vivi - I dearly love her - balked at moving halfway around the world to a barren desert of all places. They are both stubborn and dug their heels in. Edward went to Strangerville alone. They were separated, and Vivi threatened divorce. But Vivi's Nonna is a force to be reckoned with. Edward returned to visit the children, and Nonna sat Edward and Vivi down for a talk. I don't know what she said, but it worked. They compromised and moved to San Sequoia. Together.
Gemma sat speechless. The timeline fits with her memories. But obviously, Lydia knew nothing about Gemma being Edward's daughter. Did he not tell anyone? Or was Gemma just reaching, seeing things that weren't there. This was surreal. Gemma felt untethered as if she might fly away.
Gemma: Edward has blonde hair. He gets that from you, I guess.
Lydia: Actually, neither of us contributed to his genetics. He is adopted, you see. Del was sterile from an extremely high fever in his teens. Del and I adopted Edward when we lived in Brindleton Bay. He was born in Cavalier Cove. The only thing we know about his biological mother was that she was seventeen years old, and her name was Edith.
Gemma's vision grew dark, and Lydia's voice faded away.
#ts4#sims 4#gemma clarke#lydia langford#gemma's father#edward langford#edith stanton#the corgi's#poirot#agatha#jane
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sixth (and final!) member of the family was adopted. her name is sadie :)
#simblr#ts4#ts4 gameplay#f: ivory#ivory: 1#s: sadie#s: edith#s: toni#s: viola#q#ok so i didn't mean to adopt an infant. i was going to adopt a toddler so the age difference between the kids wouldn't be so big#but for whatever reason i didn't read the information properly and ended up with an infant#at least she's cute#anyway that's it! that's all the kids#no more!!!!!!!!!!!#also! i was going to adopt a boy but then i thought it would be hilarious if bas was the only man in the house lol#6 sims + 2 pets and bas is the only boy lmao
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master edward seward is nothing if not persistent. he keeps showing up at the wainwright farm. since eleanor is sick, her sister edith bayard offers to chaperone.
needless to say, edward is enamoured!
anabel... not so much.
#the plot thickens#ultimate decades challenge#ts4 gameplay#ts4 historical#wainwright legacy#sims 4 historical#ww 1300#sims 4 decades challenge#ts4 legacy#ts4 history challenge#edith changed her outfit mid scene ok girl go off
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📺 Let's start exploring the facts about The Sims and The Sims 2 development from the recent stream with Will Wright
On the stream, Will Wright gave some interesting facts about the development of the original The Sims:
The Goths family came from experimenting with test characters and is based on the Addams Family.
The game used characters with distinctive traits to test mechanics, such as Darren and Samantha from Bewitched, or Edith from All in the Family.
"When we were doing the original Sims, we put in a few test characters... We had Darren and Samantha from Bewitched, Edith from All in the Family, and then we did the Addams Family, which kind of evolved into the Goths." (00:50:20 - 01:16:38)
Samantha from Bewitched
Samantha is the main character of the television series Bewitched.
Bewitched is a cult American sitcom that aired on ABC from September 17, 1964 to March 25, 1972. The series, created by Saul Saxon, tells the story of the unusual family life of a witch who decided to live as an ordinary housewife and her philandering husband.
The main character is Samantha Stephen, a kind and charming witch who falls in love with a mortal man, Darrin Stevens. After her marriage, Samantha decides to give up magic to live a normal family life, but her abilities and the interference of her eccentric relatives, especially her witch mother Endora, often become the source of comical situations and conflicts.
Each episode reveals how Samantha tries to combine her magical abilities with everyday problems, from dealing with neighbors to interacting with her husband's co-workers.
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Samantha, whom Will Wright mentions, can be found in The Sims Steering Committee (1998), a prototype for The Sims.
In levels 2 and 3 she is the central character, and in level 4 she is a member of the family. In Level 2, Samantha shares a room with a female character named Mercedes.
She was also one of the first characters created for The Sims.
This article describes an early stages of development of The Sims, including its original title "Jefferson", the formation of the key development team, changes to the user interface and the introduction of the first characters, and the difficulties Maxis faced in trying to convince Electronic Arts of the value of the project. Written by LUCPIX a researcher of the development history of the first installment of The Sims. It mentions all those characters mentioned by Will Wright on the stream.
Interestingly, in The Sims 2: Apartment Life, Samantha Cordial lives in Belladonna Cove and is ready to become a good witch. She has the ultimate good witch in her friends.
Darren
Darren was also one of the first characters The Sims created for testing.
There are two characters named Darren in The Sims 2:
Darren Dreamer:
Darren Wood, one of the pre-made gardener from Strangetown:
Edith from All in the Family
Edith is the wife of Archie Bunker from All in the Family.
All in the Family (1971-1979) was an iconic American sitcom created by Norman Lear. It revolutionized television with its bold approach to social issues. The series is adapted from the British sitcom Till Death Us Do Part and tells the story of the lives of the Banker family living in a working-class neighborhood in New York City.
The main character is Archie Bunker, the conservative, grouchy head of the family who often expresses outdated views on politics, race and society. He is contrasted with other characters, including his wife, daughter, and son-in-law, which sets the stage for satirical and insightful discussions of social issues.
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Edith was the first character created for The Sims.
Edith's concept art:
The character, Edith, won the hearts of Maxis, to the point where they renamed the development tools after her.
Here are all the characters:
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All the works from which these characters were drawn are iconic American TV series that, despite their different styles and genres, addressed important social and political issues.
The Addams Family (1964–1966) used the eccentric yet loving Addams family to satirize the standards of "normalcy" in American society, emphasizing the importance of embracing differences and authenticity. The Addamses, while living in luxury, rejected consumerism, upheld family values, and demonstrated an alternative approach to happiness.
Bewitched (1964–1972) employed the story of a marriage between a witch and an ordinary man as a metaphor for intercultural relationships facing societal prejudice. The show also tackled feminist issues, portraying a woman with immense power who chooses a traditional role while maintaining her individuality and independence.
All in the Family (1971–1979) boldly and satirically explored racism, sexism, and political divisions in 1970s American society. Through the character of conservative Archie Bunker, the series depicted generational conflicts and addressed issues such as gender equality, LGBTQ+ rights, and anti-war sentiments amidst the backdrop of the Vietnam War.
Thus, the characters used for testing and development in The Sims were not chosen by chance. Their prototypes from these iconic American series not only had vivid and recognizable traits but also reflected profound social and cultural themes that remained relevant for decades.
These series not only influenced popular culture but also inspired Maxis developers to create characters capable of conveying the complexity and diversity of human relationships. Through these figures, The Sims inherited the ability to subtly mirror societal realities, bringing the spirit of experimentation, humor, and social reflection into the game’s universe.
Source (RU):
#sims 2#ts2#the sims 2#sims2#the sims#sims 1#sims#ts1#Will Wright#game development#test characters#adams family#bewitched#all in the family#edith#edith bunker#archie bunker#darren dreamer#samantha cordial
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(153) A New Friend
Victoria was out biking when she came across the old well. She'd heard stories from Lucia about Edith, and wanted to meet the girl by the well.
Edith was angry at first, but Victoria wasn't scared. She thought she just needed a friend.
Edith slowly, but surely, softened towards Victoria, to the point where she actually considered her a new friend. She even opened up about one of her biggest wishes, which was to be herself again. A lot of her anger came from being stuck in her form. Doomed to roam around the well.
As it got darker, Victoria wanted to try her luck at the well before she left. Victoria: "I don't think it worket Edith!" Edith: "It's probably rejecting you because you're a spellcaster! The well only grants wishes to those who don't have luck or power to gain these things in other ways." Victoria: "I am a what?"
⬅/➡
#simblr#the sims 4#sims 4#ts4 screenshots#ts4#sims 4 screenshots#sims 4 gameplay#ts4 gameplay#Victoria Grimwood#Edith#BetweenLife&DeathLP
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Later that day, Stephanie and Mariko take Nancy to the Celebration of Life festival. Stephanie gently explains to Nancy that this is a festival to celebrate lost loved ones and Nancy nods as she eyes the empty memorial. With assistance from her mom, she lights a candle for her great aunt Nancy, who she was named after. Her mom told her that Nancy was playful, bright, and lit up any room she was in with her jokes and kindness, and she was a favorite auntie to her. She'd passed too young, and Nancy knew her mom and grandpa Joe missed her so much. "I hope you're happy and in a good place. I never got to meet you but I feel like we would be best friends if we did." Nancy whispers as she holds the candle.
Nancy then asks her mom if she can go to the haunted well. "Sure, but you have to come back before 6pm. And call me or Ren if you go anywhere else or something happens." Stephanie says after some hesitation. Nancy nods and she heads off to the well and sees Edith, who's surprised to see her. "Hey Edie, it's me Nancy." She says and Edith nods slowly. "It's okay if you're not too talkative. Mom and Ren say I'm so talkative that I can talk for two sims." Nancy says with a grin and Edith gives her an almost teasing look. "You're being sassy to me, huh?" Nancy jokes. Edith must not be in a communicative mood because she floats back over to her grave. Nancy decides to head back, getting randomly shocked by a puddle* left by Edith on the way back.
At home, Riley is making dinner and they try to impress Stephanie by sliding a bowl across one arm to the next. "Wow, baby. How did you keep it from falling?" Stephanie asks. "It's just a trick I perfected. You don't want to know how many empty bowls I dropped while practicing." They say with a grin. "Still, it's very impressive." Stephanie says and Riley turns to wink at her. "Nan just texted me. She's coming home." Stephanie adds and Riley nods as they prep some stuff. "Good." They say, exchanging a relieved look with Stephanie. "Maybe we could even woohoo tonight now that both kids are going to be safe and sound in their beds instead of exploring haunted wells." Stephanie says and Riley smiles. "Yeah, once the kids and my parents go to bed we can pick up where we left off, Mrs. Takamura." They add flirtatiously and Stephanie blushes.
#ts4#mysims#Mariko Takamura#Stephanie Takamura#Riley Takamura#Nancy Takamura#Edith Basu#*Maybe its an Edith reaction. like sims will be like oh my god she left water 👀😳#no shade to Edith but it reminds me of the ring and I don’t need that reminder of Samara 👀🙈(this is the closest thing to a hide emoji)
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Edith.
#ts4 life and death#life and death#sims 4 life and death#ts4#Edith#this was a bit heart breaking when I saw it
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Myrie's adventures helping ghost mother Alice 👻
#ts4#the sims 4#sims 4 gameplay#ts4mm#random sims#sim:myrielocke#sims 4 life and death#ravenwood#macabre girlies#i nearly cried when Edith gave Myrie a thumbs up
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@seyvia I forgot how much they looked like sisters! I kinda want them to be half sisters or like Fable was adopted by Nari and these two are adoptive sisters.
#sims 4#ts4#Edith Rollins#Fable Flickwick#sims 4 screenshots#ts4 screenshots#sims 4 screenies#ts4 screenies#ts4 photography#sims 4 photography#I love the bow in her hair#I'll show off Fable's outfits either tomorrow or Thursday
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oh, edith.
#ts4#ts4 simblr#simblr#sims 4#ts4 gameplay#the sims 4#ts4 life and death#the sims 4 life and death#the sims 4 edith#;edith#ravenwood#;ravenwood
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i started playing @infamous-if last night, so of course i had to make my absolute trainwreck of a main character: edie rose
#her gov name is edith louisa rosen and she lets some ppl call her lou but according to her neither of those are as appealing as edie rose#shes a mess. a hot one#and i want her BAD#ts4#ts4 edit#ts4 cas#the sims 4#infamous if
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Gemma: Edith! How are you?
Edith: I'm hunky-dory now. I didn't get blamed for the fire. The warden did.
Gemma: (reproachfully) Edith…
Edith: She was mean, drank all day, and bone idle. She didn't face charges, but she got fired. Good riddance. But that's not why I called. Your mother-in-law, doctor lady, and photographer friend have everything sorted. We are all moving to Sulani.
Gemma: That's wonderful!
Edith: I've seen pictures, and it's a real swank place. Brad and I will have our own room with a double bed.
Gemma: (sternly) No candles, Edith.
Edith: I know, I know. You sure do have that mom-nag thing down.
Gemma: I'm practicing.
Edith: And they have a clothing-optional beach on a nearby island! I think that Brad and I might get married there.
Edith's announcement left Gemma speechless. Not for the first time. And most likely, it wouldn't be the last.
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