#The Palladium Book of Weapons & Armour
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oldschoolfrp · 17 days ago
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Equipment suitable for England's Second Barons' War in the 1260s, from The Palladium Book of Weapons & Armour by Matthew Balent, illustrations credited to Mary Walsh and Kevin Siembieda, Palladium Books, 1981
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jeanjauthor · 2 years ago
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I’d have to rule that a Dacian falx is indeed basically a greatsword, or 2-handed sword, too.
According to Palladium Book’s Compendium of Weapons, Armour, & Castles, the falx is 1.4 meters long, whereas the flamberge (a genuine 2-handed sword) is merely 1.3 meters. and the claymore (another famous 2-hander) is only 1.2 meters.  The most famous after the claymore is the zweihander (literally two-hander), which is 2 meters long, while the no-dachi (Japanese 2-hander battle sword) is 1.9 meters long.
...I have found this roleplaying supplementary book to be rather accurate in its physical description of weaponry, as well as showing different types of armor from different eras & cultures, and showing some of the floorplans of various real-world castles (mostly European).  They even touch on African weapons & armor, and some of the more unique weapons from around the world, including African throwing irons, the boomerang (the working one does NOT come back to you, but instead whacks small game animals and birds with pretty solid accuracy; the one that comes back to you is a toy version, not a working weapon), information on the 3-stone bola, and more.
More D&D Shenanigans
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So playing through my Age of Antiquity campaign at the library last night, the teens arrived at the town they were ordered to scout, and immediately hit the local tavern. They proceeded to start up a drinking contest with some of the locals, which our Gaul barbarian with the insane Constitution won handily.
So now I'm visualizing these six Roman soldiers waltzing into a tavern near the border of Roman/Parthian territory. They're heavily armed and wearing lorica hamata and Gallic helmets, dusty from the ride and a little bloodied from a skirmish with Parthian light-cavalry earlier. Every citizen knows there's a Roman invasion imminent, and a clash between Crassus's legions and the Parthian army is inevitable. Every patron at the tavern is apprehensive at the appearance of these Roman scouts. And then the Romans throw down some money and start up a drinking competition.
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rj019 · 4 years ago
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The characters don't belong to me. All credits to Marvel or Disney or Stan Lee idk.
So this is my first ever Tumblr Post (人*´∀`)。*゚+
Hope you guys will like it.. I'm new to this & I might make some mistakes so I hope you guys can understand and help me throughout my journey (◍•ᴗ•◍)
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Title : Genius, YouTuber, Artist, Musician and Spider-Man
Fandom : MCU
Pairing : Starker(tony stark x peter parker)
Rating : Mature (NSFW, Sexual Content)
Prompt : Social Media
Summary :
Tony started crushing on a guy who is 5 years younger than him... And You all know who that is 😉 one and only Peter Parker.
And Peter has a very famous Youtube channel since he was 6. But he always wears mask in his videos to hide his face. He often mentions his crush on Tony Stark since he was 12 in his videos.
" CHAPTER - 0 "
The notes below are for the things that happened till Peter is 20 from when I'll actually start the story. I didn't wanted to get it all mixed up. So I wrote these so you guys can understand the AU better and how everything came to be and not get confused. It explains everything about Pete's social media, everyone's ages and which part of MCU is included and which is not, and the changes in the whole storyline. So these are must read it if you want to read the actual chapters. (☆▽☆)
Notes :
Tony is 25 year old in this and Pete is 20 and they're both certified geniuses. And they are both Bisexual.
Tony's perants are alive. Pete's uncle Ben is also alive.
Howard is a good parent and husband in this fic and he himself is a Bi so congrats!! No homophobia 🤗
Howard made Tony CEO of the company when he was 22 and only took semi retirement and only went to company once in a while to keep an eye on things. Tony graduated from MIT when he was 17 and then he started helping with company 😀
So Avengers and S. H. I. E. L. D. does exist in this AU but sheild isn't publicly known nor does anyone knows Avengers' real identity that includes Tony's😉 but that was just until New York battle.
Howard and Maria obviously knew about Tony being Iron Man. Tony told them after he came from Afghanistan and created the armor. There was no way to keep it hidden from them. Like all the parents they were reluctant to accept it as it will endanger his life but the accepted it at last.
Tony was kidnapped when he was 19 and when he went to Afganistan for his first ever deal without his father. And bla bla happened and he became Ironman and then he told his father about the Arc reactor tech and told him that there are many other things that can get their company to it's peak and asked him to stop the weapon business and Howard aslo thought about it cause after all he almost lost his one and only son (told ya he is good parent it this one) and then you know what happened 🙃
Howard is alive so no Obadiah Stane.. So no IM 1 events after he came from Afghanistan happened. They hid the fact that tony has arc reactor in his chest though. And world only knew that Iron Man is getting help from SI because of the arc reactor technology in the armor but they could never expect that it's Tony Stark himself. ( yeah yeah I know not very convincing but bear with it cause its a fiction right😅)
Papper, Rhodey and Tony are best friends from childhood cause their parents are friends. So he tell them about IM too. Papper works with him at SI as secretary for few years but when Tony turns 24, He suggest his father to make her CEO and he will be working and providing for Techs and important business deals. And Howard knows his son very well and that doing office stuff ain't getting to Tony plus his IM activities. And Papper was already doing more than half of his paper and meeting work so he makes Papper CEO. And yep Papper and Tony did try relationship but it just didn't clicked so they are still friends and no awkward feelings.
From IM 2, he did get palladium poisoning but he hid it from his family and friends. He did parties and drinking (but without the armor ofcourse) and Rhodey got really angry at his behaviour and recklessness and told him that he will beat him up with his own armour. And then Nat and Fury came and all that injection stuff.. after that he told his father about it and they worked together and made the new element and saved him. After that he apologized to everyone and told the truth and even made Rhodey War Machine suit and Rhodey helped him with it at Expo. Race incident doesn't happen. But Vanko still tried to get revenge by helping Hammer. So Stark expo incident still happened with drones only, not the War Machine armour.
I'll say IM 3 doesn't happen cause we don't have that much time you know fitting all IM parts and then 2 avangers part just within 6 years is impossible 😅
So after that NY invasion happened and Avangers got formed. People didn't know who they atually were just their alter egos and that also not everyone. People were really shocked and afraid after the battle so the government decided to make shield publicly known. Not all the information but just lil bit parts here and there to ensure everyone that there were people and organisation who were ready for something big like this. But it was still not enough to make people safe.
So then Avengers decided that they'll reveal their identities so people will know that there is a group of people who are there and capable enough to save them from something like this and it worked. They did got positive response. But it was uproar it the world. And they had to deal with media and fans. When the world got to know about Tony Stark being Iron Man, SI's PR department was in chaos.
All Avengers are around 24 to 30 except for Wanda and Pietro. They are 21. But they got into team after Ultron and yep Pietro survived.
Events of Captain America and CA : Winter Soldier did happen except for Bucky killing Tony's perants part. And they are both 30. Clint doesn't have secret wife and children (sorry Laura and kids) cause he is 25. Nat is 24. Papper and Rhodes are 27. Thor looks like 28 but is 1500 as we all know. Loki looks like he is 26 and yepp he was mind controlled by Chitauri but he was at Asgard during Age Of Ultron. Sam is 23. Scott is 25 and he is divorced and has a daughter. He is in relationship. Hope is 24. Bruce is 29. (These are their ages at the starting of the 1st chapter, from when I'll actually start writing the story.)
In NY invasion only original 6 were included in Avengers Initiative and after that they lived together too, at the Stark tower which was turned into Avengers Tower. Later Shield recruited others and they trained and did mission together but didn't live with the original 6.
Then Age Of Ultron happened and Vision Wanda and Pietro also joined. At that time they decided to move to the compound Tony built for them in upstate so everyone can live there.
And time period between these all events is smaller than in movies cause you now 6 years time period ain't that long to fit 'em all.
No CW or IW or Endgame happened.
Mary & Richard unfortunately had to die in plane crash 😅 when Pete was 5 so his uncle and aunt looked after him from then.
When Peter was struggling to recover from his parents death, May got an idea to help him *tada* a youtube channel to distract him because she knew Pete liked to watch things on YT. Pete was a genius and he was great at art too and he is an obvious cinnamon roll so she knew it will be a success and Pete will be distracted too. But she didn't want her nephew's face all over the internet if he gets popular and then can't have normal life so she helped him make his videos with him wearing a mask. So here's where Pete's YouTube journey started 🤭
Peter being an adorable and telented and a genius he is, he got famous on YT over the years and got millions of subscribers and views. He even made accounts on other social medias like Insta and Twitter stuff releted to his YT when he was 12 and it was success too he posted his art and photography their. ( His art and videos do contain his fanboying stuff and crushing on Tony Stark🤭)
And yes Pete is Spider-Man. He became SM when he was 13. Same radioactive spider at oscorp stuff but without Ben dying.
Ben has his own business which is good enough to have stable and cozy life with his wife and nephew. May is house wife and she likes to do volenteer work oftenly. They have two story house with a garden and a backyard. Nither too big nor too small.
Ben has always taught Pete about responsibility and righteousness. (With great powers comes great responsibilities.) So when Peter got his powers he decided to help people by being Spider-Man and looking out for little guy. After sometime he told Ben and May about it and they were at first hesitant but then they got over it and were proud of him and supported him.
After a year, it was getting too much at the same time... being at school, managing social media and YT channel, being Spider-Man and all.
Ben and May wanted him to have normal life so even if he was a genius and could graduate early, they still wanted him to complete high school and make friends. But let's be genuine nothing in life is gonna be normal so he told them about his plan to graduate early from both school and college. And he loved his YT and social media cause it helped him so he didn't wanted to stop that and to stop being SM is out of the picture. Ben and May understood him so they allowed him.
He took this opportunity to tell his only 2 and closest friends Ned and MJ about him being SM. He trusts them alot and they didn't disappoint him and even helped him with keeping his secret identity.
So he graduated from high school early, got full scholarship to MIT.
He was fifteen when he saw Iron Man first. He and Ned became fans but Tony was still his idol and his crush. He also started making fanarts about Iron Man on his account. He liked Dr.Banner's work too. He was only 20 when he wrote his thesis about gamma radiation and his books are awesome and he has 7 PhDs by the age of 25.
Peter earned a good amount from his YT channel and he still had money his perants left so he made one of the vacant room in the house his lab after he became SM and he makes videos in his lab after that about his inventions and experiments but ofcourse nothing regarding SM. He and Ned even made a cool SM suit with AI which they named Karen. (The one from the Homecoming) He got his AI inspiration from his Idol's AI called JARVIS. (Tony made JARVIS when he was at MIT and then used him for the company and his lab and he gave an interview about it. That's how Pete knows about it. Tony used Friday for his suits and IM releted activities after he became IM but then after AOU he used Friday for everything.)
Pete's YouTube videos are about everything and anything he loves to do since he was young. When he was young it was about his lil childish science experiments with help of Ben (ofcourse till he could it on his own) or his art or baking and cooking stuff with May and all but they all always wore the different different matching masks while making videos. When he became friends with Ned and MJ, he asked them to be there too. As he got older he started showing his genius brain cells in his experiments and invention. Same goes for his art, it started getting more and more detailed and he also got interested in composing music and songs and he eurned more followers. He even made his accounts unhackable so no one try to find out who he is after he became SM. He had so many happy moments with his family and friends while making his videos, that is why he kept his YT and accounts.
Shield doesn't know who the Spider-Man is. Pete found out about them cause he sensed someone (agents) following him during one of his patrols when he was 14. So he and Ned looked into it and his mind was blown when he found the organisation and all government behind it.
He wanted to know why they were after him cause he only helped people. So they hacked into Shield. He found out that they wanted to recruit him for something called Avangers Initiative and there he saw some other people's and superheroes' information too. (He didn't look into it because he knew that if he didn't anyone want to know his identity, they must not too and he had no right. ) But he knew it was not a good idea to join it cause then he will have to work for them do their missions and he didn't wanted to do that. He wanted to look out for little guy and help whoever, he can wherever he can. Plus he would have to reveal his identity and when they'll know he is so young, they'll try to stop him from being SM plus people close to him will get in danger. And they might even want to experiment on him so it was a big fat NO.
After that he took every cautious step to protect his identity and his aunt, uncle and his friends. He made a security system for their house and made a smart bracelet to communicate or send signal to each other if they were in danger. They all had one including himself. It looked simple and no one could tell it was actually for that.
When Newyork invasion happened, he was not there. He was at MIT for his PhD. He was so damn worried about Ben, May, Ned and MJ. The moment he heard the news he left for NY but by the time he got there the fight had been finished. So he directly went to check on May and Ben. He found them safe and was revealed. Then he called Ned and MJ to check on them and their families and found everyone was ok. After that he told May and Ben that he will go out and help people from the aftermath of the battle.
He stayed in NY for 2 weeks. In which he found out about the Avengers. He and Ned were shocked at the name and that it was the same Avengers Initiative stuff they read when they hacked into the sheild and Peter felt a pinch of guilt but it disappeared when he learnt that Avengers revealed their identities. He was in no condition to reveal his identity.
He was shocked when he learnt Avengers' identities especially Iron Man. He was like "how could I not understand that it had to be Tony.. there were all those connection like SI and no one is such a genius to make that kind of Tech except for his idol. He fell in love with Tony even more but he just thought it was some kind of superhero worship and teenage crush.
After that Ned and him being the 'nerds' as MJ calls them they are, they become fanboys and started to find out more thing about Avengers. Pete started to post more fanarts of them and he even made the reaction video of how he feels about Tony Stark being Iron Man and Bruce Banner being Hulk. Both his favourite scientists. He even made a song for Avengers. Which was total hit so he made more songs in the future.
Pete graduated from MIT even earlier than his Idol Tony Stark at the age of 16. He got his PHD in Biochemical Engineering at 17 and he wanted to get more Phds in Robotics, Nenotech Engeneering study and Astrophysics. (Which he did within next 2 years.) (Pete was 16 when NY invasion happened and 19 when Ultron happened)
And then Ultron happened, it was all over the news and all but Avangers once again saved the world. Pete was happy and revealed that there were Avengers to save them from world ending dangers but there gotta be someone down on the street too. Someone to help people from criminal and other dangers which may seem little in their or government's eye like Rhino, Doc Oct, Green Goblin, lizard, electro and many more with whom he fought. And he felt that his decision to not join Avengers Initiative was right. Though Shield was still eager to find out who he is like he will let them.
And then Homecoming happened except the part with Tony. ( But Peter doesn't go to homecoming because he graduated from high school )
As for the Ferry incident he saved everyone. He held the both part of ferry with his web and his strength ( Pete is very very strong in this fic ) till his latest Nenotech bot he invented arrived and held the ferry together and mend it. (Like Iron Man did. Just that it were bots who fixed the last part too. Where Tony flys around it and mend it.)
Peter had figured out the arc reactor technology a year and half ago but he didn't wanted any one to know cause it will attract the attention of many people and he didn't wanted that. That is also the reason he doesn't use his Nenotech suit he made. ( IW one ) But now that he has used his nenobots and his tech which was even better and cheaper, he knew for sure that it's going to fireback but he thought he'll take care of it later when he is not busy trying to capture a curtain alian tech loaded weapon selling Vulture.
Next day he had asked Karen to keep and eye over everything and at night Karen informed him about some movements at some abandoned warehouse. Then the whole warehouse dropping and plane crashing thing happened. He saved the Mr.stark's tech and averages stuff and weapons.
But now he will even have more attention but he then ask Karen to clear CCTV footage around the beach so no one knows about him leaving from the scene. He can only hope now. He'll have to lay low for now and even more careful.
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Hope you guys will like it. I have thought so much for this fic. It's going to be exciting writing this.
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rpgcovers · 5 years ago
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The Palladium Book of Weapons & Armour (third edition) ~ Palladium Books (2002)
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weareassassin · 6 years ago
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The Assassin Class - Palladium Fantasy. Part 2.
Previously you followed me as I wandered down the character generation checklist for the Palladium Fantasy RPG. On my way to creating a version of The Magpie for the system.
As I went I mentioned that the Assassin Hand To Hand (HTH) skill was a big draw to the assassin class, but I didn’t say why.
In the Palladium system skills level up as the character does (fairly standard stuff). All the percentage based ones start with a base chance with a bonus per level. The ones that modify attributes don’t really improve much and you have to pick them again if you want to get the bonuses again. Weapon Proficiencies (WP) give different bonuses as they level up. One level you might get a bonus to strike (hit) and the next a bonus to damage, or an extra attack. But all these stack and they stack with all your other bonuses from weapon proficiencies. So if one level give you a +3 to parry, that’s parrying with everything. A bonus to damage is a bonus to all damage.
When it comes to HTH you get that but you get special attacks and other things that change the way that combat plays out. There’s even a whole game for the Palladium system, Ninjas and Superspies, that adds a bunch of mythical and real-world styles to the game engine.
The Assassin HTH was considered to be the ‘best’ HTH style to have and was the most difficult to get if you weren’t playing an assassin. Of course the assassin starts with it and can’t change (although later books do have additional styles, such as the Gladiator, that they can pick instead.
Fir the Palladium Fantasy version of The Magpie, I’m going to losely use the NPC write-up format as a basis instead of a character sheet. That way I won’t have to break out the drawing board and pen. I’m going to give you a 1st, 5th, 10th and 15th level versions of the character. Not just 1st and 15th.
The weapon stats are derived from the Compendium of Weapons, Armor and Castles, also published by Palladium Books, originally way back in 1981.
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All that after the break.
Jay September-Magvyr.
Alignment: Aberrant. Hit Points: 26 S.D.C.: 23 Weight: 132 lbs. Size: 5′9″ Age: 19 Sex: Intersex
I.Q 22, M.E. 11, M.A. 14, P.S. 14, P.P. 16, P.E. 22, P.B. 15, Spd. 36
Disposition: Jay is haunted by the evil they witnessed at Castle Magvyr and is driven to see their father, Duke Magvyr, destroyed at any and all costs. They tend to quiet thoughtfulness but act explosively once their course of action is set. R.C.C.: Human O.C.C.: Assassin Experience Level: 1st.
Psionic Powers: Major Psionics. I.S.P.: 38. Bio-regeneration, Summon Inner Strength, Meditation, See Aura, Sixth Sense, Telepathy.
Combat Skills: Hand To Hand: Assassin. Attacks per Melee: 2 (Paired Weapons), otherwise 1. Combat Bonuses: +1 Initiative, +3 Strike, +5 Strike (Thrown Knife), +5 Strike (Sword), +1 Parry, +2 Parry (Knife), +1 to Parry (horseback), +1 Dodge, +2 Dodge (horseback), +2 Pull Punch, +1d4 damage (horseback). Special Attacks: Kick attack does 2d6 damage, Twin Strikes (roll once, hit twice; Paired Weapons), Strike or Parry two Targets (Paired Weapons), Strike and Parry (Paired Weapons). Bonuses to Saves: +14% vs. Coma/death, +4 vs. Magic/Poison, +4 vs. Horror factor.
Class Skills: Climbing/Rappelling 58%, Concealment 39%, Detect Concealment & Traps 43%, Basic Maths 68%, Pick Locks 51%, Prowl 43%, Track Humanoids 38%, Native Language 98%, Language #1 61%, Language #2 61%, WP Knife, WP Sword, WP Paired Weapons, WP Targeting, Disguise 43%, Intelligence 47%, General Horsemanship 48%/33%, Interrogation 38%, Surveillance 43%, Running, Acrobatics (Balance 53%, Highwire 41%, Back Flip 41%)
Secondary Skills: Land Navigation 42%, Wilderness Survival 43%
Equipment:  They are equipped with three Sgian Dubh daggers (+2 initiative, +1 strike, +2 strike thrown, 1d6 damage) a Dirk (+2 initiative, +1 strike, -1 parry, +2 strike thrown, 1d6 damage) on the small of their back and a rapier (+2 initiative, +1 strike when thrown, +2 parry, 1d8+2 damage) at their hip. They are wearing studded leather armour (A.R.: 13, S.D.C. 38) under a hooded cloak (with 7 concealed pockets). They have a couple of changes of clothing, boots, soft leather gloves, belt, bedroll, purse (with 200 gold), a backpack, a medium sized sack and 3 small ones. They also have a water skin, set of lock picks, 50′ of rope, a grappling hook, 5 iron spikes, a small hammer, a pocket mirror and a tinderbox.
Background: This is Jay having escaped from Castle Magvyr and first making their way in the world. 
Jay September-Magvyr.
Alignment: Aberrant. Hit Points: 46 S.D.C.: 23 Weight: 132 lbs. Size: 5′9″ Age: 30 Sex: Intersex
I.Q 22, M.E. 11, M.A. 14, P.S. 14, P.P. 16, P.E. 22, P.B. 15, Spd. 36
Disposition: Jay is driven by their quest, but not so much that they are incapable of diversions. Everywhere they go they find echoes of Magvyr’s evil. Every time they find that they cannot turn away from eradicating it. They can be a little intense and “edgy”. Octavia mocks them for it. They circle problems, looking for a weak spot, before striking. R.C.C.: Human O.C.C.: Assassin Experience Level: 5th.
Psionic Powers: Major Psionics. I.S.P.: 59. Bio-regeneration, Summon Inner Strength, Meditation, See Aura, Sixth Sense, Telepathy.
Combat Skills: Hand To Hand: Assassin. Attacks per Melee: 6 (Paired Weapons), otherwise 5. Combat Bonuses: +1 Initiative, +3 Strike, +8 Strike (Thrown Knife), +5 Strike (Knife), +6 Strike (Sword), +3 Strike (Thrown Sword), +1 Parry, +3 Parry (Knife), +3 Parry (Sword), +1 to Parry (horseback), +1 Dodge, +2 Dodge (horseback), +5 Pull Punch, +3 Roll with Punch, +1D4 damage (horseback) +4 Damage, +4 Disarm. Special Attacks: Kick attack does 2d6 damage, Twin Strikes (roll once, hit twice; Paired Weapons), Strike or Parry two Targets (Paired Weapons), Strike and Parry (Paired Weapons). Bonuses to Saves: +14% vs. Coma/death, +4 vs. Magic/Poison, +4 vs. Horror factor.
Class Skills: Climbing/Rappelling 78%, Concealment 59%, Detect Concealment & Traps 63%, Basic Maths 88%, Pick Locks 71%, Prowl 63%, Track Humanoids 58%, Native Language 98%, Language #1 81%, Language #2 81%, WP Knife, WP Sword, WP Paired Weapons, WP Targeting, Disguise 63%, Intelligence 63%, General Horsemanship 68%/53%, Interrogation 58%, Surveillance 63%, Running, Acrobatics (Balance 73%, Highwire 53%, Back Flip 61%), Streetwise 50%.
Secondary Skills: Land Navigation 58%, Wilderness Survival 63%, Literacy 63%.
Equipment:   They are equipped with three Sgian Dubh daggers (+2 initiative, +1 strike, +2 strike thrown, 1d6 damage) the rune-dagger “Blood Feud” (+2 initiative, +2 strike, +4 strike thrown, 4d6 damage; double damage to the wielder’s blood relatives. Aberrant alignment. I.Q. 9), a knife shaped like a Kukri at the small of their back (+2 initiative, +1 strike, +2 strike thrown, 1d6+2 damage) at the small of their back and a rapier (+2 initiative, +1 strike when thrown, +2 parry, 1d8+2 damage) at their hip. They are wearing a different set of studded leather armour (A.R.: 13, S.D.C. 38), which is enchanted as to be weightless. Over this they have a new hooded cloak (with only 6 concealed pockets). They have a couple of changes of clothing, boots, soft leather gloves, belt, bedroll, purse (with over 1000 gold), a backpack, a medium sized sack and 3 small ones. They also still have a water skin, set of lock picks, 50′ of rope, a grappling hook, 4 iron spikes, a small hammer, a pocket mirror and a tinderbox.
Background: Jay has gathered a group of like minded individuals under the guidance of Sage Bide. Including Jay’s youngest sister, Octavia. Together they will slay Duke Magvyr with the rune dagger “Blood Feud” and destroyed his hellish castle. Only Jay and Octavia will survive to tell of it. 
During this time Jay has become literate (Literacy) and gained a familiarity with the world’s seedier underbelly (Streetwise). 
The Magpie Jay September-Magvyr.
Alignment: Aberrant. Hit Points: 68 S.D.C.: 30 Weight: 132 lbs. Size: 5′9″ Age: 45 Sex: Intersex
I.Q 22, M.E. 11, M.A. 14, P.S. 16, P.P. 16, P.E. 23, P.B. 15, Spd. 36
Disposition: The closest thing Jay has ever had to a true love sits on the Imperial Throne. The only thing that they can be is her Left Hand. Still quiet and thoughtful; secretive and hidden, they prefer the indirect approach to resolving situations. R.C.C.: ‘Human’ O.C.C.: Assassin Experience Level: 10th.
Psionic Powers: Major Psionics. I.S.P.: 87. Bio-regeneration, Summon Inner Strength, Meditation, See Aura, Sixth Sense, Telepathy.
Combat Skills: Hand To Hand: Assassin. Attacks per Melee: 7 (Paired Weapons), otherwise 6. Combat Bonuses: +1 Initiative, +3 Strike, +13 Strike (Thrown Knife), +7 Strike (Knife), +8 Strike (Sword), +6 Strike (Thrown Sword), +4 Parry, +5 Parry (Knife), +5 Parry (Sword), +1 to Parry (horseback), +5 Dodge, +6 Dodge (horseback), +7 Pull Punch, +3 Roll with Punch, +1d4 damage (horseback) +4 damage, +4 Disarm. Special Attacks: Kick attack does 2d6 damage. Twin Strikes (roll once, hit twice; Paired Weapons), Strike or Parry two Targets (Paired Weapons), Strike and Parry (Paired Weapons). Tumbling Throw for 1d6 damage, opponent loses the initiative and an attack that melee. Knockout on a natural 17-20. ‘Karate’ Kick that does 2d4 damage, Roundhouse Kick that does 3d6 damage and a Trip attack that knocks an opponent down and can’t be a parried, but does no damage. Critical Strike on a natural 19-20. Bonuses to Saves: +14% vs. Coma/death, +4 vs. Magic/Poison, +4 vs. Horror factor.
Class Skills: Climbing/Rappelling 98%, Concealment 79%, Detect Concealment & Traps 88%, Basic Maths 98%, Pick Locks 96%, Prowl 88%, Track Humanoids 83%, Native Language 98%, Language #1 98%, Language #2 98%, WP Knife, WP Sword, WP Paired Weapons, WP Targeting, Disguise 88%, Intelligence 83%, General Horsemanship 93%/78%, Interrogation 83%, Surveillance 88%, Running, Acrobatics (Balance 98%, Highwire 68%, Back Flip 86%), Streetwise 70%, Sailing 68%/53%, Tumbling (Pole Vault 68%, Stilt Walk 68%).
Secondary Skills: Land Navigation 78%, Wilderness Survival 88%, Literacy 88%, Sign Language 48%.
Equipment:  They are equipped with three specialist throwing knives (+2 initiative, +1 strike, +2 strike thrown, -1 parry, 1d6 damage) , a Main Gauche (+2 initiative, +1 parry, +1 strike thrown, 1d6 damage) which transforms from a ring. The rune-dagger “Blood Feud” (+2 initiative, +2 strike, +4 strike thrown, 4d6 damage; double damage to the wielder’s blood relatives. Aberrant alignment. I.Q. 9), an assassin’s dagger (+2 initiative, +1 strike, +2 strike thrown, 1d6 damage) and a rapier (+2 initiative, +1 strike when thrown, +2 parry, 1d8+2 damage) at their hip. They wear a leather doublet, which is actually Leather of Iron (A.R.: 15, S.D.C.: 110. Enchanted to be weightless). Over which they wear the Shadow Stalker’s Cloak (A.R.: 15, S.D.C.: 250. Renders the wearer nigh invisible in shadow, granting a +30% to prowl. Wearer can step between any shadows within 100′ of each other instantly. A.R. only applies to attacks against the cloak itself.) They have a couple of changes of clothing, Boots of Mystery (+5% to prowl, -20% to be tracked), soft leather gloves, belt, bedroll, purse (with over 1000 gold; more hidden at home, wherever that might be), a backpack, a medium sized sack and 3 small ones. They also still have a water skin, set of lock picks, 50′ of rope, a grappling hook, 6 iron spikes, a small hammer, a pocket mirror and a tinderbox.
Background: This is Jay during the Left Hand of the Empire/War of Black Feathers stage of their life. They have had their dalliance with romance, spent a year as a Reaver (which had almost zero impact on their skills; the prerequisite of the seamanship skill is sewing), then ended up joining the Imperial assassins to secretly protect their chosen family.
They added sailing at 6th level; pottering around the waters of Valhenge was a pleasant diversion from being one of four regents.
They picked up Sign Language at 8th level. It seemed important as an assassin to be able to communicate silently.
Choosing Tumbling (from the Adventures On the High Seas sourcebook) at 9th level they gain +2 to P.S., +1 to P.E. and +2d4 S.D.C. (I roll 7). It also grants a bonus to dodge, a judo throw style special attack and some bonuses to jumping.
The Magpie Duke Jay September-Magvyr.
Alignment: Aberrant. Hit Points: 92 S.D.C.: 30 Weight: 132 lbs. Size: 5′9″ Age: 133 Sex: Intersex
I.Q 22, M.E. 11, M.A. 14, P.S. 16, P.P. 16, P.E. 23, P.B. 15, Spd. 36
Disposition: Jay is a leader. Responsible for not only the assassin’s guild which now bares their pseudonym, but also the Duchy of Fon Choille. The thing that they started their path hating. They only hope that they can be a better, kinder, duke than their father. R.C.C.: ‘Human’ O.C.C.: Assassin Experience Level: 15th.
Psionic Powers: Major Psionics. I.S.P.: 111. Bio-regeneration, Summon Inner Strength, Meditation, See Aura, Sixth Sense, Telepathy.
Combat Skills: Hand To Hand: Assassin. Attacks per Melee: 8 (Paired Weapons), otherwise 7. Combat Bonuses: +1 Initiative, +7 Strike, +19 Strike (Thrown Knife), +12 Strike (Knife), +14 Strike (Sword), +12 Strike (Thrown Sword), +4 Parry, +6 Parry (Knife), +6 Parry (Sword), +1 to Parry (horseback), +5 Dodge, +6 Dodge (horseback), +7 Pull Punch, +3 Roll with Punch, +1d4 damage (horseback) +6 damage, +4 Disarm. Special Attacks: Kick attack does 2d6 damage. Twin Strikes (roll once, hit twice; Paired Weapons), Strike or Parry two Targets (Paired Weapons), Strike and Parry (Paired Weapons). Tumbling Throw for 1d6 damage, opponent loses the initiative and an attack that melee. Knockout on a natural 17-20. ‘Karate’ Kick that does 2d4 damage, Roundhouse Kick that does 3d6 damage and a Trip attack that knocks an opponent down and can’t be a parried, but does no damage. Critical Strike on a natural 19-20, Death Blow on a natural 20. Bonuses to Saves: +14% vs. Coma/death, +4 vs. Magic/Poison, +4 vs. Horror factor.
Class Skills: Climbing/Rappelling 98%, Concealment 98%, Detect Concealment & Traps 98%, Basic Maths 98%, Pick Locks 98%, Prowl 98%, Track Humanoids 98%, Native Language 98%, Language #1 98%, Language #2 98%, WP Knife, WP Sword, WP Paired Weapons, WP Targeting, Disguise 98%, Intelligence 95%, General Horsemanship 98%/98%, Interrogation 98%, Surveillance 98%, Running, Acrobatics (Balance 98%, Highwire 83%, Back Flip 98%), Streetwise 90%, Sailing 93%/78%, Tumbling (Pole Vault 93%, Stilt Walk 93%), Heraldry 48%/53%.
Secondary Skills: Land Navigation 98%, Wilderness Survival 98%, Literacy 98%, Sign Language 73%.
Equipment: They are equipped with three specialist throwing knives (+2 initiative, +1 strike, +2 strike thrown, -1 parry, 1d6 damage) , a Main Gauche (+2 initiative, +1 parry, +1 strike thrown, 1d6 damage) which transforms from a ring. The rune-dagger “Blood Feud” (+2 initiative, +2 strike, +4 strike thrown, 4d6 damage; double damage to the wielder’s blood relatives. Aberrant alignment. I.Q. 9), the guild master’s assassin’s dagger (+3 initiative, +2 strike, +3 strike thrown, 1d6+1 damage; only used ceremonially) a pair of knives shaped like a Kukri at the small of their back (+2 initiative, +1 strike, +2 strike thrown, 1d6+2 damage) at the small of their back and sometimes a rapier (+2 initiative, +1 strike when thrown, +2 parry, 1d8+2 damage) at their hip. They wear a leather doublet, which is actually Leather of Iron (A.R.: 15, S.D.C.: 110. Enchanted to be weightless). Over which they wear the Shadow Stalker’s Cloak (A.R.: 15, S.D.C.: 250. Renders the wearer nigh invisible in shadow, granting a +30% to prowl. Wearer can step between any shadows within 100′ of each other instantly. A.R. only applies to attacks against the cloak itself.) They have a couple of changes of clothing, Boots of Mystery (+5% to prowl, -20% to be tracked), soft leather gloves, belt, purse (with over 1000 gold; more hidden at home), and whatever else they want. As guildmaster the entire resources of the assassin’s guild is theirs to draw upon.
Background: This is Jay as guildmaster and duke. This is The Magpie of The Collective.
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dreamerdarkly-blog · 7 years ago
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Aesiacendre Lavellan
I was tagged by @starlokii ((thank you it made my day when I realized I had been tagged.))
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[ I don’t have access to my scanner and I doodled this on lined paper, I am sorry I fail  ;   ; ]
[ COLORS ] red. brown. orange. yellow. green. blue. purple. pink. black. white. teal. silver. gold. grey. lilac. metallic. matte. royal blue. strawberry red. charcoal grey. forest green. apple red. navy blue. crimson. cream. mint green.opalescent.periwinkle
[ ELEMENTS ] fire. ice. water. air. earth. rain. snow. wind. moon. stars. sun. heat. cold. steam. frost. lightning. sunlight. moonlight. dawn. dusk. twilight. midnight. sunrise. sunset. dewdrops. magic.
[ BODY ] claws. long fingers. fangs. teeth. wings. tails. lips. bare feet. freckles. bruises. canine. scars. scratches. wounds. burns. spikes. feathers. webs. eyes. hands. sweat. tears. feline. chubby. curvy. short. tall. normal height. muscular. piercing. tattoos. lithe.small
[ WEAPONS ] fists. sword. dagger. spear. arrow. hammer. shield. poison. guns. axes. throwing axes. whips. knives. throwing knives. pepper sprays. tasers. machine guns. slingshots. katanas. maces. staffs. wands. powers. magical items. magic. rocks. mud balls. pyre. teeth.  rifles. staff.
[ MATERIALS ] gold. silver. platinum. titanium. diamonds. pearls. rubies. sapphires. emeralds. amethyst. metal. iron. rust. steel. glass. wood. porcelain. paper. wool. fur. lace. leather. silk. velvet. denim. linen. cotton. charcoal.clay. stone. asphalt. brick. marble. dust. glitter. blood. dirt. mud. smoke. ash. shadow. carbonate. rubber. synthetics.palladium.opal
[ NATURE ] grass. leaves. trees. bark. roses. daisies. tulips. lavender. petals. thorns. seeds. hay. sand. rocks. roots. flowers. ocean. river. meadow. forest. desert. tundra. savanna. rainforest. caves. underwater. coral reef. beach. waves. space. clouds. mountains. poppies.fields. groves.stars.
[ ANIMALS ] lions. wolves. eagles. owls. falcons. hawks. swans. snakes. turtles. ducks. bugs. spiders. crickets. birds. whales. dolphins. fish. sharks. horses. cats. dogs. bunnies. praying mantises. crows. ravens. mice. lizards. werewolves. unicorns. pegasus. dragons. rats. livestock. foxes.nugs. harts. halla
[ FOODS/DRINKS ] sugar. salt. candy. bubblegum. wine. champagne. hard liquor. beer. coffee. tea. spices. herbs. apple. orange. lemon. cherry. strawberry. watermelon. vegetables. fruits. meat. fish. pies. desserts. chocolate. cream. caramel. berries. nuts. cinnamon. burgers. burritos. pizza. french fries. ambrosia.spiced cider. baked salmon.
[ HOBBIES ] music. art. watercolors. gardening. smithing. sculpting. painting. sketching. fighting. writing. composing. cooking. sewing. training. dancing. acting. singing. martial arts. self-defense. electronics. technology. cameras. video cameras. video games. computer. phone. movies. theatre. libraries. books. comic books. magazines. cds. records. vinyl’s. cassettes. piano. violin. guitar. electronic guitar. bass guitar. harmonica. harp. woodwinds. brass. bells. playing cards. poker chips. chess. dice. motorcycle riding. eating. climbing. running. exploring.chimes.
[ STYLE ] lingerie. armour. cape. dress. tunic. vest. shirt. sweater. boots. heels. leggings. trousers. jeans. skirt. jewelry. earrings. necklace. bracelet. ring. pendant. hat. crown. circlet. helmet. scarf. brocade. cloaks. corsets. doublet. chest plate. gorget. bracers. belt. sash. coat. jacket. duster. trenchcoat. hood. gloves. socks. masks. cowls. braces. watches. glasses. sunglasses. visor. eye contacts. makeup. ties. uniform.furs.flower crowns. leather messenger bag.
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oldschoolfrp · 7 months ago
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12th-13th century mail styles for historical or fantasy settings (The Palladium Book of Weapons and Armour by Matthew Balent, with armor illustrations by Mary Walsh and Kevin Siembieda, Palladium Books, 1981) This 50-page comic-sized publication gave a brief introductory summary of armor and weapon types through history and across different cultures, with a bibliography for further study, useful enough for the $4.95 cover price.
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oldschoolfrp · 7 months ago
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Vikings and Saxons at war (The Palladium Book of Weapons and Armour by Matthew Balent, with armor illustrations by Mary Walsh and Kevin Siembieda, Palladium Books, 1981)
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oldschoolfrp · 7 months ago
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In the style of St George, a mounted knight skewers a dragon smaller than his horse (Kevin Siembieda, The Palladium Book of Weapons and Armour by Matthew Balent, Palladium Books, 1981)
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oldschoolfrp · 7 months ago
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The spectre of Death approves (Kevin Siembieda and Michael Kucharski, The Palladium Book of Weapons and Armour by Matthew Balent, Palladium Books, 1981)
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oldschoolfrp · 4 years ago
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Well-armored opponents (The Palladium Book of Weapons and Armour by Matthew Balent, with armor illustrations by Mary Walsh and Kevin Siembieda, Palladium Books, 1981)
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oldschoolfrp · 4 years ago
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Mounted knight 1430-1500 (Mary Walsh and Kevin Siembieda, The Palladium Book of Weapons and Armour, Palladium Books, 1981)
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oldschoolfrp · 3 years ago
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“Maximillian” jousting armour, 16th century, named for the Holy Roman Emperor, usually fluted on most surfaces in imitation of the clothing of the day  (The Palladium Book of Weapons and Armour by Matthew Balent, with illustrations by Mary Walsh and Kevin Siembieda, Palladium Books, 1981)
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oldschoolfrp · 4 years ago
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The Palladium Book of Weapons and Armour by Matthew Balent, with armor illustrations by Mary Walsh and Kevin Siembieda (Palladium Books, 1981) -- This was a useful supplement for understanding the terms many D&D authors threw around without defining.
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oldschoolfrp · 4 years ago
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A wrinkle in time -- Dragon slayers with the arms and armor of different lands and eras, joining forces to take down a great beast, in a page-fold spanning illustration by Mary Walsh and Kevin Siembieda (The Palladium Book of Weapons and Armour, Palladium Books, 1981)
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oldschoolfrp · 4 years ago
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Don’t ever talk about my horned helmet again (Michael Kucharski, The Palladium Book of Weapons and Armour, Palladium Books, 1981)
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