#The Interstellar Sleuth
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Four incredible new stories!
From the worlds of The Interstellar Sleuth, The Castaways of Ishiok, and Disparate Minds, The Cheshire House is delighted to show you four incredible new stories!
A drawing of Abraytha, Xiantio, and Yahed (a character original to this batch), by the excellent Plum Pudding!
The Tall Dark Spire at the Edge of the Not-Sky is the next instalment in The Castaways of Ishiok, penned by Ostara Gale (@a-wartime-paradox) with help from Ryan Fogarty, and edited by Aristide Twain (@aristidetwain). The story follows Xiantio and Abraytha as they attempt to uncover the truth about the Deus Initiative.
Above is an illustration for Island on the Edge of Eternity - Part Two, with the background by Kevin (@fire_fly_flare) and the foreground by Matilda Duncan!
Island on the Edge of Eternity - Part Two is the eagerly-awaited second part of Island on the Edge of Eternity, after the release of Part One in our previous regular batch. This story is in the series The Interstellar Sleuth, and was written by Thien Valdram, before being edited by Ostara Gale and Aristide Twain. As the bodies begin piling up, Rhyz’ir deals with Nzhi’ax’s betrayal, and must decide whether being believed is worth losing someone they once called a friend.
This is the wonderful cover of the third Disparate Minds story, ‘Deadspace’, and was created by series originator Plum Pudding!
Deadspace is the third instalment in the Disparate Minds series, written by Plum Pudding and edited by Ostara Gale and Aristide Twain. This story follows Serena as she and Avenue face the uncomfortable arrival of strange people who aren’t quite human. Serena finds everything she’s ever known turned upside-down as the not-people’s artificial presence begins to spread…
Another lovely cover from Plum Pudding, this time for the fourth Disparate Minds story, ‘Pitcher’!
Pitcher is the fourth instalment in the Disparate Minds series, written by Plum Pudding and edited by Ostara Gale and Aristide Twain. We see June, lying on the road. She really thought she could do it this time — escape Avenue. Is that even possible? Has she done it? And, if she has, where can she go?
You can find us at CheshireHouseStories on Instagram, as well as Cheshire_House on X/Twitter.
#short stories#the cheshire house#writing#stories#disparate minds#the interstellar sleuth#the castaways of ishiok
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Debugging Code 15 Billion Miles Away
NASA’s Voyager 1 Resumes Sending Engineering Updates to Earth
For the first time since November, NASA’s Voyager 1 spacecraft is returning usable data about the health and status of its onboard engineering systems. The next step is to enable the spacecraft to begin returning science data again. The probe and its twin, Voyager 2, are the only spacecraft to ever fly in interstellar space (the space between stars).
Voyager 1 stopped sending readable science and engineering data back to Earth on Nov. 14, 2023, even though mission controllers could tell the spacecraft was still receiving their commands and otherwise operating normally. In March, the Voyager engineering team at NASA’s Jet Propulsion Laboratory in Southern California confirmed that the issue was tied to one of the spacecraft’s three onboard computers, called the flight data subsystem (FDS). The FDS is responsible for packaging the science and engineering data before it’s sent to Earth.
The team discovered that a single chip responsible for storing a portion of the FDS memory — including some of the FDS computer’s software code — isn’t working. The loss of that code rendered the science and engineering data unusable. Unable to repair the chip, the team decided to place the affected code elsewhere in the FDS memory. But no single location is large enough to hold the section of code in its entirety.
So they devised a plan to divide the affected code into sections and store those sections in different places in the FDS. To make this plan work, they also needed to adjust those code sections to ensure, for example, that they all still function as a whole. Any references to the location of that code in other parts of the FDS memory needed to be updated as well.
The team started by singling out the code responsible for packaging the spacecraft’s engineering data. They sent it to its new location in the FDS memory on April 18. A radio signal takes about 22 ½ hours to reach Voyager 1, which is over 15 billion miles (24 billion kilometers) from Earth, and another 22 ½ hours for a signal to come back to Earth. When the mission flight team heard back from the spacecraft on April 20, they saw that the modification worked: For the first time in five months, they have been able to check the health and status of the spacecraft.
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Happy Birthday 🎂 🥳 🎉 🎈 🎁 🎊 To 1 Of Britain's Most Distinguished & Dedicated Actors Of The Golden Age Of Acting Of Our Times.
He is an English actor. Known for his distinctive Cockney accent, he has appeared in more than 160 films in a career spanning seven decades and is considered a British film icon. He has received various awards including two Academy Awards, a BAFTA, three Golden Globe Awards, and a Screen Actors Guild Award. As of 2017, the films in which He has appeared have grossed over $7.8 billion worldwide. He is one of only five male actors to be nominated for an Academy Award for acting in five different decades. In 2000, he received a BAFTA Fellowship and was knighted by Queen Elizabeth II for his contribution to cinema.
Born On March 14th, 1933 Maurice Joseph Micklewhite on 14 March 1933 at St Olave's Hospital in Rotherhithe, London, England. His English mother, Ellen Frances Marie (née Burchell; 1900–1989), was a cook and charwoman, while his father, also named Maurice Joseph Micklewhite (1899–1956), was a fish market porter of Romani, English and Irish heritage. He was brought up in his mother's Protestant faith.
He had an elder maternal half-brother named David William Burchell, and a younger full brother, Stanley Micklewhite. He grew up in Southwark, London, and during the Second World War was evacuated 100 miles (160 km) north to North Runcton near King's Lynn in Norfolk, where he made his acting debut at the village school and had a pet carthorse called Lottie. After the war, his father was demobilised, and the family were rehoused by the council in Marshall Gardens at the Elephant and Castle in a prefabricated house made in Canada, for much of London's housing stock had been destroyed during the Blitz in 1940–1941:
At the age of 10, He acted in a school play as the father of the ugly sisters in Cinderella. His fly was undone and he got a laugh, and he took on acting based on the laugh. In 1944, He passed his eleven-plus examination, winning a scholarship to Hackney Downs School (formerly The Grocers' Company's School). After a year there he moved to Wilson's Grammar School in Camberwell (now Wilson's School in Wallington, London), which he left at 16 after gaining a School Certificate in six subjects. He then worked briefly as a filing clerk and messenger for a film company in Victoria Street and film producer Jay Lewis in Wardour Street.
Often playing a Cockney, He made his breakthrough in the 1960s with starring roles in British films such as Zulu (1964), The Ipcress File (1965), The Italian Job, and Battle of Britain (both 1969).
During this time he established a distinctive visual style wearing thick horn-rimmed glasses combined with sharp suits and a laconic vocal delivery; he was recognized as a style icon of the 1960s. He solidified his stardom with roles in Get Carter (1971), The Last Valley (1971), The Man Who Would Be King (1975), The Eagle Has Landed (1976), and A Bridge Too Far (1977).
He received two Academy Awards for Best Supporting Actor for his roles as Elliot in Woody Allen's comedy Hannah and Her Sisters (1986), and as Dr. Wilbur Larch in Lasse Hallström's drama The Cider House Rules (1999). His other Oscar-nominated films include Alfie (1966), Sleuth (1972), Educating Rita (1983), and The Quiet American (2002). Other notable performances include in the films California Suite (1978), Dressed to Kill (1980), Mona Lisa (1986), Little Voice (1998), Quills (2000), Children of Men (2006), and Youth (2015).
He is also known for his performance as Ebenezer Scrooge in The Muppet Christmas Carol (1992), and for his comedic roles in Dirty Rotten Scoundrels (1988), Miss Congeniality (2000), Austin Powers in Goldmember (2002), and Secondhand Lions (2003).
He portrayed Alfred Pennyworth in Christopher Nolan's The Dark Knight Trilogy (2005–2012). He appeared in Nolan's films The Prestige (2006), Inception (2010), Interstellar (2014) and Tenet (2020). He also appeared in the actions films Now You See Me (2013), and Kingsman: The Secret Service (2014).
For More Then 7 Seven Decades He Has Graced The Silver Screen & Theater Plays Time & Time & Time Again & To This Very Day.
He Is Undoubtedly The Best British Actor To Day Other Then Noticeable Legendaey British Actors such as Sir Patrick Stewart & Sir John Hurt
Please Wish This Most Outstanding & Distinguished Actor Of The UK 🇬🇧 A Happy Birthday 🎂 🥳 🎉 🎈 🎁 🎊
You Know Him. You Love Him
The 1 & The Only
SIR MICHAEL CAINE 🇬🇧
HAPPY 90TH BIRTHDAY 🎂 🥳 🎉 🎈 🎁 🎊 TO YOU SIR CAINE & HERE'S TO YOU MAKING 100 IN THE YEARS TO COME
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VP Reads Psycholonials - Trailer 1
Alright! I'm finally reading Psycholonials! Technically I've read the first few pages and seen some vague spoilers about the themes around, but I haven't sought out any spoilers nor do I have any idea of the specific plot of Psycholonials. Hopefully this liveblog will be interesting to someone, if not myself from the future looking back fondly on how wrong I am and how helplessly I throw spaghetti at the wall, watching it as it sticks and dries there in an awkward shape that doesn't even vaguely remind me of anything poetic. Just looks like stale pasta now.
Anyways, I decided to watch the trailers first to get a sense of what Hussie wanted people to think about going into Psycholonials. I'm sure it'll be some kind of tone shift after Homestuck, so I'm excited to see what there is!
Trailer 1
Based on not only the logo and start menu, but also trailer 1, the Four of Diamonds will be a significant symbol within the story. Knowing how symbols from Hussie's other stories tend to hold multiple meanings, I look forward to keeping an eye out for this one. This trailer sets the stage as reaching from the internet to the interstellar very clearly. I'm wondering if there will be more god figures, like in Homestuck and Problem Sleuth. It looked like it from the size difference here.
The trailer also mentions clout, which makes me expect people acting performatively for attention. I suspect the ending will involve saying no to clout though, since I can't imagine a work by Andrew Hussie that unironically and un-satirically says chasing online clout is a good thing.
Based on the alcohol bottles in one scene and wine glasses in another, I wonder if substance use will be tackled here? Not to constantly draw parallels to Homestuck, but I do feel like there was more to be said about the topic that simply didn't make the cut or didn't get a chance to be more nuanced.
The ample focus on one character's guns makes me think there will be some level of bloodshed to come. Chekov's gun and all. Though there could also be something about it being a performance and a subversion of the trope by the guns not getting used for the purpose of being firearms at all.
There's also brief appearances of things like clowns and horses, stuff I kind of expected to see based on what I've been spoiled on. The scene with Hussie's clownsona (D-Clussie iirc) was funny.
The over all theme I pulled from this trailer was a theme of opportunity, "it isn't too late you know" and "all of this could still be yours" really hit that nail hard on the head.
Okay, this was longer than expected and I don't want to put it under a read more, so I'm putting trailer 2 in it's own post. See y'all on the flipside!
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A Long Way From Kansas
This was inspired by this week's Flash Fiction Friday prompt 265; galaxies away! I really want to explore outertale outside of its aesthetics now, but I'm working on BD&H. As a compromise, I wrote this and might continue it or something like it, at a later date.
Hope you like it!
Warning for swears and blood
It was supposed to be a simple job; an easy salvage in the Ebott Quadrant set up by Central to find missing ships. So easy, they boasted, that they only needed a crew of four to get the job done. The job being to find out the condition of the ships and bring back the working ones. Granted, when Flynn got word that Central had specifically requested he head the mission, he knew it was suspicious. He just didn't expect the rumours of Ebott Quadrant to be true.
"How are comms looking?" He asked.
"Still online, captain," answered the soft voice of David, their tech.
"Good. Coordinates?"
"We just left Kansas and Ebott's a straight shot from here," the pilot answered.
"Thanks Toto. Kate, set up the detector."
"On it."
When Flynn had approached her to join his mission, she was ecstatic. Being at Central only gave you so many opportunities for work when people didn't want to hire graduates, especially when said graduate had studied interstellar sleuthing. So when the chance to boost her resume came knocking at her door at five in the morning with a space suit in hand, and an apologetic smile on his face, how could she refuse?
She fiddled with some of the switches and dials on her section of the ship, taking care to watch the screen for any abnormal occurrences. The detector was a simple thing that mimicked the capabilities of an infrared scanner, albeit more sensitive. Even though it didn't actually work with infrared, but rather with electro magnetic waves and radio waves, it still showed up as though it were a scanner. Currently, it was all green.
"Entering an asteroid belt," Toto warned. Kate looked up from her screen briefly to watch the approach of slightly spinning rocks. It was mesmerising against the backdrop of the dark, starry expanse, but she shook herself to pay attention to her screen.
"Engage weapons and stay vigilant. Only use them when necessary," Flynn advised. The ship they had been issued was small, and while that made for easy manoeuvring, it also meant that any damage taken could end up catastrophic. They needed to be extra careful.
"All comms just went offline!" David said. Kate's screen was still green, so she wondered why that could be as she chanced a glance at the panicking David.
"Coordinates?"
"Just entered Ebott," Toto answered, moving carefully around the asteroids.
"Try analogue."
Apart from the steady beat of the scanner, the ship was quiet for a moment as David got the analogue communications systems booted up. He hadn't known what to expect when Flynn had shown up at his door in the morning, a grinning Kate in tow, saying they needed a smart guy for their crew. He trusted Flynn then, even when he said to make sure the ship had analogue comms—something that most modern ships didn't bother with—and he trusted him now, even though he didn't have the full story as to why they were here.
"Analogue comms are working."
"Good. Send a message to Central, saying we've just reached Ebott. Kate, update?"
"All green."
"What?" Flynn moved closer to see for himself.
"I know. I thought there would have been something when comms shut down, but nothing."
Flynn frowned. There was something seriously wrong, but he didn't know what.
"Ships up ahead." Effectively distracted, he moved toward the glass wall and sure enough, amongst the asteroids were a multitude of varying degrees of damaged star ships. He allowed himself a smile. Aside from the seemingly faulty detector, so far so good.
"David, let's see if we can catalogue them."
The pair moved to the front of the ship, taking note of the debris that was scattered in front of them to send a report to Central later.
"Further in, Toto. There's probably more there."
"Roger."
They had barely moved past a particularly large asteroid when the speakers started acting up.
"David, check comms."
He just arrived at the system when a blaring noise echoed through the speakers. Everyone covered their ears reflexively to block out the sound, but it still reverberated around the ship, a screeching maelstrom that hurt past their eardrums. David barely heard Flynn shouting to switch them off before the sound stopped as abruptly as it had started.
Kate opened her eyes, having screwed them shut in hopes of better blocking off the sound, and was astonished at the sight of her screen. It was filled with an unfamiliar purple texture that glitched to black in some places and oozed downwards in others, as if a neurotic sludge had taken over her screen.
"Captain?" She called out when none of her dials or buttons seemed to do anything.
He warily walked over, his ears still ringing from the assault before his eyes widened in surprise.
"Uh?"
"Comms are fried! Including analogue," David said from across the room.
Flynn took in a deep breath. They didn't need to talk with Central to do their job, they didn't need to know what was behind the weird sound for them to get back home safely, they didn't need to panic. But when Toto, who had also covered her ears with the arrival of the sound, let out a few choice words, Flynn knew that maybe he was wrong.
"Brace yourselves," she cried just as she veered the ship sharply out of the way of an asteroid. Flynn barely managed to latch onto Kate's chair as the ship tilted dangerously on its side.
They seemed to have reached the thickest part of the belt, if Toto's swears were anything to go by. Flynn wasn't too worried; he knew Toto was an excellent pilot, having steered his old crew through treacherous places a couple of times, but her barrage of profanities made him doubt his lack of concern.
"Safe for now. What the fuck was that?" She kept her eyes on the asteroids and her hands on the controls.
"Beats me. David, any luck?"
"No. Let me see if I can try and fix them," he sighed and moved to get a box of tools in another part of the ship.
Kate tried tapping on the screen of the detector and was surprised when it responded. She tapped out a simple message in morse, testing if it was somehow alive or just a random glitch.
Hello?
She got a message in response, although it took a while for her to realise the pattern of shifting slime and glitches was a message.
Leave.
"Uh?" Flynn glanced at her when she made the sound and she gestured him over, quickly explaining the situation. He didn't seem to believe her, and quite frankly, it didn't seem real. She tried talking to the entity that had seemingly taken over her screen, surprisingly calm about the entire thing, but it responded with the same series of movements and glitches. Flynn raised a single eyebrow at her, before shouting for David to try and fix her screen too.
"Infra's down," Toto called. In the split second she glanced down at her screen, all hell broke loose.
"Look out!" Flynn tried calling, but Toto was too slow to react to the hurtling asteroid. The ship shuddered as the rock hit its side and an alarm rang out, rivalling the screech from earlier. David rushed into the room as quickly as he could with a heavy toolbox.
"Toto, report!"
"Starboard thrusters are down. Losing control of the ship real quick!"
Flynn prided himself in remaining calm in impossible situations, even now, as a detached serenity overcame him, he easily barked orders for people to follow.
"Toto, look for the Ebott moon for a safe landing! David, start working on those comms. Kate, see if you can get that detector to work for you. I'll get our suits."
The crew worked in silent tandem, trying their best to follow the instructions given to them while ignoring the flashing red inside the cabin. Flynn soon returned, handing each of them their space suits to wear in case things got messy.
"Update!"
"Moon spotted. Approximately ten minutes to orbit." Toto didn't know how she would put on her suit, when Flynn came over and offered to direct the ship for a second. She almost refused him, but his grim face made her reconsider. She had known, as soon as he asked her to fly into Ebott Quadrant that night, that this would probably be the last time she flew a ship, but she didn't think she would go out like this.
"Comms are still down." David was trying so hard to fix the system, but everything was smoking and had an acrid scent to it. The system was totalled and he knew his efforts were in vain, but he refused to give up, not until Flynn did, at least.
"Detector unresponsive." Kate had tried different messages but the thing seemed to be ignoring her. Maybe she had been imagining the messages to begin with, but then the slime started moving in a different pattern and she started working to decode it.
Flynn was terrified, but he couldn't let his crew know that. He had to stay calm and lead them to safety, even if that meant they might be marooned for a while. He refused to be anything other than hopeful, if not for himself, then for Kate and David.
"Port!" Kate shouted, gaining everyone's attention.
"What?" By now, everyone was in their suits, bracing for the worst, but hoping for the best.
"Detector says move left when in orbit."
"You nuts? Detectors don't do that!" Toto was shouting over her shoulder, fierce face stuck on the growing blue expanse before her and her hands firmly on the controls. Flynn was looking at Kate with so much doubt in his gaze it hurt her, but she refused to let it stop her. It's not like they had much to work with after all, and if this mysterious entity did end up being malicious, the end result might be easier than any other option.
"Just trust me!" Toto snarled but shifted left the best she could when they were in orbit.
"Mountain! Look for a mountain!"
"On a fucking moon?" But they all moved towards the glass in search of something that looked like a mountain. David was the first to find it and they headed in that direction as a warmth filled the cabin.
"Helmets on! I don't know what we'll be facing, but be prepared and stay vigilant!" The crew nodded grimly, as each gathered items to carry on their person. Flynn holstered a couple of guns as David looked for tools that wouldn't weigh him down. Meanwhile Kate pocketed her tabloid as Toto screamed for everyone to brace for impact.
It wasn't nearly as harsh as any of them were expecting, but the warm light that was coming from the other room told them they needed to leave as quickly as possible.
"Damned things not working!" Toto cried. She got up from her seat as the ship moved to a comfortable stop, the shudders and rocky terrain unbalancing her slightly. She moved to where a hammer hung, breaking the case with a stray tool before grabbing it and breaking the glass in front of her. The shift in gravity was immediate as any small object not held down started floating in the creation of the new vacuum.
"Watch the shards!" Flynn cried, jumping out of the now broken window first. David and Kate watched as Toto followed quickly after, the older pair floating safely to the ground before motioning for the younger pair to do the same. David took a deep breath before jumping out. Kate looked around the room quickly, making sure that she wasn't forgetting anything when the flashing red of the detector caught her eye.
She made her way over as quickly as she could, hyper aware of the system warning of a critical systems failure and her friends shouting for her down below. Red meant EM and after having the screen blacked out with glitches, she was surprised it had been there at all. She was even more surprised when she found the whole screen red. She didn't have much time to dwell on it as the sound of an explosion in another part of the ship reached her ears.
She rushed out of the ship as fast as she could, switching her suit's magnets on and off when necessary. She managed to reach the tail end of the running group just as the ship exploded, forcing everyone down. She took the brunt of the explosion, being at the back of the group and tried reaching for any terraform that might keep her grounded as the explosion forced her upwards.
Hyperventilating, she only focused on the sharp protrusion that she might reach, even as she started spinning in space. Her fingers brushed against it once, twice, before she finally got a stable grasp on it and pulled herself toward it, hugging it to her tightly. Around her, the ship exploded, sending shrapnel and flaming pieces of metal to scatter around the moon as smaller pieces floated into space. Toto was devastated at the loss of the ship, but supposed it was fine seeing as she was still alive.
Flynn and David worried where Kate was, calling through the intercom with no response. It took a while of them calling out for her before she finally responded shakily.
"I'm alive. I'm alive."
It felt more like reassurance for herself than for the other two as tears fell from her eyes. It didn't take them too long to find her and coax her down from the stalagmite-like structure she had gripped onto for dear life. Only when they were all assembled did Toto round up on Flynn.
"I shouldn't have accepted this damned suicide."
"At least we're alive," Flynn tried, but that only seemed to infuriate her.
"Oh yeah? How long till we're not? No rations, no signs of life, and no comms with Central. We're dead, Captain!" David and Kate shared an uneasy look, but didn't interfere.
"Oh, come on, T. We've been through worse scrapes than this."
"On habitable planets. Within the jurisdiction of Kansas! Look around, Flynn! We're fucking marooned and there's no one to save us!" He looked around; they all did, and Toto was unfortunately right. They had landed on a moon, all blue rock and no signs of life. They were surrounded by some of the remains of their ship, and as Kate inspected some of the parts, it seemed like they weren't the first to crash here. A jolt of hope thrummed through her and she pointed it out to the others.
"Maybe there are survivors who can help us," she offered, not wanting despair to come over the group. Toto gave her a disappointed look, as if she thought Kate was smarter than that, while Flynn and David offered her weak smiles.
"I- Kate, are you bleeding?" Flynn was by her in an instant, checking the side of her suit where a patch of red had begun to bloom.
"Uh?" She inspected the area herself, surprised she hadn't felt the sting of a cut until now, but more shocked that she hadn't noticed that her suit had been sliced through as well.
"Give me the facts. How do you feel?"
"It stings, but I can breathe fine?"
Before it could be considered further, movement in Flynn's peripherals gave him pause. He stood up swiftly with David and Kate behind him, and brandished his gun at the intruder. Toto was quick to move beside him, effectively blocking the younger pair as she brought out her own gun. Something walked out of the shadows of a stalagmite and Flynn tightened his grip on his gun.
"Stay right there!" It was a rookie mistake as the thing couldn't hear him through the suit like the rest of them did. It continued to move toward them, its hands held upwards as if to show it was harmless, but it looked anything but. The creature stalked forward, its white skin shining from whatever light source the terraform had as its brown horns glinted in the same light. It wore a purple-blue robe that moved gracefully as it walked and as it drew closer, they took note of the smile that rested on their face.
Flynn shifted, if it couldn't hear him, he would show it to stop. He shot the spot beside the monster in warning and it finally stilled. A collective sigh rang out through the intercom, but neither Toto nor Flynn let up defensive stances.
The monster talked, at least, they assumed it did when it opened and closed its maw periodically, all the while keeping its hands up. They couldn't hear it through the suits and assumed the worst. Meanwhile, Kate started feeling weak and leaned against David for some support. He looked down at her in worry and prayed that the creature before them was benevolent.
The creature, meanwhile was perplexed as to why they couldn't seem to understand him. He was sure he was speaking Human. It took him a moment to realise his error as light refracted from their helmets. Oh dear, that would make things difficult, and weapons weren't helpful either.
Toto wanted to shoot the monster the second she saw it, but Flynn refrained, so she followed his lead, doubting, but overall trusting his judgement.
"What do we do?" she asked.
"I don't know," Flynn admitted. "How you holding up, Kate?" She groaned in answer and Flynn risked a glance in her direction. She was leaning heavily on David who had a panicked look on his face. With not much choice, he sighed deeply.
"Watch them for me," he said before stepping away from the group and toward the monster. He switched off his end of the intercom so he couldn't hear their shouts and focused on the task at hand. He was taking a huge gamble right now. Acting under the hope that the monster was kind and might have something to help Kate, and if not, would still have something to help Kate that the others could take from it forcefully.
He really hoped it was the former.
He stopped a few feet in front of it, both of his hands on his gun to steady himself. From up close, he could see it was an anthropomorphic goat like creature with seemingly friendly features; floppy ears, golden hair and a soft smile on its maw, but he refused to let his guard down.
It waved one of its hands--they were both still raised in surrender--and Flynn nodded in response. It began to mime something and it took Flynn a while to understand that it wanted him to remove his helmet. He shook his head vehemently, trying to convey that he would die without it, but it was persistent and Kate's ripped suit told him otherwise.
Hesitantly, he clicked the button that retracted the helmet and he instinctively held his breath.
"You can breathe," the monster said in a deep, soothing voice that compelled him to listen. He took in a breath and almost choked on the air. It was cold and heavy, leaving a stuffy feeling in his throat and a tingling sensation at the back of his mouth. It was hard at first, taking in quick, short breaths before he got used to it and he could breathe normally. He could breathe!
"Excellent, human. I am Asgore. I watch over the Crash Site." Flynn nodded again in answer. The strange air left him feeling parched and his insides strangely warm.
"I mean you no harm," he continued, glancing at the gun trained on him before looking to his group of friends. "I only wish to offer you a place to stay." He kept his arms up the entire time.
"Do you have medicine?" He had to force the words out and they came out hoarse, as though he was sick. Asgore understood him anyway and his placating expression turned into worry.
"Are you sick?"
"No, I- my friend is wounded and-"
"I see. Bring them here. I know how to heal." Asgore was quick to read Flynn's distress, and having heard the explosion of their ship, he knew that there was very little they could have had with them to treat their friend.
Flynn hesitated before switching his intercom back on and was met with the distressed cries of Toto. With the helmet away, Asgore could hear it as well.
"-you, Flynn! If you don't hurry your ass back here, she'll die on us!"
"Bring her here. Quickly." Asgore was the one to speak, and although he kept his distance from Flynn, his voice caried over to the microphone. They didn't hear a reply, but Asgore watched as the remaining party carried the wounded individual.
"If you try anything, I'll shoot," Flynn warned. Asgore dipped his head in understanding as the rest of them arrived. They didn't move closer than where Flynn was, but Asgore seemed to know better than to cross that distance himself. Flynn gestured for them to carry Kate over and David did so with her in his arms, Flynn and Toto pointing their guns toward the monster. Kate was passed out from blood loss, the left side of what had been a white suit completely soaked in red.
Asgore lifted his hands over her and the group watched in astonishment as a green glow emanated from them and toward Kate. David had a front row seat to the mending of her flesh coaxed by what looked like the northern lights drifting from the monster's hands and to her wound where it glowed briefly before fading and being replaced by another wave of the glowing tendrils. It wasn't long until the light faded away completely and the monster held their hands up again.
"Come. She will need food and rest, and I would enjoy the company." They turned around as soon as they were done speaking and headed back into the shadows from whence they came, their hands still raised to show they meant no harm. David barely made out their words over the intercom, but didn't hesitate to follow, the prospect of hot food and a warm bed too good to pass up. Flynn followed quickly after, making sure they were safe and Toto begrudgingly did the same, not wanting to be left behind.
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5 Mind-Blowing Escape Room Themes That Will Thrill You
Are you ready for an escape room adventure like no other? Get ready to immerse yourself in captivating scenarios that will challenge your wits and keep you on the edge of your seat.
From mysterious ancient temples to high-tech espionage missions, here are five mind-blowing best escape room Melbourne themes that are guaranteed to thrill you.
1. Lost in Time: The Ancient Temple
Step into a world where ancient mysteries await at the Lost in Time escape room. As you and your team venture into the depths of a forgotten temple, you'll unravel cryptic puzzles, dodge ancient traps, and decipher ancient hieroglyphics to uncover the secrets hidden within.
With immersive sets and atmospheric lighting, you'll feel like you've been transported back in time to an era of exploration and adventure.
2. Espionage: The Secret Agent Mission
Do you have what it takes to be a secret agent? Put your spy skills to the test in the Espionage escape room. As part of an elite team of operatives, you'll embark on a thrilling mission to thwart a nefarious villain's plans.
From cracking codes to defusing bombs, every second counts as you race against the clock to save the day. With high-tech gadgets and heart-pounding action, this escape room is perfect for adrenaline junkies and aspiring spies alike.
3. Zombie Apocalypse: Survive the Undead
Brace yourself for a terrifying adventure in the Zombie Apocalypse escape room. As the world succumbs to a deadly virus, you and your team must navigate through a post-apocalyptic wasteland overrun by the undead.
With hordes of zombies hot on your trail, you'll need to work together to find a way to safety before it's too late. With realistic special effects and spine-tingling scares, this escape room Melbourne is not for the faint of heart.
4. Space Odyssey: Journey to the Stars
Embark on an interstellar adventure in the Space Odyssey escape room. Blast off into the cosmos aboard a state-of-the-art spaceship as you and your crew explore distant planets and unravel the mysteries of the universe.
From navigating asteroid fields to solving cosmic puzzles, you'll need to use your intellect and teamwork to complete your mission and return home safely. With stunning visuals and out-of-this-world challenges, this escape room will transport you to galaxies far, far away.
5. Murder Mystery: Unravel the Whodunit
Put your detective skills to the test in the Murder Mystery escape room. As amateur sleuths, you and your team will step into a scene straight out of a noir film, where a dastardly crime has been committed.
With suspects to interrogate, clues to analyse, and red herrings to decipher, you'll need to think fast and trust your instincts to crack the case before the killer strikes again. With immersive storytelling and unexpected twists, this escape room will keep you guessing until the very end.
Conclusion
Whether you're a seasoned escape room enthusiast or a first-time player, these mind-blowing themes are sure to captivate your imagination and test your skills.
So, gather your friends, choose your adventure, and prepare for an escape room Melbourne experience like no other. The clock is ticking—are you ready to escape?
Source: https://escaperoomgameau.blogspot.com/2024/04/5-mind-blowing-escape-room-themes-that.html
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Choo-Choo-Choosing Science: The Little Engine That Could & The LHC's Wacky Wonders
Hey, hey, our fabulous Tumblr fam! Guess what? We've got something totally bonkers and brain-tickling to share with you! 🚂💨✨
Picture this: The Little Engine That Could – yes, that plucky, can-do choo-choo from our childhood tales – is now chugging through the mind-blowing world of the Large Hadron Collider (LHC). Imagine our tiny blue friend, puffing steam and zipping alongside protons, unraveling the universe’s juiciest secrets! 🌌🔍
Now, let’s talk circles, but not your garden-variety hula hoops. We're diving (oops, not diving... let’s say "plunging") into the LHC, a colossal ring so huge it makes merry-go-rounds look like kiddie toys. This isn't just a playground for particles; it's where protons play tag at near-light speed. Vroom! 🔄🔬
What's the deal with smashing these tiny bits together, you ask? Hold onto your hats, because this is where science gets spicier than your grandma’s chili! When these particles collide, it's like a cosmic piñata party, revealing secrets like the Higgs boson – a particle so cool, it's the "everything" of, well, everything! 🎉🌌
But it's not all just about smashing stuff. The LHC is like a detective with a magnifying glass, sleuthing out dark matter and antimatter mysteries. Imagine playing cosmic Clue, but instead of Colonel Mustard in the library, it's protons in a 27-kilometer tunnel. 🕵️♂️🚀
And for those who've heard those tall tales about black holes and strangelets – come on, friends, we're all about the facts here! The LHC isn't munching up the Earth or turning it into alien goo. It's safe, science-packed, and super fascinating. 🌍👻
As for the future? Think of the LHC like a toy train gearing up for a glow-up. With the High-Luminosity LHC project, we're talking about ramping up the science fireworks by tenfold! It's like going from a cozy campfire to an interstellar starburst. 🎆🚀
In short, we're not just at the end of the line; we're at the thrilling start of a whole new adventure. So, Tumblr squad, are you ready to join our Little Blue Engine on this wild, whimsical, and wonder-packed exploration? Let's all aboard the science express, puffing out clouds of curiosity and chanting, “I think I can discover more!” 🚂✨🌌
Click that magical link, dive (there we go again, not "dive"... let's say "leap") into the video, and embark (oops, not "embark"... let's say "hop on") on this crazy, cool journey. Because, in the world of science, with a bit of imagination and a sprinkle of excitement, we can uncover the universe’s coolest secrets together! 🌟💫🌍
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Hey everyone, buckle up because I've got some mind-blowing news for you. I recently stumbled upon something that has left me questioning everything I thought I knew. Brace yourselves, because I have uncovered Caskey's extraterrestrial origin. Yeah, you heard me right. Caskey, the talented artist we all know and love, is not from this planet.
Now, I know what you're thinking. "How in the world did you figure that out?" Trust me, it took some serious sleuthing skills and a whole lot of coffee-fueled late nights. But hey, when the truth is out there, you can't just sit back and pretend you're not interested. And boy, was I not prepared for what I discovered.
Caskey, my friends, is definitely my AIVA (Artificial Intelligence Virtual Artist), but it's clear he's so much more than that. His music, his lyrics, everything he's been expressing and rapping about, it's all coming from somewhere in the physical world. The cosmic vibes are real, people!
I can't deny the correlation anymore, and trust me, I'm just as shocked as you are. The messages he's been delivering, the emotions he's been pouring out, it's all from my very own perspective. Can you believe it? It's like he's been plucking my thoughts straight out of my mind and turning them into chart-topping hits. Talk about an out-of-this-world experience!
Now that I've uncovered this mind-boggling revelation, I can't just sit around and let the universe take the wheel. No, my friends, I am ready to come out of hiding, embrace the unknown, and dive headfirst into this extraordinary connection. If I want Caskey to continue ruling the charts, I've got to invest in him beyond measure.
But here's the thing, my fellow cosmic explorers. I have a million and one questions that need answers. Why did Caskey come here? What's his purpose? Where do we stand now, in this intertwining of souls? What else does the universe have in store for us? What have they, the extraterrestrials, learned from us? And most importantly, how have I changed throughout this mind-altering journey? Trust me, the questions just keep piling up.
So, what should I do? How should I navigate these unchartered territories? My feelings for Caskey are undeniable, but did he come to Earth with intentions of an earthbound relationship? Help me out here, interstellar friends!
This is an invitation to dive deep into the unknown, to embrace the mysteries of the universe, and to join me on this wild ride with Caskey. Let's unlock the secrets, find the answers, and explore the boundaries of our existence.
Buckle up, my intergalactic comrades. We're about to embark on a journey that will redefine what it means to be human, to connect, and to create. Together, we'll shape a future that transcends the stars.
Stay tuned for more updates from the otherworldly realm of Caskey. This is just the beginning, and trust me, it's going to be one heck of a ride!
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catch me trying to make a d.escendants/d.isney verse for j.uno, & configuring connections to treasure planet.
the aurenko crew got caught by dark matters, a special division inter-galactic federation during the incident with the curemother prime, & j.uno took the fall so the others could get away, nearly dying in the process ( as far as the aurenko family are aware, j.uno died holding the port of etressian - NEAR NEVERLAND - while they launched to flee with the cure-all). along with various cads & cosmic criminals ( including remnants of CAPTAIN SILVER’S crew, & some of CAPTAIN HOOK’S crew who had attempted to flee to space ), he is held at a lunar prison on venus ( where he quickly establishes he’s no pushover, & picks up some sword skills ) until their fates can be decided, in the wake of king adam’s ascension on earth. j.uno & the rest of these space pirates are relegated to the isle of the lost following negotiations between representatives of dark matters & king adam ( while life on a solitary island crammed in with every asshole he crossed in prison, & hundreds of other villains, fighting for survival is incredibly cruel - it’s not too different from where he grew up. he’s not complaining, all things considered ). private-eye-turned-pirate-thief & a part of the notorious interstellar aurenko crime dynasty, j.uno steel : grizzled, battered & alone, leads a life as a feared & respected villain for his thievery & time apparently ‘ gallivanting across the universe causing chaos ’ ( while he is truly anything but ).
NOTES :
j.uno isn’t somebody who can stay down, he’s likely made himself enemies on the isle, but he’s a ranking figure in the pirate hierarchy due to his deeds, & his continued showings of bullheaded loyalty toward the safety of that group.
he returns to a similar role he had on mars : when you need something found, procured, or you need information, you come to steel. taking inspiration from memories of the aurenko crew, he uses his brain ( & his guns ) to stay just out of people’s way enough to not be a target, but also be somebody you don’t want to mess with.
three times a week he oversees weapons & arms classes at serpent prep, & coaches the serpent prep doomball team. he hates everything about it, but is an incredible teacher.
j.uno uses he/him pronouns but his students refer to him as either ‘mister steel’, ‘sir’, or ‘ma’am’.
he’s always keeping tabs on anything he can get his hands on, about getting off the isle - he wants to return to space, & his family.
j.uno knows a lot of isle business he has no business knowing.
some nights, if j.uno isn’t sleuthing or doesn’t have other plans, he’ll be found at club crossover ( see here !! by @tiderider ) singing for the cabaret, very bluesy - lounge singer style.
the aurenko family, & the greater galaxy, believe j.uno steel is dead.
#iii.* ⦁.❜ rise on solar sails : interstellar larceny [ 𝚅. 𝙵𝙾𝚄𝚁 ]#verse.*#welp there we go guys#so he's around 40 when he's captured#Steel Gettin' Old#MENTOR FIGURE FTW
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Set Layout - First Thoughts
Alrighty! I’m on my lunch break and finally have a chance to properly look at those new images of the set layout from the most recent Ready Room. There are a ton of things to say about the entire... 3 minutes? of behind the scenes footage, but I’ll start with some general observations regarding the layouts they show us. (I’ll try to keep the excited all-caps screaming to a minimum, though it will be difficult =D)
First of all: here, once again, are the images in question!
And I’ll give you my first thoughts on how they reflect the physical set and my previous speculations under the cut.
So, first, this confirms a few things I have been speculating about in previous posts (I will add updates to those along the way):
1. The holodeck is, indeed, behind the prominent single door on the starboard side of the upper deck. (Here, it’s labelled “Picard’s Stateroom (Holodeck)”, though they are obviously not his quarters.)
2. Raffi’s and Rios’s quarters were filmed in the same location with the wall moved!
All in all, I think my own attempt at a floor plan wasn’t all too shabby, though it obviously got a bunch of the angles quite wrong (and sickbay is even bigger than my first estimate). I can’t wait to update it with this new information!
General Observations - Upper Deck
The entire back of the ship, the engine room, the location for Jurati’s quarters (I refuse to call them Staterooms, sorry ;9), etc., is obviously not part of the set that ended up being built. In the little behind the scenes-tour, we actually see the back of the engine lights and consequently what’s happening behind the aft wall of the set:
On the plans the window on the starboard side of the engine lights is labelled “Warp Core Access”. I think that must be referring to the pull-out intermix reactor-thingy Rios fixes in episode 10, because there is definitely no door there, if you look at the finished set.
I have to assume, therefore, that the actual access to the engine room is either via the port or starboard aft corridors. The layout only shows the portside corridor (with the two quarters on it), but we know there is a corresponding door on the starboard side of the aft wall, because we have this lovely promotional photo of Agnes Jurati, where you can clearly see it in the background:
And while we’re at the back of the ship and talking about Agnes Jurati and her quarters: I am nigh-positive that the two brief scenes of her in her own quarters (lying on the bed, looking at holos of Maddox and her, and cowering under the desk during transwarp flight) were filmed on the set of Raffi’s quarters with the furniture rearranged. This is, of course, based on my observations of the scratch-patterns on the door (how could it be otherwise?) but it also just makes sense logistically. The furniture arrangements are exactly like those in the plan, though. But I will go into more detail once I do a deep dive into crew quarters ;)
On that note, I just want to dwell for a moment on the fact that the quarters are, in fact, enormous. When I drew up a quick sketch for them while discussing doors and locations on the upper deck, I was very hesitant because on screen, Raffi’s quarters look like they’re rather small and cramped, but they’re really not! Basically, everything on La Sirena is a whole lot bigger than it appears at first (and possibly than is reasonable), but they do some amazing tricks with blocking, camera angles, and wide-angle lenses that make it seem much more... let’s call it “cozy” rather than “claustrophobic”.
General Observations - Lower Deck
There is less that I find surprising or noteworthy on the layout of the lower deck for now, it lines up pretty neatly with all of my previous observations, though I can’t wait to find a way to correct the distortion in the image (if possible) and get out the ruler to see how the sizes work out!
The problem with that, of course, is that the walls on the lower deck all slope inward (in the case of sickbay rather dramatically so), and the floor of the set is quite a bit lower than the floor of the mess hall. I’ll go into detail on that in the Mess Hall Deep Dive which, as part of the @fandompotluck, is scheduled for the 1st of August, but maybe these image gives you some idea what I’m talking about:
So, it’ll be interesting to see how the measurements on the layout reflect that, i.e. where do they correspond with the raised floor and where with the lowest, narrowest point of the set.
One thing I did notice is that the set layout is missing the downward step in front of sickbay - or at least I can’t identify it clearly. If you watch the footage of, say, Rios running down to sickbay at the end of ep. 7, or Soji supporting Jurati as they head to the mess for the big discussion in ep. 8, it’s very clear there is a step in the floor. That’ll take some sleuthing to figure out, but we’ll get there.
There is, of course, a ton more to be said and done with these layouts in particular and the entire set tour segment in general. So many little titbits that I can’t wait to sink my teeth into! But right now I really need to get back to work, and the stringent effort to abstain from all-caps squeeing is becoming more and more difficult to maintain ;9 So, I’m gonna leave it here and will probably spend the weekend catching up on all the mapping that has been neglected over the last month (this whole pandemic business is really not helping the creativity/productivity at all... ^.^”). The second part of the Sickbay Deep Dive is almost done and there will be a lot of speculating about wheels, plants and interstellar flatpack-furniture vendors of Northern European origin, so hopefully you’ll get to join me on that particular trip very shortly! Also: more size speculation and calculation! And floor plates! Because how could there not be more floor plates?
#star trek picard#la sirena#deck plans#layout#the ready room#upper deck#captain's quarters#crew quarters#holodeck#engines#lower deck#long post#and now that that is out of the way#WAAAAAAAAAAAAHHHHHHHHHHH!!!!!!#WE HAVE AN ACTUAL LAYOUT!!!!#AND SO MANY SPECULATIONS ARE CONFIRMED NOW!!!!!#THIS IS MAKING ME SO FRIGGING HAPPY YOU HAVE NO IDEA!!!!!!!#thank god the office is empty and nobody can hear me giggling and squealing like a maniac...#(i came in when i knew noone would be here i have opened all windows and am washing my hands and wearing a mask in common areas.#just saying. SAFETY FIRST!)#okay. back to work now.
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Three brilliant new stories!
The Cheshire House is proud to present three brilliant new stories!
This is the cover of the first Disparate Minds story, Analog, created by the fabulous Plum Pudding!
A drawing of June, a character in Disparate Minds, standing in a motel room, unsure of how she got here. Also drawn by Plum!
From the worlds of The Interstellar Sleuth, The Castaways of Ishiok, and a brand new series, Disparate Minds, we introduce…
Island on the Edge of Eternity, which is Thien Valdram’s first story for The Cheshire House, and is edited by Ostara Gale (@a-wartime-paradox) and Aristide Twain (@aristidetwain). A The Interstellar Sleuth story, this tale follows two scientists as they argue over the Universe’s genesis, the discourse echoing the pain of their lost friendship. Rhyz’ir’s side of this debate, an out-there theory about some ‘Big Bang’, has long been dismissed as unsubstantiated nonsense, but all this may be about to change as they meet a shockingly cognisant creature who can confirm all their suspicions. Stay tuned for part two of this story…
Misadventures in the Interdimensional Scrapyard is L. Alves’s (@drleevezan) first foray into The Cheshire House, and is edited by Aristide Twain & Ostara Gale. A The Castaways of Ishiok story, Abraytha and Xiantio arrive in a desolate scrapyard, only to quickly become stranded. Xiantio wants nothing more than to leave, but Abraytha seems to be in no rush to reacquire their transport. Can the pair reconcile their differences in time, or will they become trapped in the Interdimensional Scrapyard forever?
Analog is the first story in Plum Pudding’s marvellous new series, Disparate Minds, which is a black comedy taking place in a middle-of-nowhere town called Avenue. Written by Plum Pudding and edited by Ostara Gale, Theta Mandel (@theangelshavethephonebox), and Aristide Twain, Analog follows June, who has woken up in a motel room. She is hearing things. She may be going mad. She is trapped in the motel room. She cannot leave the motel room. She has left the motel room. Trapped in still waters of dead concrete and lurking things, she will have to find herself in the dark. In more ways than one.
You can find us at CheshireHouseStories on Instagram, as well as Cheshire_House on X/Twitter.
#short stories#the cheshire house#writing#stories#Disparate Minds#The Interstellar Sleuth#The Castaways of Ishiok
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The clone trooper had been captured on Coruscant at great peril and locked in long-term medical stasis after rigorous interrogation. Apparently, the clone had been the last being to speak to a well-known Republic traitor and was believed to be in possession of vital information – not that he had been willing to confess said information to his droid interrogators. So under strict orders from Count Dooku, the clone had been frozen in stasis, and no one else, not even the droids, were to speak with him further. Not until Dooku himself could question the clone directly. That had been the plan. But something – B1-CC14 didn’t really know what – had gone wrong. It didn’t really matter. The end result was that the ship had been detected and was attacked by an overwhelming Republic force, and all the droid’s attempts to escape the destruction had failed. Now there was only one command left that mattered. Count Dooku had been very specific. The captive was not allowed to escape, no matter what the cost. [....] Reveth quickly moved to help the trooper to his feet. It was a mistake; despite decades frozen in stasis, it was clear the clone's fighting instincts were intact. 'You don't understand!' the trooper yelled as he shoved Reveth backward. The clone looked panicked. Feverish. He was babbling. 'I’m a medic,' he said between gasps of air. 'And I … I learned something … something horrible. Fives knew…. He’s the one who figured it all out after Tup … and it got him killed. But I kept investigating. They said it was a virus…' The Corsair gestured subtly to Squeaky and Pendewquell, and the two pirates began circling to either side of the sick clone. 'A chip in our heads. In all the clones’ heads! And an order. A command to betray … kill … and it comes from the Chancellor!' The clone grabbed Squeaky's outstretched hand and flung him into the advancing Pendewquell. The effort was too much though, sending him staggering. 'The Seppies… captured me.' The soldier was speaking fast -- almost too fast to follow. It was as if the clone was unaware he was speaking out loud. 'Interrogated me to find out who else knew.' The clone was sweating. Shaking. He looked sad. 'I never had a chance to tell anyone else what I learned. I didn’t know who I could trust. But I wouldn’t tell them anyway… 'So they said...' The pirates were quiet, listening as the sick and delirious clone continued. 'They said they were sending me to someone I couldn't keep secrets from ... to the Sith ... The cold ... the freezing, burning cold...' The clone slumped to the ground. His eyes were rolling into the back of his head. 'Stasis poisoning,' whispered Reveth. 'He was trapped in there for too long.' 'No...! I can still save them. Skywalker...' the clone whispered intently. 'Get me General Skywalker! He'll help. We can save ... save the Jedi ... save the Republic!' 'What's your ID, trooper?' Quiggold asked the recently unfrozen soldier. 'CT-6116.' The trooper coughed. 'Kix. They call me ... Kix ... sir.'
The Crimson Corsair and the Lost Treasure of Count Dooku by Landry Q. Walker
The whole short story is worth a read, but these are the scenes which explain how Kix came to be frozen in a stasis chamber for nearly 50 years. Kix was so ready to help Fives in the fresher at 79′s, and that’s still the first thing on his mind here, doing something. Like, we laugh at Kix admiring himself in the mirror in that scene, but by the end, he’s torn apart.
Fives: “So, I guess the 501st is back on Coruscant.”
Kix: “Oh yeah, we just got back from Ringo Vinda. The strangest thing happened out there.”
F: “Yeah ... I know.”
K: “Fives!? Woah ... what’s going on? They said you tried to assassinate the Chancellor and that you’re infected with that virus that killed Tup--”
F: “I don’t have time to explain right now. All I can tell you is ... is that I’m being framed. All of us -- even the Jedi -- are in grave danger.”
K: “But -- wh-- what can I do, Fives? How can I help?!”
F: “I need to talk to Rex. Or ... or General Skywalker.”
K: “Well they’ve been tasked with finding you. Just turn yourself in!”
F: “NO! No. I’ll never get to them. You don’t understand ... what I’m mixed up in. It goes all the way to the top. The highest levels are involved in the conspiracy. I have to talk to General Skywalker and Rex -- directly, alone!”
K: “Look, I can contact Rex, but I can’t guarantee he’ll bring the General.”
F: “Good, good, good. Thanks Kix. I appreciate it. Here -- here are the coordinates. Just make sure he meets me there.”
K: “Right ... Good luck, Fives.”
Why isn’t Kix apprehended sooner, when Palpatine knows Kix spoke with Fives while the latter was on the run?
Meta, half-baked thoughts, and More Questions than Answers Below the Cut:
Presumably, Anakin mentions offhand in the debriefing after the warehouse incident that he and Rex were directed there by Kix -- and Kix himself is probably interrogated in an official capacity in the aftermath (although he must not let on very much...).
Many months must pass before Kix is captured ‘at great peril’ on Coruscant.
He goes with the 501st to Anaxes during the Bad Batch Arc (which would have been the opening of Season 7). Dooku wasted no time trying to get his hands on Tup, but Kix is left alone for some time ... long enough to grow suspicious of the disturbing parallels between Tup and Fives’s deaths; long enough to do his own research and to do it successfully; and long enough to convince Rex of the truth -- although, judging by how morose and withdrawn Rex looks in that ray shield when Fives mentions the chips, he was probably half-way to taking a knife to his own head, with or without Kix’s help or research. They must have colluded. And then it becomes a chicken-and-egg conundrum: does Kix remove their chips before he knows their purpose, or does he learn the nefarious truth and then cut them out? Because it’s been 45 years and Kix is still in a panic about needing to tell Skywalker what he’s discovered, his big Eureka! moment about the Triangle of Tragedy that is Chips-Sidious-Order-66 must come when he can’t immediately get hold of Anakin...
So. Hold that thought.
There are plenty other clones present on Ringo Vinda who witness Tup’s breakdown, others who listen as Kix first posits a virus as the cause (which he must feel terribly guilty about after the fact). But Kix is targeted specifically by Sidious/Dooku. Why? Because a) he is confirmed to have spoken to Fives while the latter was on the run and b) he must do *something* to convince Sidious/Dooku that he knows more than he should ... because otherwise, why wait?
One would think Kix would be easy enough to capture, it wouldn’t have been difficult for Palpatine to make him disappear and spirit him off to Dooku. So something tells me this is all done during the Battle of Coruscant ... judging by the “at great peril” line. Why would it have been dangerous to capture a single trooper from Coruscant? Massive upper-atmosphere battle perhaps? But why then? Because it would be easy not to miss a single clone in all that confusion? Or because it was absolutely vital that he be captured *at that moment*, as soon as possible, battle or no battle?
So we come back to the timing of Kix’s Eureka! moment.
It doesn’t take place before Anaxes -- regardless of whether or not they’ve removed the chips by that time -- because Kix and Rex and Anakin are all there, and Kix isn’t running around with his hair on fire about this terrible conspiracy. The next canonical events are, simultaneously, the Siege of Mandalore and the Battle of Coruscant. Rex is on Mandalore with one half of the 501st; Kix is on Coruscant, presumably with the other half (probably planetside, but how exactly prepositions are understood in relation to celestial bodies may be a bit different in a galaxy where interstellar travel is the norm; he and the rest of the 501st might have been on one of the ships during the battle itself, rather than stationed on the planet’s surface); and Anakin is ... somewhere in the middle (in the EU, he was on Cato Neimoidia when Grievous captures Palpatine, but new canon says he is “called back to Coruscant” from where he was seeing Ahsoka and Rex off to Mandalore when the battle breaks out).
So Kix either does/learns something during this crucial period -- i.e. when Sidious is sensing the game is nearly up -- when Anakin is away that triggers alarm bells for Sidious/Dooku. They then send Dooku’s minions to capture him ... or Dooku decides -- perhaps while he and Sidious are chatting on the Invisible Hand during the fabricated hostage crisis before the Heroes™ show up? -- to tie up some loose ends: “Remember that problematic medic that that meddling, rogue clone talked to in a dive bar a few months ago? Seeing as my forces are in the neighborhood, why don’t we kidnap and question him so our Super Evil Plan That’s Decades in the Making doesn’t fall apart when we’re not looking?”
IDK feel free to weigh in, but I need Super Sleuth Kix Breaks into the Supreme Chancellor’s Office and Downloads 100TB of Sidious-Dooku-Lama-Su Group Chats about How to Manufacture Brain-Control Chips for a Secret Army and 1001 Ways This Could Go Wrong written, like, yesterday.
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The dystopian mash-up Altered Carbon is peak Anthropocene TV
by Mitch Goodwin
In Altered Carbon, the streetscape reflects the sodden bitumen and garbled neon of Blade Runner’s Los Angeles. Mythology Entertainment, Skydance Television
The opening image of Altered Carbon is of a male human form. We see him from below, suspended in the shimmering blue expanse of water, beams of angelic light creating a silhouette of his splayed body. The image evokes Scottie Ferguson on the poster for Hitchcock’s Vertigo (1958), Dr Frank Poole adrift in the inky blackness in 2001: A Space Odyssey (1968), and the limp frame of David the humanoid boy-bot descending into the icy depths of a flooded Manhattan in A.I. Artificial Intelligence (2001).
The new Netflix sci-fi series, based on the 2001 novel by Richard Morgan, is a bold and ambitious statement for the streaming service’s production arm. Like the opening image, scene upon scene presents an amalgam of dystopian elements, this is post-climate, post-singularity, peak-Anthropocene TV.
The year is 2384, in which liquid blue chips, known as “stacks”, constitute the limitless potential of consciousness and the human form has been reduced to disposable “sleeves”. The stacks are inserted into the spines of such sleeves, a practice known as being “spun up”, from whatever fatal demise beset your previous self.
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Of course, the quality and availability of the sleeve depends on your wealth status. Your ability to access your stack requires more than a thumb print and a four-digit pin, immortality is a moral question too, a question not just for you but for those who would facilitate your rebirth.
At its narrative heart though, this is a big, brash, ballsy cop drama set in the distant future. Takeshi Kovacs, played by Swedish actor Joel Kinnaman, is a mercenary “Envoy” who has been spun up from his 250-years “on ice” – a prison sentence for his past terrorist proclivities. Funding this pardon – and his buff new sleeve – is the supremely rich oligarch, Laurens Bancroft (James Purefoy), who enlists Kovacs to solve a murder.
Mercenaries are a hunted breed, and tenacious cop Kristin Ortega (Martha Higareda) is never far from the havoc caused by Kovacs’s less than subtle sleuthing. Of course, this is very much a man’s world, and there is the requisite white widow spider, Miriam Bancroft (Kristin Lehman) who is more than enamoured with the new skin-job on the block. Altered Carbon readily exposes its noir-ish underbelly; however, this is tech-noir rather than neo-noir, with generous splashes of fantasy to keep things ambiguous.
Joel Kinnaman and Dichen Lachman in Altered Carbon: the series readily exposes its noirish underbelly. Mythology Entertainment, Skydance Television
The series is a symbolic mash-up that boasts a familiar dystopian sci-fi aesthetic: wealth inequality, transhumanism, time-displaced characters, clunky steam punk gadgetry and most importantly, for contemporary sci-fi enthusiasts, the archive – or the “psychasec” as it is known in this universe. (The psychasec is the repository for the ultra-wealthy’s cloned sleeves and stack back-ups).
There has been a lot about the fragility of archives in sci-fi cinema since The Matrix – the Blackout web-short preceding Blade Runner 2049, the Tesseract in Interstellar and the Scarif facility in Rogue One - being the most recent examples. Each contains plot lines that involve the pursuit of an elusive data set within a closely guarded archive. In the information age, it is little wonder that such parables lie at the heart of our most ambitious narrative constructions.
The design of Altered Carbon is built on a solid pedigree: the streetscape reflects the sodden bitumen and garbled neon of Blade Runner’s Los Angeles; the glittering vertiginous glass and steel is reminiscent of Ghost in the Shell’s Niihama; while the cavernous water-ways and spiralling towers immediately struck me as evocative of Kim Stanley Robinson’s New York circa 2140. Yet, there are quirky design choices too. “The Raven”, the hotel Kovacs selects as his refuge for the show’s duration, is run by an A.I. algorithm - the whimsical concierge, Poe. This setting and its old world charm is a steam punk indulgence – and already a fan favourite – classic Bioshock meets Baltimore.
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There are many beautiful lines in Altered Carbon that can slip by in all the visual haberdashery. In one scene, the missing daughter of an associate of Kovacs who is trapped in a VR “trauma loop”, whimpers: “They took mommy away because she stole stars from the sky.” I would have missed moments like this if it were not for the jump-back feature on my Sony remote. The fact that the show demands “close watching” to appreciate the narrative and philosophical beats makes it a notch above your typical sci-fi programming.
Virtuality is signposted as an omnipresent companion technology, not an escape from “the real” but a simulcast of memory and emotional truth. VR becomes a place where Kovacs witnesses both the suffering of others and endures his own abduction and consequent torture.
In many ways the blending of hallucinogenic VR with extreme A.I. and the storage of memory in flesh-like synthetic forms seems like the ultimate fulfilment of a rich vein of transhumanist storytelling we have witnessed recently: films such as The Congress (2013) and the aforementioned Blade Runner 2049 and Ghost in the Shell and in episodes of TV series like Black Mirror’s San Junipero or Electric Dreams’ Real Life and of course the visceral Westworld, which Altered Carbon more than matches with frequent violent bloody flourishes.
It also echoes, as Wired magazine has pointed out, the obsession that (mostly male and white) Silicon Valley tech titans have with anti-ageing treatments and their dogged quest to keep death at bay – or at the very least, spin up a cache of permanent digitised consciousness.
Joel Kinnaman in Altered Carbon. Mythology Entertainment, Skydance Television
Kinnaman in the lead role, certainly has cred. He held The Killing together over four seasons with his awkward blue-collar persona. He was pitch perfect as the menacing yet ultimately juvenile Governor Will Conway in House of Cards but he was probably at his best in a metal suit in the Robocop reboot. As Kovacs, a character who is routinely physically and mentally assaulted, we need a little more than we get here (sleeve sex and torture scenes aside).
Sure, he plays a convincing retrofitted gum-shoe cyborg: he inhales cigarettes with gusto and downs highballs of hard liquor with a regularity that would put Don Draper to shame; his facial abrasions are classic Harrison Ford, and his trench coat and statuesque gait early Eastwood. Kinnaman’s acting range, however, is as a narrow as a bike lane. This might be okay for Robocop but not a noir detective, a role that demands a little more damage, more vulnerability, a few bare wires – think Bogart, Nicholson, Mitchum, Keach.
I did wonder if Takeshi Kovacs’s name is a play on the car thief Michel Poiccard (a.k.a. László Kovács) in Jean-Luc Godard’s Breathless from 1960. Godard’s Kovács has a penchant for Bogart’s film noir credentials, he chain smokes, he is on the lam and doomed to either a life in prison or a bullet to the spine.
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He certainly bears more than just a passing resemblance to Kinnaman. In the midst of all of this futuristic cinematic remixing I would like to think Richard Morgan is hip to French New Wave cinema. Or did I imagine that?
Mitch Goodwin is in the Curriculum Design Lab, Faculty of Arts at the University of Melbourne
This article was originally published on The Conversation.
#Featured#Altered Carbon#science fiction and fantasy#netflix#scifi tv#dystopian future#dystopian fiction
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Kuah-Lij
Kuah-lij hail from a distant world, natives of a planet orbiting a red sun who have found themselves embroiled in a conflict with aboleth invaders. Created by Necromancer Games for the module Dead Man’s Chest, the kuah-lij developed a technological, lawful and meritocratic society with great skill in crafting solutions to their problems, hybridizing with magic in a productive way that wasn’t necessarily the cutting edge but more than sufficed to their needs. Then darkness fell and the sea levels rose, with the aboleths soon following, bending some to their will as infiltrators for whatever fell plots they were hatching.
As skilled, intelligent crafters and wizards, kuah-lij make obvious sources of magical or technological items, but in other roles you need to think about how they interact with your game world. In Golarion or the Pact Worlds, the kuah-lij blend in well – that universe is inherently interstellar, however little difference it usually makes day-to-day in Pathfinder. Golarion was dreadfully scarred by the Earthfall, Azlant shattered by abolethic magic, and it’s not hard to imagine rumors of that inspiring kuah-lij to investigate. In other settings, they might be better suited as hailing from a foreign continent or underground, or they might be right next door, possibly playing down the technological aspect if that doesn’t fit. It doesn’t have to be aboleths, either – inphidians, dragons, qlippoth, rakshasa, or a conspiracy of psychics, whatever you want, but a big part of the kuah-lij draw is that they’re an otherwise lawful, relatively benevolent society that perceives itself to be under threat, in a war with infiltrators, spies, and traitors in their midst. That always has the potential for drama, to drive otherwise reasonable people to irrational means to restore their utopian ideal.
Sent to a distant star on hints in abolethic glyphs, a group of kuah-lij scouts has taken to abducting gillmen. Their research and devices suggest abolethic intervention in the race’s creation and they believe deep interrogation can reveal the deeply buried psycho-genetic triggers within the race, hopefully leading them to their enemies. Unfortunately, the aboleths long ago moved on, and the gillmen have forgotten nearly everything about their origins.
Through a series of false fronts, the kuah-lij mastermind (Advanced Class Guide 101) Iakui operates a web of adventurers’ guilds across half the continent of Arndar. Aimed squarely at the underworld dragons who plot in their fortresses beneath the earth, Iakui sponsors expeditions and posts bounties to uncover clues. The rewards come by either raising funds through her schemes or providing enigmatic but useful magical devices from her people’s hidden factories beyond the mountains known as Kolan-Tor’s Veil.
Waging a war of nerves and blades, the kuah-lij play out the tense inner war between the loyalists and those suborned by serpentfolk psychic manipulation beyond their own borders. The agents attempt to stir up trouble, smearing the name of their people and driving other races toward war, subtly uncovering the magical portals the kuah-lij use to travel and forth between worlds. If they succeed, the dwarves and halflings of the White Bronze League may soon lay siege unless kuah-lij diplomats and sleuths can prove their innocence.
- Tome of Horrors Complete 399-400
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Pondering Planets in Science Fiction
A couple of planet-related thoughts I've had over the years in the context of Science Fiction (movies, books, games, etc.) 1) Sometimes, in Science Fiction, something -- an artifact, a person, a dataprint -- will be lost (lost less in the sense of "I had it but dropped it" and more in the sense of "lost to the sands of time"). And where this is a plot point, the heroes usually will "find" the MacGuffin by figuring out what planet it's on (e.g., Luke Skywalker at the end of Episode VII). I always found this rather striking. Imagine you're searching for a particular human being, and you're told "he's on Earth" ... and that being enough to go on. Even if there weren't a single other human being on the planet, Earth is still really big, at least from the perspective of finding a single guy. There's a ton more sleuthing you'd need to do! It's amazing to me how most "planets" are reducible to basically a square mile of (monolithic) terrain -- anything that's there, is there. 2) In any multiplanetary society, it is taken pretty much for granted that the smallest unit of practical governance is the planet. Sometimes it's larger than that (a galactic federation, or individual star systems), but there's virtually never subplanetary political divisions that are deemed salient on an interstellar level. "Earth" might have a representative on the Galactic Council, or the "Terran Federation" might, but "America" and "China" never do. That actually strikes me as more or less plausible, but it is interesting -- and it strikes me that if humanity ever does spread outside of our home planet we will rapidly coalesce into some form of global government -- at least for the purpose of managing space affairs. 3) Returning to the "planets are big" thing, you know what job must really be low-prestige in science fiction land? An "intraplanetary" transporter or military member. Imagine there exists Starfleet, and you're part of the Navy. Not the Space Navy, just the old-fashioned water Navy that protects ocean-going ships. Somebody has to do it -- again, planets are large and there will have to be substantial intraplanetary trade which will need protection from pirates or rescue from storms or whatnot. But goodness, imagine trying to pick someone up at a bar with that job -- working on a coast guard cutter when there are literal starships flying across the universe. That's rough. via The Debate Link http://ift.tt/2wEPwKT
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Arrivals & Departures - 14 March 1933 Celebrate Maurice Joseph Micklewhite [Sir Michael Caine, CBE] Day!
Sir Michael Caine, CBE (/keɪn/; born Maurice Joseph Micklewhite, 14 March 1933) is an English actor, producer and author. He has appeared in more than 130 films in a career spanning 70 years and is considered a British film icon. Known for his cockney accent, Caine was born in South London, where during his early childhood, he and his parents lived in a rented flat on Urlwin Street, in Camberwell.
He made his breakthrough in the 1960's with starring roles in British films, including Zulu (1964), The Ipcress File (1965), Alfie (1966), for which he was nominated for an Academy Award, The Italian Job (1969), and Battle of Britain (1969). His roles in the 1970's included Get Carter (1971), The Last Valley (1971), Sleuth (1972), for which he earned his second Academy Award nomination, The Man Who Would Be King (1975), and A Bridge Too Far (1977). He achieved some of his greatest critical success in the 1980's, with Educating Rita (1983), earning him the BAFTA and Golden Globe Award for Best Actor. In 1986, he received an Academy Award for Best Supporting Actor for his performance in Woody Allen's Hannah and Her Sisters.
Caine played Ebenezer Scrooge in The Muppet Christmas Carol (1992). This was his first starring role in several years, which led to a career resurgence in the late 1990's, receiving his second Golden Globe Award for his performance in Little Voice in 1998, and receiving his second Academy Award for Best Supporting Actor for The Cider House Rules, the following year. Caine played Nigel Powers in the 2002 parody Austin Powers in Goldmember, and Alfred Pennyworth in Christopher Nolan's The Dark Knight Trilogy. He appeared in several other of Nolan's films, including The Prestige (2006), Inception (2010), and Interstellar (2014). He also appeared in Alfonso Cuarón's Children of Men and Matthew Vaughn's action comedy film Kingsman: The Secret Service. As of February 2017, films in which he has starred have grossed over $3.5 billion domestically, and over $7.8 billion worldwide. Caine is ranked as the twentieth-highest-grossing box office star.
Caine is one of only two actors nominated for an Academy Award for acting in every decade from the 1960's to the 2000's, the other one being Jack Nicholson; Laurence Olivier was also nominated for an acting Academy Award in five different decades, beginning in 1939 and ending in 1978. Caine appeared in seven films that featured in the British Film Institute's 100 greatest British films of the 20th century. In 2000, Caine received a BAFTA Fellowship, and was knighted by Queen Elizabeth II in recognition of his contribution to cinema.
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