#Tanaka just happens to be one of those folks who tend to draw characters with one less digit to their hands for some reason lol
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xenoshadow13 ¡ 10 months ago
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Hey followers & moots, I have a little favor to ask of y'all! So see this dork of mine? If it's not too much trouble, could y'all draw him out in y'all style? Just really would like to see how Zephyr would look in other folks' art styles ok lol.
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Oh and art credit goes to Tanaka (@/TNKFNF on Twitter) & Lucks (@luckstergal), with the former having drawn this out while the latter colored it.
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Wanna know some things I found out about Danganronpa??
If not, scroll past—I apologize that this is probably gonna be a long post, but it's all under a read more so it *should* be fine.
Also, spoilers.
 Basically, I wanted to find out about what order they stood in during class trials, and if there were any patterns to it. There are... at least a couple of patterns here.
This takes from Danganronpa 1, 2, and V3, otherwise known as Trigger Happy Havoc, Goodbye Despair, and Killing Harmony. Please note I never got to actually play the games (hi I’m broke), but I do at least know what happens in them (with my knowledge of Goodbye Despair being the most lacking of the three).
1- This is right in front of Monokuma. Those who stood here are Aoi Asahina, Mikan Tsumiki, and Tsumugi Shirogane. Patternwise, there isn’t much. They’re all pretty different! But they all seem to have a shtick (in one word: Donuts, Cries, Plain. This does disservice to poor Mikan, tho). Also, should have been a hint to Tsumugi being... YEAH but this really doesn’t mean much. Although, if you shift Asahina to second and put the first one as the “empty” stand in the game, then it’s all filled with fairly insane women. All women regardless.
2- to the right of 1, or to our left, we have Mondo Owada, Nagito Komaeda, and Korekiyo Shinguji. Ignoring Mondo, we have the match made in hell that is Komaeda and Shinguji, or as I like to call them, Crazy Lucky and Folklore Cunt. Everyone in this spot has died, and if we count Komaeda as a blackened, then they’re all blackened. Also, all boys.
3- Kyoko Kirigiri, Ibuki Mioda, Angie Yonaga. Ignoring Kyoko (you’ll note a lot of ignoring of the first ones, don’t mind it too much), we have some pretty, ah, positive? *energetic* characters. They’re all pretty interesting characters too!! If you play the first game for the bad end, the ones in this spot die. But, again, if you play the correct end, then Kyoko is safe, and the ones in this spot are victims. They’re also usually convienient or circumstantial victims (again, ignore Kyoko). Another set of just girls.
4- Sakura Ogami, Fuyuhiko Kuzuryu, Maki Harukawa. This is a spot for some SCARY, but usually secretly at least a little nice and kind of soft, characters. These are the ones that are tough as nails and definitely could (and even might) kill you, whether by their own hands or another’s. However, none of these characters have been exactly murdered (although Sakura doesn’t exactly LIVE and Kuzuryu does get injured).
5- Uh. “Junko Enoshima”, Akane Owari, Ryoma Hoshi. These are. Well. It’s a wild card. Put whoever here, but they better have SOME kind of affect on others. Two of them die, and one of them has a failed execution. Two of them directly defy Monokuma, and the third pretty much let themselves die as a victim. So...
6- Kiyotaka Ishimaru, Gundam Tanaka, Kirumi Tojo. This is an intense sort of set, although Kirumi is intense in a... different sort of way. These tend to be characters that help take care of others in some way, and they all die generally with the goal to help someone out, in some way. Ignoring Ishimaru, these guys might be gothic in some way. The ones here may have good intentions but might’ve gotten a little lost on the way. They also tend to have interesting moral codes and understandings of ‘right’ and ‘wrong’.
7- Sayaka Maizono, Hiyoko Saionji, Kaito Momota. These tend to be optimistic characters with a hidden (or not so hidden) morally grey or outright “bad” side. They might be good people, they might not be, but they usually die (two in an interesting turn of events).
8- This is the Ahoge Club. This is where the main characters are. We should have never been surprised in V3 once the trial started, but ah well. Here are Makoto Naegi, Hajime Hinata, and Shuichi Saihara. The ahoge boys here are all protags, and all live. Their ideas of hope, of right or wrong... well, that’s up in the air, and maybe in the opinion of the person playing. (But if you’re making a fanfic or a fan game or what not, this is where your protag stands—it right across from Monokuma!)
9- Hifumi Yamada, Mahiru Koizumi, Miu Iruma. All victims, although two of them are a taaaaad more complex than ‘just victims’. Highly opinionated people. But also creative! Gosh this is starting to sound like a zodiac post, or one of those posts where it’s like ‘traits of different drinks, tag which one you are’. (which danganronpa trial, where you either find the culprit or die, stand are YOU??)
10- Toko Fukawa, Kazuichi Soda, Kiibo (K1-B0). These all make it to the final mastermind trial! They generally have some sort of thing that makes it harder for them to interact with others. These are emotional characters, generally. They all have some strange quirks about them, but are generally (when not taken over by, say, alternate personalities or controlled by an audience or something silly like that!) good people... goodish people.
11- Leon Kuwata, Peko Pekoyama, Tenko Chabashira. Athletic! They all die. Although, usually with certain circumstances involved. Of them, two of them have someone they’d be willing to die (or kill) for. And they do!! (I almost feel bad for Leon on this one.) They also had some kind of ‘locked room’ aspect, or more accurately, some kind of particular trick (and two of them had a sort of ‘signature’ to either their own death or to the person they killed) to their cases that helped crack it open once discovered (door knob, sword care seESAW). I think blood helped all, if not just two, figure out the actual killer in their cases. They also all had someone explicitly pointed to as the culprit in their case who was NOT the culprit.
12- Celestia Ludenberg, Teruteru Hanamura, Kokichi Ouma. The trio of liars (although much more notably Celestia and Kokichi). They all die, and it’s usually a very, VERY convoluted case (less so for Teruteru though). Do you want a headache? Hey it’s these guys! Although they can also be very INTERESTING characters. (Again, Teruteru tends to draw the short straw, whoops.) I’d say Celestia and Kokichi are match made in hell, but seriously that title belongs to Crazy Lucky and Folklore Cunt. T r u s t m e. It’s still not a great match and I definitely want it to not happen (and if it did I’d cry and eat popcorn watching it—actually I think they meet in, like, some kind of bonus mode for V3... might need to look that up later).
13- Byakuya Togami, Sonia Nevermind, Himiko Yumeno. The Scholar, The Princess, The Mage. Ever thought 13 was unlucky? Wrong! These all live. Like. Through the *entire game*. Excluding Himiko (wow, excluding V3 for once!), these are more fine society folks, although they all tend to have strange or occult interests of some kind. They tend to be smart in some way, probably, and might have interesting ideas of what happened. They might also say strange or otherwise “out of turn” things. But they live!! Somehow!! How did no one murder Togami!!
14- Chihiro Fujisaki, Nekomaru Nidai, Kaede Akamatsu. All of you die, how unfortunate. Usually a somehow sacrificing character, and probably died with the best intentions of the group at heart. And this is why Kaede didn’t stay the Protagonist. But these characters are all caring characters (although usually in their own ways). So if you ARE making content, and you have that sweet cinnamon roll you’re going to viciously kill in horrifying ways, this is an option for you!
15- Yasuhiro Hagakure, Chiaki Nanami, Gonta Gokuhara. The cinnamon roll you put here might not die, but if you’re looking for a place to make a cinnamon roll murder, then this is the place for you! Yasuhiro actually lives, though, so there is that. The ones here might not have the best fate in store for them, unfortunately. But! They are the kind of innocent, generally secretly wise kind. Generally. They might not get along totally with their classmates, not necessarily by faults of their own (although, avoiding Yasuhiro is,,,, understandable). These characters have their shtick and they stick to it, golly gosh darn it. Also, they might not quite seem to ‘fit’ with their talent (Yasuhiro is kinda a conman despite having actual clairvoyance, Chiaki is a sleepy girl, and Gonta is by far my favorite but oh gosh he is a terrifyingly large man who cares for tiny, TINY insects). These characters are smart, but in independent, potentially obscure ways. They might also be gullible. They also might be lacking a major part of ‘common’ knowledge. ... I wrote more about these guys than intended, ha.
16- “Empty”, “Byakuya”, Rantaro Amami. These characters are NOT who they say they are, generally. There’s quite a bit of mystery to these guys!! Unfortunately, they’re always gone (or, in Empty’a case, hiding) before the first trial even begins (and have twice been the first victim). This spot is basically the first victim spot, so it has yet to ever actually have someone stand in it (maybe it’s cursed, maybe it’s *convenience*).
In short! The first ones are usually ones to watch out for, second one has some nutty (or at least intense) characters that will die in some actually insane way, third is for some misunderstood characters, fourth are the intense scary ones that will not be killed by mortal hands other than their own, fifth is for some. INTERESTING characters. Sixth is for some more interesting characters, serious and caretaking type that will definitely die edition. Seventh has some morality issues and will ALSO die probably DUE to those morality issues, eigth has our Ahoge Squad, Nineth is the very blunt victim squad. Tenth is for making it to at least the last trial with some quirky quirks, eleventh is for more definitely dying with a blade likely involved even though you are athletic and YOU KNOW BETTER, twelfth is for liars and dying, thirteenth is if you wanna live. Fourteenth is being a good person and not really deserving the death you got, fifteenth is for unusual but interesting/unique intelligence folks. And sixteenth is for if you never even made it to the trial grounds in the first trial.
And there! That’s it!! Take this! I want a nap! Tell me if you find any other patterns!!
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