#Take Two Interactive
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genesisfirefly · 6 months ago
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fatal frame III
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demifiendrsa · 10 months ago
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Official character posters for Borderlands (2024 movie)
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retrocgads · 2 months ago
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UK 1998 hey everyone. sorry for the delayed posts today. i was struck by a car while cycling back from work (actually while stopped at an intersection) and as a result received injuries requiring a hospital trip; looks like the driver is being charged, so that's at least something. other than a smashed elbow and a broken finger i'm ok except for the coincidence that today i had planned on soft-launching a gothic scifi novel i wrote (which you will hear more about later this week when it does get released), aka the reason why i don't have my usual queue of at least two days worth of computer game posts lined up please have patience for this fragile mortal coil
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mvfm-25 · 1 year ago
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" It's tough to describe such a sight in words, but after the single most effortlessly cool and emphatically visceral minute of gameplay we've ever seen, all we wanted was more! "
PC Powerplay n89 - August, 2003.
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crow-posting · 5 months ago
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STRIKE STRIKE STRIKE STRIKE STRIKE!!!
[repost from Erika Ishii, aka Ana Bray's VA 💪]
(why I'm supporting this even tho Bungie isn't affected ‼️)
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n64retro · 1 year ago
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Space Station Silicon Valley (DMA Design, Take-Two Interactive, 1998)
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theneondreaming · 1 year ago
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GTA VI - One day to go...
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In the meantime, playing GTA V...
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g4zdtechtv · 1 year ago
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youtube
THE PILE PRESENTS: X-Play - Bob and Steve and Phil | 2/25/08
Kratos would feel right at home in Sin City.
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wulfhusky · 2 months ago
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Quick question
Do we have any knowledge if - or even when - gta online will be compatible with the steam deck again?
Because I would like to play it on the Steam deck.
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theclubhero-blog · 4 months ago
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Chefe da Take-Two sobre suposto FIFA 2K: “incrivelmente difícil”
Por Vinicius Torres Oliveira
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Editora reforça desafios ao buscar mais uma oportunidade no cenário esportivo
Envolvida com rumores sobre o desenvolvimento de um FIFA 2K, a Take-Two decidiu se pronunciar. A teleconferência de resultados mais recente da empresa sugere que trabalhar em um game desse padrão seria “incrivelmente difícil” devido ao licenciamento.
A declaração veio do próprio CEO da companhia, Strauss Zelnick. Segundo ele, a editora enfrentaria inúmeras complicações, em especial por conta das tratativas necessárias com ligas, associações e representantes de marcas específicas.
Isso também se deve a uma espécie de “monop��lio” instituído pela Electronic Arts. A publisher já não tem mais qualquer relação com a entidade máxima do futebol, mas detém acordos de exclusividade com as mais populares ligas do mundo.
Gostaria apenas de observar que, no que diz respeito à licença da FIFA, ela não traz consigo direitos; não traz consigo jogadores, times ou ligas. Portanto, não é tão simples, por exemplo, como negociar com a NFL, ou a NBA, ou a MLB, onde no máximo você tem que negociar com uma liga e uma associação de jogadores.
A Take-Two também prevê um anúncio no “tempo certo” e acredita que um FIFA produzido pela 2K poderia render usuários “muito leais e integrados”. Porém, alcançar uma experiência de simulação de qualidade seria “incrivelmente difícil”.
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thewisemankey · 5 months ago
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Guess Hiccup should take notes.
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demifiendrsa · 10 months ago
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First look at the live-action Borderlands movie.
The film is slated to hit theaters on August 9, 2024.
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retrocgads · 2 months ago
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UK 1998
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mvfm-25 · 10 months ago
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" Girl power on the PS2! Fight your way through the gangster milieu of the future in a mixture of anime film and martial arts violence! "
Fun Generation Magazine n54 - July, 2000.
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mad-rieux · 4 months ago
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Reposting this since Take-two interactive is not paying their devs. Pirate this lovely game. Fuck take-two and their predatory business practices.
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The year is 2030, you are Kara Hassan, and you have just joined ROLLERDROME
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mytimetravelcollector · 8 months ago
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if EA sports BIG was still alive and made a WWE game with Syn Sophia, Inc. after taking the WWE game license away from Taketwo/2k.
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