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#Take Two Interactive
genesisfirefly · 3 months
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fatal frame III
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demifiendrsa · 7 months
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Official character posters for Borderlands (2024 movie)
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mvfm-25 · 9 months
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" It's tough to describe such a sight in words, but after the single most effortlessly cool and emphatically visceral minute of gameplay we've ever seen, all we wanted was more! "
PC Powerplay n89 - August, 2003.
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crow-posting · 2 months
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STRIKE STRIKE STRIKE STRIKE STRIKE!!!
[repost from Erika Ishii, aka Ana Bray's VA 💪]
(why I'm supporting this even tho Bungie isn't affected ‼️)
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n64retro · 1 year
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Space Station Silicon Valley (DMA Design, Take-Two Interactive, 1998)
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theneondreaming · 10 months
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GTA VI - One day to go...
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In the meantime, playing GTA V...
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g4zdtechtv · 1 year
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youtube
THE PILE PRESENTS: X-Play - Bob and Steve and Phil | 2/25/08
Kratos would feel right at home in Sin City.
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theclubhero-blog · 1 month
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Chefe da Take-Two sobre suposto FIFA 2K: “incrivelmente difícil”
Por Vinicius Torres Oliveira
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Editora reforça desafios ao buscar mais uma oportunidade no cenário esportivo
Envolvida com rumores sobre o desenvolvimento de um FIFA 2K, a Take-Two decidiu se pronunciar. A teleconferência de resultados mais recente da empresa sugere que trabalhar em um game desse padrão seria “incrivelmente difícil” devido ao licenciamento.
A declaração veio do próprio CEO da companhia, Strauss Zelnick. Segundo ele, a editora enfrentaria inúmeras complicações, em especial por conta das tratativas necessárias com ligas, associações e representantes de marcas específicas.
Isso também se deve a uma espécie de “monopólio” instituído pela Electronic Arts. A publisher já não tem mais qualquer relação com a entidade máxima do futebol, mas detém acordos de exclusividade com as mais populares ligas do mundo.
Gostaria apenas de observar que, no que diz respeito à licença da FIFA, ela não traz consigo direitos; não traz consigo jogadores, times ou ligas. Portanto, não é tão simples, por exemplo, como negociar com a NFL, ou a NBA, ou a MLB, onde no máximo você tem que negociar com uma liga e uma associação de jogadores.
A Take-Two também prevê um anúncio no “tempo certo” e acredita que um FIFA produzido pela 2K poderia render usuários “muito leais e integrados”. Porém, alcançar uma experiência de simulação de qualidade seria “incrivelmente difícil”.
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mytimetravelcollector · 5 months
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if EA sports BIG was still alive and made a WWE game with Syn Sophia, Inc. after taking the WWE game license away from Taketwo/2k.
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warningsine · 5 months
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https://www.reuters.com/technology/take-two-interactive-cut-5-its-workforce-2024-04-16/
April 16 (Reuters) - Take-Two Interactive Software (TTWO.O) will lay off about 5% of its workforce, or around 600 employees, the publisher of the "Grand Theft Auto" franchise said on Tuesday, as the video-gaming industry extends its more than two-year long job cuts.
The company will also scrap several projects in development as part of a cost-reduction plan, which is expected to result in total charges of up to $200 million. It declined to name the projects that have been canceled .
Take-Two said the move is expected to drive more than $165 million of annual cost savings.
The company's shares were 1% higher in extended trading. They have fallen nearly 10% so far this year.
The move aligns Take-Two with Tencent-owned Riot Games, Electronic Arts (EA.O) and Japan's Sony Corp (6758.T) in trimming workforce this year due to uncertain spending from consumers after the pandemic-era boom.
PC and console gaming revenue growth is expected to remain below pre-pandemic levels through 2026 as gamers record fewer hours of playtime, according to research firm Newzoo.
Canceled projects will account for as much as $140 million of the total charges, while severance and employee-related costs are expected to be up to $35 million, it said. Take-Two will also reduce some office space as part of the move.
The company, which had 11,580 full-time employees as of March 2023, last month agreed to buy "Borderlands" maker Gearbox for $460 million in a cut-price deal at a time consolidation is driving up prices for makers of well-known titles.
Take-Two has been focused on the development of the next installment in the best-selling "Grand Theft Auto" franchise, but some reports have said the title could be delayed into 2026 from 2025.
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hiramnoriega · 6 months
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Gran compra en la industria gamer. Take-Two Interactive se hace de Gearbox Software, la compañía detrás de Borderlands.
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demifiendrsa · 7 months
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First look at the live-action Borderlands movie.
The film is slated to hit theaters on August 9, 2024.
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mvfm-25 · 7 months
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" Girl power on the PS2! Fight your way through the gangster milieu of the future in a mixture of anime film and martial arts violence! "
Fun Generation Magazine n54 - July, 2000.
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For lo these many years, I have been playing a puzzle game called Two Dots.
They recently updated their Terms of Service to this thing:
I believe this is a long range aftereffect of the sale from original developer to Take-Two Interactive.
Some of the clauses in this ToU make me uncomfortable.
If I say something that _in their opinion_ is "disparagement", they can terminate my account and begin an "informal" negotiation leading towards binding arbitration.
Is it disparagement if I complain, here on the beloved hellsite, that a specific level was poorly designed? That a given level range is a tedious duplication of an earlier level range?
I like a lot about this game. I think it was crafted and maintained with a lot of love and skill.
I can't waive my legal protections as an end-user. I don't know these people. I don't want to give away my right to say grumpy things if a booster purchase goes wrong, or a software update renders the app unnavigable on my phone, or a new game mechanic makes me nauseous.
I dunno, maybe nothing hinky is happening here.
But I don't feel confident that I understand the legal agreement in the ToU. Guess I have to stop playing it. Drat.
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techfoogle · 9 months
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wauln · 9 months
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[ I’m Blaming You Shark Card Demons ]
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