#Tactics Ogre Reborn
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@knowledgebear Thank you!!! And I’m so glad to see more TriStrat fans in here!!!
Triangle Strategy is an amazing game, folks. If you’re into tactical RPGs at all, I’d highly recommend it.
Anyways, here’s a lil’ crossover art for all of you Zelda/tactical RPG folks: Flora (BotW/TotK Zelda) and Frederica Aesfrost had a swell time discussing various worlds, histories, and timelines. Turns out the Zelda series in particular has a lot of time shenanigans going on (wow, who would have guessed 😆)
I’m actually also playing a random-army, deathless, NG++ challenge run of TriStrat right now! If you’re interested, stop by and join me! It’s been a blast so far!!
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#lin draws#triangle strategy#zelda timeline#frederica aesfrost#botw#totk#wisdomverse#zelda#wielders of wisdom#loz#fe3h#tactics ogre reborn#fe fates#lin responds
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Did C3N Port Asyton, then learned I missed some side battles at Krysaro, then was very thankful I rotate between save slots.
Anyway now I have a new favorite unit and his name is Hobyrim.
#tactics ogre#tactics ogre reborn#hobyrim#crane does art#this game is beating my ass but I kinda love it for that
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Sherri Phoraena
Go play Tactics Ogre, guys. You wont regret it.
#illustration#fanart#artist#digital artist#drawing#イラスト#ファンアート#artist on tumblr#artists on tumblr#tactics ogre#tactics ogre reborn#sherri phoraena
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Theatre of ashes

#tactics ogre#illustration#artist on tumblr#square enix#quest corportation#tactics ogre reborn#denam#Denam morne#jrpg#srpg
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Tactics Ogre: Reborn - Blasphemous Experiment
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Decided to create a mod which the Reborn tracks with the SNES/SFC originals.
A MEGA version will be available soon.
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Requested by anon
#tactics ogre#tactics ogre let us cling together#tactics ogre reborn#video games#gaming#video game polls#polls#tumblr polls#rpg
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Got the Princess Ending in Tactics Ogre Reborn!

My usual nonsense is below

Get trapped idiot. Guy wasn't even a mage either so he was just stuck on that ledge until I killed him lol

I <3 bringing Ozma to Dark Knight fights. Call them out girlypop. She didn't speak though during the Barbas and Martym fight though rip 😔
However-



Inside every Law!Vyce is a little bit of Chaos!Vyce wanting to kill. And he shall be allowed to kill. Aka I finally switched Vyce over to Buccaneer bc Speedstar.

Sass 'em Queen
Anyways...
The princess ending cutscene... where we talk to all our allies... man
Vyce get his own reminisce scene...

Siblings........

Canopus being Canopus and Zenobian Knight....

Ravness! I like how her and Catiua become friends

And Azelstan pulling on my heartstrings one more time auuuuughhhh

Basically Father and Daughter and the lovers....


I really like Xapan. I didn't see much of his better side during Chaos, but he's a pretty funny guy.


And I forgot Donnalto exists bc my main healers are Olyvia and a generic Birdman haha

What y'all up to 👀

Anyways, I'll probably do CODA 1, and then go and do Neutral, as well as grab Cressida before doing the rest.
I did finally make Denam and Catiua Dark and Light though haha!


#Kelbunn's gameplay#tactics ogre reborn#tactics ogre#ogre battle#Let us cling together#Luct spoilers#Also I had to rush with the final boss bc I forgot he had Condem and forgot to bring the counter so I could revive fallen units#So I had to beat him before the count down ended bc I didn't want my faves dying
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"I'd sooner die on my feet than on my knees."
"You would die on the backs of others."
Photo: allisonthephotographer (IG)
Cos made + worn by me | Sword STL from Dangerous Ladies, borrowed from @sola-heikacosplay
#lutavia build catiua#tactics ogre#tactics ogre reborn#video game fanart#cosplay#video game cosplay#cosplay photography
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Tactics Ogre PSP remixes: add new sections which elevate the original tracks.
Tactics Ogre Reborn remixes: add new sections which are just the song in a different key.
#tactics ogre#tactics ogre ost#tactics ogre reborn#i'm looking at you warren report#and avilla henya#and war situation#i'm no music expert#i'm just rambling
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The Art of Decision-Making
Tactics Ogre is a game that first released in 1995. It saw a re-release on the PlayStation Portable (PSP) with a revamped title: Tactics Ogre: Let Us Cling Together before emerging once more to grace our consoles as Tactics Ogre Reborn. And as a fan of the Final Fantasy Tactics game, who also thoroughly enjoyed her time with Triangle Strategy, trying out the original inspiration behind these two games was a no-brainer. After all, strategy/ tactical role-playing games have always been able to present the conflicts of war in a both complex and engaging manner, especially when they allow for personal choices to influence the trajectory of where the story may go.
Of course, given this is a role-playing game from Japan, a supernatural element must be inserted. Along with a late-game reveal of the true antagonist. In Tactics Ogre, I was pulled a little from my enjoyment of the story when the initial focus was resolved and the final boss ended up being with a literal demon incarnation of the previous king.
True, they had sprinkled in some of King Dorgulua’s backstory with Catiua’s reveal but the war between the Gods and the Ogres (whilst present in the opening credits) was mentioned little throughout the game, what with its focus on the repercussions on war. So, the entire exposition with Dark Knights Barbas and Martym felt a little hamfisted in its attempt to introduce the big bad at the end of the game.
In a way, it also dismissed a lot of the earlier turmoil that took up the bulk of the game was insignificant as a God emerged from the depths to rule over the world. Especially as, even though you can have Catiua in your party, her relationship with King Dorgulua is never touched upon during that final battle.
Beyond these little titbits, as well as a few well-worn tropes of disguised royalty, I did still thoroughly enjoy the initial set-up of the game with Denam, Catiua and Vyce rebelling against Galgastan oppression on the Walisters. The internal fighting among the rebellion, the moral dilemma of whether or not to kill your own to drag unwilling participants into war and the underhanded tactics to install a ruler over the land of Valeria was a sight to behold.
In fact, it would have been the preference of this humble blogger if things had remained there with King Dorgulua’s name fading into the annals of history. Or if there had been renewed focus on the nations of Lodis or New Xenobia and what their stakes were when it came to meddling with Valerian affairs.
Given that the game came out back in 1995, though, it’s understandable for why the developers decided to go down the route they chose. Despite the questionable choice of ending boss battle, the game still holds up even today. I would have liked some additional context with the other Ogre Battles and the history of the world I found myself in (this entry being the seventh episode) but I was still able to follow along in terms of the general motivations of the core characters as well as the villains.
This was especially astounding when it came to the choices that Denam had to choose in key beats of the plot. The variations of choice, even dialogue options, had ramification for the ending. Not to mention the Chaos Frame mechanic that was hidden behind it all and could have led to other distasteful outcomes for our main protagonist.
The gameplay for Tactics Ogre is very similar to Final Fantasy Tactics. It includes hiring or recruiting generic fighters to the cause and using them in battle. Of course, there are also unique characters with their own special sprites. But in terms of the actual flow of battle, the unique characters added little. Although, some had special classes that added a little flavour to battles. It should be noted that for every major battle, only Denam, had to feature in them all. The other playable characters could be interchanged with little repercussions. Or dismissed if the need arose.
Just like Final Fantasy Tactics, the game featured an overworld map and when a battle was entered, it would zoom onto a particular map with a grid overlay. Characters can move, use skills and perform one action. The action could range from using spells, items or actually attacking another character. The key to Tactics Ogre’s battle system is not unlike the weapon triangle of Fire Emblem. However, it is switched to six elements. Those being fire, water, lightning, earth, air and ice.
There is also an unspoken counter system with mages being better placed to counter buffed frontline attackers, mages being vulnerable to ranged attacks from archers, and units with higher defence taking minimal damage from ranged weaponry. Something I only gradually picked up on later as I favoured charging in and trying to destroy everything as quickly as possible.
Mana, like Triangle Strategy, is a limited but rechargeable pool that is empty at the start of battle. This differs from Final Fantasy Tactics, which allowed mages to immediately start raining hellfire onto their foes from the very beginning. It allowed for more tactical positioning as I awaited for enough mana to unleash what spells I had equipped my magic users. Mana was also important for non-magic users too as they were key to using finishing moves that could deal out a ton of damage.
As such, there was a good strong focus on buffing up the magic reserves for all characters. The only downside to this, of course, was how few and far between such mana replenishing items were as they did not appear to be sold at shops and had to be found as drops from enemies or occasionally scrounged up from certain tiles on battle maps.
One important thing I noted when playing Tactics Ogre Reborn was the fact that items, spells and skills were limited. One could not deck out their favourite warriors with 99x of all items. Rather, they could equip four of each. This meant that item usage, spells and skills had to be considered for each encounter. While this led to a few annoying battles where I struggled against certain units (of note, beasts), it did add another layer of strategic thinking to an otherwise excellent game known for the tactics needed.
Especially as there was a level cap for my characters!
I was utterly devastated to learn that I could not simply overlevel all my characters to decimate the opposition. Rather, my characters were all limited by the ‘Union Level.’ This allowed battles to be even-playing fields and I couldn’t take advantage of better stats to stack the battlefield. A shame, I know, but I made up for it by exploiting crafting and ensuring that my army was well-armed and well-equipped for each battle I went into. If I hadn’t used the exploit and had played it as it was intended, I would have, no doubt, struggled a little more with the game with fewer resources at my disposal and having to better pick and choose the units I took into each battle.
Of course, such things could be counteracted by picking up buff cards that could allow me to deal more damage than my unit might have usually been able to deal out against a particular enemy. It was especially useful against the final boss.
Overall, I enjoyed my time with Tactics Ogre Reborn. While I would have preferred being able to overlevel my units so I didn’t have to fear losing against difficult bosses, it allowed me to think differently on how I engaged with tactical role-playing games. There was even some joy in it when it came to repurposing my units and swapping out abilities and spells when required to deal with a particular annoying foe that favoured certain status effects such as petrification or fear.
Most of all, what I loved most of Tactics Ogre Reborn was the world-building and the hidden layers within. Perhaps one of these days, I could find a way to play the other Ogre Battle games but for now, I am still quite satisfied with the complex world that was crafted to explore what it means to rebel against oppression and to dream of a fairer and better world.
#video games#tactics ogre reborn#tactical role-playing game#square enix#denam#catiua#king dorgulua#choices matter
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Cerya Phoraena from Tactics Ogre
#illustration#fanart#artist#digital artist#drawing#イラスト#ファンアート#tactics ogre reborn#tactics ogre#cerya phoraena#タクティクスオウガ
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wind caller Canopus my beloved
#タクティクスオウガ#tactics ogre#tactics ogre reborn#quest corporation#square enix#Canopus#Canopus windcaller#windcaller#jrpg#srpg#artist on tumblr#illustration
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Tactics Ogre blogging:
Holy nards, dude, this game is difficult. And time consuming—this is the second night in a row I’ve stayed up way too late playing it.
I didn’t realize the whole woods area I was in yesterday was optional. Whoops. But I finally managed to barely squeak through the last area (4/11 characters standing, but no permadeaths) after a couple more attempts. And the upside is I got some hella money and experience for doing that, so everybody is currently both at the level cap and has all the best available equipment for their build.
Even so, the passage up through the icy flats area was rough. Well, not the first encounter with Hektor—that was laughably easy. But then the approach to the castle upped the game. I tried both routes, but ended up taking the one with the wizard, since it was a little easier to manage (the other way, my troops got choked up and never made it across the water in either of my attempts).
And then came the showdown with Hektor. Which took some doing. It’s a fairly wide, open area, so it’s about striking a balance between taking out the people attacking you, drawing them into smaller, more manageable groups, and then striking hard at the target when he comes in range. Although the fact that he could one-shot literally anyone in the party (except Denam when Phalanx was active) did NOT help. What did it was focusing my ranged fighters on taking out the magic users, which sounds obvious, but was not an easy job to pull off.
Tomorrow or Wednesday (Tuesdays are my busy day; no gaming time) I will raid Coritanae. And we’ll see how that goes. But I got a cool new dragoon dude on the team, so that’s a plus.
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