#Supplementary Allowance
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obcrightsseo · 1 month ago
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How to get the Japanese Government (MEXT) Scholarships-obcrights
The Japanese Government (MEXT) Scholarships for Research Students are open to international students aspiring to pursue graduate courses in Japan. Eligible candidates must be born on or after April 2, 1989, and have completed 16 years of education, with a minimum of 70% in their previous degree. Successful applicants will receive a monthly stipend of up to JPY 145,000, tuition exemption, and travel expenses coverage. Required documents include academic transcripts, degree certificates, research plans, and recommendation letters. Applicants must register online and submit their application via email in a single Microsoft Word file. For detailed information, refer to the scholarship’s official guidelines.
To know more : https://obcrights.org/blog/scholarships/scholarships-provided-by-foreign-entities-to-indian-students/japanese-government-mext-scholarship-for-research-students/japanese-government-mext-scholarships-for-research-students/
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mantisgodsdomain · 1 month ago
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Moiralliegance is a relationship where you and your darling partner look at evil route videos and say fun things like "karlach should be allowed to be evil" and "it's so sexy when shadowheart talks about wringing every drop of the nightsong's blood out of her clothing to bottle and use to desecrate an idol of selune" and of course "women should be allowed to kill"
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antirepurp · 6 months ago
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idk i just do not understand the concept of a movie based on a franchise assuming the viewers are already intimately familiar with the characters they feature. it's one thing to give nods to those who are already fans in fun and harmless references that don't compromise the overall experience, and assuming everyone is already expecting the plot twist you're throwing down the line and treating it as such. shit like that is what makes things like everything marvel related (and funnily enough the american issue format of comics that that shit is based on) so impenetrable and inaccessible to new people that it drives away everyone unwilling to Consume hours of media as prep-work and it just disgusts me
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lovejenkins · 1 year ago
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🙃🙃🙃
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momochanners · 8 months ago
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After a good night's sleep, I think I can better solidify my thoughts in regards to the Dragon Age trailer.
First, let's start with the positives:
- Companion diversity: This has always been part of the series' DNA that has been clearly depicted with every iteration, so those who cry foul over "Asian & Black elves", prosthethics, etc etc...I really don't get that, because values and sensibilities evolve over time. Even the series itself has course corrected when needed, eg. Player character creation influencing the family ethnicity of the Couslands in DA:O vs the Hawkes in DA2.
- Unlocked romances: Letting players choose whoever they want to romance regardless of their sexuality and race has always been a positive for me. Allowing everyone to enjoy the experience equally is great (and I'm sure the nuances of player race & gender will be addressed through dialogue and banter). Moreover, CRPGs are long and time-consuming, so to be locked out of character romances mid-way through is never going to be a good time (from personal experience and observing fandom in the past).
Now the negatives:
- Maybe it's me being on the older side of the Bioware fandom (15 years in Dragon Age, 20 years if you count older games like KotOR and Jade Empire), but I cringed very hard watching the trailer. If you followed the development of this game in the past decade, the cancelled live service element that was to be DA4 in one of its iterations was so all over the way the companions were introduced that it brought out a visceral reaction in me. The tonal whiplash from how foreboding Dreadwolf was presented in the past to the patronising happy quippy MEET OUR LITTLE GUYS YOU'RE SURE TO LOVE also did not help as a first concrete look of what to expect after all this time (also poor anachronistic choice of soundtrack when you already have Trevor Morris' compositions right there). I was so dismayed when they went with a looter-shooter-esque lighthearted vibe when they could've leaned hard on the foreboding established mood and momentum they've already got going with Dreadwolf. 
- The branding switch this late in the game that comes with it, especially one as drastic as this will always come with questions and ambivalence. I feel that mitigating uncertainty from announced changes (party number, combat mechanics, setting and environment, etc) should've have been prioritised to reassure existing and lapsed fans before appealing to new ones in such a jarring way.
-  I'm simply baffled at the marketing suit who signed off on whatever this is to be their "best foot forward" at reintroducing the final form of this game? If only there were confident with the world they've already built instead of relying on trendy gimmicks, the amount of damage control I'm seeing prior to the gameplay reveal tonight was so avoidable. Controlling the narrative from the get go is so very important especially now as opinions can easily snowball overnight into behemoth-like proportions especially from bad faith actors. You would think that lessons were learned from DA:O's "THIS IS THE NEW SHIT" and DA2's "Press a button, something AWESOME happens" debacles.
(The thing is, despite it being my least favourite DA out of the three, imho Inquisition has the best marketing campaign in the franchise despite the developmental troubles going on in the background. So it has been pulled off successfully before!)
- I think the Bioware layoffs, especially the recent extensive gutting of senior staff in September 2023, significantly depleted my goodwill as a fan. To see Varric being paraded as a mascot in the trailer, game promotion and supplementary media while having his creator unceremoniously let go after years of building the franchise we love left me so very cold. And it's a me problem, but seeing many other fans barely acknowledging that save for few hollow words before getting back into the fun frustrated me so much. I get being excited to finally get something solid after years of false starts, but with what was lost along the way...I personally don't feel right to approach this installment without cynicism.
Idk, I'm just a bundle of conflicted feelings over this series I guess? When it's so good, it's really good and stays with you as memorable gaming experiences that stays with you for life, but when it stumbles and fumbles the bag...it hurts to see.
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kotoneminako · 16 days ago
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How They Paid For College
So Rich They Didn't Need Any Help: Kalim, Vil, Rook, Malleus, Lilia, Silver (thru Lilia), Idia, Ortho (thru Idia), Leona, Jamil, Cater, Sebek
On a Needs-Based Scholarship: Ruggie, Epel, Deuce Academic/Merit Scholarship: Azul, Riddle, Jade, Floyd, Vil, Ortho, Idia, Ace
Specialty Scholarship (Sports/Culinary/Tech/Etc.): Trey, Jack, Idia, Vil Disability Grant: Ortho
Interterrestrial Grant: Azul, Floyd, Jade
I wouldn't say Cater's on the same level as Vil & Kalim as rich, but considering his dad's a banker and they have enough money to move every year or two they could probably swing college funds
Idia didn't necessarily need a scholarship, but once he realized he qualified for a full-ride he wasn't about to say no
Ortho was allowed to go with Idia considering he's a special case and seems to count as his own autonomous being. Considering how Ortho's body is fully automated and needs Idia to frequently update all the intricate code, it counted as disability. Further supplementary tuition money came from Ortho's own academic abilities.
The Interterrestrial Grant is what supplies the Octavinelles and other sea-based students to attend classes with potions that give them human bodies
Malleus very well could have earned a scholarship, but money's no problem for him...and he didn't want to take from those who actually needed assistance in attending college
From what I know I think Sebek's dad is a dentist? So bro did not need assistance going to school
Kalim insisted on paying for Jamil's tuition, something he was pressured into accepting (and didn't necessarily mind anyway since it meant getting away from Kalim) Jamil crashed out when Kalim transferred to NRC
Ace is smart but doesn't apply himself....except when he realized just how much debt he'd be going into if he took out a loan and how he'd be paying that off until his fifties. Bro QUICKLY locked in.
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angelpuns · 9 months ago
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Kid Leo Au - Supplementary Brains and Brawn comic
Part 2
Posting this early for science (cause I felt like it)
I think Raph should be allowed to sleep with a plushy, esp after the events of the movie :) Honestly, Leo probably crawls into bed with him most nights, but they're trying to get him to sleep in his own bed (he has yet to spend an entire night in his own room, which I might make a comic bout later)
Kid Leo Au masterpost | First | Next
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couldtheybekira · 23 days ago
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Catching Kira is overrated. Let's talk about not getting caught as Kira.
This is the reverse of @couldtheycatchkira where I give you a character and you determine if they could survive as Kira.
Important note: Assume the character is completely willing to be Kira. @wouldtheybecomekira already exists.
There are five categories:
Never caught or suspected: Not only does this character live to actually create their new world, but nobody ever suspects it was actually them! I better not see you vote people into this category just because you like them or it'd be funny. Actually it being funny is valid
Suspected but never caught: It's about a five percent chance. They live to make their new world, and while people have certainly suggested it being them, and some believe it, there's just not enough evidence to convict them
Suspected only by whoever caught them: The general public was fooled, but someone, likely an enemy of that character in their canon, caught on to them and brought them to justice.
Suspected and eventually caught: Look, not even Actual Kira was perfect. They slip up little by little, and they get caught.
Caught almost instantly: Oh, all of that character's worst enemies die day one? Yeah, if they don't stop to think, it's pretty easy to lead investigators straight to them before Ryuk has the chance to not tell them some critical information.
(Results/Unqualified To Say): If you don't know, don't answer. I do try to include supplementary information when I know the character, and get it out of the submitter when I don't, though.
Additionally, just for funsies, any character who causes notable engagement, and did not have the last option as the most voted will be eligible for two bonus polls regarding the Shinigami Eyes Deal and Relinquishing the Death Note and your memory of it.
For the Shinigami Eyes Deal:
Takes the Eye Deal instantly: As soon as it's on the table they accept. Yes, they did hear the part about losing half their remaining life span. They said they accept.
Takes the Eye Deal eventually: They'll come around to it, or if they think they don't have that long a natural lifespan left anyway.
Takes the Eye Deal due to desperate circumstances: They're forced into a bad spot and just need to get someone off them right now, or their life is gonna shortened by a lot more than half.
Uses someone else who took the Eye Deal: You can choose who, and what circumstances allow this to even be possible.
Never takes the Eye Deal: They just don't. Ever. It's either not worth it, it's too easy, whatever.
For Relinquishing the Death Note
Relinquishes Death Note permanently; no longer needs it: They've done what they needed with the notebook. I know I said we're assuming they're completely willing to become Kira, but we never said anything about staying Kira.
Relinquishes Death Note permanently; only way to survive: Investigators are getting too close to their trail and if they're interrogated they'll definitely crack. It's possible they also make someone else become Kira, but this is a one-way street. They do not remember this, ever.
Relinquishes Death Note temporarily; never regains it: It's very hard to stick to a plan you don't remember making. They relinquish the notebook with the intent of getting it back, and simply never do. Either to a change of heart, circumstances not allowing it, or what have you.
Relinquishes Death Note temporarily; regains it: The perfect alibi, perfectly executed. You can fill in the blanks for what their plan was and how it works, they're Kira, they'll do it.
Never relinquishes Death Note: Again, they just don't.
Submit characters of your choosing to have them be posted and judged. I'm most likely going to get to every character submitted eventually, but characters I recognize, or that have good supplementary information included are more likely to be picked earlier.
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antoniosvivaldi · 1 year ago
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Neural Filters Tutorial for Gifmakers by @antoniosvivaldi
Hi everyone! In light of my blog’s 10th birthday, I’m delighted to reveal my highly anticipated gifmaking tutorial using Neural Filters - a very powerful collection of filters that really broadened my scope in gifmaking over the past 12 months.
Before I get into this tutorial, I want to thank @laurabenanti, @maines , @cobbbvanth, and @cal-kestis for their unconditional support over the course of my journey of investigating the Neural Filters & their valuable inputs on the rendering performance!
In this tutorial, I will outline what the Photoshop Neural Filters do and how I use them in my workflow - multiple examples will be provided for better clarity. Finally, I will talk about some known performance issues with the filters & some feasible workarounds.
Tutorial Structure:
Meet the Neural Filters: What they are and what they do
Why I use Neural Filters? How I use Neural Filters in my giffing workflow
Getting started: The giffing workflow in a nutshell and installing the Neural Filters
Applying Neural Filters onto your gif: Making use of the Neural Filters settings; with multiple examples
Testing your system: recommended if you’re using Neural Filters for the first time
Rendering performance: Common Neural Filters performance issues & workarounds
For quick reference, here are the examples that I will show in this tutorial:
Example 1: Image Enhancement | improving the image quality of gifs prepared from highly compressed video files
Example 2: Facial Enhancement | enhancing an individual's facial features
Example 3: Colour Manipulation | colourising B&W gifs for a colourful gifset
Example 4: Artistic effects | transforming landscapes & adding artistic effects onto your gifs
Example 5: Putting it all together | my usual giffing workflow using Neural Filters
What you need & need to know:
Software: Photoshop 2021 or later (recommended: 2023 or later)*
Hardware: 8GB of RAM; having a supported GPU is highly recommended*
Difficulty: Advanced (requires a lot of patience); knowledge in gifmaking and using video timeline assumed
Key concepts: Smart Layer / Smart Filters
Benchmarking your system: Neural Filters test files**
Supplementary materials: Tutorial Resources / Detailed findings on rendering gifs with Neural Filters + known issues***
*I primarily gif on an M2 Max MacBook Pro that's running Photoshop 2024, but I also have experiences gifmaking on few other Mac models from 2012 ~ 2023.
**Using Neural Filters can be resource intensive, so it’s helpful to run the test files yourself. I’ll outline some known performance issues with Neural Filters and workarounds later in the tutorial.
***This supplementary page contains additional Neural Filters benchmark tests and instructions, as well as more information on the rendering performance (for Apple Silicon-based devices) when subject to heavy Neural Filters gifmaking workflows
Tutorial under the cut. Like / Reblog this post if you find this tutorial helpful. Linking this post as an inspo link will also be greatly appreciated!
1. Meet the Neural Filters!
Neural Filters are powered by Adobe's machine learning engine known as Adobe Sensei. It is a non-destructive method to help streamline workflows that would've been difficult and/or tedious to do manually.
Here are the Neural Filters available in Photoshop 2024:
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Skin Smoothing: Removes blemishes on the skin
Smart Portrait: This a cloud-based filter that allows you to change the mood, facial age, hair, etc using the sliders+
Makeup Transfer: Applies the makeup (from a reference image) to the eyes & mouth area of your image
Landscape Mixer: Transforms the landscape of your image (e.g. seasons & time of the day, etc), based on the landscape features of a reference image
Style Transfer: Applies artistic styles e.g. texturings (from a reference image) onto your image
Harmonisation: Applies the colour balance of your image based on the lighting of the background image+
Colour Transfer: Applies the colour scheme (of a reference image) onto your image
Colourise: Adds colours onto a B&W image
Super Zoom: Zoom / crop an image without losing resolution+
Depth Blur: Blurs the background of the image
JPEG Artefacts Removal: Removes artefacts caused by JPEG compression
Photo Restoration: Enhances image quality & facial details
+These three filters aren't used in my giffing workflow. The cloud-based nature of Smart Portrait leads to disjointed looking frames. For Harmonisation, applying this on a gif causes Neural Filter timeout error. Finally, Super Zoom does not currently support output as a Smart Filter
If you're running Photoshop 2021 or earlier version of Photoshop 2022, you will see a smaller selection of Neural Filters:
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Things to be aware of:
You can apply up to six Neural Filters at the same time
Filters where you can use your own reference images: Makeup Transfer (portraits only), Landscape Mixer, Style Transfer (not available in Photoshop 2021), and Colour Transfer
Later iterations of Photoshop 2023 & newer: The first three default presets for Landscape Mixer and Colour Transfer are currently broken.
2. Why I use Neural Filters?
Here are my four main Neural Filters use cases in my gifmaking process. In each use case I'll list out the filters that I use:
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Enhancing Image Quality:
Common wisdom is to find the highest quality video to gif from for a media release & avoid YouTube whenever possible. However for smaller / niche media (e.g. new & upcoming musical artists), prepping gifs from highly compressed YouTube videos is inevitable.
So how do I get around with this? I have found Neural Filters pretty handy when it comes to both correcting issues from video compression & enhancing details in gifs prepared from these highly compressed video files.
Filters used: JPEG Artefacts Removal / Photo Restoration
Facial Enhancement:
When I prepare gifs from highly compressed videos, something I like to do is to enhance the facial features. This is again useful when I make gifsets from compressed videos & want to fill up my final panel with a close-up shot.
Filters used: Skin Smoothing / Makeup Transfer / Photo Restoration (Facial Enhancement slider)
Colour Manipulation:
Neural Filters is a powerful way to do advanced colour manipulation - whether I want to quickly transform the colour scheme of a gif or transform a B&W clip into something colourful.
Filters used: Colourise / Colour Transfer
Artistic Effects:
This is one of my favourite things to do with Neural Filters! I enjoy using the filters to create artistic effects by feeding textures that I've downloaded as reference images. I also enjoy using these filters to transform the overall the atmosphere of my composite gifs. The gifsets where I've leveraged Neural Filters for artistic effects could be found under this tag on usergif.
Filters used: Landscape Mixer / Style Transfer / Depth Blur
How I use Neural Filters over different stages of my gifmaking workflow:
I want to outline how I use different Neural Filters throughout my gifmaking process. This can be roughly divided into two stages:
Stage I: Enhancement and/or Colourising | Takes place early in my gifmaking process. I process a large amount of component gifs by applying Neural Filters for enhancement purposes and adding some base colourings.++
Stage II: Artistic Effects & more Colour Manipulation | Takes place when I'm assembling my component gifs in the big PSD / PSB composition file that will be my final gif panel.
I will walk through this in more detail later in the tutorial.
++I personally like to keep the size of the component gifs in their original resolution (a mixture of 1080p & 4K), to get best possible results from the Neural Filters and have more flexibility later on in my workflow. I resize & sharpen these gifs after they're placed into my final PSD composition files in Tumblr dimensions.
3. Getting started
The essence is to output Neural Filters as a Smart Filter on the smart object when working with the Video Timeline interface. Your workflow will contain the following steps:
Prepare your gif
In the frame animation interface, set the frame delay to 0.03s and convert your gif to the Video Timeline
In the Video Timeline interface, go to Filter > Neural Filters and output to a Smart Filter
Flatten or render your gif (either approach is fine). To flatten your gif, play the "flatten" action from the gif prep action pack. To render your gif as a .mov file, go to File > Export > Render Video & use the following settings.
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Setting up:
o.) To get started, prepare your gifs the usual way - whether you screencap or clip videos. You should see your prepared gif in the frame animation interface as follows:
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Note: As mentioned earlier, I keep the gifs in their original resolution right now because working with a larger dimension document allows more flexibility later on in my workflow. I have also found that I get higher quality results working with more pixels. I eventually do my final sharpening & resizing when I fit all of my component gifs to a main PSD composition file (that's of Tumblr dimension).
i.) To use Smart Filters, convert your gif to a Smart Video Layer.
As an aside, I like to work with everything in 0.03s until I finish everything (then correct the frame delay to 0.05s when I upload my panels onto Tumblr).
For convenience, I use my own action pack to first set the frame delay to 0.03s (highlighted in yellow) and then convert to timeline (highlighted in red) to access the Video Timeline interface. To play an action, press the play button highlighted in green.
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Once you've converted this gif to a Smart Video Layer, you'll see the Video Timeline interface as follows:
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ii.) Select your gif (now as a Smart Layer) and go to Filter > Neural Filters
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Installing Neural Filters:
Install the individual Neural Filters that you want to use. If the filter isn't installed, it will show a cloud symbol (highlighted in yellow). If the filter is already installed, it will show a toggle button (highlighted in green)
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When you toggle this button, the Neural Filters preview window will look like this (where the toggle button next to the filter that you use turns blue)
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4. Using Neural Filters
Once you have installed the Neural Filters that you want to use in your gif, you can toggle on a filter and play around with the sliders until you're satisfied. Here I'll walkthrough multiple concrete examples of how I use Neural Filters in my giffing process.
Example 1: Image enhancement | sample gifset
This is my typical Stage I Neural Filters gifmaking workflow. When giffing older or more niche media releases, my main concern is the video compression that leads to a lot of artefacts in the screencapped / video clipped gifs.
To fix the artefacts from compression, I go to Filter > Neural Filters, and toggle JPEG Artefacts Removal filter. Then I choose the strength of the filter (boxed in green), output this as a Smart Filter (boxed in yellow), and press OK (boxed in red).
Note: The filter has to be fully processed before you could press the OK button!
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After applying the Neural Filters, you'll see "Neural Filters" under the Smart Filters property of the smart layer
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Flatten / render your gif
Example 2: Facial enhancement | sample gifset
This is my routine use case during my Stage I Neural Filters gifmaking workflow. For musical artists (e.g. Maisie Peters), YouTube is often the only place where I'm able to find some videos to prepare gifs from. However even the highest resolution video available on YouTube is highly compressed.
Go to Filter > Neural Filters and toggle on Photo Restoration. If Photoshop recognises faces in the image, there will be a "Facial Enhancement" slider under the filter settings.
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Play around with the Photo Enhancement & Facial Enhancement sliders. You can also expand the "Adjustment" menu make additional adjustments e.g. remove noises and reducing different types of artefacts.
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Once you're happy with the results, press OK and then flatten / render your gif.
Example 3: Colour Manipulation | sample gifset
Want to make a colourful gifset but the source video is in B&W? This is where Colourise from Neural Filters comes in handy! This same colourising approach is also very helpful for colouring poor-lit scenes as detailed in this tutorial.
Here's a B&W gif that we want to colourise:
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Highly recommended: add some adjustment layers onto the B&W gif to improve the contrast & depth. This will give you higher quality results when you colourise your gif.
Go to Filter > Neural Filters and toggle on Colourise.
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Make sure "Auto colour image" is enabled.
Play around with further adjustments e.g. colour balance, until you're satisfied then press OK.
Important: When you colourise a gif, you need to double check that the resulting skin tone is accurate to real life. I personally go to Google Images and search up photoshoots of the individual / character that I'm giffing for quick reference.
Add additional adjustment layers until you're happy with the colouring of the skin tone.
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Once you're happy with the additional adjustments, flatten / render your gif. And voila!
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Note: For Colour Manipulation, I use Colourise in my Stage I workflow and Colour Transfer in my Stage II workflow to do other types of colour manipulations (e.g. transforming the colour scheme of the component gifs)
Example 4: Artistic Effects | sample gifset
This is where I use Neural Filters for the bulk of my Stage II workflow: the most enjoyable stage in my editing process!
Normally I would be working with my big composition files with multiple component gifs inside it. To begin the fun, drag a component gif (in PSD file) to the main PSD composition file.
Resize this gif in the composition file until you're happy with the placement
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Duplicate this gif. Sharpen the bottom layer (highlighted in yellow), and then select the top layer (highlighted in green) & go to Filter > Neural Filters
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I like to use Style Transfer and Landscape Mixer to create artistic effects from Neural Filters. In this particular example, I've chosen Landscape Mixer
Select a preset or feed a custom image to the filter (here I chose a texture that I've on my computer)
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Play around with the different sliders e.g. time of the day / seasons
Important: uncheck "Harmonise Subject" & "Preserve Subject" - these two settings are known to cause performance issues when you render a multiframe smart object (e.g. for a gif)
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Once you're happy with the artistic effect, press OK
To ensure you preserve the actual subject you want to gif (bc Preserve Subject is unchecked), add a layer mask onto the top layer (with Neural Filters) and mask out the facial region. You might need to play around with the Layer Mask Position keyframes or Rotoscope your subject in the process.
After you're happy with the masking, flatten / render this composition file and voila!
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Example 5: Putting it all together | sample gifset
Let's recap on the Neural Filters gifmaking workflow and where Stage I and Stage II fit in my gifmaking process:
i. Preparing & enhancing the component gifs
Prepare all component gifs and convert them to smart layers
Stage I: Add base colourings & apply Photo Restoration / JPEG Artefacts Removal to enhance the gif's image quality
Flatten all of these component gifs and convert them back to Smart Video Layers (this process can take a lot of time)
Some of these enhanced gifs will be Rotoscoped so this is done before adding the gifs to the big PSD composition file
ii. Setting up the big PSD composition file
Make a separate PSD composition file (Ctrl / Cmmd + N) that's of Tumblr dimension (e.g. 540px in width)
Drag all of the component gifs used into this PSD composition file
Enable Video Timeline and trim the work area
In the composition file, resize / move the component gifs until you're happy with the placement & sharpen these gifs if you haven't already done so
Duplicate the layers that you want to use Neural Filters on
iii. Working with Neural Filters in the PSD composition file
Stage II: Neural Filters to create artistic effects / more colour manipulations!
Mask the smart layers with Neural Filters to both preserve the subject and avoid colouring issues from the filters
Flatten / render the PSD composition file: the more component gifs in your composition file, the longer the exporting will take. (I prefer to render the composition file into a .mov clip to prevent overriding a file that I've spent effort putting together.)
Note: In some of my layout gifsets (where I've heavily used Neural Filters in Stage II), the rendering time for the panel took more than 20 minutes. This is one of the rare instances where I was maxing out my computer's memory.
Useful things to take note of:
Important: If you're using Neural Filters for Colour Manipulation or Artistic Effects, you need to take a lot of care ensuring that the skin tone of nonwhite characters / individuals is accurately coloured
Use the Facial Enhancement slider from Photo Restoration in moderation, if you max out the slider value you risk oversharpening your gif later on in your gifmaking workflow
You will get higher quality results from Neural Filters by working with larger image dimensions: This gives Neural Filters more pixels to work with. You also get better quality results by feeding higher resolution reference images to the Neural Filters.
Makeup Transfer is more stable when the person / character has minimal motion in your gif
You might get unexpected results from Landscape Mixer if you feed a reference image that don't feature a distinctive landscape. This is not always a bad thing: for instance, I have used this texture as a reference image for Landscape Mixer, to create the shimmery effects as seen in this gifset
5. Testing your system
If this is the first time you're applying Neural Filters directly onto a gif, it will be helpful to test out your system yourself. This will help:
Gauge the expected rendering time that you'll need to wait for your gif to export, given specific Neural Filters that you've used
Identify potential performance issues when you render the gif: this is important and will determine whether you will need to fully playback your gif before flattening / rendering the file.
Understand how your system's resources are being utilised: Inputs from Windows PC users & Mac users alike are welcome!
About the Neural Filters test files:
Contains six distinct files, each using different Neural Filters
Two sizes of test files: one copy in full HD (1080p) and another copy downsized to 540px
One folder containing the flattened / rendered test files
How to use the Neural Filters test files:
What you need:
Photoshop 2022 or newer (recommended: 2023 or later)
Install the following Neural Filters: Landscape Mixer / Style Transfer / Colour Transfer / Colourise / Photo Restoration / Depth Blur
Recommended for some Apple Silicon-based MacBook Pro models: Enable High Power Mode
How to use the test files:
For optimal performance, close all background apps
Open a test file
Flatten the test file into frames (load this action pack & play the “flatten” action)
Take note of the time it takes until you’re directed to the frame animation interface 
Compare the rendered frames to the expected results in this folder: check that all of the frames look the same. If they don't, you will need to fully playback the test file in full before flattening the file.†
Re-run the test file without the Neural Filters and take note of how long it takes before you're directed to the frame animation interface
Recommended: Take note of how your system is utilised during the rendering process (more info here for MacOS users)
†This is a performance issue known as flickering that I will discuss in the next section. If you come across this, you'll have to playback a gif where you've used Neural Filters (on the video timeline) in full, prior to flattening / rendering it.
Factors that could affect the rendering performance / time (more info):
The number of frames, dimension, and colour bit depth of your gif
If you use Neural Filters with facial recognition features, the rendering time will be affected by the number of characters / individuals in your gif
Most resource intensive filters (powered by largest machine learning models): Landscape Mixer / Photo Restoration (with Facial Enhancement) / and JPEG Artefacts Removal
Least resource intensive filters (smallest machine learning models): Colour Transfer / Colourise
The number of Neural Filters that you apply at once / The number of component gifs with Neural Filters in your PSD file
Your system: system memory, the GPU, and the architecture of the system's CPU+++
+++ Rendering a gif with Neural Filters demands a lot of system memory & GPU horsepower. Rendering will be faster & more reliable on newer computers, as these systems have CPU & GPU with more modern instruction sets that are geared towards machine learning-based tasks.
Additionally, the unified memory architecture of Apple Silicon M-series chips are found to be quite efficient at processing Neural Filters.
6. Performance issues & workarounds
Common Performance issues:
I will discuss several common issues related to rendering or exporting a multi-frame smart object (e.g. your composite gif) that uses Neural Filters below. This is commonly caused by insufficient system memory and/or the GPU.
Flickering frames: in the flattened / rendered file, Neural Filters aren't applied to some of the frames+-+
Scrambled frames: the frames in the flattened / rendered file isn't in order
Neural Filters exceeded the timeout limit error: this is normally a software related issue
Long export / rendering time: long rendering time is expected in heavy workflows
Laggy Photoshop / system interface: having to wait quite a long time to preview the next frame on the timeline
Issues with Landscape Mixer: Using the filter gives ill-defined defined results (Common in older systems)--
Workarounds:
Workarounds that could reduce unreliable rendering performance & long rendering time:
Close other apps running in the background
Work with smaller colour bit depth (i.e. 8-bit rather than 16-bit)
Downsize your gif before converting to the video timeline-+-
Try to keep the number of frames as low as possible
Avoid stacking multiple Neural Filters at once. Try applying & rendering the filters that you want one by one
Specific workarounds for specific issues:
How to resolve flickering frames: If you come across flickering, you will need to playback your gif on the video timeline in full to find the frames where the filter isn't applied. You will need to select all of the frames to allow Photoshop to reprocess these, before you render your gif.+-+
What to do if you come across Neural Filters timeout error? This is caused by several incompatible Neural Filters e.g. Harmonisation (both the filter itself and as a setting in Landscape Mixer), Scratch Reduction in Photo Restoration, and trying to stack multiple Neural Filters with facial recognition features.
If the timeout error is caused by stacking multiple filters, a feasible workaround is to apply the Neural Filters that you want to use one by one over multiple rendering sessions, rather all of them in one go.
+-+This is a very common issue for Apple Silicon-based Macs. Flickering happens when a gif with Neural Filters is rendered without being previously played back in the timeline.
This issue is likely related to the memory bandwidth & the GPU cores of the chips, because not all Apple Silicon-based Macs exhibit this behaviour (i.e. devices equipped with Max / Ultra M-series chips are mostly unaffected).
-- As mentioned in the supplementary page, Landscape Mixer requires a lot of GPU horsepower to be fully rendered. For older systems (pre-2017 builds), there are no workarounds other than to avoid using this filter.
-+- For smaller dimensions, the size of the machine learning models powering the filters play an outsized role in the rendering time (i.e. marginal reduction in rendering time when downsizing 1080p file to Tumblr dimensions). If you use filters powered by larger models e.g. Landscape Mixer and Photo Restoration, you will need to be very patient when exporting your gif.
7. More useful resources on using Neural Filters
Creating animations with Neural Filters effects | Max Novak
Using Neural Filters to colour correct by @edteachs
I hope this is helpful! If you have any questions or need any help related to the tutorial, feel free to send me an ask 💖
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yanderes-galore · 9 months ago
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And then Hybrid! Hiccup with a darling that keeps trying to escape or avoid him? If that’s not to much to ask for!
I can do a small thing about this, sure :) Thank you for waiting!
Original Hybrid Concept Here
Yandere! Night Fury! Hiccup with Darling avoiding him
(Supplementary Concept)
Pairing: Romantic
Possible Trigger Warnings: Gender-Neutral Darling, Obsession, Clingy behavior, Possessive/Protective behavior, Yandere hybrid, Stalking, Kidnapping, Mentions of "Mate", Implied forced relationship.
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Hiccup is naturally clingy in this AU due to the fact his hybrid type mates for life.
You originally didn't mind his behavior... which allowed him to try courting you.
After all, you helped him when he was injured!
You obviously cared somewhat.
You two were so close as kids!
But now, as you two are both adults and Hiccup keeps attempting courting ritual, you've neglected him.
You drift away from him... pushing him away and ignoring him.
You're never near him anymore... and it hurts.
He's so used to having your company that he feels his chest ache when you ignore him.
You may not want him around... but he still takes up stalking to be around you in some capacity.
Ignoring him or running drives him insane.
It doesn't help that he's at the age of finding a mate.
The only partner he wants is ignoring him.
Even if he tries to lead you into his nest, or push you in the right direction in any way, you run.
Hiccup may tolerate it due to his nature.
However... eventually the hybrid may just snap.
Before you know it, he's confronting you with a frown.
"Hey! What's been up with you!?"
He isn't normally that confrontational.
You're normally not scared of him.
But when he looks at you with his pupils into slits, teeth showing in a snarl, you're scared.
"Is what I'm doing not enough!? The gifts? The affection? Is there another hybrid?"
He asks you question after question... if you try to ignore him or run, he isn't letting it happen anymore.
He'll block you off, confronting you until he gets an answer.
He tries not to be forceful... even in this state.
He just wants answers.
Why do you ignore him?
Why do you run?
Do you think he won't make you happy?
He's... persistent at first.
Although, if you continue to ignore him, neglect him, or run?
He'll snap... tackle you... and take you into the nest/den he made for you both.
Surely you don't hate him, right!?
He doesn't think he can handle that...
So... there's no need to worry!
He'll get rid of his rivals, both human and hybrid.
He'll give you more gifts!
He'll take care of you... he'll give you all the affection you could ever want!
He'll show you he can be the perfect mate for you...
You'll see... you just have to sit still and let him show you.
"Don't leave me, dear... I love you too much to just let you go!"
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blacktabbygames · 20 days ago
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Hello, after enjoying Slay the Princess and checking out your other game, I absolutely fell in love with Scarlet Hollow. It is such a beautiful game with such a comfy yet horrifying atmosphere, it’s so unique and it is undoubtedly my favorite narrative of any game I’ve played, I eagerly await your continued efforts. 
With The Roads Untraveled and Chapter 5 next in your sights I had a couple questions regarding that state and current features of the game. 
“With new routes being made and narrative alterations happening for the currently released chapters, what will be the status of current saves and will they be able to be continued when Chapter 5 is released?” I intend on continuing my first save when any new chapter releases so my very first ‘complete’ playthrough will be seeing all the content blind. But if you go back to change material previously implemented, I am curious on what will be the procedure if existing saves contain decisions that have been changed. 
“Will hardcore mode be expanded to new chapters, and if so will it remain available from the beginning going forward or will we have to clear a chapter normally to unlock its hard mode?” 
“Hardcore mode allows for the choice of 3 traits rather than 2 when Scarlet Hollow is clearly designed around having 2 with the different synergies and certain choices that use both. Is there any chance that hardcore combination will be added that use 3 traits?”
“In general, is there any intention to expand hardcore mode?” Hardcore mode is my personal favorite as I really enjoy difficult decisions in games and not being able to always have a perfect option. For a game with ‘You can’t save everyone’ on all the marketing, the trait get out of jail free cards always kind of rubbed me the wrong way. So an option to disable those and get an extra trait meaning more dialogue and character strengths had no downside to me. I am curious if there are any plans for differences between a hardcore route and a normal one in regard to story or otherwise, seeing as a hardcore world is one with every sacrifice made. 
You have made an amazing game and I have been hard at work spreading your gospel among my friends and family. 
Hi! Thank you for being a hardcore mode superfan. I think it's pretty neat and that everyone should do a hardcore playthrough at some point for maximum pain. :) Answers in bold: “With new routes being made and narrative alterations happening for the currently released chapters, what will be the status of current saves and will they be able to be continued when Chapter 5 is released?” We never make any narrative changes to the game that invalidate pre-existing saves.
“Will hardcore mode be expanded to new chapters, and if so will it remain available from the beginning going forward or will we have to clear a chapter normally to unlock its hard mode?” Once you unlock hardcore mode, you unlock hardcore mode, but as more episodes release in the future, its initial unlock will continue to move to the end of the most recent episode. (So if you haven't unlocked it yet, you'll have to finish Episode 5 to unlock it after that release, and then when 6 and 7 release as a pair, you'll need to finish the game. But if you already have it unlocked you'll retain access.) Hardcore mode is very much a supplementary way to enjoy the story, so placing it at the end of the game feels right.
“Hardcore mode allows for the choice of 3 traits rather than 2 when Scarlet Hollow is clearly designed around having 2 with the different synergies and certain choices that use both. Is there any chance that hardcore combination will be added that use 3 traits?” No. It's a lot of extra work for a supplementary game-mode. There will probably be some instance where tree logic means you effectively get something like this, however. (i.e. situation X requires traits a and b to reach based on earlier decisions, we forget this while writing, and add a menu option for trait c.)
“In general, is there any intention to expand hardcore mode?” Hardcore mode is my personal favorite as I really enjoy difficult decisions in games and not being able to always have a perfect option. For a game with ‘You can’t save everyone’ on all the marketing, the trait get out of jail free cards always kind of rubbed me the wrong way. Yes and no. Hardcore mode was designed to offer a rich alternative to the base game primarily through emergent narrative. So while we're not consciously adding something specific to hardcore mode, there will likely be dialogue combinations and scenes that are only attainable through a combination of things that can happen over the course of a hardcore playthrough. These are interactions that would have been written regardless (because we're as thorough about fringe worldstates as possible) but may not have been accessible (or would be very difficult to access from the main playthrough.)
From a labor perspective, we built hardcore mode because it offered a whole new way to play the game in exchange for very little development effort — I think it took about a day to set things up and rework the logic around major decisions. Putting a bunch of extra development time into it defeats the purpose of that efficiency, especially when the game is complicated enough as is. We do have more projects we'd like to get to after Scarlet Hollow is done, which does require it being done at some point ;)
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anantaru · 2 years ago
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Hellooooooo
I was wondering how would Alhaitham and Ayato would react to hearing the safe word in the middle of the act? Like they pushed reader's limits, they seem to be pretty rough and demanding in bed and that's kinda scary sometimes
cw. after saying the safe word, a lil angst, fem! reader, heavily comforting you
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ayato, who would— and such goes in the generality of standings, without stating, express leaden depicted signs of embodied guiltiness for turning you, his darling, he devotedly treasured, this uncomfortable and hurting during an endearing time where he should've coddled you with a sundry of effusive pleasure.
conceivably, ayato might've fell in to be inordinately rough tonight as he was severely frustrated from his own bottled up emotions— one of the leading factors being the tracked down obvious that he hasn't seen you nor spend sufficient time with you in what felt like plentiful years.
his troubled breath was stranded immovable in his glued down throat upon listening to you suddenly cry out the safe word he was sure would never be used by any of you— to proceed, ayato had directly pulled out of you, the touch cautious, as controlled as possible as to not dispense any more damage before really saying anything, he can barely marge his eyes on you and it broke his heart that he was the reason you experienced pain— when he should've loyally lavaged you with nothing but pure comfort.
supplementary he puts forth your name in a tottery declare and then staggers through his frazzled breathing, "are you okay, please— please take your time." ayato eases himself back into this pivotal situation, but he will not touch you, he keeps his hands away from you. "i apologize with my entire heart— i did not mean for this to happen." as to bring grave attention in his sentence, he closely whispers an inch lower, soothingly, "i am so so sorry."
ayato will wait a fair enough of much required time, additionally giving you copious reasonable space before you, yourself, have allowed him to come close again. His glimmering eyes fall to your bare, trembling body as to calmly throw a silky blanket at your naked frame to have you a sprinkle more shielded and protected as well as have your body heat rise up again.
while you aided him to lean back into your arms, ayato breaks apart from within, bit by bit, his body was stilling and sheened of cold sweat, but it's about patience now— and he knows, he has to keep a clear head as always, he mustn't let his emotions run free.
"it's okay ayato." you close your arms around his neck and it almost brings him to tears— such spoken tears that he originally severed off himself earlier, the same way he had done so his whole life.
"it is not, i should've known better."
family was everything to ayato and you were a part of his. On this ending night he had done nothing more than to spoil you and apologize a handful more times, you let his warm palms seep into your gladdened skin and your eyes flutter close of the heavy tiredness— you realize he was warm but his breathing sounded patched together, even though he tried to hide it endlessly.
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alhaitham, whose flexed up muscles loosened up the immediate wounded second of your excruciating voice thickly closing around his ear shells. This uncomfortable weight on his chest, or the penetrating shock in his eyes, he was aware that he unarguably went overboard this night, for certain, and promptly backed off your tremulous body without accidentally creating added problems.
with how he had been largely shadowing over yourself, he could easily perceive the state of your low lidded eyes— your vision had turned entirely blurry which was the straight up cause of warm tears simmering from each twist of your eyes.
"do not rush yourself." not at all did alhaitham appear as confident and collected as he usually was, "i apologize - i apologize, i don't know what—" your hard processed breaths overwhelmingly shook at each explosive word of him, it was demanding for you to state something, taxing on your emotions while at the same time cloaking back your cried which he had fortunately discerned himself, then stopping in midst his own sentencing, yet cursing himself.
it's not as if alhaitham doesn't want to do anything, all he craved for was to enclose his large arms around yourself and apologize once more— though he does nothing, not for now at least, he waits until you do something instead, after all, crossing your boundaries again would be the last thing he had in mind.
"can you-" he noiselessly jolts back when detecting your broken voice in the dim room, you mutely wrap your hand around his wrist, "can you please .." and he knows what you meant, in the wake of it, it wasn't back breaking to see through your quavery ways of stating.
he crumbles next to your body and closes his arm around your waist, your eyes were swelled up and with one gentle palm he shushed away the wetness on your cheeks, but remained careful in his proceedings.
"i'm sorry." you shake your head at his strangled heaves, applying yourself up forward into his chest, "it's okay." - "i know you would never hurt me on purpose."
but even with your presented reassurance, his heart burned, he huffs his warm breath on your forehead and presses his lips on your head, his hands in process of moving unsure on where to wavelessly rest themselves on. "it will never happen again."
he recollects himself, his words holding all meaningful purpose behind them, "i know." you smoother yourself further into him, systematically calming down more and feeling yourself back into his body.
"you're everything."
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©2023 anantaru do not share, copy, translate any of my work
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deception-united · 9 months ago
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hey hey~
you may have encountered this question before, but what advice would you give to avoid 'info dumping' in world building?
I feel like there's a thin line between stopping the narrative to educate readers on sth happening and overwhelming them with information mid-narrative. Any tips?
Hi, thanks for asking!
Managing the flow of information in worldbuilding can be tricky but crucial for maintaining reader engagement. Here are some tips to avoid info dumping:
Integrate information naturally. Rather than stopping the narrative to explain details about your world, try to weave them seamlessly into the story. Show rather than tell whenever possible. For example, instead of describing the history of a city, have characters interact with elements of that history, or have a character bring it up in dialogue.
Focus on relevant details. Only include information that is essential to the plot or character development. Ask yourself whether the detail you're providing is necessary for the reader to understand the current scene or advance the story. If not, consider leaving it out or finding a more subtle way to introduce it later.
Drip-feed information. Instead of dumping large amounts of information all at once, sprinkle details throughout the narrative. This keeps readers engaged and curious, as they gradually piece together the world without feeling overwhelmed.
Use dialogue & interaction. Characters can be great vehicles for delivering information about the world in a natural way. Through dialogue, you can reveal aspects of the world while also developing character relationships and dynamics.
Show, don’t tell. Redundant as this piece of advice is, it's important to keep in mind. Rather than explaining the intricacies of your world directly to the reader, demonstrate them through action, dialogue, and description. Let readers experience the world alongside your characters.
Start small. Begin with small details and gradually expand the world as the story progresses. This prevents overwhelming readers with too much information upfront and allows them to become familiar with the world at a comfortable pace.
Trust your readers. Readers can infer information from context clues (sometimes information that the author themself didn't actually think about). Trust them to pick up on subtle hints and nuances without needing everything spelled out explicitly.
Use back matter. Consider including supplementary material at the end of your book, such as a glossary or appendix, for readers who want to delve deeper into the world without interrupting the narrative flow.
Remember, worldbuilding should enhance the story, not overshadow it. Hope this was helpful ❤
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saphflare · 2 months ago
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Small hc I have is that players that are the owners or at least the "origin" player of servers can mess not just with the code of their world in modifying weapons or mechanics, but can also cause permanently changes to code within players on the server, including themselves, whether intentional or accidental. And to some extent, this ability transfers to other players designated as admins depending on how much power they are given.
Anyways, so when Rat got flung 7 million blocks out into the world border, he was in so much pain from not dying that he impulsively reached into his own code and disabled the part that allowed him to feel pain. The issue is I imagine normally "modding" is done in a workshop setting that would have like equipment and safeguards against things like this. So he wasn't exactly safely doing it or in a setting that allowed him to experiment carefully like the other mods he done. So while he stopped the pain (aka the damage tilt) and it was useful to not be constantly in agony while getting back, when he tried to revert it after he returned, he realized he didn't really know what he did and it kind of messed up a lot more things than he initially thought it did.
And that basically was Rat damaged most of his sensory abilities, though primarily it was his sense of touch that was messed up, he also found a few other oddities in his sense of taste, sight, and hearing (no sense of hunger, salty things were sweet & vice versa, music did not sound right, etc.) Luckily those last ones weren't too life-threatening necessarily, and I think it would be funny if he could scarf down spicy food without feeling a single thing, while he saw Astronyu and Lux dying over the same dinner he was casually inhaling.
I know nothing about coding and how exactly you might fuck up something that you don't know what happened to the base code stuff. But whatever Rat did he fucked it up good because reasonably he didn't exactly have clarity of mind while doing it. So since this isn't an easy fix, he makes a quick supplementary code to help alert him if he was low on health or hunger. Since he is well aware of why the sensation of pain is needed in ppl as much as he liked not feeling any. While he has some success in creating mimicry modifications to help him bring back or fix some sensations, he hasn't exactly figured out how to bring everything to how it was. And he decided to forgo with coding back his sensory ability to feel pain, since those attempts weren't going well.
But hey, he is surviving for the most part and he has people looking out for him :)
I like to imagine this also inspired him to look into messing with internal player coding, which culminated in the Defile (aka becoming ink blob stuff) mod.
===
Slight bonus round
(also TW for self-neglect/harm)
Rat is terrible at taking care of himself even before this incident and he is kinda worse off after the 7 million block incident. But Lux and Astronyu find ways to help make sure he is listening to his supplementary reminders and you know taking care of himself. Until of course, Lux is dead and, more often than not, Rat just stops trying. Stops listening to Astronyu trying to help and often lets himself die to respawn. It's more efficient that way and well it isn't like he feels pain, he just locks himself in his room or workshop and sets his respawn there whenever he needs to just keep himself there. And at least, he keeps himself busy in there alone, and it is okay, as long as he ignores the sad way Astronyu looks at him each time he comes out after locking himself away for so long.
He is living in some way, at least.
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flawlessflesh · 5 months ago
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at arm's length
CW: Discussion of CSA and trafficking
I originally wrote this meta in response to a retrospring anon - These are my thoughts on the impact of child abuse on Thistle's ability to form relationships or feel attraction.
Keep in mind as you read that this is based on my personal interpretation of Thistle as a present-day teen who was trafficked for several years before being taken to the golden kingdom. This meta is canon-adjacent, not canon, and can be considered supplementary info for my fics.
-
Thistle has a heaping pile of trauma centered on interpersonal relationships and intimacy. This, along with his lifespan, inhibits him from forming equal relationships with others, and outside of his very small family group he doesn’t feel safe or capable of reaching out to people or letting people in.
He can feel attraction towards others but he shuts it down and doesn’t act on it because it feels like something bad will happen if he does. I consider him to be more comfortable around men than he is with women because he thinks he knows what he can expect from men (men were the main perpetrators of his abuse, but men like Freinag and Delgal are also the most important relationships in his life), but he has no idea what to expect from women. Best to avoid them. Most of his attraction is towards men as well and that complicates things due to the likelihood that these historical fantasy tall-man societies are homophobic - and Thistle isn’t treated like a man but he also isn’t a woman, so is it allowed? Is there something wrong with him for feeling this way? He doesn’t know. It isn't safe. So he keeps it all to himself.
In my timeline, Thistle doesn’t start puberty until a few years before the kingdom is turned into a dungeon. He never has the typical experience of crushes and childhood romance because he has no peers to engage in them with - his slower aging and his race isolate him. Everyone sees the silly little elf jester first and not the person. All he has is the royal family. Delgal goes through puberty, fools around, gets married, and through it all Thistle only understands that behavior like it’s something he’s read about in a book. He's disturbed by it too, having only had negative experiences with human sexuality, as little as he remembers of it. As an aside, I think when Thistle was brought to the castle he briefly had a crush on the king, but it was a child’s harmless emotion directed towards someone safe who he perceived as having saved him. If you’ve ever had a strong attachment towards a teacher or mentor growing up it was like that, and Freinag wasn’t aware of it and did not encourage it.
This is going deep into headcanon territory now. Thistle was trafficked by the troupe master of the traveling performers who had him before he was given to King Freinag. Thistle has suppressed the entire thing and can’t clearly recall the last twenty years of his life before Freinag. The information he has about that time is what people later told him (“your parents abandoned you”, “you were part of a traveling troupe”, “you already knew how to play the flute and follow instructions well”, etc). Freinag unintentionally replicates the emotional abuse that Thistle suffered — he calls Thistle his child but treats him more like a pet who has to perform for approval, and he is overly physically affectionate while neglecting the very real parental needs Thistle has as a young child. Thistle's hurt is like a barely scabbed over wound that keeps being picked at until it bleeds again.
Thistle grows up with an incorrect idea of how adults are allowed to treat him which leads to wariness towards everyone who is not the immediate royal family. They’re safe, they don’t do anything bad, but he can’t trust anyone else. Plus - he doesn’t like when strangers single him out for being an elf. He wants to fit in so badly and instead they invade his space and point out how he’s different and are always reaching for his ears. The few times he feels attraction he suppresses it on instinct without trying to understanding what it is or what prompted it. He doesn’t want to feel drawn to anyone he isn’t already close to. It’s a self-preservation mechanism and a reaction to the abuse he suffered, and after a while the curiosity is blocked off altogether.
In a post-canon future where he’s found a will to live and is healed to the point where he is interested in meeting new people, I still think he wouldn’t want to have an intimate relationship. It’s like a chasm, a frightening abyss of possibility for new experiences but also for getting hurt, and he has been hurt too many times already. Friendship would be daunting enough - I genuinely think he’d struggle with it - but anything more is equivalent with ruinous loss of control in his mind. Things can get better with time, conscious work, and understanding, but this mindset is where I see him staying for a long while. Thistle doesn’t do well with change or admitting truths to himself that he’s worked very, very hard to suppress.
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lemonhemlock · 5 months ago
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I did not get into Game of thrones when it first started airing. In fact, I waited until it was long past it's heyday (around s6 or 7) to check it out because the marketing and the conversation surrounding it misled me into thinking it was nothing more than "grimdark" bullshit. As one famous YouTuber sarcastically called it "hot fantasy that fucks." So, I avoided Martin's work for literal years due to the impression that I got from online reactors and show-only casuals who did as you and a few others have described as his work being fundamentally misinterpreted.
Fortunately, I overcame my hang-ups, purchased the books (even the supplementary material) and fell down an entire rabbit hole of ASOIAF which led me to recognizing that this world he spent decades creating is far more complex than what had been portrayed onscreen. Regardless of the possibility of the books remaining unfinished (which I am fine with, personally), what George has created is a genuine work of art that I imagine took a tremendous amount of time and energy. So, for so many people online to behave like children and throw tantrums because they feel entitled to him (ew) instead of ushering forth more reasonable conversations and legitimate debates about the nature of his situation frankly makes me look at this fandom with a heavy dose of skepticism.
It is truly baffling to hear even professional critics and see articles describing George as being "ungrateful" or "unprofessional" when it has been well-documented just how often authors get locked out of the adaptation process and left to the wayside as consultants. Look at what happened to Rick Riordan and Christopher Paolini! George R.R. Martin is not the only author to have qualms with how a multimillion dollar studio has mishandled his creative work, and to act like he should remain silent just because he's amassed a certain degree of wealth is quite frankly, ridiculous. He shouldn't have to settle down, be grateful, and stay quiet because the greedy corporate executives and their media drones will get offended by actual criticism that could alter the perception of the adaption being revealed as mediocre for having departed from the source material.
TLDR: authors should be allowed to speak up about their art being sacrificed for commercialization.
Thank you so much for this message, anon! This needs to be talked about more, because I don't think a lot of commentators truly understand the vulgar, late-capitalistic sheen that seems to set in and slowly poison any ASOIAF adaptation. It honestly baffles me how quick some members of this fandom are to rush to the defense of, what is essentially (let's not be kidding ourselves here), a cashgrab by a giant corporation to the detriment of the actual artist and the actual creative foundation behind it.
Why else would "MAX" (if that is even their name) make another (or several other) ASOIAF adaptations? Not to stay true to any philosophical aesthetic vision, as it has become more than apparent with Season 2, but to increase shareholder profits by appealing to the lowest common denominator. Even the basic premise has been shifted in order to address popular trends and satisfy the mindless consumer that doesn't want to engage with anything deeper than their favourite tropes, prettily packaged:
from a story about a doomed ouroborous family superimposed on the pitfalls of feudalism, with villainy and heroism to be found on both sides, it has been simplified and reduced to a narrative that exalts white feminism and disqualifies anyone who opposes its girlboss protagonist. This is Sheryl Sandberg's version of Fire and Blood.
Truly, I think Sara Hess did (unintentionally) outline it the best: "civilians don't matter in Game of Thrones". They don't matter in Game of Thrones, but they matter in A Song of Ice and Fire. The entire heart of the series is contained in Septon Maribald's speech. The writers "kind of", must have forgotten, though.
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