#Street Fighter X All Capcom
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Marvel vs. Capcom 2: New Age of Heroes
Date: February 24, 2000 Platform: PlayStation 2 / Xbox / Dreamcast / Arcade / Xbox 360 Games Store / PlayStation Network (PS3) / iPhone / iPad Developer: Capcom / Capcom Production Studio 1 / Backbone Entertainment Publisher: Capcom Genre: Fighting Theme: Fantasy / Martial Arts / Superhero / Comic Book Franchises: Marvel vs. Capcom / Capcom Versus / Marvel / Street Fighter X All Capcom / SNK vs. Capcom: Card Fighters DS / SNK vs. Capcom: Card Fighter's Clash 2 Expand Edition Also known as: MVC2 Type: Reimanging
Summary:
Marvel vs. Capcom 2: New Age of Heroes is a 2D tag-team fighting game developed and released by Capcom for the arcades (running the Dreamcast-based Sega NAOMI hardware) on February 24, 2000.
The fourth installment of the Marvel vs. Capcom crossover series, the game doubles the roster of its predecessor (including new additions and returning fighters) while adding new 3-on-3 gameplay and simplified controls (two punch buttons, two kick buttons, and two assist buttons). It also brings back the classic "assist attack" system (sans "partners") while adding a new "snapback" attack (a close-ranged attack that, if hit successfully, swaps the opponent's character with another). A unique aspect of the game is its use of experience points for each arcade machine that increments by playtime, determining how many characters and alternate costumes are unlocked.
One of Capcom's earliest fighting games developed outside of their arcade hardware, Marvel vs. Capcom 2 combines 2D hand-drawn sprites with 3D backgrounds (a style later used for Capcom vs. SNK 2: Mark of the Millennium). It is the last game in the series to use hand-drawn sprites for its characters.
The game was later released for the Dreamcast throughout 2000 (March in Japan, June in North America, and July in Europe), adding a new system of "purchasing" the locked characters/costumes with accumulated playtime (and trading them using the VMU). The Japanese version of the game also includes online multiplayer and the ability to use VMUs with the arcade version (where players can use their unlocked characters and earn experience points). It was later ported to the PlayStation 2 (in September 2002, with the Japanese version including online multiplayer) and Xbox (in September 2002 for Japan and March 2003 for North America).
It was later ported (by Backbone) as a digital release for the Xbox 360 (via Xbox Live Arcade on July 29, 2009) and the PlayStation 3 (via PlayStation Network on August 13, 2009). This version includes online multiplayer (including a six-player lobby system), various graphical options (including widescreen support), support for custom soundtracks, and all content unlocked from the start. The original console version was ported to iOS devices on April 25, 2012 (adding touch controls). These ports were removed from their respective storefronts on December 2013.
Source: https://www.giantbomb.com/marvel-vs-capcom-2-new-age-of-heroes/3030-2612/
Link: https://www.youtube.com/watch?v=tW1FA2AFAzI
#Marvel vs. Capcom 2: New Age of Heroes#Marvel vs. Capcom#Capcom Versus#Street Fighter X All Capcom#SNK vs. Capcom: Card Fighters DS#Marvel#SNK vs. Capcom: Card Fighter's Clash 2 Expand Edition#jttw media#jttw game#video game#game#sonson#son goku#sun wukong cameo#sun wukong#appropriation#inspiration
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King of Fighters Tournament Poll: Capcom Edition












#The King of Fighters#Street Fighter#Rival Schools#Final Fight#Capcom Fighting All-Stars#Darkstalkers#Star Gladiator#Red Earth/Warzard#Mega Man X (Series)#Viewtiful Joe (Series)#Resident Evil#Devil May Cry#Onimusha#Voting Poll
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In Japanese, Leona Heidern from The King of Fighters series (since 2016) shares a voice actress with Julia Chang in Street Fighter x Tekken.
Voiced by Seiko Yoshida

#same voice actor#voice acting#the king of fighters#the king of fighters xiv#the king of fighters xv#the king of fighters all star#snk heroines tag team frenzy#street fighter x tekken#street fighter#tekken#snk#kof studio#capcom#bandai namco#🇯🇵
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Megaman, Cammy and Nash




Team Cannon Spike - the team Special, Capcom vs. SNK (SFIV, SFV and. SF6 vs. KOFXIV and. KOFXV)
#megaman#mega man#rockman#rock man#cammy white#cammy#nash#charlie#street fighter#street fighter x megaman#streets Fighter x mega man#street fighter v#street fighter 6#crossover#3 on 3#cannon spike#capcom#capcom vs snk#snk vs capcom#kof#the king of fighters#capcom crossover#kof xv#kof all star#kof arena#capcom vs snk 3#psikyo#street fighter alpha#street fighter zero#charlie nash
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Happy Valentine's Day everyone!~
#art by ladydbzelle#clip studio paint#capcom#street fighter#street fighter alpha#Street Fighter V#Charlie Nash#valentines day#Street Fighter Fanart#Did an all nighter for this#I'm going to be sleepy in the morning#Street Fighter Battle Outfit#Nash Battle Outfit#Street Fighter Menat#Charlie Nash x Menat#Menat Battle Outfit
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It was announced today that Atsuko Tanaka has sadly passed away.
The legendary Japanese voice actress was only 61 years old.
The news came via her son, Hikaru Tanaka's, post on X / Twitter confirming she died earlier today, August 20.
According to the voice actor who followed in his mother's footsteps, Tanaka battled an undisclosed illness for over a year before succumbing to it though she fought the sickness with "grace, humor and strength."
"On behalf of Atsuko Tanaka, I would like to express my deepest gratitude to all the fans who loved her and everyone in the industry who helped her during her lifetime," Tanaka wrote in part.
Fighting game fans have been hearing Atsuko's voice for years without maybe even realizing it considering she was credited for the voice of Chun-Li in Street Fighter 3: Third Strike, which she then reprised for Namco X Capcom in 2005.
She would then go on to voice Poison technically too starting in 3S and continue to play the former Final Fight baddy in Street Fighter X Tekken, Ultra Street Fighter 4 and Street Fighter 5.
Plus, she's also listed as the uncredited voice actor for Ruby Heart in Marvel vs. Capcom 2.
Tanaka's most famous role was arguably as Major Motoko Kusanagi in Ghost in the Shell, and she also provided the Japanese voice for Bayonetta in all of her appearances to this point including Super Smash Bros. Ultimate.
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Street Fighter 6 Boot Camp Bonanza Fighting Pass stickers. Characters include Cammy, Charlie Nash, Vega (Fallen Balrog …my fave), and Darkstalker’s B.B. Hood.
I’ll say, if it wasn’t for the Cannon Spike stickers, this Fighting Pass would’ve been lackluster. But I can see Capcom wanting to bring light to one of their obscure titles to the forefront as with the case with their previous passes.
I know like 99% of the fanbase said, “Who buys these anyway?” Well…if I see a character I like, especially if it’s a rare version of said character (Fallen Balrog Vega), I will throw money at it 🤪🤪. This isn’t the first time I did this. I bought two other passes because they have F.A.N.G content. Ahh my beloved F.A.N.G 💜💜. Lol, I buy passes not because of avatar gear but because of stickers of my absolute faves lol.
The stamps are 512 x 512 pixels. They all should have transparency.
All of these images were extracted from the game files by me 💜💜
#street fighter#cammy#sf6 cammy#street fighter vega#charlie nash#b.b. hood#darkstalkers#baby bonnie hood#fallen balrog#cannon spike#street fighter 6#sf6#shadaloo#official art#extracted by me
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this is for games where you dont have to purchase DLC in order for the game to be crossover, the characters have to be in the base game. i know kingdom hearts is a stretch as the story is original with original characters but it is still disney x final fantasy and characters from those games make appearances
#polls#video games#mario#sonic#street fighter#tekken#kingdom hearts#project x zone#sega#mortal kombat#professor layton#ace attorney#marvel#dc#capcom#nintendo#smash bros
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I Love Christie Monteiro
The first time I was ever introduced to Christie was when I was 10 years old. My brother had Tekken Revolution on his Playsation 3, and I used to play the hell out of it after school. Revolution was like a demo version of ttt2, so there weren't a lot of available characters. I was surprised to find out she was my opponent, but only because I hadn't seen her before. It was like she was some kind of hidden character.
I noticed 3 things about her:
She's black or biracial.
She's dressed colourfully.
Her fighting style.
I had never heard of capoeira before playing Tekken, so learning about a fighting style that had African roots that resembled dancing entranced me. I was super into dancing (though not professional), and I grew up on martial arts films. I did some research here and there, and eventually, I grew an attachment to capoeira. I had never actually learned it professionally, but I do occasionally like to practice whatever I learned on the internet.
She's a black character, which means a lot to me (even though it's not about me). I had been using Xiaoyu as a self insert, and I still do. I was never able to do the same with Christie, and I think that's what makes her interesting. She was her own person, and someone I couldn't find pieces of myself in. Christie is bright, determined and mature. I think that was the difference. Her maturity. (I'm currently 20 years old, but I still have a long way.)
Her outfits were always colourful and sultry. It wasn't like Anna Williams, where it's dangerous, but more of a "product of environment" kind of way. Christie's outfits resemble what a lot of people wear in Brazil (according to the little research I've made), and have a party goer look to them. Some of her old concept art even gave me 'Rihanna' vibes. Brazil is an overall artisitc, warm and colourful country, so the developers did a very great job pouring all of that into Christie.
I had gotten super obsessed with Tekken, and did some deep dives, which led me to the 2009 film. I was pretty surprised that Christie was nothing like anything in the games, especially since she had a romantic relationship with Jin. On the other hand, her outfit was no longer colourful. Capoeira trousers are typically white, so movie Christie seemed to have a traditional approach when it came to her costuming. It's still, however, stylised to suit her playful and spunky personality (even though the film made her a completely different person. She was also played by a white actress. *Shaking my head*.). It could hint to her inexperience, and how she's not looking for revenge or greedier things, like everyone else, but is there for something as simple as finding Eddy. Or maybe even wanting to raise money for her grandpa's illness.
Back to her out of the blue and out of character romance with Jin. It hadn't occurred to me until currently on other potential relationships she could have outside Eddy. I understand that Christie doesn't have to have those things, especially since Eddy has an actual story. Thing is, why add her to the game if you're going to ultimately do nothing with her in the end?
Movie Christie is nothing like the game Christie, but at least the film was doing something with her.
You know what, let Christie have friends and romantic interests outside of Eddy. Tekken x Street Fighter doesn't count because that was heavily Capcom based.
I got some scenarios. Christie takes over the orphanage that Eddy runs, and enters the tournament to get some cash. She could cross paths with King, who visits his own share orphanages. Common ground. They both have good hearts.
Maybe even a friendship with Miguel. Christie kind of resembles Miguel's sister. They could be in a match, but he can't bring himself to lay a hand on her because of their resemblance.
EDIT: How could I forget, Bruce Irvin. She had one interaction with him in Tekken 5, and that's it? Romantic interest?
But yeah, that's all the info dumping I have for you guys.
#tekken#christie monteiro#black girl aesthetic#black girl magic#black women#black beauty#tekken Miguel#Miguel Rojo#Eddy Gordo#king tekken
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With all the Marvel Vs Capcom news it’s a great time to look into the lore of two of its characters. Betsy Braddock and Cammy!
- both British intelligence
- both brainwashed by evil organizations
- have similar movesets in the game
- Betsy saved Cammy from the Hand in X-Men vs Street Fighter.
Can’t wait to play as these two super cool ladies again!
#betsy braddock#psylocke#captain britain#marvel#x-men#Cammy#street fighter#marvel comics#mvc2#marvel vs capcom#mvc#capcom
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SonSon (1984) ソンソン
Date: June 1984 Platform: Nintendo Entertainment System / Arcade / Wii Shop Developer: Capcom / Micronics Publisher: Capcom / Romstar Incorporated Genre: Action / Platformer Theme: Fantasy Franchises: SonSon Aliases: SonSon / Son Son II / Capcom Generations / Capcom Generations 3: The First Generation / Strider 2 / Capcom Classics Collection / Capcom Classics Collection Reloaded / Minna to Capcom All-Stars / Rockman ×over / Capcom Arcade Cabinet / Street Fighter X All Capcom / Capcom Super League Online / Capcom Fighting Collection / Capcom Arcade 2nd Stadium Type: Retelling / Crossover
Summary:
Son Son is Capcom's tribute to a Chinese legend called Xiyou Ji, meaning 'Journey to the West', considered to be one of the four classic pieces of Chinese literature. The main character in Xiyou Ji is Sun Wukong, or, when the words are pronounced as if they were Japanese kanji, Son Gokuu (hence the name Son Son).
All of Son Wukong's companions besides Zhu Bajie (Pigsy) are snatched by a demon and it's up to the two of them to chase after the demon and rescue them. The game auto-scrolls with multiple platform "tiers" and the player must switch between them and attack incoming enemies with their weapon. By switching tiers, the player can collect score items.
Source: https://en.wikipedia.org/wiki/SonSon
Link: https://www.youtube.com/watch?v=0aI62ns_zTk&ab_channel=OldClassicRetroGaming
#SonSon#ソンソン#Nintendo Entertainment System#Capcom#Micronics#Romstar Incorporated#Son Son II#Capcom Generations#Capcom Generations 3: The First Generation#Strider 2#Capcom Classics Collection#Capcom Classics Collection Reloaded#Minna to Capcom All-Stars#Rockman ×over#Capcom Arcade Cabinet#Street Fighter X All Capcom#Capcom Super League Online#Capcom Fighting Collection#Capcom Arcade 2nd Stadium#jttw media#video game#game#retelling#addition#crossover#sun wukong#zhu bajie
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Superhero media is pretty popular IRL. If superheroes are part of the real world in the BronzeRealms, what does that mean for the movies and games and stuff?
Some of it still exists as in-universe licensed semi-biographical media or propaganda.
There is an officially licensed X-Men comicbook published by Image Comics since 2000. It was originally based on the adventures of the original X-Men in the 60s and 70s, but it runs to this day and has fictionalized versions of many more modern events in the current generation X-Men's lives.
Similarly, Fox made X-Men movies starting in 2005 with the participation of Consulting Producer Charles Xavier. He thought both these projects would help normalize Mutants for the public to see them in a heroic light, even if executives demanded they would primarily be fighting against other "bad" Mutants for most of the movies.
Spider-Man, thanks to debuting in Pro Wrestling before he became a superhero, is a copyrighted character whose name and image are wholesale owned by someone who is not Peter Parker. Wilson Fisk bought out that wrestling company in 2006 and immediately started marketing the fuck out of Spider-Man.
Halloween costumes, lunchboxes, popsicles, a newspaper strip, multiple movie series, many cartoons (often running during the same years as other Spider-Man cartoons on different networks), musicals, theme park rides... Spider-Man is just as much of a brand in the BronzeRealms as he is in our world, and he is NOT HAPPY about it.
Marvel Comics exists as a company. It is US government propaganda. It published heavily sanitized and fluffed accounts of the at-the-time recent exploits of Captain America during World War 2, and then continued with entirely fictional stories of Commie-punching after he went into the ice.
The Justice League as an organization assists any heroes who care to do so in managing their brand. They do not partner with any one specific comicbook company, but a collection of smaller companies, Charlton Comics, Fawcett Comics (based out of Fawcett City), Wildstorm, Quality Comics, Milestone, Gold Key Comics, and National Allied Publications.
Some of these Justice League-managed brand deals have led to movies and cartoons, but not anything directly analogous to the ones we know. The 60s Adam West Batman series is culturally more or less replaced by the Fearless Ferret and Grey Ghost franchises.
After the Mortal Kombat tournament concluded in 1990, Johnny Cage got most of the earth-based participants to sign him as their Agent, allowing him to license all of their likeness rights into a fictionalized arcade game retelling the story of their adventures, which quickly became a successful video game franchise under the new NetherRealm Studios, several movies, and more.
In 2005, to go alongside the first movie, Charles Xavier approved the creation of the fighting game X-Men Vs Street Fighter. In 2008, NetherRealm Studios would make Mortal Kombat Vs Justice League, and then in 2013, a much more popular and less charitable fighting game based on real superheroes, Injustice: Gods Among Us.
These two previously unrelated projects would crash together in 2014 with Injustice Vs Capcom 3 (titled such recognizing X-Men Vs Street Fighter and Injustice 1), which later became Ultimate Injustice Vs Capcom 3.
NetherRealm would next attempt to separate from Capcom for another solo game, Injustice 2. However, now that this was becoming an undeniable franchise... the inevitable lawsuit arrived from the real world Justice League after years of being presented in game narratives as murderers, totalitarians, traitors, etc. The game was forced to release a major update renaming and reskinning the entire roster into original characters.
Capcom would return to the franchise with Injustice Vs Capcom: Infinite. Injustice 2: Monsters Never Die Edition would clean up many of the rough edges that the lawsuit-mandated updates had introduced and bring in a handful of new characters. The most recent game in the series, Injustice Vs Capcom 2: New Age of Heroes, is a prequel that uses a retro pixel art visual style and was released in 2024.
Now we've been talking about superheroes, but the BronzeRealms is much larger than that, so let's talk about some other things that have various justifications to both exist as real things, and also be recognized as in-universe media in some way.
The Xena Scrolls, written by the Battling Bard Gavriil before she departed to Themyscira along with the rest of the Amazons, were found by Indiana Jones, and passed through various hands until they were acquired by Ted & Sam Raimi, who pitched an adaption of the scrolls as a tv franchise.
Benny Russell was a comicbook writer, artist, and sci-fi novel author in the 1940s and 1950s. Almost no-one knew it at the time, but he was psychically linked with Captain Benjamin Sisko across centuries into the future. So, when Gene Roddenberry acquired some of his unused worldbuilding notes and directly adapted them into the tv franchise Star Trek, he was unknowingly fictionalizing real future events. This same coincidence would repeat with a different collection of Benny's notes 10 years later for the series Galaxy Quest.
Now, you may wonder why, in the future, no-one starts to notice that these tv shows are coincidentally guessing a lot of real events. This is because, by an extremely convenient coincidence that most definitely wasn't assisted by the intervention of Time Agents, all historical record of the existence of the Star Trek franchise was destroyed in World War 3 and the Post-Atomic Horrors.
There are probably many other similar temporal shenanigans leading to franchises that most people reasonably assume to be fictional actually being loosely adapted from some account of real future events. There are also things like Wormhole X-Treme, a franchise that was knowingly created to obstruct the truth by presenting people trying to claim it's real as obsessive fanboys. This post is not a comprehensive list, just a grab bag of examples.
#BronzeRealms#metafiction#marvel#dc comics#marvel comics#dc universe#star trek#mortal kombat#injustice#marvel vs capcom#xena#johnny cage#xena warrior princess#star trek ds9#galaxy quest#spider man#x men#wilson fisk#indiana jones#netherrealm studios#mvc#mvc2#mvc3#capcom
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Long post about Makoto x Elena from Street Fighter
Once more I am thinking about Makoto and Elena from street fighter and i am debating on making a youtube video on my thoughts about me shipping the two.
I had my old post on here reblogged and it got me thinking about how Makoto x Elena is a rarepair for some reason, sure there's some fans about it (I've slowly been finding people who take interest/like it) but it's somehow the least common one when talking about the street fighter 3 gals. It is significantly more common for me to see Ibuki x Makoto, Elena x Ibuki, or even Elena x Makoto x Ibuki somehow. I'm not saying any of these pairings are bad, I do like them (I am somewhat mixed on Ibuki and Makoto for a handful of reasons but this isn't about them) and I love seeing art about them, what I am confused about is that the one with the LEAST art of talk about is Elena x Makoto.
These two have been on my mind forever. A taller than average bubbly capoeira PRINCESS is dating a shorter slightly grumpy tosan karetake tomboy is so funny to me. These two are just the polar opposites and yet despite it all they are dating? Incredible.
Like through the games and side media it's fairly obvious the writers and artists commonly pair the two together now on whatever they're doing.
First it was on sf3 where despite Makoto being a new character (and even having a special intro with Ibuki), Elena was the ONLY person to have a conversation on their own arcade ladder with Makoto (Makoto has a convo with Ryu since she was trying to find him to fight). And thing is Makoto wasn't even the most welcoming at first (dialogue below)
Makoto: What's wrong with you?! Stop smiling like that! It's creepy! Makoto: I'm here for a serious fight! I'll punish you if you make fun of me! Elena: I just want to be your friend! Elena: That's the reason why we fight! So let's enjoy the battle! Makoto: Friend?! I don't think I could ever understand you. [Dialogue ends.]
And it's honestly funny that Makoto of all people underestimates Elena, a capoeirista (I'll give her the benefit of the doubt since Makoto isn't the most knowledgeable of the world and doesn't know that Capoeira is arguably one of the scariest fighting styles to have on a tall person). Girl wanted to have a new friend and up for a friendly spar on her travels around Japan and Makoto assumed she was just here to make fun of her (And I assume they either went on a draw or Makoto lost the fight since I do believe Elena is stronger between the two). But even what Makoto said, Elena is unphased and knows she didn't mean any harm, Makoto is just someone who is very direct with words and is honest about what she says even if she's not the best person at communicating. Elena likes her friends and Makoto is her friend and is there to listen, be her with a grumpy face or not, Elena isn't here to make fun of you on purpose and would rather laugh with you.
Before 3rd strike Elena was normally paired with Ibuki (Even if Ibuki was being paired with chun since she was the most famous of the 2) because she was one of the 2 girls on sf3. But after 3rd strike something shifted and suddenly Elena was being paired with Makoto more often than not, and when they weren't it'd either be the sf3 girls trio, Elena was paired with Narumi (i wish we had more Narumi content) or Makoto was chilling with Ibuki. But other than that a lot of comics and official art just had Mak and Elena enjoy their time together and i think it's really cool we have more content of them, I really want the two to interact with each other more in SF6. Capcom please put me in that writing's room when you do decide to do a cutscene story mode for sf6 that isn't world tour (I like the mode I just wish it was the real characters interacting more with each other since we finally have a proper budget and can experiment more)
I really enjoy that I've been seeing more content of the Tall goober and the short goober kissing though, really lovely stuff :3
Like imagine being a Tosan girl with barely any social experience because majority of your life you were secluded because everyone didn't care about you or your dojo's history after your father died and dressed like a tomboy and did karate so much to the point you make your hands, which are bigger than that of a common girl, bleed and also one of your interests is woodcarving and then suddenly this foreigner capoeirista taller than your doorframe (and taller than you by two heads) comes up to you smiling saying they want to be your friend because you looked like a fun person to talk to even if your past wasn't the most superb thing ever to look up to. She doesn't mind what happened to your past and isn't here to make fun of you or to shun you away because you worked all your life for a goal that you set yourself to do for years, even if it was alone, she was here because she liked you as a person and found you cute and would yell at the world that she's your friend and would go out to eat, watch movies, do work, train, spar, debate fighting styles, study and just relax with each other. And then suddenly a year passes and you're in her bed and shes sleeping soundly next to you and you call her your girlfriend that you love very much and you don't know how to react. And then the next morning she picks you up because she found it funny since she's still significantly taller than you but you love her since she's someone you care about for all this time, giving you a kiss on your big forehead.
I like these two a lot, I really do.






#streetfighter#elena street fighter#makoto street fighter#rant#makena#spunkybeats#makotoxelena#lesbians#i really like these two it's hard to put it into words#if you like them do speak up i love them so much#ship
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𝒦𝒾𝓃𝓀𝓉𝑜𝒷𝑒𝓇 𝟤𝟢𝟤𝟦 - 𝒟𝒶𝓎 𝒪𝓃𝑒 | 𝒞𝒽𝑜𝓀𝒾𝓃𝑔/𝐵𝓇𝑒𝒶𝓉𝒽𝓅𝓁𝒶𝓎 - 𝒜𝓀𝓊𝓂𝒶

Akuma (Street Fighter 6) X Reader Summary: An attempt to disguise something sexual you want to try with your criminally attractive sparring partner ends up backfiring on you- but not in a way you're fully complaining about.
Word Count: 1,739
Warnings: Implied smut/sexual content, pet names, choking, swearing/cursing. Reader is kept as gender neutral as possible but is implied female/AFAB with female genitalia. MINORS DO NOT INTERACT! AUTHOR'S NOTE: Dear Capcom, give whoever finally decided to pull the trigger and make Akuma a literal silver fox ALL of the fucking awards. I've said it once before and I'll say it again- I am eternally thirsty for this man; I can and will climb him like a tree until I'm fucking dead.
The moment the words left your mouth, you physically tried to hide the sight of the lump in your throat as you swallowed heavily. "I'm just thinking, you know?" You spoke as calmly as possible, trying extremely hard not to stammer or stumble over your words. "It's a bit of a stretch, yeah, but if I had better breath control during fights, I'd be able to monitor my stamina better." The broad-shouldered man simply raised an eyebrow at you, his stance still wide and his mane of wild silvery-white hair catching the breeze in waves along his shoulders. "...And you wish to accomplish this by having me... choke you," He said the last two words of his sentence slowly, almost as if trying to understand your logic. You had to mask the sharp inhale that sounded through your teeth. Shit- you had to think fast. "Not hard," you quickly replied, holding up a hand in an attempt to dissuade him. "Not enough to make me black out. Just... enough to where it's a challenge for me to control my breathing. You get me?" In truth, you were completely lying out of your ass.
While you assumed the explanation would satisfy him enough to slide under the radar for the most part, you knew just how smart the man in front of you really was- he'd catch on very quickly if you weren't careful. One little slip-up, one single reveal of your true intentions for what you were asking of him, and you were rightfully screwed. And not in the way you wanted to be. To say you were absolutely smitten with the powerful martial artist in front of you was an understatement; Akuma was built like a well-oiled machine- dare you say an absolute tank, muscles upon muscles rippling under caramel tan skin and accented only by fur pelt-lined hakama pants, which had been slightly shredded at the ankles over time due to constant training and combat. You'd fantasized numerous times about being pinned underneath him, holding you down, not being able to walk the next day... but with how he was, you knew better than most that your dreams were just that- dreams. But a little dreaming in that regard never hurt you before. Still, to your surprise, he let a silent breath fall from his lips as his crimson eyes bore into you with an emotion you couldn't immediately seem to place. "Very well, then," he mused in a low tone, motioning you forward with a finger. "Come here." Lord, have mercy.
Taking a few slow strides forward, you only stopped when you were less than a foot in front of him, tilting your head up to properly look him in the eye. You weren't that much shorter than him, maybe only a couple of inches at most- but the literal glow of his gaze still sent shivers up your spine, and the situation that had presented itself to you in the manner that it was almost made those same shivers even more intense now. Akuma had since removed the thick rope that bound one of his hands, dropping it on the rocky ground beneath your feet as he lifted that same hand up to be level with your neck, but made no further move forward. Almost as if he was waiting for you to guide him on how you wanted him to hold you.
Your heart thudded wildly against your chest. Calm down. Breathe in, breathe out. "Here," your voice wasn't quite a whisper, but was at a near similar volume as you gingerly took his wrist with one hand and brought it towards you- it still boggled your mind that your fingers barely made it halfway around his wrist- and placed it over your throat, his fingers just barely grazing your skin. "Like this. Your thumb on one side, your first finger on the other, and then you just... push." You pantomimed the motion with your free hand. "Not directly down, but almost at an angle- kind of like you're cupping my throat with your hand." At that, you took his hand properly in your own to press it against your throat, and your pulse thrummed like a metronome underneath the ghost-like touch of his warm skin against your own. "...Does that make sense?"
No words left his mouth after you had finished speaking, but he gave you a nod with a short grunt of affirmation. With that, you relaxed your shoulders with an exhale and lowered your hand- a sign of trust; you wouldn't allow just anybody to do this, and you had a feeling he was fully aware of that.
Just probably not aware of the actual reason- the reason why your heartbeat increased dramatically in a matter of seconds. Almost immediately after taking one final breath, you felt the sensation of Akuma's hand press firmly onto your neck, and you knew you were a goner- the sudden pressure was so deliciously tight that it made your eyes snap shut with a single flutter of your eyelids, and you had to fight with every bone and muscle and instinct in your body to not let a downright pathetic moan fall from your lips. A rush of ice-cold sweat shot to the tips of your fingers and you swore you felt your toes curl in response along with it. All at once, the world around you was muted, silence flooding your senses as if all sound was suddenly sucked away from you- the wind, the echoes of the cavern entrance you stood in, even the rushing of the waterfall about a hundred feet away from you all disappeared; the only thing that seemed to remain was the constant, seemingly amplified sound of your pulse slamming against your eardrums like the pounding of an amplified drum. And not once did you fight it. No hesitation, no flinching, just you struggling not to gasp for air- and then you felt his grip tighten, just ever so slightly, and god help your fucking soul; the tiniest of sighs, wanton and desperate, escaped your mouth and you couldn’t help but have one of your hands snake up his arm to tenderly grab at the one against your neck, your fingers unconsciously weaving to fit within the spaces between his own. How utterly idiotic did you think you looked right now? How absolutely helpless would you have appeared had you not figuratively held your breath to make sure you didn’t look like even more of a whimpering mess in front of a man with one of the most imposing auras you’d ever been in the presence of? Oh, just the thought of him using that aura to completely dominate you in every way imaginable nearly made your legs give out from underneath you. What you wouldn’t give to be pressed flush to his hips, bent over and weak in the knees as you were absolutely defiled. Filled up to the very hilt, fucked so thoroughly, all accompanied by the strong grip at your throat that would no doubt leave you a sobbing mess beneath him, begging for him to slam into you faster, to choke you harder, more, god, please, more, holy shit- and only after you repeatedly pleaded in broken whimpers to let you come, when your voice was borderline raw, would you finally be satiated. God, you were fucking pathetic.
A low, dangerous, almost knowing chuckle brought you to your senses, snapping you back to reality. Your eyes flew open at the sound, and then widened almost instantly at the sights and predicament you found yourself in. When had your head fallen back to give Akuma more access to your neck? When had your other hand moved to grip at the waistband of his pants? When had you ended up with your back pressed against the wall of the cavern? And more importantly… when had he maneuvered himself to be close enough to where he had since shoved a knee between your legs? With dilated, shaking pupils, you met his glowing crimson eyes, his neutral expression replaced by a wicked glint in his eyes and a smirk crossing his lips. Oh no. You were fucking done for. That same familiar chuckle reached your ears again, and he leaned in to be able to hum into your ear. “You devious little minx,” the words were accompanied by a sharp nick of his teeth to your jawline, and the gasp that escaped your lips was akin to the squeak of a trapped mouse. “If you wanted me to assist you with your stamina, all you had to do was ask.”
Your heart skipped a beat as your swallowed the lump in your throat. Someone needed to pinch you, you had to be dreaming again. There was no fucking way in hell this was real. Despite your better judgement, you tugged him closer by the hold you had on the thick fluff of fabric that sat around his waist so that his chest was pressed to yours, testing your luck by moving your hand to brush at his inner thigh, your voice little more than a shaky, high-pitched whisper. “...Can we?” You received no response from Akuma in words, but were met with another hum of dark laughter instead- the next thing you knew, your mouth had been crushed against his, hard enough to where you were certain your lips would be bruised, the bitter taste of wild berries and saltwater lingering on your tongue from the flavor of his kiss, enough to make your head spin at speeds you couldn’t fathom were possible. Just as soon as it had happened, he parted from your lips, momentarily releasing his hold on your neck to spin you around to where your cheek was pressed up against the damp rocks, bending you slightly down at the small of your back before his hand once more gripped at your throat in the way you taught him, and you finally allowed yourself to moan softly at the rough touch of his calloused fingers against your skin. You almost jumped when his other hand slipped beneath your shorts, silver hair tickling the back of your neck as his teeth traced along the shell of your ear, and you swore you could hear the smirk in his voice as the words that left his mouth made you nearly come apart beneath him.
“Don’t hold your breath.”
#kinktober#kinktober 2024#kinktober prompt#akuma#gouki#street fighter#street fighter 6#akuma x reader
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MARVEL vs. CAPCOM Fighting Collection: Arcade Classics - Announce Trailer
Marvel vs. Capcom Fighting Collection: Arcade Classics will launch both physically and digitally for PlayStation 4, Nintendo Switch, and PC (Steam) in 2024.

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Overview
About
Join fans from around the world in celebrating the legacy of some of the most beloved fighting games with the release of Marvel vs. Capcom Fighting Collection: Arcade Classics. This jam-packed collection includes seven timeless games in an all-in-one package, including:
X-Men: Children of the Atom
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Marvel Super Heroes
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Marvel vs. Capcom: Clash of Super Heroes
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Marvel vs. Capcom 2: New Age of Heroes
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Marvel Super Heroes vs. Street Fighter
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X-Men vs. Street Fighter
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The Punisher
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Key Features
Battle It Out Online – All of the fighting games in the collection will have online ranked, casual, and lobby matches unlocked for players to showcase their abilities with friends, family, and other players from around the world!
Robust Rollback Netcode – Online play for the collection is supported with rollback netcode for a strong and stable online experience!
Be the Best! – Global high score leaderboards come to every game in the collection so players can track their journey to the top of the list!
Practice Makes Perfect – Training Mode comes to all fighting games in the collection so players can learn, practice, and master their moves!
A Rare Gem – The classic beat ‘em up arcade game The Punisher comes to PC and modern consoles for the first time ever in the United States!
Watch This! – Spectator Mode is available so you can enjoy watching your friends and co-combatants battle it out!
Additional Features – Check out the collection’s enhanced features like a music jukebox, in-game Museum, new display filters, and more!
For Capcom fans, fighting game enthusiasts, comic book and Super Hero aficionados, and everyone in between, Marvel vs. Capcom Fighting Collection: Arcade Classics offers a timeless celebration of a legacy fighting game series, delivering a diverse roster of iconic characters, enhanced features and competitive gameplay. Relive the nostalgia or discover enduring classics for the first time, uniting fans of all generations in celebration of Capcom’s legendary fighting game series.
#Marvel vs. Capcom Fighting Collection Arcade Classics#Marvel vs. Capcom Fighting Collection#Capcom Versus#X Men Children of the Atom#Marvel Super Heroes#Marvel vs. Capcom#Marvel vs. Capcom Clash of Super Heroes#Marvel vs. Capcom 2#MvC2#Marvel Super Heroes vs. Street Fighter#X-Men vs. Street Fighter#The Punisher#The Punisher 1993#The Punisher game#Street Fighter#Marvel#X Men#XMen#Capcom#video game#PS4#Nintendo Switch#PC#Stream#Nintendo Direct#Nintendo Direct June 2024#long post#Youtube
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Getting pretty nostalgic for Project X Zone and its sequel, of all things. They're not even that old of games, I could probably try to pick up where I left off in New Game Plus, but I'd rather have a Project X Zone 3/spiritual successor at this point.
I know the series has its critics, but dang if I didn't find the combat interesting. Oh, and the character interactions are fun(ny), if you're into that sort of thing. If I had the patience to code/draw/etc. something like PXZ but with my own characters, I'd do it myself. That and/or other people's characters, but let's not get my hopes up here!
Also, DEAR CAPCOM. IF YOU ARE READING THIS, PLEASE PUT BLANKA AND GUILE IN AS A PAIRED UNIT IF YOU AND SEGA AND NAMCO-BANDAI TEAM UP AGAIN. I KNOW THEY HAVE NOTHING IN COMMON BUT THEY ARE MY OG STREET FIGHTER MAINS PLEASE PLEASE PLEASE LET ME HAVE THIS
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