#Street Fighter Dash II
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#arcade gaming#street fighter 2 turbo#Street Fighter Dash II#capcom#art#design#character art#character design
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On the 10th of July, thirty-one years ago, "Street Fighter II Turbo" was released in Japan for the Super FamiCom.
Turbo is an enhanced version of the popular fighting game "Street Fighter II." This iteration introduces faster gameplay. The game is known for its refined mechanics, increased speed, and balance adjustments, making it a favorite among competitive players and a classic in the fighting game genre.
#Street Fighter#Street Fighter II Turbo#Street Fighter II#Street Fighter II Turbo: Hyper Fighting#Street Fighter II Dash Turbo#Street Fighter II' Turbo#CAPCOM#SUPER FAMICOM#FAMICOM#NINTENDO#Video Games#Gaming#Fighting Games#FGC
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8 minutes of ARIKA's new Fighting Something Rather done by Arika Niishiami (NIN NIN), the grand daddy of SF I/ II, SFEX, and Fighting Layer, and FEXL (among many other things at Capcom and ARIKA).
#ARIKA#Fighting Layer#Fighting EX Layer#Fighter EX Layer Another Dash#FEXL#FEXLAD#Street Fighter EX#Fatal Fury#Terry Bogard (Fatal Fury)#garou densetsu#SNK#Arika Niishiami#Street Fighter II#Street Fighter#Capcom#Youtube
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the horror’s of mario (fnaf and mario 64 based game)
mario (as Freddy)
toad (as Bonnie)
princess peach (as chica)
sonic and Luigi (as foxy and toy Bonnie)
tails (as another toy Bonnie)
pikachu and sprigatito (as mangle)
vaporeon (as toy chica)
sonic.exe (as shadow Bonnie)
bulbasaur (as withered Freddy)
snorlax (as withered foxy)
sonic.exe (as springtrap)
catnap and dogday (as endo 1 and endo 2 because why not 🙂)
yoshi (as withered Bonnie)
unikitty (as another withered freddy)
puppycorn (as another withered Bonnie)
dr fox and hawkodile (they both are withered foxies don’t get me why)
big the cat (as withered fredbear)
blaze the cat (as withered springbonnie)
shadow (as another another another withered foxy)
the supposed character that weirdly fit in The Horrors Of Mario are
Isabell, villager, minecraft steve and Alex, knuckles the echidna, Amy rose, rouge the bat and sliver, doom slayer and master chief, tails doll, metal sonic and bowser, eggman (who is withered fredbear), cream the rabbit and cheese, whisper and tangle, infinite, golden sonic for no reason, somehow SMB 3 Mario, raichu and pichu, sonic from sonic boom!?!!, the rest of the smile critters, Huggy wuggy and kissy missy, some few poppy playtime characters (included the prototype), while also having hog and sunky as 2 balloon boys, catbee, banban!?!??, jumbo josh, opila bird, banbaleena, piggy, green face from geometry dash (I have no idea 😃), medic and the rest of his team, bittergiggle, toadster and toaster, plankton and SpongeBob, mommy long legs and her family, peter griffin and fortnite characters, GRAND DAD, waluigi and wario, helly the bird?!??, tv woman and brown camera man, mika kit and Sam, ai robot (yes), Garfield and odie, stephen hillenburg!?!!, Lin- wait no all the links and Zeldas, DASH spider, BFDI to TPOT characters, movie sonic, tails and knuckles, GPTchat, Walter white and his sidekick (idk his name), Patrick, squidward and the rest of SpongeBob, nectar flies, jon arbuckle, Georgie, phglfilms, Matpat, markiplier, jacksepticeye, DANTDM, most importantly.. the rest of Minecraft YouTubers, Roblox, among us, lethal company, street fighters and mortal combat, the simpsons, palworld (they have guns), smash brothers, gnarpy, doors, player (why is everyone clapping.. what is going on..), Star Wars, you can’t beat us, Minecraft creeper, Choo Choo Charles, Lego, Ronald McDonald, needlemouse, Luther and the rest, nerf, party noob, HL characters, left 4 dead, overwatch, stoppy, murder drones, vizie pops work, BF from fnf (included GF and Pico but not boombox), rainbow friends and all the people I missed or whatever else, DDLC, mlp, ya mama joke Brody Foxx, slender man, tattle tail, CN, Nickelodeon, ant, riggy, Rick and Morty characters, mecha sonic and Godzilla, metal helly the bird, Andy apple farm characters, Pokemon characters and Stacy bacy, Amanda the adventure, A man has fallen in the river in Lego city!, II s1, s2 and s3, disney, most of the fandoms (including all of them if not fnaf series) and characters, brawl stars, troll face and etc, saxton hale and the last 2 are nightmare fredbear and springtrap..
and that it I think I got most of the characters no one will never know when facing the most fear of them all.. now main adjective is to get the security guard which somehow he is the most powerful entity that you can’t defeat or defend yourself.. enjoy..
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List of video games turning 20 years old in 2023:
Advance Wars 2: Black Hole Rising
Alien Versus Predator: Extinction
Amplitude (an early rhythm game from Harmonix, the creators of Rock Band)
Ape Escape 2
Aquaman: Battle for Atlantis (the Superman 64 for Aquaman)
Arc the Lad: Twilight of the Spirits
Banjo-Kazooie: Grunty's Revenge
Batman: Dark Tomorrow (the Superman 64 for Batman)
Beyond Good and Evil
Bloody Roar 4 (the last game in the series to release)
Boktai: The Sun is in Your Hand (a very unique action RPG from Metal Gear creator Hideo Kojima)
Brute Force
Call of Duty (the very first one)
Castlevania: Aria of Sorrow
Crimson Skies: High Road to Revenge
Dark Cloud 2
Deus Ex: Invisible War
Devil May Cry 2
Dino Crisis 3 (C'mon, Capcom, do another one)
Disaster Report
Disgaea: Hour of Darkness
Dragon Ball Z: The Legacy of Goku II
Drake of the 99 Dragons
Dynasty Warriors 4
Enter the Matrix
Eve Online
Fatal Frame II: Crimson Butterfly
Final Fantasy Tactics Advance (my personal favorite TRPG)
Final Fantasy X-2
Final Fantasy XI Online (in the States. Also the first MMO in the series)
Fire Emblem: The Blazing Blade (the first Fire Emblem game to release in the States)
Freedom Fighters
Freelancer
F-Zero GX
The Getaway
Golden Sun: The Lost Age
Grabbed by the Ghoulies (the first game developed by Rare after being acquired by Xbox)
.hack//Infection
.hack//Mutation
.hack//Outbreak (yep, three .hack games were released in a single year)
Homeworld 2
Ikaruga (the most video game-ass video game that ever video game'd)
Jak II
Jurassic Park: Operation Genesis
Kirby: Air Ride
Legacy of Kain: Defiance (the last game in the series to release)
The Legend of Zelda: The Wind Waker
Lost Kingdoms II
Manhunt
Mario & Luigi: Superstar Saga
Mario Golf: Toadstool Tour
Mario Kart: Double Dash!!
Mario Party 5
Max Payne 2: The Fall of Max Payne
Medal of Honor: Rising Sun
Mega Man & Bass (was originally a Sega Saturn exclusive that only released in Japan. It released over in the States on the GBA.)
Mega Man Battle Network 3
Mega Man X7
Mega Man Zero 2
Metal Arms: Glitch in the System
Midnight Club II
Need for Speed: Underground
Otogi: Myth of Demons (an early SoulsBorne-like game from From Software)
Panzer Dragoon Orta
P.N.03
Pokémon Ruby/Sapphire (in the States)
Postal 2
Prince of Persia: The Sands of Time
Ratchet & Clank: Going Commando
Rayman 3: Hoodlum Havoc
Rise of Nations
Robocop (the Superman 64 for Robocop)
Silent Hill 3
The Simpsons: Hit & Run
Sonic Advance 2
SoulCalibur II (the console versions)
Sphinx and the Cursed Mummy
Spongebob Squarepants: Battle for Bikini Bottom
Star Wars: Galaxies
Star Wars: Jedi Knight - Jedi Academy
Star Wars: Knights of the Old Republic
Super Mario Advance 4: Super Mario Bros. 3 (a remake of Super Mario Bros. 3 for the GBA)
Tak and the Power of Juju
1080° Avalanche
Tenchu: Wrath of Heaven
Tomb Raider: The Angel of Darkness
Tony Hawk’s Underground
Toontown Online
True Crime: Streets of LA (Activision's attempt at a GTA clone)
Unlimited SaGa
Unreal II: The Awakening
Viewtiful Joe
Virtua Fighter 4: Evolution
Warcraft III: The Frozen Throne (the last Warcraft game before WoW)
Wario World
WarioWare, Inc.: Mega MicroGame$!
Xenosaga Episode I: Der Wille zur Macht (The Will to Power)
XIII
Zone of the Enders: The 2nd Runner
#video games#ape escape#aquaman#banjo kazooie#batman#hideo kojima#call of duty#castlevania#deus ex#devil may cry#dino crisis#disgaea#dragon ball#dynasty warriors#the matrix#eve online#fatal frame#final fantasy series#fire emblem#f zero#golden sun#.hack#kirby#legend of zelda#mega man#pokémon#silent hill#sonic the hedgehog#Spongebob#toontown
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Sega Mega Drive - Street Fighter 2 DASH PLUS: Champion Edition (Street Fighter II': Special Champion Edition)
Title: Street Fighter 2 DASH PLUS: Champion Edition / ストリートファイターII ダッシュPLUS [プラス] Champion Edition
Developer/Publisher: Capcom
Release date: 28 September 1993
Catalogue No.: T-12033
Genre: 1-on-1 Fighting
You can't help but think that Capcom was taking the piss when it came to the name of this version of Street Fighter 2. So, what's different about it than other versions of Street Fighter II? Well, this is basically Street Fighter II Champion Edition. Yeah, that's right. The version where you can also control the 4 boss characters - Balrog, Sagat, M.Bison, and Vega. So apart from that what's this version got over say, the Super Famicom versions (Street Fighter 2 & Street Fighter 2 Turbo) and PC Engine version (Street Fighter 2 Dash Champion Edition)? Well, the Mega Drive game does have the full arcade introduction which is missing from the SFC and PC Engine versions, and it does have an extra mode called "Battle Mode" which is a sort of winner-stays-on type mode. Apart from a few extra animations in some backgrounds and arguably better music in some stages there's not really a whole lot that can justify the crazy "dash plus" title.
To be honest, the overall best 16-bit Street Fighter II Champion Edition is still on the Super Famicom (SNES), but this version isn't far behind. Just make sure you own a 6-button controller.
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Games I'd have expected to see added to Nintendo Switch Online
Spent far too long making a list of games that I see every reason for Nintendo to add to Nintendo Switch Online.
———NES——— Adventure Island Bubble Bobble Hogan's Alley Bonk's Adventure Paperboy Boulder Dash Metal Gear Pac-Land
———SNES——— Prince of Persia Mario All-Stars + World Smash TV Ms. Pac-Man Super Bomberman 2
——Nintendo 64—— StarCraft 64 Ridge Racer 64 Duke Nukem: Zero Hour Rayman 2 Command & Conquer 1 Wipeout 64 Cruis'n USA Resident Evil 2
——Game Boy—— Super Mario Land 1 Donkey Kong 1994
——Game Boy Color—— Metal Gear Solid: Ghost Babel
——Game Boy Advance—— Rayman: Hoodlum's Revenge Spyro 2: Season of Flame Sonic Battle DK: King of Swing F-Zero: GP Legend / Maximum Velocity / Climax Klonoa 2: Dream Champ Tournament
——Sega Mega Drive—— Virtua Racing 32X Mega Bomberman Marble Madness Fatal Fury Special Sega-CD
——Categories I ruled out——
Remade or has arcade ports on Switch (Mappy Land, Tony Hawk 2, Street Fighter II)
Hard to licence (Any Final Fantasy game, Crazy Taxi: Hitch a Ride, anything with Disney or sports, Banjo-Tooie)
What Nintendo CEOs apparently see as old shames (Mother 3, Mega Man for some reason, portable Pokémon games, Super Mario Bros DX)
Game Boy games vastly inferior to home console games with the same names (Need for Speed games, Sega Rally Championship, Donkey Kong Land 1-3)
Unplayable framerates (Grand Theft Auto Advance)
#nintendo#nintendo 64#nintendo switch#nintendo switch online#snes#game boy advance#nes#retro gaming#tech
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Review - Street Fighter 6 - Hit the Streets!
Review – Street Fighter 6 – Hit the Streets! | The Funky Hut (neocities.org)
Fighting games is a difficult topic for me in many ways. I like the concept of many unique characters in a fighting game way, each character being memorable in a way and where they each play totally different. At the same time, it's really annoying when a character you want to play as plays in a way you don't like. I like playing fighting games, and I like inputting all these weird commands to perform cool actions. I suck at them though, in a way where I need to have a relatively low difficulty set when playing them. I play a lot of fighting games, but really only Killer Instinct, Smash Bros, and Capcom. Now that you have some background info on me and fighting games, let's get started.
This is a review of Street Fighter 6, Capcom's latest fighting game. However, this review only takes into account what has been made available during the first month, which is the base game, the first Fighting Pass (Early Summer Vibes), and a few other tidbits. The game is divided into three components (Fighting Grounds, Battle Hub, and World Tour), so I'll go over each of these separately. Before I do that, let's go over what you'll generally experience in the game: the stages, the roster, and the gameplay.
The stages are varied, as they usually are. Fête Foraine is visually distinct from Thunderfoot Settlement, which is visually distinct from Dhalsimer Temple, etc. The stages come in a variety of colors, though each one look a bit washed out. The focal point of the stage's background seems to be a bit foggy and therefore out of focus, making them lose a bit of clarity. Not a huge complaint, not one easily noticed during gameplay, and likely intentional to make the characters stand out more, but a nitpick if you will.
The launch roster is fairly small, coming in at 18 fighters. Including the 4 characters from the Year 1 pass, there will be at least 22 fighters in the game, which is equal to that of Street Fighter V and its first year of characters (16 + 6). However, the characters are more fleshed out than in V, plus all the other content available in game makes this roster much more bearable than it was for its predecessor. The roster at launch contains the 8 classic World Warriors, 2 New Challengers, Juri from Street Fighter IV, and 7-ish newcomers (the -ish is for Luke). The World Warriors are already a varied bunch, and the same can be said for the newcomers. Each returning character also received a redesign, each one looking great, especially Dee Jay. Overall, I would say there is not a single bad character, just some I'm less excited about. Throw in a few more for launch and it would've been perfect.
As for the gameplay, it's great. It mixes aspects from each game of the series and combines them into a sort of all-star game in terms of gameplay mechanics. You've got Supers from II, parries from III, Focus Attacks from IV, and character specific abilities from V's V-Triggers. Characters have a huge amount of depth, with tons of specials and unique attacks. EX moves have been split away from the Super meter (which is now only used for Supers), now instead being part of the Drive Gauge. With the Drive Gauge, you can perform Drive Parries where you continuously parry by holding down the buttons, Drive Impacts which stun or knock away your opponent, Drive Reversals done after blocking an enemy's attack, Drive Rush which is essentially a better dash, and Overdrive Arts which act as the game's EX moves. Every action you perform with the Drive Gauge drains it, but it can be refilled. Using all of these mechanics feels good, and it also keeps you on your toes as completely draining the Gauge will put you in a Burnout state where you cant perform these mechanics, plus you can be stunned and take more damage. A very well realized system that works very well with the rest of the gameplay, which feels like a typical if not more fluid Street Fighter otherwise, my only problem being that I keep mistaking Drive Parries for Killer Instinct 2013's Combo Breakers. I also need to mention Modern Controls, which seem great for new players, but I haven't tried them much.
Now that we've gone over the basics, let's delve into the aforementioned components, starting with Fighting Grounds. This is basically where to go for your typical Street Fighter activities, and they're each very typical in execution. From here you can access Arcade, Local VS, Online VS (Ranked, Casual, Custom), Practice, and Extreme Battles. Arcade is either 5 or 12 stages long, you can select 5 difficulties ranging from Easiest to Hardest, you can have Bonus Rounds active (destroy truck, parry basketballs (12 stages only)), and you can also have the character's story active, which consists of a few storyboard-cutscenes. Local VS is you VS a player or CPU, and you can also choose from a variety of team options (e.g 5v5, where only 1v1 is played for each). Online VS is probably the same as Local VS but online only (I haven't played this yet, not much of an online guy). Practice this time around is very fleshed out from what I've seen, with tons of character guides, combo trials, and options for frame data and the like (haven't played this either, actually). For Extreme Battles, there are several options to choose from, and you select what you want by combining an Objective with a Stage Hazard. These are just fun, if a little restricted as there are just 5 or 6 options for each category (5x5 = 25 unique combinations, but if you've played with e.g. one Objective you know what it is regardless of Stage Hazard), so I'm hoping more gets added in the future. All-in-all, Fighting Grounds offer a large selection of things to do, but maybe there's one or two things that could've been added to provide more value for the typical fighting game fan, what do I know.
Moving on to the Battle Hub, this is not too different from the Fighting Grounds in all honesty. You enter one of many servers, and here you see a ton of player created fighters, known as Avatars (more on them later) running around, and there's a chatbox so you can talk to everyone. In the middle of the Hub there is an area where you can fight with your Avatar against other players' Avatars, each one retaining their stats from World Tour (again, more later). There are various arcade cabinets placed around a large Hub, and depending on where you choose to sit, what happens is different. Sit by one inside the central circular area and you'll fight Casual matches against the other opponent who sits by that specific cabinet. On the other side of the Hub from the entrance and to the <b>right</b>, there are cabinets for Extreme Battles, which rotate their settings in some way. On the other side of the Hub from the entrance and to the <b>left</b>, there are cabinets where you can play classic Capcom games, such as Street Fighter I, II, or Alpha 2, Final Fight, Magic Sword, Puzzle Fighter II, and more, on a daily, weekly, or monthly rotation. There are other activities as well, like DJ booths, photo booths, Avatar clothing store, and Tournaments (which I haven't partaken in yet). In other words, the Battle Hub is a good component for players who enjoy interacting with others.
I'll use this portion to briefly discuss the microtransactions found in the game. You can purchase Fighter Coins, with which you can purchase colors for your characters (each character only has color 1 and 2 unlocked for their starting outfit), new Outfits, stickers to use in the BH chat, and clothes found in the BH outfit store. I haven't looked at their pricing that much, but it seems okay in comparison to other games. Not too much, but maybe could've been cheaper. Anyway, the game also contains the Fighting Pass, and you can purchase a Premium version of it with Fighter Coins. The Free version basically gives you nothing, which is typical of Battle Passes' free versions. However, by purchasing the Premium version, you can get permanent access to one of the arcade games available in the Battle Hub. That's neat, and for 250 fighter coins ($5 or so), it could be worth it, especially when factoring in whatever else you get (Avatar clothes, titles, stickers) plus the refund of 250 coins (likely to be used on the next Fighting Pass) if you complete all 30 tiers. At 15000 Kudos (bascially character EXP, used to unlock character titles or progress in Fighting Passes) required for all 30 tiers (around 10000 for the free tiers), it doesn't feel like it's too much of a time investment either, at least if you always play online. So, pretty ok so far, all things considered.
Now, it's time to discuss the elephant in the room... or demon, Gollum, or whatever else you created... World Tour. Or, well, let's go over the character creator first. In World Tour you play as your own custom Avatar. Your Avatar can be customized in basically every way. Character height, width, and depth, skin color, arm length, head size, sitting height, and more. People have created a ton of characters using this, from other Street Fighter characters like Rainbow Mika, to random ones like Hank Hill, Slenderman, Avatar (the blue guys), you name it. However your character is created, its appearance affects its gameplay. Longer arms providing longer reach and things to that effect. From playing World Tour, your Avatar can gain levels after which you gain skill points you can use to gain more stats, accessory slots, and more. You can also customize your characters clothes, with some affecting stats and/or giving various affects, some not. Finally, you can customize your Avatars fighting style in a number of different ways.
By meeting Masters in World Tour (Masters are the same characters as the main roster, like Cammy and Marisa), you unlock their style that you can apply whatever special moves you want to, if you have them unlocked and their inputs (think charge back, quarter circle, etc) don't collide (think Ryu's normals and unique attacks with Dee Jay's Air Slasher, Guile's Flash Kick, Zangief's Double Lariat, etc). Specials are unlocked from leveling a Master's style, which you do by using that style or fighting others on the street who use it. To round out this tangent on Master's before diving into World Tour, you can increase your bond with any given Master by giving them stuff. Each item gives a different amount of bond. Increasing the bond will increase their Master Assist level, where they'll come in and help you during a fight for a period of time. You also get to know them a bit. Also, if you reach 100 bond you unlock their Outfit 2. It's neat that these can be earned.
So, World Tour. It's the game's main Story Mode. You are your Avatar and you just enrolled as Luke's student, and so did this Bosch guy. After a brief introduction, you and Bosch explore the town a bit. Afterwards you two reunite with Luke, after which Bosch leaves you two behind. The rest of the story is basically finding Bosch again and finding out why he left. A very basic plot for what is essentially little more than a huge tutorial. In World Tour, you can travel to either Metro City or Nayshall, both of which act as the main hubs of the mode. You can also travel to any of the stages (they aren't much larger than their regular stage counterparts), which act as small areas to hold certain Masters and little else. In the main hubs, you can find mini-games that basically teach you timing of attacks or something similar but also earn you money, and you can also find side-quests that grant you rewards. These are also very tutorial-y, many hosted by the tutorial characters of Alice and her brothers, with only a handful of side-quests of actual substance. Seeing and getting to know Retsu was a highlight, but other than that I'd call it a Yakuza-lite. Lite A Dragon? Something along those lines. It's got the same ingredients, but they're not as fleshed out as a Like A Dragon game. The mini-games aren't that interesting and neither are the side-quests. I will say that I think fighting random thugs is about on par, of course being tailored more for traditional fighting games as opposed to a 3D beat 'em up, but it has more problems in scenarios where there are 2 or more enemies to fight against, such as getting stuck in infinite loops or getting attacked from both sides at the same time. World Tour is a good starting point, I just hope it will be updated alongside the game for the next 5 or so years SF6 will be Capcom's main fighting game. Add more side-quests, some more minigames, and maybe a proper post-game area as well (for enemies level 60+), and it might be able to stand together with some of the LAD games. As it is, it's a fun romp for however long it lasts, and I enjoyed the cameos. More of those, please.
Let's wrap this up. Street Fighter 6 is a great fighting game that can be enjoyed by basically everyone with the new Modern controls. It's got a ton of help for beginners to get into the game, such as Character Guides and World Tour. Pros can also enjoy a very complex fighting game, thanks to the depth of the Drive Gauge. Is it the best Street Fighter? Maybe. I could definitely see it lasting for the next 10 years as opposed to the 5 or so years each of IV and V lasted, especially if they update World Tour with new stuff as well (in addition to the Masters). My final message... pick up Street Fighter 6, and hit the streets!
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O ABC dos Fighting Games
Os fighting games, como nós conhecemos, são derivados dos beat ‘em ups, ou seja, o primeiro beat ‘em up foi Kung Fu Master(1984), desenvolvido pela IREM Corp., baseado nos filmes de Hong Kong, no entanto, foi o Renegade(1986), desenvolvido pela Technos Japan, que popularizou o gênero Beat ‘em up com temas de vingança e submundo do crime, e o boom dos Beat ‘em ups se tornou maior com Final Fight(Capcom), em 1989. Daí os caras que já tinham em mente elaborar as ideias e conceitos para fazer games de luta pensaram: “E se nós criássemos um game de luta em que nós somente enfrentaríamos os chefes?!” O primeiro game a apresentar um combate de punhos foi o Heavyweight Champ(1976), primeira grande ideia do gênero elaborada pela SEGA com base em pugilismo, no entanto foi Karate Champ(1984), desenvolvido pela Data East, que popularizou o gênero, e em 1987, surgiu o primeiro Street Fighter, que fez pouco impacto no lançamento, mas os botões hidráulicos eram inovadores, pois davam maior intensidade aos golpes com a força aplicada. Como geralmente se batia com muita força, os dois botões de ação hidráulicos foram substituídos pelo sistema de seis botões que se tornou padrão no sucessor, Street Fighter II(1991), que se tornou um sucesso explosivo, teve outras adaptações e até mesmo inspirou franquias famosas como Mortal Kombat(1992) e The King of Fighters(1994). Hoje em dia tem diversos campeonatos de games de luta, e muitas vezes o narrador diz uma frase que é indecifrável ao longo das partidas, e às vezes são formadas siglas que às vezes aparecem nas redes sociais e também são indecifráveis pelo cérebro do pesquisador em questão. Então vamos ao ABC dos Fighting Games pra entender esses termos.
2-1 Combo - É um combo 2 em 1, jogadores se utilizam desse recurso para emendar um combo no adversário.
A.A. - Abreviação de anti-air, ou anti-aéreo. É um golpe que acerta o personagem do oponente quando ele pula.
Bait - No inglês essa palavra significa isca, e é um golpe(ou movimento) arriscado, que vai fazer o oponente reagir de uma certa forma, caindo assim na armadilha.
Bracket - São as chaves que mostram as classificações de jogadores nas partidas se eles avançam ou são desclassificados.
Broken - Designação para um personagem apelão
Block/Guard - Movimento de defesa
BnB - Bread ‘n Butter - refere-se a uma técnica eficaz e fácil de ser executada, também significa combo automático nos games que têm essa opção.
Breaker - Recurso defensivo que anula o combo do adversário. Esse termo é derivado de Killer Instinct(1994).
Button Smash - Jogadores pressionam muitos comandos ou todos eles ao mesmo tempo, devido ao desespero ou por serem inexperientes.
Chip Damage - Pequena quantidade de dano que o oponente recebe quando está bloqueando golpes.
Combo - Uma sequência de golpes conectados, que envolvem ataques e técnicas complexas ou não.
Comeback - Quando o jogador está perdendo a partida, ele consegue de alguma forma, virar a partida.
Command Grab - Agarrão especial executado como se fosse uma técnica ao invés de pressionar o comando para agarrar.
Corner - É o canto da arena. O oponente encurralado em um corner, tem a maior desvantagem na partida.
Dash: investida ou deslize que os chars usam para deslizar ou se aproximar ou se afastar mais rápido
Double K.O. - Dois personagens nocauteiam um ao outro.
Download: O jogador analisa o estilo de luta do adversário, adquirindo o conhecimento necessário sobre o oponente para vencê-lo.
Empty Jump - Uma tática perigosa, pois consiste em pular sobre o adversário, mas não atacá-lo diretamente.
Especial - Um especial é uma técnica que exige uma combinação específica de comandos para ser efetuada com sucesso.
EVO - Abreviação para Evolution Championship Series, o mais popular evento de games de luta da atualidade.
EX Move - É a versão mais poderosa do especial de um personagem que requer que a barra de especial esteja acumulada. O personagem ganha um brilho especial ao executar o EX Move. Esse efeito é derivado de Vampire Savior, a terceira iteração de Darkstalkers, oficialmente intitulado como Darkstalkers 3 em solo americano.
FGC - Sigla para Fighting Gamers Community
First to - Também conhecido como FT(ou MD, Melhor de...), é um sistema de classificação de batalhas. Os mais comuns são FT3 e FT5
Footsie - O lutador efetua chutes repetidos. Geralmente é um recurso estratégico. O jogador fica à distância analisando o oponente enquanto desfere chutes livres.
Frame - Frames são quadros de animação. Uma animação é composta de diversos frames / frames por segundo. O Startup Frame, por exemplo, é o tempo que leva para o ataque colidir; Active Frames são os quadros ativos de quando um ataque pode atingir a hitbox do oponente; Os Recovery Frames indicam quanto tempo um char pode se recuperar, quanto maior esse número, maior a desvantagem contra ataques do personagem adversário; Frame Advantages indicam se um ataque é seguro ou não, e por fim, Frame Traps são quadros específicos que permitem que você acerte ou seja acertado por um golpe que foi desferido primeiro.
Happy Birthday - Esse termo é especifico para designar um char que acerta dois personagens de uma só vez. Isso acontece muito em games com Tag Assistance.
Hitbox - Medida de colisão dos golpes. Quanto maior a hitbox maiores as chances de acertar o oponente.
Hit-confirm - Jogadores acertam o golpe e abrem a defesa adversária.
Hurtbox - Medida de colisão que define onde o char pode ser acertado.
Infinite - Basicamente um combo infinito, que não tem como interromper...
Input - Os comandos específicos para liberar uma técnica arrasadora. Meia lua pra frente com botão de soco, por exemplo, é o input pra liberar o Hadouken. Os botões de soco(P) e chute(K) têm três variações: Low(L), Medium(M) e High(H).
Juggle - Significa malabarismo em português e serve para acertar o char de um oponente múltiplas vezes no ar.
Matchup - Os narradores geralmente usam esse termo específico para analisar os chars que vão se enfrentar, comentando sobre qual deles tem a maior vantagem em relação ao outro. Esse termo é derivado de Super Smash Bros. Ultimate.
Mind Games - Brincadeira com a mente do oponente. Jogadores tentam enganar os adversários de qualquer forma.
Mirror Match - Dois chars idênticos se enfrentam.
Mix-up - É o ato de confundir o oponente com alguma tática, quase como nos Mind Games, mas o termo envolve técnicas, com a finalidade de fazer com que os golpes sejam difíceis de serem previstos.
Movelist - Lista dos golpes de um char.
Neutral - momento em que nenhum dos jogadores está atacando. Geralmente no começo das partidas
OCV - Sigla para One Character Victory, a vitória de um único char. Geralmente acontece em games de luta com times de três personagens, sendo o maior exemplo, The King of Fighters.
Parry - Um tipo de bloqueio que evita que o personagem sofra um chip damage, é quase como um repelente de ataques, mas é muito complexo e precisa ser executado no momento certo. Já ouviu falar do famoso EVO Moment 37? Teve a famosa luta entre Daigo e Justin Wong.
Pixel - Medida visual. Nos games de luta é comum falar que um personagem ficou com 1 pixel de energia.
Pringles - Designação para um jogador que abre a guarda facilmente e/ou que cede à pressão rapidamente
Punish - Acontece quando um jogador cancela um combo na hora errada, ou comete um equívoco durante a luta, abrindo a guarda, mesmo que por um segundo, o que resulta em punição.
Reset - Jogadores reiniciam um combo que estão executando para iniciar um novo combo. Reset também é um termo muito usado em torneios, pois eles geralmente estão associados à dupla eliminação. Isso significa que um jogador só está definitivamente eliminado se ele for perder duas vezes, uma pela Winners Bracket - a chave dos jogadores que está ganhando - e outra pela Losers Bracket - a chave dos que já perderam uma vez. Na grande final, um desafiante da Losers Bracket pode dar um reset da partida, levando o vencedor da chave dos ganhadores para a dos perdedores, igualando assim os níveis entre eles.
Reversal - Um golpe praticado no momento certo para revidar e tirar vantagens dos frames de invencibilidade de um char.
SNK Boss - Esse termo está mais para uma gíria do que para um termo técnico propriamente dito. Refere-se a personagens que são muito quebrados e se parecem com os típicos chefes injustos da SNK, como por exemplo Igniz e Rugal.
Setup - O jogador ganha uma situação vantajosa após um wake-up.
Spam - Vamos supor que você esteja jogando com um personagem sem poderes especiais como por exemplo, Cammy, daí, o personagem do oponente, no caso, Ryu, solta muitos Hadoukens sem parar. Essa é a definição para Spamming...
Stun - Estado desnorteado de um char após levar um dano. pode acontecer quando ele defende muito(blockstun), ou quando leva um golpe muito poderoso(hitstun).
Tag - Troca de personagens em um time. Termo derivado de Marvel VS. Capcom o crossover entre heróis da Marvel e da Capcom.
Taunt - Provocação ao oponente que não causa nenhum dano, salvo algumas exceções: Sakura Kasugano(Pocket Fighter) e Luigi(Super Smash Bros.).
Tech - A famosa técnica para driblar agarrões.
Throw - A técnica de agarrar e arremessar.
Tier - Tabela de classificação de personagens. Os melhores personagens são considerados top tier, e os piores, low tier.
Torneios - Há diversos termos para designar torneios, por exemplo, o torneio organizado pela Capcom se chama Capcom Pro Tour. Enquanto os ranking tournaments são campeonatos classificatórios valendo pontos para a grande final, os premier tournaments por sua vez são os eventos principais, também chamados Capcom Cup. Outros torneios geralmente são chamados de major tournaments, se referindo aos maiores campeonatos do mundo como, por exemplo, a EVO. No Brasil, saindo dos games de luta para os eSports, temos o Campeonato Brasileiro de League of Legends, abreviado como CBLOL, o torneio oficial de League of Legends.
Wake-up - Quando o personagem se levanta do chão, devido à vulnerabilidade, pode facilmente receber danos.
Yomi(よみ) - Esse termo vem do japonês e significa “ler”. Ou seja, serve para indicar quando o jogaor está lendo a mente do oponente para saber quando ele irá executar uma técnica.
Zoning - Um recurso usado em fighting games 2D para se posicionar de maneira estratégica no cenário e assim escapar ou fugir dos golpes do adversário.
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The long-awaited list of animated characters I think are hot in no particular order part 3 (with visuals below):
Kamina from Tengen Toppa Gurren Lagann
Prince Sidon from The Legend of Zelda: Breath of the Wild
Dr. Joshua Strongbear Sweet from Atlantis: The Lost Empire
Zangief from Street Fighter
Hanzo from Overwatch
McCree from Overwatch
Snake from Metal Gear Solid
Ike from Fire Emblem
Batman from The Animated Series
Marshall Lee from Adventure Time
Dash from Danny Phantom
Gunrock from Power Stone
Spike Spiegel from Cowboy Bebop
Shaheen from Tekken 7
Raven from Tekken 5
Eddy Gordo from Tekken 3
Bryan Fury from Tekken 3 (sorry tekken has a lot of hot guys in it)
Mitsurugi from Soul Calibur
Maxi from Soul Calibur
Carlos Oliveira from Resident Evil 3: Nemesis
Barret from Final Fantasy VII
The Warrior of Light from Final Fantasy XIV
Brutus from Popeye
and finally...
Ezio Auditore da Firenze from Assassin's Creed II
Ever had any cartoon crushes?
Off the top of my head:
Free from Soul Eater
Gambit from X-Men
Wolverine from X-Men
Mariano from Encanto
Prince Naveen from The Princess and the Frog
Goku from Dragon Ball Z
David from Lilo and Stitch
Asuma from Naruto
Prince Eric from The Little Mermaid
King Triton from The Little Mermaid
Flynn Rider from Tangled
Endeavor from My Hero Academia
Terra from Kingdom Hearts: Birth by Sleep
Snow from Final Fantasy XIII
Gladiolus from Final Fantasy XV
Tarzan
Maes Hughes from FMA
Armstrong from FMA
Johnny Bravo
Ryu from Street Fighter
Aladdin’s dad from The King of Thieves
The dad from Inside Out
Peter B Parker from Into the Spiderverse
Samurai Jack
Jorgen Von Strangle from The Fairly Odd Parents
Moses from The Prince of Egypt
Hercules
Kristoff from Frozen
Kronk from The Emperor’s New Groove
Mr. Incredible
Combustion Man from Avatar the Last Airbender
Bolin from The Legend of Korra
Tadashi from Big Hero 6
Chat Noir from Miraculous Ladybug
(Will update the list as I think of more)
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FULL EPISODE: Filter - Quick Fix Games
Got a minute?
#The Pile#G4#Filter#Hyper Street Fighter II#Street Fighter III: 3rd Strike#Mortal Kombat: Deception#Kirby Canvas Curse#Carpool Guy#Mr. & Mrs. Smith#Nintendogs#WarioWare Inc.#Ms. Pac-Man#Xbox 360#ViewSonic#Hyundai#Ninja Gaiden (Xbox)#MySpace#Katamari Damacy#Tetris#Mario Kart: Double Dash!!#Soulcalibur II
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#retro gaming#pc gaming#video games#Street Fighter II Dash#Capcom#X68000#Street Fighter II Champion Edition#@baudejogos76#software#vintage#retro#design#retro tech#retro software
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On the 12th of June, thirty one years ago, "Street Fighter II': Champion Edition" was released for the PC Engine in Japan.
"Champion Edition" is an updated version of the original "Street Fighter II," featuring new character balance adjustments, the ability for players to select the same character in a match, and the addition of the four previously non-playable boss characters: Balrog, Vega, Sagat, and M. Bison. This version helped solidify the game's popularity and influence in the fighting game genre.
#Street Fighter#Street Fighter II: Champion Edition#Street Fighter II#Street Fighter II'#Street Fighter II Dash#Ryu#Vega#M. Bison#NEC#PC Engine#Video Games#Gaming#Fighting Games
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(Reblogging for the 35th anniversary.)
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The first version of Street Fighter II wasn’t perfect, of course. So, Capcom released a second one which tinkered with the game a little and, vitally, allowed the boss characters to be playable.
~R
#Capcom#fighting games#2D#Street Fighter#Suzaku Castle#Street Fighter II#Street Fighter II': Champion Edition#arcade#FGC#The World Warrior#SF II Dash#SF2#SF II'#Champion Edition#fighting game community#updated sequel#Capcom Sequel Stagnation#Sequelitis#legendary
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Sketch + final illustration for Street Fighter II Dash Turbo, by Kinu Nishimura / 西村 キヌ. Source: https://twitter.com/Shadaloo_CRI/status/867542224950632449
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following the street fighter tags is funny because more than halfthe posts that end up on my dash are gifs of the street fighter II chun li shower scene
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