#Source; Sonic adventure 2 fan-dub
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canyoufucksoniccharacters · 8 months ago
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I am DEEPLY sorry about making you dive down this rat’s nest of a lore hole, but I’m back with another question that should be cleared up: Can You Fuck Shadow the Hedgehog?
I have a feeling this is gonna get complicated real fast…
I've had this one in mind for a while, so this shouldn't be all that hard to write.
CAN YOU FUCK: SHADOW THE HEDGEHOG?
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...
YOU FELL FOR IT! YOU ALL FELL FOR IT!
To any reasonable person, Shadow should have been included in the Sonic post, alongside Surge, Mighty, etc. But you want to know why I didn't? Because if I did, it wouldn't give me the proper opportunity to rant about something.
SHADOW THE HEDGEHOG IS NOT 50 YEARS OLD. HE NEVER WAS, HE NEVER HAS BEEN, AND HE WAS NEVER MEANT TO BE.
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This is a misconception that has permeated through the fanbase for Chaos knows how long, being repeated over and over and over again, ad nauseam.
Why do people even say this? Well, Project Shadow started 50 years before the event of Sonic Adventure 2. Which means Shadow's creation happened 50 years ago.
So, people take this as "Oh, Shadow was created 50 years ago, this must mean he's 50 years old!"
DO YOU PEOPLE NOT KNOW WHAT THE WORD "STASIS" MEANS.
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During Sonic Adventure 2, Eggman breaks into a military base to unleash a "top secret military weapon" for his plans. This weapon, is, of course, shadow. The screenshot above is from the scene where Shadow is released.
What does this look like those particles are? What do they look like to you? Usually, thick white air particles like these are a result of the use of cold to pause biological processes. On top of that, the shot right before it displays the object atop the machinery pretty well, although with some distance.
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This is a pod. Like, this is very obviously a pod. Shadow is even standing on top of it once he's revealed.
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And what does he say when he's revealed?
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Note how he says "Awakening". This is taken from a re-translation of the Japanese script, since the official translation makes him refer to being released as opposed to being awakened. Remember, translations for these games in this era were... Less than stellar.
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(seriously, don't go there yet? to the guy telling you he shouldn't have ever been born? like maybe you're right maybe you shouldn't have been born but we don't know enough to say that for sure. ok, buddy)
So, yeah, Shadow isn't 50. I've been saving this for a standalone post, because it is baffling to me how people still keep spouting that "Fact" over and over, even though it makes no sense. He was frozen. He didn't develop mentally or physically. I'm not a Marvel fan by any means, but this is like if you added 66 years to Captain America's age because that's how long he was frozen. For these characters, if you just knocked them unconscious and then sent them to the future, it literally would not make even a bit of a difference.
He's not 50. Moving on.
Oh yeah, uh. That whole immortality thing.
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(Source: Japanese dub, translated.)
Here and there, official material will mention Shadow as being "Immortal" or "Ageless". While never stated in the 2005 game, it makes complete sense, as Shadow was made with Black Doom's own genetic material. Black Doom is immortal, Black Doom's genes are in Shadow, thus, Shadow cannot die of old age.
There is, however, no implication that he does not mentally mature. In fact, it would make sense for him to start out quite young to then become more mature as time goes on, since part of the reason he was made was to accompany Maria, in a sibling-like relationship. Although it's unlikely that the Sonic Channel artwork is canon, most of it at least, it does convey a situation akin to this, which would be horribly out of character otherwise.
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Look at em! They're doing their homework together! And then a few years later, after Maria's death...
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Look at him! Using a minigun for the first time!
His maturity in SA2 also seems just about on par with Sonic's, so it's safe to assume that when that game happened, they were about even in terms of mental development. In general, Shadow is a Sonic counterpart. A very, very close counterpart.
... Very... Very... Ah screw it, let's just bite the bullet.
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This happened! An entire Bumblekast episode dedicated to Sonic, Shadow, and mostly Sonadow. It's pretty recent, too! From 8 months ago! In fact, it was made for Pride Month 2023; after Frontiers released. So, Ian Flynn by then became not just a comic writer, but a writer for the games.
I'm not saying Sonadow is canon, obviously, but if the current writer of the games is willing to entertain it for an entire episode and even go as far as saying it's actually really easy to make happen and you don't need to do too much work for it to happen, then it's probably safe to assume the characters are on even ground in terms of maturity.
So, if Shadow can hypothetically, in a fully canon-compatible way, make out with Sonic, and Sonic is fuckable, then Shadow is, by extension, fuckable.
Honestly this is entirely longer than necessary. I could have brought this one up earlier and saved myself the work. Where's the fun in that, though?
Either way, verdict is;
You can, in fact, fuck Shadow The Hedgehog.
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grimzeyblogs · 3 years ago
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How do you think i feel being cucked by a HEDGEHOG
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wildfluffyappeared · 4 years ago
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*the Phantom Thieves hijack the airwaves*
Ren: I’ve come to make an announcement, Masayoshi Shido’s a bitch ass motherfucker, he pissed on my fucking wife
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legendsoffodlan · 4 years ago
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Rhea:  I’ve come to make an announcement: Nemesis the Fell King’s a bitch-ass motherfucker, he murdered my fucking mom! That’s right, he ripper her entire fucking spine out and he killed my entire fucking race! And he said his sword was THIS POWERFUL, and I said “that’s disgusting,” so I’m making a callout post on my Fodlanspace.com: Nemesis the Fell King, you got a weak-ass sword! It’s as weak as a training sword except way weaker! And guess what? Here’s what my sword looks like! *whips out Sword of the Creator* That’s right, baby, sword-snapping ridges, fire summoning powers — look at that, it looks like a giant ass bong! He killed my mom, so guess what, I’m gonna KILL HIS ENTIRE SPECIES! That’s right, this is what you get: my SUPER SUBLIME HEAVEN!! Except I’m not gonna kill his allies, I’m gonna go higher!! I’m gonna kill his SPECIES! How do you like that, Edelgard?! I KILLED ALL YOUR ALLIES YOU IDIOT!! You have twenty-three hours before the flaming debris smashes your city to dust! Now get out of my sight before I blast you too!
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wicked-rosie · 5 years ago
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Deceit @ Virgil and Patton: It's seems you bitches have come to a stand still in Thomas's living room, you have thirteen seconds before I unleash Remus, you Hot Topic wannabe and you blue gumball son of bitch. You've done nothing but destroy my life I hope you both die!
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Sieghard: WHO POSTED MY NUDES ON TWITTER DOT COM?
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incorrectfeaquotes · 7 years ago
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Submitted by 00technocolor00
Chrom: Okay, so here’s the plan. Robin, you be emo. Olivia, you be sexy. AND I’LL BE G.I.JOE!
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bulgariansumo · 4 years ago
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The Messy Relationship Between Sonic and Localization
Ask any Sonic fan and they’ll tell you that the fandom is one of the most fractured things to ever exist. It’s a miracle whenever we can all agree, and that usually comes from us collectively hating something (Sonic Movie’s original design, Ken Penders, etc.)--and even then, there’s a dedicated few who disagree. Many of us have such differing opinions on what the series “should” be, that satisfying all--or even a majority--of Sonic fans is next to impossible. How did it get this way? I think it has a lot to do with localization.
Classic Era
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The 1990’s wasn’t the best decade when it came to localizing anything, especially not video games. Often, some creative liberties would be taken when adapting a source from Japanese to English.  The Sonic franchise was no exception to this. The first split comes from the game manuals. Me and @rontufox​ already made a post discussing this, but the Japanese manuals gave a little background info on the series’ lore and worldbuilding. The English versions gave a bare-bones description of the premise of each game, but that’s about it. There were no mentions of an apocalypse caused by people misusing the Chaos Emeralds, of Sonic finding the ring that would foreshadow Knuckles Chaotix, or of Knuckles thinking the Death Egg was a ‘Dragon’s Egg’ described in ancient legends. Sonic went to a bunch of colorful zones, beat up Dr. Robotnik, collected some magic stones, and maybe a new character or two would tag along, but there was nothing else to it. There was no dialogue and few cutscenes in the games at this time, so the English localizers could get away with this.
Since there wasn’t much to go on games-wise, English fans at the time got their perception of Sonic and his world from various comic and cartoon adaptations. The American-produced ones portrayed Sonic as an in-your-face smart aleck who was almost completely full of himself. The UK-produced Sonic the Comic starred Sonic as a self-described “cool guy” who cared little about the people around him, including friends. Whatever worldbuilding these adaptations had either didn’t exist or diverged completely from the games, because the writers, even if they did care, didn’t have much to go on. There also weren’t a lot of Japanese Sonic adaptations at the time, and the only one that got localized was Sonic the Hedgehog: The Movie (aka Sonic OVA). To English-speaking fans, Sonic was an arrogant but funny hedgehog who despite everything, got the job done. Aside from Dr. Robotnik, other characters were an afterthought and could be replaced as needed.  
Adventure Era
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Sonic Adventure released in 1998 with fully voice-acted cutscenes, and localization differences started catching up. Some things were easy to fix, such as Dr. Eggman (Robotnik’s name in Japanese) being a nickname for Dr. Robotnik. Other things weren’t that simple. For instance, some of those little things mentioned in the Japanese manuals started showing up again, specifically the apocalypse caused by people misusing the Chaos Emeralds. Sonic Adventure was a soft-reboot, where most previous characters and worldbuilding are still there, but some details are left behind so that newcomers have an easier time entering the series. There also might be changes in the series’ tone. For example, Sonic Adventure was somewhat more serious than previous games could be, but still overall lighthearted. This was also the first of many mainline games during this time to have an ensemble cast. Instead of just playing as Sonic, or maybe Tails and Knuckles, you were required to play all three of them plus other characters, with different stories and gameplay styles. This was a tall task, but these games pulled it off well enough to be very popular at the time. Themes of friendship became very prominent in the games around this time, and to further cement it, Sonic X, a Japanese-produced anime came out and got localized in the United States. Sonic was still a little cocky in English dubs of the games and anime, but he was also free-spirited and very supportive of his friends instead of being preoccupied with being the coolest person in the group. For the most part, his English and Japanese portrayals were nearly indistinguishable. Other characters also got more screentime and focus on their personalities, and popular new characters like Shadow and Rouge were introduced to the cast. All was going great.
Then 2006 came around. Shadow the Hedgehog and Sonic the Hedgehog (aka Sonic 06) came out, ushering in a period of very poorly received Sonic games, the latter being seen as a contender for the worst game of all time. Shadow the Hedgehog was an attempt at explaining why the titular character was alive after apparently being killed off Sonic Adventure 2, but the gritty and somewhat melodramatic tone was seen as ill-fitting for the Sonic franchise. The gameplay was also lacking, in part due to other characters tagging along with Shadow and repeatedly telling him hints and mission objectives. The problem of characters talking a lot mid-gameplay was present in Sonic Heroes, but the gameplay itself was passable enough that the game didn’t completely suffer for it. Shadow the Hedgehog tied up the last plot threads the Sonic Adventure series left behind, so the series had to go somewhere different. Sonic 06 was another soft-reboot, so that newcomers wouldn’t have to study up on the games from Sonic Adventure to Shadow the Hedgehog. Because the game was rushed for the holiday season, it was glitchy, didn’t feel good to play, and the writing was… very flawed. The game’s tone was slightly lighter than Shadow the Hedgehog, but still a little too melodramatic for most fans.
With all of these changes in mind, further splits in the English-speaking fandom occurred. Many vocal Classic fans were thrown off by the series being heavier on plot, worldbuilding, and Sonic’s friends. They wanted to go back to a time when none of that existed, and when Sonic was just an arrogant jokester--a time that only existed in 90’s US and UK. Newer, Adventure-era fans grew up with these new changes and loved them, though many of them were also not happy with Shadow the Hedgehog and subsequent games’s handling of these things. Because of Shadow the Hedgehog and Sonic 06’s spectacular failure in handling different characters’ gameplay, one sentiment was repeatedly echoed--that only Sonic should be playable. Since then, with very few exceptions, only Sonic has been playable in mainline Sonic games. This still wasn’t enough to save the games. Games after Sonic 06 often had a core gimmick to them, many of which weren’t received well, and the ones that were got replaced by the next game. The writing had the same feeling to it, though. It shied away from the melodrama of the most hated entries, but still retained the sincerity of entries like Sonic Adventure.
Modern Era
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That changed in 2011 with Sonic Colors. Instead of Sonic Team writing the games, they hired Ken Pontac and Warren Graff, two American writers known for working on Happy Tree Friends. Neither had much knowledge of the previous games’ characters, worldbuilding, or stories, but this was intentional. Sonic games sell less in Japan, so Sega probably wanted to put more focus into pleasing audiences in America and Europe. The two went off some basics about the characters and setting, and what little they knew previously. There is some supervision by Takeshi Iizuka, a longtime Sonic Team member who is currently the head of the series after creator Yuji Naka left in the mid-2000’s, but he is interested in the series going in a new direction. Sonic Colors was another soft reboot of the series, but because of the writer’s lack of knowledge about the series a lot more details were lost and changes made than in any of the previous ones. The writing is lighthearted, but most of the sincerity has been traded for attempts at comedy, which tend to be hit and miss. Sonic as a character retains his free spirit and some kindness towards his friends, but some of the self-importance of his English interpretation is making a comeback. Many of the characters from previous games make returns, but they’re written oddly (“Y’got this, Sssonic!” - Shadow, Sonic Generations (2011)) and the writers don’t quite know how to integrate them. Sonic Colors was well-received for its gameplay, and even the writing was praised at the time, but most subsequent games have middling reception. None are considered outright bad (except Sonic Boom, but that was a spinoff that Sega contracted a different company to do) or outright good (except Sonic Mania, which Sega contracted a team of fans to do.)
Conclusion
As it stands now, the Sonic franchise is a strange hybrid of the Japanese and English interpretations of Sonic. A lot of the Adventure Era fans are old enough to start noticing the changes in the writing in the Modern Era, and some aren’t big fans. Some are, though. Some of the Classic fans are satisfied with these changes, others aren’t impressed either preferring the Classic or even Adventure Era. Some people like the Classic Era, but not the English interpretations of the series. There are likely Modern fans who grew up with this version of the Sonic franchise and love it, but there may be ones that have seen previous iterations and prefer those better. There are many differing opinions and few can agree on what would be good for Sonic. Would things have been different if localization had been handled differently in the 90’s? Who can say? All we have to go by are ripples from the errors of the past.
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des-shinta · 6 years ago
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Access Flash!  On Gridman and it’s new anime.
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  So Tsuburaya Productions recently branched out into the realm of anime with this collaboration with Studio Trigger.  And for those who haven’t been following, it’s with a series you 90′s kids might recognize.
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The name Tsuburaya should need no introduction if you’re in the Tokusatsu or giant monster(Kaiju) Fandoms, but for those unfamiliar; Eiji Tsuburaya is the special effects wizard responsible for all the effects in the original Godzilla.  A Life-long fan of scale models and recreating the world in realistic miniature, he is in many respects considered the Japanese Counterpart of Legendary filmmaker Ray Harryhausen.  In example of his amazing talent and attention to detail, he was consigned during world war Two to make propaganda films of the Japanese military winning in engagements across the pacific and the productions for the time were paid so much attention to detail that no-one at the time was able to tell that they were fakes. He got a lot of flack for that after the war ended, and was barred from filmmaking in Japan for several years.
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His company, Tsuburaya Productions has carried that fortitude for effects and quality storytelling with it throughout the decades.  Since 1966, their primary product has been the “Ultra Series” Franchise, Primarily focused in The titular Ultraman of the entry, and their adventures.
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The franchise focuses on benevolent Giants from the M78 Nebula (though some originate from elsewhere as there’s actually an Ultra-multiverse) who act as troubleshooters for random giant monster calamities; bonding to specified hosts (or on occasion take human form themselves) to conserve their own powers while away from their own homeland; allowing the chosen humans to utilize their powers to defend their home and what’s precious to them.  The downside of the Ultra’s is that in planetary environments they can only use their immense powers for approximately 3 Minutes before they need to rest, as their powers are garnered from light energy given off by stars, who’s rays aren’t intense enough to sustain them in-atmosphere.
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The currently running series, Ultraman R/B is actually really good, and has a lot to say on the subject of caustic fans who miss the point of the merits of a series due to only caring about the action/spectacle of a fight and adherence to Tropes, and not understanding what a hero may actually be fighting For.  While that might initially read poorly to some people as it attacking fandom (as a certain other current toku series does every week)--and that not helped by words from the Head of Tsuburaya from before R/B debuted--it’s more focused in social commentary refuting the Idea that the genre is message-less nonsense, and wants people to actually put thought into what being a true “Ally of Justice” means; Doing the right thing.  Links to 3 Relevant twitter threads discussing this: 1.  2.  3. For the interested, R/B is currently being fansubbed by the group Color timer, as Tsuburaya has not had luck in getting it officially distributed as of yet.  Crunchyroll, who’d previously been getting the import library, has recently begun dropping Ultra series left-and-right in favor of other licenses, with the only ones remaining being ones they originally subbed. If you’d like some older Recommendations, Ultraseven (available from Shout Factory) is considered the best overall series, And has multiple sequels with the adventures of Seven’s Son Zero (trying to list all of Ultraman Zero’s appearances is ridiculous, as he’s mainly been the star of a long collection of movie’s), and then 2017′s Ultraman Geed (available on Crunchyroll, the movie for the series also from MCS fansubs), focused in turn on the Son/Clone of Zero’s Greatest enemy Ultraman Belial which then had Zero act as a secondary protagonist part of that series’ Ensemble. Tsuburaya however has been having something of a hard time the last several years.  The chinese Company Chaiyo, using falsified documents, laid claim to many of the showa-era (pre-1989) ultraman series and all Distribution rights to All of The related content of the franchise from Tsuburaya, preventing them from making money internationally while Chaiyo flexed those rights themselves to make them an immense sum of money.  The litigation and lawsuits basically bankrupted the company as Chaiyo argued under the technicality of having a proper authentication of their document from one of Tsuburaya’s sons that the agreement was a foregone conclusion; requiring Tsuburaya productions have an in-part buyout from company Namco Bandai to continue running.
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This is why recent ultra Series (Ginga, Victory, X, Orb, Geed, R/B), have ended up being awash with collectibles; Bandai over-merchandises every thing they can get their hands on.  Previously the merch licenses resided with Takara/Tomy (transformers, zoids), and were a LOT more restrained as while Tsuburaya Pro Knew merchandising was important to the longevity of a series as an additional revenue source...the storytelling of the series would come first.  with series before this, most of the toyetic items came in the form of scale models and figures of both the title ultra’s, some roleplay items, and an assortment of assist vehicles and jets the normie humans would use in battle to support the main protagonist against the situations of the week. That monetary support however helped, and in a newer lawsuit Tsuburaya won through and prevented Chaiyo from screwing with the company again...however, the legal distribution rights for their own assets are still in legal limbo, as the latest case only allowed them to claim Dominance over north-American distribution.  which while still a significant market is still small in comparison to the rest of the world; especially with the stigma these live-actions show have in the US. to the non-converted. Really, I think that’s part of the reason why they ended up pushing a new entry of a series that Chaiyo had NOT previously been able to touch at all.
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Denkou Choujin (Lightning superman, though the title is localized as Hyper Agent) Gridman was a 39-episode Tokusatsu series that ran in 1993, and more recently was imported and subtitled to completion by the US Premium channel TOKU.
It followed the adventures of Naoto Sho and his friends Yuka and Ippei as they, after encountering the titular Gridman inside of a video game they’d been developing on a kitbash computer (Junk), must assist him in defending the computer realm from the attacks of Khan Digifer (subtitles writing it as ‘Digipher’).
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Yes, we know he looks like the shredder from TMNT. Both Gridman and Khan originate from the “Hyper world”, a realm comparable to cyberspace where all entities exist as living data (*cough*Digimon*Cough*), and thus can manipulate less complex data to their own ends.  With Khan’s goal being the destruction/conquest of the computer world, which would allow him to transcend digital limitations and begin his conquest of the real world, ala Code Lyoko XANA means of devastating anything electrically powered which could lead to bad ends for those involved (like, say, screwing with a nuclear power plants regulation systems).
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PLOT.  POINT.
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Khan’s efforts are Assisted by Takeshi Todo, A classmate of Naoto and Co who is an introverted social outcast and Victim of bullying; though Khan’s manipulations have turned him into a selfish, petty man.  Khan uses him to create the series’ monsters-of-the-week by Takeshi programming them into a homebrew game similar to the one Naoto found Gridman in, with Khan’s incentive for doing so being to allow Takeshi some catharsis from the awful things that have happened to him in his life, oblivious/not caring towards the entities deeper machinations as making homebrew monsters in his game was how he’d previously endeavored to vent his frustrations in a healthy manner...that Khan has just taken to the opposite extreme.  Though the show makes clear that Takeshi is fully an Indoctrinated thrall of Khan’s power to even allow him those indulgences so he can’t see the outstretched carrot is naught but a Stick.
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To Fight Khan’s attacks, Naoto uses the transformation trinket the “Accessor” brace to Digitize himself and fuse with Gridman, With the transformation cry “ACCESS FLASH!” allowing his body to be turned to data and fuse with Gridman to upgrade his capabilities.  Yuka and Ippei likewise assisting them with the programming and transmission of weapons and vehicles/robots that add additional arsenal to Gridman’s counterattacks.
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And unlike Previous tsuburaya productions, Gridman was the first to have these assist robots...actually be able to combine with the core hero.
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Now, you 90′s kids in the audience might be thinking, “Hey, this all looks familiar” And you’re right.  Because the series got imported in 1994.
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In response to the rise of Power Rangers Adapting the Japanese super sentai series, there was in turn an attempt to make bank on...basically doing the same thing.
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Saban made SEVERAL adaptations of other tokusatsu series from toei’s library; Making VR Troopers and Beetleborgs from Toei’s “Metal heroes’ franchise”, and Saban’s masked rider from the Kamen Rider series “Black RX”.  They did not do as well as Power Rangers, primarily because they repeated many of the same mistakes MMPR made but grew out of, and lacked quality storytelling to really keep people invested. While VR Troopers and Beetleborgs To this Day have their merits and defenders...well, the only thing Worse than Saban’s Masked Rider that Saban has made, is Power Rangers (Super)Megaforce...Though some argue That Samurai, Dino Charge and Ninja Steel are very close as well. But THAT is where We Find DIC in all this.
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DIC entertainment Was a Company active in the late 80′s, 90′s and 2000′s most known now-a-days for being the original distributors for Sailor moon and it’s awful original Dub, and producers for Inspector Gadget, The Real Ghostbusters,  the 90′s Sonic Cartoons, the 90′s Carmen Sandiago series, and Alienators: Evolution Continues. Those were their “good” Productions, most of the rest of their library was schlock and terrible both at the time and looked back on in hindsight.
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Stargate fans do Not talk about Stargate Infinity.
But in the Power Rangers craze, DIC made two contributions to this in an attempt to cash in on the Hype. The first...is the infamously awful tattooed Teenage alien Fighters from Beverly Hills.
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A Transparent ripoff if there ever was one, while many of the PR-clones of the era are accused of being ripoffs, ALL of them with exception with this show ultimately did their own things.  TTAFfBH though?  No.  On every level it’s an awful, obvious knockoff, and only True Power Rangers Ripoff. Not-so for the series we (in the round-about way I’ve taken) should actually be discussing:
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Yeah...Ironically, that name was decided on to avoid hedging in on Power Ranger’s naming conventions, SSSS was originally going to be imported as PowerBoy. No, seriously.  it ended up doing the opposite, but the intention was to have no relation.
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The series...actually did a lot of things right.  Co-Produced with Tsuburaya, SSSS was pretty much a direct adaptation, with the plots of the week being adjusted to an Americanized setting. culture and subplots...just with the standard campiness expected of a DIC production...and even less of a budget than Power Rangers at the time had.
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A Teenage basement band calling themselves Team Samurai (though why they called themselves that escapes me, I’ve yet to get the show on DVD so am working on memories from 1994/1995 and clips on youtube), end up involved in stopping that attacks of cyberspace monsters after their lead guitarist Sam Collins (Played by Matthew Lawrence, later the sidekick to Will Friedle when he would join the cast of Boy Meets World) somehow gets zapped into his computer and endowed with the powers of Gridman’s counterpart Servo, who then take up the duty of stopping the machinations of the Escaped military AI program KiloKahn (voiced by the ever-awesome Tim Curry.  Seriously) and his Human servant Malcom Frink (basically just takeshi’s character again) as their various attacks upon any devices connected to electricity can end-up having real-world consequences...Just as they did in the original gridman series. Astoundingly, SSSS ran Longer than Gridman did, totaling in at 53 episodes; padded out with creative re-cutting of battle-footage alongside getting some test footage for a Gridman sequel that...unfortunately never got made.  It was rumored that had SSSS done better a full sequel Starring a character named Gridman Sigma would’ve been greenlit to provide more footage and story for adaptation...but sadly by 1995 and the show’s end, much of the PR Ameri-toku craze had ended, and Gridman/SSSS became a backburner to history. ...at least, until 2015
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Co-Produced by Studio Trigger,  Denkou Choujin Gridman: boys invent great hero was an animated short for the japan Animator expo.  taking place 22 years after the original series (and the opening several minutes acting as a recap of it), Former villain Takeshi Todo seeks his own redemption for his past actions when Khan (or potentially a successor) re-emerges with more power; Takeshi taking the form of the blue-bodied Gridman Sigma to engage in battle with Digital kaiju that now appear to be manifesting within the real world with intentions to rewrite reality. Again, PLOT POINT. ...which thus leaves us with 2018′s recently released SSSS Gridman.
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High school Freshman Yuta Hibiki awakens one Day Sans his memories, and begins to see illusions of Giant monsters in the skyline.  Finding Gridman within a Junk computer at his friend Rikka’s Home, he sets out to uncover the mystery of his lost memories, why these monsters are appearing, and what it means for his world as the kaiju begin emerging into the real world, forcing him to fight in the real world as the new Gridman. The series is written by Keiichi Hasegawa, who over the years has written more content for  Tsuburaya than any other person; Writing on Utlraman Tiga, Dyna, Gaia, Cosmos, Nexus, Mebius, Ultraseven X, and Most of the Ultraman zero content. He has also worked on Kamen Rider’s W, Fourze and Drive, The Big O, and Zoids Chaotic Century and new Century Zero. the series is being directed by Akira amemiya, previous on the series inferno Cop Already, if you’re aware of the backstory of Gridman, a few things pop out at you.  First off:
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The Kaiju apperaing as phantoms before they fully emerging intro reality?  While also echoing enemies in Digimon and Rockman.exe, This is the same thing that was showcased in the ‘boys invent great hero’ short and was the endgame the heroes were trying to stop in the original series.  Thus, the same inference: Khan’s successor--
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 --(called  Alexis・Kerib) has succeeded in transcending the limitations of digital existence and now is seeking to conquer and Destroy the real world.
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Kerib has set himself up as a benevolent ‘genie’ to the social outcast and kaiju Fangirl Akane Shinjo, and is then proceeding to do the same thing Khan himself did with Takeshi; use her and her social issues to create his minions and monsters, realize them in the real world and devastate it while incidentally dealing with her real-life antagonists. This all conveyed through Studio trigger’s excellent visual storytelling, when Akane heads home to find it empty, and her room’s floor populated with an insane amount of bagged garbage; something no-one with actual parents in their lives would let happen.  A pseudo-social outcast with no-one to turn to; no parents in their lives to give nurture and comfort, seeking companionship through the internet as a source for what can’t be found in real-life so they can be happy, only to be manipulated by a predator for the vulnerable?
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All we’re missing is a marred-up desk and suicidal thoughts to make her a Yandere version of Chigusa “Atoli” Kusaka from .hack//G.U.  Still time to do that, too. I honestly feel like there’s a Lot more to say on this character and the nuances to her portrayal thus-far that makes her character and actions work in a far better light than those who endlessly try to excuse other utterly-irredeemable people who bear similarities in their backstory.  it’s clear she’s just lashing out and kerib--like Khan--creating an environment and unhinged mental state where she thinks any slight can be wished out of existence to make her empty life better.  And people lashing out?  They can be reasoned with, talked down and reformed.  Not-so with those who would, with clear thought turn others into victims and steal from them their own lives; those who are truly abusive in their conduct towards others for petty reasons or only received retaliation in response to their own awful conduct.  And yet the reverse is often shown to be true; the irredeemable given the chances they’d wasted before and the consequences of their actions ignored or handwaved to not be applicable, while people like Akane and Takeshi are left in the dark to suffer and be punished to start the cycle anew. However...this time there’s a twist to the kaiju attacks.
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The people who died in the kaiju attacks...Die Retroactively.  Whatever Kerib is doing, it allows him and Akane to in limited way rewrite reality.  in the First/Second Episode, it’s revealed that The volleyball team at Hibiki’s high school were killed in the first attack, but it was noted when Hibiki and Rikka went to school the next day that not only was the school undamaged from the previous night’s attack, no-one remembered the girls that were on the team, or a team for the sport even existing. The best way I can describe the phenomena, since Kerib is appearing to manipulate the world as if it were one gigantic computer, is The kaiju metaphorically clicked on the folder containing all information on the volleyball team, and dragged it to the recycling bin; deleting their existence as the team, and killing off the girls part of it at the point the team would’ve been formed.
And even as hibiki is the newest person to take on the identity of Gridman--
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--The battles at best are ones that will only prevent more people from Dying. As we’re only two episodes into the series right now, it’s unknown if any other bystanders caught in the crossfire are also being erased, or if it’s only focused on the targets Akane points out.  We just don’t know at this point. What we do know is this series is not supposed to have a direct connection to the original, but because so much of SSSS Gridman is based upon the worst case scenario from the original, that could mean anything at this point; even the posibility that reality itself has been rewritten and is the cause of hibiki’s amnesia.
As a Studio trigger anime series though, there are some things that fans have been pointing out. First off, the names of the volleyball team victims are an amusing collection of homages: Tonkawa  Sakiru > Tonka and Cy-kill  Toiko  > ToyCo  Kena-chan >  Kenner Doi Hako  > Toybox (Hako means box) Takara Nana > TAKARA and Seven (Nana means seven)  Cy-Kill was a Gobot from Tonka’s gobots series that was absorbed by Takara and transformers respectively.  ToyCo is a toys and collectibles retailer, as Was Toybox.  Kenner/Playmates was the US toy liscenser for SSSS toyline in the 90′s, and Takara...well, is Takara. the animation of course, is full-on Expected studio Trigger gar in it’s homages as well
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Feel the Obari Pose! Expect the Obari Pose! Love the Obari Pose! “you know, when they do that, it makes it look as if they have a giant Di-” IGNORE THE OBARI POSE!   
but the well goes far deeper, my friends.
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This is SSSSGridman’s character designer.  Just...look at that desk.  I spot 5 power ranger/super sentai mechs (Kyoryujin/DC megazord hidden on the top right), gaogaigar, The box for Brave exkaiser, Gurren Lagann, a 3rd-party Optimus Primal, and Shattered Glass Megatron. that last one is kind of important, as the director, Akira amemiya, is a Huge fan of shattered glass transformers.
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Shattered glass, for those not in the know, is basically the transformers mirror universe originally created for the transformers convention botcon.  it’s a Universe where the autobots are the bad guys and Decepticons the good guys. For more info, I will leave a link to Chris McFeely’s transformers: the basics video on the subject. Watch him, it’s good stuff. Now why is that relevant? Every character in this show is based on a transformers design or color-scheme.  Most Significantly those from shattered glass. Akane?  Shattered glass Optimus Prime
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Hibiki, Rikka, and Sho (who’s knowledgable on kaiju and Ultra series tropes) are cliffjumper (Classics-verse autobot who jumped into shatted glass), SG Sideswipe, and SG megatron.
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The autobot Matrix
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SG Starscream and Soundwave/ravage.
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aaand just a few more for you all.
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These four are based on the movie-verse Dinobots, and are gridman’s support programs turned into human beings.  the one on the top left whose name is Samurai Calibur (yes seriously) turns into Gridman’s sword the Gridman calibur.  The other three turn into the support mechs showcased below. oh, and for the checkback?   Sakiru Tonkawa from the volleyball team:
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But it doesn’t end there.
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The jet booster and drill cannon Combinations:
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yes, seriously. The heavy arms configuration as well is a common practice seen with partial-combiner robo’s as well, particularly with those lacking certain combination limbs, particularly those part of the scramble city play gimmick these robot configurations are also homage-ing with the limbs and legs being swap-able.  And as all the support arms are based on Dinobots:
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“Me grimlock have Anchor arms:  now am Jerk and everybody loves me!”
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So yeah, to wrap things up, SSSS Gridman is Tsuburaya’s revival of a 90′s gem in an era where a lot of similarly-themed series exist and have done what it has since this series ( Digimon, .hack, Rockman.exe, Code Lyoko just to name a few), but is bringing it back with a fresh transformers-toned coat of paint for a new generation and original storytelling based on the worst-case scenario of the original series, and thus-far it is absolutely glorious, and I hope is able to follow through ‘cause I just generally love series in this little subgenre.
And I will leave you with 3 things:  First and second, The Anime’s opening mashed up with Gridman and SSSS openings (link and Link) and lastly an Image of hibiki’s English VA roleplaying with the original series’ toy sword while recording his voiceover:
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SSSS Gridman is available from Funimation.
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isitepic · 6 years ago
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Is It Epic? Sonic Mania (Plus) Review
Sonic Mania is a pretty special game, from it’s creation story to the end product we see before us today. During the days of the Dreamcast and the days following after, there would be several attempts to recapture Sonic’s glory days on the Genesis. Though none of them quite matched the quality of those games, for many, Sonic’s handheld adventures such as the Sonic Advance trilogy would be Sonic’s only 2D games for several years.
But that’s just for official Sonic games, meanwhile, there was a steady, lively community for Sonic mods and fangames, yet again trying to recapture that Sonic 16-bit magic. While many fell flat on their face, some of them actually came quite close. Enter Christian Whitehead and Simon Thomley.
Christian Whitehead, also known as the Taxman, had coded his own engine, dubbed the Retro Engine, and showed it off at SAGE of 2009. This engine would of course, be used for his pitched remake of Sonic CD. Whereas games like Sonic 1 and Sonic 2 were available on iOS at the time, they ran on rather crummy emulators. This was different. This was a complete remake from the ground up.
Enter Simon Thomley, aka Stealth, who worked on several well known Sonic fangame projects like Sonic MegaMix, and possibly most famously his own version of Sonic the Hedgehog on Gameboy Advance Hardware. Being friends with Christian, he provided his own advice on the Sonic CD remake before joining him on the remakes of Sonic 1 and Sonic 2.
After a failed pitch for a Sonic 3 and Knuckles remake, the two would not be deturred. Enter Sonic Discovery, after a lengthy meeting with Takashi Iizuka, Sonic Mania was born. After it’s reveal at San Diego Comic Con 2016, people were excited, and I was right along with them.
After a frustrating delay for the PC version and dealing with the fallout of Denuvo, many people, including myself, were completely enamored with the game. But that was a year ago, and a lot can change in a year. I’ve certainly changed a lot in the course of a year.
With the new Sonic Mania Plus DLC that was released in July of this year, the game has changed quite a bit and the hype has died down significantly. With this in mind, I figured now is as good of a time as any to sit down and really analyze Sonic Mania, especially with the new 1.4 update.
The plot of Sonic Mania is unfortunately a lot of wasted potential. After discovering a mysterious power source on Angel Island that teleports whoever it is you’re playing as to Green Hill Zone, it transforms the surrounding EggRobos into the new Hard Boiled Heavies. Through one big adventure, The Heavy King faces off with the Egg Reverie and Super Sonic. After defeating them both, a portal opens up and Sonic is sucked in, kicking off the events of Sonic Forces.
In essence, the story only exists to advertise Sonic Forces and that ends up working against it. The original story saw Dr. Robotnik falling into a deep depression after the events of Sonic 3, with the Hard Boiled Heavies taking over, but that was scrapped for reasons I’m not entirely sure of.
But story was never the drawing point of Classic Sonic the Hedgehog. While games like Sonic CD or Sonic 3 had something of a narrative, it was never the heavy focus of the game. What really sold Sonic was his gameplay, and luckily, Sonic Mania excels in that regard. What made Sonic work in the original Genesis games were his physics and level design.
The key to good Sonic level design is fluidity, keeping Sonic moving is as important and his speed itself. Take Sonic 1 for example, all the best levels in that game are filled with slopes and loop de loops that Sonic can roll around and pick up so much speed that he can outrun the screen itself. Sonic Mania keeps such design mentalities in mind, as even in more rigid levels such as Titanic Monarch, skilled players can speedrun it as easily as something like Green Hill Zone.
What’s also important is Sonic’s physics, and by extension, his momentum. This is where Sonic Mania succeeds and something like Sonic 4 fails miserably. How Sonic reacts to the terrain below him is cruical, because if he doesn’t react properly, then the game won’t function right.
Sonic Mania is the first “Classic” Sonic game since 1994 to truly feel like it understood why the Genesis trilogy was so beloved, expanding on what people liked about them in every way. That’s not to say the game is without it’s flaws, however. Some of the bosses way overstay their welcome. Hydrocity Zone Act 2 in particular can really feel like a slog, being two full bosses back to back. Metal Sonic also can be a bit of a drag, but thankfully in the recent 1.4 update, it’s been updated to be slightly more forgiving, adding a checkpoint right before the final phase, which has also been updated quite significantly.
Some of the levels in general can also go on for a really, really long time, and that’s especially a bit of a problem when the save system saves only by Zone and not by Act. What’s especially strange about this is that the Sonic Advance trilogy, Sonic Rush games, and the Sonic 1, 2 and CD remakes all had this figured out, save by Act, and those levels are significantly smaller than those found in Sonic Mania. If I stop playing at Mirage Saloon Act 2, I shold, at the very least, be able to pick it back up again at Mirage Saloon Act 2.
While it’s nice to see the Elemental Shields get some more creative usage, they don’t really get enough of that creative usage. I mean, yeah setting fire to Oil Ocean Zone is pretty cool, and yeah, sticking to the ceilling in Flying Battery Zone is a pretty creative idea, but aside from setting fire to a bridge here or there in Green Hill Zone, that’s kind of it.
Sonic Mania also got paid DLC in the form of Sonic Mania Plus, adding two new characters, Mighty and Ray. It also adds some new Bonus Stages, new Special Stage layouts and a brand new Encore Mode, with new stage color palletes and slightly altered stage layouts. But that’s the operative word: slightly. Mighty is essentially the easy mode of this game, with a ground pound that can destroy certain objects and occasionally lead to different paths, and his shell protects him from certain dangers. Ray is essentially Super Mario World’s Cape Mario in the form of a Sonic the Hedgehog character, allowing him to glide over large distances.
The new level layouts don’t really lend themselves well to the new character’s abilities. By and large, aside from different entity placement, the levels are basically identical. The Special Stages have also seen a significant overhaul, with all new, much more difficult to find Warp Ring placement, the Special Stage design aesthetics going in reverse and being BRUTALLY unforgiving. One slip up, and at that point you may as well throw yourself off the track because you aren’t getting the Emerald.
The only reason I got all the Emeralds in my playthrough of Encore mode is, what I assume was a Debug feature left in the PC version by mistake that allowed you to instantly go up a speed level and the press of a button.
But as cool as it is to see these characters return after over 22 years of absence, and as fun as they are to play, these levels aren’t entirely built around these characters’ abilities. We have fewer Warp Rings and those are moved around quite substanstially, and we have a lot more harsh enemy placement, but that’s all, really.
To be completely honest, I am beyond the point of burnout with Sonic Mania. With over 100 hours on record, gathering all the footage for the video review and getting 100% clear on all files in Encore Mode, I am Mania’d out. I am taking a long, long break from Sonic games until Team Sonic Racing comes out.
Though I sound pretty negative in this review, don’t take that the wrong way; Sonic Mania is a gorgeous, beautiful game that serves as a love letter to fans of Classic Sonic. While not a perfect game, for the first time in many years, we finally have a worthy followup to Sonic’s adventures on the Genesis. If you fell in love with the potbellied hedgehog like I did, Sonic Mania serves as a beautiful reminder of why Sonic set the world on fire.
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tinymixtapes · 7 years ago
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Interview: High aura’d
When you listen to any of John Kolodij’s releases under the High aura’d moniker, American Primitive mixes with scorched blues rippers, subtle drone freakouts, and dark ambient excursions. For fans both old and new, Kolodij’s latest LP, and first for Seattle’s Debacle, No River Long Enough Doesn’t Contain a Bend, is as accomplished a record as he’s ever released. Save for the final track, featuring Angel Olsen’s vocals, No River is an understated showcase of Kolodij’s acoustic and electric guitar instrumentals, coupled with adventurous experimental song-scapes. In the run-up to the release of No River, John and I emailed back and forth from his current home base of Ohio, discussing the history of the project, his work as a chef, and how his home state’s natural beauty inspired the new record. --- I want to focus primarily on the here and now of the High aura’d project, but tell me a little bit about yourself, and how the project came into existence? I’m 44 years old. I grew up in Trumansburg, NY, right outside of Ithaca. The Finger Lakes — what people toss off as Upstate. I’m married to a wonderful, creative woman, who is also the mother of our three girls. High aura’d began as a duo, but then quickly became a solo path. I had always been in bands, and still clung to the idea that I needed someone to bounce ideas off, and fill space with. Due to an imminent tour with Barn Owl, and some new technology, I quickly fleshed out my ideas and was able to get the density of sound I wanted by myself. Listeners have the High aura’d discography to sink their teeth into, but what is your view on the evolution of the project? Any releases that would have surprised you when you first started? It’s purely an evolution. My earliest work was more meditative in conception, and I’ve been feeling a need to reclaim that, but again, it all represents who I am, and was at that time. That day. I don’t think I’m surprised by anything I’ve recorded. I’m truly grateful some people enjoy listening to my work, and I always will be. I’ve been very lucky to work with some fine people and have their support and encouragement. Finally hearing it on vinyl was the kicker… It has this warmth that I was always hoping to hear; and the art, which is photography of mine, but treated by Kevin Gan Yuen and incorporating the work of William Cody Watson; it’s a beautiful, singular package that I hope will make people want to own it. In a 2015 interview with Decoder, your previous collaborator Mike Shiflet mentioned that you were a chef. I would love to hear more about it. Are you still a chef, and what kind of foods were/are you specializing in? I was a professional cook. Chefs are owners. This all comes from the military system of rank. Chef being “chief.” I did not attend a cooking school, but I did unpaid stages for a chef in Boston where I was living, for a year on the weekends, and she offered me a job and I ran with it. I had just wanted to learn how to cook like someone’s great-grandmother, to intuitively know what to do and how to put ingredients together, to think seasonally, and cook from a whole food prospective. I’d always gone to farmers markets as a child, and we had a decent vegetable patch at our house. I’ve always been into Japanese and Vietnamese cooking — all of the places I cooked were New American (minus one very high end Italian place, which was trying to push that envelope) — local-sustainable, worked with local farmers and purveyors to raise and butcher or source as much as possible. We also had the flexibility to incorporate new techniques and ideas. But now, I have four clients, and I try to keep that as happy as possible. I still aim to cook like an elder would, just maybe one from Hokkaido, or a Buddhist temple cook. I try and stay up to date as possible regarding what’s going on in food trends, and I’ve got my various noodle soups locked down. My pho is pretty on-point. When you say, “to intuitively know what to do and how to put ingredients together,” I can’t help but think of music, composition, and songwriting. Do you see any connections between the way you approach cooking and music? In as much as they are, or should be creative crafts, yes. I’m often drawn toward minimal ingredients presented in their finest way; Pickled mackerel, a foraged mushroom. A tomato in late summer, with fresh basil that grew next to it, dressed in great olive oil. I only eat tomatoes when in season. I hate the false flavor a hot house tomato brings. I listen to tons of dub in the summertime, drink more tequila then as well. Are these linked? Your music, especially the new album, combines established sounds of blues and Americana with drone, noise, and other modern flourishes. Blues and roots music is associated with travel, migration, and movement. With a recent move from Rhode Island to Ohio, how did you approach your songcraft with your lived experience of migration? I think unless you’re trying to push your art in an unnatural direction, it’s always a reflection of the sum of your experience up until that point. I’ve moved around a good deal; Ithaca, NY, to Providence, Rhode Island; Brooklyn, NY, and Boston for a dozen years; Narragansett, Rhode Island, for two years, and now right outside Cleveland, Ohio, going on three years. I’ve been in bands since I was 13, my first being a ridiculous thrash-metal band. My next bigger band was super shoegaze, and then next was a slowcore-/country-influenced quartet with a cellist [ed. note: The Pines of Rome]. I feel like all that is in me at anytime. A lot of this record is done with acoustic guitars at the core, but there’s still oversaturated electric guitars, pedal steel, piano, and even acoustic drums, so it’s just me. I don’t feel I honestly consider fans’ expectations, or part of a musical tradition. I just try and hone in on whatever interests me in my work and dig out and polish what I like and present the truest version I’m able to. No River contains traces of both classic tropes of Americana, but mixed with modern drone and ambient composition. How do you balance carrying on the traditions associated with acoustic and blues guitar, while finding new ways to push the boundaries of fans’ expectations? Robert Johnson was probably my first guitar crush, from probably the most embarrassing point of entry, the 1986 Ralph Macchio vehicle, Crossroads, which featured sweet shredder Steve Vai as well. America was in love with hair metal, but I got this Robert Johnson boxset for Christmas, and I was hooked. I’ve always dug Bukka White, Blind Willie Johnson, John Lee Hooker…and this eventually led me to John Fahey, which led me to Gastr Del Sol, and then to Loren Mazzacane Connors and Keiji Haino which led me… all without The Interent! But on a parallel line, Sonic Youth led me to Bill Frisell, Bad Brains led me to Scientist, Led Zeppelin led me to Annie Briggs and Fairport Convention, King Crimson led to Fripp & Eno, Coltrane led me to Alice Coltrane and beyond… I don’t feel I honestly consider fans’ expectations, or part of a musical tradition. I just try and hone in on whatever interests me in my work and dig out and polish what I like and present the truest version I’m able to. Debacle wrote that you ���dove into discovering the old forest and rivers of Steelhead Alley” after your move to Ohio. Did you find that exploring the surrounding natural area spilled over into your songwriting? I’d hope it has. Cleveland has the worst reputation nationally, and it’s completely undeserved. The people (as much as they are human, which is to say, as much as any other place) are open minded and kind. The natural wonders around here are spectacular. The forests are grand, the rivers wondrous, and the sky is intense. I’ve become an avid fly fisher, catch and release, and it’s truly amazing being out in the middle of a river and only hearing & sensing the natural world. I often try, when working on a piece to envision myself, somewhere else: in a desert, at the edge of an ocean, nighttime in Sonoma, crossing a footbridge in Miami, wherever feels evocative, and then trying to score that moment. I’ve been in love with cinema forever, and I just try and score everyday life. A lot of cinemas host screenings with live or newly composed scores. Have you had your eye on a film you feel you could do justice with your sounds? I love snowy films. John Carpenter’s The Thing, Paul Schrader’s Affliction, even Tarantino’s The Hateful 8, The Revenant, Fargo, A Simple Plan, The Shining… So perhaps something like that? Most of those are rather perfect as they are. I have performed quite often to films others have made for me, often over-saturated color rich impressionistic pieces. I love doing that. When you lived in Rhode Island, were you playing live often? Was there a venue or scene you were associated with? Have you established a new musical space or community in Ohio? I did play often, perhaps more in Boston at first, but I got out at least every 2 months on average. I played at Machines With Magnets quite a bit, bringing some shows there. I played a bunch with Work/Death (Scott Reber is simply the best). If you’re asking if I was down with Fort Thunder, I was down with Fort Thunder in real time. As far as Ohio, I’ve been playing out less, much of last year, as High aura’d because I wanted to focus on freeing my guitar playing up, and trying to expel learned or histrionic playing — I wanted to get free. There’s a wonderful music scene here with multiple layers and venues. I’ve been playing with some more improv/free people, which is well represented here by New Ghosts and venues like The Bop Stop and Dan Wenninger’s monthly nights. There’s the classic experimental people like John Elliot, Prostitutes, Machine Listener, Chromesthic, Talons, & Trouble Books. And great suppostive record shops/distros like Bent Crayon, Hausfrau Records, and Experimedia. As a listener, it’s fitting to dive into No River Long Enough Doesn’t Contain a Bend as fall kicks into high gear. Do you have ideal conditions or times of day well suited to working on and recording new High aura’d material? I like to try and work on music as early in the day as possible — my mind is as uncluttered as it’s going to be at that point. I do also enjoy relaxing, later at night, and watching really slow movies with grand cinematography and just free associating on an acoustic guitar. I often try, when working on a piece to envision myself, somewhere else: in a desert, at the edge of an ocean, nighttime in Sonoma, crossing a footbridge in Miami, wherever feels evocative, and then trying to score that moment. I’ve been in love with cinema forever and I just try and score everyday life. Is most of the material on No River based off of improvisation? How long did you spend on this project? If you mean recorded improvisation that became a song, 3 songs on this would qualify. Most others were worked on, over the course of 2-3 years. The move to Ohio, slowed me a bit, not that I’m swift to begin with. Finally hearing it on vinyl was the kicker. Helge Sten, who’s work at Deathprod and is a member of Supersilent, mastered the LP, and he just added this magic sheen. It has this warmth that I was always hoping to hear; and the art, which is photography of mine, but treated by Kevin Gan Yuen and incorporating the work of William Cody Watson; it’s a beautiful, singular package that I hope will make people want to own it, and not just download. Music was meant for more than laptop speakers. I’ve seen how other writers, labels, and musicians play drone and noise music for their kids, whether as a way to help put them to bed, or just to see how they react to it. How do your children respond to your work? It’s always strange to think of what our parents do as “cool,” but I imagine hearing some blaring guitar and drones growing up can make quite the impression on a kid. When our first child would need some help falling asleep, say while we were out doing something, and they were tired, but no quite there yet, we’d put on Tim Hecker’s album Harmony in Ultraviolet, specifically “Chimeras.” It would always do the trick. Plus it’s like another favorite, Aphex Twin’s “Stone In Focus,” it just has this glorious decaying motif. They love music, and they’ve all just recently started playing instruments they chose: ukulele, viola, and guitar. We never forced anything on them, they just have always had access. I’m sure to one degree they think my work is strange, but they also are keenly aware of all the spooky music in television and films. And they mostly think it’s too loud. My kids were more responsive to the band my wife and I had together, a fuzz/pop band called WORKING. They love pop music, and we listen to a bunch of that constantly, but I listen to a lot of hip-hop and soul, and they humor me there. Also, spare bits of metal. I think everyone enjoys spacing out on Arvo Part or Ryuichi Sakamoto, no? I know they enjoy it to some degree. My eldest daughter’s favorite record for a while was John Coltrane’s A Love Supreme, so I did something right. How did No River find its home on Debacle? Sam [Melancon, Debacle’s founder] has wide ranging tastes, but there are several records in the catalog (Hayden Pedigo, Elkhorn, Daniel Bachman) that, like you, take American Primitive and blues outside the box. Where do you see your place within the label and its ability to document varying scenes and movements within underground, D.I.Y. communities? I’ve long admired Debacle’s streak of representing what they like and giving at a physical manifestation. Their varied tastes are easily viewed, from records by my old friends Kevin Gan Yuen, Golden Retriever, and Daniel Bachmann, to Total Life, and Chambers, which features Gabriel Saloman of Yellow Swans. [It] reminds me in all the best ways of my former label Bathetic, who purely pushed what they dug, simply. With the record’s impending release, do you plan to tour? What’s next for you and High aura’d? I don’t plan on touring, but I do plan on getting out, radially, from here. I’d like to hit Chicago and play with some friends along the way. As far as what’s next, I have some great collaborations finished, looking for homes, one with Matt Christensen of Zelienople, and a brewing LP2 with Mike Shiflet. I may retire the High aura’d moniker, or keep it strictly for more sound/drone recordings. I hope to start work on a new collection soon. I feel like this year has had numerous wonderful records released and this is a glorious time for new music. I’d like to collaborate sincerely and seriously more in the coming year, and keep growing. And to do so freely. http://j.mp/2hWpQES
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grimzeyblogs · 3 years ago
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PUT THE PISS STONE DOWN RIGHT NOW YOU KNOW WHAT PISS ROCKS DOES TO YOUR
✨Blenius✨
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cbilluminati · 8 years ago
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The Dub has a ton of great titles on sale this week, and we have your early looks at them all. Here’s the IDW Publishing Previews for 4-12-2017.
American Barbarian: The Complete Series
Writer: Tom Scioli Artist: Tom Scioli Cover Artist: Tom Scioli
Revenge is a dish best served BOLD! Follow Meric, the red-white-and-blue-haired American Barbarian on his quest to defeat the post-post-apocalyptic zombie cyborg mummy overlord Two-Tank Omen. This is the complete Saturday Morning Epic from the artist and co-writer of Transformers vs G.I. JOE and the Eisner Award-nominated Godland. Also includes an introduction by Rob Liefeld.
TPB • FC • $19.99 • 268 pages • 6” x 9” • ISBN: 978-1-63140-850-2
Bullet points: 
Advance solicited for April release!
“This comic never lets you go once you start, and that’s part of why I enjoy Scioli’s comics in general and this one in particular.” –Comic Book Resources
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Atomic Robo, Vol. 11: Atomic Robo and the Temple of Od
Writer: Brian Clevinger Artist: Scott Wegener Cover Artist: Scott Wegener
Occupied Manchuria, 1938. Atomic Robo is volunteered for a new secret mission to track down China’s top quantum physicist, who has been captured by the Imperial Japanese Army to develop a super weapon powered by the theoretically unlimited “zero-point” energy source. Robo can’t catch a break with these would-be conquerors and their bizarre energy sources, can he? Luckily, he’s got some help from an unexpected but familiar face.
TPB • FC • $19.99 • 136 pages • ISBN: 978-1-63140-863-2
Bullet points: 
Advance solicited for April release!
“Brian Clevenger keeps his script humming along, avoiding dwelling overly long on setup and book-ending the issue with action-heavy flash-forwards. Scott Wegener’s clean, elegant art style also does its part to generate an enjoyable tale of WWII-era action and intrigue. Wegener even throws in some welcome Temple of Doom homages for good measure. Atomic Robo is a very consistent franchise, but it’s always good to see that a new volume keeps the momentum going.” –IGN
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Duck Avenger #4
Writers: Alessandro Sisti, Jonathan Gray Artists: Corrado Mastantuono, Paolo Mottura Cover Artist: Claudio Sciarrone
“Two!” A mystery hacker is taking down computers all over Duckburg—and One, Donald’s supersmart electronic brain, is slowly turning malevolent!
FC • 72 pages • $6.99 
Bullet points: 
More of the new-to-USA Disney adventure that fans want most—the famous “Duck Avenger New Adventures” (known in Europe as “PKNA”)!
Adapted for our readers by fan favorite Jonathan Gray (Sonic the Hedgehog)!
72 pages of action for just $5.99!
Variant cover by Claudio Sciarrone!
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Dungeons & Dragons: Frost Giant’s Fury #2
Writer: Jim Zub Artist: Netho Diaz Cover Artist: Max Dunbar
The town of Fireshear is a safe haven for our adventurers, or, it would be if it wasn’t under attack by a frost giant raiding party! Get your hamsters ready, it’s time for battle!
FC • 32 pages • $3.99
Bullet points:
Dungeons & Dragons is seeing a renaissance with the release of the fifth edition rules in late 2014. Hundreds of thousands of players are returning to D&D or embarking on their first adventures and they’re hungry for extra content.
This new D&D story ties into the Storm King’s Thunder event that runs across multiple RPG products, novels, and video games.
This series continues with the cast from the hit Legends of Baldur’s Gate and Shadows of the Vampire stories, but is also built as a perfect jumping on point for new readers, bringing them into D&D’s classic blend of sword & sorcery adventure.
HASBRO ART variant cover!
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G.I. JOE: A Real American Hero, Vol. 17
Writer: Larry Hama Artist: S L Gallant Cover Artist: John Royle
The classic A Real American Hero continues from writer Larry Hama! Duke reckons with the most difficult choice of his life… while COBRA scrambles to contain the dangerous new agent in their midst! Collects issues #231-235.
TPB • FC • $19.99 • 120 pages • ISBN: 978-1-63140-852-6
Bullet points: 
Advance solicited for April release!
“IDW handles this franchise well, there is never a dull moment from the first panel of this title to the last.” –Outright Geekery (on GI Joe: RAH #224)
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Helena Crash #2
Writer: Fabian Rangel, Jr. Artist: Warwick Johnson-Cadwell Cover Artist: Warwick Johnson-Cadwell
Helena Crash receives a message from the notorious crime lord known as WHITE DEMON. White Demon wants Helena to track down a rare, hard to find movie for her, on VHS no less. Helena begins her hunt, only to find herself in hot water for her association with White Demon’s chief rival, EL ROJO.
FC • 32 pages • $3.99 
Bullet points: 
Pour yourself a cup of coffee and get ready for HELENA CRASH!
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Jem and the Holograms, Vol. 4: Enter The Stingers
Writer: Kelly Thompson Artists: Jen Bartel, Meredith McClaren Cover Artist: Meredith McClaren
Still reeling from the shattering conclusion to “Dark Jem,” Jem and the Holograms regroup–desperate to find a path forward. Meanwhile, THE MISFITS find themselves with a unique problem… one lead singer too many! Plus, a European super group takes the U.S. by storm… The Stingers! Meet Riot, Rapture, Minx, and Raya! Collects issues #17-23.
TPB • FC • $19.99 • 152 pages • ISBN: 978-1-63140-837-3
Bullet points: 
Advance solicited for April release!
“The Stingers present some welcome variety. I’m continually entertained by Thompson’s ability to take a lifestyle most can’t relate to and make it feel accessible.” –Comic Bastards
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Mickey Mouse: Dark Mines of the Phantom Metal
Writers: Andrea “Casty” Castellan, Romano Scarpa, Jonathan Gray, Joe Torcivia, Thad Komorowski Artists: Andrea “Casty” Castellan, Romano Scarpa, Jonathan Gray, Joe Torcivia, Thad Komorowski Cover Artist: Andrea “Casty” Castellan
Mickey, Goofy, and Eurasia Toft are out to find Atlantis or die trying… and their path leads to the British seacoast, where–yaarrr!–there be pirates, pitfalls, creepy Count Zoox, and a new threat from the hideous Horde of the Violet Hare! Dive into a new thriller by fan favorite Andrea “Casty” Castellan–then stick around for two wild Pegleg Pete adventures from legendary Disney writer/artist Romano Scarpa! Collects IDW’s Mickey Mouse #13-15.
TPB • FC • $12.99 • 124 pages • 6” x 9” • ISBN: 978-1-63140-857-1
Bullet points: 
Advance solicited for April release!
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Micronauts #11
Writer: Cullen Bunn Artist: Max Dunbar Cover Artist: Max Dunbar
Stranded on a world of giants, hounded by enemies from both Earth and Microspace, the Micronauts have one last chance to return to their universe. A doorway is opening, and Oz and company think this is their passage home. But something from the other side is coming through–something that will bring this chapter of the Micronauts’ story to a destructive END.
FC • 32 pages • $3.99
Bullet points: 
Variant cover by Ryan Brown!
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My Little Pony: Legends of Magic #1
Writer: Jeremy Whitley Artist: Brenda Hickey Cover Artist: Brenda Hickey
The origins of cutie marks, friendships, magic and more are available in this new ongoing series devoted to revealing the secret history of Equestria! In this opening story arc, we travel back in time to uncover the secrets of Starswirl the Bearded and his magical friends!
FC • 32 pages • $3.99
Bullet points: 
Ties into new season of My Little Pony!
The magic of My Little Pony continues with a brand-new ongoing series!
From seasoned MLP writer Jeremy Whitley, creator of Princeless, and writer on Marvel’s The Unstoppable Wasp!
Variant cover by Derek Charm!
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Popeye Classics #57
Writer: Bud Sagendorf Artist: Bud Sagendorf Cover Artist: Bud Sagendorf
In the first story, Popeye fights a titanic sea battle to bring orchids to hungry jeeps–watch out for the Sea Hag! Plus, an adventure-filled Old West story, “Pot of Gold,” including Wimpy and Swee’pea. Read a delightful Uncle Elmo story and a hilarious O.G. Wotasnozzle comic!
FC • 32 pages • $4.99
Bullet points: 
Variant cover by Aeron Alfrey!
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Ragnarök #12
Writer: Walter Simonson Artist: Walter Simonson Cover Artist: Walter Simonson
Thor’s hammer, Mjolnir, will decide the fates of the Black Elf Assassin, Regn, his daughter Drifa, and Angantyr, the Lord of the Dead, in the depths of Angantyr’s fortress at the edge of Hel. Its decision is written with lightning and thunder, and it is always final. Plus a gallery section of pages from this issue—Artist’s Edition style!
FC • 40 pages • $4.99
Bullet points: 
Continuing Walter Simonson’s masterpiece!
Featuring a variant cover from Lee Weeks!
The second story arc of Walter Simonson’s masterpiece concludes!
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ROM #9
Writers: Chris Ryall & Christos Gage Artist: Paolo Villanelli Cover Artist: Tony Shasteen
“Reinforcements,” part 5! Rom is caught between rogue G.I. JOE members, rogue Space Knights, and a renewed Dire Wraith threat with the fate of the planet in the balance!
FC • 32 pages • $3.99
Bullet points: 
Ask your retailer how to get the incentive cover by legendary artist/inker Joe Sinnott!
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Star Trek: Boldly Go #7
Writer: Mike Johnson Artist: Megan Levens Cover Artist: George Caltsoudas
Part 1 (of 3) of “Murder at Babel“! As the Federation and Romulans convene in the wake of the Borg attack, the precarious peace is threatened by the murder of a key diplomat… and a Starfleet cadet is the prime suspect! Don’t miss this all-new adventure, guest-starring Jaylah from STAR TREK BEYOND, and the cast from the hit STARFLEET ACADEMY series!
FC • 32 pages • $3.99
Bullet points: 
A new arc featuring new artist Megan Levens!
Following the events of Star Trek Beyond!
Variant cover by Cryssy Cheung!
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Teenage Mutant Ninja Turtles, Vol. 16: Chasing Phantoms
Writers: Kevin Eastman, Tom Waltz Artists: Dave Wachter, Mateus Santolouco Cover Artist: Dave Wachter
While the Turtles and Splinter are reeling from a surprise attack by Kitsune, exposing weaknesses in their defense, the Street Phantoms use the opportunity to pounce. Collects issues #61–65.
TPB • FC • $19.99 • 120 pages • ISBN: 978-1-63140-859-5
Bullet points: 
Advance solicited for April release!
“This book does not get nearly enough praise as it should for being so great for so long. With fantastic storytelling and a murderers row of great artists there is not much else you can ask for in a comic book!” –Word of the Nerd
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via IDW Publishing
A New ROM and Micronauts in the IDW Publishing Previews for 4-12-2017
The Dub has a ton of great titles on sale this week, and we have your early looks at them all.
A New ROM and Micronauts in the IDW Publishing Previews for 4-12-2017 The Dub has a ton of great titles on sale this week, and we have your early looks at them all.
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theonceoverthinker · 8 years ago
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The Onceoverthinker’s Dumb (But Realistic(?)) Plan to Save Once Upon a Time
In the event of Once’s cancellation, if the creators were given (and took) the opportunity to make Once a graphic novel series, would that be something that you as a fan would be interested in?
Upon putting some thought into the idea, it would indeed provide a lot of benefits:
1. Immortalizing of characters (Metaphorically speaking) - Characters that were intended to have extended plot lines but couldn’t because of complications with the actor (scheduling decisions, desires to continue on the project, etc.) would no longer be stuck with their stories left to the wayside. If Adam and Eddy want to throw Tinkerbelle or Ruby and Dorothy in a scene, they can just go for it!
2. We already know that it works - There have been two graphic novels released so far, and both have been pretty good. Both showed an understanding of the show’s tone, fantastic art, and the ability to tell complete stories for a wide variety of characters. In addition, the same also holds true for “Red’s Untold Story.”
3. Once is going to end soon and the story is not over - Adam and Eddy have stated that they have plans to go up to Season 10. If you’ve been paying attention to the show’s viewership as of late, you know that that’s the talk of fairy tales and we’ll get seven seasons if we’re lucky. So, would we rather have a pre-mature end or have it continue in other forms? I don’t know about you all, but  pick the latter!
4. This isn’t the first time that this has happened - I know there is a BIG chance I am alone in this knowledge of video game geekery, but back in the 90’s, there was a show called Sonic the Hedgehog (Affectionately dubbed Sonic Sat AM for its airtime and to ease confusion for the other Sonic show that was airing at that time). It was cancelled, but it came back in the form of a comic and has been running to this day! The same can also be said of Buffy the Vampire Slayer!
5. Think of all the story points we could see with this, major and minor - Emma in her foster homes, Killian’s time in Neverland, Rumple’s childhood with the spinners or time training Regina, Neal’s child-t-adulthood, Regina’s relationship with Daniel. I can go on all day, and that’s just the PAST! We could see smaller adventures that we’ve always wanted. Valentine’s Day? Christmas? Halloween? No prob, Bob!
However, I’d be a dope to pretend not to see at least a couple of the consequences of this decision:
1. Accessibility - It’s far harder to put in the effort to search for a graphic novel than it is to turn on a television and switch to a prime-time station. It’s also not going to be marketed all that well if this were the case, probably just through fan pages and the official Twitter accounts. Even the regular novels aren’t exactly advertised well. I think I only read one or two sources about one or two sources before I could even find “Red’s Untold Story.”
2. The loss of our favorite actors - Regardless of who you love and who you hate, it’s simply impossible to transfer the soulful performances of the stellar cast to a graphic novel. For this one, I would say that your mileage may vary because if you have their voices in your heart, you might be better able to cope with this.
3. Pricing and formatting - To be blunt, I have no idea how either of these work. I don’t know how many of us will be willing to buy the Once graphic novels. There’s also the question of how long every bit of released content will be released to the public. From what I understand about manga, it’s released chapter by chapter, but comics are released small books at a time. This fandom is not exactly patient, and I’m left wondering how we’ll we’d be able to cope with this uncertainty. I did some research and it looks like for an issue, the e-book version would cost $10 while the physical book would cost $20. I’m assuming the issues would be about the length of the each of the graphic novels we already got. If that’s the case, it’s not bad, but definitely a lot to ask some people to throw down when this show’s price used to be included in their cable bills. For the novels, the pricing isn’t much different.
4. Slim pickings - As I said before, the show’s viewership has gone way down. Would those of us left, even given all the benefits I listed, be willing to put up with the consequences? Would people who don’t like Killian be willing to pay at minimum $10 to read an issue that has him on the cover just for purposes of continuity? Will those on the verge of not watching the show anymore put up with the weirder and more obscure release schedule and marketing? Will anyone decide it’s worth looking into without the talent of Jen, Colin, Robert, Lana, Rebecca, Ginny, Josh, Jared, and Emilie behind it? In all honesty, I don’t know, and I don’t know how many of us would need to get behind it to justify continued releases anyway.
Anyway, this is just what I feel is a realistic way to keep Once’s story going for some time and the cool possibilities as well as concerns that might go into it. I’d love to hear everyone’s thoughts.
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robotnik-mun · 8 years ago
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Robotnik Retrospective Part Six: Rage Against The Machine
Hello again, everybody, and welcome back to another exciting (*coughBullcrap*) addition to the Robotnik retrospective! Well folks, you’ve stuck through five of these things already, and really I thank all of you for that, but the reality is that this crazy train is swiftly reaching its destination- this post here will be the last of the proper retrospective posts. After this we will conclude our series with an afterward, a summation, what have you, and at last this insane party of Robotnik fan obssession will come to an end. Been a fun ride folks, but all good things must come to an end.
So far we have covered how I came to enjoy this Robotnik so much, his design and the history behind it, an in-depth look at his character, a look at how he as a character is shaped by his relationships with others and how they are in turn shaped by him, and most recently we examined the other Robotniks that were spawned from this one and featured in both Archie Comics and Sonic Underground. Sufficed to say, over the course of the retrospective we’ve covered a loooot of ground regarding ol ‘Buttnik, and it is here that we cover one last little area regarding this Robotnik.... namely, the criticisms.
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Oh yes. Within the Sonic fandom all things tend to be a matter of contention, and this model of Robotnik is no different. One thing I notice across the fandom is a certain set of criticisms, criticisms that I feel tend to ignore certain contexts with this guy, or rely upon certain double standards- especially since more often than not, when these criticisms are made, it’s almost always done in relation to the Eggman of the games, despite the fact that more than a few of those criticisms can be leveled at Eggman himself, and often treat personal opinion as an objective fact.
Now obviously, this is not a demand for people to love the guy- it’s patently impossible for everyone to agree on everything. I just feel though that a lot of these criticisms are a bit lopsided, and so, I am offering up counterpoints to at least provide an alternative view or to contextualize things, and to perhaps debunk a few here and there. I’m actually kind of nervous about this one because of how easy it could be to slide into pathetic fan-whining, so hey, here’s hoping we get through this without me getting personal.
Let’s get it on.
As I said, everything in Sonic is a subject of contention or controversy to somebody. One man’s favorite is another man’s mistake of the franchise. That’s just covering the games- the various spin-offs and adaptations the games have enjoyed over the years tend to attract a particular amount of controversy. Differing interpretations, utilization or lack of utilization of materials and lore from the games, the precise nature of the world Sonic lives in, interpretations and use of characters, whether or not humans are included beyond Eggman... all of it tends to be scrutinized rather harshly. I do earnestly believe that at some level, spin-off media gets more criticism than it warrants due to the fact that, by its very nature, it is viewed as being ‘less legitimate’ than the games proper, despite existing with SEGA’s endorsement and approval each and every time. Even Sonic Underground, the most radically different Sonic adaptation out there, couldn’t get made unless SEGA gave the okay.
Another layer to all of this is the fact that the overwhelming majority of these spinoff materials were made in the USA, for American Audiences, based upon the localizations of the games. This adds another factor to the Legitimacy Debate, given that SEGA of Japan runs the show, and Sonic Team’s lore has always differed from the localized takes. Much like the ‘Subs vs Dubs’ debates within Anime fan communities, the merit of the differences and interpretations between regions is something of a warzone in itself, resulting in a very weird situation where you often see the Adaptations derided purely for being a Western invention rather than springing from the ‘true’ source of Sonic, which is Japan. The irony of this logic is that Sonic has been incredibly popular everywhere BUT Japan, and the sorts of people who espouse this viewpoint are often from Western countries themselves.
Ah, but I must digress, lest this turn into a dissertation about the nature of the fan-divide and becomes even longer than it is already shaping up to be. Point of order- the spinoff adaptations that once speckled the franchise of the 90s tend to rack up a lot of strong opinions for good or ill, and due to the sheer number of designs and interpretations Eggman/Robotnik underwent between each adaptation. In some ways it’s almost symbolic of a lot of the arguments about Eggman himself these days- how evil is he, how humorous, does he have good traits, what should his exact relationship with Sonic be, and so on and so forth. A lot of these spinoff takes often seem to embody one end of the scale or the other to varying extremes, and that is particularly evident in the SatAM model of Robotnik.
So, having brought all of that up, it is *finally* time to take a look at the most common criticisms I find of the SatAM model Robotnik, and to offer up a few rebuttals. Thank you for your patience.
Now then... on with the criticisms.  
“He doesn’t look like Eggman!”
This one comes up a lot, and really, it’s quite indisputably true.
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Yeah, pretty fair observation there- these two are pretty far apart design wise, and even accounting for the artistic interpretations that were used on Eggman in Western box art during that time, it is nakedly apparent that the SatAM Robotnik is veeery different looking to the guy from the games, whether in the classical era or the modern era. So yeah, there’s no denying it- he really doesn’t look like Eggman.
However... is it really *that* big of a deal?
SatAM Robotnik is pretty far removed from Eggman from a design standpoint, but in the end, he does actually share the same basic features- bald, obese, huge mustache, and a red, yellow and black color scheme distributed by the top half being dominated by red while the bottom half is dominated by blackm and of course shaped like an egg. In this, Robotnik isn’t straying that far- he does in fact possess all the iconic features that make the Eggman design, simply re-interpreted to other extremes. Heck, Robotnik accentuates the Egg motiff in his look even more than Eggman himself! An irony I rather appreciate.
I find it hard to believe that THIS aspect of Robotnik is really *that* much of a dealbreaker, particularly since the Robotnik who first started this design trend in AosTH never seems to receive the same criticism.
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Yeah, not exactly a loyal replication of the game design there, now is it? If Adventures Robotnik can get a pass for his own divergent design, then I feel that the same courtesy can be extended to SatAM Robotnik.
It’s actually a bit of an ironic twist that SEGA themselves toyed with the idea of making Eggman into a cyborg as well.
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While clearly they didn’t go with this, it should be noted that Sonic Team themselves didn’t seem to think it was that much of a stretch for Eggman himself to have cybernetics as well. Just something to consider.
Heck, for extra irony points, consider SEGA themselves don’t seem to be all too concerned about whether ol’ Eggy looks the part of a man called ‘Eggman’ these days.
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‘He looks like an upside down egg!’ 
My hairy butt he does. 
A buff Eggman is arguably a far, far more drastic divergence than what SatAM Robotnik’s got going on, given that it completely inverts one of the core design aspects of the character, one that has been utilized by every other incarnation out there- his obese, ovoid physique to which he owes the name ‘Eggman’ to begin with.
So yeah, I rest my case. You’re free to like or dislike a design, but this claim specifically doesn’t really seem to hold much water with regards to being a strike against him.
“He’s practically a different character!”
Weeeelllllll.... yes, and no. This is one of those criticisms that kind of misses out on certain contexts and makes a pretty big assumption- namely that Eggman has always existed as we now know him. Cause the thing is, up until Sonic Adventure? “Eggman” never really existed in the West. Confused by what I mean? Well, allow me to elaborate a bit.
While Dr. Eggman was always such back in Japan, when it came time for the games to come over to Western shores, the story and characters of the game were localized in the hopes of making the game more marketable to local audiences. As such Dr. Eggman, who had evidently already been an enemy of Sonic’s for a while before the events of the first game, now became “Dr. Ivo Robotnik”, and was given a more detailed background- that once upon a time, he was a good and kindly scientist called Ovi Kintobor, who was a friend of Sonic’s until an accident involving CHaos Emeralds and a rotten egg transformed him into the evil Dr. Ivo Robotnik, who immediately set off to conquer Mobius.
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Various bits and pieces from Sonic of America’s official documents consistently characterize Dr. Ivo Robotnik as being ‘pure evil’, and his design was altered in the cover art for the games to reflect his sinister nature.
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You know, I never really noticed that the Sonic 2 Cover Art made it look like he had a beard going on along with that mustache. Funky. 
Anyway!
This was to form the basis of the character in the US, and thanks to the open-ended nature of his actions in the game proper, said actions became cast in a more sinister light due to the more openly obvious and malevolent nature of Robotnik that was presented. It is from all of this then that SatAM Robotnik, and all the other Robotniks introduced in the spinoff materials at the time derive their character from, and since all the details provided painted Robotnik as an evil, evil person, it was up to the writers for these spinoffs to interpret whether they should be played for laughs or for chills.
In short? Eggman didn’t exist in the West when SatAM Robotnik was created. The criticism that he is practically a different character from Eggman is reliant upon a false premise- he cannot be faulted for being a different character to Eggman when he was created at a time when “Eggman” wasn’t even a part of Sonic as far as Western Audiences were concerned, until Sonic Adventure happened and things changed to better fit how things had always been in Japan. Similarly, the scant details we know about Eggman’s life hadn’t even been conceived of at the time.
It is at this point though that I feel compelled to point out though that while Robotnik’s differences from the current understanding of Eggman is simply a result of the time he was created, it should be noted that Robotnik is still a pretty inaccurate representation of the Robotnik from the games. SatAM Robotnik’s real name is Julian, his backstory doesn’t utilize the Chaos Emerald accident at all, he’s already the ruler of Mobius and has been for a while now, and his robots are completely different. While he still turns animals into robots, the concept has been re-interpreted so that rather than using people as batteries for his robots, the Roboticizer converts flesh and blood creatures into mechanical slaves for Robotnik’s empire.
Now these are all traits that I personally quite enjoy, but I’d be an idiot to suggest that it isn’t a pretty huge divergence from the lore that the games themselves establish. The thing of it is though, that SEGA themselves were not particularly interested in enforcing the aforementioned lore. In the earlier Adventure series, bits and pieces of Robotnik’s backstory were revealed, and much like the later SatAM , there’s not a lot that aligns with what the games had presented- Robotnik here was evil from the moment he was born and had a family in the form of an even more crazed and evil mother who constantly berated him for not destroying Sonic. Similarly, Game!Robotnik’s schtick of ‘turning animals into robots’ didn’t come up all that much, if at all.
The simple reality is? SEGA of America didn’t really care to enforce the lore it had created, and SEGA of Japan didn’t see fit to do similar. SEGA desiring a more universal approach for the setting it had created was something that came about with the advent of Sonic Adventure, and before that? Well, the most game accurate Robotnik out there, was the Robotnik from Fleetway.
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Yeah, THAT terrifying bastard.
And don’t think for an instant that Sega of Japan themselves were any better at this. Back in Japan they released a series of Manga to tie into the games. Wanna know how that turned out?
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Gotta confess, I don’t recall any of this happening at any point in the game. Cool robots though!
Another Manga would take it a step further and give a wholly new story- Sonic was the heroic identity that a shy hedgehog boy called Nicky could transform into. Nicky would have a family consisting of a mother, a father and a little sister, as well as having a girlfriend who would later form the basis for Amy Rose.
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And then there was a manga that was released to tie into Sonic 2 for the game gear. Being a direct adaptation meant to promote the game, this would surely do a more than sufficient job of accurately portraying-
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JESUS.
... so...
...uh...
...yeeah, long story short, Sonic on the whole didn’t really have a set idea, whether for Robotnik/Eggman or anything else. I once used the term ‘Jungle Law’ to describe how things were for the franchise in the 90s, and I must once more reiterate that that was precisely the case during that time, both in the US and everywhere else. People are of course free to feel about SatAM Robotnik and how he relates to the games (or rather doesn’t) as they wish, but one thing I would ask when doing that is to at least consider the time in which he was created, and to understand that even if he had been made to be game accurate at that time, he’d still be wildly, wildly different than the Eggman everyone is now familiar with.
 “He doesn’t invent anything!”
I honestly have no idea where this one came from... well, actually, that’s a lie, I know exactly where it stems from- the fact that Robotnik stole the Roboticizer from Uncle Chuck rather than inventing it himself wholesale. I can see why that would be a turn-off. Heck, I myself find it somewhat diminishing that he stole the invention rather than creating it himself wholesale, even as I love the horrible, horrible twist that it was a medical device created by Sonic’s own uncle, and the blood on Charles’ hand because of it. On that front though, I would point out that innovation is not just a matter of wholesale creation, but of taking things that existed before and taking them in new directions, and while maybe as not as grand as him being the sole creator of the Roboticizer, he still took the device and modified it towards a capacity it was never intended towards. I would argue then that it’s still pretty ingenious.
That being said though, 'never’ invents anything?
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That just isn’t supported by anything seen in the series. Every last machine and robot witnessed is created by him. Taking precisely one incident and then declaring that he 'doesn’t invent anything’ because of it is a preposterous exaggeration built upon a premise thats overblown and inaccurate to begin with. No, he didn’t 'invent’ the original technology, but as I said, he took it in a direction never dreamt of before by its original creator- that’s still an application of intelligence and scientific skill.
It’s a particularly baffling accusation given that it’s not as though the games themselves dedicate huge amounts of time observing Eggman in the process of creating his machines, whether in the present time or back in the 90s. The reason I bring this up is because at times, part of what seems to fuel this criticism is that Robotnik is only rarely seen constructing his devices. Rarely however is not the same thing as ‘never’, and even then common sense would decree that the scientific genius does in fact make stuff even if you don’t see it happen.
It’s one thing to be annoyed by the fact that roboticizer isn’t his own- that’s quite understandable really. Going off of that to claim that he ‘invents nothing’ though? That’s just blatantly untrue.
“He’s lazy!”
Now unlike the last one, this is one that I just legitimately do not get. He runs an empire and personally oversees all operations from his command room. Of course he’s not going to be running around everywhere at all times, and even then, there are several episodes where he personally investigates things or direct operations personally. There’s really not a lot that can be said about this one because it’s probably one of the weakest criticisms out there, and ironically enough is itself very lazy. 
“He’s unoriginal/derivative/a ripoff!”
Well I mean, yeah? He’s literally the re-interpretation of a character from a video game, he’s quite derivative by default-
Heh, okay, okay, I’m being facetious here. I know what the actual gist of the criticism is, and to a degree it’s quite correct- Robotnik is a character who fulfills a very specific character archetype, that of the Evil Overlord. He’s big, he’s evil, he’s got a cape, and he’s got a hankerin’ for some oppressin’. Though I suppose calling it an ‘archetype’ is being a tad kind given that whenever this particular one is brought up the word that enters the vernacular more often than not tends to be ‘cliche’. Comparisons that often follow tend to accuse him of being a dime store version of Dr. Claw from Inspector Gadget or Darth Vader from Star Wars (not sure why that’s a negative comparison- those two are awesome!), and I can see that to a certain degree. This character type is an old one, and Robotnik himself doesn’t exactly break new ground.
Thing is though? This criticism is almost always made by drawing an implicit comparison to his counterpart from the games, with the implication being that Robotnik is the derivative creation/concept, as opposed to Eggman. This, even more than the criticism itself, is what particularly bothers me, because frankly? This assertion is a pretty big double-standard, one of the two major double-standards that tend to arise when SatAM Robotnik is compared to his games counterpart. More than anything, I find the both of them to be incredibly rankling for precisely those reasons- we will cover the other one once we are finished with this one.
An Evil Overlord isn’t exactly a big innovation... but neither are mad scientists who are out to conquer the world with robot armies. That one had been done to death long before Sonic, and will continue to see use long after the franchise is dead and gone.
Many of Eggman’s traits are not exactly unique to him, even within video games. A bald mad scientist with a big mustache, who primarily travels around in a hovering machine, who uses armies of robots with cartoonish features and big goofy looking eyeballs? Where have I heard that before... wherever have I heard that...
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Oh, hey there Dr. Wily!
But wait, I can do it across two mediums! Bald scientist, bushy mustache with mechanical engineering skills who exploits animals for his evil schemes and is constantly thwarted animals that are much smaller than himself.... remind you of anybody at all, hmm?
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He’s even voiced by Jim Cummings!
Yeah, an unkind soul might accuse ol’ Eggman of being an off-brand version of Dr. Wily, and an even less kind soul might simply dismiss him as the end result of tossing Nimnul and Wily into a blender and hitting puree. Before you get worked up though know this; I do not *actually* think this, and it would be ludicrous to think of Eggman as being a ripoff or being overly derivative of those two (the traits are there, undeniably, but these are not to the detriment of the character or his originality in the least). I would be incredibly incensed at anyone earnestly suggesting that Eggman was unoriginal or a ripoff of those two or anything along those lines... but the thing is, I feel the exact same way about similar statements being hurled towards SatAM Robotnik with regards to his originality as a character. There are things that are similar to what other characters have done, sure, but there is more than enough that is distinct about him, whether its his look, his personality or M.O, that calling him a copy or derivative is fairly unwarranted, and I would say the same to anybody declaring such things about ol’ Eggy.
In conclusion? This criticism isn’t invalid by itself as we all have different tastes and such, but given the context of how it is often used, there is something of a double-standard at work- traits that would be regarded as cliche or derivative are perfectly acceptable within Eggman, but a similar courtesy cannot be extended to the SatAM Robotnik. It’s a rich thing to call one incarnation ‘a ripoff’, when the character that spawned him was most famous for using a parody of the Death Star as an ultimate weapon prior to Sonic Adventure.
Which brings me to the very last criticism I keep hearing, this one a... personal favorite.
“He’s boring/lacks depth/is uninterestng/doesn’t have a personality!”
One thing I’ve established is that some criticisms tend to be made with a direct comparison to Eggman in mind, and this one? This is the one that tends to come up the most frequently and is the most insisted upon, and often the one most loudly declared (in as much as anything on the internet can be ‘loud’). Many times when this one is made, it is done with the obvious implication that this Robotnik is deficit in these areas when compared to his game counterpart. Depth is what makes a character more than what we see on the surface- its things like history, facets of personality, flaws, strengths, weaknesses, how they express their world view through words and actions, who they are related to and how they relate or do not relate to the people in their lives, and how they develop. In short, it’s a matter of how realized a character is.
It’s also one of the most singularly *baffling* accusations to use, not because of Robotnik himself, but because of the nature of characterization within the wider Sonic franchise and the fandom’s somewhat tortured relationship with it.
One of the very ugly truths about Sonic as a series? Is that precious few of the characters can truly be seen as ‘deep’ or ‘developed’, largely as a consequence of the way this series operates. Character developments from past games are rarely if ever built upon, past details are scarce and only barely referenced after initial introductions, and personality traits are either ramped up or dialed back based on the demands of the games, which are not always written very consistently. There is nothing particularly wrong with this- this being a long running video game series with no planned end, it is to be expected that each of the characters would more or less be the same person they were the last time around, frustrating as it is when more intriguing details are waylaid as a result (looking at you, Knuckles).
The only noteworthy exception to this trend, ironically enough, is Shadow the Hedgehog.
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On paper Shadow should be a rather terrible idea- a black and red furred hedgehog with a brooding attitude and powers that match Sonic’s, along with a few extra abilities Sonic doesn’t possess, who is involved in Eggman’s own family history that was never mentioned before that point? Everything about Shadow screams ‘baby’s first fancharacter’. Yet despite that fact, Shadow is ultimately the biggest recipient of character development and evolution in the series- his backstory is the most explored, he has undergone the most development, and is the only one to have grown out of the role that initially defined him. It’s all rather astounding given that he debuted explicitly as an ‘Evil Twin’ to challenge Sonic, only to ultimately wind up having more concrete details than the hero he was created to challenge.
Otherwise though? There’s not really a lot to most Sonic characters beyond a few traits that give a teensy amount of depth. This includes our good buddy Eggman.
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Eggman has no real past and no real motive for his goals of world conquest, nor are any details provided with regards to what his precise vision for the world is. Since he gained the ability to talk Eggman has frequently displayed himself to be a bellicose, immature egomaniac who has never done a single genuinely selfless thing throughout the entirety of the series, nor are we given a lot of indication as to what he’s like when he isn’t actively plotting against the world. He has all of exactly one detail that gives him any kind of depth beyond being a by-the-book video game nemesis, and that’s the fact that when he was a child he admired his grandfather Gerald Robotnik and wanted to be like him. This admiration however never leads anywhere, and the last time it was mentioned was in Shadow the Hedgehog, and even then only because the plot revolved around Shadow and Gerald’s actions in the past. Contrary to what he claimed in Sonic Lost World, Eggman isn’t really a ‘complicated guy’.
Otherwise we are never provided any insight as to how the ARK incident impacted him or how it factors into his motivations, if at all- one can theorize that the treatment of his grandfather might be one of the stronger motivating factors of his mission for world conquest, but on the other hand, one can just as easily come to the conclusion that while he indeed respects and admires his grandfather and was probably upset over what happened, his goals are disconnected to that incident and his motivations are purely ego driven. Could be one, could be the other, but the fact of the matter is that there is not definite answer because it is never actually explored in the games. We don’t even have a clue as to what his thoughts or feelings about Maria and her death were.
You see where I’m getting at with this? 
Much about this franchise is what we can take from what we are provided with, what we can interpret and how we can explore mud puddles as if they had the depths of the ocean. It’s about looking past what’s set in stone, peering through the cracks and wondering what more there could be. It’s about exploring the aspects that the games themselves don’t see fit to elaborate upon. There are thousands of interpretations and ideas for how things came to be the way they are, thousands of ideas about what we *aren’t* shown or told about the characters and how they are when we do not see them in the games. It’s what makes this fandom so diverse and so wonderful.
So with all that in mind, you can imagine how I feel whenever I see this particular criticism, accusing Robotnik of being ‘boring’ or ‘lacking depth’ or anything of the like. Especially given that the character he’s being compared to when it comes up isn’t exactly a vast ocean of depth himself. People are free to disagree with the direction or the interpretation, but in a lot of cases this is one of those times when a personal opinion is being treated as an objective fact. It’s hypocritical and utterly maddening, and it carries with it a certain degree of ‘your shit stinks and mine doesn’t’.
And you know, if SatAM Robotnik DOES come off as less developed... well frankly, what do people expect? He is from a series that was made twenty years ago with a run of twenty six episodes, and no more. He is literally stuck in  time, a time when his existence was perfectly acceptable according to SEGA’s policy and marketing strategies. Otherwise? He isn’t used. The universe he is a part of isn’t used. He’s not even really referenced in a meaningful way anymore. There is literally no way for him to go any further than when the series ended. By contrast, Eggman will always be used for as long as the games are made and always be allowed to try new things, use new machines, commit new acts and rise to new heights or sink to new lows. For this though, SatAM Robotnik is innately lesser?
And you know, I can understand where a good portion of it comes from, beyond the game purists who kinda hated all the spinoffs for not matching the games by default. For the longest time this version of Robotnik was touted as the ‘best’, and for those who were not fans of this depiction it could get impossibly grating to hear it over and over again, this endless praise of something they couldn’t get the appeal of to begin with. When you’re told something is great over and over again when you don’t like it, or if something you might otherwise feel neutral about is similarly shoved into your face constantly, you start looking for flaws out of the simple resentment that it almost seems like you’re being *forced* into liking something. Heck, even when you might be neutral about a subject, having it overhyped can sour you to it.
So, having said aaaalll of that? The point of order is that I do not agree with this criticism, nor do I agree with the bulk of the mentality behind it. It frames things in such a way that makes it seems like the two incarnations are actively competing with one another, which is ludicrous given that the Games Eggman is... well... Games Eggman. He’s never, ever going to go anywhere or be replaced, so long as the games are made. I like Eggman, and I like SatAM Robotnik, and I like the fact that they are distinct from one another. I don’t need Eggman to become more like Robotnik- and for the record, I don’t think he’s a pussywillow or anything, even limiting his actions to the classic games. As outlined here, Eggman is a pretty nasty character beneath all the goofiness, having a bevy of truly horrible deeds to his name. I find complaints about him being ‘too evil’ in Archie to be fairly ludicrous given all of his actions across the games. What was the Death Egg gonna do thenm if it had successfully carried out its purpose? Pop open and spray confetti over everything while a big banner unfolded with the words “GOT YA!!” written on it, complet with a doodle of Eggman blowing a raspberry? Eggman is pretty damn nasty as is. I just feel that his SatAM counterpart is *nastier*, and as the many posts preceding this have established, I have a heavy appreciation for that fact. 
In sumary- we all have different tastes, we all have different likes, and it’s impossible to get everybody to like what they like. These are acceptable. What I don’t find acceptable is when facts are ignored or details downplayed in order to make the things that I enoy seem flatter or more limited than they actually are. Especially given how, when used, this particular criticism is often based more on opinion. As such, I heavily, heavily dispute this particular argument regarding this incarnation of Robotnik’s value as a character.
With that, the academic (for a loose definition of ‘academic’) portion of the retrospective officially comes to a close. All that remains now is to post the next installment, which will conclude the entirety of the retrospective.
Until next time, folks!
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geek-gem · 7 years ago
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Sonic Movie Rights Switch To Paramount Pictures
I feel like I just wanted to get to the point lol. It's normal to smile even now as I make this. Including I'm gonna copy this and paste it on Deviantart because this is important news.
Basically I learned about this when I was watching I think it was yeah TheFilmJunkee's latest video making a quick joke video about a stupid article of saying don't expect Justice League to be a Wonder Woman sequel.
Then I saw a thumbnail of a video from John Campea just saying I really don't like the guy. Including I tried searching up Sonic the hedgehog yet nothing or well didn't check all. Including John didn't link the source.
So then using John Campea's name decided to use the c and well I was on my laptop when I saw these videos and find the word movie to go with Sonic.
Here are the videos I watched.
Also yeah remember the first one talks about the movie news first but goes on to talk about other things.
The Rundown https://m.youtube.com/watch?v=24ziB39drKo
Sega Collecting https://m.youtube.com/watch?v=50tjRfNuJ4I
Now time to talk about this. Including gonna spoil these parts mentioned in both videos. The first video makes a stupid joke about Sonic 06 about well having a romance with a human or some shit. After Sonic says definitely I just fucking laugh. Because mainly it's so tiresome of the Sonic 06 jokes yet I laughed well...people are still shitting on the game. Well I don't like the game too yet I mean jeez.
The next one mentions about Chris and I laughed as the guy was talking. Including because I'm pretty okay with Chris hey that's my opinion just...said in my head I love him no just... really my head says random shit I'm okay with his character. But it was funny the guy mentioned him.
Now let's get back to the topic. So the rights to the Sonic movie have gone to Paramount Pictures. Let me say a day like this I thought might not happen or just...I don't fucking know.
The first video mentioned well...let me say mainly I guess even during the first video and second video I said in my head I'm excited also twice during the second video.
Okay back to the topic. Yet I think this is a very good decision. Because all the shit happening with Sony. Such as having Tom Rothman, and Amy Pascal there, their movies haven't been all that good and even the first video mentions that shit. Including the shit that went behind The Amazing Spider 2, and all the drama, the Sony Hack which I dubbed the month of Spider-Man but that was years ago.
Also that shit show known as The Emoji Movie.
The video mentioned it could be possible Sega and whoever else I guess departed from Sony because of the failed Ratchet And Clank movie.
But also I think or just well I talked to myself about this of why the fuck did Sega almost put Sony first but why pick them. Yet this was before where shit was really out in the open. Okay I'll mention the Ghostbusters shit too last year that was part of the problem too. Including just...the direction and I'm not trying to be mean.
But honestly I feel Sega and Sonic Team may have looked at Sony and see that they failed the Summer season and all the shit that's been going on, they might of been like, "Dear lord of God let's get out of here" and also maybe the idea of since Sony is taking money out of films and a big film might not be possible. Including they've been going down the drain. Basically I feel this year is the worse. Which just shows basically the whole Emoji Movie bullshit is maybe another reason why.
So now we are with Paramount who I feel because their movies do make a shit ton of money. Including they have had big films. Basically seems a lot more hopeful.
Along with some of their films I mainly remember Mission Impossible being one of their biggest films, and well...no not DreamWorks that was mainly with those Transformers films.
Also they are part of Nickelodeon mainly the movie part. Such as Nickelodeon Movies which is real nice because have enjoyed quite a bit of those movies.
Yet here's the other thing......I mentioned Transformers......with the whole DreamWorks thing....
Paramount is the film company or whatever that owns the Transformers live action movies. Including I have talked about how much I despise those films because how much they destroy the franchise or just...yes they bring in lots of money.
Yet I have made jokes. I see Paramount as a studio where they have no respect for themselves, they don't give a shit about what their product is, as long as it makes money it's good for them. I feel the Transformers well they are the reason why I have this mindset that they just don't give a shit.
Yet after Transformers The Last Knight in a way....kind of bombing yet I don't know if that's the right word I don't wanna lie or give out the wrong information. Yet compared to Dark Of The Moon, and Age Of Extinction it didn't make a billion dollars. Including I didn't see it because I was done with the movies.
Along with their have been news of shit going down such as that Transformers animated prequel shit I learned this from Mundane Matt that movie is now kind of their focus. They have the Bumblebee movie next year and for some stupid reason they think they can take on Aquaman on that date during December.
Sorry off topic also theirs those TMNT live action movies while I was okay and mostly enjoyed the 2nd one, yet that movie didn't make as much money as the first.
Including just...it's another talk about Michael Bay because dear God Michael Bay isn't involved with this shit.
Now that's a thing that concerns me. It's with Paramount. But honestly anything is better then Sony Pictures I said go to Hell in my mind wow mainly towards Sony Pictures and keep hearing it in my head while typing.
Honestly I have thought I would have preferred Warner Bros. Because they have the DCEU, the Harry Potter movies, the Lego movies, and many other films those are some of their bigger films.
Even Disney was an idea even as a joke. But my mindset towards Disney such as how the MCU is handled and that whole cancelling Wander Over Yonder shit and despite it might be quite successful I just don't want that. Also Sonic Boom is on Boom and Warner Bros has Cartoon Network.
So about the second video and got a DeviantArt message. The film being based upon the SATAM series I'm sorry but they have said they are focusing on the games and no offense yet said full offense in my head I would rather want that. Along with the Archie Comics fuck it...are kind of dead. Sorry okay...I feel like since I understand it has fans and I don't want to be rude. But those comics were cancelled yet they weren't perfect but could understand and saw some things I liked.
Now another thing the second video mentioned a origin story. I really don't mind that my head said it sucks no...my head says random shit okay... really just...I said I like it in my head but....
It depends on what the story is. Because no offense I feel like sometimes people seem a bit tired of origin stories. Sorry to say I remembered we had Wonder Woman this year and that's a great film awesome. That was an origin story in a cinematic universe.
I'm getting off topic and just have to focus.
Basically it's nice to have some news and good it's always from Sony. Almost left good as food. But which means the budget can be bigger and said script could be better okay my head stop doubting.
Seriously because just I have a lot more hope now. Or I'm just thinking of the FNAF but it's nice to have some news and it's with a different studio got another Deviantart message.
Honestly about that story part or some shit and Warner Bros I guess. Seriously smiling a bit but I keep thinking like my mindset I have a film trilogy or mainly the 2nd film planned out because the first is difficult. I'll leave 2nd like that but basically I keep thinking of a Zack Snyder like Sonic film.
Where the action is kind of similar and shot almost left the word shit but like mix with the animation of Sonic Unleashed from the intro and other shit.
Basically my own version of a Sonic film or even a Sonic Cinematic Universe is how Man Of Steel, Batman V Superman Dawn Of Justice, and Justice League are like a Superman trilogy, and we have the next part of the story later down the road.
Including the sequel being a mix of Sonic Adventure 1 and 2 and with their stories. Almost left including again but also the idea I listen to the track from BVS, "This Is My World" and think of the Death Of Shadow The Hedgehog I just made those letters caps wow it's silly. I even listen to some remixes I was thinking I'm gonna listen to the original, "This Is My World" track after this and so that shit well think about it like I said.
But I think that's all it's nice no doesn't suck head it's nice to get news now don't judge me...sorry weird shit. Got tags down and hear TheFilmJunkee's voice
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