#Sly cooper
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mmjanh · 4 days ago
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doodle
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superpotionlabs · 1 day ago
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Various covers of U.S. PlayStation Magazine
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stargaze-ren · 5 days ago
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Little something that I uploaded a few weeks ago on Twitter 🦝🐺🩷
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loopy-lupe · 2 months ago
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Misc fanart from 2019-2023 I don't think i posted here
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rozenmarchen · 8 months ago
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guys do we fuck with Sly Cooper fanart?
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malithiae · 4 days ago
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updated product pics of Sly Cooper Physical Zine on ETSY >:3
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polarspaz · 5 months ago
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It would be pretty cool if they made remade the Sly trilogy, just saying.. (like they did with Spyro Reignited)
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riddlebites · 21 hours ago
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Request Carmelita Fox dressed up as Sly Cooper
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hmmm not sure she's too happy about that
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queenly-owl · 4 months ago
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happy holidays!!
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shisabun-art · 3 months ago
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I knew I recognized that voice.
Hello, old friend.
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mmjanh · 4 days ago
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stupid dumb guy
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sepulchretide · 2 days ago
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TODAY'S STREAM: Sly Cooper: Thieves in Time @ 2 PM PT / 4 PM CT / 5 PM ET
TWITCH | DISCORD | YOUTUBE
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assassyart · 7 months ago
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🧡 Happy Sly Cooper Anniversary! 💙
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psychedelic-lemur · 2 months ago
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happy valentines day
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fyeahsonicthehedgehog · 2 months ago
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secretmellowblog · 18 days ago
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Everyone talks about the tragedy of animated media getting reboots that replace their excellent art direction with uncanny realism —like the Lion King and its “live action” reboot—- but there’s one series that embodies that tragedy better than anything else. And I need to share it with you all because I can’t be the only one Haunted by it day and night. Please let me tell you the Sad, sad story behind this image:
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There was an early 2000s video game trilogy called Sly Cooper, whose main appeal was its super unique art direction, style, and atmosphere. The trilogy had a unique tone focused on a cartoon Phantom Thief who did Moody Atmospheric Heists in a comic-book-inspired world.
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The trilogy integrated 2D animation into the game for cutscenes, and the characters-- while low-poly-- were designed to look as much like those flat 2D cartoons with cel-shaded outlines as they could within the limitations of the Ps2.
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It took heavy influence from comic books and anime, especially Lupin III. The first game even had alternate anime versions of its 2D cutscenes that you could unlock!
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Nearly all the levels took place at night, but the designers talked often about how their goal was to create the illusion of night time through vivid color palettes rather than darkness, taking inspiration from the vivid nighttime cityscapes in Baz Luhrman's Moulin Rouge.
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As a result of their stylized art direction, the visuals-- primarily in the second one, which is the one that focuses the most tightly on Thieving & Moody Atmospheric Heists-- still hold up today.
And then Sly Cooper started appearing in “brand crossover games” and “reboots” and Oh god. Oh no. so that's why no one talks about it anymore.
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I am haunted by this. People talk about their favorite cartoon character getting hit with the Uncanny Hyper-Detailed Beam and I instantly think of the sad fate of poor, poor sly cooper, who I am very nostalgic for, and his now-dead franchise that hasn't had a new installment in over a decade.
But to me this really emphasizes how strong art direction is far more important than polygon count, realism, or level of detail. Because there have been similar franchises rebooted in ways that manage to elevate the old 2D-inspired art styles with more modern graphics. Toys for Bob's new takes on Spyro and Crash Bandicoot both had stellar art direction!
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But that kind of thoughtful art direction can be difficult to achieve. It's not even the fault of the artists or developers; these things are often beyond their control. But I am glad we're in an era where stylized 3D animation is becoming more popular. I hope more creators continue to realize that there is actually a big demand for media with interesting, unique art styles! also you should play sly 2: band of thieves
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