#Sister figure representing innocence gets killed in a terribly brutal way or by the “innocent.” looking butterflies
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sotr prediction bingo

All i want in this book is for Haymitch to make fun of Snow's looks (ideally his ass or lips) and snow comes back 1 chapter later with lip or butt implants. Do you see the vision.
#when I say “ironic death.” I mean#Sister figure representing innocence gets killed in a terribly brutal way or by the “innocent.” looking butterflies#The oddsmaker taking a risk and dying (like drinking the water)#Maysilee Donner#his girlfriend having a hobby and being killed by something related to it.#yk#sunrise on the reaping#sotr#haymitch abernathy#thg#Hunger games#suzanne collins
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100 Warm-Up Roleplaying Questions for Players
Character: Amur Universe: Pathfinder Gender/Race/Class: Male human Paladin/Holy Vindicator Alignment: NG/CG Questions source: here
Full (long) post under the cut.
1. If your character wasn’t an adventurer, what livelihood would they lead?
His parents were peasants who worked as labourers, so probably that. If he ever receives charity from any organisation, he’d strive to work for them.
2. Who in the party would your character trust the most with their life?
If it’s strictly his life, Niyooshan - for some reason the alchemist seems to refuse to let him die or even get too hurt. Maybe it’s a healer thing.
If it’s about making decisions based on his best interest... he doesn’t trust anyone in the current party with that at the moment.
3. What are your character’s core moral beliefs?
People are essentially good.
Mercy and compassion is no less important than justice and righteousness.
Any good is worth doing.
Everyone deserves to be treated with dignity.
4. What relationship does your character have with their parents and siblings?
He left home at the age of 8, and his parents were largely absentee in those years. He honours them out of societal expectations of filial piety, but that’s about it.
He’s the second child of five. His older brother (1st) and younger sister (4th) passed when he was 7; he depended a lot on the former, and got along well with the latter as they have the most similar personalities amongst the siblings at the time.
For his surviving siblings, he is very close to his younger brother (3rd, only a year his junior), and they still exchange letters frequently. He and his youngest sister (5th) barely knew one another until they reunited recently as adults.
5. Does your character have any biases for or against certain races?
Having the privilege of being human, he has the common in-universe biases but he tries his best to check them. He does this especially consciously when it comes to race/ancestry (i.e. species) - one of his friends from his apprentice days was lynched for being a drow.
6. What is your character’s opinion on nobility? On authority?
He respects nobility who is responsible in their post, and righteous authority.
Otherwise he tolerates them and tries not to cause trouble... unless they do something with which he greatly disagrees morally.
7. Describe your character’s current appearance: clothes, armour, scars they’ve picked up along the journey, etc.
(Skipping the part about scars - addressed in #21)
He dresses in full, heavy plate armour complete with a kite shield when out in the field or in battle.
During downtime, he wears simple tunics with trousers and boots, usually with his sleeves rolled up to his elbows. Sometimes he wears a gambeson on top or a leather cuirass for more formality.
8. What location encountered in the campaign has your character felt the most “at home” in, or just generally liked the most?
(Answering the second part - first part addressed in #40.)
The small towns and villages they’ve passed through with down-to-earth folks. Though he also likes cities with rich histories and culture.
9. What deity, if any, does your character worship? What’s their opinion on other people’s worship?
Sarenrae - the goddess of the sun, redemption, honesty, and healing.
He respects most other gods and religions on the good or neutral side of the good-evil axis. With evil gods, he tries not to judge their believers until evil actions based on such beliefs are actually taken.
10. If your character had time to pick up any artisan’s tools, game set, instrument, etc., what would it be?
Some sort of sculpture, maybe pottery or carving. He’s a very tactile person.
11. Describe your character’s current relationship with the player character sitting to your right.
(Rolling 1d3 between 1. Amalli, 2. Mawari, 3. Niyooshan)
AMALLI: It’s complicated - he trusts that she means well and has his best interest in mind, however what she considers “best” is rather... unusual. He teeters between having faith that she is kind by nature, and being annoyed at her messed up values and principles ingrained by nurture.
12. What is your character’s current goal, summed up in one sentence?
Save the sun, keep his uncle alive, vindicate his friend’s honour.
13. Does your character ever want to “settle down” with a spouse, children, house, etc.?
He’s a sojourner who feels uneasy if he has to stay in one place for an extended amount of time. At this point he’s accepted the single life; it makes it easier to travel.
14. Has your character ever been in love?
He’s aromantic/asexual and can’t really distinguish between romantic and platonic love very well. He does love his friends and found family deeply however.
15. What battle in the campaign has been most memorable to your character?
Against a dragon turtle which is also a divine guardian of sorts. The party angered it and was having trouble hurting it at all; he used Greater Angelic Aspect for the first time to speak to it so it would stop attacking them. It eventually involved taking a massive hit for it and dying (for the first time since level 1), but it ended the battle with no further damages to the party.
16. If your character wasn’t whatever class they are, what would they be instead?
A cleric. Arguably with his temperament he’d have turned out better as one.
17. What is your character’s favourite season?
Spring - the sun gets stronger, the day gets longer, the plants and animals become livelier.
18. What would your character’s Zodiac sign be, following stereotypical astrology?
Pisces.
19. Where in the world does your character most want to visit?
If it’s only Golarion and the material plane - the Padishah Empire of Kelesh.
20. What is the biggest mistake your character has ever made?
Boy where do we begin. A few months ago he’d have said “going to pee alone that one time”, but he’s okay with that now.
He thinks his biggest mistake was to give in to despair and as a result fell from grace and lost his god-given powers. He counts the lives lost that could otherwise be saved as his fault.
21. Does your character have any noticeable scars? If so, what are their stories?
A scar on his neck from a time when he wanted to kill himself, and a stigmata in the form of a sunburst brand on his right hand from when he became a Holy Vindicator.
22. What animal best represents your character?
Bison - sometimes peaceful and absentminded, other times temperamental; bull-headed, tough and hardy, and stubborn.
23. If your character could go back in time and change one thing about their life, what would it be?
Aside from not falling from grace as per #20... pick a more common language to learn in school. See #95.
24. Which other player character does your character find themselves having the most in common with?
Those in the first adventuring party he’s had - with Adeline, Mirele, and Kebarong. Simple people with simple needs. Their personalities may be very different, but at least they live in worlds that are relatable.
25. Does your character regret any particular choice the party has made?
Anything that involves the deaths of innocents, even/especially if it’s for the “greater good”.
26. What would your character say their best trait would be?
His faith in humanity.
27. What is your character’s greatest fear? Deep, irrational?
Having his soul doomed in one way or another. Presently the most plausible method by which this can happen is to have it torn asunder and destroyed.
28. What is currently motivating your character to stay with the party?
He knows he can’t do much of anything alone - not only does he play a supportive role in combat, he needs his companions’ skills, qualities, experience, and expertise to achieve the massive goal they all share (to a degree) - see #12.
29. What are your character’s hobbies and interests outside of their class?
Animals (especially felines), writing letters, pleasant long walks somewhere outdoors.
30. What would most people think when they first see your character?
Big, shiny, clangy, scary-looking, heavily-armoured man. He himself is completely unaware of this perception.
31. What stereotypical group role does your character play in the party? (The Mom, the Mess, the Comic Relief, etc. Optionally: What role would your character play in the “Five Man Band” structure?)
Often he’s the Heart. In a Five Man Band he’d be (conditionally) the Leader, the Lancer, or the Chick.
32. What is your character the most insecure about?
His terrible schmoozing skills.
33. What person does your character admire most?
His benefactor, mentor, and mother figure - a cleric who gave up her peaceful life and comfortable home to travel the world as a missionary and healer.
34. What does your character admire and dislike the most about the player character sitting to your left?
(Rolling 1d3 between 1. Amalli, 2. Mawari, 3. Niyooshan)
NIYOOSHAN: He admires the alchemist’s resourcefulness, calm and analytical mind, general intelligence and skills in what he does.
He dislikes his cold rationality and ability to make brutal decisions without hesitation... but what he dislikes more is his own feeling of envy for such a quality. (See also #67.)
35. Why is your character’s lowest stat their lowest (the in-character reason, not “because there’s no reason for a wizard to have 16 strength, duh”)?
Strength and dexterity (I know). He grew up poor and missed out on some bulking up as a child. He’s hardy though.
36. What would be your character’s theme song/favourite band/favourite genre of music?
Folk music with lots of wind instruments.
37. What stereotypical role would your character play in a high school AU/if they attended a normal high school? (Nerd, jock, bully, goth, etc.)
Looks like a jock, acts like a nerd. Probably would get bullied if not for protective friends.
38. What treasure/item/artifact that your character has collected during the adventure is the most important to them?
His standard issue shield given by the Church (with which he shares a Divine Bond, and he has had various upgrades attached to it), letters from friends and those he considers family, a feather from the Vermillion Bird.
39. Is there any particular weapon, item, etc. that your character longs to find?
Right now, as the campaign demands - the Chronicles of the Righteous. Otherwise he’d love to come across any of Sarenrae’s divine artifacts.
40. Where does your character feel the most at home?
BACKSTORY: the Sarenite church grounds in Absalom, where he grew up.
IN-GAME: Falcon’s Hollow, despite its cursedness, where he met people he grew to trust with his life.
41. Does your character care about how they’re perceived by others? How do they change themselves to fit in with other people?
He cares how his loved ones see him insofar as he wants them to trust him, but he doesn’t compromise easily on the kind of person his principles make him.
42. What does your character think is the true meaning of life?
To find something worth loving in everything and everyone.
43. What is your character’s scent? (Bonus points for a description that sounds like it could be from a bad [or awesome] fanfic.)
Sun-burnt vegetation and a faint but unmistakable hint of metal.
44. Does your character think more with their heart or their brain?
Heart.
45. What is your character’s most recent or frequent nightmare?
His most frequent nightmares all involve fire - a child being incinerated, a pile of bodies being cremated, a gigantic flaming wheel in the sky overlooking chaos befalling a city.
46. What opinion does your character have on [CERTAIN ESTABLISHED GROUPS/AUTHORITIES IN THE GAME WORLD]? (Dragon-marked Houses, royal crown, etc.)
CHURCH OF SARENRAE IN ABSALOM: It was his home once; not anymore. Maybe it can’t ever be home again now that he’s seen how deep the corruption runs.
EAGLE KNIGHTS: They mean well, but they have a ruthless murderer in their own ranks and after all these years they haven’t sorted that out. Helpful to a point, at least.
HELL KNIGHTS OF THE SCOURGE: They’re more reasonable and likeable than he’d expected, and he’s not sure how to feel about that.
PATHFINDER SOCIETY: Crazy resourceful, shamelessly shifty.
JADE REGENT: Shit.
47. How did your character spend their childhood? Where did they grow up/who were their childhood friends?
He lived in poverty in a backwater town (Railford) in southern Taldor until the age of 8, when he was brought to the Church of Sarenrae in Absalom. His years there as an apprentice were the happiest, most peaceful of his life - he had his mentor and her companion as pseudo-parents, and made some close friends when he was training to be a paladin.
48. What aspect of your character’s future are they most curious about? (If they could know one thing about the future, what would it be?)
Whether or not he can redeem Shasriel. See also #52.
49. What colours are associated with your character?
Green, yellow, brown.
50. Who in the party would your character prioritise rescuing, in dire circumstances?
Among his current party of Amalli, Niyooshan, and Mawari, he’d prioritise Amalli because she’s been with him the longest and he knows her best out of the three.
51. Is your character the most swayed by ethos, pathos, or logos?
Pathos.
52. If your character was granted a single use of Wish, what would they use it for?
He’s wary of the repercussions and unforeseen consequences of such a powerful spell, so he’ll restrict it to wishing that the wraith feeding off of his soul be saved from undeath and her uncorrupted nature restored. See also #48.
53. What is your character’s favourite spell? If they don’t use spells: what is their favourite personal weapon/combat manoeuvre/skill/etc.?
Lay on Hands, with mercies and feats.
54. How does your character feel about keeping secrets from the rest of the party?
He doesn��t like it but he does it with people he’s not close to, out of fearing judgement. With close people he only keeps secrets if he himself doesn’t want to confront those things, which actually happens quite often.
55. What type of creature in the world is your character the most intrigued by?
Benevolent creatures that should be evil by nature - devils and undead for example.
56. When they were a child, what did your character want to be, or think they were going to be, when they grew up?
Before he went into paladin-specific training, he wanted to be a missionary cleric - just like his mentor.
57. The player character to your left admits that they’re passionately in love with your character. How would your character respond?
(Rolling 1d3 between 1. Amalli, 2. Mawari, 3. Niyooshan)
MAWARI: He’d think she’s ill, making a bad joke, or trying to curse him.
58. If somebody (an NPC, someone from their backstory, etc.) your character trusts/loves asked your character to do something against the party’s best interest, who would they side with?
It would depend of course, but at this point he doesn’t really trust his current party, so he would probably side with his loved one.
59. Does your character value their own best interest more than the party’s?
Definitely not, to a fault sometimes.
60. What decision would the party have to make in order for your character to consider splitting off from the group?
Something unequivocally cruel and undeniably evil.
61. How does your character imagine the way they will die?
In battle, protecting others with all that he can give.
62. What is your character’s greatest achievement?
Aside from the battle described in #15, being vindicated by his goddess at the exact moment he defied an order from his religious superiors.
63. Is your character willing to risk the well-being of others in order to achieve their goal?
Not at all, unless his goal also happens to be the greater good.
64. What is your character’s opinion on killing others?
He understands the necessity of killing in the kind of life he’s chosen to live, but he tries his best to avoid killing innocents, and even those who are guilty - so long as he thinks they have a chance to be redeemed.
65. What is your character’s favourite food? Beverage?
He doesn’t have single favourite, but he likes homey, hearty meals. Potatoes make him think of Kebarong, one of his closest companions. As of late he seems to have suddenly developed a constant craving for almonds.
66. How generous is your character? Especially to those they don’t know?
Very. He’d fall for any sob story; even if he knows he’s been cheated he wouldn’t change his ways, because his generosity being abused is not his problem, but the abuser’s.
67. What is your character the most envious about, regarding anyone in the party?
As addressed in #34, he’s envious about Niyooshan’s ability to make cruel but rational and/or necessary decisions. He is also sometimes envious of Amalli’s blissful ignorance of some realities of the world, but other times he feels sorry for her.
68. The player character to your left and the player character to your right are both telling your character two different versions of the truth. Who does your character believe?
(Rolling 2d3 between 1. Amalli, 2. Mawari, 3. Niyooshan)
MAWARI & AMALLI: This is a toughie. On the one hand he trusts Amalli more than Mawari, since he’s known the former for a while and became acquainted with the latter only recently; on the other hand Amalli has a way of viewing and interpreting reality that he really doesn’t understand sometimes. Ultimately he’d take Amalli’s word for it if he has to.
69. What is your character’s sexuality/relationship with sex?
He’s aromantic and asexual, although he does enjoy intimacy with friends (i.e. he’s quite touchy-feely). if someone were to pursue him romantically/sexually and he already likes them a lot, he’d do what they request if he thinks that it improves their bond.
70. What is your character’s biggest pet peeve?
People using doublespeak, especially if it’s for politics.
71. Describe how your character feels about the party’s current situation/objective/etc.
It’s a big job and he can’t even fathom how they’ll get there, but it has to be done and it seems like he and his companions are the ones who need to do it, so he’ll just have to take things one step at a time.
72. Who in the party would your character trust the most to keep an important secret?
Niyooshan - he trusts the man to exercise discretion. Amalli means well but tends to run her mouth.
73. If your character knew that they were going to die in a month, how would they spend the rest of their life?
Write heartfelt letters to his friends and family, write strongly-worded letters to his Church and the authorities-that-be, and do his best to further his and his allies’ mission.
74. What makes your character feel safe?
A nice home-cooked meal, a warm fire, knowing people he trusts and loves are close by.
75. If your character had the chance to rename the party/give the party a name, no questions asked, what would it be?
“Not-Rebels”. Because they’re totally not rebels with massive bounties on their heads.
76. What memory does your character want to forget the most?
Technically he’s already forgotten it - the process by which his soul was bound to an ancient Azlanti wraith was traumatic enough that his memory of it is now repressed.
For his intact memories, he’d very much like to forget about the time he watched a child be incinerated in an instant, or the time he’s had to mercy-kill a group of innocents who’d been afflicted by the curse of undeath... or maybe he doesn’t because he thinks he needs to carry his “mistakes” with him.
77. If your character had to multiclass into a class they currently aren’t the next time they level up, what would it be and what reason would they have for doing so?
Fighter - so he can be more flexible with gear, be more effective at controlling the battle, and - most importantly - use tower shields.
78. What television/book/video game/etc. character would your character be best friends with? (Or: what media character is your character the most influenced by/similar to?
Take all the usual Knight Templar tropes and subvert them.
Additionally, my GM compares him to Anders of the Dragon Age franchise. I created Amur way before I knew who Anders was, and some of the similarities are frankly uncanny.
79. What unusual talents does your character possess?
High pain tolerance, and (is this a talent?) diminished self-preservation instincts.
80. How does your character feel about receiving/giving orders? Are they more of a leader, or a follower?
He’s much happier receiving orders than giving them, but he can’t help but question or even defy those he considers immoral. He wants to be a follower but is ultimately too headstrong and impulsive to be a good one.
81. What does your character’s name represent to them? (Or: why as a player did you choose your character’s name?)
His name is one (of the few) ties he has with his birth family, but he’s fine if he has to use a different name temporarily for a good reason.
I named him after the Amur River. As a geomorphologist I sometimes name my OCs after landform features. All my original PCs and NPCs in this universe are named after real-world rivers.
82. Is your character more of an introvert, or an extrovert?
Introvert.
83. How far is your character willing to go to pursue the “greater good”? Do they believe in a greater good at all?
He believes in the greater good, he just doesn’t believe in having to sacrifice innocent individuals to pursue it.
84. What does your character want to be remembered by?
Kindness and compassion.
85. What would be your character’s major in college?
Humanities - more precisely, something along the lines of Anthropology or Cultural Studies.
86. Does your character consider themselves a hero, villain, or something else?
Something else - he sees himself as one who helps someone else become a hero, or turns someone away from villainy.
87. What major arcana tarot card best represents your character?
Strength.
88. Where does your character see themselves in 20 years?
Dead. Still travelling around, with or without a name, finding trouble, and doing whatever needs to be done.
89. What is your character’s relationship with magic? Are they scared of it, wish to know more about it, indifferent to it?
To him, in general magic is just another ability or talent, as much as someone can be gifted physically, intellectually, or artistically. His own magic is granted by his deity, so he sees it as a blessing and not really belonging to him.
90. Who is your character’s biggest rival?
He doesn’t consider anyone his rival, but he does have a nemesis of sorts by the name of Geminus Nero Rugatonn. The guy’s been hounding him and his friends since something like level 6.
91. What is your character’s guiltiest pleasure?
Playing with cats.
92. What does your character hope for the afterlife?
To have his soul intact and actually see Sarenrae in all her glory, and to meet those he thinks he’s failed and apologise to them.
93. Who in the party does your character trust the least?
At this point, Mawari - she’s only just joined them, is a witch with creepy curses and hexes, and is their ally only because their goals align with her being a traitor to the Jade Regent.
94. What is your character’s biggest flaw?
Impulsiveness, and being a bleeding heart who is way too forgiving.
95. How did your character learn the languages that they speak?
TALDANE: His first language, and the common tongue across most of the Inner Sea region.
TERRAN: Learned it as part of the curriculum in his apprentice days. Why he didn’t pick something less obscure is anyone’s guess. Maybe he just doesn’t want to use it much.
NECRIL: Started to learn this after being possessed (?) by a wraith.
TIAN: The common tongue in the continent of the current campaign, Tian Xia.
MINKAI: The local tongue in the country of the current campaign, Minkai.
SIGN LANGUAGE: Learned this after Niyooshan lost his speech.
96. What is your character’s favourite school of magic/type of weaponry?
MAGIC: Healing (conjuration) and harm-negating spells (abjuration).
WEAPONRY: Do shields count?
97. What is most important to your character: health, wealth, or happiness?
Happiness.
98. What advice would your character give to a younger version of themselves?
“Don’t ignore the urging of your conscience; act on it. It’s better to regret what you’ve done than what you haven’t.”
99. Are there any social or political issues your character feels strongly about?
Any sort of persecution or discrimination that is based on some neutral and often unchangeable part of someone’s identity, e.g. being slaves, low-born, or of a particular race.
100. What, currently, is your character the most curious about?
What part he has to play and how he will end up by the end of this whole deal involving nations, religions, legacies, curses, spirits, gods, and Great Old Ones.
#pathfinder#characters#amur#ttrpg#css shenanigans#nakama shenanigans#mana shenanigans#oh boy it just keeps adding up
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Gem Ascension Tropes (Peridot-specific: F - G)
Reference:
Primary Peri Post ▼ Primary General Post ▼ Full Article
Face Death with Dignity: Peridot refuses to let Garnet and Steven see her upset with her situation, so she forces herself to smile and laugh at them in hopes of making this (presumed) final goodbye easier for them. After they’re gone, Peridot’s tries to take her fate in stride as she grades her own performance before White Diamond finally captures her. Peridot’s reaction?
Peridot: “Oh. You’re here. Took you long enough.”
Face: Simultaneously the Underdog and The Anti-Hero types.
Falling into His Arms: This almost happened in the climax of Act I, but Peridot’s clumsy nature not only ruined this moment, but also any chance of her escaping Homeworld with her friends… let alone Steven catching her. When a fragmented part of Peridot’s personality is liberated by Steven later in Act III, she excitedly runs to him, trips, and this time the trope is played straight. It happens again in This is Who I Am Chapter 4; this time Peridot actually reflects on how wonderful it feels to be able to do this, after the catastrophic way her first attempt failed (to such a degree that Peridot thought she’d never be able to experience this at the time; initially resigned to believe Steven would never come back for her).
Fighting from the Inside: Attempted with Celadon Diamond. When Celadon intends to blow up the Crystal Gems’ spaceship (with allies still inside), Peridot tries her hardest to make Celadon resist, especially since it’s her power that’s going to be used to kill her friends. Ultimately, Peridot succeeds in breaking out, but that only happens when she realizes Pumpkin is mortally wounded.
Fire-Forged Friends: With Lapis.
First Kiss: Experiences this with Steven in Chapter 5 of Act I.
Fist of Rage: Peridot has moments like these throughout the primary GA series, as well as the stories outside it – the narrative will be sure to point out when she’s doing it, as it’s a red flag that Peridot is actively struggling to maintain her self-control despite her powerful emotions threatening to overtake her.
Following in Her Rescuer’s Footsteps: This trope was already somewhat in effect in canon, as Peridot is very dedicated to becoming a full-time Crystal Gem. It’s taken to another level in GA when Peridot realizes the rescuers who helped her get this far need saving. Due to the high stakes of the mission she has to embark on to rescue them, Peridot actually takes her position as The Leader seriously. Instead of trying to be just like Garnet as she did during her brief stint with the Crystal Temps, Peridot is concentrating on leading in her own way while following Garnet’s example more loosely. This surprisingly leads to a permanent promotion for Peridot in the post-GA story Plans Change.
Foolish Sibling, Responsible Sibling: The foolish sibling to 5XF’s responsible one. Played straight for the first half of This is Who I Am; then gets Zig-Zagged after 5XF’s Face-Heel Turn, which puts Peridot in a scenario where she pretty much has to be responsible and mature just so she and Steven can make it out of their situation alive. 5XF, by contrast, is corrupted with power and mentally unstable, making her the foolish one. By Chapter 7, the sisters are roughly back in their original roles. 5XF’s Character Development has made her much less rigid, but at her core, she remains to be much more mature and sensible than Peridot. Of course, Peridot actually has good reasons to act like a foolish brat by this point…
Foreseeing My Death: From the start, Peridot had a strong feeling she specifically wouldn’t come out of this rescue mission alive. She was so certain of this that she made Video Wills to each of her friends during her downtime periods in building the spaceship on Earth and in the ship’s isolation chamber en route to Homeworld.
Forgot About Her Powers: Happens in Chapter 2 of This is Who I Am, when Peridot and 5XF are facing an alligator – a dangerous creature neither know anything about – but Peridot could easily deal with it in so many ways given the nature of her power. A bit justified, as Steven lampshades and later discusses this trope to 5XF, explaining Peridot hasn’t had her new powers for long (this story takes place less than a week after GA’s third act), and getting startled, scared, or otherwise mentally frazzled will make Peridot slip into this trope. Basically, Peridot’s still getting used to them, and Peridot herself mentions beforehand that she’s afraid to try anything on the gator directly, as she knows she’ll never hear the end of it from Steven should she accidentally kill it.
Forgot About the Mind Reader: The Feeling Reader, more accurately. Near the start of Plans Change when a clearly not-fine Peridot is trying desperately to convince Steven she is fine, Steven reminds her that as a result of his powers evolving since the main series, he can read unspoken feelings. No matter what Peridot says, Steven will always be able to figure out what’s really in her heart. Needless to say, Peridot’s a bit miffed that her usual boasts and bluffs won’t work on her boyfriend anymore.
Four-Philosophy Ensemble
The Optimist: A Determinator like her has to be this. Even though her philosophy clashes terribly with this role, Peridot’s Character Development has at times caused her to favor sentiment over logic. She’s still prone to recklessness, and she tries her hardest to keep an optimistic outlook on her mission, even when she’s internally tormented with fear and anticipating worst-case scenarios. And as The Atoner, Peridot does go out of her way to do the right thing so long as doing so won’t jeopardize her friends’ lives.
Four-Temperament Ensemble: Peridot represents the Choleric of her division. Since there’s heavy emphasis on her becoming a legitimate Hero Protagonist, she shares the following traits: total workaholic, very strong-willed, task-oriented, taking the lead, practical, hot-headed, rebellious nature, rude with very questionable social skills overall, condescending as an insufferable genius would be, vindictive immaturity, a bit obsessive with achieving her goals, and overall being very tsundere.
Friendless Background: By choice; Fear was the motive here, as while Peridot literally couldn’t comprehend what a friend was when she lived on Homeworld, she knew her fellow gems who sought this kind of bond were easy to manipulate to further her own agenda. Most Peridots rightfully steered clear of 5XG because she was a notorious manipulative sociopath, but on plenty of occasions, some would come along who didn’t know any better and tried to reach out to Peridot, and she would never hesitate to play along until she no longer had a use for them; more often than not, that would result in the unsuspecting gem’s demise.
Fright Deathtrap: Very narrowly averts putting White Diamond through a scared stiff variation to lethal levels. Peridot halts her Backstab Backfire attack when it’s mere inches away from White’s face. White, who was bracing herself for shattering, opens her eyes to see this and is shown destabilizing out of sheer shock. Peridot realizes in this moment it’s much more satisfactory to potentially scare White to death than to shatter her the old-fashioned way, but out of respect to Steven, she doesn’t take it any further than this.
From Nobody to Nightmare: A simple way to describe Peridot’s backstory before she was assigned to Earth. Peridot was never given special treatment, but earning respect for being resistant to pain shortly after she emerged became a gateway for Peridot to make herself stand out from her kin in good ways, but mostly very bad ways, as she was a consummate Manipulative Bastard. Many relatively innocent Peridots lost their lives because of her ambition to keep rising up the ranks. All of this was long before Peridot learned she was an Unwitting Test Subject. And while Peridot herself was an entirely different gem by that point, the very nature of her powers and Peridot’s own mental instability came close to killing herself and all of her friends during the climax of Act III. Of course, White Diamond can be thanked for orchestrating all of that.
Gadgeteer Genius: Per canon. She mostly displays this in Chapter 3 of Act I when she loads Greg with all sorts of devices to serve as a means of defending himself and their ship.Get a Hold of Yourself, Man!: Gives Steven this kind of speech in Chapter 6 of Act I after Steven, instead of escaping White Diamond, is standing out in the open blubbering because Bismuth had to execute White Pearl for their own safety. While Peridot tries to be gentle with Steven (even starting it with a Motivational/“Shut Up” Kiss), she doesn’t hesitate to be brutally honest with him, even if Steven is her Love Interest.
Get It Over With: Once White Diamond reaches Peridot at the end of Act I, well after the rest of the Crystal Gems have fled Homeworld, Peridot greets her with a smartass remark that is basically an attempt to bait White into doing this. However, no more of their interaction is shown after this moment. By the end of Act II, all that is known is that Peridot is with White Diamond six days after that moment, albeit in her base gemstone form, meaning she likely poofed shortly after said baiting. It isn’t until Act III begins when it’s revealed why exactly White has gone out of her way to keep Peridot alive this long.
The Glomp: The moment Peridot finally sees Steven alive and well, her first reaction is an extreme version of this. She basically tackles him off Lion to hug and cry over him in sheer relief, all the while berating Steven for his gullibility with very weak punches to his shoulder. Peridot somehow does this despite three of her four limbs being borderline crippled.
Glory Seeker: Per canon, but downplayed in GA. While Peridot wants her peers to recognize how awesome she can be in an authoritative position and is filled with glee when she imagines Garnet, Pearl, and Amethyst’s reactions to who organized the rescue mission to save their lives, it doesn’t prevent Peridot from staying focused on her objective. She does go out of her way to conceal her insecurities, however, as Peridot desperately does not want her teammates to be under the impression that she’s even slightly vulnerable, but is in fact as almighty as she makes herself out to be. By Act III, this trope becomes a non-factor.
Go on Without Me: Steven’s first reaction after Peridot’s Twisted Ankle moment is to attempt to bash the door down, but it’s too sturdy. There isn’t enough time for him or Garnet to make it through to Peridot, and Peridot herself is fatigued, concussed, and not equipped to hack her way to freedom. She can’t verbally communicate with them through the door, but she does gesture to their exit route, smiling and laughing to deter either of them from wasting any more time saving her before they’re all caught by White Diamond.
Go Out with a Smile: She not only offers this to Steven and Garnet at the end of Act I, but also laughs at them both with nary a tear to be seen.
Goggles Do Nothing: Downplayed and subverted. Peridot’s visor served no obvious functional purpose, though it ultimately protected her gemstone from sustaining damage when Peridot’s Twisted Ankle moment sends her head crashing roughly into a metal-plated gate. At the end of Act II, it’s noted in the narrative that they doubled as Night-Vision Goggles. Thematically, the visor did serve a purpose in keeping Peridot’s Mismatched Eyes hidden from everyone (even herself) for her entire life until it was shattered.
Good is Not Nice: This is Insufferable Genius Peridot we’re talking about. She definitely crosses the line more often than her teammates care for. Then there’s her past life as a Manipulative Bastard…
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