#Sims4LegacyChallenge
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storytellerwhims · 3 months ago
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@imissylou made me graphics for another legacy challenge I wrote! Called the Never Get Bored Legacy Challenge she once again did an incredible job!! If ya'll play and share this legacy challenge, please use the hashtag #sims4nevergetboredlegacychallenge and tag me @storytellerwhims! I'd love to see what drama your sims are getting up too!! I hope you enjoy it and please go check out @imissylou Tumblr!!🥰❌💤 @ts4challengehub (📝Note: If you want to get a better idea of each generation. You can go to the original rules to read the storyline for each gen!! The original rules are linked down below!!❗❗)
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Thank you for reading and playing the Never Get Bored legacy Challenge I hope you didn't get bored!!💜
If you want to see my playthrough of the Never Get Bored Legacy Challenge! You can check out my YouTube Channel! I appreciate the support!!💤❌🤗
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mooberriie · 2 months ago
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🌟 "After Ever After" Sims 4 Legacy Challenge 🌟
What happens when the fairy tale is over, and "happily ever after" isn't as perfect as it seems?
Welcome to the "After Ever After" Legacy Challenge! This 7-generation legacy takes the classic fairy tale trope and adds layers of drama, emotional depth, and real-life struggles. Each generation explores what happens when fairy tale characters have to deal with the messy aftermath of their "happily ever after."
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🌟 Let the Drama Begin! 🌟Each generation comes with unique challenges, internal conflicts, and a chance to rewrite the fairy tale ending. Can your family finally find its happily ever after, or are they doomed to repeat their past mistakes?
If you play and share this legacy challenge, please use the hashtag #AfterEverAfterLegacyChallenge and tag me @MooBerriie! I’d love to see what kind of dramatic twists and turns your Sims get into as they live out their happily ever after... or not!
 @ts4challengehub
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josefiendelphine · 1 month ago
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🌟Calling All Legacy Challenge Lovers🌟
Hey Simmers! 👋 I'm on the hunt for the wildest, most creative, and totally out-of-the-box ideas for a brand new Legacy Challenge! 💡 Whether it's a wild storyline twist, a game mechanic you've always wanted to see, or something totally unheard of—I want to hear it all! 🎉 It doesn't matter how big or small your idea is, or how crazy it might sound. This is your chance to share those "I wish this was in the game!" moments! ��� If you've ever thought, "Wow, it'd be awesome if my Sim could [insert wild idea here]," then this is YOUR moment! 🌈✨ Drop your ideas below, from wild challenges to quirky generational rules, or even brand-new features you’d love to see in the game. Go big, go crazy, go creative—I’m taking every suggestion to heart! 😄 Let's build something epic together! 💫 Can't wait to hear your amazing ideas! 👑
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hearthandhues · 1 month ago
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🌿 The Bennett Legacy Challenge for The Sims 4 🌿
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Looking for a cozy, family-centered legacy challenge that spans generations with unique goals and plenty of heart? Introducing the Bennett Legacy Challenge! This 10-generation challenge is all about creating lasting family stories filled with love, adventure, and drama.
From a humble founder to a famous digital star, each generation will tackle their own personal journeys, shaping the legacy of the Bennett family with every step. You'll focus on everything from building friendships and growing a family to mastering careers and exploring the world. The challenge covers a variety of gameplay styles—whether you love big families, intellectual pursuits, or even a bit of rebellion, there's something here for everyone!
✨ Challenge Overview:
10 unique generations with individual traits, aspirations, and career goals.
Perfect for normal or long lifespan gameplay.
A mix of cozy, family-oriented tasks, creative pursuits, and adventurous challenges.
Incorporates packs like City Living, Discover University, Parenthood, and more (see full pack list in the rules).
No cheats (except "money 1,500" if you’re starting with a small home) and plenty of room for you to tell your own story!
✨ How It Works: Each generation follows a specific set of traits, aspirations, and career goals to keep the gameplay fresh and exciting. While the Bennett family name passes down, each new heir brings something different to the table—whether it’s a rebellious streak, a passion for nature, or a drive to make a fortune.
✨ Getting Started:
Start with 0 simoleons or a small starter home, and help your founder build a strong family foundation.
Heir rules are flexible—you can choose any child to be the next heir!
Each generation has required traits and goals that must be completed to move on to the next.
✨ Required Packs: This challenge uses content from several The Sims 4 packs, including:
City Living
Discover University
Snowy Escape
Island Living
Parenthood (Full list in the rules!)
📜 Swipe through the graphics below for the full rules and generation breakdown! 📜
Ready to start your own Bennett family? Tag me in your posts with #BennettLegacyChallenge—I’d love to see your progress!
Happy Simming! 🌸
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bbprincesss · 8 days ago
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Sims 4 Coffee Legacy Challenge
Challenge Description:
As a coffee lover, I wanted to do a Sims Legacy Challenge with a coffee theme, but couldn’t find one—so I decided to create my own! This challenge is flexible and meant for fun, so feel free to tailor it to your personal gameplay preferences at any time.
GOOGLE DOC
BASE GAME VERSION
If you enjoy playing this challenge, please be sure to tag/DM me @bbprincesss | through x I would love to see/hear about how your gameplay would go!
Generation Rules: 
The first generation must establish a coffee-centered business. Each generation must pass down ownership of the business. Heirs can either begin working in the family business from a young age or pursue another career before eventually taking over upon the previous generation's passing.
The heir must maintain the family business and earnings across generations, embodying “old money.” This can be done by transferring funds to the heir before the previous generation dies or, with the Life & Death expansion pack, setting up inheritance through a will.
For my coffee lovers out there, the challenge’s aesthetic is ‘light/dark academia,’ so use a color scheme of browns, whites, oranges, blacks, and other neutral tones—no flashy colors.
*NOTE: This is my first time creating a Sims 4 Legacy Challenge and not an expert in legacy challenges so I'm also still learning as I go! :)
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albertelaursen · 9 months ago
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gossip girl legacy challenge: the rise and fall of manhattan's elite
Welcome to the Gossip Girl Legacy Challenge, where your Sims will navigate the treacherous social waters of the Upper East Side, striving for fame, fortune, and maybe a little bit of infamy. Over 9 generations, you’ll tell the stories of sims whose lives are filled with drama, romance, and scandal. Remember, in this world, Gossip Girl is always watching <3
General Rules:
Start on an empty lot with your founder; this will be the location of your family's estate throughout the challenge. Your estate should evolve with each generation, reflecting the family's current status and the era's aesthetic.
No money cheats. Your Sims must earn their wealth and status through careers, investments, or other in-game means.
Follow the career and aspiration requirements for each generation. Your Sim cannot move on to fulfilling their next generation’s goals until the current generation’s aspirations and goals are completed.
Keep the family name going as a symbol of their legacy on the Upper East Side.
Each generation has a theme color that should be reflected in their wardrobe, room decorations, and significant events like parties or weddings.
Now, let the drama unfold.
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Generation 1: Dan Humphrey - The Outsider
Colors: Grey and Teal
Traits: Ambitious, Loner, Creative
Aspiration: Bestselling Author
Description: Like Dan Humphrey, your founder starts on the fringes of high society, armed with wit and a keen observer’s eye. They aspire to infiltrate the Upper East Side through their writing, capturing the hearts and scandals of the elite.
Goals:
Write and publish 5 books, aiming for at least one to become a bestseller.
Attend social events uninvited or barely welcome, making at least 5 key contacts.
Have a secret romance with someone from the elite.
Get into a public feud with a high-profile figure through your writing.
Earn a reputation as a skillful writer, making at least §20,000 from royalties in a week.
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Generation 2: Serena van der Woodsen - The Queen Bee
Colors: Pink and Black
Traits: Self-Assured, Snob, Romantic
Aspiration: Serial Romantic
Description: Your sim is the Serena van der Woodsen of their time, captivating everyone with their beauty and charm but struggling with the pressures of their status. They're a trendsetter, a heartbreaker, and always in the spotlight.
Goals:
Become the leader of the most prestigious club.
Break at least 5 hearts.
Host the most extravagant party of the year, with all of high society in attendance.
Get caught in a scandalous love triangle.
Find true love in an unexpected place after a journey of self-discovery.
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Generation 3: Nate Archibald - The Golden Boy
Colors: Blue and Gold
Traits: Good, Athletic, Charismatic
Aspiration: Friend of the World
Description: Charming, well-liked, and seemingly perfect, your Sim is the Nate Archibald of the family. They navigate the complexities of their social world with ease but seek something more meaningful amidst the superficiality.
Goals:
Reach the top of the Athlete or Business career.
Be friends with everyone in the high society circle.
Help a friend in a significant way without expecting anything in return.
Have a public breakup that shocks the community.
Find and marry your high school sweetheart after years apart.
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Generation 4: Blair Waldorf - The Schemer
Colors: Purple and Green
Traits: Genius, Evil, Ambitious
Aspiration: Public Enemy
Description: With the cunning of Blair Waldorf, your sim knows how to play the game better than anyone. They're a master manipulator, always two steps ahead, but their ultimate challenge is facing the consequences of their actions.
Goals:
Sabotage a competitor or enemy's career or relationship.
Reach the top of their career through cunning and manipulation.
Have a rivalry that is known city-wide.
Organize a successful charity event to improve your image.
Marry for power, then fall in love with your spouse against all odds.
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Generation 5: The Black Sheep
Colors: Black and Silver
Traits: Rebel, Art Lover, Gloomy
Aspiration: Painter Extraordinaire
Description: Rebelling against the expectations of high society, your sim desires to carve their own path, expressing their inner turmoil through art. They're the family’s black sheep, often misunderstood but undeniably talented.
Goals:
Master the Painting skill and create a masterpiece.
Have a tumultuous relationship with a family member.
Leave home to live in a less affluent neighborhood to find inspiration.
Make a significant contribution to the art world, gaining fame and respect.
Reconcile with your family, proving your success on your own terms.
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Generation 6: Jenny Humphrey - The Fashionista with a Dream
Colors: Black and Yellow
Traits: Ambitious, Creative, Unflirty
Aspiration: Master of the Arts
Description: Starting as an outsider with big dreams, your Sim is determined to make a name for themselves in the fashion industry, proving that talent and hard work can outshine any pedigree.
Goals:
Start in the Painter career, then switch to the Fashion branch as soon as it becomes available.
Design and create 10 unique outfits representing your ascent in the fashion world.
Throw a successful fashion show party where all attendees are dressed in your designs.
Befriend a high-profile celebrity and convince them to wear your design to a public event.
Experience a significant setback (such as getting fired or having a major project fail) before finally achieving recognition in your field.
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Generation 7: Chuck Bass - The Business Mogul
Colors: Purple and Gold
Traits: Self-Assured, Materialistic, Romantic
Aspiration: Fabulously Wealthy
Description: Born into privilege but not content to simply coast on family wealth, this generation is all about expanding the family's empire, using their charm, wit, and sometimes underhanded tactics to become a tycoon.
Goals:
Reach the top of the Business career.
Own the most expensive lot and fully upgrade it to represent the Bass empire.
Earn §1,000,000 in personal wealth.
Have at least three romantic relationships at the same time, without any of them finding out about each other.
Overcome a major scandal that threatens to ruin your reputation and business.
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Generation 8: Georgina Sparks - The Master Manipulator
Colors: Red and Black
Traits: Evil, Genius, Mean
Aspiration: Public Enemy
Description: This generation thrives on chaos, using their intelligence and lack of scruples to manipulate those around them for their own gain. But even the master manipulator might find redemption or downfall.
Goals:
Reach the top of the Criminal career.
Successfully sabotage three other sims' relationships or careers without getting caught.
Amass a collection of blackmail material on other sims.
Have a child who you initially neglect but then strive to form a strong relationship with later in life.
Get caught in a scheme and work your way back into society's good graces.
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Generation 9: Vanessa Abrams - The Documentarian
Colors: Green and Brown
Traits: Creative, Loves Outdoors, Good
Aspiration: Bestselling Author (focusing on documentaries and exposing truths).
Description: True to their roots and values, this generation uses their creativity and drive for social justice to document the world's truths, aiming to make a difference through their art and activism.
Goals:
Reach the top of the Writer career, focusing on journalism.
Produce and release a documentary on an important social issue.
Win an award for your work in journalism or documentary filmmaking.
Successfully campaign against a major injustice in the community, leading to a change in policy or awareness.
Experience a betrayal by a close friend or lover, which fuels your next big project.
Your sims will face challenges that test their morals, desires, and family bonds. Will they rise to the top and cement their legacy, or will they become just another tale for Gossip Girl? XOXO
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simlana18 · 1 year ago
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okay-caro · 11 months ago
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Rules for the first generation of my Sims 4 witch legacy challenge
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moonfaunagames · 2 years ago
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Sims 4 Disney Ancestor Challenge (Choose Your Own Adventure)
Sims 4 Disney Ancestor Challenge (Choose Your Own Adventure) 
Welcome to the Disney Ancestor Challenge! There are a lot of Disney Sim Challenges, but none fit exactly what I wanted. I created a challenge with the legacies in historical era order and with multiple generation characters from which you can choose to play! This is a very long challenge, but no worries you can always cut movies you don’t want to play (Just make sure to check any requirements from the previous generation). Each of the 37 Legacies (number subject to change with future movie additions) offers 2-3 characters to choose from. I am very excited to play and hope you enjoy it! To see the full challenge click the link to the google Doc.
RULES: 
Always read ahead one generation so you don’t miss anything while playing the current generation. This is especially important when choosing the different character options. For Example: If you play as Ariel for Gen 14 then Gen 13 needs to have seven children, but if you choose to play as Eric then they only need to have one child. This will also help in not having repeat aspirations and careers if you pick the character you want to play beforehand. 
Must Complete Aspirations and Careers unless specified.
If you are playing for historical accuracy then you may change the aspirations and careers to better fit the era, but must still complete these. 
If your sim is an orphan then they start with no simoleons.
Some categories do not specify marriage. If it is unspecified then it is up to you to determine what fits your storyline best.
Have fun! Remember to play the game in a way that makes you happy. If something doesn’t work for you or you don’t have a pack then change the rules to better suit your gameplay! 
Hercules - (800-1200 BC Greece)
Megara  
Summary: 
You begin as a romantic. You find a partner that you are smitten with and would do anything for them, including dedicating your heart and soul to reviving them after they die in an accident. You bring them back only for them to waste no time indulging themselves in everything life has to offer…including other people. You catch them cheating on you. Heartbroken and jaded you have a difficult time trusting anyone. 
Traits: Loyal, Self-assured, Jealous
Aspiration: Soulmate
Career: Secret Agent
Rules:
Find a partner and have a higher romance than friendship 
Have your partner die, and resurrect them(if pleading with the grim reaper fails, must bring them back by other means)
Have your partner cheat on you, leaving you heartbroken
Become a secret agent and choose Diamond Branch 
Reach level 8 of your career to unlock romantic interactions
Meet the love of your life, be mean to them
Max friendship before becoming romantic
Max romance before marrying and having at least two kids
OR 
Hercules 
Summary: 
You have always felt different than the rest of your family. You discover you are adopted and set out to find your roots as a teenager. Upon discovering your birth parents you realize your true aspiration is to become…a hero! Whatever that means? Time to become a bodybuilder. Become SUPER strong. Capable of defeating any foe! 
Traits: Active, Bro, Socially Awkward (optional)  
Aspiration: Body Builder
Career: Athletic (Body Builder)
Rules:
Start as a lanky Teenager with no muscles 
Meet birth parents as a teenager (be gifted a pet named Pegasus, doesn’t have to be a “real animal” if you don’t have a correlating pack) 
Find a mentor to “Train” you for your aspiration 
Win at least 3 Fights before seeing your Birth Parents again 
Find a non-commital Sim 
Become best friends before becoming romantic 
Have your partner die and revive them
Receive gold on a date
Max romance before marrying and having at least two kids
OR 
Muse
Summary: 
Your expertise lies in the arts. You love being creative and influencing the people around you with your talents. You endeavor to create a lasting mark for your future lineage to be inspired by for generations to come. 
Traits:  Creative, Gloomy, Dance Machine 
Aspiration: Must Complete a minimum of 3 creative aspirations (Ex: Musical Genius, Painter Extraordinaire, Best-Selling Author, Master Actor/Actress, Master Maker, Lord/Lady of the Knits, Joke Star, Master Mixologist, etc.) 
Career: Freelancer and/or what is needed for aspiration
Rules:
Max Singing
Max Dancing
Complete 3 Creative Aspirations (Difficulty Level: Hard) 
Must Mentor at least 3 sims in a creative skill
Must use each of the 3 aspiration rewards at least once
Use a telescope or the backyard observatory at least 3 times (Additionally, Stargaze and Cloudgaze for fun) 
Must have at least two kids 
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The Sword in the Stone - 400s England
Arthur/Wart 
Summary:
One of your parents has the mentality of Brawns over Books. They encourage you and your sibling to develop your brawn. Your sibling isn’t always the nicest to you growing up and tends to tease you a lot. One day you meet an older mentor who encourages you to learn about more than just fitness. They become a mentor to you. Their knowledge and life lessons help you to become a just and fair “ruler”. 
Traits: Outgoing, Ambitious, Good     
Aspiration: Renaissance Sims 
Career: Politician (Politician Branch) OR Business (Management Branch) 
Rules:
Toddler Trait is Charmer
Have the Rambunctious Scamp Childhood Aspiration
Must be friends with an older spellcaster (They will become your mentor)
The mentor must help with homework, school projects, and character values
Have a close-knit group of friends (Knights of the Round Table)
Your spouse has an affair with your best friend
You learn of it but stay with your spouse
Have an heir
OR
Merlin 
Summary:
You dream of being the most powerful wizard in the world. You devote yourself to learning every magical object, spell, and potion. You may develop a rival or two, but that happens on the way to greatness. As you get older you have a premonition about the future. You discover you are to be a mentor. You become an educator and eventually mentor the next generation in everything they need to know to become well-rounded. 
Traits: Ambitious, Bookworm, Clumsy
Aspiration: Spellcraft and Sorcery
Career: Education
Rules:
Must have the Sixam Owl Familiar (Archimedes) 
Must own a Telescope
Max Logic Skill
Must learn every spell
Must lean every potion 
Have a magical enemy whom you duel (Until you win) 
Mentor a child in homework, school projects, and character values
Have Heir
If you choose the Eilonwy path it may be better suited to have this heir with a spellcaster 
If you choose the Taran Path then you must move to a farm for your heir before they are a teen.
The Black Cauldron - Early Middles Ages [476 is the beginning] In Prydain
Eilonwy (Realm of Magic) 
While Eilonwy is in the movie we get more of her character and life from the books, “The Chronicles of Prydain” which is what the movie is based on. The Eilonwy generation will be based heavily on the books than the little we get in the movie. 
Summary: 
As a child you are wild and unkempt, even forgoing shoes. You are known for being confident, outspoken, and having an excellent moral compass. You are often mistaken for a “Damsel” in distress, but that couldn’t be farther from the truth. You come from a long line of formidable enchantresses. Passed down to you from your ancestors is your “Bauble” (familiar) which you are never without. However, your knowledge of magic growing up is limited, but you are never without your magic Bauble (Your familiar). As a teen, you visit your ancestral home for “proper” training. You become friends with your future love, but you don’t admit your feelings until years later. 
Traits: Self-Assured, Cheerful, Vegetarian 
Aspiration: Neighborhood Confidante 
Career: Paranormal Investigator 
Rules:
Must have high character values in Empathy and Emotional Control
Meet your future love as a teenager in a spooky place (Ex: a haunted house, graveyard, etc.) 
Become friends, but you don’t admit your feelings until you’re an adult
Must have a familiar (Common Fairy as the Bauble)
Must Learn 5 spells 
Max Medium Skill
Must choose a mortal life of love over an immortal life in the enchanted realm (Give up your magic forever) 
Cannot marry until after you give up your magic
OR 
Taran
Summary:
In your youth, you live on a farm tending to the plants and animals, but you have a restless spirit. You long for adventure and leave the farm before becoming a Young Adult. You learn and develop the Medium skill to help with your paranormal investigations. You meet your love interest when young, but don’t admit your feelings until you’re an adult. 
Traits: Adventurous, Dog Lover, Outgoing
Aspiration: Neighborhood Confidante
Career: Paranormal Investigator 
Rules:
Have high character values in Conflict Resolution and Empathy
Live on a farm in your youth
Must move from the farm before becoming a YA
Get a dog with the traits Glutton, Jumpy, and Loyal when you move
Must keep the dog alive/bring it back from death through the entire playthrough
Max Medium skill (instead of Hen Wen) 
Meet your love interest in a haunted or scary place
Must go anytime someone invites you somewhere
Must Live in 3 different places (not counting the farm) 
You become friends, but don’t admit your feelings until you are an adult
Cannot marry until aspiration is complete
If you choose to follow Sisu’s path you must have five children
Raya and the last dragon - “Several Thousand Years Ago” in Kumandra
Raya 
Summary: 
Your parent(s) has always strived to teach you about trust and unity. However, there is an evil unleashed that breaks the land and the people living there. You lose your parent(s) due to this evil. You set out to discover a way to end what is dividing your world and bring unity. 
Traits: Adventurous, Active, Loves the Outdoors
Aspiration: Strangerville Mystery AND Mt. Komorebi Sightseer
Career: Sell things on the yardsale table and dumpster dive. When Strangerville 
  Aspiration is complete can join a career (if you want) 
Rules:
Learn a soup recipe with a parent
Have a pet
Have a childhood friend who becomes your enemy as a teen
Loose Parent(s) as a teen or young adult (Doesn’t have to be through death) 
Explore the world (after parental loss) and make good friends along the way
Make soup that you learned with your parent and serve it to all your friends
Reunite with childhood friend/enemy and rebuild the relationship 
Complete Strangerville Mystery to fix the divided world 
Reunite with Parent(s)
Have an heir
OR 
Sisu
Summary:  
You are kind and fun-loving, but can also be naive. You have a big family and love your siblings very much. The land you live in has always been prosperous, but something evil has begun to hurt the people. You and your siblings set out to discover and stop this evil. 
Traits: Goofball, Cheerful, Child of the Ocean
Aspiration: Mt. Komorebi Sightseer AND Strangerville Mystery 
Career: Sell items on Yard Sale Table 
Rules:
Optional: Mermaid Form as Dragon Form 
Swim once a day
Have a strong relationship with your siblings 
Start Strangerville mystery with your siblings, but lose contact with them (and your parents) 
Travel and make good friends along the way 
You are a compulsive gift-giver (Give gifts to your friends when you see them) 
Reunite with siblings once Strangerville Aspiration is complete
Have Heir 
Mulan - 386-586ish China 
Mulan
Summary: 
Growing up you have always been a bit of an outcast. You are taught to follow the status quo, but following rules and traditions is not your cup of tea. You deeply love your family, even though you don’t feel like you can ever be their kind of perfect. This love for your family leads you to run away and join the military career to protect them. Your social skills and clumsy traits cause you some difficulty, but you are brave and will overcome your fears. 
Traits: Family Oriented, Socially Awkward, Clumsy
Aspiration: Bodybuilder
Career: Military 
Rules:
Must have tea/dinner with your parents and grandparents once a week (Except for when you run away)
Must have a makeover as a young adult 
Run away and join the military (Do not see family again until after you have reached one fame star)
Have at least one pet
Reach minimum level 6 in Logic Skill
Gain at least One Fame Star (For bringing honor to the family) 
Marry after reaching the top of your career (Partner must also be in the military) 
Have Heir
OR 
Li Shang
Summary:
 You dream of being a great leader. You develop a no non-sense personality and constantly work toward your dream. You meet a coworker who balances your personality and brings out the best in you. 
Traits: Proper, Perfectionist, Ambitious 
Aspiration: Goal Orientated
Career: Military 
Rules:
Max the fitness skill
Mentor 4 Sims in the fitness skill 
Gain at least one Fame star (For Honor) 
Reach the top of your career 
Marry a coworker 
Have a big family dinner with your family and your partner’s family once a week 
Have Heir
Aladdin - Middle East 800s 
Jasmine 
Summary: 
Your family does their best to protect you and follow the laws. For your safety, you are kept at home, even though you long to see the world. Due to tradition, you are also expected to marry a wealthy suitor whom your parents select. You are a romantic and want to fall in love and not force it. Fed up with the same routine you take matters into your own hands. 
Traits: Cat/dog Lover (Depending on your Raja), High-Maintenance, Romantic
Aspiration: Serial Romantic 
Career: Actor/Actress OR Education (Disney Princess Enchanted Tales: Follow Your Dreams she is a teacher BUT there are several legacies with teaching) 
Rules:
Have an animal Best Friend (Raja) and become companions as a child
You are only allowed to leave the house for school 
Use a telescope for stargazing
You are allowed on dates approved by parents (for aspiration)
Sneak out of the house and meet your future partner
Find a partner with the kleptomaniac trait
Complete serial romantic trait before marrying
Marry the kleptomaniac partner (do not take any of their household funds since they are a poor street rat) 
Have Heir
OR
Aladdin
Summary:
 You lose your parents and to make a living you develop survival skills to stay one jump ahead. You steal only to survive, and while you develop severe insecurities, you remain good at heart. Your insecurity leads you to believe no one would want to be with a street rat. That is until you meet someone who could change your life. 
Traits: Kleptomaniac, Outgoing, Goofball
Aspiration: Fabulously Wealthy 
Career: Steal for money
Rules:
Become an orphan as a teen or young adult (If you choose Moana to play next then do not kill your parents to become an Orphan. Instead, run away from home.) 
Start with low funds and steal to make a living
Have a loyal pet and become companions
Level Logic skill to a minimum of five
Level the Fitness Skill to a minimum of six
Complete Message in a Bottle Collection
Become friends with a “Genie” (can be any occult but preferably spellcaster) who helps you with their magic
Have a makeover with Genie’s help 
Marry a rich person with Genie’s help
Have Heir
OR
Genie 
Summary: 
You possess phenomenal cosmic power…and an itty-bitty living space. You grow up isolated and refrain from making friends. People tend to want to use you for your powers and not genuine friendship. However, this doesn’t stop you from continuously reaching out and being good to those around you. You meet a street rat kleptomaniac who surprisingly changes your life for the better. 
Traits: Goofball, Loyal, Good
Aspiration: Joke Star 
Career:  Entertainer (Comedian) 
Rules:
Become a Spellcrafter
Must never: kill someone, make people fall in love, or revive the dead
Must grow up isolated (Do not make friends until you are a Young Adult) 
Complete Message in a Bottle Collection
Must live in a tiny home (Tier 1 or 2) 
Must use the magic carpet rug
Be bestfriends with a kleptomaniac 
You must give your best friend a makeover and help them marry someone rich
Have your best friend live with you until they marry
Must learn a minimum of three spells and use them each at least once (Do not break the three Never rules with these spells) 
Move/Retire to Sulani. This does not need to be a tiny home. (Optional: Complete Beach life Aspiration) 
Have Heir
Moana - 900s Polynesian island (3000 yrs in past as of 2016)
Moana 
Summary: 
The Ocean has always called to you. You care a great deal about your family and friends, but long to voyage beyond your home. The land needs saving and you don’t know how far you’ll have to go, but you’ll do everything you can to heal the land. 
Traits: Child of the Islands, Child of the Ocean, Self-Assured 
Aspiration: Angling Ace
Career: Conservationist (Environmental Manager) 
Rules:
Must live in Sulani
Have a close relationship with a grandparent 
The same grandparent must pass before you leave home
Use Lot Trait Island Spirits and Commune with them
Must use the Conservationist Canoe at least 3 times 
Meet your “Maui” by a Volcano and become BFFs 
You and your best friend travel 
Heal the island (Preserve and restore Sulani’s ecosystem) 
Find the “Heart of Sulani” (The rare green Heart of Sulani necklace)
Watch the turtles hatch 
Have an heir
OR
Maui
Summary: 
You seek constant love and validation. You must perform increasingly grand feats to sustain your fame. Once you reach the top it can be hard to maintain the love of the people. You go to an isolated volcanic island where you meet your best friend. They force you to join them in healing the land and doing what is right (not because it will gain you fame). 
Traits: Active, Self-Assured, Child of the Islands 
Aspiration: World Famous Celebrity AND Beach Life 
Career: Lifeguard AND Must do Island Living Odd Jobs (Can also Fish and dive for $$)
Rules:
Must Live off the grid in Sulani (With the Volcanic Lot Trait) 
Have the Island Spirits Lot Trait 
Practice Singing 
Use a Speargun for fishing (Found by clicking on the buoy) and/or the Admiral’s Fish Trap 
Meet your “Moana” by the Volcano and become BFFs
Use “Beach Flex” from the lifeguard career on at least three sims 
Have a canoe 
Help Clean up the island and restore Sulani’s ecosystem with your best friend
Commune with the island spirits
Have an heir 
Brave - 900 (10th century Scotland) 
Merida 
Summary: 
You are brave, bold, and extremely stubborn. When you are younger you get along great with your parents, but when you become a teenager your relationship with one of your parents becomes strained. Wanting the best for you they try and arrange suitors for you, but you could care less about relationships. You want to have adventures and change the fate your parents have planned for you. 
Traits: Hot-Headed, Slob, Non-Committal 
Aspiration: Extreme Sports Enthusiast 
Career: Use Video Station and drone to record adventures (If you Ski you can 
  teach ski classes at level 10, but otherwise use a drone to record   
  adventures for snowboarding, hiking, climbing, etc.) 
Rules:
Learn to play the violin (Level 4, Dislike it)
Max Rock Climbing
Make it to the top of the peak (“Drink from the fire falls” in reference to the movie) 
Have a minimum of 6 in fitness
Have a rocky relationship with one of your parental figures
Have three younger triplet siblings  
Have 3 Suitors chosen by your parents (Refuse all three)
Find the will-o-the-wisp insect
Find the Hermit’s House and become good enough friends until they give you a recipe (Use them or find a witch to change your fate) 
Get your parental figure you have a rocky relationship with cursed (Have them eat a baked good and then change them into a bear costume or transform into occult) 
Also, transform your 3 younger siblings (into bear costumes) 
Become Best Friends with the parental figure before breaking their curse and your siblings 
Unlock Brave Reward Trait
Have an heir, adopt, or use a sibling's child as an heir 
OR
Mor’du
Summary:
 You are the eldest of four siblings. Growing up you have always felt superior as you expect to inherit a large plot of land with a house/castle to rule as you see fit. However, your parents have a different plan. They expect the four of you to take care of the land together. You become enraged and plot to change your fate. 
Traits: Evil, Mean, and Jealous
Aspiration: Optional depending on Gameplay (Do not have to complete) 
 If you change into a werewolf you can choose Lonewolf
If you use a bear costume can begin as one aspiration and then change to a new one once you are a bear 
Do what fits your gameplay best
Career: Optional (Ex: military or bodybuilding) Until turned into a bear (Must  
  survive off the land after that) 
Rules:
You are the oldest of 3 siblings (Traits: The youngest is a genius (Wise), the third is good (compassionate), and the second is loyal (Just) 
You inherit a large plot of land with a house/castle (But you are told you must share it with your 3 other siblings) 
Become enemies with 3 siblings
Have one child before finding the witch 
Fiind the will-o-the-wisp insect
Find a witch and demand a spell for strength (Must find the Hermit’s House and become good enough friends until they give you a recipe)
Transform into bear and cheat strength. Or transform into an occult sim
Must defeat siblings and remain alone on your land
Cannot have any friends and must never take off bear costume (or always stay transformed as occult sim) 
Must live off the land (live off the grid, lot challenge simple living, forge, fish, etc. ) 
Be openly hostile to anyone you encounter 
OR 
Witch Carver
Summary: 
You become a witch and move to a cottage in the woods. Here you live with your Raven familiar. You create potions, but your real passion is woodworking. Too many unsatisfied customers when it comes to potions. However, you will sell both (even if some customers leave in a bear costume). It is a simple magic life. 
Traits: Art lover, Erratic, Maker
Aspiration:  Purveyor of Potions 
Career: Sell potions and woodcarvings (Optional: Own Retail Store) 
Rules:
Must live in the woods 
Must sell potions and woodcarvings 
Max Handiness
Reach a minimum of level 5 in cooking or baking
Learn all Potions (and a minimum of 5 Practical Spells) 
Never conjure where you carve
Must have Familiar (Raven) 
Must have a broomstick
Must travel on Vacation at least once
Optional: Find a will-o-the-wisp insect
Have Heir 
Emperors New Groove - 1300s-1500s
Kuzco
Summary: 
Your caretaker(s) spoil you rotten as a kid. You grow to become arrogant, conceited, and selfish, but with a flair for style. You rarely take things seriously and tend to make enemies due to your attitude. Unfortunately for you, you upset the wrong person too many times. 
Traits: Self-Absorbed, Snob, High Maintenance (OR Lactose Intolerant, but     would be better to avoid cheese without it) 
Aspiration: World Famous Celebrity AND Jungle Explorer 
Career: Social Media (Internet Personality) 
Rules:
Have a Vacation home in Selvadorada and spend most of your time there (Can use mods or cheats to stay there if you want) 
Max Dancing Skill
You dislike cheese and frogs (Avoid both) 
Upset Caregiver, Parent, or just the wrong sim and be “turned” into a llama
Must wear llama costume
Have a rabbit enemy (“squirrel”) 
Make friends with a local in Selvadorada 
Max Selvadorada Culture
Must Completely Explore the Jungle and Unlock the temple before removing Llama Costume 
Once you are no longer a llama, you become more understanding and kind
Have an Heir 
OR
  Pacha
Summary: 
You are a loveable and kind person. You enjoy the simple things in life and appreciate the people around you. You have always wanted to be a good parent and dream of having your own farm where you can raise several of your kids and your beloved animals. 
Traits: Family Orientated, Loyal, Animal Enthusiast 
Aspiration: Country Care Taker
Career: Farmer 
Rules:
Have a Llama Farm
Become Best Friends with a Llama
Marry early 
Have at least 3 kids
Explore the Selvadorada Jungle
Meet a sim in the jungle and at first, dislike them (and then slowly become friends) 
Stay in Selvadorada as long as possible (Can use cheats or mods) 
Max Selvadorada Culture
Learn about the food, music, and all local customs
OR
Kronk
Summary:
You have always loved the outdoors. From a young age, you aspire to spend as much time in nature as possible. You join scouts and are determined to be a Llamacorn. In your outdoor adventures, you find your love of animals and your love for fitness. When you’re older you take a job because they need muscle and you got plenty of that. However, the people you work for aren’t exactly the best. You still maintain your kindness even when you have to argue with the devil on your shoulder. You develop several hobbies and discover your true passion in life. 
Traits: Foodie, Loves Outdoors, Neat
Aspiration: Outdoor Enthusiast 
Career: Criminal (Until Level Six “The Muscles) then pursue a dream as a Chef 
Rules:
Become a Llamacorn in Scouts 
Become a minimum of level two in dancing (2 Semesters in the back with your weak ankles) 
Level fitness skill to at least an 8 
Complete Chef Career 
Become Friends with each of the woodland creatures, especially the rabbit (Rabbit, Fox, Birds)
Adopt a cat
Explore Selvadorada and attempt to stay there as long as possible (can use cheats and mods) 
Max Selvadorada Culture
Have an Heir
Sleeping Beauty - 14th Century England
Aurora (Briar Rose)
Summary: 
To avoid a curse, you are spirited away as a toddler to a secluded area and are raised by three magical beings. There you grow up innocent to the outside world. You always avoid strangers during your woodland outings. However, one day when you are singing through the forest (as one does), you come across a stranger who seems so familiar. As if you walked with them once upon a dream. 
Traits: Music Lover, Romantic, Lazy
Aspiration: Soulmate 
Career: Florist (And Make Jam) 
Rules:
Your parent makes an enemy with an occult sim when you are a toddler
To avoid occult sim and their “Curse” you are sent to the woods with three guardians to raise you (Guardians are magical) 
Do not talk to or interact with strangers (Especially this enemy sim)
Sing to and befriend the birds (Cottage Living) 
Befriend other woodland creatures (when you come across them)
Pick berries (and other harvestable plants) 
You can gather and wander in the woods, but cannot go into any town (except for school)
Meet your future spouse while singing in the woods (This is the first time you break your guardian’s “No Talking To Strangers Rule) 
Do not see this love interest again until you officially see your parents again
Go with three guardians to meet the parent(s)
Must hate knitting and cross-stitching 
Attempting knitting or cross-stitching and then fall into a deep slumber
Be awoken by your future spouse and become best friends
Go to a Ball with friends and family 
Be married 
Have Heir 
OR 
Phillip
Summary: 
You grow up to be brave and heroic, but easygoing by nature. You are extremely charismatic and love meeting new people. You want to meet your soulmate and marry for true love! Unfortunately, you and your soulmate have an enemy that you must defeat. 
Traits: Romantic, Creative, Cheerful
Aspiration: Soulmate
Career: Actor
Rules:
Max Charisma Skill
Find a spouse either in the forest or randomly singing 
Must dance with potential spouse the first time you meet (Do not see them again until you defeat the enemy)
Have a magical enemy 
Fight said enemy until you win 
When your future spouse and their family are sleeping, you must awaken them all
Dance at a ball with your future spouse 
Marry and have an Heir
Hunchback of Notre Dame - 15th Century
Esmeralda
Summary: 
You are cunning, confident, and a kind, loving selfless soul. You love dancing, performing, and anything involved in entertaining. You also deeply believe in doing the right thing and want justice for your people. You use your voice to protest what you don’t believe is right and you promote the causes you know are what the world needs. 
Traits: Dance Machine, Outgoing, Party Animal 
Aspiration: City Native
Career: Start off Busking for tips and then join the Politician Career (Charity Organizer Branch)  
Rules:
Max Dancing Skill
Max Charisma 
Have a minimum level 5 in logic skill 
Attend all festivals at least once 
Start a protest 
Have a dog, max training, and have them perform tricks with other sims around (Djali the goat) 
Have a friend who has a crush on you (keep your relationship strictly platonic) 
Have an enemy who is both elderly and evil (Kill off this sim, they deserve it) 
Marry someone who believes in your cause 
Have an heir 
OR 
Quasimodo
Summary: 
You are raised by an Evil sim instead of by your parents. Despite being raised by an evil sim, you are kind, gentle, and trusting in nature. You are also extremely shy due to being raised away from society. You are scared to venture out of the house, but eventually, sneak out to a festival. You meet someone who helps to change your life for the better. 
Traits: Loner, Good, Gloomy
Aspiration: City Native
Career: Sell things on Plopsy (Optional: When Evil Sim dies you can open a retail shop) 
Rules:
Grow Up with an Evil Sim who isn’t your parent (Optional: Make the Evil Sim an Adult, instead of a young adult, so they age quicker) 
Do not leave the house unless for school
Do not make any friends until you are a teen
Can befriend three children's toys 
Minimum fitness skill of 6
Max Handiness Skill with the workbench for carvings 
Sneak out and attend a festival where you meet a sim who you develop a crush on 
Fall in love with sim, but only ever be friends (They marry someone else) 
When Evil Sim is an elder, kill them off early (they deserve it) 
Start making more friends after Evil Sim’s death 
Have an heir 
To see all 37 Legacies visit:
If you decide to play I'd love to know and see your characters! Feel free to share with me or on my other social media. Please make sure to cite me in any created content.
Enjoy!
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moonlightsims99 · 4 months ago
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Asher Newton
Traits : loves the outdoors, romantically reserved, adventurous
Aspiration : Extreme sports enthusiast
Single ❤️
Career : server at a ramen restaurant
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angeliqcore · 1 year ago
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The Everything Sim Challenge
We have all seen the typical legacy challenges. Are you tired of them or looking for something different?
Whether you’re a family player, have limited packs or just like a bit of chaos I assure you this is a challenge for everyone. You decide.
I present the Everything Sim Challenge!
The Everything Sim is very ambitious and wants to do it all. From climbing mountains, to saving towns from evil plants to being an artist.
Unlike the usual legacy format, to make things easier aging is not a requirement.
If you want keep your sim forever as they attempt to do everything the game will allow. If you choose to allow aging only normal lifespan
Although for those of us who may bored of playing the same sim for a long time, you are allowed to change your everything sim. However you cannot cheat to give the new sim the same aspirational traits or skills as the previous everything sim. You must either regain them or go on without it
The goal of the challenge is to try and gain as many aspirational traits as possible.
Rules:
- You can choose whatever aspiration you want to begin with
- Everything sim must maintain the ambitious trait, you are allowed to choose/change the other traits as much as you want
- Aspiration is up to you but once you choose it you cannot change aspiration until it’s completed
- No money cheats other than to move into a house
- No cheating, everything must be accomplished organically
- Mods are allowed
- Children and marriage is allowed
* Trying to learn/max out as many skills as possible [OPTIONAL]
* Try out an aspiration from the pack you hate the most first [OPTIONAL]
Essentially go crazy and try parts of the game you never would have before!
If you want to try this challenge tag me @angeliqcore or use the #everything sim challenge and #everythingsim tags
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storytellerwhims · 3 months ago
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Hey everyone, this is the graphics for my The Marvelous Milkshake Challenge! Graphics made by @imissylou she's a wonderful graphic artist! She has made all my Legacy Challenge graphics! Please go check her Tumblr out!! If you love milkshakes like me, I think you'll enjoy this legacy challenge!! Even if you're not a milkshake lover hope you'll find this challenge fun!! It is a bit of a harder challenge as far as the goals for each gen! But it's my favorite legacy challenge I've wrote so please feel free to share your sims with me!! By tagging me @storytellerwhims on Twitch, YouTube, Instagram, Twitter and Tik Tok!! Also using the hashtags #sims4marvelousmilkshakelegacy , #sims4milkshakelegacychallenge and or #sims4mmlc I hope you have fun playing it!! If you want to see the storyline for each gen. You can refer to the regular written rules linked down below!!🥛🍒 @ts4challengehub
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I hope you enjoyed this delicious legacy challenge!! Thanks for playing and reading it!!🤗 💜
I'll at some point be playing this legacy challenge on my YouTube Channel! I play my other legacies I've wrote on there if you want to check it out!! I appreciate the support!!🎥🥰
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mooberriie · 1 month ago
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🎉Exciting New Collaboration Announcement!
I’m thrilled to announce a special collaboration with the incredibly talented @JosefienDelphine to bring you something truly unique—The After Ever After Legacy Challenge! 🌹✨
This challenge is all about what happens after the “happily ever after” we know from classic fairy tales. Each generation flips a familiar fairytale trope upside down, plunging your Sims into a world of family drama, rivalries, and unexpected twists. 🌪️👑 From the Fallen Royal to the Cursed Healer, your Sims will face the real consequences of fairy tales—loss, betrayal, and heartache—as they struggle to create their own legacy.
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💔 From losing wealth and status to breaking old family curses, this challenge will take you through seven intense generations that test your Sims' strength, hearts, and family bonds. Will they rise to power or be destroyed by the burdens of their past?
The Challenge Rules:
- No money cheats (except for initial setup).
- Focus on storytelling—embrace all the drama, conflict, and messy love lives that come with the challenge.
- Complete each generation’s career, aspirations, and unique goals before moving to the next.
Expect to see betrayals, forbidden love, sibling rivalries, curses, and much more as your Sims fight for their version of "happily ever after." 🤯💼
In this exciting collaboration, @josefiendelphine brought the stunning visuals to life while I created this thrilling, drama-filled challenge! 🎨✨ We’ve combined our passions to make this challenge as immersive as possible so you can dive deep into a truly visual and storytelling experience.
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🔗 Need more details? Check out the full challenge breakdown here: Full Challenge Info 💻
📲 Connect with Me on Socials:
🌟 Instagram: @MooBerriie
🌟 YouTube: MooBerriie
🌟 Discord: Join the discussion and share your stories!
Use the hashtag #AfterEverAfterLegacyChallenge and tag me to show off your progress! We’d love to see your twists and turns in this fairy tale drama! 💬📸
🌟 We’d love to follow your stories! Share your Sims’ journey with us using #AfterEverAfterLegacyChallenge so we can keep up with your legacy’s progress and see what chaos or triumph your Sims find along the way! 💬📸
Are you ready to create your own fairy tale with a twist? Happy simming! 🎮✨
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detectivejuliuspepperwood · 2 years ago
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Mighty Morphin Legacy Challenge
Base Rules:
This is a 5 generation legacy based on the core 5 members of the Mighty Morphin’ Power Rangers
No rules on how many children each generation should have, how they have them, or how you choose the next heir
This is not pack limited
Packs used in challenge:
Snowy Escape
Spa Day
Get Together
Island Living
High School Years
Get to Work
City Living
I recommend that every heir wears the color of their generation just as Jason, Trini, Zack, Kimberly, and Billy do throughout the series
Basically just made this challenge for myself while rewatching Mighty Morphin Power Rangers and wanted to share (might end up adding an extra gen for Tommy later)
Generations:
Red Ranger: You’re a natural-born leader - both in your professional and personal life. You’re often perceived as very responsible; however, you have a reckless side that you explore through rock climbing. 
Traits: self-assured, adventurous, insider
Occupation: athlete (professional athlete)
Skills: charisma, rock climbing
Aspiration: leader of the pack
Big Lifetime Accomplishment: reach the peak of Mt. Komorebi
Yellow Ranger: You’ve always been told that you’re sensitive. Although others see your sensitivity as a weakness, you utilize it by helping others and the environment. 
Traits: proper, loves outdoors, good
Occupation: conservationist (environmental manager)
Skills: wellness, gardening
Aspiration: freelance botanist
Big Lifetime Accomplishment: donate to charity at least once every week
Black Ranger: You’ve never had trouble making friends and creating a name for yourself. In fact, one could say that you’re the life of the party.
Traits: dance machine, party animal, outgoing
Occupation: actor
Skills: dance, acting
Aspiration: party animal
Big Lifetime Accomplishment: place a celebrity tile on Starlight Boulevard
Pink Ranger: People often underestimate you due to your interests and hopeless romantic nature, but you’re a force to be reckoned with. You don’t let others’ opinions affect you; your loyalty to your friends and your interests knows no bounds.
Traits: romantic, self-absorbed, loyal
Occupation: style influencer (stylist)
Skills: fitness, painting
Aspiration: soulmate
Big Lifetime Accomplishment: have a collection of 10 masterpieces in your home that you painted
Blue Ranger: You grew up being called a nerd, but you always took it as a compliment. Your love for science is common knowledge; however, you only let your real friends know about your love for jazz music and passion for piano. 
Traits: socially awkward, genius, cheerful
Occupation: scientist
Skills: logic, piano
Aspiration: nerd brain
Big Lifetime Accomplishment: attend geek con every time it’s available and win at least one competition
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moonlitpiscean · 2 years ago
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ᴀ ꜰɪɢʜᴛ ᴛᴏ ᴛʜᴇ ᴅᴇᴀᴛʜ! (ⁿᵒᵗ ʳᵉᵃˡˡʸ)
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Let me set the scene: Eli has been tormenting celeste since they were kids and Kai has been the only one defending her. Eli has since stopped picking on her at school, but the girls who idolize him have taken it upon themselves to tease Celeste in his place.
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^ᴘɪᴄᴛᴜʀᴇᴅ ᴀʙᴏᴠᴇ ᴀʀᴇ ᴇʟɪ, ᴋᴜʀᴛ, ᴀᴍɪʏᴀʜ ᴀɴᴅ ʜᴀɴɴᴀ
vᴘɪᴄᴛᴜʀᴇᴅ ʙᴇʟᴏᴡ ᴀʀᴇ ᴄᴇʟᴇꜱᴛᴇ ᴀɴᴅ ᴋᴀɪ
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ᴋᴀɪ: "ʜᴀᴅ ᴇɴᴏᴜɢʜ ᴀʟʀᴇᴀᴅʏ?"
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ᴡᴀᴛᴄʜ ᴛʜᴇ ꜰᴏʀᴅ ʟᴇɢᴀᴄʏ ʜᴇʀᴇ ♡
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albertelaursen · 9 months ago
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the harry potter sims 4 legacy challenge <3
If Hogwarts has ever said something to you or ever caught your interest, then I guess you might be at the right place :)
To my fellow Harry Potter fans <3 here's something I've got for you. Now let's get on with it, shall we?
General Rules:
Aging & Lifespan: Use normal lifespan or long lifespan. Short is not recommended.
Money: No use of money cheats. Earn your wealth through careers, skills, and other in-game means. Start with 1.000 simoloeons and work your way up. If you want to make it more difficult start out with 0 simoloeons.
Magic: Given the base game's limitations, use your imagination to simulate magical achievements (e.g., a Sim mastering the Logic skill could be seen as mastering potions or spells).
Legacy Home: Choose a lot to serve as Hogwarts, where all generations will live. You cannot move lots, but you can expand and renovate as your family grows and wealth accumulates.
Succession: The heir of each generation can be male or female, chosen based on the fulfillment of their generational goals.
Gen 1: The Founder (Godric Gryffindor):
Bravery has your name on it. Like I mean written all-over it. You always wanted to show it off. But will you be able to show it off? Or will something get in the way to take you down?
Aspiration: Bodybuilder (to represent bravery and strength)
Traits: Active, Good, Ambitious
Goals: Start of as a teenager, reach level 10 in Fitness, build a "common room" in your home, achieve the top of the Athlete career, and have at least 3 children.
Gen 2: The Scholar (Rowena Ravenclaw):
Your always loved books. Books has always been your safe space. If something happened at home you would just open a book, and zone out, for how long? I'm not that sure. Probrably long enough I guess.
Aspiration: Nerd Brain
Traits: Genius, Bookworm, Creative
Goals: Master the Logic and Writing skills, write and publish 5 books, own a library filled with at least 100 books in your home, and have at least 3 adopted children.
Gen 3:The Loyal (Helga Hufflepuff):
You're the loyal friend everyone's looked for. I mean literally everyone. Anybody could use somebody like YOU!
Aspiration: Friend of the World
Traits: Cheerful, Good, Outgoing
Goals: Befriend 20 Sims, achieve level 10 in the Cooking skill, and throw a grand feast for your friends, and have 5 children.
Gen 4: The Cunning (Salazar Slytherin):
Who said enemy? Well, no one has said it. It just your the enemy. Everybody fears you. Yeah, YOU!
Aspiration: Public Enemy
Traits: Ambitious, Self-Assured, Mean
Goals: Reach the top of the Criminal career, achieve level 10 in Mischief, and have a basement dedicated to your "dark arts" (use creative decoration to represent this), and have 1 child and make their childhood a living hell - if the child dies before they are young adult, then you have to adopt a child if it's too late to make one :)
Gen 5: The Chosen One (Harry Potter):
Your the chosen one, as in the one Voldemort is after. Will you be able to take him down? Or would it be the other way around?
Aspiration: Chief of Mischief (representing his role as a leader against Voldemort)
Traits: Genius, Loner, Art lover
Goals: Form a "Dumbledore's Army" club with at least 6 members (do this imaginary), master Handiness (to represent his knack for getting out of tricky situations), defeat a "dark lord" by achieving level 10 in the Logic skill (chess matches against a designated rival Sim), and have 1 enemy as in Lord Voldemort, and have at least 2 children.
Gen 6:The Bright Witch (Hermione Granger):
Your always been on top of your game. Means you go back in time to go to class, because you missed it somehow. But you always find a way to get back up again. And catch up. With all the homework and stuff.
Aspiration: Renaissance Sim
Traits: Genius, Neat, Perfectionist
Goals: Master 3 skills of your choice (to represent her broad knowledge), achieve top grades in school, lead a successful protest against an injustice in your community, and have at least 4 children.
Gen 7: The Loyal Friend (Ron Weasley):
Your there then someone needs you. You are always there. Like for real always. Would it be to much to handle? To look after everybody?
Aspiration: Neighborhood Confidante
Traits: Good, Clumsy, Loves the Outdoors
Goals: Master the Comedy skill, have a large family (at least 5 children), and find and marry your childhood sweetheart.
Gen 8: The Protector (Sirius Black):
Azkaban has been your place, where your lived for as long as you remember. And you can't say that it's been fun. It hasn't. It's been an awful place to be. But someday, just someday you decide to escape and then you would be on the run again. How many times should you be on the run? Would you be able to escape succesfully? Or would it just be a fail all-over again?
Aspiration: Chief of Mischief (twisted to represent his mischievous nature and ability to evade capture)
Traits: Good, Hot-Headed, Genius
Goals: Escape a "prison" (lock yourself in a room for a week simulating Azkaban, then break out), live as a "dog" (Pet Lover lifestyle "like imagine it") for a period, prove your innocence by achieving high friendship with all household members, and have 4 children.
Gen 9: The Teacher (Albus Dumbledore):
Your always wanted to teach everybody all off your knowlegde. Would you be able to do that? Or would something get in the way?
Aspiration: Renaissance Sim (representing his wide range of knowledge and skills)
Traits: Genius, Good, Creative
Goals: Reach the top of the Education career (use your imagination for base game careers that could fit), mentor children in 3 different skills, have a significant artifact collection (minerals, elements, or fossils), and have 3 enemies & 3 children.
Gen 10: The Healer (Madam Pomfrey):
If you could heal everybody you would. If it was that easy to heal somebody. But it isn't, it's harder than it seems. Would you be able to heal your friends? Or would everything just turn out to be wrong?
Aspiration: The Curator (to represent her collection of cures and remedies)
Traits: Good, Neat, Genius
Goals: Achieve level 10 in the Gardening skill (to grow plants for potions and remedies), master the Cooking skill (to make food that heals), and "heal" 20 different Sims (make 20 friends by imagining you're healing them from various conditions).
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