#Simple Minecraft Texture Packs
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mcpedlworld · 1 year ago
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Embark on epic adventures with MCPEDL World's Minecraft Maps Survival collection! Explore vast landscapes, battle hostile mobs, and uncover hidden treasures in these meticulously crafted survival maps. Whether you're a seasoned survivor or a beginner, these immersive worlds will challenge your skills and creativity. Download MCPEDL World's Minecraft Maps Survival now and start your journey to conquer the blocky wilderness!
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genderfluidchaos · 1 year ago
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Minecraft village I redid, inspired by ItsMarloe's Custom Villager Houses
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super-secret-clown-corner · 6 months ago
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hey ever wanted little 𝓕𝓡𝓔𝓐𝓚𝓢 in your minecraft world?
now you can with lifesteal axolotls texture pack!
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download link here! (google drive)
this pack is currently UNFINISHED! sorry :'3 BUT it still has a decent chunk of funny guys!
current textures include:
Leucistic: Clown, Mapicc, Squiddo, Jumper, Spepticle
Gold: Zam
Cyan: Branzy
Blue: Ash, Spoke
the pack runs on the optifine name tag system, where the renamed mob will show the texture while unnamed mobs SHOULD show the normal textures (had a bug while branzy was being a problem child where textures would show randomly on unnamed mobs)
to get it working, here is a simple and easy reddit how to (literally a 5 second read)
i haven't been able to work on the pack recently, but i do have others planned that i really want to get to! i just wanted to release it to the public for nowe :D
planned textures include:
Leucistic: Reddoons (last on my lucy texture list!)
Wild: Pangi, Bacon, Minute, Jaron
Gold: Parrot, Rekrap
Cyan: Ro, Mid, Leo, Planet
Blue: Subz, Vitalasy, 4cvit
once those are added in, i'll release the full pack. if i take a million years adding in some of the planned textures again, i can do a second early release. depends on how i'm feeling lmao
HAVE FUN WITH FUNNY GUYS!!!!!!
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flamebearrel · 3 months ago
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“But Kris, if I wanted to watch Anim vs. with all the different series how should I even go about it??”
It largely depends on the topics and cast you’re interested in seeing. The show is split into three subseries as well as the occasional standalone episode/miniseries: Animator vs. Animation (the original created in 2006-7 by Alan Becker alone), Animation vs. Minecraft (the longest and most popular, shorts stemming off a standalone from 2015), and Animation vs. Education (the newest from 2023, visualizing high-level STEM concepts)
Personally, I think core AvA is required reading for anyone who has appreciation for past eras of the internet, UI, or principles and genres of animation. AvM and AvE are equal in quality but honestly you won’t appreciate them as much if you aren’t familiar with the topics they cover. Alan and his team do try to visually introduce things step by step, though, so you can at least get a general idea of what you’re looking at
Besides that, core AvA specifically follows the Hollow-Heads, hand-drawn stick figures created by the Animator, “noogai”/Alan. In particular you have The Chosen One (shortened to Chosen, Cho or TCO) and The Second Coming (aka Second, Sec, TSC or Orange). TSC is the de facto main character and the only one appearing in all three series, while TCO and the Animator are exclusive to the original.
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The SticksFight squad - the four sticks originating from sticksfight.com and named after their colors - have developed distinct personalities as the main cast of AvM, but only take a collective side role in main AvA (Yellow has a slightly larger role than the others). Here’s a summary of their individual personalities so you know what to look for in their smaller appearances
Red - Impulsive and energetic, always the first to jump into action and with a soft heart for creatures and beasties. He’s a little simple when it comes to technical things, but excels with reading the people around him, then building off of their quirks. Since the rest of the group babies him a bit, he puts in extra physical work to prove he can hold his own. Red also tends to play around with new or out-of-the-box solutions - knowledge that extends to his pranks. Most ready to fight with his fists or use heavy-hitters like maces and clubs. (Good intro/focus eps: The Rediscovery, Texture Pack, Monster School, The Prank)
Blue - A mellow fellow! Blue is one with nature and focuses on farming, cooking, and potionology. Due to her pacifistic tendencies, Blue prefers to reason things out or find other solutions rather than fighting, but will throw herself into the face of danger for others. Otherwise she takes up ranged weapons like guns and bows. She’s detail- and aesthetic-oriented as well as graceful, but doesn’t often step outside what she knows. A bit of an addiction to nether wart, which is somewhere between an unusual snack and a drug. (Good intro/focus eps: Potions, The Piglin War, The Chef, Blue’s New Superpower)
Yellow - She loves more than anything to get down to the root of things, and that makes her the group’s engineer! …And a bit of a troublemaker, paying more attention to the thrill of a discovery than the consequences. Yellow tries to find fairness and justice for friend and foe alike. While they have a reliable, supportive demeanor, they’re also very peppy, excitable and tough with how they stand strong in dire situations. Often her fighting style takes place behind the scenes, using things like explosives or a command-casting staff. (Good intro/focus eps: The Roller Coaster, Command Blocks, Lucky Blocks, AvArcade Games)
Green - Originally the weakest on the team, but has since come into his own after a lot of reflex training (read: getting tossed around). Green has great adaptability to learning new techniques and getting creative, particularly with styles of music and architecture. He loves the spotlight and usually competes with the others or takes the chance to show off; however, he also cares deeply about welcoming in those he meets. Dashes and zips around all the time during battle, usually via fishing rod-grappling hook. (Good intro/focus eps: AvYouTube, Note Blocks, PvP, The Dolphin Kingdom)
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If you’re just gonna watch the REQUIRED ones this is what I recommend:
AvA s1 (1-4, previously I-IV)
AvMinecraft (original)
AvYouTube
AvA s2 (5-8, previously “shorts” combining into V)
AvMath
AvA s3 (9-ongoing)
That way you get the introduction of both subseries, with how each establishes the cast/direction, as well as one standalone. I put vs. YT here since it best fits the theme imo but you could go with vs. Pokémon or vs. Arcade Games if you prefer
If you’re willing to take on AvM/the rest of the series this is pretty much the order of the timeline:
AvA s1
AvM (original)
AvYouTube
AvM shorts s1 (1-14)
AvLeague of Legends (required for an AvM character’s development)
AvM shorts s2 (15-19)
AvA s2
Other standalones (Blue’s New Superpower + vs. ___)
AvM shorts s3 (20-30)
AvE (ongoing)
AvA s3 (ongoing)
AvM shorts s4 (ongoing)
Influencer Arc (1-3 + some interactive videos on the Greenzilla4 channel)
Or just follow my playlist!!!
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clovercrafted · 1 year ago
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CLOVERCRAFTED'S BUILDTOBER 2023
[image i.d: a dark greenish-blue spooky forest with white text overlayed on top, the contents of the text is described after the rules]
hello and welcome once again to clovercrafted's buildtober 2023 edition! an event created to challenge and inspire some spooky and seasonal builds! coming to you mildly belated!
How does this work?
Simple! Above there is a prompt listed for each day (I'll also write them below as well so there's both text and image available). There's 31 themes for the 31 days of October! For each theme you build something related to it in Minecraft! It's up to you how to complete each theme!
Can I use Mods, texture packs, shaders, other things that aren't vanilla?
Yeah! Go wild! Have fun! Use whatever you have at your disposial!
Do I have to do these in order?
Well, yes but also no! If you want to go in order you can do, but I also don't mind if you skip a day to come back to it later or do them out of order if you get stumped.
What if October decides that I can't do this for reasons?
No prob bob! If you miss a day you can do it whenever, if you forget same thing do it when you want to. If you end up missing all of the month don't worry, I won't be throwing the list away so you can pick it up when you please. Heck even make it buildcember or something!
Sweet I think I know what I'm doing now! But what if I have more questions?
Drop me an ask for any extra info! You can start uploading your builds on October 1st your timezone! Feel free to tag me @clovercrafted in your builds if you'd like and don't forget to use the tag #clovers buildtober 2023 so I can lurk on the tag!
Here's the list of prompts in the image!
Witch's Brew
Trick or Treat
Pumpkin Patch
Black Cat
Reflection
Jumpscare
Circus
Rotten
Tomb
Gates of Hell
Vampire
Deep and Dark
After Midnight
Experiment
Seasonal Change
Apple Pie
Zombies
Magic Spell
Flooded
Sunken
Catacomb
Crystal Ball
Scarecrow
Haunted House
Twisted Forest
Altar
Lanterns
Unearthed
Full Moon
Warmth
As Above, So Below
Tag List Below Cut
@waterside-wanderer @cupidgrimoire @xxfallen-hopexx @huskyluvr @notafrogblog @jbry @priskeys @rolethelaglord @vell-in-a-pot @evilest-opossum @viyellasdream @redstarsun @raeofthelight @slugsketches @
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ikuyuk · 2 years ago
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【 Ikuyuk's Botanic Collection 】 ~ flower texture pack
Ikuyuk's Botanic Collection is a resource pack that changes the Minecraft poppy and a few other flowers into new or modified varieties. (https://youtu.be/XYwzlhcYIa8)
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For more information visit the official website: https://botaniccollection.carrd.co ⇡ The download links are also available here! Hope you enjoy using this simple flower pack ~ (づ ᴗ _ᴗ)づ 💐💕
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maypop-the-dragon · 10 months ago
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PSA: Free Software
Reading this may really save your time, privacy, and money! Reblog or share to spread awareness!
Folks often use software that’s expensive and sometimes even inferior because they don’t know there are alternatives. So to those unfamiliar: basically, free and open-source (FOSS) or "libre" software is free to use and anyone can access the original code to make their own version or work on fixing problems.
That does not mean anyone can randomly add a virus and give it to everyone—any respectable libre project has checks in place to make sure changes to the official version are good! Libre software is typically developed by communities who really care about the quality of the software as a goal in itself.
There are libre alternatives to many well-known programs that do everything an average user needs (find out more under the cut!) for free with no DRM, license keys, or subscriptions.
Using libre software when possible is an easy way to fight against and free yourself from corporate greed while actually being more convenient in many cases! If you need an app to do something, perhaps try searching online for things like:
foss [whatever it is]
libre [whatever it is]
open source [whatever it is]
Feel free to recommend more libre software in the tags, replies, comments, or whatever you freaks like to do!
Some Libre Software I Personally Enjoy…
LibreOffice
LibreOffice is an office suite, much like Microsoft Office. It includes equivalents for apps like Word, Excel, and Powerpoint, which can view and edit files created for those apps.
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I can't say I've used it much myself yet. I do not personally like using office software except when I have to for school.
OpenShot
OpenShot Video Editor is, as the name suggests, a video editing program. It has industry-standard features like splicing, layering, transitions, and greenscreen.
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I've only made one video with it so far, but I'm already very happy with it. I had already paid for a video editor (Cyberlink PowerDirector Pro), but I needed to reinstall it and I didn't remember how. Out of desperation, I searched up "FOSS video editor" and I'm so glad I did. There's no launcher, there's no promotion of other apps and asset packs—it's just a video editor with a normal installer.
GIMP
GNU Image Manipulation Program is an image editor, much like Photoshop. Originally created for Linux but also available for Windows and MacOS, it provides plenty of functionality for editing images. It is a bit unintuitive to learn at first, though.
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I've used it to create and modify images for years, including logos, really bad traceover art, and Minecraft textures. It doesn't have certain advanced tech like AI paint-in, but it has served my purposes well and it might just work for yours!
(Be sure to go to Windows > Dockable Dialogs > Colors. I have no idea why that's not enabled by default.)
Audacity
Audacity is an audio editing program. It can record, load, splice, and layer audio files and apply effects to them.
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Audacity is another program I've used for a long time. It is not designed to compose music, but it is great for podcasts, simple edits, and loading legacy MS Paint to hear cool noises.
7-Zip
7-Zip is a file manager and archive tool. It supports many archive types including ZIP, RAR, TAR, and its own format, 7Z. It can view and modify the contents of archives, encrypt and decrypt archives, and all that good stuff.
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Personally, I use 7-Zip to look inside JAR files for Minecraft reasons. I must admit that its UI is ugly.
Firefox
Firefox is an internet browser, much like Google Chrome, Microsoft Edge, or Safari. While browsers are free, many of them include tracking or other anti-consumer practices. For example, Google plans to release an update to Chromium (the base that most browsers are built from these days) that makes ad blockers less effective by removing the APIs they currently rely on.
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Aside from fighting monopolies, benefits include: support for animated themes (the one in the picture is Purple Night Theme), good ad blockers forever, an (albeit hidden) compact UI option (available on about:config), and a cute fox icon.
uBlock Origin
As far as I know, uBlock Origin is one of the best ad blockers there is.
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I was on a sketchy website with my brother, and he was using Opera GX's ad blocker. Much of the time when he clicked on anything, it would take us to a random sponsored page. I suggested that he try uBlock Origin, and with uBlock Origin, that didn't happen anymore.
Linux
Linux is a kernel, but the term is often used to refer to operating systems (much like Windows or MacOS) built on it. There are many different Linux-based operating systems (or "distros") to choose from, but apps made for Linux usually work on most popular distros. You can also use many normally Windows-only apps on Linux through compatibility layers like WINE.
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I don't have all four of these, so the images are from Wikipedia. I tried to show a variety of Linux distros made for different kinds of users.
If you want to replace your operating system, I recommend being very careful because you can end up breaking things. Many computer manufacturers don't care about supporting Linux, meaning that things may not work (Nvidia graphic cards notoriously have issues on Linux, for example).
Personally, I tried installing Pop!_OS on a laptop, and the sound output mysteriously doesn't work. I may try switching to Arch Linux, since it is extremely customizable and I might be able to experiment until I find a configuration where the audio works.
Many Linux distros offer "Live USB" functionality, which works as both a demo and an installer. You should thoroughly test your distro on a Live USB session before you actually install it to be absolutely sure that everything works. Even if it seems fine, you should probably look into dual-booting with your existing operating system, just in case you need it for some reason.
Happy computering!
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minecraft-inspo · 2 years ago
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Striking the Balance
Considerations for designing vanilla-adjacent block models
or “A Case Study in Bivalves”
I’ve spent a number of years working on Minecraft textures and models for various projects, from small retextures to hand-crafted mobs. Lately, I’ve found particular interest in the design philosophy of vanilla Minecraft, specifically, how complex ideas are illustrated in simple models. In coming to understand this design philosophy, I have been able to learn how to better design “vanilla-like” models and additionally discovered where I am able to push these boundaries of design without creating a disjointed experience. As I have worked through retexturing and remodeling the Prehistoric Nature mod for my personal resource pack, Vanilladendron, I have had to make many design considerations along these lines, and I hope my thoughts are useful to those considering creating vanilla style resource packs or mods in the future. 
The design history of Minecraft is long and messy. With the earliest developers being programmers but not artists, a purposeful design philosophy took time to develop and left numerous exceptions, from the inconsistent pixel sizes between entities of different scales to greatly varying levels of detail in blocks. Despite this, with time, two general thoughts would prevail. First of these is that Minecraft is not a voxel game, and second, that objects should be represented by the simplest possible model that can accurately communicate their identity. Failure to align with either of these two thoughts is the primary way that modded aesthetics clash with vanilla Minecraft. This is not necessarily a problem, and may in fact be a purposeful design choice, but anyone wishing to create an experience congruous with the core of Minecraft must keep them in mind. 
Thought one: Minecraft is not a voxel game.
In understanding what Minecraft is, it is important to understand what it is not. So, what are voxels, anyway? In an artistic sense (no, we’re not gonna talk about the coding or rendering of voxels), voxels are essentially 3D pixels. Rather than just representing points on a flat grid, voxels have volume - they fill three dimensional space. So, knowing this, in what sense is Minecraft not composed of voxels? While Minecraft uses pixel art and 3D environments, pixels never represent stand-alone 3D voxels. Instead, textures are applied to flat surfaces on larger polygonally-defined objects. If, instead, Minecraft were a voxel-based game, you could expect to see objects such as flowers represented by 3D structures, with each pixel converted to a voxel, as has been done by many resource packs, such as the fittingly named “Default 3D”. For examples of voxel-based games, consider Cube World or Teardown. Both games show how voxels can be effectively used to create an aesthetic very unique from Minecraft, with varying degrees of blockiness. Note how objects and character designs from each game would be greatly incongruous with vanilla Minecraft, which does not use a voxel art style. In designing models for Minecraft, it is often tempting to stray towards a voxel aesthetic, as this can allow for clear shaping and detailing in 3D space, but if a vanilla-adjacent look is the goal, this should be thoroughly avoided.
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Default 3D resource pack displaying voxel-like models
Teardown, a game with a voxel-based art style 
Thought two: Objects should be represented by the simplest possible model that can accurately communicate their identity
This thought ties closely to the prior, and discusses how objects are represented without being detailed 3D voxel structures. The vast majority of objects in Minecraft are blocks - cubes with six 16 x 16 faces. While this works well for many things, particularly pieces of terrain, there are many cases in which objects could not be communicated well by a meter cubed. In these cases, the simplest solutions are used. For example, rather than representing vines as a series of twisting voxels, they are a 16 x 16 texture on a single flat plane. Flowers and saplings - too complex for a single plane, are formed from only two faces, crossed. Of course, objects get more complex than that. Take for instance cauldrons, anvils, or hoppers. In these cases, the shape of the object is important in communicating the purpose of said object, and despite being more complex than most blocks, they are still relatively simple and do not stray into the territory of being mistaken for voxel art. It can be difficult to know how detailed to make a model. Even Mojang struggles with it. Sometimes they undershoot, creating a model that lacks necessary details, such as early versions of the campfire or archaeology pots. I am of the opinion that the redesigned campfires represent the most detailed block currently in Minecraft that still fits the vanilla aesthetic perfectly. Sometimes Mojang overshoots, such as with the dragon egg, which borders on voxel art, and which provides repeated frustration to the current Minecraft dev team. With this in mind, I view the dragon egg as the furthest extent of detail which can be accepted within “vanilla-like” models, and mods should truly go no further. You must figure out how to strike a balance between simplicity and complexity. If you are unsure how detailed to make your model, start with the least detail you can conceive and work up from there until you are happy with the aesthetic you have created. 
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The original, under-detailed campfire block
The dragon egg, an overly detailed block
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Opinions by the developers on the dragon egg
Philosophy in practice
Let’s apply these thoughts to a model from the Prehistoric Nature mod, specifically the “upright bivalve.” This is a model which has, to my mind, overshot the vanilla look in terms of detail. Specifically, it looks as though it is composed of voxels rather than larger, textured faces. Thus, it stands out greatly against vanilla blocks and other underwater decorations such as seagrass. 
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While I know where I would start in terms of reworking it, I would like this to act as a full guide, and so I will walk through my entire design process (which I usually do in my head) in the form of fully-fledged models, starting as discussed before with the simplest possible model, and then increasing complexity until we reach a design which I believe fits the vanilla feel of Minecraft and which I find personally pleasing. 
Our first option is a flat plane, something similar to vines or glow lichen. It should be quickly obvious that this is not the correct choice. It’s hard to tell that these are even supposed to be shells, and certainly not “upright” ones at that.
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The next level of complexity would be that of a cross model, like saplings. I personally feel this one has some potential, and with a bit of texture tweaking, it could work. I suspect that if Mojang were to add this block, it would look something similar to this. However, I don’t feel it fits the aesthetic goals of myself or the original artist of the mod, so let’s continue to tweak it. 
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Perhaps we could mimic the shape of the original design, but use flat textures. While I feel this does better represent the shape I want than the previous option, it still appears too flat to be the oyster-like shells that I’m going for.
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So we finally land at the version I like (in fact, the one I originally designed, the others being merely representations of my thought process). It is very similar to the design from the mod, just with the voxel shapes being simplified down into clear faces. This design is likely a bit more complicated than would be added to vanilla Minecraft these days, but doesn’t clash horribly with what is already in the game. 
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There we have it! A vanilla-inspired remodel that fits both the default appearance of the game while generally following the ideas introduced by the mod. Here it is featured alongside a variety of other remodels that I have done for my resource pack.
 
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Thanks so much for reading! I hope this guide is useful to up-and-coming resource pack and mod makers!
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biioniic-biiohazard · 11 months ago
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hey guys if i made a minecraft CIT hat/accessory pack what would ppl want in those? nothing too hard x but i wouldn't mind doing simple fandom things and references n whatnot as well as themed stuff, asking since i wanted to try doing minecraft mod and texture stuff for the first time <3 thxx reblogs much appreciated
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datapacks · 11 months ago
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How will the new mobs work? Will the new birds behave similarly to parrots?
As far as the birds, I plan on having each one have unique mechanics! The crows, for instance, will not be tameable, but befriendable, and will fight undead mobs for you. Otherwise, they grab whatever item they can find. The albatross is simpler, just flying around ocean biomes, & granting the player luck / unluck for fishing based on their interactions. The ostrich will work as shown by Mojang, being a passive mob who sticks its head in the ground when in danger. Penguins help propel boats. Simple mobs, but each one distinct in its interactions.
As far as the new mob models, they're pretty much just model / texture updates!
& as far as any Other new mobs, it really depends on the mob, and what I'm able to accomplish. I want to add in a few new mechanics for some mobs, like Pack Mechanics & some unique spawning stuff to incentivize players to keep certain animal populations safe, but overall I try to: keep it simple, make it iconic and memorable, and keep it within the realm ov vanilla+ design.
AMA about Valley of Plenty, my upcoming minecraft mod.
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theskinshaper · 1 year ago
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Minecraft: Story Mode Blender Rig - Tips and Tricks #2
Hey everyone, and welcome to the second edition of Minecraft: Story Mode Blender Rig - Tips and Tricks! This post will showcase some tricks I've learned using ThePlayaJam765's Minecraft Story Mode Blender Rig Pack he kindly compiled which can be found here. The last Minecraft: Story Mode Blender Rig - Tips and Tricks post can be found here. Be sure to have the latest version of Blender installed, too! Enough talk, let's begin.
Loading up a rig into Blender, (I used Season 2 Lukas for this example, but other characters work nearly identically) let's create a basic pose.
Click on the armature (the strange black skeleton inside your character of choice), click on the top left drop down box and that says "object mode" enter "pose mode". Now lets make a simple pose of the character! I recommend using the previous post to help move elbows and knees
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Wait, hold on! How'd we get the arms and legs in the exact same position as each other. It's simple: on the top of your 3D viewport display, find a butterfly icon with an X. Click the X so it turns blue.
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Now try rotating an arm. Nice, the other arm is mirrored just like that! Next, how'd we get the elbow and knee bones aligned correctly with the arm and leg bones so it doesn't look like Lukas broke multiple bones in his body? Here's a picture of Lukas who may have some broken bones in his body.
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In simple terms, we have to changed the rotation orientation from "Default" to "Normal". Go to the top of the 3D viewport display, click the dropdown box next to the word "Orientation" and click "Normal". Be sure to change the rotation tool, and you can do the same thing for the movement tool by repeating the same process while the move tool is equipped. Great, but that expression is... scary. What if I want my character screaming, talking, or smiling? Luckily, there's a simple fix. Go to the sidebar on the far right of your screen. It should have "Scene Collection" under it. Open up the collection titled, well, "Collection" and go open your armature.
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There is a lot of objects that have strange names and icons. Don't worry! To get rid of the default mouth expression, uncheck the eye and camera button and scroll down. These icons both mean "viewport" and "render" respectively. Experiment with which mouth expression you want for your render by checking and unchecking with the eye icon. Once you find your desired expression, check the camera icon as well.
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Nice, now your character has much more life! Anyway, that about wraps it up for this post. Next time, we'll be experimenting with changing the texture for your character, importing multiple characters into a scene, and much more! If you have any questions, contact me and I will do my best to help. Thanks for reading, and thanks to ThePlayaJam for compiling the rig pack!
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mcpedlworld · 1 year ago
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MCPEDL World is your ultimate hub for Minecraft PE mods, top-notch texture packs, and captivating maps! Immerse yourself in a vibrant community where Minecraft PE players can effortlessly discover, download, and indulge in an extensive collection of amazing free mods, texture packs, and maps. Embrace a world of endless creativity and excitement at McPedl.world. Unleash your imagination today!
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piglin-union · 2 months ago
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PINNED POST TIME BUCKLE UP!!!!
hello!! this is a Minecraft blog (both mcyt + the game) run by two people!! We are Baff ( @bafflegab-z , also where we follow + like from) and Alice ( @heaven-or-high-waters ) we are two co-hosts of the same system. We have other headmates who are free to post here if they would like but we are the main ppl here :-)
Ali uses she/her and various angel or space themed neos. no particular set just have fun with it!! Baff uses it/its mainly and space themed neos, same stuff as ali just have fun with it. Ali will likely be the one answering asks more often, but if you want something answered by Baff specifically feel free to note that in your ask :]
We sign off in the tags with either -🌸 (for ali) or -🌈 (for baff) we also will tag regular people in our asks!! Feel free to spam our inbox it’s fun /gen
Feel free to dm us/send us asks, we thrive on talking to people. the whole point of making this blog is to connect with others who also like mcyt/minecraft :]
MAIN MCYT INTERESTS include Karmaland, QSMP, DSMP, OSMP, a bit of SDMP and also streamers without the relation to their respective servers. We mainly watch Quackity, Philza, Technoblade and Sneegsnag but actively keep up with a shitload of streamers across like 4 different language communities. if you name a creator/event we probably know about it LOL
IN MINECRAFT we are both primarily builders and Baff tends to enjoy hardcore a lot! We plan on making quite a few texture packs/simple mods/world downloads/building tutorials/photography/a lot. some of it will be serious others will be stupid ass jokes.
TAG DIRECTORY
Note that this will be updated when needed, most fandom tags won’t be anything special.
#-🌸 (Alice’s posting tag!)
#-🌈 (Baff’s posting tag!)
#ali art (or) #baff art (our art tag! both for game fanart and mcyt fanart)
#union blueprints (our building tutorial tag!)
#union approved mods (any mods/textures we release!)
#bastion for rent (our tag for sharing worlds we make! used for more complex projects likely!)
#union show and tell (our tag for sharing stuff not made by us but we think is cool!!)
#union complaints (discourse/complaining tag)
#union historical society (worldbuilding tag, both for specific server’s lore and also for general Minecraft interpretations!)
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777cyb3rkitty · 1 year ago
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♡ how to make mob skins into resource packs minecraft java ♡
here's a super easy tutorial on how to add mob skins to ur game just like any other texture pack! (for java) (❀❛ ֊ ❛„)
first, open ur minecraft launcher. press on installations and find the game version you're using, (for example I'm using forge 1.18.2-forge-40.2.9). if you hover over it, next to the green play button should be a folder icon.
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click the icon and find the folder titled 'versions'. click on your version of minecraft, (for example mine would say forge 1.18.2-forge-40.2.9). and click on it! inside should be a .jar file with your minecraft version.
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while keeping this tab open, create a folder on your desktop called minecraft mob skins and COPY and paste the .jar file inside. rename and change the .jar to .zip (you can now close the versions window).
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open the zip file, it'll be easier in a new window (right click and press open in new window) and type pack in the search bar, find the file named pack.png (keep the tab open).
now going back to the minecraft mob skins folder we made, create a new folder called texture pack preset, open this folder and copy and paste the pack.png file inside.
we now have our resource pack icon that will show up in game ! ♡₊˚ 🦢・₊✧
next we need the pack.mcmeta file with our minecraft version so download that here!
once downloaded, drag and drop into your texture pack preset folder.
now, still inside the texture pack preset folder, create a folder called assets. inside that make a folder called minecraft then inside that textures and inside that entity. like this, assets > minecraft > textures > entity
YAYY we now have a preset folder that can be used for every mob!! *:・゚
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now back out of that and create another folder inside minecraft mob skins. name it after the mob you want to re-skin. (for example, cow, enderman, axolotl etc…)
inside of that create a folder and name it whatever you want. i always name mine the same name as the skin i want to use. for example 'toasted marshmallow golem'. (this is a super cute skin for your snow golems btw!) to make things easier I'll refer to this folder as the skin folder.
leaving the skin folder we just created open, go back to your desktop and click on minecraft mob skins. open up the texture pack preset folder and copy all the files inside, (assets, pack.mcmeta and pack.png should be highlighted). go back to the folder you have open and paste. (you can now close texture pack preset but keep still keep the skins folder open).
go back to your desktop and open minecraft mob skins again. click on the zip folder we pasted earlier with your game version, (open as a new window), and press on assets > minecraft > textures > entity, and find the mob you want.
at the top you'll notice the file path is exactly the same as our assets folder! that's because literally all you're doing is copying the exact file path so that minecraft can read it!
this means that if your mob has a folder with it's name on it, (for example assets > minecraft > textures > entity > goat) you'd create another folder named goat inside the entity folder YOU created
once you've found your mob or mob folder you should see one or multiple .png files.
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if you only have one .png file (for example goat.png), then all you're going to do is rename the skin you want to use to goat.png and move it into the entity or mob folder YOU created.
(you can also keep a copy of the skin and keep it in your skins folder).
if you have two or more .png files (for example strider.png, strider_cold and strider_saddle or skeleton.png, stray.png, stray_overlay.png and wither_skeleton.png) then it's very simple.
with the strider example, strider.png would be your default strider when it's in lava. the strider_cold would be when it's on land and as the name implies 'cold', (which gives it a paler complexion). and strider_saddle.png is where a saddle has literally been pixel painted onto it.
if the skin you wanted to use only had one default .png file available yet you want for example the strider_saddle version, then you could open up the skin image in planetminecraft's PMCSkin3D or novaskin (which are both on browser) and to make it yourself!
if the skins resolution isnt too high it shouldn't take long, just search on google images, for example 'minecraft strider saddle' and try to copy it!
on the other hand, the skeleton example shows the different types of skeletons found, with stray_overlay refrencing the armour/apparel it wears.
if you come across a folder like rabbit which has black.png and brown.png etc… then all you have to do is name the skin you want to use as one of those file names, (for example black.png or brown.png), and it will replace that colour rabbit.
once you've renamed your skin to the file or files shown and made sure you've used the correct file path you're 80% done!!!
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you can close the zip and back out of entity/your mob name folder till you can see assets, packmcmeta and pack.png
you'll need to download Notepad++ so you can edit the code in pack.mcmeta
once that's downloaded right click on pack.mcmeta and press edit with Notepad++ where it says description in quotation marks, type whatever description you want, (for example, "mossy axolotl by MeNylo"), and make sure pack_format is correct for your version. the pack_format for my version 1.18.2 is 8. it should be correct but just in case!
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check here!
now press file and save!
if you'd like the resource pack to have a different icon I'd recommend downloading paint.net
click where it says, Get it now (free download):paint.net 5.0.7or whatever version it says.
now right click pack.png and press open with paint.net to make a quick icon I use the snipping tool to cut an image of the mob, remove the background with
and paste that image to
where i made the pic cuter.
then going back to pack.png, open it up in paint.net and press on file then open the image you made. this will put it in a new tab which you then press edit and copy onto your pack.png image. make sure to paste into new layer and press keep canvas size!!!
zoom out a little as pack.png is quite small and scale the image you made so it lines up with the pack.png image. now press save as and save to your skin folder. make sure it's .png!!!, (when it asks you if you want to replace the previous pack.png file say yes).
press OK and it will ask if you want to flatten which you say yes to. and your folder is all done!!!!!!!!!
the resource pack now has a custom image.
finally you just highlight all three files, assets, pack.mcmeta, pack.png, right click and press send to compressed zip folder. (i usually name it the name of the skin).
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if you can't see the zip option just press show more options and it'll be there. ˶ᵔ ᵕ ᵔ˶
LAST STEP, copy and paste the zip folder into your minecraft resource pack folder (don't unzip) and load up your game!!! now just do the usual, open your game world > esc > options > resource packs and if it worked you should see the resource pack with the description and icon you set. add it and you're all done!<3 if this was helpful please save this for reference ♡
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/ᐢ⑅ᐢ\ ♡ ₊˚ ꒰ ˶• ༝ •˶꒱ ♡‧₊˚ ♡ ./づ~ :¨·.·¨: ₊˚ `·..·‘ ₊˚ ♡ also i use
& for my snow golem/pumpkins
‎♡‧₊˚🍓
‎♡‧₊˚🍓thanks for reading!! good luck 🍵 ⋅* ‧₊
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somnium-mc · 3 months ago
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Welcome to Somnium! This is my world-building map, where I'm exploring and expanding on the lore of Minecraft. Everything is vanilla, no mods, no texture packs, and no shaders, and I try to keep headcanons as vanilla-esque as possible. Pictured is my island, Codcrest, after most of the land terraforming has been completed, before any builds are added.
What's happened so far:
I've had this world for quite a while now but haven't really accomplished much. I've mined, I've terraformed one island, I've begun a nether hub and highway system (I have not found a nether fortress or bastion remnant yet), and I have one zombie spawner farm made. Other than that, there's no buildings, and not much has been done! So we're nearly starting from scratch together. I'll be sharing a screenshots of my land and builds, and writing lore about the cities and things inside of Minecraft, and providing general updates about what's been going on and what's to come.
Why Somnium? Somnium is latin for dream. When you defeat the End Dragon, you see the End Poem, where the Universe (the two voices) refer to the game as a dream. So I chose to refer to my Minecraft World as the dream. It's important to note that Somnium is the name of the world/map and is not the name of any of the cities I have planned.
The seed: -8155153873360547434
Places so far:
Codcrest
(pictured) A crescent shaped atoll surrounding a small round island. These two sister islands make up a simple fishing town.
Allay-by-the-Sea
The Spawn Point, the beginning of the world. A central hub known far and wide for it's markets and exports.
Tag along to see where we go! This post will be updated regularly to include new towns in the list, and a small paragraph describing what I'm working on right now, serving as a bulletin board for the blog.
I follow from my main, @cupidslullaby
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clovercrafted · 2 years ago
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Clovercrafted’s summer fun build event!
Excited for some fun in the (virtual) sun? Ready to get your little gaming mitts on the new 1.20 blocks but just don’t know where to start? We’ll look no further because I have you sorted!
The Summer Fun Build Event will be running from June 1st to June 30Th! So that’s 30 prompts filled with sun, sea and sand*!
* may not contain any sun, sea or sand
So grab your blocks, your pickaxes and assorted tools and get crafting!
So how does this thing work?
Simple! Your build 30 builds over 30 days each one corresponding to the given theme for that day. You can skip days if you have to, do them out of order or even forget this even exists and do it 5 months later! There’s no real rules since this is just for fun!
Wait so this is just Minecraft?
That’s the intention but I’ve seen people do stuff with The Sims as well so if you can pull that off, by all means, I’m not gonna stop you!
Cool, can I use creative/mods/texture packs/whatever?
Yeah sure! How you do this is up to you! Mod it until it breaks or your pc sets itself on fire! Mmmm immersive summer heat
Okay I think I know what I’m doing…
Lovely! Feel free to tag me @clovercrafted in your builds and don’t forget the hashtag #cloverssummerfun23 so others can find your stuff! Feel free to reblog and spread this around even if you don’t wanna join in! 💖
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