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#Siegfried Jasper Gate
chessdaze · 4 years
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YEAR TWO OF BEING LATE TO KH OC WEEK!!! but I had the energy today and my internet is out so I can’t work (using my phone’s hotspot rn with my laptop) - might as well be productive. Plus I’ve loved all the stuff @khoc-week​ has been reblogging from artists and writers alike so I really just wanted to participate even though I said earlier I wasn’t going to this year.
 Day 1 (August 2nd): Introductions – Whether you are returning or this is your first time, introduce us to the OC(s) you’ll be focusing on for the week!   Show us a picture or a one shot that explains who they are. What do they like? Dislike? Give us the run down!
Last year I talked about Atlas, one of my (many) KHX OCs, this year I’m going to talk about Sid! One of my OCs from one of my original worlds. Him and Atlas are loosely (very loosely) connected, so I thought it would be a good idea.
His real name is Siegfried Jasper Gate - but he insists everyone call him Sid and will not be happy if you say his real name. He started out as my attempt to give KH their own ‘Cid’ character. Yes we have the Cid in Radiant Garden and I love that old man but I wanted one more connected to the overall KH plot. And then it spiraled out of control and I ended up making an entirely new wold so there’s that.
The left design is considered a ‘before’ look and the right ones are his current look. He was exiled from the main hub city of his world (both called Cindergate) with his two best friends (because trios), and end up living in the wild with his friends and a handful of other people who were also exiled from the city. He has a bit of an attitude problem, overall distrusting of strangers and can even be a bit of an ass - but he means well. He pushes himself to his limits to make sure those under his care are safe and sound - he gives up his own resources to those younger than him so they can be a little stronger and healthier, even if he becomes weaker. He’ll complain about anything except about the people around him, because they mean too much to him.
Under the cut is what I’ve written about his world and then a short biography that I’ve had written up for ages. Have fun.
the world trapped in a desert 
The Basics
Cindergate is a city that has seemingly seen disasters, parts of the city are being rebuilt and other parts completely abandoned and falling apart. It’s cut off from the vast desert around it by a large, also crumbling, gate. The city has a mix of technology, though seems to shun anything too ‘high tech’. 
The city has a population of tough individuals who know how to survive in harsh conditions. Most of the population in this world are human, with occasional animals who can also survive the harsh sun and heat. These people are ruled over by one family - who govern and help make and enforce laws. Because of this the head of the family is often referred to as ‘sheriff’. The family keeps laws strict in the town. There is one law in particular that the sheriff is always eager to punish those for breaking-
The Keyblade Wielder Ban
The people of Cindergate are aware of the keyblade, heartless, the worlds, etc - however they consider Keyblade wielders evil, no matter who they are or what their motivations may be. They believe that the wielders are dragging darkness into the world and are the reason so many heartless live in the desert that surrounds the city. The city has to constantly beat the heartless back, and are the reason why a good portion of the city has been abandoned or is always needing to be rebuilt. 
It has been the tradition of the world for a while that if a wielder is found, they are to be branded as a traitor to the city - both metaphorically and literally. After a trial to determine if someone is a wielder or not - they are branded with a mark in the shape of a keyhole. Then they are dragged through the city and out to the gates that surround it. The wielders are then exiled, pushed out to the near lifeless desert. The people of the city will often attack them with weapons or throw objects at them to make sure they don’t try to run back into the city. They consider the wielders ‘sacrifices’ to the heartless to keep them at bay. 
At times the heartless in the desert will get the better of the wielders with no training. Those who manage to survive their first day and night have the chance to come across a safehaven made by wielders in the reaches of the desert and on the edges of a canyon. 
Landscape.
The city is the mix of a steampunk and wild west setting. There are some technology around the city but it’s big, clunky, and steam or coal powered. The part of the city that has been abandoned has a chance of heartless sneaking in, and so there are people here who patrol at night on occasion but besides that at times kids sneak into the area to play - but it’s strictly forbidden to do so and they will be punished if they do.
The desert surrounding the city is vast and nearly lifeless. Aside from the heartless, there are few plants and animals that live there.
Past the nearly lifeless desert is an area of plateaus and canyons. Within this area those who have been exiled from the city attempt to make a living. They find items that the people of cindergate ‘sacrifice’ to the heartless, (pieces of machinery, cloth, food, etc) and try to repurpose it for their own needs. There’s a bit more life in this area, but not much in terms of subsistence. 
The Survivors 
The wielders and those who were exiled with them (family members who hid them, other accomplices, and even people who were falsely convicted of being a wielder) have been managing to survive so far, though it’s a constant struggle. They’ve made houses out of spare pieces of wood, tarp, scrap metal, and hide themselves in as much shade as they possibly can. 
Some practice with their keyblades in order to get a handle on their abilities and fight off heartless that come near the safe haven. Others completely shun the fact that they can use a keyblade and refuse to wield it. Those who are not wielders try to contribute by making food or volunteering for other odd jobs. There are also wielders dedicated to finding a way off world.
AND NOW THAT THAT’S OUT OF THE WAY -
Sid’s about:
Born to the ruling family of Cindergate, Sid had everything handed to him on a silver platter. And he hated it. He couldn’t wrap his head around the strict rules of the town or the terrible court system. Any time he would try to speak up on this though was met with punishment from his parents. So he decided to bide his time, becoming their perfect ‘puppet’ so that he could become the leader one day and change things for the better.
While still considered a bit of a rebel, his parents at least ‘admired his change of heart’ and let him walk around Cindergate freely. While growing up he made two friends - a girl name Mari and a boy named Helio. The three of them were practically inseparable, they were some of the only ones that didn’t care who Sid was related to. He could be himself around them, and so he vowed to keep them safe most out of everyone in the town. 
Mari revealed to the boys one day that she was a keyblade wielder - which was a terrible discovery. Keyblade Wielders were banned from Cindergate and it she was found to be a wielder she would be arrested, branded, and exiled to the harsh desert that surrounded the town. The desert that was filled with heartless. At the same time Helio revealed himself to be a wielder as well - having been one of the longest out of all of them, since he was a child. He knew better than anyone what would happen to wielders who got caught as his mother had been cast out when he was a child. Sid promised that he wouldn’t let them get caught and that he would lift the ban, they just needed to keep their keyblades hidden until he became the leader of the town.
This was easier said than done, especially since Sid would come to be a wielder as well. An old friend of his family invited Sid to his deathbed. This old man revealed how close Sid’s father and him used to be, and how they had a dream to make Cindergate a thriving place. But Sid’s father had done nothing more than oppress the people and make the ban more strict than it needed to be. So the old man had a solution - to pass on the power of the keyblade to Sid. He had kept it hidden all of his life, hoping that one day Sid’s father would change his mind on the ban - but he never did. In his last moments he forced Sid to take the power of the keyblade from him, saying it was Sid’s responsibility now, before passing. 
Sid was terrified and furious with the power he had been given. Yes, he had been wanting to make CinderGate a better place for wielders and non wielders alike but - he didn’t want it to be like this. Still, he wasn’t about to let the opportunity slip through his fingers. He told his friends of his new found gift and worked to become even more like the 'perfect’ leader his parents wanted him to be, just so he could take over quicker and get the stupid ban taken down. 
Not long after this, Helio and Mari were caught for being keyblade wielders. Sid stood up to his parents to try and get them to see reason. When they still wouldn’t listen he revealed himself as a wielder in front of the whole town - saying if they were going to throw out his friends they would have to throw out him as well.
And they did, but not before branding him as a traitor - literally. They burned the keyhole shaped brand onto the side of his face before exiling him,Helio, and Mari out of the town. The three ran until they couldn’t anymore, fought off heartless, then collapsed with laughter - surprised but grateful they were still alive. 
A while longer of traveling lead them to a survivor camp. Other people like them who had been exiled from Cindergate. It wasn’t much, but it became home for the three wielders. Sid took it upon himself to improve the day to day lives of the survivors by building various machines and other contraptions to make life easier for them.But still, it wasn’t enough. Thanks to his parents hoard of keyblade wielder knowledge (because how else were they supposed to fight off such a 'threat’ without an entire library full of knowledge?), he knew of other worlds and he knew that the keyblade could get them there. He just wasn’t sure how to unlock the power. None of the survivors were masters by any means, some of them didn’t even have a keyblade - and were friends or family of wielders exiled or falsely accused and wanted nothing to do with the keyblade. 
Sid, taking another burden onto his shoulders, did the only thing he could think he could accomplish - he made himself and his two friends keyblade armor. He hoped that with the armor they could brave the passages in between worlds and find a way to get all the survivors to a new home.
Images of where sid’s scar is, he uses the braids to cover it up as best he can.
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