#Secret Mode
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nickolashx · 6 months ago
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Still Wakes the Deep (2024)
Still Wakes the Deep is a horror video game developed by The Chinese Room and published by Secret Mode.
You are an offshore oil rig worker, Cameron "Caz" McLeary, fighting for your life through a vicious storm, perilous surroundings, and the dark, freezing North Sea waters.
All lines of communication have been severed. All exits are gone. All that remains is to face the unknowable horror that’s come aboard.
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gebo4482 · 7 months ago
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STILL WAKES THE DEEP
Launch Trailer
Steam
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zeondraws · 3 months ago
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I don’t like posting too much, since it makes me feel icky BUT. Before I forget this- It’s very important.
Still Wakes The Deep was nominated for the Golden Joystick Awards! TCR posted something on the Community page on Reddit (also on Steam) regarding this:
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You can place two votes for the game in “Best Audio Design” and “Best Supporting Performer”, to vote, simply go to this link and click on the start voting button.
You don’t even have to use your E-Mail address to submit your votes. So it should make it very easy for people, incase one doesn’t feel like sharing that. I’m hoping for the best that TCR/Secret Mode get one of these awards, or both. It would be awesome either way. Since this game means a lot for the community and I think we can all agree that it deserves an award.
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Now Fellas, please spread the word as best as you can! We’ll need every vote we can get. No one posted something about it on Tumblr (or maybe Im extremely blind, who knows), so I figured I’d make a post to inform anyone else who missed this.
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sukipershipper · 1 month ago
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Since Muir can pick up any monster, has he picked up Rennick and just swing him around? I don’t think he’d have the heart to chuck Rennick at someone knowing how old he is.
I have answered a question like this before and yes he would But he also would definitely chuck him because Muir is the fucker who said 'Try no' tae punch 'im' in regards to Rennick, MEANING he was either wanted to deck Rennick himself or he has decked him before which in turn means Muir has no qualms throwing this asshole boss across the room. Look even if Rennick is alright with the crew, Muir still wants to punch him.
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chaoticloveyshroom · 3 months ago
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By yours truly :)
@thechineseroom-brighton @wearesecretmode
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clickbliss · 1 year ago
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Loddlenaut: a cozy clean up that leaves the bigger questions behind
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by Amr (@siegarettes)
Loddlenaut
Developers - Moon Lagoon
Publisher - Secret Mode
PC,
With a chill, and I daresay--cozy--atmosphere, Loddlenaut offers exactly the kind of laid back routine that’s easy to dip into for small moments of satisfaction. Taking the role of an ocean sanitation worker, there’s an immediate satisfaction to clearing the junk and gunk in the area, which builds towards the long term goal of creating a clear, inhabitable biome. Loddles, the native lifeform of the planet, provide a light pet raising element, not unlike Sonic Adventure’s Chao Gardens.
Alongside the cute, slightly aliased aesthetic, and some light survival game elements, Loddlenaut kept me plenty engaged and doesn’t overstay its welcome, with plenty smaller goals for those looking for more. Yet it's those same cozy elements, and the vague gestures toward an environmental message that Loddlenaut struggles to square away. 
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Loddlenaut follows a familiar structure, starting you out with limited capabilities, clearing areas to reveal the next, and in the process gaining access to new materials and faster, more efficient abilities. Intentional or not, this turns the world into a “frontier”, where wildlife and environmental resources become stepping stones to greater control over the space.
Loddlenaut attempts to sidestep these issues by focusing on restoring an environment that was already previously inhabited, cleaning up the mess left by a careless corporation that exploited the planet’s resources. Materials are simply reclaimed from debris left behind, and it’s restoring the habitats of the plant and animal life that provides resources, not harvesting them. But it’s difficult to throw off the underlying motivations that drive its progression. 
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Systems like fast travel emphasize this struggle, only allowing you to quickly travel between areas after you’ve cleared them, and consequently, reclaimed all their materials. The framing is slightly different, but functionally it feels no different to clearing all the objectives in an open world game. The feeling is exasperated in the late game, where the amount of trash increases, and the limited inventory pushes against your ability to make steady progress. The goal quickly became gathering materials to ease the tedium, and more than a few times I considered jettisoning trash back into the area instead of lugging it back to base, so I could clear more of an area before making a return trip. (Dropped trash doesn’t count against an area’s completion). I ultimately didn’t, but looking at the forums it seems that I wasn’t the only one with that idea. 
The story gestures towards larger environmental concerns, but never resolves. Your operator makes repeated comments about the massive damage done by the corporation that’s hired you for cleanup, but reassures you that it’s not your job to question your actions, only clean up after them. The delivery had me almost sure that there’d be a turn somewhere near the end, but Loddlenaut concludes with a simple “nature is healing”, creating an unintentional downer ending as I left knowing the underlying problem creating the pollution hadn’t been dealt with.
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The team’s intentions seem more to imply that the work is not yet done, to avoid a simple easy solution, and inspire further action, but it leaves so many underlying assumptions unchallenged in an attempt for a feel good ending. I walked away feeling less like my character had made a meaningful contribution, but instead was doomed to be a janitor for the messes of a corporation who would continue to move to new worlds and leave the same problems behind. 
I ended up returning to Loddlenaut after the ending, wanting to clear up the areas that had become polluted again in my absence, and to check up and name the Loddles that I hadn’t had time for as I barrelled through the last areas. The little creatures remained cute as ever, but I couldn’t help notice the eerie stillness of the planet. Without the pollution cluttering up the landscape, it had the vibe of an aquarium. An isolated space to raise pets, with sunken structures to add visual variety. 
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The thing is, as an aquarium, it’s easy to find joy in. At the end of the day I do love to feed and raise my pets, and clean the gunk out of their tank. Loddlenaut is just that, a playground for your pets that I enjoyed, that gestures at the bigger questions without any answers for them.
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savingcontent · 21 days ago
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Silver Screen mode comes to narrative horror game Still Wakes the Deep in new update today
Continue reading Silver Screen mode comes to narrative horror game Still Wakes the Deep in new update today
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miketendo-64 · 5 months ago
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[EXPlay] Eternal Threads | Nintendo Switch
Time Travel and the butterfly effect go hand in hand as @jonathanober finds out in #EternalThreads on #NintendoSwitch. Check out his latest Explain & Play review today.
Welcome to EXPlay, (Explain & Play) the review series where we care not for scores but tell it how it is when it comes to every game we get our hands on, whilst also taking the time to include some lengthy gameplay, to give you the reader, the chance to shape your own impressions and views whilst watching and reading. In this explanatory review, we’re covering Eternal Threads by developer…
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twohitgames · 6 months ago
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Stampede: Racing Royale disponible en Xbox Game Preview
Stampede: Racing Royale, el juego de carreras de karts Battle Royale para 60 jugadores del desarrollador Sumo Leamington y el Secret Mode, está disponible de forma gratuita en consolas Xbox Series y PC a través de Xbox Game Preview. El lanzamiento de Xbox Game Preview servirá como Temporada 0 para Stampede: Racing Royale, brindando a los jugadores de Xbox más de 450 elementos de personalización…
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heronetworkgg · 7 months ago
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Secret Mode desvela nuevos detalles de sus próximos lanzamientos en el Summer Game Fest 2024
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El editor Secret Mode ha compartido emocionantes actualizaciones sobre sus próximos títulos, DEATHSPRINT 66, Parcel Corps y el recién revelado Critter Café, durante el Summer Game Fest 2024 en Los Ángeles. A continuación, te presentamos un resumen de las novedades más destacadas reveladas durante el evento. DEATHSPRINT 66 El intenso juego de carreras DEATHSPRINT 66 […]
Ir a la noticia completa
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mikeshouts · 9 months ago
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DEATHSPRINT 66: Run (Virtually) In Cloned Bodies For Fame And Fortune
Feels like a more high-tech, car-free version of Death Race.
Follow us for more Tech Culture and Lifestyle Stuff.
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brutalgamer · 1 year ago
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The Chinese Room is creating a deep, dark world for horror title Still Wakes the Deep
Known for horror, developer The Chinese Room has a soggier, but no less terrifying adventure on tap with Still Wakes the Deep.
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gebo4482 · 9 months ago
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STILL WAKES THE DEEP
Release Date Trailer
Steam
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ryuki-draws · 2 months ago
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You know the autonomous train to the surface in TF One? What if they only wanted you to think it was autonomous...
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rystiel · 2 months ago
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canon fic writer and creative mind stanley pines would do numbers on ao3 i think
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chaoticloveyshroom · 4 months ago
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Me when the developers like my shitpost
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K this might just be me but Muir makes me think of a stick bug 😄😄
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