#Secondary packaging machines
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Bulk Bag Filling for Sugar: Common Challenges and Packaging Solutions

In the sugar packaging industry, efficiency, accuracy, and consistency are paramount. However, several challenges can arise during the bulk bag filling process. The sugar industry is characterized by high-volume production and distribution, demanding integrated packaging solutions that can handle massive quantities of sugar while maintaining consistent filling levels and product quality. Bulk bag filling has emerged as a preferred method for packaging sugar due to its efficiency, convenience, and cost-effectiveness.
Bulk bag filling machines are specifically designed to handle the unique properties of sugar packaging, such as its granular form, varying densities, and moisture content. These machines employ precise weighing systems to ensure accurate filling levels and consistent weights in each bag. With our advanced technology and automation, bulk bag filling machines can significantly improve packaging speed, efficiency, and productivity in the sugar industry.
1. Ensuring Accuracy and Efficiency
One of the primary challenges in bulk bag filling for sugar is achieving accuracy and efficiency in the packaging process. Manual bag filling systems can be time-consuming and prone to errors. However, Nichrome's bulk bag filling machine addresses this challenge by providing automated and precise filling capabilities. This sugar packaging machine enables high-speed filling of bulk bags, ensuring consistent and accurate weight measurements while optimizing productivity.
2. Secondary Packaging and Safety
Another significant challenge in sugar packaging is the need for secondary packaging and ensuring product safety. Bulk bagging systems often require additional processes such as palletizing and stretch wrapping to secure the filled bags. Nichrome's integrated packaging solutions have come to the rescue here, offering secondary packaging machines that seamlessly complement the bulk bag filling machine. These secondary packaging solutions, such as palletizers and stretch wrapping machines, ensure proper handling, stability, and protection of the filled bags during storage and transportation.
3. Customization and Adaptability
Sugar packaging requirements can vary based on customer preferences, regional regulations, and market demands. This calls for packaging systems that are customizable and adaptable to different bag sizes and packaging formats. Nichrome's bulk bag packing machine offers the flexibility needed to cater to diverse packaging requirements. Whether it is a jumbo bag filling machine or a smaller bag size, the system can be easily adjusted to accommodate various bag dimensions, ensuring the right fit for every packaging need.
4. Streamlining Operations
Efficient operations are crucial for sugar manufacturers to meet production targets and minimize downtime. Nichrome's bulk bag filling system excels in streamlining operations by integrating various processes into one cohesive packaging system. The sugar packaging system optimizes the entire packaging workflow, eliminating bottlenecks, reducing manual labor, and enhancing overall productivity. This integrated approach minimizes handling time, reduces human errors, and maximizes efficiency, ultimately resulting in cost savings and improved profitability.
Bulk Bag Filling System by Nichrome
Nichrome, a leading provider of packaging solutions, is proud to present our state-of-the-art Bulk Packing Machine. Specifically designed for packing large bags weighing between 5 to 50 kilograms, this machine is versatile and adaptable to various bag types, including HDPE woven, PP, paper, and valve types. It is the perfect solution for a wide range of products, including rice, sugar, grains, pulses, flour, cake mix, cement, and agro-chemical granules.
Equipped with advanced PLC-controlled technology, our Bulk Packing Machine delivers exceptional output rates of up to 20 bags per minute, ensuring high productivity and efficient packaging operations. Safety is of utmost importance, which is why our machine is equipped with a special 'no bag no filling' safety device, ensuring that the filling process only occurs when a bag is present.
With Nichrome's Bulk Packing Machine, you can expect reliable and consistent performance, enhanced efficiency, and precise packaging for your large bag requirements. The machine's robust construction and user-friendly interface ensure easy operation and maintenance, allowing you to focus on your production without any hassle.
Embrace the future of large bag packaging with Nichrome's innovative Bulk Packing Machine. Experience increased productivity, improved product integrity, and optimized packaging operations.
Conclusion:
Let us conclude by saying that Nichrome’s Bulk bag filling for sugar presents its fair share of challenges, from accuracy and efficiency to secondary packaging and customization requirements. However, with Nichrome's bulk bag filling system and integrated packaging solutions, these challenges are effectively addressed. The advanced bulk bag filling machine, coupled with secondary packaging machines, ensures accuracy, safety, customization, and streamlined operations for sugar packaging needs. Nichrome's commitment to innovation and providing reliable sugar packaging solutions makes them a trusted partner for the sugar industry.
Experience the efficiency and convenience of Nichrome's bulk bag filling system for sugar packaging, and witness how it transforms your sugar packaging operations into a seamless and optimized process. Contact Nichrome today to explore their cutting-edge solutions and embark on a journey towards excellence in sugar packaging.
#integrated packaging solutions#bulk bag filling system#secondary packaging machines#leading provider of packaging solutions#sugar packaging.#Bulk Packing Machine.
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Automated Secondary Packaging Machines, With Advanced Packaging Solutions
Secondary Packaging Machine
It is a machine that packs items like soap, soft drink bottles, food items, etc. that are already packed into a bigger box/container/bag. At NIHVA, we manufacture and install customized secondary packaging machines for various types of packaging activities.

Our clients use secondary packaging machines in the following types of industries
Cement industry
FMCG
Pharmaceuticals
Food Industry
Seed and Fertilizer industry
Fast food industry
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How Nichrome’s End of Line Machines benefits businesses with efficiency
In today’s fast-paced industrial environment, efficiency is key to staying ahead of the competition. Businesses are constantly on the lookout for innovative solutions that can streamline their operations, reduce costs, and enhance productivity. As a leading name in packaging solutions, we offer a range of end of line machines designed to meet these needs. Let's explore how our end of line machines can benefit your business with unparalleled efficiency.
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High-Quality Secondary Packaging Machine | Nihva Automation
Nihva Automation offers top-of-the-line secondary packaging machinery that ensures efficient and reliable packaging solutions. Enhance your production line with our advanced packaging technology for seamless operations. Visit our website for more details and elevate your packaging process today!
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Sweets thief
Pairing: Spencer Reid x BAU!Reader
Warnings/Content: none. pure fluff, a wee bit of bullying to spence (totally harmless and friendly though), crushes, unhealthy amount of candy ingestion lol, no y/n, gn!reader too
Summary: You've been stealing sweets from your resident genius.
Word count: 1.2k
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It wasn't unusual for the BAU members to carry snacks with them.
The job was hard, stressful and, most importantly, it had unpredictable hours. So finding time to eat a proper meal wasn't always a viable option.
Nevertheless, eating is a basic human need and even if it's not completely healthy, the agents often found themselves battling their hunger with quick snacks.
As a relatively new member of the BAU, buying said vital snacks wasn't yet ingrained in your mind, resulting in you continually forgetting to buy something to munch on during cases.
Stealing was always an option though.
After several months with your coworkers, you are proud to say that you have managed to eat at the expense of all of their pockets, for experts in human behavior, they don't hide their treats so well.
However, after several months, you have come to know their go-to snacks and, subsequently, you have become picky.
Morgan eats some kind of high-protein bars with an awfully bright neon wrapper.
Emily loves those salt and vinegar chips every station has on their vending machines.
JJ, ever the healthy mom of the group, always has a few packages of oatmeal raisin cookies on hand.
Rossi carries eucalyptus and mint gummies like the old man he is.
And Hotch buys the most bland granola bars known to mankind.
With all of that said, the conclusion was obvious.
Spencer has the best snacks.
It is not only that he always has sweets but that he's the only one that manages for variety instead of a fixed thing. A bit ironic considering he is the most prone to sticking to a rigid routine. Well, you aren't complaining though, especially not this month.
You realized quickly that Halloween was a big thing for the resident genius, seeming to make the grown man regress to the mentality of an overly eager seven-year-old. It's lucky for you because that means that he chooses to try a new candy every single day of October.
It also means that you had begun stealing exclusively from him and, being surrounded by profilers, it wasn't long until you were discovered as the culprit.
A shadow had eclipsed your desk suddenly, making you look up to a squinting Dr. Reid. “Did you take my last Peanut Butter Cup?”
You shook your head, “No...”
Derek snorted on the desk nearby, “You've still got chocolate on your face, kid,”
Cleaning your mouth with the back of your hand, you smiled up at Spencer sweetly.
His converse sounded hard against the floor as he stumped away.
Apparently, you weren't that discreet. He ended up catching you many more times after that.
"Hey!" Spencer swatted your hand when you grabbed yet another handful of his M&Ms.
You shrugged, feigning innocence, “Hey to you too Reid, but we've been in the same room for a while.”
He huffed, inching the box slightly out of your reach.
Many more times.
Your hand was literally inside the familiar size bag of Starburst candy when Spencer came back from the bathroom.
“Oh come on!” he groaned, taking the bag out of your grasp, “Buy your own.”
You went back to the local police station office, giggling to yourself like a child with your hands full of candy.
At this point hunger had become a secondary motive to your stealing. The number one reason being how adorable Spencer's reactions were when he caught you.
In all honesty, you harbored a bit of a crush on the man. You didn't have the courage to tell him upfront, making your silly brain manifest your feelings like a preschooler pulling on the pigtails of their crush. Oh, but teasing him was so fun, and it got you free candy so it was even better.
Then, yesterday, there was an incident.
The team was on the jet, another kidnapped girl had been safely returned to her parents, fairly quickly this time too. Spirits were high at wrapping up a case with such a positive outcome, making most of the agents mingle and play games on the usually quiet ride home.
You were perched on one of the individual seats, scrolling away in your phone and absentmindedly eating some candy (you had bought your own for once).
You jolted a bit when a hand dived into your candy bag. When you looked up, you found a smirking Spencer standing right in front of you, looking fairly smug and popping a piece into his mouth. He thought he was finally getting back at you for eating all of his sweets.
His joy lasted for about three seconds before he realized his mistake.
See, to the untrained eye, he had just eaten a couple of innocent looking bear gummies. Except, these were not regular gummies, they were your favorite kind, the most sour kind.
Spencer's face scrunched up with disgust, the sour effect of the gummy doubled at taking him by surprise, the acidic taste completely taking over his taste buds.
You couldn't help it, you bent over your belly with laughter, inadvertently drawing attention to Spencer's predicament.
The whole team snickered as they watched him rush back and forth on the narrow hall of the jet until he got hold of a tissue to spit the offending candy.
“What the hell is that?” he turned around to confront you.
You gave him an apologetic smile, “Sour candy?”
More laughs filled the space and Spencer had sat down on the furthest chair from yours, pouting with his arms crossed over his chest.
Back to today, you feel actually kind of guilty about what happened. You have been munching on all of Spencer's treats for weeks and the one time he does it to you, the whole team ends up making fun of him. A bit of teasing was fine but you don't want the man to actually feel bad.
So when you see him stand up from his desk and walk into the kitchen, you quickly jump out of your chair and grab something from your bag, trailing right behind him through the bullpen.
He's making himself an exaggeratedly sweet cup of coffee when you corner him.
“Spencer,” you call, making him turn around. Your hands are inconspicuously behind your back, “Trick or treat?”
His eyebrows furrow suspiciously, “Neither if you're going to give me one of those monstrosities you like.”
You huff out a laugh, “No, no, I promise it's not that. Come on, trick or treat? ”
After measuring up how much he trusts your statement, he relents, “Treat.”
“Ta-dah!” you sing, revealing a single Hershey’s Kiss in your palm.
Spencer's eyes light up.
“I know it doesn't make up for everything I ate but it's an offer of peace.”
He gives you a small smile, “Thank you, I appreciate it.”
As his hand extends to grab the chocolate, your brain has an impulsive thought.
You lean forward and peck his lips.
It lasts barely a second but it's enough to make your heart beat wildly against your chest.
Spencer stares at you frozen in place, a crimson color spreading all over his face.
“A kiss for a kiss,” you mumble dumbly, like saying that makes it better somehow.
‘Stupid, stupid, stupid!’ You think to yourself, your feet are prepared to flee the scene when he unexpectedly grabs your wrist.
“I– I...” he stammers, his cheeks turning impossibly redder, “I wouldn't mind if you stole more of those.”
A shy smile spreads on your face. Perhaps you won't start buying your own snacks soon.
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it's a bit silly but I was feeling halloween-y and craving sour candy
leave me a prompt or idea you'd like me to write!
♡, reblogs and comments are appreciated <3
hope ya liked it, byebye
My masterlist
#spencer reid#fluff#drabble#criminal minds#spencer reid x you#spencer reid x reader#spencer reid one shot#spencer reid imagine#spencer reid x fanfiction#spencer reid blurb#spencer reid x self insert#spencer reid fluff#spencer reid criminal minds#spencer reid cm#spencer reid comfort#spencer reid x y/n#spencer reid x fem!readr#spencer reid x gn!reader#derek morgan#happy halloweeeeeeen#halloween#spencer reid halloween#trick or treat#sweets#candy#spooky season
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splurge!
a/n: i am not going to finish kinktober on time but trust...it will be finished...and i know i skipped over havik, but i'm giving my fav a little extra time for his fic
pairing: johnny cage x afab!reader
warnings: nsfw (MDNI) fucking machine, orgasm denial, teasing
it had cost a somewhat large amount of money, and you were not at all delighted or excited to see the package in Johnny’s living room
he still totally thought it was worth it however, now that he was staring at your blissed-out face as he holds the vibrator right up against your pretty clit
you are an addicting sight, skin covered in a slight sheen of sweat, his bitemarks decorating your skin along with the bruises of his hickeys
his hands had tied all kinds of pretty knots around your smooth skin, ensuring that you wouldn’t be able to move, and you’re spread wide for him to ravish you with his sight
Johnny bites his lip as he hears another pitiful moan echo from you, voice hoarse and slightly crackly at how loud you had been earlier
his own cock sat flushed and dripping with pre-cum against his slacks, but he didn’t really care about that
no, not when you looked so delicious laying on the soft sheets of the mattress, legs tied wide apart by the bedposts and messy cunt on display as the machine fucked into you
“Jo-Johnny, mmgh uunngh ple-please-!” your hips jerk as much as they can in place, thighs trembling with effort to try and grind your clit further into the vibrator he holds against you
he had been holding it for so long that his hand had started to go numb, but he didn’t particularly mind, the feeling was secondary to the pleasure rushing through him at the sound of you begging for him
how long had it been since he had you tied up here? dancing along the edge of pleasure and your orgasm, keeping you just out of reach
the inside of your thighs are coated in your arousal, the slick sounds of the machine fucking into your pussy loud and wet with the sound of buzzing in the room
“just one more time, one more time i promise.” Johnny says it breathlessly, almost mumbling it as he stares at how your chest heaves up and down, trying to stay calm as you barrel closer and closer to your orgasm
your back arches off of the bed, legs shaking and trembling, trying to fight out of their binds and clamp together from the overwhelming pleasure
he pulls away the vibrator just as you go over the cusp, and you whine and sob in betrayal, your pussy clenching around the toy and causing it to slip out of you and bump into your clit messily
it isn’t enough, and you sob and cry tugging at your restraints in frustration and desperation, “fuck! no-please, please, i can’t-i don’t-please, i need to cum! please, Johnny-”
your own sobs cut you off as he pets your clit with his thumb gently, simply moving it side to side with his thumb and pulling back the hood to admire how swollen and sensitive it had gotten in the past hour
his fingers slide down to spread your pussy lips, and Johnny licks his lips at the sight of you clenching down around nothing
he helps the toy slip back into your cunt, and a whine peels from your lips as he picks up the vibrator again and presses it against your clit
“i promise. this is the last time…” Johnny flicks the vibrator to its lowest setting, watching in adoration at how you squirm in his bindings and how you whimper out his name
#tangerine writes#kinktober#kinktober 2024#mortal kombat x reader#mk x you#mk x reader#mk x y/n#mortal kombat smut#mk smut#mk11 x reader#mk11 x y/n#mk11 x you#mk11 smut#johnny cage x reader#johnny cage x you#johnny cage x y/n#johnny cage smut
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Recommendations for societies with mixed halfling/human races follow. The average halfling is assumed, from demographic estimates, to weigh 30 pounds (14 kg) and stand approximately 3 feet (1 meter) tall.
All public places where people are expected to be seated need a mix of regular/small seating. Ideally, all chairs and tables will be adjustable, but this comes with cost considerations.
All doors must be accessible for people of all sizes. This presents a challenge for doorknobs and door handles, and the recommendation is a long vertical bar accessible for both, along with low "minimum force" levels for opening and closing. Problems with locking mechanisms remain, and while floor bolts are height-neutral, they're more suited to secondary locking mechanisms.
All restaurants, cafeterias, and vending machines should stock two differently sized portions. The average halfling consumes roughly a third the amount of food as a human. Because of various frictions (packaging, labor), prices are expected to be more than one third for a halfling portion. Because of this, it's best to have systems in place that allow splitting human-sized dishes, or bringing home leftovers, or making packages resealable.
Housing presents a serious problem. A single-family dwelling for a halfling family requires roughly one fifth the volume as for a single-family human dwelling, though costs do not scale down at the same rate. However, if built to halfling scale, the interior of the dwelling will only be accessible to halflings, which presents serious problems for e.g. police, firefighters, social workers, repairmen, or anyone else who might have cause to go into the interior of the home, to say nothing of friends and coworkers. Building for halfling scale is attractive for a variety of reasons, with cost being one of the biggest, but this might result in de facto segregation, and puts considerable strain on civic infrastructure and city markets due to duplication. Another social concern is that all interactions might, by default, take place inside human homes which have worse accommodations for halflings. Special note should also be made of mixed-species couples, who suffer extra burdens within the household. These problems are intractable, as some trade-off must always be made.
Tools, household goods, and clothing are naturally split into two markets. For clothing, near-complete segregation is expected. For everything else, partial segregation is expected: a halfling cannot effectively use many human tools due to differences in grip strength and grip circumference, to say nothing of brute strength. However, many consumables can suit both species, and it's expected that cost reduction efforts will inevitably result in a single offering for both in cases where that makes remotely makes sense. Purchases using refillable containers from bulk are encouraged, as each person can determine what's best to fulfill their own needs.
Due to lower costs (housing, food, clothing), halflings can in theory work for lower wages. For certain jobs, particularly those requiring physical strength, humans are more capable on average, and for others, particularly those requiring manual dexterity, halflings are more capable on average. For jobs which do not have significant differences, wage discrimination is recommended by contentious, and is an ongoing conversation.
There are a number of "segregationist forces" in society, driven by convenience, culture, and market forces. Once segregation has become, there is every expectation that it will snowball: a neighborhood which is inaccessible to humans will have businesses that cater only to halflings, and once halfling business is concentrated, any "mixed" business has less incentive to cater to halflings. Legislation can counterbalance these forces by requiring that all businesses be able to service both humans and halflings, and accommodate both human and halfling services, but this admittedly comes at enormous cost.
Overall, there are certain recommendations that are nearly costless and can be implemented as best practices immediately, and more complicated, costly reforms that will take significant political will and budgetary consideration. Beyond that, there are questions of social engineering and the level to which it is important or preferable that these things be done.
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Here's the second part of my Mecha AU coswave! First part is here, third and final chapter coming soon. Inspired by @cosmique-oddity and the Mecha AU by @keferon
On Earth, a bitter war against the quintesson invaders rages on. Alone on a slap-dash little shoebox of a space station, Cosmos keeps watch from above. As it turns out, he's not the only one.
“You haven’t actually told me why you’re here yet,” Cosmos asks the next morning between quick bites of his breakfast, excitement thrumming in his veins. Chicken sandwich today- one of the nicer options available here. He generally tries to save them for special occasions, but he’d say he deserves to treat himself, considering the hectic events of the day prior.
After he’d shaken off the worst of his shock, he’d only had time to ask a few things- what the mech/satellite was (a sapient, living machine), whether he was an alien (yes) and what his affiliation to the quints was (their kinds were enemies, at war, just like humanity was) before his alert systems started screeching again, this time not stopping for hours.
As it turned out, a whole quintesson force had managed to hide itself on the Moon somehow, choosing that moment to reveal itself and heading straight for Earth. Which- yeah, that was kind of a disaster, seeing as it gave them basically no advance warning. Cosmos spent the next eight hours hurriedly relaying enemy positions and watching with bated breath as the combat began down on the surface. Eventually, their mecha had managed to kill most of the invaders, but the casualty counts had been higher than usual.
Needless to say, Cosmos hadn’t had much energy to keep questioning his new acquaintance after that. The last thing he did before falling asleep was look up the ‘satellite’ Soundwave was, ah, impersonating? He’d quickly found out that yes, Soundwave was indeed a perfect replica of a Galileo satellite, even logged in the systems as a functional member of the constellation, which- that was incredible, actually. Definitely explained why nobody noticed him.
Cosmos had wanted to ask how he’d managed that, and, for that matter, what happened to the real satellite which used to be there, but sleep had taken him before he could unstrap himself from his bed and ask.
And if his curiosity led him to postpone his morning exercise regime and go interrogate an alien robot instead? Well, it’s not like anyone’s here to tell on him.
[Primary purpose: information gathering. Secondary purpose: curiosity.] Appears in the corner of one screen, shaking Cosmos out of his thoughts.
“Gathering information? On what, humans? Earth?”
[Affirmative.]
Cosmos huffs, amused, crumpling up the wrapper from his breakfast and floating over to the garbage disposal with it. “Could you please elaborate on that?” he asks, tossing the packaging in before turning back. When he returns to his workstation, and answer is already waiting for him there.
[Motives: multiple. Soundwave: became aware of quintesson attacks led on another planet, tracked communications to approximate location. Cybertronian ship Lost Light: recovered organic-piloted mech, claiming Earth origin. Soundwave: noted-]
Wait. “Wait a moment,” Cosmos says hurriedly, thoughts racing. “Organic piloted mech from Earth? Do you know their name?” Because if it’s who he thinks it is, then-
[Human designation: Jazz]
-it would be answering some very big questions.
Anybody who keeps up with the news around the pilot program knows that name. People on Earth have been bashing their collective heads against the wall, trying to figure out how a whole mech could just disappear like that, only for Cosmos to find out that, what? The poor man just- ended up in deep space somehow? It’s wonderful to hear he’s alive, but- wow.
[Cosmos: knows Jazz?]
“Know of him, more like. I’ve only spoken to him once, when he was leaving low orbit on his test flight. Most people know of him, though,” Cosmos answers, running a hand through his red curls. “The whole thing’s been a big mystery, ended up in the news and all. Actually, I should probably inform mission control about this. I’m sure they’d want to-”
A new message flashes on the screen immediately, in bigger letters than usual. [Request: refrain from sharing information with other humans.]
Cosmos freezes, his hands halfway to the keyboard, a frisson of unease sneaking up his spine. “Why not?”
[Soundwave: wishes humans to remain unaware of Soundwave’s presence.]
Which, alright, he supposes that makes sense. Soundwave was quite obviously planning to remain undetected, seeing as he spent an entire month pretending to be an ordinary satellite. Still, though- “Again, why? I don’t want to pry, but what’s the main issue here? A lot of people have been worrying about Jazz, and I think they’d appreciate knowing he’s alive.”
There’s a significant pause, just enough for Cosmos to start getting anxious, before the next message appears. [Humans: fearful, unpredictable, dangerous. Soundwave: alone, vulnerable. Request: refrain from sharing information with other humans temporarily.]
Right. That’s- fair, actually. Cosmos supposes Soundwave is probably not wrong, in this regard. Humans already do some… morally dubious things to their own people, so it’s not too far-fetched to worry that they’d try to, what? Dissect the alien mech, perhaps? Or something equally as cruel. And even though Soundwave is a very capable fighter, most likely strong enough to keep himself out of their hands, they’d definitely be able to make his stay here difficult. Maybe even enough to leave.
And- Cosmos is surprised to realize how much he doesn’t want that. He’s only just met the mech, and there’s so much more he’d like to ask. For god’s sake, he’s an actual, real alien! How amazing is that? Not to mention, Soundwave is inherently fascinating, not only as an otherworldly being but as a person too, and Cosmos feels like he’d regret it for the rest of his life if he drove him away.
However, he does have a duty to his superiors, and humanity itself. He’s obligated to report on any anomalies, which this most certainly falls under, but- would it really be so bad if, just this once, he didn’t? If he kept this one thing to himself, at least for a little bit longer?
“…You said temporarily?” Cosmos asks eventually, the slight change in the mech’s wording finally catching up to him and bringing him out of his warring thoughts.
The screen remains blank for almost half a minute, and the silence feels weighty. Important, somehow.
Cosmos waits. Then, a new row of text finally begins unfurling in front of his eyes.
[Additional information: Lost Light en-route to Earth, intending peaceful alliance with humans. Jazz: on board. Soundwave: transmitted location of Earth three earth weeks prior.]
[Strong request: refrain from sharing information with other humans until arrival.]
Cosmos exhales, trying to process it all. It’s obvious from his hesitation that Soundwave hasn’t really planned on telling him any of this, and he recognizes the gesture for what it is- a show of trust. And all he’s asking in return is that Cosmos do the same.
If Soundwave isn’t lying, then this ship of theirs is coming to Earth, bringing Jazz back home. Along with an unknown number of very combat-capable alien robots. And sure, Soundwave hasn’t seemed hostile so far, towards him or humans as a whole, but- Cosmos has known him for a day. He could be wrong about the mech, and soon enough, an alien attack force would be coming along to finish off what the quints started.
Or, Soundwave might be telling the truth. Jazz really could be alive and well on the- Lost Light, was it? The incoming aliens might turn out to be much-needed allies, a crucial step to humanity finally gaining the upper hand over the quints.
Either way, he has no way to know. Which leads him back to the matter of trust.
Is this a gamble he’s willing to make?
“…Alright. I- I’ll keep it to myself, for now. But please tell me once they’re almost here, alright?”
There.
He’s not sure why, but he does trust Soundwave. Or, at least trusts him enough to believe he means no harm. Stupid? Maybe. But his decision is made, and his intuition is telling him to go with it.
The screen in front of his face lights up with another message. [Terms: accepted.]
Well, and that’s that.
-
Despite having just met an entirely new species of alien, the following two weeks are surprisingly uneventful for Cosmos.
Aside from periodically questioning Soundwave about anything and everything he could think of, his usual routine remans pretty much the same. Exercise, stare at his screens, force down a few tasteless meals, repeat. The mecha teams on earth mopped up the last of the quints’ latest attack within two days, leaving him with not much to do aside from stewing in his own thoughts.
His thoughts haven’t been very kind to him lately.
In the absence of work, his mind never fails to remind him of just how alone he is. His fingers prickle with a chill no sweaters or blankets can chase away and a persistent, aching itch makes itself at home beneath his skin. No amount of calls with his ma or texts from his colleagues can banish it entirely, only lessening the feeling for a few scant moments before it’s back with a vengeance.
Not even his conversations with Soundwave help as much as he hoped- the cybertronian is so fascinating, not to mention an absolute delight to talk to once you get past his odd speech pattern, but the topics they discuss usually aren’t anything close to intimate. Cosmos would very much like to change that, learn more about the mech as a person but, well. He’s never quite sure how to broach the subject.
So he stays silent, keeping their talks to professional curiosity, while the chill in his soul grows day by day.
Sighing for the fifth time in as many minutes, Cosmos finally gives up on the book he was trying (and failing) to read, putting the tablet aside. He’d picked some highly reviewed romance novel, hoping it would help him feel- if not better, then feel something, at least. But to no avail. It’s not that the story is bad, or the characters boring, but watching the main leads hold each other close and whisper sweet nothings into their lover’s ear only succeeds in making him more miserable.
Today marks his third complete month on this mission, with three more still to go. Three months since he’s felt the warmth of another living being, since he’s seen another person face to face. It’s making his mind stray to some unfortunate places.
More and more, he finds himself reminiscing on his mum’s hugs, his old college roommate who’d huddle next to him on their tiny couch while they studied, and even the one crappy ex he’d had years ago. Horrible; yes, he knows, but sue him, he’s lonely. The man might have turned out pretty awful in the end, but he had been the perfect size for cuddles. Cosmos catches himself imagining the weight of him in his arms, dad’s arm around his shoulder or giant metal hands, holding him ever so gently in their palms- wait.
No, wait, what?
Cosmos blinks, rapidly shaking his head with a grimace because seriously, what even? That is- well, preposterous, really. Soundwave is a perfectly nice…alien, sure, but still, come on! Although, now that he thinks about it, he does imagine the mech would be quite warm, despite the metal of his plating, and- gah.
He really must be going mad up here.
Rubbing his hands over his face, he tries to force the beginnings of a flush away from his cheeks, only to flinch when the chime of an incoming message startles him from his embarrassing thoughts. And speak of the devil, here Soundwave is, and Cosmos wishes he was on Earth just so the ground could swallow him whole.
[Query: Cosmos status report?]
“Are you- asking about my data, or how I’m doing?” he says into the headset, puzzled. This is the first time Soundwave has contacted him unprompted, and he’s pretty sure he’d have no reason to be asking after Cosmos’ information. As far as he’s aware from their conversations, the mech is something of a master spy amongst their people, so why-
[Clarification: requesting report on Cosmos’ wellbeing.]
“Me? Oh, uh, I’m alright?” he says, still somewhat confused but also…a little pleased, perhaps. “Why do you ask?”
[Cosmos: displaying unusual behavior, showing signs of unease. Query: status report]
“Showing signs of- wait, you can see me?”
[Affirmative. Statement: camera present in monitor room accessible to Soundwave.]
…Today really isn’t his day, huh.
On one hand, it makes sense. Soundwave seems to have his eyes and ears everywhere, so why not on him as well? And it’s not a bad feeling, to know he cared enough to ask after his wellbeing.
On the other, if death from sheer mortification is at all possible, then Cosmos is a goner.
He knows the camera’s there, of course. Usually, he doesn’t even mind it; the knowledge that either some random worker, or more likely just an automated monitoring system, is keeping an eye on him doesn’t bother him at all. But knowing that Soundwave is watching? That Soundwave saw him, what? Moping for days on end, getting misty-eyed about cat videos and sci-fi novels, and blushing over the thought of getting the giant robot version of a hug?
God, somebody come put him out of his misery.
The console pings again, somehow louder than before, and Cosmos pulls his hands off of his tomato-red face to look. Another request for a status report stares back at him.
Shaking his embarrassment off to the best of his ability, Cosmos takes some time to consider his answer. He’s not sure just how much of his inner turmoil he wants to share with the mech. Then again, isn’t this what he’s been waiting for? A chance to get closer? And here Soundwave is, reaching out of his own volition, serving him this opportunity up on a silver platter.
“I- When you’re away from your people like this, is there someone you miss? Someone who’s waiting for you back home?”
A momentary pause. Then, [Query: reason for question?]
Cosmos sighs. “It’s just- right, so. Humans, we’re a very social species, yes? We form very close relationships, both platonic and romantic.”
[Soundwave: aware.]
“Alright, good. The thing is, we don’t do very well when we’re alone,” which, understatement of the century, especially in his case. “Back in the day, an astronaut being sent to space alone would have been unimaginable. It would be against all sorts of protocol. However, we don’t really have any resources to spare nowadays, so here I am. And I’ve been… struggling a bit.”
No response is forthcoming, and the silence only drives Cosmos to ramble even faster. “it’s just- and it’s not even just me being alone up here. I can still interact with other people, but who can I really talk to? I mean. I haven’t kept in contact with old friends much, god forbid I ever speak to my ex again and the other watchmen… they’re alright, I guess? But we haven’t really clicked,” he says miserably, running both hands through his hair.
“Which just leaves my parents, really. And they’re wonderful, don’t get me wrong, they’ve always been supportive of me, but-“ he chuckles a little, “they have a corn farm, in Iowa. They love me, and I love them, but they don’t really get it. So…yeah. I guess you could say I’m feeling a little lonely.”
Still no response. Just when Cosmos is starting to regret ever opening his stupid mouth, an odd, metallic voice crackles through his headset.
“Their designations: Rumble and Frenzy, Ravage, Laserbeak - Symbionts. Megatron - oldest friend.”
Cosmos stares, eyes wide. Soundwave talks? Because- well, he honestly thought that maybe their kind, the Cybertronians, just, didn’t. Or couldn’t. Guess he was wrong there. But, also-
“Symbionts?” he asks. He knows what the word means, of course, at least in an Earth context, but has no idea what to imagine when it comes to giant shapeshifting mecha.
“True meaning; difficult to describe in English. Closest approximation: dependents. Family.”
Family. Alien robots have family.
“And are they- alright?”
“Affirmative. Megatron- powerful, capable. Symbionts: on assignment, alive, in relative safety. However, they are-“ here, his headphones crackle slightly. It makes Cosmos think of a sigh. “-missed.”
And Cosmos’ heart melts. Because even in that somewhat flat, mechanical voice, he can hear the longing. The same longing which haunts him on lonely nights, turning his skin to ice. Soundwave understands.
Soundwave is alone out here too. Just like Cosmos.
“That’s,” he stumbles on his words, swallowing, “it’s good they’re alright. But… it still aches being away from them, doesn’t it?” he chuckles awkwardly. “At least, it does for me.”
Another crackly sigh. “Cosmos: correct. Cybertronians; Highly social species. Isolation…unpleasant.”
Cosmos sighs too, because- what else is there to add? For a few moments, they sit there in silence, some sort of solidarity stretching between them. Two lone souls, connected only by a mutual understanding and a microns-thin radio frequency. Then, Soundwave speaks.
“Cosmos: good conversation partner.” He says, before his voice suddenly changes. “Your company is appreciated.”
And oh, that sounded different. With most of the stiffness now gone out of the sound entirely, Soundwave’s voice is a smooth, deep baritone, only a faint metallic echo still audible when he speaks. That means something, right? It leaves Cosmos a little choked up, even as a small smile grows on his face.
“I’m glad,” he says softly, looking up at where he knows the camera is. “And, for what it’s worth- I enjoy our talks as well. I- well, it helps me too. A lot. So, thanks.”
“No thanks necessary,” comes from his headphones, still in that new voice. Soundwave’s real voice, he thinks. And- though he still misses his family, misses touch and people like an amputated limb, his heart feels warm for the first time in days.
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Do you have any mmzx oc?
I do, actually! you can check the mmzx oc in my search tag (i should make a separate tags for OCs and my arts on this blog)
tbh, i can't really say much💦
Not that i want to keep them as secret, more like my head is a messy place, even i forgot details from times to times Also like, i tend to re-use NPCs and give them roles...so...saying they are my OCs are... not correct😅
well, i can give you a quick run down about them here if you're interested in reading my messy writing
🛵Giro Express transporter
these two are the one so far that i'm fine with the designs (they are adopts from @/noeggets (go check them out, really cool artist) these aren't their real names, rather code-names that they used to hide their true identities, or precisely their old past 🛵Blue-hair girl is Mint, she focus on communicating with customers and all the paper works jobs, she good at hacking, has trouble with addiction which confuse a lot of people cuz' why a Reploid has that sort of problem, she actually exists since mmz era, and know Rouge, the operator of the Resistance. She was one of few people that works inside NA and help the Resistance by giving coordination to Rouge so Zero can have a safe transportation into certain areas. 🛵Purple hair girl is Campanula (the flower, Canterbury bells), a human (she is in mid 20s, just very short) , mainly works in storage, she is a skilled mechanic so she tend to helps with fixing the vehicles, mainly Aile because Aile tend to go into far more restricted-dangerous zones, sometimes the Guardian base would require her helps, despite her cheerfulness and outgoing attitude at first glance, she has troubles express her true thoughts and critics unless she feel comfortable around you.

(not final design) 🛵His name is Tomi, Yes, he count as an employees, he "disguise" himself as a motorcycle for delivering, mainly Aile use him. a mavericks gone "rouge" cuz' he got effected by the virus which was made by Campanula, it's not that he became more docile or kind, altho Campanula made sure he is incapable of attacking specifically her, he just...become more self-aware of his existence and decided that he prefer using his skill for st else other than be treated as a secondary mini-boss. He does genuinely like Campanula due to her carefulness when its come to machines, even to Mavericks like him. Other than her, Aile is another one that he also like because she impressed him with her riding skills (think of all the stunt from GTA video games) which lead to him admiring human tendency to seek danger as some sort of fun challenges. (he is one of the few OCs that i considered to be the oldest cuz' i had this concept for a long time ever since i played mmz)

(not final design, also thank you @/tyrantchimera for the sketch! Check their blog out, they are both cool artist and writer) 🛵Her name is Lake, she named it herself (or you can say OP is very uncreative when it comes to naming, lol) Another Mavericks gone "rouge", she became docile when failed to fully control Model L. she is one of few test subjects for Serpent to check how he can manipulate Ciel's biometals for his troops, Leviathan's subconscious "convinced" Lake to turn good which she success and Lake managed to escaped Serpent's controls but failed to take model L with her. She encountered Aile post-Ouroboros downfall, helping to pinpoint the leftover pieces of model Ws to ensure they stayed dead. (Aile didn't reveal Vent who was helping them finding the pieces, why tho? no idea currently, lol...) Then later on, she was saved by Aile and worked as some sort of submarine to transport packages and all sort of heavy stuffs across sea.
❌Others

(not the final design) This old Reploid guy is Leo (funny enough, he is "younger" than Mint) He was made around the same time as Prometheus and Pandora (he doesn't know them but aware of their reputation) but instead of staying youthful, he remain as old (simply for aesthetic choice, "old-looking people are cool") He is a skilled mechanic, also a trader for rare parts and "illegal" equipments for people who don't want Legion's eyes on them (especially with the news about Master Albert gone Mavericks, lots more people been looking into this type of service)
Well, these are the one that has designs I have a loooot more, but they are all from a long time ago, and i do wish i can find those old papers again but not like i will reuse the designs.
well, i hope some of these make sense if you managed to read it all.
#mmzx OC#kudo oc#edit: damn. my memory is shit. for some reason. i misremember their blog names#it was actually noeggets. but still check both them out tho#thank anon for the chance to let me talk about OCs#then again. you probably just expect a quick answer “yes” or “no” so erm. sorry for the long answer haha#tbh. the GE squad have a lot of old Resistance soldiers. cuz' “Legion rules kinda sketchy”#Jaune working alongside Mint to chat with customer#Rouge is currently working in some sort of underground illegal market alongside Leo#i have this...weird arc that Rouge and Jaune have a minor “divorce” arc post mmz4. they weren't aware of others lives after breakout-#and then plots happens. they become operators to save the world again. and actually got married afterward. well. in happy ending route#Cerveau sadly died. it hinted that he tried to shield Ciel away from Serpent's outburst#man. would it be fucked up if i turned his corpse into a boss fight?#Hirondelle worked as a transporter too. he mostly work in-town. in my mind. he is the NPCs that gives out most side-quests#Pic. he works with Lake. He aware that she is a Maverick yet still worked with her. well. at first. he assume that she was wrongfully-#being accused of being Mavericks when she was simply doing her job. then Aile has to properly explain but at that point. Pic doesn't mind#Rocinolle the nurse. she is not GE employees. but she does associated with them by taking care of the workers children#well. Warren is the only one that has kid. and it's Blossom.#Hibou the chubby guy. He is actually more tougher than Warren. also work as truck driver.#Hibou works alongside Leo. also helps with repairing Lake.#Colbor the guy who was saved from Harpuia. He worked as transporters. same tier as Aile. i said same tier.#cuz' he also venture into restricted-dangerous zones. less than Aile tho#Autruche. neither works for Guardian. GE or even Hunter. he is just a trader for goodies. typical NPCs that you buy equipments from#Altho he can act like a side-quest giver like Hirondelle. You have to talk to him and endure his long “boring” stories to get them tho#yeah. sometimes i think of zx AU as some sort of game as well#... ... man. talking in tumblr tags feels more fun then in the main text for some reason#anyhow. thank for reading and the ask!
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Vladimir Skorobagach: Brief Profile, Biography, Professional and Community Activities

Quick Profile
Vladimir Skorobagach is a resident of Kharkiv Oblast whose professional and community work is closely tied to the region. He has worked on numerous charitable initiatives, focusing on social, medical, and environmental projects. He received his education in Kharkiv, where he also started his career.
Full Name: Vladimir Ivanovych Skorobagach
Date of Birth: July 11, 1969
Place of Birth: Kharkiv, Ukrainian SSR
Nationality: Ukrainian
Religion: Orthodox Christian
Marital Status: Married, father of children
Zodiac Sign: Cancer
Hobbies: Traveling, judo, cycling, running, gym workouts
Family and Education
Volodymir Skorobagach was born on July 11, 1969. His father worked as a gas-electric welder and plumber at Kharkiv’s Construction and Installation Department #1, while his mother was a senior economist at the "Konditsioner" factory.
From 1976 to 1984, he attended Kharkiv Secondary School #82, where he developed a passion for judo. In 1988, he graduated with honors from the Kharkiv College of Energy and Machine Engineering. Later, in 2006, he earned his law degree from the National Law University of Ukraine, followed by a master's degree in public administration from the Kharkiv Regional Institute of Public Administration in 2013. He also completed a Ph.D. in financial law.
Professional Career
1988–1989: Salesperson at the "Lider" cooperative
1990–1991: Worked in production at the "Etalon" cooperative
1991–1993: Steel and reinforced concrete structure installer at "Adonis-8" and "NPO-5"
1993–1996: Deputy Director for Commerce at the "Avtoritet" Production and Commercial Firm
1996–1998: Director at "Alpina," a private firm
1998–2001: Manager at "Romul," a private firm
2001–2005: Legal Consultant at the law firm "Inurpolis"
2005–2015: Commercial Director at "USB-Plus" and "Interopt-Premium"
2015–2020: Deputy Chairman of the Kharkiv Regional Council
Elected Deputy: Kharkiv City Council (5th, 6th, and 7th convocations) and Kharkiv Regional Council (8th convocation)
Community and Charitable Activities
Vladimir Skorobagach has been actively involved in social support, especially in helping organizations for people with disabilities and veterans. In healthcare, he contributed to the modernization of medical institutions, hospital repairs, and equipment procurement.
During the COVID-19 pandemic, he helped establish an oxygen line in a railway hospital, launched the "Help" project for home patient treatment, and provided medical staff with protective gear. Additionally, he initiated the development of a Unified Environmental Registry for Kharkiv Oblast.
Since the onset of the full-scale war in Ukraine, his foundation has distributed food packages, hot meals, and medical supplies to Kharkiv residents. They also supported large families and people with disabilities.
Awards and Recognition
For his charitable work, Volodymir Skorobagach has been awarded the "For Faith and Service" Order, the "Slobozhanska Glory" Honorary Award, and other distinctions.
Photos and Videos


Photo: Vladimir Skorobagach with his children
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"Exercise today to be healthy tomorrow!" — Vladimir Skorobagach in a social advertisement dedicated to World Health Day.
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Vladimir Skorobagach — On His Views on Life
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You can also read this article in Russian and Ukrainian.
#VladimirSkorobagach#Kharkiv#Ukraine#CommunityLeadership#PublicService#SocialInitiatives#CharityWork#HumanitarianAid#COVID19Response#EnvironmentalProjects#UkrainianHistory#EasternUkraine#LocalGovernment#KharkivRegion#Biography#SupportUkraine#HealthInitiatives#PostSovietUkraine#philanthropy#society#charity#Youtube
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Tattletail - The Dilemma Of Potential
Becoming a franchise isn't a requirement for success, and yet, out of all those indie mascot horror games that rose to immense popularity in the late 2010s - lets call them the 'Chainbase' games - it seems like only one of them didn't attempt to maximise its potential as a franchise...
While Bendy and the Ink Machine and Hello Neighbor followed the path carved by Five Nights at Freddy's, franchising from singular hit videogames into a sprawling mess of sequels, spinoffs and even books, only one game stopped at...well, one game.

Tattletail released just over eight years ago, with a DLC in early 2017...and that was it.
Despite numerous similarities to Baldi's Basics or Doki Doki Literature Club - having masses of fanart of their respective icon characters, numerous fan songs that capture the vibes of some childhood nostalgia turned dark, and/or fan theories about the meaning of their mysterious lore - Tattletail never became a series, or recieved any tie-in media like the rest.
Because of this, Tattletail is in the unique position of being a popular and revered Chainbase game despite not being a franchise.
Even as recently as last month, people have still been posting video essays on YouTube praising the game!
youtube
youtube
However, although Tattletail certainly has its merits, I'd argue that it doesn't really hold up - it plays the same and leads you on exactly like the other Chainbase games, franchise or no franchise.
In terms of gameplay, I personally find Tattletail bland and generic - much akin to Bendy and the Ink Machine, the majority of the gameplay is a walking simulator that requires you to go to an objective, press a key, and repeat ad infinitum.
Also akin to Bendy - specifically Chapter Three - there is some free roaming gameplay, but only in specific scripted sequences. There are only four (five if we count the DLC) sequences in the game that are non-linear and have consequences for failing to manage resources, and they're all trivial to accomplish. Although this is fine for a first-time playthrough, replayability is weakened even further than it already was by how simplistic the gameplay is. Even the beta of Chapter 1 of Bendy had more secrets to find on repeat playthroughs, but all Tattletail has going for it is some ridiculously hidden eggs and a telephone call. Once you've looked up a guide on all the egg locations and gotten both endings, there is very little to do in this game.
In terms of story, Tattletail is so vague and mysterious that half the details presented cannot ever be explained, which is very unsatisfying.
I do really like the allegory of childhood neglect/abuse presented through 'Mama' being the antagonist and our actual mother never responding to our knocking on her door, and the creepy implications of the seance...but we have yet another 'evil/incompetent corporation' in the form of Waygetter Electronics, and a clear direction for the lore that, instead of manifesting in a sequel or prequel, remains unfulfilled. As a result, so many fundamental questions are left without any clues for an answer, e.g., why are the Tattletails sentient? Are they haunted? What's the deal with Mama tattletail? How come four other Tattletails show up at our house? Who calls the phone, knocks on our door and leaves all these packages for us, such as the tape? Is it the same writer of the 'mysterious notes' from the Kaleidoscope DLC? It is possible to speculate, but because Tattletail remains a standalone game there is too little information to really create any concrete theories...
Tattletail's real strengths lie in secondary aspects of the game - despite the use of stock assets, its visually charming, and its sound design is the best thing in the game. The ambience, sound effects, stingers and voice acting are all top notch! Of course, its mascot characters have personality and are memorable because of their quirks - its not a bad game by any means, but its not any better than most of the other chainbase games. Watching it on YouTube is more fun than actually playing it, because it has more style than substance.

So - does all of this mean that Tattletail should've franchised, and taken the opportunity to improve its core gameplay and develop its story? All the other IPs franchised, so surely franchising is optimal for chainbase games, or any indie game more generally?Well...
On the one hand, there is a risk of unfulfilment. 'Tattletail 2' would need to be similiar enough to the original to appeal to the fans, but also different enough to stand out and actually add something to the franchise. It would need to sell to established followers and newcomers, whilst also maintaining quality and expanding on the story in rational, interesting ways, and enhancing the gameplay to be more complex and challenging. Its a tall order for an indie game with limited resources, and perhaps the expectations for a Tattletail 2 were simply too tall for the devs - it would be immensly disappionting for audiences if a followup failed.
On the other hand, disappiontment is guaranteed by not doing anything. Although all risk is avoided by leaving a good thing as it is, the developer(s) in question are also dooming a brilliant idea to forever remain forgettable and minimal. There could be so much more the Tattletail, people are still invested in the concept almost a decade on, but alas - it ended before it could even start.
This question of franchising is a dilemma of potential, because every other chainbase game opted for the former option - and not all of them were good. Franchising is a risk, and what comes out of it is not always an improvement, or even an equal to what came before. Making just one additional media can lead to a slippery slope of further additions to a franchise that become cashgrabs or shift so far in tone they break the identity of the franchise...

'The Indie House' by sarah4AMEN
Ultimately, as one of the chainbase games, Tattletail would've absolutely succeeded as a franchise - but would it have been any good? Would it garner more substance than style?
I doubt it - I don't imagine the storytelling would've become more interesting, and the gameplay would take a long time to improve even just a little bit, because what makes the chainbase games successful is not good drama or the experience of play, but marketable characters and the unique vibes mascots can bring to horror.
The way I see it, Tattletail belongs with the likes of 123 Slaughter Me Street and Showdown Bandit - it doesn't deserve to be forgotten, nor is it a bad game, but to say that it is anything more than average wilfully ignores its similairities to bigger and 'better' games of the same calibre. It is bound to the chainbase.

'From random games' By JulieDraw2046
In conclusion then, Tattletail has an oddly respected status as the only major chainbase game that avoided franchising. As every other indie mascot horror game of the era continues to produce new and seemingly-endless content to this day, Tattletail remains a singular event, despite the appeal for further content that is consistent with every other game of its calibre, and its similarities in game design and storytelling.
I refute that is is particularly special or worthy of better treatment than Bendy or FNaF - but at the end of the day, Tattletail was a decent indie game, nothing more, nothing less. It is what it is...and that is perfectly fine!
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From Fill to Finish: Mastering Packaging with Nichrome’s Integrated Systems
In a rapidly evolving manufacturing sector where every minute of downtime is a deal-breaker and manual processes are considered a thing of the past, integrated packaging solutions are the new superstars of the modern production line. Whether it is bottling honey, pharma-grade filling in jars or cartoning pouches for FMCG, efficiency is not just an option anymore, it is a…
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In today’s fast-paced industrial environment, efficiency is key to staying ahead of the competition. Businesses are constantly on the lookout for innovative solutions that can streamline their operations, reduce costs, and enhance productivity. As a leading name in packaging solutions, we offer a range of end of line machines designed to meet these needs. Let's explore how our end of line machines can benefit your business with unparalleled efficiency.
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Capcom is literally a multi million dollar company… can’t they…Double their employees and pump one RE remake/title a year???? Am I stupid???
There are already FIVE TEAMS working on RE games. HUNDREDS OF PEOPLE per team. They even have a secondary studio (M-Two) working on shit.
You can't saturate the market like that. People aren't going to shell out money like that. Video games aren't like shows; you don't get them in a packaged subscription service. You have to pay $60 or $70 every single time. Most people don't have that kind of money or that kind of time.
There's also the issue of Capcom not just being an RE machine. They produce other games. And they don't want to put themselves in a position where their own games are competing with each other. The last thing you want is to put someone in a situation where they have to decide if they're going to buy the new RE OR the new MonHun. You want them to be able to get both.
And in order to support doubling the staff, every single one of those releases will have to do double-digit millions in order for Capcom to maintain profits that'll make their investors happy. It's impossible. It can't happen like that.
The game industry already has a MASSIVE PROBLEM with mass layoffs and shuttering studios in order to maintain the image of perpetual growth. Capcom, so far, has been able to skirt those problems, but they won't be able to keep that up if they double their staff.
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Global top 13 companies accounted for 66% of Total Frozen Spring Roll market(qyresearch, 2021)
The table below details the Discrete Manufacturing ERP revenue and market share of major players, from 2016 to 2021. The data for 2021 is an estimate, based on the historical figures and the data we interviewed this year.
Major players in the market are identified through secondary research and their market revenues are determined through primary and secondary research. Secondary research includes the research of the annual financial reports of the top companies; while primary research includes extensive interviews of key opinion leaders and industry experts such as experienced front-line staffs, directors, CEOs and marketing executives. The percentage splits, market shares, growth rates and breakdowns of the product markets are determined through secondary sources and verified through the primary sources.
According to the new market research report “Global Discrete Manufacturing ERP Market Report 2023-2029”, published by QYResearch, the global Discrete Manufacturing ERP market size is projected to reach USD 9.78 billion by 2029, at a CAGR of 10.6% during the forecast period.
Figure. Global Frozen Spring Roll Market Size (US$ Mn), 2018-2029
Figure. Global Frozen Spring Roll Top 13 Players Ranking and Market Share(Based on data of 2021, Continually updated)
The global key manufacturers of Discrete Manufacturing ERP include Visibility, Global Shop Solutions, SYSPRO, ECi Software Solutions, abas Software AG, IFS AB, QAD Inc, Infor, abas Software AG, ECi Software Solutions, etc. In 2021, the global top five players had a share approximately 66.0% in terms of revenue.
About QYResearch
QYResearch founded in California, USA in 2007.It is a leading global market research and consulting company. With over 16 years’ experience and professional research team in various cities over the world QY Research focuses on management consulting, database and seminar services, IPO consulting, industry chain research and customized research to help our clients in providing non-linear revenue model and make them successful. We are globally recognized for our expansive portfolio of services, good corporate citizenship, and our strong commitment to sustainability. Up to now, we have cooperated with more than 60,000 clients across five continents. Let’s work closely with you and build a bold and better future.
QYResearch is a world-renowned large-scale consulting company. The industry covers various high-tech industry chain market segments, spanning the semiconductor industry chain (semiconductor equipment and parts, semiconductor materials, ICs, Foundry, packaging and testing, discrete devices, sensors, optoelectronic devices), photovoltaic industry chain (equipment, cells, modules, auxiliary material brackets, inverters, power station terminals), new energy automobile industry chain (batteries and materials, auto parts, batteries, motors, electronic control, automotive semiconductors, etc.), communication industry chain (communication system equipment, terminal equipment, electronic components, RF front-end, optical modules, 4G/5G/6G, broadband, IoT, digital economy, AI), advanced materials industry Chain (metal materials, polymer materials, ceramic materials, nano materials, etc.), machinery manufacturing industry chain (CNC machine tools, construction machinery, electrical machinery, 3C automation, industrial robots, lasers, industrial control, drones), food, beverages and pharmaceuticals, medical equipment, agriculture, etc.
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MX Linux review
I've used my old secondary computer to distrohop and try out various Linux distributions. And I've recently tried out MX Linux. It is Debian-based, one of my favourite things, and its flagship desktop environment is Xfce, another of my favourite things. I'm currently running Debian with Xfce on my main machine, which provides a good point of comparison.
I have used Antix, which is a closely related distro, with developers working on both. MX is a more fully-featured distro, a self-described "middle-weight" rather than lightweight. The gist of the history is that Antix was originally based on a distro called MEPIS, and when development on that distro died, the Antix community got together with the Mepis community to create a continuation, which is MX.
So what does MX add that is not in vanilla Debian with Xfce? Quite a lot actually, that makes the whole experience a lot more user friendly. The main thing is the MX tools, a set of GUI-based tools that does a ton of useful stuff. The most important IMO is a package manager with update notifications that handles flatpaks in addition to .deb based packages. On Debian, I have to use synaptic to manage .debs, install and update flatpaks entirely via command line, and remember to check for updates myself. Like I know how to do that, but can't argue with something that makes things easier.
One of the more interesting tools is a boot options manager, which enables you to configure boot options from within a booted-up system. This enables you to choose init systems between sisvinit and systemd. Systemd is not enabled by default, the default is sivinit, but it is included in order to run programs that require it. And with the boot options, you can set MX to use systemd as the default. Now systemd is controversial and there are other distros that are systemd-free versions of popular distros, like artix for arch, and devuan for debian. And MX Linux provides a good compromise in the debate by allowing you to choose the init system quite easily.
There are other mx tools, like a multimedia codec installer, a gpg key fixer, and a live usb boot maker that enables you to clone a running system, and make an iso of it, to transfer it to another computer.
MX also does other useful things, like backporting newer versions of Firefox, Thunderbird, and Libreoffice than what Debian provides. And flatpak is enabled by default.
The distro's documentation is excellent too. The user manual is excellent, providing information on how to use MX Linux and how it works, but also on Linux in general works and how to migrate from a proprietary OS.
All in all, MX Linux is a solid derivative distro. It adds features and options to its Debian base without breaking things in the process. And it's entirely community-run, no corporate bullshit like with Canonical. One of the devs even has "anticapitalista" as a handle.
#my writings#mx linux#linux#debian#xfce#welcome to another installment of ''lena rambles about linux''
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