#Sarah Maria Scicluna
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natasa-pantovic · 6 months ago
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Two artists Sarah Maria Scicluna and Ruth Ancilleri at Malta Society of Arts, Documents of Inheritance / Poetics of Desire is presenting a body of work of digital photos that explore Maltese nature.
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tabloidtoc · 6 years ago
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Time, April 29/May 6
Cover: The 100 Most Influential People -- Dwayne Johnson
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Cover: Taylor Swift
Cover: Gayle King
Cover: Sandra Oh
Cover: Nancy Pelosi 
Page 9: Contents 
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Page 10: Contents 
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Page 14: From the Editor 
Page 18: Behind the Scenes 
Page 20: The 100 most influential people in the world 
Page 22: Points of Origin -- Where this year’s Time 100 were born 
Page 25: Pioneers -- Sandra Oh
Page 26: Sandra Oh by Shonda Rhimes, Barbara Rae-Venter by Paul Holes
Page 27: Fred Swaniker by Mo Ibrahim 
Page 28: Ninja by Juju Smith-Schuster, Chrissy Teigen by Eric Ripert 
Page 29: Lynn Nottage by Martha Plimpton 
Page 30: Naomi Osaka by Chris Evert 
Page 32: Aileen Lee by Kirsten Green, Tara Westover by Bill Gates 
Page 36: Massimo Bottura by JR 
Page 38: Jay O’Neal and Emily Comer by Dolores Huerta, He Jiankui by Jennifer Doudna 
Page 40: Marlon James by Salman Rushdie, Arundhati Katju and Menaka Guruswamy by Priyanka Chopra 
Page 41: Shep Doeleman by Lisa Randall 
Page 45: Leah Greenberg and Ezra Levin by Ayanna Pressley 
Page 46: Hasan Minhaj by Trevor Noah 
Page 47: Adam Bowen and James Monsees by Tom Miller, Samin Nosrat by Alice Waters 
Page 48: Indya Moore by Janet Mock 
Page 50: Motivating factors -- which books, movies, shows, songs and places they turn to for inspiration 
Page 53: Artists -- Dwayne Johnson 
Page 54: Dwayne Johnson by Gal Gadot, Ariana Grande by Troye Sivan 
Page 55: Rami Malek by Robert Downey Jr. 
Page 56: Regina King by Viola Davis 
Page 57: Richard Madden by Kenneth Branagh 
Page 58: Brie Larson by Tessa Thompson, Luchita Hurtado by Hans Ulrich Obrist 
Page 59: Emilia Clarke by Emma Thompson 
Page 60: BTS by Halsey 
Page 65: Mahershala Ali by Octavia Spencer, Chip and Joanna Gaines by Tim Tebow 
Page 66: Glenn Close by Robert Redford, Clare Waight Keller by Julianne Moore 
Page 68: Ozuna by Daddy Yankee 
Page 69: Yalitza Aparicio by Alfonso Cuaron, dream hampton by Tarana Burke 
Page 71: Khalid by Alicia Keys 
Page 72: Motivating factors 
Page 75: Leaders -- Nancy Pelosi 
Page 76: Nancy Pelosi by Hillary Rodham Clinton, Mahathir Mohamad by Clare Rewcastle Brown 
Page 77: Donald Trump by Chris Christie 
Page 78: Ren Zhengfei by Charlie Campbell 
Page 79: Jane Goodall by Leonardo DiCaprio, Matteo Salvini by Steve Bannon 
Page 80: Leana Wen by Cynthia Nixon, Xi Jinping by Jon Huntsman 
Page 81: Robert Mueller by Sally Yates 
Page 82: Abiy Ahmed by Feyisa Lilesa, Cyril Ramaphosa by Vivienne Walt 
Page 83: Jacinda Ardern by Sadiq Khan 
Page 84: Zhang Yiming by Kai-Fu Lee, Benjamin Netanyahu by David French 
Page 86: Imran Khan by Ahmed Rashid 
Page 87: Andres Manuel Lopez Obrador by Jorge Ramos, Mitch McConnell by John Boehner
Page 88: Juan Guaido by Juan Manuel Santos 
Page 90: Pope Francis by Archbishop Charles J. Scicluna, Hoesung Lee by Ban Ki-Moon
Page 91: Brett Kavanaugh by Mitch McConnell 
Page 92: Jair Bolsonaro by Ian Bremmer, Greta Thunberg by Emma Gonzalez
Page 93: Zhang Kejian by Scott Kelly 
Page 94: William Barr by Rod Rosenstein, Crown Prince Mohamed Bin Zayed by Ryan Bohl 
Page 95: Alexandria Ocasio-Cortez by Elizabeth Warren 
Page 102: Motivating factors 
Page 105: Titans -- Mohamed Salah 
Page 106: Mohamed Salah by John Oliver, Jeanne Gang by Anna Deavere Smith 
Page 107: Pat McGrath by Beverly Johnson 
Page 108: Gayle King by Ava DuVernay 
Page 109: Ryan Murphy by Jessica Lange 
Page 110: Jennifer Hyman by Diane Von Furstenberg, Mark Zuckerberg by Sean Parker 
Page 111: Jerome Powell by Janet Yellen 
Page 112: LeBron James by Warren Buffett 
Page 114: Vera Jourova by Margrethe Vestager, Alex Morgan by Mia Hamm
Page 115: Mukesh Ambani by Anand Mahindra 
Page 116: Tiger Woods by Justin Timberlake, Marillyn Hewson by Penny Pritzker 
Page 117: Bob Iger by Michael R. Bloomberg 
Page 118: Motivating factors 
Page 121: Icons -- Taylor Swift 
Page 122: Taylor Swift by Shawn Mendes, Loujain al-Hathloul by Sarah Leah Whitson 
Page 123: Pierpaolo Piccioli by Frances McDormand 
Page 124: Spike Lee by Jordan Peele, Grainne Griffin and Ailbhe Smyth and Orla O’Connor by Ruth Negga 
Page 125: Desmond Meade by Stacey Abrams
Page 126: Christine Blasey Ford by Kamala Harris 
Page 128: David Hockney by Edwin Becker 
Page 130: Caster Semenya by Edwin Moses, Mirian G. by Kumail Nanjiani 
Page 131: Maria Ressa by Madeleine Albright 
Page 132: Lady Gaga by Celine Dion 
Page 134: Radhya Almutawakel by Bernie Sanders 
Page 135: Michelle Obama by Beyonce Knowles-Carter 
Back Cover: Simon Baker for Longines 
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podblaze · 7 years ago
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Art Through The Years
Artworks tell a lot about our history. These pieces often tell stories and trends of a certain period in time. You can also tell what technology is available in those times based on the materials used. Primitive men used sharp rocks to carve out figures on the walls of prehistoric caves. As the years go by and man evolves to become more superior in intellect, the tools they use to express their artistic side also improved.
If you look at popular and well-preserved artworks in most museums today, you can learn a lot not only about the artist but about that period in history. The art also connected people regardless of race, religion or personal differences. Appreciation for the arts is universal. So, find out now how the arts shaped and connected the world through the years.
The Malta Stock Exchange is sponsoring an art exhibition, curated by artist Adrian Scicluna, within the Exchange building at the Garrison Chapel at Castille Place in Valletta.
The exhibition investigates notions of connectivity, with participating artists presenting works that explore the theme not merely from an interest in instruments and infrastructures, but by acknowledging the phenomena of what connectivity says about us.
The exhibition features works by artists, Matthew Attard, Noel Attard, Vince Briffa, Clint Calleja, Glen Calleja and Sandro Spina, Giola Cassar, Valerio Schembri, Adrian Sciculna, Sarah Maria Scicluna and Darren Tanti.
“Clint and Valerio link religion with mo­dern communication technology. Through the use of metaphor Valerio investigates inclusion and exclusion in society; while Clint references the Tower of Babel from the Bible, sending a cautious message that we must be wary of today’s communication technology,” Scicluna explains.
He continues how Darren Tanti’s painting connects two realities, exploring how Eastern and Western contemporary and historical culture influence each other and subsequently merge.
(Via: http://www.timesofmalta.com/articles/view/20170402/arts-entertainment/connectivity-through-art.644236)
We learn a lot about our past by looking at old artworks and it gives us a glimpse of what the future also holds for us.
The world is built on binaries: good and evil, war and peace and life and death. The work of Sherin Guirguis, an artist, associate professor and vice dean of faculty at the Roski School of Art and Design, challenges notions of the informal and formal, the structured and chaotic, the arts and the politics.
Even one artist can make a big impact in this world.
Her work focuses on connecting opposites together, both in art and in life.
Her most recent work “One I Call,” which is currently on display at the Desert X exhibit in Palm Springs, is an interactive complex based on the pigeon towers of Egyptian villages. Often used to serve as beacons of the outskirts of civilizations or the ancient mail systems of rural communities, these pigeon towers were central places for communities. “One I Call” aims to do the same by incorporating the natural landscape of the Whitewater Reserve of the Coachella Valley into a beautiful complex with which visitors can interact.
The final piece is a beehive-esque tower, in which gold leaf circles and sticks align in geometric patterns that collect sunlight in a dazzling way. The landscape of the exhibit — tall mountains where sheep graze, and birds burrow in the boulders — complements the small tower nested in a beautiful desert. When visitors come, they truly are able to interact and experience the history behind the pigeon tower, theCoachella Valley and the civilizations before it.
“We came to a place, we made a work about that place and then we had people from that place engaged,” Guirguis said. “That felt good.”
(Via: http://dailytrojan.com/2017/03/08/roski-professor-speaks-power-art/)
If you go to the Horror section of your local bookstore today, you won’t find books by Stephen King, Mary Shelley or HP Lovecraft; instead, you’ll find a stack of newspapers from the past couple of years.
Okay, that’s not quite true—let’s just call it an alternative fact—but it may as well be. Because with Trump, Brexit, the refugee crisis, and the rising tides of rightwing populism, nationalism, racism, sexism, homophobia and xenophobia, the real world has become so nightmarish that no amount of snarky online commentary can make a difference. Even this article.
But there may be something that can: art.
We’ve seen millions of protesters standing up for what they believe in, fighting back against the seemingly inevitable fascism and fake tan-tinged future, and now artists are bringing their progressive messages to as wide an audience as they possibly can.
As Paul Gauguin said at the turn of the last century, “Art is either a plagiarist or a revolutionary.” Leo Tolstoy called art “a method of communication between humans about the conditions of life itself.” And as Sam Lewis-Hargreave recently put it, “Don’t worry, I’ll stop quoting old artists and get to the point.”
Historically, art has been about resistance. It’s a tradition that goes further back than Picasso, but let’s start with him anyway. Described with uncertainty on the artist’s own website as “probably Picasso’s most famous work,” the 1937 painting Guernica used Cubism in a way that finally made sense: to portray the tragic, distorting, and downright confusing nature of the suffering of war.
(Via: http://www.thelondoneconomic.com/entertainment/arts/art-last-hope-liberal-future/23/03/)
History teaches us that art played a big role on how we shaped our society today. Artworks have been instrumental in pushing for reforms and changes that were desperately needed by the people of yesteryears. Until now, artists hide messages in their art pieces that let the public know about their stand on certain issues that plague the world today. And it is inspiring to realize that these beautiful and timeless pieces serve a dual purpose that not only pleases the eye but also works for the common good.
The post Art Through The Years See more on: PB
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Presentation:
This is the presentation of our application. In this presentation is an explanation of what the application is all about.  This presentation was designed by the graphic designers of our team, David Ellul, Sarah Galea, Sherilyn Scicluna and Maria Graziella Zammit.
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Presentation..
The main presentation that will go alongside the game. Permission by the design department. Designed By David Ellul, Sarah Galea, Maria Graziella Zammit, Sherilyn Scicluna. Top Notch!!
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Coding is Fun with Unity
So each and every student had to have a role in such venture. The roles were given by Sherilyn as she represents the whole team outside of her own job. In the meantime, the game is almost there.
Distribution of Work
- Buttons, Origami Instructions, Scroll Bar, Stars, and Backgrounds: David Ellul - Menu, Tutorial Instructions, Backgrounds, Stickers & Stars: Sarah Galea - Menu/ Tab - characters, Origami Characters, and Backgrounds: Sherilyn Scicluna - Menu (Character/ Camera_, customization, and Backgrounds: Maria Graziella Zammit - Programming and Sound (Verifying): Anthony Mallia - Programming and Supervisor: Andre' Farrugia
 However sometimes I do feel that programming is interesting to learn, yet I’m feeling that there is no time to learn any curvature with all the projects that such college offers.It is like everything has to be learned instantly and there is no time for making any mistakes. I’m not saying that school isn’t offering me new opportunities to feel empowered but the fact that it keeps pushing different subjects in a staggering moment makes unbelievably hard.
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Anyway fetching for tutorials and other research enabled us to complete different scenes from the game. I have nothing to argue about my pal Andre’. We are a dream team that when it goes down to business we now that we are capable of achieving it. The splash screen, main menu, character customizer, character choice, level choice and other sense that make the game almost ready. Meanwhile, the two main different levels are their fo completes, however, there is still so many different components.The health bar, point system, camera follow are still to be implemented.
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As from now, certain elements are present in the game yet there are also different assets that yet have to be received. At this point, we did find a truce with the graphic design department. We were collaborating with each other however we did get the grasps of each others character. All I’m looking forward to is to finish the whole project. Nothing else.
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Task-2 - Application/Team Choice
Epicgami is the main name of the game. Wait, hold on and sit back it wasn’t the main idea for all, neither for me. However, I joined forces with Sarah and Maria Graziella in order to create our own applications. However, we took it a step further by joining forces with Sherilyn, Andre, and David. Since both teams had similar ideas, we merged each and every aspect into a whole new level. At first, it was indicating that this game was going to use the means of virtual reality or augmented reality, yet none of them is going to be part of the final product. 
So what has been processed until now is that the game called Epicgami, a title chosen by Sherilyn is meant for autistic children that want to express themselves trough a game. A brief summary of the interactive game requires one to either create their own origami or else a presets of two different characters can be chosen in the game. The next scene will be a tutorial portraying the approach of how such origami could be forged.
On the other hand, not much can be said about what will be involved in the game. However David one of the designers involved in the game has suggested that the game will have elements from a popular game such as “Angry Birds”. In the meantime, there is a lot to be discovered.
The team is basically made up of four different designers while Andre and myself are basically the backend/brain on how the game will function. Before each and every proportion of the code being coded, several elements have to be researched while also adding our twist on how the main pace for the game will take place.The elements that need a lot of research while providing an enriched journey throughout the whole interaction would be:
The need for a camera that is enabled to work in a png format so that any created origami could be captured.
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Modification section has to be made functional and entertaining for each and every selection, the user will be able to choose from. 
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A game that is basically simple in concept yet eye catching and addicting.
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A free downloadable game though items can either be purchased while playing the game.
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Instructions have to be compelling and a wise thought should be given to each and every input while creating them.
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The different concept is being developed by both departments. However, the programming section involves different stages of testing. This makes the whole product challenging since there is so much to process in just two months from its official deadline. My fellow colleague and I  are doing our best in order to deliver the best and ideal product for the target audience to cherish. I do believe that until the end of this semester the whole idea would be fully functional. That doesn’t mean that it won’t have its actual perks.
Update:
This is an overall update portraying the different meetings taken in order to reach the final briefing for such game application. Thanks to the Graphic Design department we have sketches while also other designs to show the whole procedure.
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Sketch Design by Sherilyn Scicluna.
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MoodBoard Design by Maria Graziella Zammit
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Design Process by David Ellul
The upcoming images will portray the final outcome of the whole product into several portrait designs. It is not yet clear whether the game would be played in a portrait mode or landscape resolution.
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Final Product Design by Graphic Design Department
Apart from planning and processing, what has to be done Andre and I are already developing the skeleton of how this game will function. Manipulating each scene with the use of Unity, scripts are being also written in order to make different scenes functional whenever a Button is pressed. The use of assets are also being applied so that some features would be ready for use to work on. Tweaks there and then on such plugin will respond to different commands. Though the fact of eliminating the purposes of virtual reality or augmented reality we still have a camera to develop from scratch. Also, an interactive game that has to meet the main requirements while also pleasing the main target audience.
The backbone of such game can be seen below.
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natasa-pantovic · 6 months ago
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wo artists Sarah Maria Scicluna and Ruth Ancilleri at Malta Society of Arts, Documents of Inheritance / Poetics of Desire is presenting a body of work of digital photos that explore Maltese nature.
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Two artists Sarah Maria Scicluna and Ruth Ancilleri at Malta Society of Arts, Documents of Inheritance / Poetics of Desire is presenting a body of work of digital photos that explore Maltese nature.
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