#Saint's Row
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Inspired by Marvel vs Capcom Infinite, I created “Major Danvers” in Saints Row
#virtual photography#carol danvers#i didn't buy the game but the character creator was free to download so *shrug*#marvel vs capcom infinite#saint's row#I MADE THIS POST IN JUNE OF 2022--IT'S BEEN IN MY DRAFTS THIS WHOLE TIME
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I think really, to end it off, I feel vindicated in knowing that, when the series decided to become a joke, a long, extended, meaningless joke, when the vapid fanbase failed to show up when the series rebooted to entirely remove all of Saint's Row 1 & 2 elements, to be solely the new format of Saint's Row 3, a game released basically in 2012 and they did not evolve from other than driving.
When that game came out, I can finally say, to all you dumb mother fuckers. No. Volition would Not, have gone out of business if they stuck to an actual competing artistic product that challenged themselves to improve, that, indeed, the format of Saint's Row 3 would, inevitably, result in their closure, I can finally feel vindicated in saying:
I fucking. Called It. Since 2012. It was, Inevitable, that they would Not, improve, they would Only, double down, and get worse, and worse, until they had no more funds to try the exact, same, fucking, thing, again.
When Agent's of Mayhem was first announced, I called, that because it was banking on the Saint's Row IP again, but was Definitively, not anything a Saint's Row 1/2 fan would want, that the game would Fail, because they banked on getting a new audience as the previous had moved on long ago, with an incredibly tired format, even for 2012, it failed to garner anyone.
I take no delight in job losses. I do take delight in company failures when they're so stubborn and incapable of improving an iota in 12 years, what I as a child grew into adulthood, Volition never felt like it left childhood.
Good riddance. Like a childhood friend become highschool bully, hearing it died of an overdose does not delight, but when everyone said you were wrong about him, well... Let's just say I take vindication in knowing they couldn't better themselves even when the closest one's tried their best for them and were insulted away everytime, and that, the enablers were truly, the worst part of their life as it was, because they left Nothing, Nothing for Anyone when they finally died.
What could've had a legacy, had nothing, because at some point, they just decided to completely change themselves, and the crowd they were with was loud, but not reliable. Because when you make yourself a joke, why would anyone take you seriously anymore.
Sucks to suck but I called it as a fucking child. Like alot of things in this god forsaken hellhole industry. Sorry to most employees, but christ, what an inevitability that took so long entirely because capitalism protects those with wealth, and those with wealth can make failure after failure with no consideration for their employee's future in the first place.
All they had to do, was make a good game! They never bothered after SR2.
#Saint's Row#Volition#less of a rant more of a eulogy#this here quite genuinely might as well be Volition's legacy for most people#yeah red faction was great. When was that made last again?#oh yeah#interesting#some time the fuck ago while they banked on their one time success story solely because SR2 brought that success to them in the first place#just kinda nuts they looked at sales and not reviews y'know?#like you'd think they'd learn their lesson eventually#but no#like they just went off what made money without consideration for why it made money#it's because people were excited for Saints Row 3#not Saint's row the turd#why do you think sales plummetted every game that became a joke like cmon#when your single player game is focused on humour without consequence it becomes 2012 youtube#it'd be like tom getting hit in the face continually by jerry. Completely unphased. Eating him anyways#Like golly good bye!
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look at him go
#this took me entirely way too long ENJOY#saint's row#my oc shit#song is World of Sh!t by Synthetic Adrenaline Music#oc: Aiden
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i will draw them again but this is something they'd say
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Finally finished Saint's Row 2 after a LOT of PC issues and getting really tired of the game a while ago. The honest reality is that open world games are always a hard sell for me, as they tend to have a flow of gameplay where the best aspects are poorly paced out. Saint's Row 2 adds to this issue by forcing you to do side missions to get a resource that is required to do main missions. I also didn't learn that I needed to complete the Stronghold missions as part of the main story until the end, but I did coincidentally do that anyway as I was going through. It's not a bad GTA style open world crime and chaos game, but I'm not a fan of those kinds of games in general.
The thing that saves Saint's Row for me is the unabashed middle school sense of humor that centers over the top bombast alongside poop jokes and sexual euphemisms as the peak of the comedic craft, and it oddly works well here. The game doesn't seem like it's trying to make pointed commentary about issues with police, corporations, and governments under capitalism, nor does it seem interested in really investigating the idea of the Third Street Saints as anti-heroes against gentrification, but it does have those things in the game by way of it's style of comedy. As such, despite the attempts of the game to make me laugh at taxi company names and a strange Wendy's parody fast food chain, there was still stuff that felt like it connected to my politics as a late 30's socialist while also giving me reason to really ask how easily these gang wars could have been avoided. The final mission I played, involving revenge against Julius from the original game, sort of brought that idea together in the final confrontation, showcasing a conflicted moment between a man who decided that the status quo was better than self destruction, and Playa, who by this point is a bitter, vicious, snarky sociopath who has only done a good thing for the people of Stilwater coincidentally. These conflicts between street gangs and the police don't have a real effect on the greater issues of the system, but there's potential for great good and great evil in the Saints, which based on what I know, the later games in the series actually could expand on a bit.
The reason that I do look forward to playing the future games in the series, and maybe emulating the original sometime, is the character focus. The first game has a number of characters present in this sequel, although only Johnny, Aisha, and Troy have a decent amount of screen time, and I'm somehow actually kind of invested in where the story goes for the survivors of this game, including Shaundi and Pierce (who really doesn't need to be the butt monkey of the group but is probably more lovable because he is). I'm not in a rush to play the next one in the series, but I'm open to it when the time comes, and that's pretty impressive for how many crashes I had to fight through to get to the end of the game.
#backlog resolution#saint's row 2#saint's row#video games#review#gaming#pc games#still love the missions where you spray everything with poop#top 10 best side quests of all time candidate for sure
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Gotta say, replaying the OG Saint's Row games is me reliving some of the better parts of my younger years and I am having so much fun.
And the remaster of game 3 has me feeling some kinda way for Shaundi once more 😍😍😍😍😍😍
My gay ass is so happy right now
#jess speaks#jd speaks#console gaming#Saint's Row#ps4#playstation games#playstation gaming#playstation#volition games#deep silver#i fucking love these games
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I'm glad that Volition called people who didnt like Hipster's Row "verbal terrorists".
Cause that made Volition the Twin Towers.
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~ QU A K I NG ~
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Today's LGBT+ Headcanon is;
Zimos from Saints Row The Third-Pansexual and Polyamorous
Status: Alive
#Zimos#Saint's row the third#Saint's row#polyamorous#lgbt headcanon#character of the day#mlm#lgbt poc#lgbt#headcanons#video games#Personal Headcanon#fandoms i'm in#keuw#alive
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It's insane how much happens in Saint's Row (360) when you just stand still. I can already say without a hint of uncertainty that this is not a feature that will be in GTA6, as it was not in any GTA game before it.
When people talk about "dynamic worlds" they're always lying through their teeth. But Saint's Row (360) actually has that.
Imagine this, you give a bunch of commands to some boxes, that only activate when certain things happen. So until 2 boxes bump into each other, they're just wandering about.
Imagine that, but instead it's a Cop that runs into a dude's card, gets out of the car to arrest them, the dude drives off, the cop chases after of foot, gives up, goes back to their car, and gets hit by a second dude's car before entering, now they're back at it again, except they make it to the door, open it up, someone SMASHES into the car, and the cop dies from it, the second dude gets out, mourns everything, and leaves. An Ambulance comes, revives them, and then a gang shootout happens nearby, the cop immedietely, no fucks given, runs to the scene, it's already over, and they're now in a gun fight with the surviving gang.
Is it all because the game was probably bugging out? Sure. Is it consistent? Yes. Is it common? It can be, but not to any point where it feels broken, nor scripted. This shit just happens, because the boxes bumped into each other and are enacting commands that work with each other.
GTA6 will Not Have this. I guarantee it. Yes, just standing still is fun in Saint's Row (360) and yes, the 2006 game I think, has a more dynamic world than the game that's not out yet.
I guarantee it. We'll hear "Dynamic world!" and Nothing will happen if you walk around doing nothing. A Massive. Open world. With a b s o l u t e l y nothing in it, nothing to justify it, nothing to make it worth the money, nor the price they'll ask.
To be fair, it's not like Volition ever did better, I think it's worse in SR2, and it's completely missing in every other game of theirs. This was just a bumbling success for them, but not "refining it" is what makes it so damn good.
#Saint's Row#I had an idea a long time ago of just being a camera in a video game#I thought it'd be cool for GTA or something#but like#when something breaks...#it really breaks#and it doesn't really feel or look good#If they had a tow truck system for broken or abandoned cars that'd be so fucking cool#it'd streamline alot of this#but as it is#it's just...#a massive open world with walking ragdolls#that's all the NPCs are#just#just walking ragdolls to make ragdoll#boo#make them have something of worth#like GTAV you can't even get into fist fights#it's absolutely embarrassing#they have a fucking fighting system that the game itself actively avoids!#what is wrong with youuuuu!#HAVE FUN WITH YOUR SHIT#LIKE#this isn't meant to be a rant in the tags or even the post itself#BUT CAN SOMEONE EXPLAIN HOW ANYONE CAN HAVE SO LITTLE FUN WITH THEIR OWN WORK#WHEN IT'S THIS FUCKING#BIG
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also since no one asked my favourite video game radio stations are Radio X from Grand Theft Auto San Andreas and K12 from Saint's Row 3
#saints row 1 had a pretty good alt rock station though#ramblings#saint's row#saints row#gta#grand theft auto
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Okay so I actually have a lot of ideas for my Playa and one thing I really want to share is well, basically the jist of his life before joining the saints. It's not the greatest but yeah, click read more if you're interested in hearing what in the gods names I wrote.
So my Playa's actual name is Alex Lewis and he grew up with very rich parents. (I think Playa being apart of a gang and living like a 'normal' person when he has a shit ton of money and rich parents is funny. Plus it's a nice explanation on why he can just grab the money from the in-game safes from the cribs without any care, as it can be part of the gangs 'checks' to their people and his 'allowance' because holy crap there's usually a lot of money in those things.) Now he's also the youngest of the three children (him included) his parents had. (His parents were trying to embody the Nuclear family, Dad works, mom stays home, and the children have to be (for them) one boy, one girl, and the last child is a wild card (boy or girl).)
So unlike Playas two siblings (Adam and Brooklyn) who were raised pretty strict so that his parents could have the 'perfect family', he was given lots of freedom as he was the wild card in the family and they figured that he would follow his siblings lead (which was pretty much true). But while he had that freedom he was also held to the same standards as his two siblings and was pretty sheltered to the world. So because of that it kind of enforced the idea of following along with whatever others say (usually) especially in the two gangs he had joined (this will be expanded upon).
Now because of the high pressure and anxiety from his parents to reach and even surpass the bar that was set and sometimes even rising further, he developed selective mutism. When this developed his mother was frantic with finding out what was wrong with him, she went to numerous doctors which all gave her the same answer. She eventually accepted it and did everything she could to try and 'fix' it which is also a big factor in why he was given so much freedom. His mother also over accommodates him quite a lot which is why he tends to not want to be seen with her as it's rather embarrassing, especially when she makes a scene. His selective mutism also only really dissipates when he's relaxed with a person in an area he's relaxed in, in a area alone and away from everyone where his anxiety melts away (example; his car, his room, the loft, outside in the wilderness, and out on the water), wearing a full face mask, extremely high anger which runs over his anxiety (otherwise he stays quiet and seethes internally), and when he can't suppress a stupid joke. Otherwise he just writes out his words/expresses them, examples on where/what he uses; phone text, charades, refrigerator letters, paper and pen, white/chalk board, basically anything.
Later in life when he finishes high school his family moves over to Stilwater for his fathers job. ( His sister coming with as she didn't like the city they were living in before and she didn't want to move out just yet.) This is where Playa finally gets to move out and he finds a listing for the Loft we see in game. (I really like this Loft for some reason so it's Playas now). He also decided to do some baby sitting and he babysits two little girls that dress him up like a princess and forces him to do tea parties and what not, which is why he keeps his hair long so that the two girls can decorate it. Those two little girls are also some of the few people he actually speaks too after a little while of babysitting them.
While he's there he ends up first joining the Vice kings (ironically enough considering how close the saints are) because someone invited him to join after he accidentally saves a few of their asses a few times. While he was with them he found that many of the members used him to buy things but he was primarily used as a scapegoat, many members leaving him to clean up their messes especially when they found out he was from money. After a few months of this he eventually had enough and left when he was almost killed, essentially faking his own death to the gang. With that little experience he did his best to just stay away from the gangs until he was saved by Julius, which then made Playa reconsider and join up with the saints.
#my art#saint's row#saints row oc#Playa#my playa saints row#my oc art#art#Digital art#character sheet???#saints row boss#woah look lore#fixed this up a bit and added a read more (I finally figured out how to do it because I'm not very bright)
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