#Saint's Row
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webshootersandwingdings · 5 months ago
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Inspired by Marvel vs Capcom Infinite, I created “Major Danvers” in Saints Row
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livingfictionsystem · 2 months ago
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SAINTS ROW FICTIVES R SO RARE AAAHHHHH (<-guy who also has . one or two. our system has matt & kinzie)
Omg Xanthe is practically obsessed with Matt lol
"Anything you can do, I can do better!"
"Yeah? Buy a pack of cigarettes."
"Ageist! D<"
No it was funny. Jasper's like this unhinged gangster type and at the time I was on a Peaky Blinders kick, so I thought he was maybe based on Tommy? But Jasper is way more flashy and less serious. Then I replayed the Saint's Row games and saw the protagonist and I was like "Oh. Oh. Oh. Oh yeah no this is definitely the one." Add a little Gatsby era in there and boom, there's Jasper fucking Harvey lol
-Sparrow Harvey 🚬
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tacgnologist · 9 months ago
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look at him go
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lesserknownwaifus · 2 years ago
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harbingersecho · 2 years ago
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what’s a man to a king and a king to a god? what’s a god to a devil putting up a facade?
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devileaterjaek · 11 months ago
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wtfjd95 · 1 year ago
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Do you think I have enough games? Cause I don't
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Especially when I haven't even got all the Assassin's Creed games lol
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This isn't even including PS3 or Xbox games
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Today's LGBT+ Headcanon is;
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Zimos from Saints Row The Third-Pansexual and Polyamorous
Status: Alive
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littleporksausage · 2 years ago
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I have decided I'm making hostility towards triple A games and game studios my personality trait
I used to be passively negative, mostly out of disinterest and limited budget.
But I'm so fucking done
Not only has there been no major triple A game that had a smooth launch in YEARS
But apparently they're also committed to making past stuff actively worse, because how dare you enjoy a 10 year old game, pay us money for the new shitty one that won't run on your computer because we inflated the hardware requirements into the stratosphere.
You'll see me dead before you see me giving any more money to this garbage industry. The best gaming experiences are from independent studios, and have been for a very long time.
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titaniumrock · 2 years ago
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Okay so I actually have a lot of ideas for my Playa and one thing I really want to share is well, basically the jist of his life before joining the saints. It's not the greatest but yeah, click read more if you're interested in hearing what in the gods names I wrote.
So my Playa's actual name is Alex Lewis and he grew up with very rich parents. (I think Playa being apart of a gang and living like a 'normal' person when he has a shit ton of money and rich parents is funny. Plus it's a nice explanation on why he can just grab the money from the in-game safes from the cribs without any care, as it can be part of the gangs 'checks' to their people and his 'allowance' because holy crap there's usually a lot of money in those things.) Now he's also the youngest of the three children (him included) his parents had. (His parents were trying to embody the Nuclear family, Dad works, mom stays home, and the children have to be (for them) one boy, one girl, and the last child is a wild card (boy or girl).)
So unlike Playas two siblings (Adam and Brooklyn) who were raised pretty strict so that his parents could have the 'perfect family', he was given lots of freedom as he was the wild card in the family and they figured that he would follow his siblings lead (which was pretty much true). But while he had that freedom he was also held to the same standards as his two siblings and was pretty sheltered to the world. So because of that it kind of enforced the idea of following along with whatever others say (usually) especially in the two gangs he had joined (this will be expanded upon).
Now because of the high pressure and anxiety from his parents to reach and even surpass the bar that was set and sometimes even rising further, he developed selective mutism. When this developed his mother was frantic with finding out what was wrong with him, she went to numerous doctors which all gave her the same answer. She eventually accepted it and did everything she could to try and 'fix' it which is also a big factor in why he was given so much freedom. His mother also over accommodates him quite a lot which is why he tends to not want to be seen with her as it's rather embarrassing, especially when she makes a scene. His selective mutism also only really dissipates when he's relaxed with a person in an area he's relaxed in, in a area alone and away from everyone where his anxiety melts away (example; his car, his room, the loft, outside in the wilderness, and out on the water), wearing a full face mask, extremely high anger which runs over his anxiety (otherwise he stays quiet and seethes internally), and when he can't suppress a stupid joke. Otherwise he just writes out his words/expresses them, examples on where/what he uses; phone text, charades, refrigerator letters, paper and pen, white/chalk board, basically anything.
Later in life when he finishes high school his family moves over to Stilwater for his fathers job. ( His sister coming with as she didn't like the city they were living in before and she didn't want to move out just yet.) This is where Playa finally gets to move out and he finds a listing for the Loft we see in game. (I really like this Loft for some reason so it's Playas now). He also decided to do some baby sitting and he babysits two little girls that dress him up like a princess and forces him to do tea parties and what not, which is why he keeps his hair long so that the two girls can decorate it. Those two little girls are also some of the few people he actually speaks too after a little while of babysitting them.
While he's there he ends up first joining the Vice kings (ironically enough considering how close the saints are) because someone invited him to join after he accidentally saves a few of their asses a few times. While he was with them he found that many of the members used him to buy things but he was primarily used as a scapegoat, many members leaving him to clean up their messes especially when they found out he was from money. After a few months of this he eventually had enough and left when he was almost killed, essentially faking his own death to the gang. With that little experience he did his best to just stay away from the gangs until he was saved by Julius, which then made Playa reconsider and join up with the saints.
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laurarolla · 6 months ago
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Having played Saint's Row 2 for the first time this year (and fighting crashes the whole way through), I completely agree with this statement.
actually now that i'm thinking about it. every single video game that lets you costumize characters but doesn't let you be fat is extremely revealing to the fact that most people can't imagine fat as something a person would want to be. there's other examples but like, fuck, i can't even choose to be fat in imaginary spaces. My size isn't accommodated for because they couldn't imagine a player who wants to be anything other than skinny.
Like, you see it right. How media shapes people's beliefs, and people construct beliefs into the things they create? If all you can ever choose to be in a game is one of two body shapes, and you have to physically alter the game to be anything bigger, like. "why would i imagine a world with you in it."
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borgrolf · 10 months ago
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laurarolla · 11 months ago
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Finally finished Saint's Row 2 after a LOT of PC issues and getting really tired of the game a while ago. The honest reality is that open world games are always a hard sell for me, as they tend to have a flow of gameplay where the best aspects are poorly paced out. Saint's Row 2 adds to this issue by forcing you to do side missions to get a resource that is required to do main missions. I also didn't learn that I needed to complete the Stronghold missions as part of the main story until the end, but I did coincidentally do that anyway as I was going through. It's not a bad GTA style open world crime and chaos game, but I'm not a fan of those kinds of games in general.
The thing that saves Saint's Row for me is the unabashed middle school sense of humor that centers over the top bombast alongside poop jokes and sexual euphemisms as the peak of the comedic craft, and it oddly works well here. The game doesn't seem like it's trying to make pointed commentary about issues with police, corporations, and governments under capitalism, nor does it seem interested in really investigating the idea of the Third Street Saints as anti-heroes against gentrification, but it does have those things in the game by way of it's style of comedy. As such, despite the attempts of the game to make me laugh at taxi company names and a strange Wendy's parody fast food chain, there was still stuff that felt like it connected to my politics as a late 30's socialist while also giving me reason to really ask how easily these gang wars could have been avoided. The final mission I played, involving revenge against Julius from the original game, sort of brought that idea together in the final confrontation, showcasing a conflicted moment between a man who decided that the status quo was better than self destruction, and Playa, who by this point is a bitter, vicious, snarky sociopath who has only done a good thing for the people of Stilwater coincidentally. These conflicts between street gangs and the police don't have a real effect on the greater issues of the system, but there's potential for great good and great evil in the Saints, which based on what I know, the later games in the series actually could expand on a bit.
The reason that I do look forward to playing the future games in the series, and maybe emulating the original sometime, is the character focus. The first game has a number of characters present in this sequel, although only Johnny, Aisha, and Troy have a decent amount of screen time, and I'm somehow actually kind of invested in where the story goes for the survivors of this game, including Shaundi and Pierce (who really doesn't need to be the butt monkey of the group but is probably more lovable because he is). I'm not in a rush to play the next one in the series, but I'm open to it when the time comes, and that's pretty impressive for how many crashes I had to fight through to get to the end of the game.
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tacgnologist · 10 months ago
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god it's been SO LONG
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dante-heller · 1 year ago
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I'm glad that Volition called people who didnt like Hipster's Row "verbal terrorists".
Cause that made Volition the Twin Towers.
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