#Sage LaTorra
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thepenandpaperarchive · 1 year ago
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2-0000-0001 - Catch the Devil
by Sage Latorra
"This is the late Anthropocene - the current geological age where human activity is the dominant influence on the world around us."
In Catch the Devil, players explore concrete manifestations of their fears and anxieties surrounding climate change and societal collapse. Characters will go about their lives, attempting to handle the strange and horrific rot that is seeping into the world around them.
Catch the Devil is available on itch.io for $10.
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haveyouplayedthisttrpg · 3 months ago
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Have you played DUNGEON WORLD ?
By Sage LaTorra and Adam Koebel
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Dungeon World is a high fantasy dungeon crawler and adventure explorer, made using the Powered By The Apocalypse system.
Combining high-action dungeon crawling with cutting-edge rules, Dungeon World is a roleplaying game of fantasy adventure. You and your friends will explore a land of magic and danger in the roles of adventurers searching for fame, gold, and glory. Dungeon World's rules are easy to learn and always drive the action forward in unexpected ways. A missed roll is never a dead end-failure introduces new complexities and complications. Life as an adventurer is hard and dangerous but it's never boring!
Poll Runner note : Yes I know about A.K. But I chose to put out this poll now because Luke Crane from Burning Wheel has acquired the game's rights and is preparing a second edition.
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diehardbard · 2 years ago
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I’ve been designing a hack of a hack for my favorite roleplaying game, Blades in the Dark. It’s called City of Villains, and it’s based on a BitD supplement called The Doomed by Sage LaTorra.
You play as Villains, enterprising, flamboyant criminals, in an alternate history version of the Bay Area. Playbooks include demons, mercenaries, mutants and aliens, and you fight criminals, monsters, the cops, heroes, and even other villains.
The setting, Bay Megacity, is broken up into 4 districts: The dystopic Petal Sprawl, the Weird college town Long Oak, the haunted Nighttower, and the aquatic apocalypse of Little Atlantis.
Please read and/or play it! It’s weird as shit and I think it’s worth a shot!
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unexploredcast · 8 months ago
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 At least as far back as the nineteenth century, anxieties about the apartment involved a fear of the porosity of shared, connected living spaces, and their violation of the sense of privacy and security granted by the structure of the house which, as Sharon Marcus notes, was conversely defined by architectural discourse as “an impenetrable, self-contained structure . . . designed to secure its occupants from observation and intrusion” (94). While the architectural ideal of the house is that of a “free-standing structure designed for one family” (95), the apartment is, by necessity, architecturally and socially interconnected, blurring the fine distinction between public and private, as well as between inside and outside. This blurred sense of both separation and interconnectedness is embedded in the very root of the word, from the Italian appartare, or “to separate,” which itself comes from the Latin partem (“a part, piece, a division”). The apartment is both “apart” from the other dwellings with which it shares space and also, simultaneously, “a part” of them. 
Something dark is happening in the Tucker building, and three residents have been caught up in machinations far beyond their reckoning.
Get Catch the Devil by Sage LaTorra here: https://sagelt.itch.io/catch-the-devil
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oct2pus · 2 years ago
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I think my current game of choice, Dungeon World, an adaption of a typical D&D fantasy to a PbtA system. Its a been a bit hard to recommend buying it since I'm not sure what split of buying it goes to Sage Latorra (who is by all means an okay dude) and how much goes to Adam Koebel. (who is not, for context of why, here is a summary. TW: Fictional Rape). The SRD which contains all rules for players is free though. I've yet to play Pathfinder 2e so IDK how that is. I thought pathfinder 1e was cute but it was basically just 3.5e D&D with some tape on top.
I wouldn't mind recommendations if people have any.
i think my big problem with counter-recs to D&D is a lot of games people recommend do not facilitate a similar fantasy that D&D facilitates. I understand wanting to play other types of fantasies but sometimes you need to meet people where there at on other systems.
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diet-poison · 2 years ago
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I wish someone would make another committed fantasy PBTA game. Dungeon World is okay but the rules are kinda lazy/ripped right off from D&D. There are some handbooks by 3rd parties but they're awfully unbalanced. But since DW did it, no one's going to because there's no "need" and everyone would probably just be like, woooow you just ripped off Dungeon World
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dragonhacker · 6 years ago
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Combat Rules: Initiative, Turns, and Actions
Combat Rules: Initiative, Turns, and Actions
I’ve been very intrigued by the combat system presented in Dungeon Worldby Sage LaTorra and Adam Koebel. I’ve read through the entire book, almost cover to cover, poured over the character sheets, watched a few sessions on YouTube led by Adam himself, and have played a couple of sessions with a GM that knew what he was doing (I made this evaluation after the fact, as he actually seemed to get the
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techhenzy-blog · 3 years ago
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RunningInNewOrleans
Running in New Orleans A Dungeon World Hack for Shadowrun   Disclaimer Dungeon World is the property of Sage LaTorra and Adam Koebel, and is available under the Creative Commons Attribution 3.0 Unported License. See www.dungeon-world.com for details.   The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary…
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thecoolmama · 3 years ago
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Steal This: How to GM, GM Agenda, GM Principles and GM Moves
Steal This: How to GM, GM Agenda, GM Principles and GM Moves
This is the start of a new feature called “Steal This!” where I’ll be talking about mechanics you can steal from other RPG games, or older editions of D&D, and plop into your 5E D&D game. This week we are going to start with Dungeon World. This game, created by Adam Koebel and Sage LaTorra, is a Powered by the Apocalypse (PbtA) game. That means it was adapted from Apocalypse World, created by…
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merrikstryfe · 5 years ago
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So I hear you think you could end Game of Thrones better? https://t.co/i24NP82OTP pic.twitter.com/HFNVEFlwJv
— sage latorra (@olde_fortran)
May 20, 2019
ooooooo
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ajourneymansjourney · 7 years ago
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I got tagged by @roxyglitter​!
rules: answer the 20 questions and tag 20 amazing followers you would like to get to know better. (I never tag people in these but do it if you want to)
name: Lane Alton Abshire (Small Road Small Town Near the Woods) nickname: Don’t really have one tbh zodiac sign: Aries  height: 5′9″ish orientation: I don’t even know. Mostly ace ethnicity: White American (mostly western european) favourite fruit: Blueberries favourite season: winter favourite book: Dungeon World by Adam Koebel and Sage LaTorra favourite flower: Lily favourite scent: Anything by Bath Sabbath especially Cursed be Iron favourite colour: black favourite animals: kitties coffee, tea or cocoa: Tea. Particularly oolongs average sleep hours: 7ish cat or dog person: cats but dogs are chill. I just don’t have the energy for any of the dogs I would like favourite fictional characters: Whoever my ttrpg friends are playing. Some of us just started a game of Blades in the Dark and all of their characters are A+  number of blankets you sleep with: just sheets right now dream trip: Right now I’m really into the idea of a staycation. Just want time to work on my house and play games blog created: Some time in 2011 number of followers: A few hundred I think. I don’t keep track. Only have a few mutuals that I actually interact with. Ya’ll are cool
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asforetold · 8 years ago
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RPG Recommendation: Apocalypse World
If you like the idea of exploring a dead world that feels alive in ways most living worlds can only dream of, if you feel like playing a stone-cold badass from the very first session and only getting stronger and more fascinating from there, if you want to use roleplaying to tell an honest-to-goodness story... this may well be the game for you.
Apocalypse World is an award-winning, post-apocalyptic indie RPG created by D. Vincent Baker, and it’s one of my favourite games of all time. After the jump, I’m going to tell you why.
Iconoclasm
I once saw someone describe Apocalypse World as an indie storygame built almost entirely out of components from traditional RPGs, and I think there’s a lot of truth in that. When you take it apart mechanically, it’s got a lot of the same features (roll dice plus a stat to do things, damage and health handled as numbers, and so on), but it goes on to throw a lot of the supporting traditions and norms out of the window.
Apocalypse World’s Game Master is styled as the MC, and that’s an incredibly appropriate moniker. This is a game that tells you loudly and repeatedly (in all-caps at one point) not to pre-plan a story or a world. It’s a game that explicitly frames roleplaying as a conversation and a cooperative rather than competitive exercise with your players, and that tells you that your agenda should be built around “playing to find out what happens”. It looks at a lot of the principles of conventional RPGs, and tells them, in no uncertain terms, to go fuck themselves.
Mastering Apocalypse World is far more about wits and improvisation than it is about careful, measured preparation, and being just as willing to be surprised by how it all pans out as your players are. This game is carefully designed to produce entertaining stories in a way that feels completely organic, and the end result is brutal, raw, unexpected, and fantastic.
Simplicity
Apocalypse World is extremely straightforward to set up and play. For a start, every single game-relevant action is handled using the same mechanic: roll 2d6 plus a modifier. 10+ is a really strong success, 7-9 is just a regular success, and 6 or less is a miss. The modifier will almost always be one of your five character stats, which are expressed as simple pluses or minuses.
The game also gives you an extremely robust framework of moves to handle almost any gameplay action. A move is a set of rules for doing a specific thing - it might begin “When you do something under fire...”, and then it’ll explain what you add to your roll and what happens for each possible outcome. The “basic moves”, which cover more or less everything you’ll want to do outside combat, trade, and a few other special actions related to psychic malarkey, fit on a single A4 sheet. The “battle moves”, which are the main options you have during combat, fit on another. That’s all the generic stuff - the special abilities that make your character really stand out are found in your playbook.
A playbook is Apocalypse World’s equivalent of a character class. It’s a neat little one-sheet dossier that covers your stats, your special moves, gear, appearance and some rules reminders, and it’s a thing of beauty. Creating a character is as simple as picking from a series of menus, for everything from name to appearance to the gear, followers and holdings you start with. That may sound restrictive, but the options are usually broad and allow a lot of room for player interpretation or adjustment. Playbooks can’t be duplicated between players, so they ensure that everyone has a niche to fill. Character creation also includes setting up some initial relationships with the rest of the group, and forces you to think a little about what kind of person your character is - it’s an instant characterization exercise that ensures that everyone starts with some depth.
Player Agency
I’ve never seen a game that gives its players quite as much power as Apocalypse World. This isn’t just about character power, though that’s certainly a factor - it’s perfectly legal to create a starting character who runs a small town, leads a biker gang or cult, or drives a fucking tank. (No, really.) It’s about players having a big, real impact on the world and the story, and being able to shape things to their own preferences.
When you roll high in Apocalypse World, instead of a flat power upgrade, you usually get more control over what happens. For instance, when you’re in combat and choose to seize something by force (which can include your target’s life), if you can choose to ensure you get control of the thing, inflict more harm, suffer less harm, and/or awe your enemy - but the strength of your roll indicates how many of these things you can pick. Similarly, when you try to read a charged situation, you can ask the MC more questions about what’s going on with a high roll.
Even if you fail, though, you’re rarely without choices. A lot of moves give you a small benefit even on a miss, or let you choose between not getting what you want or getting it at a serious cost to yourself. And it goes even deeper than that: players are actively encouraged to pitch in with worldbuilding and development of character-relevant NPCs. To top it all off, almost every playbook gives a player something they can customize, improve, and call their own, whether it’s the driver’s custom car, the battlebabe’s custom weapons, or the chopper’s savage biker gang.
Player Interaction
The best thing about Apocalypse World’s attitude towards its players, however, is that it incorporates a strong mechanical incentive: the Hx stat. Hx stands for History, and you have a Hx stat for every other player character in the group representing your relationship with that character. Hx ratings represent closeness or distance rather than good or bad relations - you get the same Hx modifier when someone causes you harm as you do when someone heals you. It also doesn’t have to be symmetrical. You can feel very close to somebody who thinks of themselves as distant from you and vice-versa.
You use Hx as a roll modifier instead of the other stats whenever you try to help or hinder another character, but the real kicker is that Hx is also one of only two ways to advance your character. Every time your Hx with another character reaches a certain threshold, either positive or negative, you reset it to a neutral value and gain an experience point. Five experience points equal an advance, which lets you increase your stats, learn new moves, or, at high levels of play, even change playbook or create a second character.
Barring certain moves, there’s only one other way to gain experience: rolling with highlighted stats. Of your five stats, two are designated as “interesting”, in that they’re powerful catalysts for storytelling, and you gain experience whenever you make a roll involving one - but you don’t get to choose them. The MC picks one, and the player with whom you have the highest Hx at character creation picks the other. You can ask for your highlighted stats to be changed at the start of any game session, but it’s always someone else making the call.
Thus, your only two reliable methods of improving your character are directly tied to your interactions with the other players. This is easily my favourite thing about Apocalypse World.
Sex
Apocalypse World is the only RPG I’ve ever seen that handles sex in a reasonably mature way. The game is somewhat notorious for its “sex moves”, and I wouldn’t be surprised if my initial description puts you off a bit, but do bear with me. Basically, each playbook has a specific mechanical thing, the “special”, that happens whenever your character has sex with another character. Sometimes that applies to anyone, but in other cases it only works with other player characters.
The important thing here is that the sex moves aren’t really about the actual sex. They’re about what happens afterwards, when you look over at your lover lying beside you and wonder where the hell you’re meant to go from here. They’re also extremely flavourful. The gunlugger gets a bonus to their next roll after having sex - it gets them fired up - and they can give that bonus to their partner too if they want. The driver’s sex move can open up whole subplots: they have to roll to see if they can keep a healthy distance, and, if they can’t, they suffer penalties until they can prove their partner doesn’t own them (what that means is up to you and the MC). Perhaps most intriguingly, the savvyhead gets to use their object reading ability, which usually only works on inanimate pieces of technology, on their lover.
With all that in mind, these moves aren’t integral to the system by any means, and you could just as easily play without them if your players are younger or it’s not a topic you’re comfortable bringing into the game.
Other Perks
This rulebook is legitimately fun to read. The prose is liberally peppered with quips and profanity, but still manages to be extremely clear and lucid.
When you choose your character’s gender, there are explicitly options for “ambiguous”, “transgressing” or “concealed” gender presentations as well as binary male and female options. It’s a small thing, but it made me smile.
The game’s very light on specialist equipment - you just need 2d6 and a lot of paper and pencils.
Apocalypse World is built from the ground up to be very easy to hack, and D. Vincent Baker actively encourages people to twist the rules to fit whole new settings. There are a few other “Powered by the Apocalypse” games extant already, including Avery McDaldno’s paranormal teen drama hack Monsterhearts, Michael Sands’ investigative horror hack Monster of the Week, and Sage LaTorra and Adam Koebel’s Dungeon World, an attempt to port old-school D&D to the engine (which I think kind of defeats the point, but that’s just me).
Caveats
Apocalypse World’s improvisational ethos makes long-term planning impractical, so if you like the idea of mapping out a story in advance, it’s probably not right for you.
The focus on character development and arcs necessitate a slow burn - even the author acknowledges that Apocalypse World doesn’t usually get really good until around session six. This makes it rather unsuited to one-shot games.
There’s a lot of violence and gore, a lot of sex, and one hell of a lot of swearing, and at times it does feel a little bit gratuitous.
The radical approach Apocalypse World takes to roleplaying and storytelling can come across as preachy, and certainly won’t suit every gaming group.
Conclusion
I first read Apocalypse World at a time when I was immersed very heavily in D&D-alikes, and it was an incredible breath of fresh air. If I had to recommend one game to demonstrate how you do a narrativist game right... well, Fate would certainly be up there, but I think this game edges it out. It’s not for everyone, and it needs time to get going properly - but, once you’re in high gear, it might just be one of the most memorable things you ever play.
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gdrunplugged · 5 years ago
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Laws, 2008-2011).zip Eternal Contenders - screen (Joe J. Prince, 2012).pdf Everyone is John (Michael Sullivan, 2002-2019) Executive Decisions Exodus (Erika Shepherd, 2019) Exploding Kittens Explorers v. 1.2 (Daniel Comerci, 2015-2016) ExSpelled (Andrew Miller, 2017) Extreme Earth - Fate (Jon Gibbons _ Joe Bardales, 2015).pdf Eyes and Hands Facade (Nora Blake, 2018).pdf Faith - Daniel Hodges.pdf Fall of Magic (Ross Cowman, 2015) Familiars of Terra Backer Preview.pdf Fantaji - Universal RPG.pdf Farewell to Fear (David A. Hill _ Filamena Young, 2012).pdf Farflung - Sci-Fi Role-Play After Dark Fastlane - Everything, All the Time (Todd Crapper, 2004).pdf Fate Core Fate of the Norns Ragnarok - Second Edition (Andrew Valkauskas, 2013).pdf FateLess (Alessandro Piroddi, 2015-2016) Fates Fickle Winds (Nathan D. Paoletta, 2014).pdf FELINE DREAM-O-NAUGHTS AND THE GREAT CAT NAP! Fellowship (Jacob Randolph, 2015-2017) Feng Shui 2 (Robin D. 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Lee, 2019).pdf Fragment (Dale Elvy, 2016).pdf Freemarket (Luke Crane _ Jared Sorensen, 2009).rar Full Moon (Paul Stefko, 2013).pdf Funnel World.pdf Game Poems (Anna Anthropy, 2018).pdf Ganakagok (Bill White, 2006) Gang Rape (Tobias Wrigstad, 2008).pdf Gate Watch (Christopher Allen, 2019).pdf Gazetteer - A Gygaxian Storygame (Kimberley Lam _ Levi Kornelsen, 2019).pdf Gears of Defiance (Ryan Schoon, 2019).pdf Geiger Counter EN (Jonathan Walton, 2008).pdf Geist the Sin-Eater Genesys - Core Rules.pdf Ghost Lines Gilded Age (Nathan D. Paoletta, 2014).pdf Gioventù Bruciata (Robert Bohl, 2010) Girl Underground (Lauren McManamon _ Jesse Ross, 2019) Glass Free Games - Jerkform Anthology Vol. 1 (David Hertz et al., 2016).pdf Glow in The Dark Goalposts & Gridirons Golden Sky Stories (Ryo Kamiya _ Tsugihagi Honpo, 2006) Good Society - A Jane Austen RPG (Hayley Gordon _ Vee Hendro, 2018) Grey Ranks EN (Jason Morningstar, 2007).pdf Gruel Truck! (David Kizzia, 2017).pdf Guts _ Glory Hack the Planet (Fraser Simons, 2019) Hack-Enhance 0.2 (Eric Mersmann, 2019).pdf Hair Metal Horror (Aaron Frost, 2019) Halfway Home Hamlet_s Hit Points.pdf Happy Birthday Robot.pdf Harder They Fall (Jay Iles, 2018) Harsg Generation (Emily O’Neil, 2019) Haunted (Nathan D. Paoletta, 2013).pdf Haven Heads of State (Mark Vallianatos, 2012).pdf Headspace (Mark Richardson, 2016) Heavy Metal Thunder Mouse (Derek A. Kamal, 2018) Hell 4 Leather EN (Joe Prince, 2010).pdf Hell for Leather (Sebastian Hickey, 2010) Hero Kids - Fantasy RPG .pdf Hero’s Banner (Tim C. Koppang, 2006).pdf Heroine (Josh Jordan, 2013) Heroines of the First Age High Plains Samurai (Todd Crapper, 2018) Hillfolk (Robin D. Laws, 2013) Hogshead - Puppetland _ Powerkill.pdf Hogwats RPG Hollowpoint 1.1 (C. W. Marshall _ B. Murray, 2011).pdf Home by Dark (Jason Olsan, 2017).pdf Honor Bound (Randy Lubin _ Jason Morningstar, 2018).pdf Hot Guys Making Out (Ben Lehman, 2013).pdf Hot War (Malcolm Craig, 2008).pdf House _ Home (Jason Brown, 2019).pdf House of Reeds (Sam Kabo Ashwell, 2015) Houses of the Blooded - Blood _ Honor (John Wick, 2010) How to Host a Dungeon (Tony Dowler, 2008).pdf How We Came to Live Here (Brennan Taylor, 2009).zip HQ 2.0 - Nameless Streets - A Supernatural Noir Game (alg0200).pdf Huddle (Gaia Sicolo, 2019).pdf Human Contact (Joshua A.C. Newman, 2011) Hunt the Wicked (Ben Dutter, 2016) Hunter the Vigil Hyakumonogatari Kaidankai (Julia B. Ellingboe, 2012).pdf I Am a Survivor (Zachary Wolf, 2011).pdf I Hate This Town (Renee Reeves, 2019) I_Miti_di_Korcol_(7714024).pdf I’d Like to Go Home Now Please (Tom Fendt, 2016).pdf Icarus (Spenser Starke, 2019) Il Mio Fantasy (Giovanni Micolucci, 2014) Il Mostro della Settimana (Michael Sands, 2012_ Narrattiva, 2013).pdf ilrichiamodigatthulu Imp of the Perverse (Nathan D. Paoletta, 2019) Impulse Drive (Adrian Thoen, 2019) In a Wicked Age (D. Vincent Baker, 2007).pdf Incidental Chain of Worlds Indie_Mixtape_Megamix_(10398951).zip Inept Sorcerers.pdf Infected (Levi Kornelsen, 2018) Inglorious.pdf Innocents (Manuel J. Sueiro, Ángel Paredes, Javier Santos, 2007-2017).pdf InSpectres (Jared A. Sorensen, 2002-2003) INTERIM Interstitial Into the Woods (Morgane Reynier, 2017).pdf Into_The_Odd_Print.pdf Iron Edda (Tracy Barnett, 2014-2015) Ironsworn It Came to Town That Night (Tracy Barnett, 2014).pdf It’s Complicated (Elizabeth Shoemaker Sampat, 2007-2010) Itras By (Ole Peder Giæver _ Martin Bull Gudmundsen, 2012).pdf Jack’s Trick (Matthew McFarland, 2019).pdf Jadepunk.pdf Journey Away (Jacob S. Kellogg, 2018).pdf Juggernaut (Jason Morningstar, 2015) Just Heroes KaGaymatsu Kagematsu (Danielle Lewon, 2009).pdf Katakumbas Manuale Base.pdf Katanas _ Trenchcoats—Pre-edit Build.pdf Kazekami Kyoko Uccide il Kublai Khan (Jonathan Walton, 2006).pdf KDL QSR Alpha 0_1.pdf Kerberos Club (Benjamin Baugh _ Mike Olson, 2009-2011) Kids on Bikes Killshot - The Director’s Cut (Todd Crapper, 2012).pdf King of the City (Alessandro Piroddi, 2015-2016) Kingdom (Ben Robbins, 2013) Kingdom of Nothing (Jeff Himmelman, 2010).pdf KingdomsofOoo WoDhack ALPHA.pdf Kintsugi (David Schirduan, 2016-2017) Kiss Her Before the World Ends (Alice Grizzle, 2019).pdf Kobold Endeavour (Grant Howitt, 2019).pdf Kult - Divinity Lost L’Amore al Tempo della Guerra (Mario Bolzoni e Luca Veluttini, 2012).pdf La spada e gli amori (Antonio Amato, 2017) Lacuna Part I. (second attempt) (Jared A. Sorensen, 2006).pdf Lady Blackbird ITA (John Harper, 2009-2010).pdf Lamentations of the Flame Princess Lasers and Feelings (John Harper, 2015) Last One Standing (Stephen Bretall, 2015) Le Notti di Nibiru (Daniele Fusetto e Luca De Marini, 2017).pdf Le Straordinarie Avventure del Barone di Munchausen (James Wallis, 1999).pdf League and Fathom (Levi Kornelsen, 2016).pdf Left Coast (Steve Hickey, 2015) Legacy 2e - Life Among the Ruins Legend of the Elements (Max Hervieux, 2016) Legends of Anglerre (Chris Birch _ Sarah Newton, 2010).pdf Legends of the Deep (Nora Blake, 2018).pdf Legends of the Guard Les Petites Choses Oubliées ENG (Sylvie Guillaume _ Christoph Boeckle, 2015).pdf Letter Bearer (Speak the Sky, 2019).pdf Letters that Will Never Arrive (Anna Anthropy, 2018).pdf Leverage - The Roleplaying Game (Margaret Weis Productions, 2010).pdf Life on Mars (Ross Cowman, 2013) Light on Stone (Anna Anthropy, 2018).pdf Liminal (Paul Mitchener, 2019) Little Fears (Jason L. Blair, 2001-2009) Lone Wolf Adventure Game (Joe Dever _ August Hahn, 2015) Lonely Timbers (Jason Pitre, 2018).pdf Lonely World - A Story-Telling Game of Survivalist Horror At the End of Everything Lord Scurlock (John Harper, 2015).pdf Lords Of Gossamer _ Shadow - Core Rulebook.pdf Lost in the rain Scan.pdf Love in the Time of Khvareneh (Matthijs Holter _ Jason Morningstar, 2016) Love in the Time of Seið (Matthijs Holter _ Jason Morningstar, 2010) Love Letters from the Baker House Band (Meguey Baker et al., 2019).pdf Lovecraftesque (Joshua Fox _ Becky Annison, 2016) Loving Fiercely (Kate Bullock _ Ryan Macklin, 2019) M.N.S.T.R. (Indigo McDonald, 2019) Machine of Death (David Malki, 2013).zip Madcap - Screwball Cartoon Role-Play Mage the ascension Magical Fury - A Magical Girl RPG Magicians (Kyle Simons, 2013).pdf Magister Lor (John Harper, 2015).pdf Maid (Ryo Kamiya, 2004-2008).pdf Malandros (Thomas McGrenery, 2016) Mall Kids (Matthew Gravelyn, 2019).pdf Mars Colony MASCHINE ZEIT - MAP0001.pdf MASH Moms in the PTA (Renee K Reeves, 2019).pdf MASHED (Mark Plemmons, 2017) Masks (Brendan Conway, 2016) Masks of the Mummy Kings (Nathan D. Paoletta, 2016).pdf Maze of the Blue Medusa Maze Rats v4.3 (Ben Milton, 2017) Mecha the RPG- Core Rules (Chris Perrin, 2010).pdf Mechnoir_120801.zip Meridian (Christian Griffen, 2016) Metempsychosis (Dymphna Coy, 2019).pdf Microfiction (Luca Bonisoli, 2017) Microscope (Ben Robbins, 2011-2015) Milkshake (Chris Longhurst, 2019).pdf Millenial Apartment Hunters (James D’Amato, 2016).pdf Misericorde (Boss Emily Care, 2013) Missing Files.txt Misspent Youth (Robert Bohl, 2010-2018) Mist-Robed Gate (Shreyas Sampat, 2007-2008).pdf Mobile Frame Zero - Firebrands Monster of the Week Monsterhearts 2e - A Story Game About the Messy Lives of Teenage Monsters Montsegur 1244 (Frederik J. Jensen, 2009).pdf Mortal Coil (Brennan Taylor, 2006-2008).pdf Motobushido (Nathanael Phillip Cole, 2013) Mouse Guard Roleplaying Game (Luke Crane, 2008).pdf Mummy the curse Murderous Ghosts (D. Vincent Baker, 2011).zip Murders And Acquisitions Musha Shugyo (Luca De Marini, 2014) Mutant Chronicles - Core Book 3rd Ed. - Modiphius.pdf Mutant Year Zero.pdf My Fantasy (Giovanni Micolucci, 2014) My Favorite Plaything (Eduardo Caetano, 2014).pdf My Jam (Eric Mersmann _ Jeff Dieterle, 2019) My Life with Master (Paul Czege, 2003) My Shadowed Heart (Jamila R. Nedjadi, 2019) Mystic Empyrean (D. Brad Talton Jr., 2011).pdf Mythender Roleplaying Game Mythic RPG Mythos Tales (Josh B. Mannon, 2013) Mythos World (Russel Brown, 2018).pdf Nahual_Quickstart.pdf Never Tell Me the Odds (David Somerville, 2019) Nicotine Girls.pdf Night Forest (Mo Golden _ Ross Cowman, 2018) Night Witches (Jason Morningstar, 2015) Nights Black Agents.pdf Nine Worlds - Aristeia Edition (Matt Snyder, 2005).pdf No Country for Old Kobolds (Steve Wallace, 2016) No More Room In Hell (Grant Howitt, 2019).pdf No Stone Unturned Nobilis.pdf Nod (Simon Carryer, 2014) Noir World (John Adamus, 2018) Noirlandia (Evan Rowland, 2016) Non andare nel bosco d’inverno.rar Nova Praxis (Mike McConnell, 2013).pdf Numenera (Monte Cook, 2013) Ocean (Jake Richmond, 2009).pdf Of the Woods - Lonely Games of Imagination (Brie Sheldon, 2017).pdf Okult (Wilhelm Person, 2013).pdf Omen (Daniel Comerci _ Alberto Tronchi, 2016) On a bed of moss (Anna Anthropy, 2018).pdf On Mighty Thews (Simon Carryer, 2011).pdf One Can Have Her 7th ed. (Jonas Ferry, 2007).pdf One Shot (Tracy Barnett, 2013) OPUS [Wizards Powered by the Apocalypse] Orgoglio e Pregiudizio (R. Grassi, 2013) Other Magic (Jesse Ephraim, 2019) Our Haunt (Jamila R. Nedjadi, 2019) Our Last Best Hope (Mark Diaz Truman, 2012) Our Mundane Supernatural Life (Vee Hendro _ Hayley Gordon, 2018).pdf Out-of-Dodge.pdf OVA_The_Anime_Role-Playing_Game_(6182477).pdf Over the Edge (Jonathan Tweet _ Chris Lites, 2019) Pacificadora! Pack of Strays (Phillip Wessels, 2018).pdf Pandemonio Panty Explosion.pdf Parsely (Jared A. Sorensen, 2018).pdf Pasion De Las Pasiones - Ashcan Edition Pataphysic Wander (Alberto Tronchi, 2017).pdf Perfect (Joe Mcdaldno, 2010).zip Perfection (Jason Morningstar, 2019).pdf Perseverant (Ben Dutter, 2017) Phasers + Photons Phones of Glory (Jason Morningstar, 2018).pdf Pickets _ Blinds (Kevin Allen Jr., 2011).pdf Pigsmoke (Chris Longhurst, 2017) Playing Nature’s Year (Meguey Baker, 2015).pdf Plunderground Zine Poet Glorious (Kimberley Lam, 2018).pdf Poison’d (D. Vincent Baker, 2007).pdf Polaris (Ben Lehman, 2005-2009) Posthuman Pathways (Jason Pitre, 2014) Praxis PreciousPDF__BR.pdf Pressure Drop (Eric Mersmann, 2019).pdf Primetime Adventures.zip Prism (Whitney Delaglio, 2018).pdf Project Ninja Panda Taco.pdf Promethean The Creater Psi Run italiano.pdf Punk as F__K (David Kizzia, 2018) Punks and the Fever Pitch (Linda H. Codega, 2019) Purgatory House (Robert Turk, 2018) Questlandia (Hannah Shaffer, 2014) Quilt Of Shadows Radioactive Bison (Jason Morningstar, 2018).pdf RavenDeath IT (Iacopo Frigerio, 2008).pdf Ready, Willing, Prepared (Nora Blake, 2019).pdf Red Like Roses Pt. III (Nora Blake, 2019).pdf RedMarkets.pdf Reflections (Jim McClure _ Tobie Abad, 2016).pdf Remember Tomorrow (Gregor Hutton, 2010).pdf RESISTOR Vol. 1 (Elissa Leach _ Kira Magrann, 2016).pdf Retrocalypse-8-18-11-Final.pdf Retrocausality (Paul Matijevic, 2019) Reunification (Travis D. Hill, 2019).pdf Revenant (Paul Stefko, 2012).pdf Revenant World Ribbon Drive (Joe Mcdaldno, 2013) Riders - A Game About Cheating Doomsday (Caias Ward, 2015) River Knife Trilogy Robber's Kin Romance Trilogy (Emily Care Boss, 2016).pdf Route Clearance (Andrew Millar, 2017).pdf Royal Blood v. 5 (Grant Howitt, 2016).pdf Ruma - Dawn of Empire (Martin Greening, 2017) Ryne Ryuutama - Natural Fantasy.pdf S-Lay w-Me (Ron Edwards, 2009).pdf Sagas of the Icelanders - A Roleplaying Game About the Lives Icelandic Settlers in The Saga Period Sail_the_Stars.pdf Scarlet Heroes Scarlet Wake (Ben O’Neal, 2017) Scheda Questlandia Italiano.pdf schedewip.pdf Schism (Nora Blake, 2018).pdf School Daze (screen) (Tracy Barnett, 2012).pdf Scum And Villany SCUP Preview April 2017.zip Sea Dracula (Nick Smith _ Jake Richmond, 2008).pdf.pdf Seat Five (Jason Morningstar, 2019) Seco Creek Vigilance Committee (Keith Stetson, 2018) Secrets _ Lies - Hardboiled Triple Feature (Daniel Bayn, 2011).pdf Seppuku (Emanuele Galletto, 2018) Serpent’s Tooth (Ross Cowman, 2012) Sertão Bravio Seven Wonders (Becky Annison et al., 2016) Sexytime Adventures Shahida (Ron Edwards, 2012) Shards - Worldbuilding Zine (April 2019).pdf Sharp Swords _ Sinister Spells (Diogo Nogueira, 2016) Shelter - Wartime Survival Shock - Social Science Fiction 1.2 (Joshua A.C. Newman).pdf Shooting the Moon (Emily Care Boss, 2006).pdf Short Film (Josh T. Jordan, 2016) Showdown (Seth Ben-Ezra, 2014).pdf Sign (Kathryn Hymes _ Hakan Seyalioglu, 2016).pdf Singularity (Caitlynn Belle _ Josh T. Jordan, 2016) Sixty Mile Sky - A Sci-fi Tabletop RPG by Ben Arndt Skew (Ben Lehman, 2013).pdf Skill Points (Daniel Kwan et al., 2019) Sky Deck (Jason Morningstar, 2019).pdf Smallville Roleplaying Game - The Watchtower Report (Margaret Weis Productions, 2011).pdf Sognami (Vas Quas, 2013).zip Solar System 1.1 (Eero Tuovinen, 2008).pdf Solipsist (David Donachie, 2008).pdf Something_to_Hide_(8879650).pdf Sorcerer Soth (Steve Hickey, 2015) Space Post (Jason Morningstar, 2019).pdf Spark (Jason Pitre, 2013) Spione (Ron Edwards, 2007) Spiralis - Lovecraftian Roleplaying Spire (Grant Howitt _ Christopher Taylor, 2018).pdf Spirit of 77 (David Kizzia _ Bob Richardson, 2015).pdf Spirit of the Century (Leonard Balsera _ Rob Donoghue _ Fred Hicks, 2006).pdf Spirit of the Season Upgraded Edition - cover (Atomic Sock Monkey _ Evil Hat, 2007).pdf Sporchi Segreti (Seth Ben-Ezra, 2007-2009) Star Crossed (Alex Roberts, 2018) Star Wars World Star Worlds - Streets of Mos Eisley Starblazer Adventures (Chris Birch _ Stuart Newman, 2008).pdf Steal Away Jordan - revised (Julia Bond Ellingboe, 2007-2008).pdf Stealing Cthulhu (home-edited).pdf Stories of Love in Manila (Jamila R. 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Collins, 2013) Technoir - Player’s Guide (Jeremy Keller, 2011).pdf Ten Candles (Stephen Dewey, 2015) Tenra Bansho Zero (Andy Kitkowski, 2013) Terribly Beautiful - Graham MacLean.pdf Terrosaur (Nora Blake, 2019).pdf The ’Hood (James Mullen, 2014) The Academy (Wilhelm Person, 2015) The Art Crowd (Anna Anthropy, 2018) The Artifact (Anna Anthropy, 2018) The Beast (Aleksandra Sontowska _ Kamil Węgrzynowicz, 2016) The Bite (Dan Enders, 2016) The Black Hack (David Black, 2016) The Blue Way (Jason Morningstar, 2018).pdf The Burning Wheel The City Between(Ambientazione di Jason Pitre per Spark, 2016) The City of Judas (Davide Pignedoli, 2015) The Clay That Woke (Paul Czege, 2014) The Climb The Cloud Dungeon (Andrew Miller, 2015) The Committee for the Exploration of Mysteries (Eric J. Boyd, 2007).pdf The Dance and the Dawn (Dev Purkayastha, 2009).pdf The Day We Leave Our Forests To Die In Beautiful Silence The Dead 2nd ed. (Kreg L. Mosier, 2005-2009).pdf The Deal (Todd Crapper, 2019).pdf The Demolished Ones - Fillable Character Sheet.pdf The Demon Collective, Volume 1 (David Shugars et al., 2019) The Dread Geas of Duke Vulku The Dream (Jason Morningstar, 2018) The Dungeon Zone The End of the World (Fantasy Flight Games) The Esoterrorists - Corebook - 2nd Edition.pdf The Extraordinary Adventures of Baron Munchausen 3rd e. (James Wallis, 2008).pdf the farm- a roleplaying game of hunger and horror.pdf The Fictional Memoirs of Harriette Wilson _ Her Sisters (Hayley Gordon, 2019).pdf The Final Girl (Bret Gillan, 2011).pdf The Forest Books (Jason Morningstar, 2019) The Forgotten (Andrew Medeiros, 2016) The Frost Papers (Eugene Fasano, 2016).pdf The Fugue System (James Wallis, 2015).pdf The Future We Were Promised (Anna Anthropy, 2019) The Great American Novel (Christopher Grey, 2019) The Guest Star - A Dungeon World Playbook for Extra Players on Game Night.pdf The Habitition of the Stone Giant Lord (Jon Peterson et al., 2013).pdf The Happiest Apocalypse on Earth (Christopher Grey, 2018) The Hour Between Dog and Wolf (Matthew Gwinn, 2015) The Imposters (Josh T. Jordan et al., 2017) The Journey to the Whispering Tree The King is Dead The Known World (Samantha Day, 2019) The Ladykillers (Matt Snyder, 2013).pdf The Last One (Alberto Tronchi, 2012).pdf The Madstone (Jason Morningstar, 2019).pdf The Marquis of Ferrara (Pompey Crew Design, 2013) The Melon Child of Radnor (Jason Morningstar, 2018).pdf The Ministry Initiative (J. R. Blackwell, P. J. Schnyder, 2014) The Misery Index (Rudy Johnson, William H. Duryea, 2014).pdf The Mountain Witch (Timothy Kleinert, 2005).pdf The Name of God (Alessandro Piroddi, 2016) The Nightmares Underneath The NO Press RPG Anthology (Luke Crane et al., 2004).pdf The One Ring (Cubicle 7, 2011-) The Page I Didn’t Write (Lauren Bryant-Monk, 2019).pdf The Plant (Jason Morningstar, 2009).pdf The Princes’ Kingdom (Clinton R. Nixon, 2006).pdf The Queen’s Men (Matt Machell, 2018) The Questing Beast (James V. West, 2003).pdf The Quiet Year (Joe Mcdaldno, 2012) The Regiment The Reliquary The Rustbelt (D. Marshall Burns, 2010).pdf The Shab-al-Hiri Roach.rar The Shadow of Yesterday (Clinton R. Nixon, 2005).pdf The Skeletons (Jason Morningstar, 2016) The Sky Is Gray and You Are Distressed (Josh T. Jordan, 2016) The Society of Dreamers (Matthijs Holter, 2010).pdf The Sprawl (Hamish Cameron, 2016) The Starship from Hell (Rafael Chandler, 2013) The Streets of Karazun (Grant Howitt, 2019).pdf The Strings of Fate 0.1 (Takuma Okada, 2019).pdf The Sundered Land The Sundered Land (D. Vincent Baker, 2013).pdf The Sword, the Crown, and the Unspeakable Power (Todd Nicholas _ Thomas J., 2018) The Tribe - Humanitys Last Hope The Veil (Fraser Simons, 2016-2017) The Very Important Task (Storybrewers, 2017).pdf The Ward - Acute Care Edition The Warren (Marshall Miller, 2015) The Warring Woods (Dimitri Balcaen, 2015) The Watch (Anna Kreider _ Andrew Medeiros, 2017) The way you make me feel The Weight She Carries (Anna Anthropy, 2018) The Whispering Road The Witch is Dead (Grant Howitt, 2016) The Zombie Squad - Death Row Edition The_Nightmares_Underneath.pdf They Became Flesh (Elizabeth Shoemaker Sampat, 2011-2012).pdf This Is Not a Place of Honour (Grant Howitt, 2019).pdf Those Who Play (Daniel Boyle, 2014).pdf Thou Art But a Warrior (Anna Kreider, 2008-2012).pdf Threadbare - Stichpunk RPG Threadbare (Stephanie Bryant, 2017) Three Black Crows Three Dead Men (Brennan Taylor, 2010).pdf Three Days (Avery Alder, 2013) Three Dooms (Michael Sands, 2017) Tides Of Gold - Piracy, Magic, And Trade Wars Time _ Temp (Epidiah Ravachol, 2010).pdf Time Cellist (Megan Pedersen _ Todd Nicholas, 2015) Timestream (Nathan D. Paoletta, 2005).pdf Tiny Dungeon 2nd Ed. Torchbearer (Thor Olavsrud _ Luke Crane, 2013) Trail of Cthulhu (Kenneth Hite, 2007) Transit - The Spaceship RPG tremulus (Sean Preston, 2012-2015) Trollbabe 2nd ed. 2nd rpt. (Ron Edwards, 2009).pdf Trouble for Hire (Kevin Allen Jr., 2018) Turn (Brie Beau Sheldon, 2019).pdf Ultranormal Encounters (Nick Wedig, Ryan Ó Laoithe, James Iles, 2016) Un penny per i miei pensieri (Paul Tevis, 2009-2011) Uncanny Echo (Fraser Simons, 2019) Uncharted Worlds (Sean Gomes, 2015) Under My Skin (Emily Care Boss, 2008-2009).zip Undying (Paul Riddle, 2016) Unframed - The Art of Improvisation for Game Masters (Martin Ralya, 2014) Universalis - Revised Edition (Ralph Mazza _ Mike Holmes, 2011).pdf Unknown Armies - 3rd Edition Unwritten (Scott L. Hamilton, 2015) Urban Shadows - Political Urban Fantasy Urban-Heroes-Core-Rulebook.pdf Usagi 02-Oct-2005.pdf Vagabonds of Dyfed (Ben Dutter, 2018) Valiant Girls (Meguey Baker, 2013).pdf Vampire - The Masquerade 5th ed. (Kenneth Hite _ Karim Muammar, 2018) Vampire the Requiem Velvet Glove - Notebook Edition ViewScream (Rafael Chandler, 2013).zip Vornheim Vow of Honor (Ben Dutter, 2015) Wallis-BaronMunchausen.pdf Wands in the Aether (Nora Blake, 2019).pdf War Birds (Moyra Turkington et al., 2016) Wayfarer - Things Beyond Wonder (Ill Gotten Games, 2014).pdf We Are Abandoned (Karl Larsson, 2016).pdf We Made Them Look Like Us (Takuma Okada, 2019) We Used to be Friends - Ashcan Edition Werewolf the Forsaken What Ho, World! What Will I Do When You‘re Gone (Takuma Okada, 2019).pdf While the World Ends 2nd ed. (Wilhelm Person, 2017).pdf Wicked Lies _ Alibis.pdf Wild Strawberries (Giulia Barbano _ Luca Ricci, 2012) Winterhorn_digital_edition Witch - The Road to Lindisfarne (Kevin Barthaud _ Richard Lacy, 2012-2017) Witch Scouts - Magic, Friendship, And Making Mistakes Witch_House.pdf With Great Power - Master Edition (Michael S. Miller, 2016) Witness the Murder of Your Father and Be Ashamed, Young Prince (Nathan D. Paoletta, 2011).zip Wizards Aren't Gentlemen Wolfspell World of Darkness World Wide Wrestling - The Professional Wrestling RPG of Narrative Action Worlds in Peril (Kyle Simons, Adam Bosarge, Jason Faulk, 2015) Wraith the oblivion Wrath of the Autarch (Phil Lewis, 2016) XXXXtreme Street Luge (Ben Lehman, 2008).pdf You & I (Josh T. Jordan et al., 2018) You Are Autumn (Hannah Shaffer, 2018) Zombie World (Brendan Conway, 2019)
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thoughtsfromthegm · 5 years ago
Text
So I hear you think you could end Game of Thrones better? https://t.co/i24NP82OTP pic.twitter.com/HFNVEFlwJv
— sage latorra (@olde_fortran) May 20, 2019
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kayawagner · 7 years ago
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Kit páramos aventurados
Publisher: Hirukoa
Los contenidos de este suplemento se basan en las reglas de Dungeon World de Adam Koebel y Sage Latorra, también cita reglas de Páramos Aventurados de Jason Lutes y Jeremy Strandberg, ambas obras con licencia Creative Commons 3.0 Unported; al igual que este suplemento.
Las citas de reglas y movimientos te permiten en gran medida utilizar este documento sin poseer la edición en castellano de Páramos Aventurados, que amplia y enriquece las mecánicas de Dungeon World respecto a viajes y acompañantes contratados, aquí seguidores. No obstante, se recomienda encarecidamente hacerse con un ejemplar para sacarle todo el partido; además de disfrutar de su material adicional llenando vacíos de las reglas.
Price: $0.00 Kit páramos aventurados published first on https://supergalaxyrom.tumblr.com
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cthulhu-tv · 7 years ago
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Black Stars Rise - La traduction
Black Stars Rise – La traduction
Si étrange est la nuit sous les étoiles noires Si étranges les lunes tournant au ciel du soir Mais plus étrange encore Est Carcosa. Robert W. Chambers, Le Roi en Jaune Licence et attribution Black Stars Rise by Sage LaTorra & Adam Koebel is licensed under a Creative Commons Attribution 3.0 Unported License. Traduction Française : Aymeric besset, Nicolas Schott De quoi s’agit-il ? C’est un jeu où…
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