#Riftwing
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nikkikaji · 1 year ago
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Chapters: 2/? Fandom: VALORANT (Video Game) Rating: Mature Warnings: Creator Chose Not To Use Archive Warnings Relationships: Gekko/Yoru (VALORANT) Characters: Gekko (VALORANT), Yoru (VALORANT) Additional Tags: Other Additional Tags to Be Added, Slow Burn, Mutual Pining, Hurt/Comfort, Separation Anxiety, Mental Health Issues, Falling In Love, no beta we die like Deadlock's team Summary:
Gekko is the bundle of sunshine that (almost) everyone in the VALORANT Protocol loves being around. He's got everything a person could possibly ask for: a kickass crew, a family that only wants the best for him. But even though he's surrounded by the love and support of others, he can't help but still somehow feel that something is missing. He wants something more, but what that "more" is, well, he doesn't know yet.
That is, until the "lone wolf" of the protocol gives him something to chase after.
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Hi Riftwing/Yorukko nation. Hope y’all enjoy the story. Will be writing more chapters soon >:3
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riftwingdesigns · 4 months ago
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Still loving this
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graaaAAGH !!! commission for RiftwingDesigns
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riftwingdesigns · 11 months ago
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This is my year! 💚🐉🧧 Art I drew of my dragon, shaped like the character (animal, not zodiac). Made on paper and SAI, about 6 hours.
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mtg-cards-hourly · 2 months ago
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Riftwing Cloudskate
Artist: Carl Critchlow TCG Player Link Scryfall Link EDHREC Link
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senstless · 8 months ago
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Splinterlands SOCIAL MEDIA CHALLENGE - Show casing Bronze Cards taking down Silver level!
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Featuring Bronze League Summoner and Monsters in Action!
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The Matchup - Where Rules Sets, Splinters and Mana Collide
The Rule Sets
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Watch the Match Here
MANA: 28
Ruleset: Standard: No modification to the standard gameplay rules and mechanics.
SPLINTERS: Water, Earth, Life, Death, Dragon
Initial Rule Set and Mana Gameplay Thoughts
Rulesets Not much to talk about here, standard rule set doesn't have anything that requires additional thought or planning. It isn't really any changed cards becoming more powerful, or having a bigger weakness that needs to be considered. It should be a none of that for this matchup
Mana Honestly I remember a time where 28 felt like a big mana, but no it actually starts to feel small and constrained. I think I'm getting used to playing so many higher man of cards today feel like I need somewhere in the range of 38 to 50 to feel like I can get my optimal items in. 28 should still be high enough to allow almost any approach, the only truly limiting that's going to be done is on ultra high mana cost cards, anything over 10 will be difficult, and actually likely to create a disadvantage
Splinters Splinters are almost wide open just missing fire. Fire would be a great one to play in this rule said considering how powerful it's sneak and opportunity lineups can be in the sub 30 mana cost matches. Otherwise there's plenty of options in all the other splinters to put together
Summoner THADDIUS BROOD My go-to summoner when I'm playing against a potential Earth line up and I am not playing Earth. That negative one health and negative one magic is a really nice combination
First Position CURSED WINDEKU Hard to beat a decent melee card that has thorns in first position. Sometimes the thorns don't come into play while other times it can be a game changer on its own
Second Position VENARI MARKSRAT I wanted to boost any cards that I could potentially. I was hoping for an opportunity attack or potentially a snipe attack to help give it a boost to both my first and third position
Third Position RIFTWING Riftwing is a great play here after it gets weaponed trained for three arrow damage. It is potential to give boosted for both speed health and the damage if things go correctly for me. I love having a car that adds health via scavenger plus has a higher speed and flying which means it's likely to get missed a couple of times
Fourth Position ZYRIEL That wasn't sure when I first bought this card instead of to use it but weapons training is my approach in 70% of matches. The ability to add High attack volume to otherwise not attacking cards that tend to have higher health or armor for their mana cost is a no-brainer
Fifth Position CLOCKWORK AIDE Love this card. There's very few sneak magic cards so it provides a great rear tank, boosts everyone's speed, and has seven armor for those opportunity and sneak attackers to get through while delivering three arrow damage it's going to pick up in weapons training
Sixth Position CORPSE FIEND I thought it was likely that I'd be going against sneak so why not put this here just to have one more attack get wasted before reducing my armor
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Opponent Lineup & Match Play
Summoner HELIOS MATRIARCH Interesting play, and not one that I used too much. It's biggest benefit is that it can summon those Gladius cards. If you take note it is a level 5, which aligns with silver decks and above I believe.
BAAKJIRA While only a level 1, it's void plus slow and 11 health makes it very devastating. After getting weapons trained it's going to be a heavy hitter as well. I feel fortunate now to have thorns in first position
KULU MASTERMIND Really a great card. Opportunity, high speed high health and high damage plus weapons training means it's really going to help turn my opponents line up into a heavy hitting mainly attacker
VRUZ Great card at this level. At the level I have it it doesn't have martyr but now that it does it's going to provide a nice boost to the surrounding cards when it gets knocked out
ISGALD VORST
One of the least favorite cards to see when my opponents lineup gets revealed. It is a real juggernaut with high-speed, damage, armor and decent health with opportunity and bloodbust. That combination means it's likely to be adding stats via bloodlust early and often. If it gets boosted with murder as well it could be really hard to take out
Round 1
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Round one starts off and while I have six monsters versus only four they definitely have the upper hand in speed. They go ahead and get the first three attacks gone before I even get a chance. I lose all my armor on clockwork and also lose corpse fiend. As my turn comes around I do deal out some heavy hits and knock out Baakjira before finishing the round by taking the majority of mastermind's health.
Round 2
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Round two starts off looking good for me. I quickly knock out Mastermind leaving them only to monsters. Vruz as quickly knocked out providing a martyr boost to Osgald Vorst. Things look like they're turned into my favor but Vorst knocks out cursed Wendeku and triggers bloodlust. This translates into one missed by the end of the round. It currently has six melee damage 7 speed and 6 health left. It will be attacking first the rest of the match and dealing significant damage.
Round 3
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Around 3 starts off with it Knocking out Markscrat triggering a blood loss for both sides. I get very lucky in this round and I manage back-to-back hits that take away the armor and drop his health down to four. I was only a 50%, followed by a 40% chance to hit so the fact that I head back to back was a huge break in my favor, and I need to give the RNG got a hug
Round 4
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It has almost enough melee damage to take out rift water at 13 health but it misses its attack even with its greater speed due to flying ability on wristwatcher. That small Miss chance really was powerful. I continued to run good as both of my attacks hit yet again. The stats are the same it was a 50/50, followed by a 40% chance to hit. I know I've been on the other side of these screaming at the RNG on why it hates me and wants me to lose the match. It clearly could have gone a different direction.
If my opponent managed to hit riftwatchers and drop its health down to five, while evading to attacks I believe I'm likely to lose this match given the speed differentials and the fact that it will trigger blood loss and add armor each time which requires a hit to clear before reducing health.
Thoughts - and Chances to Win Again
Well I'm happened to win this match, I'm not so convinced it had to do with my lineup being better as it did my opponent being fairly unlucky for consecutive hits when my mis percentage was so high. I will probably likely to select the exact same lineup if given the opportunity again, I just think that it is a higher probability that I lose more than half the matches if I ran this 100 times.
~~@senstless
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naturebonestudio · 2 years ago
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Custom dragon skull pipe for @riftwingdesigns 🖤💚🐲💀💚🖤 I’m stoked on how this came out but of course I forgot to take pictures of the coolest part before I sent it out 🤦‍♀️- the horns glow green in the dark! I really appreciate Gretchen being so patient with me while I struggled with some mental health stuff and took a super long time to finish this piece. People with CPTSD and/or ADHD can all probably relate to getting stuck on a project. Executive dysfunction and “getting lost in the weeds” are definitely things I struggle with regularly that especially get worse the more stressed I am feeling in life. It is so nice when my customers can understand that even tho I am a small business I am also only human. 💞🙋‍♀️ . . . . #skullpipe #customorder #originalcharacter #riftwing #glowglass #dragonskull #borosilicate #glassart #neurodivergentartist #naturebonestudio #customglass #glassdesign #flameworking #cptsdsurvivor #adhdadult #borosilicateglassart https://www.instagram.com/p/CgCaBkuuqRX/?igshid=NGJjMDIxMWI=
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dragoniteartist · 7 years ago
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Pisces😍
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kayliapickfairy · 7 years ago
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Time for another Vlog this week, introducing "Daily Endeavors." [Vlog 6]~!
This Vlog talks about what I do on a daily basis, and what I've striven to do since I was first gifted.. well, my little planner ;3 Ever since, I've started logging events to my day to day life and it's helped me <3
Huge shout out to Riftwing Designs/Brass Knuckles/ Gretchen for making the newsletter that's reached out towards the end of the vlog, go check out her stuff!
https://riftwingdesigns.tumblr.com/post/170200012446/conceptualization-challenge-when-i-have-time
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markrosewater · 3 years ago
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Greetings MaRo, big fan, love this game you're a big part in making, and I especially love your enthusiasm for it! It's truly infectious, and your passion clearly shows. Anyway, as the Officially-Unoffical Un-Rules Manager, I had a question if you have the time. My play group is going to be running an Un-commander night soon where un-cards are totally legal and where we each get to pick a legendary creature, planeswalker, or The Grand Calcutron from an un-set and use that as our commander. I, in the spirit of someone who loves Magic history, am going with Richard Garfield, Ph.D.. Going to do some random number generator table to just increase the randomness, to try to not keep the deck super duper busted and, most importantly, to ensure my turns don't take forever because of decision paralysis. However, this leads me to a few questions about how certain mechanics work when I control Richard Garfield, Ph.D.: 1. Flashback (or really any "cast from the graveyard" effects/abilities, but flashback is the main one). If I have, say, Think Twice in the graveyard and I pay the flashback cost, am I limited to playing it as any card that costs 1U that also has flashback, or can I play it as any card that costs 1U? I'm assuming the former, but wanted to double-check on this point. 2. Alternate casting costs, like delve or madness. I assume that, if I am choosing the pay the alternate cost, it is already too late for me to play a particular card as a different card instead? For example, if I exile 7 cards from the graveyard to delve Treasure Cruise, I can't cast it as Scornful Egotist, right? 3. Suspend, and this is the one I am the least sure about so if you only have time for one rules question (I know you're incredibly incredibly busy making this game we all love, so I completely understand if that's the case), I would love an answer to this. If I have a card suspended and the last time counter comes off allowing me to cast the card, can I cast it as a different card of the same mana cost? For example, if I have Riftwing Cloudskate on suspend and I remove the last time counter, could I cast it as, say, Slime Monster? Also, for this question, does it at all matter if I suspended Cloudskate before or after I cast Richard Garfield, Ph.D.? Thank you in advance for your help and for your time, and I am really looking forward to all that Magic has to offer! Can I shill for a second for a plane based around the Klondike Gold Rush with Western elements?
1. To use flashback, you must treat the card as a card with the same mana cost, and then pay the flashback costs that actually appears on the card that you are “copying”.
2. Yes, it is too late. Once you start paying additional costs, you’re locked into it being that spell.
3. Suspend works similarly to flashback. You can “copy” any spell with the same mana cost and then pay the suspend cost that appears on that “copy”.
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loreleywrites · 7 years ago
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Arbitrary Card of the Day 7-8-17: Riftwing Cloudskate
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Today's arbitrary card of the day is Riftwing Cloudskate. A skate is a kind of fish related to stingrays. They tend to have angular noses. I don't know why the illusory cloudskates look like manta rays.
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riftwingdesigns · 4 years ago
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Possible elder Riftwing vibes.
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Ram skull.
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mtgbracket · 7 years ago
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Round of 4096 - Batch 48
You can now vote in Batch 48.
Feature match: Smiley fish Mulldrifter vs powerful draining spell Corrupt.
Currently open batches:
Batch 48 Batch 47 Batch 46 Batch 45 Batch 44 Batch 43 Batch 42
Batch 41 results will be up shortly.
Full list of matchups:
Selesnya Charm vs Riftwing Cloudskate Soul of the Harvest vs Selvala's Stampede Mirrorworks vs Zulaport Cutthroat Jazal Goldmane vs Grim Haruspex Form of the Dragon vs Ichor Wellspring Drain Life vs Merfolk Looter Accorder Paladin vs Pentarch Paladin Crowned Ceratok vs Squelch Into the Wilds vs Goblin Warchief Flooded Strand vs Back to Basics Windbrisk Raptor vs Beguiler of Wills Vampiric Tutor vs Rakdos Cackler Blizzard Specter vs Raging Kavu Reya Dawnbringer vs Unstable Shapeshifter Corrupt vs Mulldrifter Scorned Villager vs Botanical Sanctum Prime Speaker Zegana vs Elite Inquisitor Awakener Druid vs Hornet Queen Demonic Dread vs Chalice of the Void Myr Galvanizer vs Gruul War Chant Flame Fusillade vs Sydri, Galvanic Genius Runechanter's Pike vs Ishkanah, Grafwidow Immaculate Magistrate vs Verdant Catacombs Aether Flash vs Boggart Mob Spirit of the Labyrinth vs Rune-Tail, Kitsune Ascendant Arrest vs Hurloon Shaman Rewind vs Skyline Despot Azorius Guildmage vs Spellshift Blinkmoth Urn vs Goblin Matron Rohgahh of Kher Keep vs Gisela, Blade of Goldnight Burning-Tree Shaman vs Kor Spiritdancer Hunting Kavu vs Lord of Atlantis
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riftwingdesigns · 2 years ago
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I’m insanely excited to teach Furry Yoga with Fuzz Cabbit at Anthrocon at the end of the month! We are doing two classes - learn the basics Friday to kick off the con, and then join us Sunday for a full class to stretch out your tired/sore/conned-out bodies! RSVP on Sched!
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senstless · 9 months ago
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Splinterlands SOCIAL MEDIA CHALLENGE - Highlighting Bronze Cards Beating Near Max Gold/Diamond Level
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Featuring Bronze League Summoner and Monsters in Action!
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CHALLENGE RULES
RULESET: STANDARD
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Description: No modification to the standard gameplay rules and mechanics.
Reasons Why I like it
Standard just takes you back to the OG days before they were all these rule sets. It was just you, your cards and the strategy you wanted to play. Nothing funky nothing special no three rules sent to try to decipher and get to get best game plan for. It's just your card your approach and your opponent.
The Matchup - Where Rules Sets, Splinters and Mana Collide
The Rule Sets
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Watch the Match Here
MANA: 39
Ruleset: Standard: No modification to the standard gameplay rules and mechanics.
SPLINTERS: Fire, Earth, Life, Death, Dragon
Initial Rule Set and Mana Gameplay Thoughts
Rulesets Since it's standard rule sent I think that each of the splinters can build in exceptionally well-balanced team. They all have some excellent lineups especially considering to hire mana. I would not be surprised to see Earth with heavy magic used, fire with the devastating multi-stack sneak attack or some other gray combos
Mana 39 man it means you can play any card you want plus a couple of other heavy hitters. Well it's not truly unlimited usually it's provides you the ability to use several legendary or + 10 and a cards and still fill out the rest of your team
Splinters Water is missing which is great in the iron Man of rule sets, but I feel like having the rest of them available is really a great opportunity for just about any splinter. The only one I think probably is least likely to be used is Earth as I tend to feel most of theirs have lower health and struggle a bit more in higher mana matches that have most splinters available
Summoner THADDIUS BROOD I wanted to try to counter potential Earth line up so I went with Thaddeus to reduce the magic attack
First Position CARRION SHADE
Purely cannon fire and first position. Maybe I'd get lucky with a melee Miss but likely it's just going to take the first attack and to die. It was either here or last position given my lineup and I felt the first was probably most beneficial
Second Position ULUNDIN OVERSEER
One of my most used cars now with weapons training. It's gargantuan 13 health +6 armor means it is a long-lasting tank when you give it a couple of magic attack through weapons training
Third Position SKOK DUSKBLIGHT Used a ton for the weapons training, I love to stack my weapons training if possible and giving some of those non-attacking cards and attack makes it much more useful
Fourth Position RIFTWING The card that used to be relegated to not much use is now an amazing card, especially when you can stack a weapons training card on each side of it. Flying plus speed plus scavenger plus two attacks means it just becomes a war horse
Fifth Position ZYRIEL It wasn't sure about this card at first, but the fact that it has likely changed what constraining of the three arrow attack is big. That means you can get both surrounding monsters to also have three arrows which is a big nine damage attack per round
Sixth Position CLOCKWORK AIDE Another card that became super useful with weapons training. It is a great rear sneak protection card to do its a seven armor, the additional speed boost that gives is great and when you add three arrow attack it is a great card that can usually last to the second or start a third round
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Opponent Lineup & Match Play
Summoner THADDIUS BROOD Great minds think alike and I also decided to play thaddeus, except for theirs is a level 8 rare. That means it is at max level and can pull level 10, 8 rare six epic and four legendary. Truly a maximum level card
CURSED WINDEKU The second maxed out card, bringing in massive damage of four melee plus thorns Plus tank heel Plus slow means it is a really great choice
VENARI BONESMITH Another great card to use here, it has to spell, likely and poison which makes it very dangerous
REVEALER Another ability card with stun immunity and reflection Shield it's a great choice to be able to stun your opponent
BARASHKUKOR A heavy hitting five magic attack card that does additional damage to high Rena cards. This is the first card that's not maxed for the summoner it's only a level two legendary
SPIRIT HOARDER Another level 2 legendary with both triage and dispel is looking good in this lineup
SILENT SHA-VI Almost Max this is only a level six common but it has blazing speed of six with seven health and three melee damage. I didn't realize this thing got so fast as it leveled up
Round 1
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On the surface things are looking interesting but not great. Do they have a lot of powerful cars, speed and heavy hitters and I'm not 100% sure jealous will play out.
As the first round starts those higher level cards with their bigger speeds attack first and get the first knockout. Is the rest of the round plays out every attack hits until the last one where clockwork misses cursed windeku
Round 2
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Not much change, other than I'm done one monster, some armor and half of my 11 health for my new tank. Good news is as is round starts off I am able to secure my first knockout via rift wing. As the round progresses we are trading monsters quickly. I lose Ulundin overseer before I get a knockout on bone Smith. The round ends and we both have four monsters left
Round 3
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It feels like it's coming down to the wire. Luckily clockwork still has one more armor to Shield off the attack and then it's my turn. Rift Wing comes through with another knockout giving me a slight advantage. I quickly lose dusk blight but rift Wing has built up a nice base of health to 10. As the round ends we now both have three monsters, and both have some with low health
Round 4
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Round four starts and I lose clockwork on the first attack this limits my attacking ability to one magic plus three arrows for a total of four damage per round. Luckily I managed to knock out Barashkykor . There was a 10% chance I could have missed the net would have spelled disaster.
Round 5
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Luckily I have enough health due to my life leaks to Shield off at least two attacks. By the end of the fifth round I knock out Spirit hoarder leaving them only one monster. But the trouble is that Silent Sha Vi has some blazing speed. It still has six health when it moves to first position and I'm only guaranteed a one magic damage per round. It will need three rounds to knock out riftwing so I'm going to need to get lucky
Round 6
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Around six we trade blows and I do get lucky to start with as Zyriel connects on a devastating blow bringing his health down to two. Even with this hit I still either need a Miss due to my flying ability, or a second hit from Zyriel with only a 60% chance to hit.
Round 7
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I managed to pull it off. It hits again for the second time and what essentially is a coin flip. There was still a chance if I missed that I could win if their attack missed rift Wing to the flying but that is a low probability. I got lucky to get two hits a row given the speed differential but I'll take the victory. I think it's pretty impressive to be able to take a bronze deck and compete against a gold league team that is well built.
Thoughts - and Chances to Win Again
I definitely got lucky to win. There were several instances where a single Miss would have cost me the entire match. I also could have gotten luckier and been missed on their attacks with flying but the probabilities are relatively low.
I'm not sure that my lineup is the best lineup that could have been used but I do believe it was probably the best counter lineup to the one by enemy picked. I probably could have been beaten by some Earth or fire lineups that attacked the middle or back of my lineup more efficiently. Having only one sneak card let me get away with minimal rear protection for too long.
I'm definitely jealous of some of the cards abilities they had with tank hill, or poison. Having those abilities seems like a really great way to get some more wins. I'm sure everyone else as you level up has those same abilities but down here in bronze those are harder to find and have a much higher premium. Part of my brain is wondering if it's worth it to rent a few maxed out cards like thaddeus, and cursed Windeku to get some cheap wins.
~~@senstless
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corillion · 3 years ago
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Finds true love with Riftwing Cloudskate to return every permanent and land your opponent ever played back to their hand, as if they had never been playing with you to begin with (and they certainly won't want to again)
I love the flavour of soulbond because you can't help but imagine the two preposterous whatevers falling in love.
Cornwall’s Random Card of the Day #13: Deadeye Navigator
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Oooh! Spooooky thirteenth card I talk about! It’s a ghooost captain! Deadeye Navigator has two things to say about it, first is Soulbond. Soulbond is a mechanic from Avacyn Restored (the original printing of this card) which is kinda complex. The way it works is this: When a creature with soulbond enters the field you may pair it with another unpaired creature. You can also do this if its unpaired whenever another creature enters the field, but only to that creature, and no other creatures can soulbond with THAT one while its paired. Basically, only pair two creatures together at one time and they get something special described on the card, in this case the text “{1}{U}: exile this creature, then return it to the battlefield under your control”.
Whoo! That was a lot of text. Also it has what I like to call “Holy Memory Issues, Batman!”. In a multiplayer kitchen-table game it will be hard to keep track of who’s paired with what, and chances are good at sometime during the game SOMONE’s gonna forget.
The second thing to talk about is the specific ability Deadeye Navigator gives. This is what we in magic generally call “flickering”. But why the long typeline just to give things flickering? Well other than hosing removal, Avacyn Restored had a real “enters-the-field effect” theme. So Deadeye Navigator was a good way to flicker something you controlled multiple times a turn for value. Fun times!
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askbrassknuckles · 7 years ago
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Why is Sarahah so popular? Giving feedback anonymously takes the "person" out of the conversation. It is easy to speak honestly when no one knows it's you. It's harder to be assertive when you are face-to-face with the other person.
Worried about having that in-person conversation? Fear not! I'll be giving a seminar with tips on how to successfully talk to others at Bronycon. Attend Brass Knuckles' Assertiveness Seminar on Friday at 9:30pm in the Hall of the Moon, and learn what it takes to communicate with others, express your needs, and bring out the assertiveness in you.
Oh, and I'd love to hear your feedback at http://RiftwingDesigns.Sarahah.com
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