#Rex Crowle
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Return To Monkey Island (2022)
#2022#gif#gaming#Return To Monkey Island#Monkey Island#Ron Gilbert#Dave Grossman#Rex Crowle#Guybrush Threepwood#LeChuck#Carla#Elaine Marley#pirate
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The Daniel Pemberton TV Orchestra - Knights And Bikes Official Soundtrack Album | Fangamer | 2022 | Orange
#daniel pemberton#knights and bikes#fangamer#vinyl#colored vinyl#lp#music#records#record collection#vgm#video game music#soundtrack#rex crowle#foam sword games
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There's only a few more days to enjoy Tearaway Unfolded on PS Plus, so be sure to download now and begin your papery adventure before it's too late! <3
Here's a special blog post from our very own Rex Crowle, Creative Lead on Tearaway, where he shares a selection of unseen concepts that helped shape the game into what it became!
https://blog.eu.playstation.com/2017/03/31/7-unseen-concepts-that-shaped-tearaway-media-molecules-brilliant-papercraft-adventure/#sf66987562
#gaming#tearaway#tearawaygame#Tearaway Unfolded#tearawayunfolded#rexbox#rex crowle#concept art#art#playstation#ps4#PS Vita#PS Plus#video games#games#gamedev
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Knights, bikes and tearaway art with REX CROWLE
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🎨 Fanart: The Secret of Monkey Island
🇬🇧: I’m so hyped about #ReturnToMonkeyIsland that I wanted to pay a little homage to both one of my favourite video games since a child and Rex Crowle’s art style! So thrilled about the new game!
🇪🇸: Tengo tanto hype por Return to Monkey Island que quería hacer un homenaje a uno de mis juegos favoritos de la infancia y al nuevo estilo de Rex Crowle. ¡Qué ganas de jugar a la nueva entrega!
🏴: Teño tanto hype por Return to Monkey Island que quería facer unha homenaxe a un dos meus xogos favoritos da infancia e ao novo estilo de Rex Crowle. Que ganas de xogar á nova entrega!
🎨: #Procreate + #iPadPro2020 + #ApplePencil
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Fanarts: Monkey Island
Return of Monkey Island is out on PS5 & Xbox Series X! These are two of my fanarts of the two original games covers I did inspired by the new art style from Rex Crowle. Hope you like them both!
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Rex Crowle's art for today's PC Gamer magazine.
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Return to Monkey Island adventure to evolve onto Linux
Return to Monkey Island comedy point and click game is due to get native Linux support after Mac and Windows PC. Due to recent details from Ron Gilbert on behalf of developer Terrible Toybox. Releasing today on Steam. Terrible Toybox and Lucasfilm Games offer a new episode of Guybrush Threepwood's amazing adventures. The return of this epic saga is full of mystery, romance, and lactose intolerance. Return to Monkey Island is due to hoist the Jolly Roger high on September 19th on Mac, Windows PC, and Nintendo Switch.
Works on Proton and a pure Linux version is coming soon after. Pre-order it for the horse armor and you'll magically get it when it's ready.
— Ron Gilbert 🙈🙉🙊🏝 (@grumpygamer) September 16, 2022
While this will not mean a day-one Linux release. It does clearly indicate that a native Linux version is on the way, "coming soon after". Finally, after the many requests in the Steam Forum.
Return to Monkey Island | Gameplay Reveal Trailer
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Return to Monkey Island is a unique point and click comedy adventure. A tricky reveal of Monkey Island's incredible secrets leads Guybrush Threepwood, fearless hero, on a new adventure. Who is also a leather jacket salesman and mighty pirate. Now due to take on a vivid new adventure across the Caribbean. All ready to unravel this elusive mystery once and for all. The game would not be complete without its old companions (and enemies) in misfortune. But while Guybrush and the infamous LeChuck will certainly find themselves battling on the high seas. Now, a new pirate crew could well come and spoil the party. Find the funny new misadventures of Guybrush in Return to Monkey Island. Written by original series creators Ron Gilbert and Dave Grossman. The amazing universe of this legendary series is reborn under the brush of Rex Crowle. Who is also known for Knights & Bikes as well as Tearaway. While some of the original voice actors and actresses are back. Which will also offer new easy to use controls, accessibility options, and even a few jokes. Be sure to Wishlist Return to Monkey Island comedy point and click on Steam. Coming first to Mac and Windows PC, then Linux.
#return to monkey island#point and click#linux#gaming news#terrible toybox#ubuntu#mac#windows#pc#scumm
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Development story
Okay cool the game I’m gonna be talking about today is ‘Tearaway Unfolded’ it’s a adventure single-player platformer by Media Molecule.
https://www.bing.com/images/search?view=detailV2&ccid=RTPU7EbM&id=527BF3A4CFA2121CAAAE71618C5DB0B423C8D50E&thid=OIP.RTPU7EbMvKWGY7F5naSPEQHaJV&mediaurl=http%3a%2f%2fimages.pushsquare.com%2fgames%2fps4%2ftearaway_unfolded%2fcover_large.jpg&exph=756&expw=600&q=tearaway+unfolded&simid=607999392952157973&ck=A2C384EDC89140E049C629CBAFE704A3&selectedIndex=131&FORM=IRPRST
Very similar to the other hit series of games ‘Little Big Planet’ this game looks as if straight out of a arts and craft project but this game is purely made form paper. And defiantly made one in the process of creating its final look.
But before I get into it, I’ll tell you a little about this games history and why we have this version today. The original also know as the Vita version just ‘Tearaway’ was a PSVita exclusive and was made in 2013, it was supposed to feel like you were a god helping and controlling the world in this handheld console.
Sadly in the making of this game they had to remove and scrape a bunch of really good ideas and concepts because it wouldn’t come across how they wanted with the tech they had at the time. This game still had a great public reception and did really well. Overall still a successes.
Then the DualShock controller came out with the PS4 and this gave Media Molecule their first ever play with this new tech. This was just what they needed to make the Tearaway they wanted in the fist place.
And this I one of the things I like about this game is they really just went for it and made a new version of the game, fully saying that it was a remake and they just wanted to make the first better. I love to see when people know they can do better and just go for it.
Now with is this new tech and controller and the plot they really make you feel as if you and your controller are a vital character in this game. As they described it “getting your hands really into their world”. With the DualShock touchpad like feature I really feels like you true make the defining actions with in this game. And I believe that their main focus was to use this new controller to it maximum potential.
https://www.bing.com/images/search?view=detailV2&ccid=4BG%2bj38d&id=7E5DC081B097D3911A1AEB66DB935302A1C53168&thid=OIP.4BG-j38dSDqmEfCKjS2HZgHaEL&mediaurl=http%3a%2f%2fwww.gaming-age.com%2fwp-content%2fuploads%2f2015%2f09%2ftearaway-unfolded-screen-3.jpg&exph=338&expw=600&q=tearaway+unfolded+light+controler&simid=607999298471726362&ck=45C2605BDA582F648F506850D22DA713&selectedIndex=14&FORM=IRPRST
So, who actual work on this…
Well their Designer was Rex Crowle,
And their Composers Kenneth C M young and Brian D’Oliveira
The purpose of this game was to be a retelling and one of other reasons why was Rex’s idea had to fit in the console they were making it for, his vison had to be simplified which really for any designer to hear. But with the PS4 bigger and better storage and running capacity meant they could use old level designs and plot points. They could get down the world the want from a different perspective. This made everyone working on this game overall a lot happier and exited.
Although, now that the screen was bigger, and they had more power they took the painstakingly long way to make this game just so it would be more accurate.
In an interview with Rex answering the question How much paper did you go through making Unfolded? They states that,
“Our Engine Programmer, Mark; he actually has the number of how many sheets of paper there are in the game. I think it's fairly close to a million. I can't remember how many folds, but everything we make in the game, we actually do make out of digital sheets of paper in our editor before folding them in the worlds, which is kind of a time-consuming, pain-staking way to build a world, but it's more honest to it.”
https://www.bing.com/images/search?view=detailV2&ccid=EHM%2bDskH&id=2DDA9D399814EAAF5BB1252065D6B109ED7F6966&thid=OIP.EHM-DskHFzkzDFNa9HGx1gHaEK&mediaurl=https%3a%2f%2f3.bp.blogspot.com%2f-iPlJ8_Z-KpU%2fV5VEEPwSTqI%2fAAAAAAAAJww%2fJYuvTi2OhOwW7P_q-yVPR7vi9gVzDiaSwCLcB%2fs1600%2ftearaway-unfolded-screen-4.jpg&exph=900&expw=1600&q=tearaway+unfolded&simid=608055382084487368&ck=50F24374A41A5841A8142FABFA696CAD&selectedIndex=125&FORM=IRPRST
This was so when you and the hero walk though this world the paper would fold and create itself when loading in. But is also said that the design crew has hand made with real paper a lot of the assent in the game as well as each character design. This was so they knew exactly how that paper was supposed to fold. The amount of effort to just be “more honest to it” blows my mind.
Now for all the individual animations like the little sway you do when stopped all the way to the characters blinks and eye movement this was done in ‘Max’ and the rendering for all the ads and when creating all of the characters and world they used ‘Blender’. Now I thought that was cool, but I found out that they had issues that were solved. But they had issues getting ‘Max’ and ‘Blender’ to work together and the only reason these to programs where used was that two different sets of worker were confident they could get the look they were looking for in these programs. After finding out it was a matter of how the were transferring files they got this game read to go in the span of 2 years.
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[CP] Return to Monkey Island à l’abordage du Nintendo Direct
Terrible Toybox, Devolver Digital et Lucasfilm Games ont jeté l’encre le temps d’un Nintendo Direct pour dévoiler un de leurs trésors : les premières images de gameplay de Return to Monkey Island. Les marins d’eau douce vont pouvoir analyser tout ça en détail au travers de leurs hublots anti-buée !https://www.youtube.com/watch?v=p3mxq44HhnUL’intrication complexe des célèbres secrets de Monkey Island conduit Guybrush Threepwood - héros intrépide, vendeur de blousons en cuir et pirate puissant - à embarquer dans une nouvelle aventure flamboyante à travers les Caraïbes, déterminé à lever le voile sur cet insaisissable mystère une bonne fois pour toute.Un retour à Mêlée Island ne serait évidemment pas complet sans ses vieux compagnons (et ennemis) d’infortune, mais tandis que Guybrush et l’infâme LeChuck se retrouveront certainement une fois de plus à batailler férocement en haute mer, un nouvel équipage pirate pourrait bien venir gâcher la fête.Découvrez les nouvelles mésaventures hilarantes de Guybrush dans Return to Monkey Island, écrit par les créateurs originels de la série Ron Gilbert et Dave Grossman. Le visuel épatant est signé Rex Crowle (Knights & Bikes, Tearaway) tandis qu’une partie des comédiens et comédiennes de doublage originaux sont de retour. Return to Monkey Island offre de nouveaux contrôles intuitifs, des options d’accessibilité et même quelques blagues. Return to Monkey Island sortira sur PC et Nintendo Switch en 2022.
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Return to Monkey Island's art director talks inspirations and expectations
Return to Monkey Island’s art director talks inspirations and expectations
Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Watch now. Rex Crowle solidified his striking art style with games like Tearaway and Knights and Bikes. Now he’s serving as art director for Return to Monkey Island, the revival of the classic, pirate-themed adventure game series. I had a chance to talk with Crowle about his love for the Monkey Island…
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I admire what Flick Solitaire is doing. It isn't doing anything radical like reinventing solitaire, because why would you? But it is trying to shine a light on some interesting people and things.
Flick Solitaire does this by using decks of cards created by different artists. There are pixelated decks, there's a cool comicky deck from Media Molecule artist Rex Crowle, and there's my favourite, an Ugly Medieval Cats deck, which I think is inspired.
More importantly, there's a brightly coloured Drag Deck, and this October, in honour of UK Black History Month, there will be a new deck each week created by a different black artist.
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There seems to be a movement within the past few years in pushing this 2D cartoon style. Cartoon brew conducted a Q and A by email with 3 game creators. The first being Later Alligator by Lindsay and Alex Small-Butera’s Smallbu Animation. They are most famously known for their Baman and Piderman series. They talked about their creative decisions to have heavily detailed backgrounds and contrast it with flat drawings of alligators. They tried to push this noir style. The also stated that their main program they used was Toon Boom Harmony and Unity 2018.4. This to me says pretty much anyone who has an idea can make a game with hard work. Perhaps this new wave will continue giving more opportunities to 2D Animators to be involved with games. The next game they focus on is Knights and Bikes created by Rex Crowle and game programmer of Ratchet and Clank, Moo Yu. They talk about the reasons they chose a 2D art style claiming it was more achievable, and to allow more expressiveness. They then talk about the difficulties of getting the bikes just right and utilizing Spine 2D, Photoshop, and Unity. The last cartoon brew interviews is Adam Tierney, Bannon Rudis and Kay Yu regarding their game River City Girls. With their game they took an approach where the cinematics were 2D art and the gameplay was pixel art. They describe their process and how they got together to make their project. Overall these stories are inspiring to me as a freelancer. This proves to me there is a place for 2D animation in the gaming industry and looking at these projects can help me develop my game ideas.
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Donkey Kong, Pokemon Between Finalists For Online video Recreation HOF
Here are some of the massive video clip sport releases for the month of April 2017. Be positive to examine out the record we set collectively of our most predicted online games of 2017 and subscribe to Polygon's YouTube channel for tons of gaming videos. Also, below are the games you get with your Xbox Dwell Gold and PlayStation Furthermore subscriptions in April. In June, Erik Hurst , a professor at the University of Chicago's Booth School of Organization, shipped a graduation address and later on wrote an essay in which he publicized data demonstrating that, when compared with the commencing of the millennium, doing work-class males in their 20s have been on average doing work four hours less for every 7 days and actively playing video clip game titles for three monster legends hack.
As a demographic, they experienced replaced the missing perform time with playtime invested gaming.
How had this took place?
Technological innovation, through automation, experienced lowered the employment charge of these males by lowering demand for what Hurst referred to as reduce-skilled” labor. He proposed that by creating far more vivid and engrossing gaming activities, technologies also improved the subjective benefit of leisure relative to labor. He was alarmed by what this meant for those who chose to perform online video games and were not doing work he cited the dire long-phrase potential customers of these significantly less-employed males pointed to relative ranges of economic instability, drug use, and suicide among this cohort and related them, speculatively, to voting styles for certain candidates in recent intervals,” by which 1 uncertainties he meant Hillary Clinton. We had been stunned when 2017's South Park: The Sticks of Real truth not only captured the essence of the display and its people, but was a damn fantastic RPG. The Fractured but Whole (say it quickly out loud) will stick to in these footsteps, riffing on superhero oversaturation.
The Legend of Zelda: Breath of the Wild will mark as the nineteenth primary installment to The Legend of Zelda franchise. This time close to, players will be placed in a massive open up-entire world setting with the capacity to engage in via the game's dungeons in any order. All SXSW Gaming activities now demand a SXSW Gaming wristband (starting at $twenty five) or a SXSW Music, Interactive, Film, or Platinum badge to go to his blog.
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What is actually odd is that across these teams of games there is maybe as a lot unity as big difference. Many of the themes mix collectively.
Achievement can be noticed as a mode of exploration and seems as practical a basis for socializing as any other. Socializing can be grouped with accomplishment as a indication of self-actualization. And killing? Few factors are much more ubiquitous in gaming than killing. Every single a single of the trio of novel-like video games cited previously mentioned forces the player-protagonist to eliminate one particular or more of his or her closest buddies. Even a game as rudimentary as Tetris can be framed as an unending spree of eliminations. Stop January by scaring oneself silly with Resident Evil 7, which tells you of the Baker family members, their creepy property and their terrifying story. If you happen to be actually, really courageous, engage in it by means of totally in digital truth on the PlayStation VR.
On your quest to turn out to be a Master Builder, you may comprehensive different quests, like finding a sword for a king, constructing a home for a caveman, and combating off a wave of zombies to shield a farm. The game has gained mostly positive evaluations on Steam, and we cannot wait around to jump into the final variation when it hits later this month. There are also just as several females taking part in online video game titles more than the age of 35 as beneath (break up fifty/fifty). Microsoft made the Xbox 360 the go-to location for followers of well-liked initial-man or woman shooters and AAA blockbusters, securing DLC timed exclusivity for Grand Theft Automobile IV and the Call of Obligation sequence. But now, Sony has the timed exclusivity not just for Phone of Obligation, but the massively popular Future. Acquire occasional updates and unique gives for The New York Times's goods and companies. Youthful adventurers Nessa and Demelza must uncover the tricks of a peculiar island even though driving their bikes and monster legends cheats, like a pet goose. Produced and successfully Kickstarted by Rex Crowle and Moo Yu who both labored on Minor Massive Earth , Knights and Bikes has a fantastic storybook aesthetic and loveable guide characters.
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7 unseen concepts that shaped Tearaway, Media Molecule’s brilliant papercraft adventure
7 unseen concepts that shaped Tearaway, Media Molecule’s brilliant papercraft adventure
With PS4’s papercraft-inspired adventure Tearaway Unfolded available on PS Plus this month, we asked Media Molecule to talk us through some unseen concepts behind the game’s creation. Here, designer Rex Crowle pinpoints key design junctures in Tearway’s development, illustrated through exclusive images from the game’s early days. 1. A colourful dungeon crawler? “This is a very early concept from…
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🎨 Fanart: Monkey Island: LeChuck’s Revenge
🇪🇸: ¡Gracias por la genial recepción a mi redraw de la portada del primer Monkey Island! Así que aquí está el segundo, con terrorífico LeChuck basado de nuevo en los rediseños de Rex Crowle y el maravilloso arte original de Steve Purcell.
🇪🇸: ¡Gracias por la genial recepción a mi redraw de la portada del primer Monkey Island! Así que aquí está el segundo, con terrorífico LeChuck basado de nuevo en los rediseños de Rex Crowle y el maravilloso arte original de Steve Purcell.
🏴: Graciñas pola boa recepción á miña versión da portada do primer Monkey Island! así que está o segundo, co xenial/terrorífico LeChuck basado de novo nos rediseños de Rex Crowle e o marabilloso arte orixinal de Steve Purcell.
🎨: #Procreate + #iPadPro2020 + #ApplePencil
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