#Regional Farming Tips
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Maximizing March: Best Farming Practices for Nigerian Regions
Introduction:As March unfolds, Nigerian farmers gear up for a pivotal period in agricultural activities. Tailoring farming practices to regional nuances and climate variations is crucial for maximizing yields and ensuring agricultural success. Explore the following best practices designed to optimize farming endeavors across Nigerian regions this March. 1. Northern Nigeria: Planting Schedule:…

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Clove Farming in Kenya: A Comprehensive Guide to Starting Your Clove Farming Journey
Start your clove farming journey in Kenya! This detailed guide covers planting clove seedlings, optimal soil pH, water needs, best regions, plant population, harvest estimates, and potential profits, with expert tips from Farmers Trend Ltd. Clove farming in Kenya is gaining attention as farmers look for high-value crops to diversify their income. Cloves, the dried flower buds of the Syzygium…
#clove altitude Kenya#clove cosmetic use#clove cultivation#clove diseases#clove domestic market#clove ecological conditions#clove export Kenya#clove farming#clove farming challenges#clove farming guide#clove farming opportunities#clove farming tips#clove growing regions Kenya#clove harvest per acre#clove humidity needs#clove intercropping#clove irrigation#clove long-term investment#clove market Kenya#clove oil production#clove organic farming#clove pests#clove pharmaceutical use#clove plant population#clove planting guide#clove profits#clove pruning#clove returns per acre#clove seedling suppliers Kenya#clove seedlings
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Dandelion News - February 15-21
Like these weekly compilations? Tip me at $kaybarr1735 or check out my Dandelion Doodles!
1. Solar farms managed for nature boost bird abundance and diversity, new study finds
“There were more than twice as many farmland birds in the well-managed solar farms compared with the intensively farmed land, and nearly 16 times as many woodland birds. […] Overall, diversity was 2.5 times higher, while woodland birds were nine times more diverse.”
2. Washington judge blocks Trump’s gender-affirming care ban, says it's unconstitutional in multiple ways
“This marks the second time in a week that a judge has stood in the way of Trump’s attacks on trans kids. [… The ruling grants] a temporary restraining order that halts enforcement of provisions in Trump’s directive that would cut off federal funding to medical institutions that provide gender-affirming care to minors.”
3. Fog harvesting could provide water for arid cities
“17,000 sq m of mesh could produce enough water to meet the weekly water demand of [… the] urban slums. 110 sq m could meet the annual demand for the irrigation of the city's green spaces. Fog water could be used for soil-free (hydroponic) agriculture, with yields of 33 to 44lb (15 to 20kg) of green vegetables in a month.”
4. Audubon Applauds Bipartisan Federal Effort to Protect Delaware River Basin with Critical Reauthorization Bill
“The bill would […] ensure long-term conservation and restoration efforts, expand the official definition of the basin to include Maryland, and prioritize projects that serve small, rural, and disadvantaged communities. […] The watershed provides important year-round habitats and critical migratory stopovers for approximately 400 bird species[….]”
5. mRNA vaccines show promise in pancreatic cancer in early trial
“Half of the people in the study — eight of the participants — responded to the vaccine, producing T cells that targeted their tumors. […] Just two of the patients who had a response to the vaccine had their cancer return during the three-year follow- up, compared to seven of the eight who did not respond to the vaccine treatments.”
6. Minn. Lt. Gov. Flanagan Makes It Official; She's running for U.S. Senate
“[Flanagan has] “championed kitchen-table issues like raising the minimum wage, paid family and medical leave, and free school meals.” If elected, Flanagan, a tribal citizen of the White Earth Nation, would become the first Native American female U.S. senator in history.”
7. Federal Funding Restored for Low-Income Alabama Utility Assistance After Outcry

“A program meant to help low-income Alabamians pay their utility bills has resumed two weeks after it was canceled due to an executive order from President Donald Trump. […] “We can confirm the funds are reaching those affected by the previous pause[….]””
8. Modeling study suggests Amazon rainforest is more resilient than assumed
“[Previous] studies were either conducted with global climate models that used a simplified representation of convection [or were on a regional scale….] According to the computations, mean annual precipitation in the Amazon does not change significantly even after complete deforestation.“
9. States are moving forward with Buy Clean policies despite Trump reversal
““Buy Clean is a great example of how states and other nonfederal actors can continue to press forward on climate action, regardless of what the federal government does,” said Casey Katims, executive director of the U.S. Climate Alliance, a bipartisan coalition of two dozen governors.”
10. The rewilded golf courses teeming with life
“A wildflower meadow, ponds, scrub habitat, coastline and even an area of peat bog can be found on this little 60-acre (24-hectare) plot, which boasts roe deer, otters, lizards, eels and a huge array of insects and birds.”
February 8-14 news here | (all credit for images and written material can be found at the source linked; I don’t claim credit for anything but curating.)
#hopepunk#good news#nature#us politics#solar power#solar panels#solar energy#birds#biodiversity#gender affirming care#transgender#trans rights#trans healthcare#water conservation#habitat#migratory birds#vaccines#vaccination#mrna vaccine#pancreatic cancer#cancer#native american#alabama#low income#amazon rainforest#rainforest#executive orders#climate action#golf course#habitat restoration
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RF Guardians of Azuma general tips (Spoiler-Free)
Copying my advice I made for reddit for any GoA community here too-
I updated it because reddit blew up my tips post for a few minutes and scared me lol
Story Tips
Kai, Ikaruga, Kanata, Clarice, and the other Protagonist are unlocked late in the story, so if you're having trouble raising Kai's bond, or you can only find him at night, you aren't far enough in the main quest yet. It seems like a few characters have bond levels locked behind this too, like Mauro...
The main quest expects you to level up towns once or twice before leaving, so you can get an early start before you hit that point, if you want. The 4 Villages are set up to encourage specific builds, from what I've noticed:
Spring - Farming plots
Summer - Shops
Autumn - Rice, Barns
Winter - Fruit, Fishing
Press the R3 button (right stick) or T-Key to switch to overhead view in building mode to make edits much easier.
If you hold down the button (A | X | Left Shift Key) after deleting an object in this mode, you can quickly delete anything you move the cursor over -Odd-Implement-7045
When you are in build mode, the day timer is stopped. Your RP still recharges when you're in build mode, so if you want to get some early levels for Drum Dance without eating food, you can.
When the quest says 'Pray at the Kagura Shrines' after the winter village, the shrines are on these turtle-shaped islands in the sky, not the village shrines. [Thanks AdDecent7641!]
Speaking of, monsters on islands with a tall red tower on them will be around 40-50, since they're involved with a quest later in the game.
There's some parts of the main quest where they'll stop you until you cook something specific or tame an animal. So far I've had to tame a Buffamoo, Cluckadoodle, and a Wolf.*
*You can use Fubuki and Kurama for that quest instead of the Cluckadoole and Wolf, apparently! They even have flavor text if you do -asteriuszenith
Bosses also have weapon weaknesses and elemental weaknesses based on the free weapon and divine instrument they gave you for the region earlygame. Think of it like a Zelda game; whatever tool you picked up, they expect you to use later. It's always possible to go against the flow, though the lost bonus damage is pretty noticeable this time. The weapon weakness (first icon) and elemental weakness (second) will pop up above the boss's health bar when they are hit by them.
Boss dark attacks will slam the party for big damage. I thought I was underleveled my first death, but no, it was the dark element alone blowing up my party. Maybe invest in Dark Defense equipment when you get close to level 50.
Perfect dodging an attack before attacking lets you deal big damage to enemies and boss stun bars. You also charge a lot of spirit gauge by doing them
Suzu is really easy to level bond up on and doesn't faint, so she's a great team buffer for most of the game.
If you're indecisive about who to party, I ran Suzu-Iroha-Ulalaka for almost the ENTIRE game and rarely ever had to equip them to keep up. In the lategame whenever Ulalaka was unavailable, I used Yachio as a substitute until she returned, but any healer is probably fine really.
You won't have access to Monster Barns until you complete Autumn Village, so you may want to chat your favorite characters to Bond lv1 and take them out for a spin until you reach that point. You can check their personal skills by switching to them on the Equipment menu and pressing Y | Square | X | X Key
On that note, when you unlock the 'back row' after Winter Village, the back row gains passive exp. Good for grinding characters and monsters!
Some decorations show random stats like STR, these will increase your stats when you place them in the towns! Later decorations can raise them like quite a lot, so they may be fun to experiment with. Each unique deco can only raise that stat ONCE, so duplicates won't raise the stat again. You can check what town it needs to be placed in, and if you already placed one by looking at the highlighted symbol in the crafting menu. -Haktarius
Speaking of- some decorations also need to be placed in specific villages to get their buffs. They show this with flower icons on the side in the crafting screen. -KainYusanagi
Try to pace yourself- the bond and character locks suck, but this game is deceptively long and easy to burn out on if you rush. To give you an idea- there's roughly 16 to 17 dungeons total over the course of the entire game. 4 for the seasons, 6 for the story after, another 4, then 2-3 more.
General Tips
A lot of recipes are locked behind Frog Statues, make sure you grab any you come across.
In later village levels, they'll unlock more fields for you to build on top of.
If you use the first person bow scope with the Summer Treasure equipped on top of a harvestable crop, it will sickle the crop without using any rp!
If you dash just before falling off a ledge, you maintain that dash speed through the air for GREAT air-time. This is especially helpful and fun when you get the winter sacred treasure.
Negative trait villagers will lower your town stats- evict the ones with only negative traits whenever you can.
A good time to evict negative villagers is right before the day ends- on the next day, if there's any empty slots, 2 or more new villagers will reliably fill them. -Alexaius
It helps to invest a little in logging and mining villagers early on to stockpile materials for builds later.
Fruit trees will always be a plain-colored, green tree. You can find Oranges on some cliffs around the Summer Outskirts and on that small island to the south, Apples behind the purple vines to the west of Spring Village [?], Grapes directly to the right of Autumn Village next to an ore, Chestnuts further to the right side behind all the vine walls, Bamboo shoots are to the right of the castle, and Peaches I don't know where in the overworld they might be, but I found some in a dungeon you unlock after getting Kanata. There's a traveling merchant from higher village levels that can sell saplings later, apparently!
Algester has a visual of my fruit tree directions Here!!
You can find most Golden Vegetable seeds off of islands in the sky, the mushroom master has some gold pumpkin seeds behind his house as an example. You can also buy them off basic seed shops later once a town is leveled enough.
There's a traveling merchant for every region! They will randomly show up next to teleports and appear as a white dot on the map -ego157
Onigiri holes ask for: Onigiri, Salmon Onigiri, Miso Onigiri, Tempura Onigiri, Bonito Flake Onigiri, Greatest Grilled Onigiri (Cook Together with Matsuri) -Haktarius
inkstainedgwyn is starting a Unique Dishes list! You can unlock unique dishes when you are Bond Level 6 with a character.
SEEEECRETSmuahaha has made a simple Gifting Guide for the romanceable characters! Big-Buzz-Jet recently made a more in-depth one Here!
Taming bees for their honey is a pretty good way to make money! Higher level monsters will give you higher level produce for more $$$ as well! -ego157
The DLC swim suits and the default swim suits are different! You can unlock them by reaching bond 2 and inviting them to the waterfall or beach.
Yukata outfits are unlocked on Summer 20th! You get them by attending the firework festival. They can be unlocked a little earlier on Summer 7 if you have Kanata. -Kisaell77, Haddock_Lotus
Higher bond levels also unlock some personal accessories, like Iroha's headband or Kai's mask.
#Rune Factory#guardians of azuma#if this picks up at all y'all can reblog and add stuff too#*GUIDE HAS BEEN UPDATED*
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When Nicole Coenen started posting wood chopping videos online, it was a bit of a joke.
She was parodying social media star Thoren Bradley who posts videos of himself cutting wood and offering fitness advice.
But Coenen soon became incredibly popular herself.
"I sort of became the cliché woodchopper that I was parodying," Coenen told CBC's The Early Edition host Stephen Quinn.
"[Thoren] is a great guy."
Now, the 31-year-old "axe-pert" has millions of followers across half a dozen platforms — all pining for her next wood splitting video.
"It's funny how life turns out sometimes," she said.
After three years of logging her passion for chopping wood online, she's just released a book full of advice and history about the world of wood chopping, titled Axe in Hand: A Woodchopper's Guide to Blades, Wood and Fire.
Coenen, who now lives in B.C.'s Gulf Islands area, grew up in Ontario, and said she never really chopped wood as a kid.
"Maybe once at Girl Guides."
But she had to learn the tricks of the trade in 2020 when she was working on a farm in B.C.'s Kootenay region.
"I was really bad at it, my aim was horrible, and I just couldn't get the wood to split," she said.
Coenen joined a community group of woodchoppers who taught her everything she needed to know, and then, she was hooked. She had to learn everything there was about the best techniques for splitting logs.
Using her skills as a videographer, Coenen spruces up her videos with quick, fun editing.
While she takes the odd landscaping or labourer gig, she's carved out a full-time job creating social media content for the last two years.
Not all her content focuses on wood; sometimes she gets personal, shares fitness tips for getting those toned woodchopper arms and even answers viewer questions.
Coenen said some people bark sexist comments on her videos, but she's built up such a loyal following that she never has to respond — her fans are quick to defend her.
"A lot of people almost, like, kind of have my back now or they are women that wood chop or they are women arborists," she said.
"You really find your people on social media."Top chops: P.E.I. woman wins national lumberjack competition
Not one to sit on her laurels, she wrote a book.
Axe in Hand, published by Cool Springs press in Massachusetts, aims to do something similar for those learning to sharpen an axe and cut a piece of wood. It includes the history of axes, tips on choosing the right kind of wood, and advice on restoring axes, how to stack wood and how to build a fire.
"I wanted to sort of spark a lot of curiosity," Coenen said. "It's kind of like a choose your own adventure."
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PART 1 - PART 2 - PART 3 (NSFW) - PART 4 - PART 5 (NSFW) - PART 6 - PART 7 (NSFW) - PART 8 (NSFW)
“Would you ever wanna leave, Ma?”
The question had been teetering on the tip of your tongue since Khargaad had propositioned you a month ago. August was yawning into September and it would be time to harvest any day now. Your mother stared into her plate, tapping her spoon into the stew.
“Did I ever think I would be able to? No. But do I want to…?” There was a pained smile on her face, like it hurt to remember, “When I was a little girl, I wanted to see it all. See the world. I would get lost in father’s encyclopedias.”
Despite living in a rural land, farming for a living, your mother was raised in a rather upper class family. Her father, a notable professor, had very high expectations for all of his children.
“If he could see me now…” Your mother dug her head into her hands, “An old lady working on a farm? No husband? No prospects or ambition? He would weep.”
“Stop that Ma.” You scolded her. She sighed.
She had ran away with your father at a young age. He was a stable boy who was crass, reckless, impassioned, fiery. Everything your mother had been raised to look down on. They eloped in secret, earning her family’s contempt and rejection.
“I always thought you and your sisters were my chance to make up for it. To make up for all the promise I threw away. I could’ve been… an anthropologist… or a historian.”
You had never met the man your mother saw in your father. And it took many years for your mother to accept the man she married just wasn’t there anymore. You remember him as mean. Egotistical. Violent. The day he left was the day you all let out a sigh of relief, but out of everyone your mother took it the very hardest. Father was her first rebellion and one that blew up right in her face. You reached across the dining room table, taking her hands into yours.
“Let’s leave, Ma. Just go. Somewhere. Anywhere but here.” She tensed for a second, hands firm on yours,
“Y/n… did something happen? Are you afraid? Did he… did he hurt you?”
You laughed softly, reassuringly running your thumbs over her knuckles, “No no no. It’s mostly Khargaad’s idea in the first place. I think he… I don’t know… I think he just wants the best for me.”
Her shoulders slouch, tension easing.
“The best for you… is all I’ve ever wanted y/n.”
-
You peered over at Khargaad plucking tomatoes. He had gotten into the habit of just showing up in the afternoons to assist in tending the fields. At first, he would sheepishly ask permission to join you. But now, with absolutely no shame, you would see him marching down the path to you in order to get his share of the work started. You gave up trying to assure him he didn’t need to volunteer his time a while ago.
“You’re smiling an awful lot over there.” His voice cut through the silence and almost startled you. In truth, you had grown so used to his presence that it was easy to let your guard down around him now.
And so, that is why you had absentmindedly found yourself day dreaming about telling Khargaad about you and your mother’s conversation. That you wanted to leave with him. There was a big stupid grin plastered on your face.
“Let’s go, Khargaad.”
He smirked, “Back to my place?”
“No silly, I mean go.”
He paused for a second.
“Oh…”
“OH!”
Before you could respond you were hoisted in the air by the orc. You wrapped your legs around his torso, straddling his waist. His eyes were so bright and excited, like a little puppy. “And your Ma is coming with us?!”
“Yes of cou- AH!” Khargaad had broken into a jog towards the house, you still in his arms. Your mother sat peacefully in the front garden thumbing through a book titled “Orc Customs and Cultures: A Regional Guide.”
“Ma’am! Is it true?” He exclaimed. She smirked cheekily, already knowing what he was referring to.
“You sure it won’t damper your mood? Dragging this old bag of bones along with you?”
He shook his head earnestly, setting you down in the process. Your mother and Khargaad had struck up a lovely friendship of their own since the two of you had begun courtship. The book on Orc culture she read was a gift from him (apparently presenting physical tokens of goodwill to the parents was a very common part of orc courtship).
“Ma’am… I would be so thrilled to have your company.” His huge hand enveloped your mother’s firmly. She fanned herself jokingly, “Well if you put it that way, how can a girl refuse.”
You all decided to reconvene and discuss your plans. By the end of the conversation, Khargaad had his hand wrapped around your waist in such a manner you knew what he was thinking. He loved to hold you there.
-
“Oh Gods…” Khargaad croaked, with a vice grip on the furs covering his bed.
You sat perched between his legs, licking delicately up the base of is needy cock. It was an intoxicating sight, seeing your pretty pink tongue swirling around his tip, and your hand pumping him up and down. You were too good to be true.
It was easy to tell when he was close. His voice would get hoarse, and it seemed as if every muscle in his body was flexing in anticipation. It thrilled him that you had gotten so adept at getting him to his limit, to reduce him to a mumbling mess.
“Waitt st-stop c’mere-“ Khargaad reached down and pulled you up by your waist. He was downright obsessed with the way his thumbs pressed into the soft skin of your tummy. He lifted you up directly over his painfully erect cock, and you reached down to line himself up with your already red and puffy entrance.
He loved pleasuring you so much, it often was the very first thing he sought to do when he pulled you into bed. He had grown very fond of pulling you into his lap, making an absolute mess of you with his hands. Making you squirt was always a goal, he derived a smug sense of satisfaction from it that always left him with a shit eating grin on his face.
“Come on please make a mess for me y/n. Make a mess on my hands for me sweetheart.” He would mewl into your ear whilst rubbing your clit and finger-fucking you at a dizzying pace.
And so, as per usual, your sensitive pussy was ready for him by the time he speared you onto his cock. He liked to watch you slowly take him, seeing himself disappear between your folds. He began pumping you up and down on himself, like you were his own living fleshlight. His strength made it so he could work up to a rather quick pace, all the while you bringing your hands up to play with your tits.
“Oh- OH!” He cried out suddenly, pulling you off of himself. He shot thick hot ropes of cum onto his stomach. When he was done, you grabbed a warm washcloth from his basin, wiping his soft stomach clean.
He pulled you down to cradle you in his arms. “I’m going to take you home…” his voice muffled into your neck.
;)
@reads-stuff-quietly @loo-looland @sluttygirl123 @beaniebaneenie @blushycadaver @sunndust @whyiamadegenerate @the-attic-of-porcelain @freakyotaku059-blog @youknowits-derea @thoughts-of-bear-undercovers @allthecraftandthings @gruffle1 @kennedyabraxas123 @queenies1x1 @jellyslimesofficial @jasminedragoon @rangoismyname @the-queen-of-sorrows @the-dumber-scaramouche @heddaloddafun @swimmingrascalbatdragon @hellodollstuff @wingedghostpepper @pistachioinfernal @honeybaegle @sammehshark @dij-ology @forgemotherkestrel @wafflefries786 @sadsilver @shellyyyyy0000 @thecreativeblueberry-blog @lovingbadguys
#terato#monster fuqqer#orc#orc lover#fantasy#monster#monster lover#monster romance#orc husband#fantasy romance#orc x you#orc x fem!reader#orc x female reader#orc bf#orc romance#orc oc#orc x reader#monster x fem!reader#monster x female reader#monster x reader#monster x human#monster boyfriend#monster fucker#monster smut#terat0philliac#teratophillia#exophelia
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Hello, this blog has been so helpful with writing tips.
Do you have any tips or information if you want to have a character that is Basque? Also if there's any information about the culture during the late 18th and early 19th century. Thanks!
Writing Notes: The Basques
Basque - member of a people who live in both Spain and France in areas bordering the Bay of Biscay and encompassing the western foothills of the Pyrenees Mountains.
In physique, the Basques are not notably different from the other peoples of western Europe; their language, however, is not Indo-European.
Basque language - language isolate, the only remnant of the languages spoken in southwestern Europe before the region was Romanized in the 2nd through 1st century BCE.
Today, the Basques remain physically somewhat distinct from their neighbours.
They are typically broad-shouldered and heavily built,
with distinctive triangular faces, and
they have light brown or medium brown hair and
often blue or grey eyes.
As is well known, they have the highest proportion of rhesus-negative blood in Europe (25 per cent) and
one of the highest percentages of type-O blood (55 per cent).
Many have interpreted these data, together with recent genetic data, as evidence that the Basques genuinely do represent a continuation of an ancient European population, comparatively little affected by millennia of the movement of peoples from east to west across Europe, just as their language indisputably represents the last survival of the pre-Indo-European languages of Europe.
As research has suggested, the Basques are a practical people par excellence.
They excel at business and commerce and they have produced notable industrialists and bankers.
The estuary of Bilbao is lined with blast furnaces and shipyards, and every city and town in Bizkaia and Gipuzkoa is crammed with industrial concerns, large and small, though the recent economic recession has hit the country hard.
Increasingly there are signs that economic activity is moving from the crowded coastal provinces to the more spacious and comparatively undeveloped expanses of Araba and Navarre.
The French Basque Country has not shared in this industrial development: designated by the centralist government in Paris as an area set aside for tourism, it offers little employment apart from that available in the garish strip clubs and casinos of Biarritz and the rest of the coast.
Two miles from Biarritz, the quiet Basque farmhouses look much as they looked a hundred years ago, though more and more of them are being abandoned as uneconomic, and the region is suffering depopulation as younger Basques leave to look for work elsewhere.
The land inhabited by the Basques has a mild and damp climate and is largely hilly and wooded.
It contains mines of iron ore, which early on favoured the development of industries, particularly shipbuilding.
The Basques traditionally farmed small holdings of bottom land and carefully tended slopes of grass, which they cut by hand and fed to stabled cows.
Apple orchards and mountainous sheep pastures were also important to their economy. The farmhouses are loosely grouped into villages or are scattered over the lower slopes.
The household (including buildings, farm, and family) was an entity of great permanence that was formerly defended by a traditional law of inheritance which ensured the descent of the property intact to a single heir or heiress.
Traditional Basque culture therefore revolved around this individual farmstead, called the caserío, the isolation of which resulted in a strong sense of family kinship among its occupants.
Besides being farmers of small acreages and shipbuilders, the Basques were traditionally seafarers.
Basques played a leading part in the colonization of the New World, sailing with the conquistadors and being among the first to exploit the whaling grounds of the Bay of Biscay and the cod fisheries off Newfoundland.
The Basques’ ethnic solidarity and their position astride the Franco-Spanish frontier also made smuggling one of their traditional occupations.
The Basques have a strong allegiance to Roman Catholicism.
They were not converted to Christianity until the 10th century, however, and, although they are now among the most observant of Spanish Catholics, animism survives in their folklore.
Traditional Basque culture has declined with the pronounced urban and industrial development of the region, and emigration to France and the Americas has sharply reduced the population living in caseríos.
In most of the larger industrial towns, not only Basque customs but also the Basque language tend to be lost.
Basque is still spoken in remote inland mountain areas, but in the late 20th century, virtually all Basques spoke French or Spanish, whether or not they spoke Basque.
The Basques possess a distinctive culture and language, perhaps the result of their relative isolation from the rest of Europe until comparatively recently.
A BRIEF HISTORY. It has been suggested that their ancestors migrated to Europe from the Caucasus about 12,000 years ago and about 5000 years ago moved to the Basque country.
Although the Basque country is divided between France and Spain, the Basques have maintained an identity separate from both states.
From the 14th century onwards the Basques were renowned for their fishing and whaling skills.
18th-19th Century. After a period of relative independence, Basque self-government was abolished by the Spanish government in Madrid beginning in 1839. Over time, a growing Basque nationalist movement began to insist on political unity and agitate for a separate Basque nation.
Basque culture underwent a revival in the late 19th century, which ensured its continuance into the 20th century.
During the Spanish Civil War, the Basques supported the Republic; in reprisal, German aircraft acting on behalf of Franco’s Nationalists destroyed the Basque town of Guernica in 1937.
Under Franco’s regime, concerted attempts were made to suppress the Basque culture and language.
In recent decades many Basques in Spain have campaigned for an independent Basque state, some through the nationalist party Herri Batasuna or its violent military wing ETA (Basque Fatherland and Liberty).
In 2011, after several abortive ceasefires, ETA declared ‘a definitive cessation of armed activity’.
Sources: 1 2 3 4 5 ⚜ More: References ⚜ Writing Resources PDFs
Thanks so much for your kind words, glad to hear! Choose which of these information would be most appropriate to incorporate into your specific story. Do go through the sources as well for more details. Hope this helps with your writing.
#anonymous#writing notes#character development#history#writeblr#dark academia#spilled ink#creative writing#literature#writing prompt#culture#character building#character inspiration#writers on tumblr#light academia#writing inspiration#writing resources
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The world’s largest meat company, JBS, looks set to break its Amazon rainforest protection promises again, according to frontline workers.
Beef production is the primary driver of deforestation, as trees are cleared to raise cattle, and scientists warn this is pushing the Amazon close to a tipping point that would accelerate its shift from a carbon sink into a carbon emitter. JBS, the Brazil-headquartered multinational that dominates the Brazilian cattle market, promised to address this with a commitment to clean up its beef supply chain in the region by the end of 2025.
In a project to understand the barriers to progress on Amazon deforestation, a team of journalists from the Guardian, Unearthed and Repórter Brasil interviewed more than 35 people, including ranchers and ranching union leaders who represent thousands of farms in the states of Pará and Rondônia. The investigation found widespread disbelief that JBS would be able to complete the groundwork and hit its deforestation targets.
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You've done excellent analyses of the mechanics of the Farm Arrays crop harvesters and the iterator labs, and I've wanted to ask. How do you think the void fluid drill silos functioned? Because I have no clue what all these bits&bobs could be for.



Here's the filtration system drill for reference (in an easier to see palette)
Here's also the region art for reference
I think this part is the engine, the part that powers up the drill's spin

And it could also be an automatic assembly point, more on that in a moment
Now, the screw-like shaft, which I thought was a different kind of drill at some point, could have that shape in order to transmit momentum
Now, as for where is all that shaft retracted to, it could be a telescopic mechanism
Or it could be soft when stored in the pipe behind the engine then harden in exposure to air, like noodlefly stingers
Or it could be assembled from base materials on the engine itself, meaning the engine could be a purposed organism creating the shaft like snail creates its shell (but likely faster)
Iterators likely do this at a large scale in the memory conflux assembly, and their components were likely made this way
... although, this assembly theory would only explain the great length and segmented look, and would not be particularly compatible with retracted drills like the one in filtration system, which would still require something like the first two theories. Maybe a combination of these is what's happening
The corncob-like looking tip is definitely the actual drill
Now, I don't know why this one has two engines

Maybe it split in half, maybe an extra one was added because it needed an extra boost (even though this one is shallower than the others)
Maybe the engine or part of it also goes down to install the walls of the holes as it goes deeper
Void fluid seems to have been collected through these holes into the corresponding pipes to be filtered and moved around, rather than absorbed directly through the drill
If I knew how exactly drilling for oil works I'd probably be able to say more here
Maybe I'll add more in a reblog after I inform myself with that
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A Bloodborne Guide for Newbies - How to Hunt and not get discouraged
Heyo! I'm Kayuri. I am a relatively okay Hunter, and played Bloodborne a few times now, and got it Platinum'd. I am by no means an expert, but I noticed people have gotten Bloodborne this christmas, and we have a large new load of Hunters. And this is why I decided to make a guide for the new flesh among us, so they may stay for the long haul.
THIS GUIDE CONTAINS SPOILERS, ESPECIALLY IN THE BOSS SECTION! BE AWARE OF THAT!
Things I will cover:
Things you can do with and without online
General tips and tricks
Caryll Runes (specifically the Oath runes)
Weapons
Builds?
What does scaling mean?
How and where to farm
Tips for Bosses
This will be under a cut, because things can get long here.
Things you can do with and without online:
Bloodborne has an online mode. It costs money to play online. An unreasonable amount, frankly, so don't worry if you don't have it! But not having it removes some options for you, so let's see what having Online allows you to do and what not having online does to you.
The realities of having Online:
You can summon other people to help you in boss battles. This leaves you open to Invaders. Invaders want to kill you. This starts happening once you reach Blood Level 30. If you want to have reliable summoning, I suggest checking out r/huntersbell here!
You can leave and read messages by and for other people. If they rate your note "Fine", you get a health top-up and a notif.
You can see the spectres of people, that show you how others died. Very useful to avoid your own death.
You gain access to online chalice glyphs, like the infamous Cum Chalice. Yes, that name is unfortunate, but it is THE place to get useful echoes.
The Realities of not having Online:
You won't get invaded when you summon an NPC to help you, but you cannot have the help of actual people. If there is no NPC summon, you will need to figure out the boss yourself. See the tips I have further down.
You will not see messages or specters.
You will not be able to use the Cum chalice. That makes grinding for items substantially harder.
Generally, you can play the game entirely on your own! That is possible, and largely what I did! In some instances, playing offline is a boon, even. Namely in the Nightmare Frontier and the first part of the Nightmare of Mensis. In those two areas, if you are playing Online, you are automatically entered into the Invasion pool, and you cannot return to the Hunter's Dream while this is active. You need to find the Bellringer to kill her before you can return. Consider playing in offline in those areas until you are right before the boss.
General Tips and Tricks
First off, this game is huge. There is a lot to do, a lot to do wrong, and how to do things seems overwhelming at first. Let's see if we can't order that a bit, eh?
First things first, don't be afraid to look things up! I personally endorse the Bloodborne Wiki here. It isn't the Fextralife wiki, but it has a lot of data, extremely detailed pictures, and good breakdowns of the weaknesses your foes will have. It also has extremely good guides for chalice dungeons, and where to find things. There is no shame in looking things up, and anyone who tells you otherwise needs to get a grip.
Second! You will die. You will see this a lot.

It's a meme for a reason. Don't worry about it, death is meaningless and teaches you how to do things. It may get frustrating at times, but if you take death personally, you won't have fun. If you die too much in a single region, there may be cause for you to go and grind a bit somewhere else until you are at the spot you want to be. Maybe you need to get more familiar with your weapon. Maybe you need more echoes. Go and grind a bit somewhere, and get familiar with movesets - both yours and your foes'. You will lose echoes. That happens. It will become less and less of an issue over time. Try not to use all your coldblood dew in one go, it's nicer to have a solid stock of echoes to have for when you are maybe a hundred or a thousand echoes off from the next big level up.
Third up: Before you do anything else, level up your vitality. That's your health. You need to be able to tank at least one or two hits, or you'll go down like a wet sack of flour. Attack power can come later, you need to be able to survive for now. Your first order of business once you get access to Miss Doll is to level up your vitality to at least 20 if not 25. Then you may focus on the attack power. Don't be me and level up one of your attack stats to 25 and stay with your health at starting level until you get to the Bloodstarved Beast. I mean, you can. But it will make things more dangerous. Endurance is useful too, that is what you use to hit and to run. I personally consider vitality a bit more needed though, I did two game runs with barely leveling endurance and only really got to it now in ng+2.
Fourth: Get out of the starter clothes, but feel free to have fun with dressing up. Clothes have stats, yes, but the clothes will not save your life. It is better to dress how you want to than to dress for stats. There are very few instances where those will actually save your life. The few points I can think of are when poison is involved, and when you need to avoid Frenzy. Aside from that, just have fun with it! There is no fashion police unless you are invaded by them. Style goes hard, and fashionborne is a thing.
Fifth: If you are coming in from Dark Souls or Elden Ring, I have to tell you that you need to forget that shields are a thing. They will not save you. There are two of them in the game. One protects against magic and is dlc only. The other one is less than useless and even described as such in the item description

You parry with the power of Gun. The timing is roughly equal to Dark Souls 1 parry times, and it is easier to do it than you think! If you parry shoot someone, you have a chance to go in for a visceral, which will deal a good chunk 'a damage to your enemies. Viscerals primarily scale with Skill, so consider leveling that up a bit. ^^ A Visceral is essentially a riposte. After you shoot an enemy by using L2 or hit them with a charged R2 from the back and it is staggered, if you get close and tap R1, you get a Visceral attack. This works from the front or the back on general mobs, but bosses tend to have specific spots to Visceral.
Sixth: Don't go into the DLC as soon as you can. It is brutal. You will die. It is end-game scaled. I have seen recs that say to do it after you killed Micolash. Others even put it after the Wet Nurse. Generally, don't do this until you are at least at Blood Level 80, better yet 90, and have a well upgraded weapon.
Seventh: You will see NPCs die here. You will not like that. Sometimes the best way is to never engage them, but you will learn their fates the first time. it will happen. It will hurt. If you want to save as many as you can, look it up on the wiki. It's going to be okay in the end. But it will not be fun at all times. If people can be spared, try to do that. There are too few friendly faces in Yharnam already.
Caryll Runes (specifically the Oath Runes)
You will get access to an item called the Rune Iron after defeating the boss of Hemwick Charnel Lane. This allows you to equip Caryll runes of varying effects. Most of them enhance a stat or allow you to carry more items. Experiment a bit with them until you find something you like. I won't dictate which runes to use. No, what I want to talk about are the Oath runes.
If you come in from Dark Souls, you are likely aware of Covenants. These runes work similarly. Depending on whether or not you have the DLC, you have between 4-6 covenant runes. Two of these are in complete opposition, one may result in increased pvp.
I will let this picture make the work for me, and elaborate a bit on best uses after that.

As seen, there are six runes:
The Cainhurst Vilebloods, also called Corruption, obtained by talking to Queen Annalise. If equipped, you will enter pvp when summoned by an Executioner, or if you summon one yourself. The rune will heal you a bit as you are near death, and this mechanic doesn't rely on being online.
The Executioners, also called Radiance, obtained by letting Alfred kill Queen Annalise. This rune does the same for pvp as the vileblood rune. This rune increases the percentage blood vials recover your health by by about 2%.
The Hunter of Hunters, the Hunter rune, obtained by finishing Eileen's questline. It speeds up the stamina recovery rate by 6%, and if you summon, there is a low chance that the one you summon or are summoned by is declared blood mad, making you an adversary. You will need to defeat them.
The League, also known as Impurity. Impurity heightens your hp by 2% during cooperation, and makes it easier to find help during summoning.
Beast's Embrace, a rune that transforms the hunter into a more bestial state, obtained by defeating Laurence the First Vicar in the DLC. This rune doesn't affect pvp, but enhances the moveset of the beast claw weapon.
Milkweed, a rune that transforms the hunter into a Lumenwood, obtained by helping the npc Saint Adeline in the DLC. This rune heightens discovery, making it easier to find items, and enhances the moveset of the kos parasite weapon, a dlc exclusive.
WEAPONS

Aaaah, the Trick Weapon. The cornerstone of a Hunter's arsenal, and something you need to pay attention to!
Your weapon can break. If you see the "weapon at risk" notice, it's time to go into the dream. Your weapon does half damage at that point, and you do not want that. You need every chunk of damage you can get.
Weapons can, as the name trick weapon implies, trick. They have two modes, and these modes differ. Most of the time, not just in the moveset, but also in how they deal damage. This is important, but not to the point your preference for one weapon type will ruin the game for you.
Weapons can broadly be divided into three categories, which can be useful for builds: strength, skill, quality. They will scale with one of these majorly, and you will want to level that stat more. Quality builds rely on both strength and skill just about equally. They are the everyman's weapon. It is the more esoteric ones that rely on Arcane and Bloodtinge.
Don't lock into one weapon from the start, dear hunters. Don't give a rat's arse about some other person's tierlist of weapons and their stats. Just about everything is viable if you build it for yourself. I personally use a saw spear the most, and for my first run, used a Chalice Gylph to get early access to a Burial Blade for large-scale crowd control. These days, I have exchanged that one for multiple other weapons, each of which is good for a different purpose. You don't have weight limits. Carry what makes your soul sing, and use whichever weapon makes you happy.
Blood Gems can make or break a weapon, sometimes do both, and at times do so literally. Some blood gems make your weapons break faster. They hit like nothing else at that point though. Blood Gems can be found all over, but primarily so in Chalice Dungeons, and they extend the ways your weapons can be used. Experiment a bit with them, but pay attention to the shapes they have. Some can only be used in certain slots.
Upgrading your weapons is crucial in this. You need Blood stone for that. It takes 16 items per upgrade material tier. 3 for the first, 5 for the second, and 8 for the third upgrade of the tier. 16 Blood Stone shards to get a weapon to +3, Blood Stone Twin Shards to +6, Blood Stone Chunks to +9, and then the final price are coveted Blood Stone Rocks, which allow the final upgrade to +10. Depending on whether or not you have the DLC, there is a limited number of them you can get per game cycle. They can be farmed, but they are rare. Think carefully about which weapon you want to get to +10.
Weapons come in variants. These Lost and Uncanny variants are found in Chalice dungeons, and they have different blood gem layouts. Use that to get some variety, or to acquire a weapon early. ;)
Builds?
I bet you heard the word Builds before. It carries weight, and it tells you what your character is good at. Now, don't worry. You don't need to make those from scratch. The wiki I linked before has a few build guides. Often, builds decide which weapons you can use best. There is no shame in experimenting a bit, in mixing and matching.
Generally, builds are very useful for pvp. It makes you pvp optimized, and the pvp level rests at around 120. You can of course level higher! In fact, the cap is at 544, so 99 in each stat. The return for stat investment you see diminishes at a certain point, the hard and soft caps. That's okay, it is expected.
I personally tend to run skill builds. Strength builds are just as viable however, as are bloodtinge or arcane builds. They are all damn useful, and they are all fascinating to play. Your starting class can help, but in the long haul, it barely does anything.
First and foremost, have fun with it. Do give a look to this site though if you want a few build ideas.
What does scaling mean?
Weapons scale. That means that they depend stronger on one stat than another. The scaling of a weapon improves as you upgrade it. A weapon with a D scaling in strength is going to rely less on it than a weapon with an A scaling. Scaling determines bonus damage your weapon does, and it's shown by a + symbol next to the raw damage number.
Does higher scaling make a better weapon? Technically. And yet, despite that, someone with a fully upgraded Simon's Bowblade can and will die to someone who is naked and running in with a broken, not upgraded saw cleaver that yells cowabunga. It's the player that makes or breaks a weapon.
How and where to farm?
Farming is essential. You need vials, and you need bullets. And you sure as hell need echoes. You gotta get that off the ground before you can get a Chalice to use the unfortunately named Cum chalice, and if you don't have Online, you can't rely on that. Farming can and will get easier once you got a steady supply of Bold Hunter's Marks too, since they allow you to respawn without losing your echoes, so consider investing in some of those! This site has a few guides, but here is a short list of my favorite places to farm some stuff:
Blood Vials:
These drop from Scourge Beasts and Large Huntsmen a lot. Brick Trolls are practically guaranteed to drop between 2-3 of them. Those are not easy foes at first. If you have opened the shortcut to Gilbert's house, you can farm them somewhat easily from the scourge beasts on the bridge by luring them towards the entrance of the house leading to the Bridge. just clear the people inside first. The scourge beasts don't fit through the door, and if you have the axe or cane, you can safely dispatch them one at a time.
Large huntsmen are vulnerable to being parried when they have their arms raised the highest, but if you have a reasonably fast weapon, you can stunlock them. If you manage to sneak up to them from behind, do a charge attack (long r2) and they immediately become vulnerable to a visceral. Use that window to get 'em!
Brick trolls kind of suck to parry at first, but they drop blood vials rather reliably. They are easy once you get used to their timing, but they are intimidating. Don't be afraid to land potshots, and run away if it gets too dicey.
Bullets:
Your thighs. Don't be afraid to stab yourself via Up on the d-pad to get 5 extra bullets, especially if you have a surplus of vials.
Any mob with a musket will drop bullets. If you feel like chancing murder alley, there is one near a carriage pretending he is asleep. kill him, loot him, to the nearest lantern, rinse and repeat.
Bloodstone Shards:
Those drop from the sewers and the large huntsmen there about as often as blood vials. Be careful and you won't waste for getting your weapon to +3 before you know it.
If you haven't done the sewers, Old Yharnam has a good spot. It makes me feel a bit bad because I like Djura and he says beasts are people, but the area he can't see, near the church and over the bridge has about 4-5 scourge beasts and a lot of beast patients that you can kill relatively easily. they drop a lot of echoes and shards, and you can use those. They drop vials too, and sometimes even beast blood pellets.
Echoes
Broadly said? Everyone and everything. That doesn't help you, I know that. So let's see what I can go with that will help y'all in actual places...
Central Yharnam: The house behind Gilbert's. You need to open the shortcut for it, yes, but it's good farming. You got slow yharnamite hunter mobs, and you can easily get them down, and then there is the bridge right at the top where you can lure the scourge beasts to the entrance of the house. you will be inside and can kill them cheaply. Do not go to Murder Alley, aka the long bend at the start. That is hubris talking. Also consider the bridge at the aqueduct. if you go to the middle and then run back and go somewhat down the ladder, the huntsmen get bowled over, quite literally. Bowling for beasts nets you a fair bit of echoes for little effort.
The Cathedral Ward: There are three church servants and some fat crows in the back area of the chapel. If you kill those, you learn the parry timing of the servants (when they raise their staff), and you get echoes. The servants drop bullets and vials. It's good. Then go to the outer courtyard. two more servants. one to parry, one to let walk by and sneak up on with a backstab visceral. Beware the amygdala in the corner, it's grabby.
Old Yharnam: Don't focus on going through this area the first time without damage. Just try to survive, and if you gotta kill beasts, it happens. DO NOT GO UP ON THE TOWER! That way is Djura. Djura can be befriended if you stop hunting the beasts of Old Yharnam after defeating the boss Darkbeast Paarl. I like sitting with Djura, he's cool. Anyways. If you get through Old Yharnam, you will eventually reach a church where a beast bursts through the doors. Go inside and up the stairs, and you unlock a shortcut all the way back to the start. now you got an area for the easy farming of echoes, about 3-4k per run. you go down the church, and then go at the 3 scourge beasts on the bridge as well as the three beast patients coming in. Then you turn around, sneak up on the screaming beast patient in the fog, and backstab-visceral her. Try not to get poisoned by that scourge beast there. rinse and repeat as needed.
The Forbidden Woods: Why do you want to farm here. This thing has poison. It has snakes. eugh. That said, once you get the shortcut to valtr open, he has a thriving snake habitat next to himself. It's a decent farming spot. I try not to be here, I don't like this place.
Hemwick Charnel Lane: Your best bet to farm here are actually the mobs right in front of the boss room. Once you got the Witches down, you can go back up and take care of the 3 grave women, the executioner, and the dogs there. that gets decent echoes!
Yahar'gul: No. (you can get twin stone shards there. the chance for it is abysmal. don't be me. Do not farm there for 18 hours only to give up without the shards you wanted. You can get twin stone shards elsewhere.)
Cainhurst Castle: You should probably not grind in an area with little guardrails and open roofs, but you do you. If you can deal with potentially being stunlocked by enemies screaming at you, the library is a decent spot.
If you have Online, discard all of these after getting the Pthumeru Chalice. Once you have that, and can use Chalice Glyphs, you will want to enter the Glyph code CUMMMFPK. This will generate a chalice dungeon that will, without fail, drop you nearly 90k echoes for doing nothing but standing in the entrance area for like 5 seconds. I advise using those echoes to buy items rather than to level up, but that choice is yours entirely.
BOSS TIPS
Here we are at last. Took me a good while, but here we are! I will try to do this with some pictures to break up the monotony. Gotta announce them in fashion, after all.
Cleric Beast

This bastard. Utter Tool. screams like the damned. Here's the rough sitch and the damage breakdown:
Hates fire. Is a beast, and thus vulnerable to it. Pack molotovs if you can.
Gets extra damage from serration due to being a beast. The saw cleaver and saw spear are your best friend if you are a fresh player, as is the transformed threaded cane.
Get Father Gascoigne's help if you can and haven't fought him yet. He does decent damage against it, for all that he doesn't heal himself. He will play meatshield quite well! He is found at the fountain near his house, where you can see a brick troll bang away at a door.
When the beast screams, it won't attack. you can use that to whale on it. Don't get too comfy though.
It is surprisingly fast, but turns slowly. If you are behind it, you can slash at its ankles.
It can be parried. isn't easy, but it can be done. Sometimes you get insanely lucky and do it with a throwing knife. Don't focus on the visceral. Slow and steady wins the race.
Father Gascoigne

Congratulations, you met the first mandatory boss. Congratudolences if you are like my dear girlfriend and his voice does it for you. You will get your shit kicked in summarily.
He has two and a half phases. Yes, i mean that as i said it. He has a Human phase, and a beast phase. About one-third in, he will transform his axe. that extends his already ridiculous reach, and it will be announced by a voiceline. You'll know it when you hear it. He can still use his blunderbuss despite the transformed axe. The computer is a cheating bastard, I guess. The beast phase kicks in at a point between half and a third of his health being left. He will hold his head, shriek, and transform into a beast. At that point he drops his weapons and will go for claws.
Gascoigne is a mirror boss to the Hunter. He fights like you. And it is meant to be hard. He is in a crowded arena, and that is not easy to navigate. But just as you can get stuck, so can he. Use that to your advantage to get healing in. Don't get greedy attacking him.
If you found his daughter, you will have a music box. Using that will make him stop attacking for a bit and howl in pain. You get four uses of that total. Three in human form. After the third usage, he will transform into the beast prematurely. His beast form only weakens from it once. He will howl in pain, and you can slash in. If you have trouble using the box, go up the stairs and towards the roof, but do it carefully, since you still want to be able to hit him after it works. This will go for beast and person both.
He is far more mobile as a beast, and can destroy the gravestones. If you are careful with that, you can get yourself some room to maneuver. I do not recommend that, frankly.
His human form doesn't have a particular weakness you can exploit early on, unless you want to stagger him. In taht case, use the kirkhammer. I have it on authority that it makes him stagger like a drunken man. After transforming, he is weak to serration and fire like any other beast. Don't waste molotovs, he is liable to dodge that.
If you need breathing room, up the stairs and down to the roof, and back into the graveyard. he tends to follow you, and that can buy you good time because he needs a bit to get down on the roof.
The Bloodstarved Beast (or as I call it, Old Raghead)

This boss won't win beauty awards. what it will win is your annoyance.
This beast is weak to serration and fire, business as usual.
It does however deal poison damage. It's blood is poisonous, and it is fast and likes to make grabby hands.
You should in fact try to bring in Alfred as a meat shield. It will raise the boss health, but he can distract it well enough.
You need to dress in poison resistant clothes. Gascoigne's garb has superb poison resistance and is good for this.
Pack antidotes. As many as you can. For the worst case scenario, the back of the arena has about 3 more. You will need them.
Keep molotovs handy, and the fire paper cooperating with Alfred gives you. You can find two more at the top of the shortcut church in old yharnam. They coat your weapon in fire for about 60 seconds each, and that is hella valuable.
This thing is quick. If it screams and the skin flaps, haul ass backwards because it is about to let out a cloud of poison
the third phase has not-so-fun gimmick: permanent poison aura. get fast, know when to use your antidotes, and have blood vials handy.
the hunter torch you can find near the shortcut door can make a decent substitute weapon here if you ran out of fire-paper. it won't do much, but it does fire, and that is sometimes just enough. If you have the flamesprayer, that is very neat too.
In theory you can parry this dude. I never managed it. props if you do.
You may get frustrated at dying. That happens, and is a part of it. I can't tell you much aside from the fact that you may wish to dodge forward rather than to the side or backward when it goes in for a swipe, because that allows you to go under it and gives you access to the back. You got this.
Old Hunter Henryk
Henryk is technically not a boss. He sure as fuck still feels like one. He is sitting at a horrendously high blood level for the point you find him at. If you don't want Eileen to die, you have only one true shot at this. So here is my list of tips for this crochety old bastard.
Just like Gascoigne, Henryk is a Hunter. That means he will fight like you. Unlike Gascoigne, Henryk comes with a you-sized hitbox as well. On one hand that means he can't reach you as fast. On the other hand, you can't do it either. You win some, you lose some.
Henryk packs a pistol, unlimited throwing knives, and a saw cleaver. Said saw cleaver has been upgraded so it hits harder.
Henryk is very prone to shooting and parrying you, especially if you go in with r1 attacks only.
You can save yourself some runback if you don't mind having a longer run through the Cathedral Ward. Before opening the gates for Eileen to come in, spawn in at the Tomb of Oedon. The initial runback if you die before engaging Henryk is longer, but if you die against Henryk, you'll respawn right in his face. Consider that worth it, especially if you want to keep Eileen alive.
I would advise you to try and learn to sneak up and visceral attack. If you come in from Oedon Chapel, and you walk slowly, you can drop onto the roof where Viola's corpse is, and can sneak to the back of Henryk, as long as you practically hug the gravestones. If you then charge and r2 him, you get a free visceral to start this battle off with. That can make or break it.
Henryk's health bar remains reduced if you die in the fight.
Eileen will jump in after like a minute. Henryk is highly likely to visceral her. Once eileen joins, shoot henryk. use all your ammunition on this. Shoot him. shoot him and make sure he doesn't visceral her. Take potshots with your main weapon if you can, but once eileen is there, focus on harrying him. bleed yourself for bullets if you have to, use throwing knives, and if you got some from the cathedral ward, poison knives work on him too.
If you die against him, that isn't the end of the world, but it will make things difficult. try to keep Eileen alive, shoot henryk. That and the entrance visceral tends to do the trick as far as i have learned. Maybe use fire paper or bolt paper if you have that, but don't activate that right behind him. do it from a bit away. He can hear the application, and doing that ruins the entrance visceral.
Darkbeast Paarl

Paarl here is a fun boss, as far as I think. It is also prerequisite to befriending Djura. Paarl is also a bit of a hard nut to crack, especially if you lock on to it. The camera is a bit of a bastard.
First off, you need Lightning resistance. I'd personally suggest doing Paarl after you help Eileen take care of Henryk. He is right above Paarl in this, because Henryk does practically work as a boss in his own right. Why do I suggest Paarl after Henryk? Because you can buy his set from the Insight Messengers after you kill him, and it has the highest Lightning resistance in the game. I know I said fashion likely won't save you. In this case, the lightning resistance will however afford you at least one more hit to tank, so wear that. You will be blindingly yellow, but it's better.
Paarl, as a beast, is weak to serration and fire.
You can have summoned NPC help for Paarl. Depending on what you have done so far, you can get either Defector Antal or Confederate Yamamura the Wanderer. Yamamura is available if you freed/killed him in the DLC, and when you wear the Impurity oath rune. Antal is slightly better in this instance, because he has a flamesprayer. You can only summon one of them, they are mutually exclusive.
Don't lock onto Paarl, it moves quickly and it is large. That means chaotic camera movement.
Paarl screams a lot, and those screams tend to herald it doing a lightning explosion. Be aware of that.
if you stand underneath it, that tends to be relatively safe until it starts to explode.
Molotovs and oil urns are your friend, as is fire paper. Use them if you can.
After killing Paarl, use the lamp to go back to the dream. then, open the doors and run towards djura's tower without killing the beasts. You will get the chance to spare the beasts. spare them, and he will stop shooting at you and give you the powder keg badge and a gesture. Friends are rare in yharnam, and the top of his tower is a nice spot to relax for a bit.
Vicar Amelia
Amelia is not as hard as one thinks.
She is a beast. that means serration and fire. you know the drill by now. ;)
You can summon Old Hunter Henriett to help here. She has a kirkhammer and a repeating pistol. She pulls her weight, and does a good job! Summon her if you got insight to spare.
Vicar amelia has large telegraphed swipes and can be dodged into. If you have Henriett, she reliably goes and becomes bait.
If you did well with the Cleric Beast, this all applies to Amelia as well. She is after all a cleric beast as well.
Amelia tries to heal in her later phase, when screaming. She gets a white-ish glow, but you can easily outpace her healing with damage. If you aren't confident in it, throw some Numbing Mists at her.
I... don't have many tips for her, she is, all things considered, a bit of a "repeat what you learned" case of a boss. Not that hard, but also not really introducing new mechanics, y'know?
The Witch(es) of Hemwick aka granny wants your eyes
This boss can be cheesed if you are willing to get rid of all your insight.
If you have insight, they summon Mad Ones. The easy way to circumvent that is to enter the arena, see the boss, bold hunters mark out, and then spend all your insight in the dream. that way, the witches can't summon mad ones, and on their own they are relatively harmless. They go somewhat invisble, but that isn't a big issue when you run close.
Once you kill the first, a second witch shows up, and if you let her, she will revive the first. The second one doesn't really do stuff for the boss health bar for some reason, but you do need to gank them both.
Really, just do yourself the favor and spend the insight, it makes this all so much easier.
Shadows of Yharnam
These proto-nazgul are not all that fun. There are three of them, and they have different weaknesses. We have Candle, Sword, and Mace.
You can summon for this, if you have the Impurity Rune equipped. You can get the Younger Madaras Twin or Henryk. I would personally go for Henryk, as he has higher health and also intelligence. Younger Madaras Twin can and will get lost in the forest. Henryk doesn't.
Your best bet is to focus on one of them at a time. For all that they have three health bars, they share a trigger pool, and when one of them reaches a certain threshold or their combined damage does, they go into phase two and sprout snakes. You will want to have gotten rid of one of the pyromancers at that point, or at least have them close to that.
I would suggest spending some insight to get shaman bone blades. If you did that already, excellent! they are a close quarter item, and if used on enemies, makes them attack other enemies for a bit. That is tide-turning here, so use them. You can have three of them, and they are worth it.
The one with the fireball has the least hp, the sword only one the most.
When they enter phase two, they have a vastly extended reach. try to move in close and be quick, and be liberal with using elemental paper, it's a small bonus. I would personally suggest bolt, but fire does it just as well.
Once two shadows are dead, the third gets the power to summon snakes. they are large. they hurt. Be quick as you can be once the other two are down, because he won't wait that long to summon them.
All in all, divide and conquer is your main strategy. Get Henryk to help you, he is really good here. Good luck.
Rom the Vacuous Spider (photo a stand in because arachnophobes)

Rom is... well, she is a summoner.
Rom is weak to Bolt and fire does a nice chunk of damage too. If you have it, use the Tonitrus. She also takes extra damage from Kinhunter gems.
You can summon for this fight. The options are Henryk, The Younger Madaras Twin, and Mensis Scholar Damian. All of them have their uses, but they are mutually exclusive. You can summon Henryk AND the Madaras twin, or Damian. Henryk is a good damage dealer, but Damian uses the Choir Bell, which means an additional source of healing. You need to decide which you value more in this case.
Rom will not attack you the first time you enter the arena. That gives you some time to prepare. Your first strike will not damage her, it will merely aggro her.
Rom teleports three times. During her curl-up animation, you can still damage her.
Rom will summon a horde of her children to fight you. Their front is hard to damage, because their faces are practically stone. This holds true for Rom too. Going in from the side is your best bet.
After she teleports the first time, Rom will begin to summon meteors. Meteors deal arcane damage and it sucks. When she teleports the second time, she gains access to ice spikes. they also do arcane damage.
Rom is a war of attrition. You should go in from the side, and if you have it, use your flamesprayer buffed with Bone Marrow Ash. that can eat through her health quite well!
I strongly encourage summoning someone to help, that makes the romlings manageable. their health isn't affected by the summon, unlike rom's own.
When you approach Queen Yharnam after the fight, you will transition into the Blood Moon Phase. I strongly suggest you save who you wish to before that, and tie up loose ends. You can teleport back here via the lantern at any time.
Amygdala aka The Surveillance System of Yharnam
This is the Amygdala. It is a Great One proper. Despite that, it isn't all that difficult in this instance. It only gets bad in the Defiled Chalice.
Amygdala is weak to Fire, Bolt and Arcane. It does not get bonus damage for Beast or Kin.
Amygdala has a huge lower area where you can stand practically unmolested. If you hang around behind it, amygdala will eventually jump, and try to land on you. If you take two steps forward and have a weapon like Ludwig's Holy Blade or the Burial blade, and charge the r2 in full, you will nail it right in the head after it lands. That deals a shitton of damage, and is in fact the best way I can tell you to damage it.
Amgydala will summon a laser in a zigzag pattern. Not the most fun attack, but when you get close enough, that isn't a problem anymore.
When you damage it enough, it will throw a tantrum and tear out its arms to use as clubs. The jump-bait will still work though, so keep on using that.
The One Reborn
The One Reborn is very weak to Bolt. It does not get bonus damage for beast or kin.
You can summon for this fight. Options are Defector Antal and if you freed/killed him in the Nightmare and wear the Impurity Rune, you can summon Confederate Yamamura the Wanderer. Both are viable in this fight, and you may go for whoever appeals to you more. They are mutually exclusive. Antal carries a church pick and flamesprayer, Yamamura a piercing rifle and a chikage. He can potentially cause rapid poison damage, antal may be better if you want elemental damage.
Heavy weapons will do well, but blunt damage weapons less so. TOR has decent blunt defense, so the Kirkhammer will not do all that well.
TOR has six bell ringing maidens on the ramparts. You need to kill these first, because they will heal it and support it. Once they are down, feel free to have a go at this disgusting mass of putrid flesh.
Both up close and far away has its hurdles. It can stretch to reach you, and it vomits up acid if you are too close. Focus on dodging and keeping yourself alive. Keep the electricity on your weapon, and things will work out.
This boss is more annoying than bad. You can do it!
The Celestial Emissary
Weak to Bolt and Kin gems. This is a failed great one experiment.
This is a bit of a puzzle boss. At first you merely see a lot of walking Kin, with no specially distinguished boss. It will be the one keeping at the back, so try to ignore the ones rushing for you. Keep taking care of them, but go for the one in the back.
After a while, it will grow huge and grow tentacles from the head. This boss does not deal well with thrust damage either, so consider using a transformed saw spear, the rifle spear, or a stake driver equipped with kinhunter gems.
You can use the arena to your advantage to get the smaller kin into a bottleneck near the entrance of the arena, and pick them off one by one. The do respawn eventually, but all in all, this isn't too difficult of a boss.
Ebrietas, Daughter of the Cosmos, aka the big unknowable Girl
Ebrietas is a Great One, and is weak to Bolt, Kin, and Fire.
Her reach is long, and your patience needs to be longer.
You can summon Mensis Scholar Damian for this. His use varies a bit and depends on RNG, but he is decent for this. Use him if you feel like it!
Like with rom, your first attack on her will not deal damage. She is non-hostile at first and at the back of the arena. Damian will not walk in until you aggro'd her.
Phase one she crawls towards you slowly, and goes for tentacle lashes and head slams if close enough. Every once in a while she discovers her inner speed demon and rushes towards you. if she spits blood, have a sedative ready, because it will almost always max out your frenzy meter unless you managed your insight and outfit well.
Come phase two, she will begin using what is a scaled up version of A Call Beyond. She also has an aura that will damage you whenever you are in the vicinity of it.
You can in theory be behind her back and between her tails and continuously deal thrust damage, be it with a fully charged r2 stake driver or a holy blade. This runs the risk of you getting locked in a corner and her killing you though, so use that trick with caution.
Ebrietas is a boss I personally struggled with, and that I don't look forward to fighting again. Just... try to wear her down slowly. Don't get greedy.
The Bloody Crow of Cainhurst
Another member of the "not technically a boss"-squad, like Henryk.
Like Henryk, he hits like a truck. Unlike Henryk, you got unlimited attempts with this one. If you killed Henryk, you will face the Bloody Crow. If you didn't help Eileen, you will face her. I don't know how to fight Eileen, because I got very good at killing Henryk.
He uses Quickening, which means he essentially teleports rather than dodges. He is a bitch. He also uses a Chikage, so he can inflict rapid poison on you. You can poison him too, though. It won't be easy, but you can.
He uses a Chikage (Fully upgraded), a Repeating Pistol, an Old Hunter's Bone for Quickening, and a single Blood Vial. when you get him to half health, he will heal himself up. You can stop that with Numbing Mist if you feel like it.
This will be rough. I won't even pretend you won't be in for the long haul here. This Hunter has more HP than some bosses you faced so far, and he has rather good defenses. He seems to be somewhat weak to Bolt.
He is fast and a bastard and good at inflicting viscerals on you. You need to dodge, and if you are good at parrying, be ready to be disappointed. He teleports away.
You just kind of... Need to be careful here and be ready to dodge. If you got a blue elixir, you may be able to come closer to him than otherwise right at the start, and with some luck and skill, you can possibly get a starting visceral off. That isn't a guarantee, but it's worth trying.
Good luck. Remember, you got all night for this. Unlike Henryk, he can't kill Eileen, and you won't stay dead in any way that matters. If needed, throw everything and the kitchen sink at him. Knives of all kinds, oil urns, molotovs, whatever works. Try it all.
Martyr Logarius, the Corpsicle
Martyr Logarius is a fight where you gotta watch the environment. The roof has no guardrails and you WILL fall off if you aren't careful.
The corpsicle is weak to all sorts of physical damage, and has resistance to all sorts of elemental and poison damage. Just hit him.
You can't summon npc help, but if you can, i support using online to get yourself a proper cooperator.
He is fast and agile, and occasionally he flies, but he is also highly predictable in his attacks.
Phase one he will summon skull spheres. if you run past them and at him, he often doesn't get off more than two, and his scythe telegraphs well. You can stagger him. Just in general, dodge towards him and through the attacks, that works wonders.
Once he drives his staff in the ground, go for that to destroy his armor and stagger him.
When he summons phantom swords, you reached phase two. Phase two means this bastard flies like a pastor on wires.
He becomes more aggressive and chases you down, but that only means more parry opportunities. Single shot firearms work better here than the blunderbuss.
when he flies, attack the sword in the ground, that dispels the phantom weapons.
when he tries to cast a spirit wave, go back. you can't interrupt that. otherwise, parry, parry, parry.
Micolash, Host of the Nightmare, aka Soggy Todd Howard
Welcome, dear hunter, to the worst fight in the game. This is a walking simulator combined with a rage simulator.
Micolash may be a fucking twink, but he hits like a truck. Do not be deceived. He has an augur of Ebrietas, and will use it to nigh on instakill you. He also has A Call Beyond. Be really, really careful.
He is relatively susceptible to poison. If you got poison knives, you may cheese him a little. If you hit him with a throwing knife before getting into his range and poison him (should take 2-3 knives), he will start a cycle of "run, disappear, come back at first spot, rinse repeat"". This will go on as long as he is poisoned. It's slow, but it will help.
Remember to take care of his marionettes, they do hit like hell and can also respawn.
After a while he will go into a single room where you can whale on him until he is at half health, after which he will run again. Not exactly fun to deal with. He will summon two marionettes, so take care of them, and stagger him if you get the chance.
Once in second phase, you can absolutely cheese him, should you have Simon's Bowblade. After giving him the run-around in the upper arena area, you can drop into his end room ahead of time, and approach him from behind. If you stand in the entranceway, you can shoot him in the back again and again, and he won't run into the room you are in, or attack you. This man doesn't deserve the honor of a fair fight. Kill him.
Mergo's Wet Nurse
Congratulations! Depending on the Ending you are going for, this is your final boss. This is Mergo's Wet Nurse. She is a Great One proper.
You may find the music a familiar tune. It is the full melody of the one Gascoigne's music box played.
The Wet Nurse is horrendously weak to fire, bolt and rapid poison. If you have dirty blood gems or a chikage, now is the time to use them.
You can make relatively light work of her by staying behind her and using charged r2 attacks. That aside, beware that she likes to twirl.
This is a war of attrition. She will summon fog and doubles after a while, but the doubles go down to a single hit. once this aptly named Nightmare Fog is over, go back to the grindstone of hit and run with charged r2 attacks.
She is NOT all that threatening, all things considered. The biggest issue is visibility.
After defeating her, wait a while to see the Nightmare Slain message. Congrats, you killed your first higher god! If you go back to see Queen Yharnam now, she will bow to you in thanks.
Gehrman, the First Hunter
This is it. This is the second potential final boss, depending on whether or not you consumed the three cords.
Gehrman is another Hunter Boss. He is distinguished by long reach and rapid burst movement, yet also has relatively slow limping speed otherwise. He has about three phases.
Like every human, he is rather allergic to being electrocuted or set on fire. Bolt and Fire are your friends, as are parries and Arcane damage.
At first, his burial blade is transformed. he will dash in to try and reel you in, and he is really good at that. However, he telegraphs, and that allows you to parry and visceral him. Use that.
After a while, he will transform his burial blade and go in for close combat, This is the point he brings out his own gun to shoot and visceral you. Be aware of the distance his gunfire covers, and dodge with it. Try not to be greedy, he is good at interrupting you.
After a while, he will get to phase three. He will rise into the air and absorb energy before releasing an energy blast. This blast reduces your health, but you can attack him somewhat unimpeded while he gathers the energy. This is where things get tricky, because he will now have an aerial projectile attack, switches between weapon modes at will, and has a bit of super armor. He gets more aggressive, and you need to be able to adapt to this.
If you defeat him and are low on resources, but consumed the umbilical cords, Bold Hunters Mark out. Restock. And then go back in, because you have one more boss to kill.
The Moon Presence, Flora of the Moon
Your last Great One. The final Boss proper, should you have found and used the three cords and fought Gehrman.
You will kill her. That is not optional. You have consumed the cords. You felled bigger foes than her. She is merely the last on the menu and she knows it.
Flora is weak to all elementals. Be it bolt or fire or arcane. Poison will do nothing to her. She is the only entity in the game where it will never proc.
You will want to carry the Choir Bell. She can stop you from healing, and the choir bell negates that.
Flora has less health than Gehrman and the Wet Nurse. She is frail but fast, and uses that. She will jump around the field to fell you.
Her head is her weak point. Aim for that if you can.
Do NOT get greedy. leave yourself the stamina to dodge backwards and escape from her swipes to heal up.
Standing behind her tends to be the safest spot, unless she winds up for a spinning whip attack.
When she makes it rain blood, your healing is being blocked. Use the choir bell, because oh man will you need it. When she uses her Doom Gaze attack and a red shockwave runs out, you reach one hp. no fail. if you can't heal then, you are fucked. HAVE THE BELL.
sidesteps are a good way to survive phase one. Flora has a tendency to attack straight forward.
Good luck. She too will fall.
DLC BOSSES
Ludwig the Accursed/Ludwig the Holy Blade
You have the DLC. That means you have a whole new frontier to fight in, to dismantle. This includes this former Church paragon, Ludwig. He has two phases that are drastically different.
His first phase, he is a beast proper. Serration, fire, the works. He howls and shrieks, and moves erratically.
You can summon for this fight. In the Nightmare Church, you can find Henriett. Slightly hidden in a corner near Ludwig's cave, you find Valtr, should you wear Impurity. I suggest Valtr, as he carries the Whirligig Saw. It doesn't matter much if he is Master of the League or the Beast Eater. Either way, he will work better than Henriett. Furthermore, should he survive, you can gain a Vermin.
Ludwig will swipe and jump in phase one. He will move erratically, try to run you over or kick you, and after a while, the second mouth on his shoulder will spew milky arcane vomit that has a long reach. Ludwig is deceptively fast. Try to stay on his sides to immobilize him, and try not to be backed into a corner.
When you reach the halfway phase, he will transition into the Ludwig the Holy Blade phase. He now fights completely differently. Furthermore, the Beast gem bonuses no longer apply, and serration no longer damages him extra. The game no longer sees him as a beast.
Ludwig now fights with the Holy Moonlight Sword. He has long reach but is slower, and it is in fact possible now to duck under them and anticipate which ones he is liable to use.
If he raises his sword straight up, be ready to dodge to the side. He is about to summon a blast of energy right in front of him. If he holds his sword down, dash back as he is about to unleash an aoe blast.
He is no longer susceptible to side damage, but if you break his super armor in front, he will stagger and you can visceral.
If it gets dicey with blood vials, there are five at the back of the arena, behind the railing. Get them if you need to.
Laurence, the first Vicar
You can summon Valtr for this fight as well. If that is useful depends entirely on whether or not if he wants a dunk in the lava or not. First phase is worth it, third not so much.
Laurence is the only beast not susceptible to fire. He is on fire. If you want elemental damage, go for Bolt.
He is a reskinned Cleric Beast that occasionally explodes into fire. The first two phases are essentially the Cleric Beast again. I would suggest wearing the Charred Hunter garb to avoid burning painfully.
He may be largely the Cleric Beast all over, but that fire explosion hurts like hell. it will come and you will need extra vials for that. Be prepared.
Phase three, his legs dissolve into lava and he turns the floor into a hazard as he crawls after you and vomits up more lava. This is where Valtr's pathfinding ai will suffer and he is liable to get himself killed.
Lead elixirs can make it so you won't flinch from the lava, but it doesn't reduce the damage you can get. Use with care.
In phase three, try to keep to his side, and stay away from the back.
The Living Failures
These fine gentlemen are Kin and failed celestial emissiaries.
They are weak to bolt, fire, kinhunter gems, and susceptible to rapid poison.
They share a healthpool. Being able to inflict rapid poison is a fast way to kill them. The available League summon, Yamamura the Wanderer, may inflict this status. He is a valuable ally, both as a meat shield and fighter.
There are four on the field at all times. two melee, two mages. They will come at you even so. Divide and conquer.
My suggested weapon is a decently upgraded whirligig fully equipped with Kinhunter gems. a transformed, charged L1 or R2 is going to tear through the individual failures and make them need to respawn. In that time, you can go for the next one and reduce them relatively well.
You can use a shaman bone blade to make them attack each other. Enjoy with caution.
When they raise their arms, seek shelter under the lumenflower. They are summoning meteors. Take cover, then right after, shred their health some more.
All in all, don't get greedy and you'll be fine.
Lady Maria of the Astral Clocktower
It's her. The face of the DLC. The former apprentice of Gehrman.
Maria is another Hunter type boss. And by god by golly does it show.
She changes weapon types at leisure, and transforms her rakuyo freely. She is agile, and can visceral you. The animation for that differs depending on character gender, btw ;)
However, you can visceral HER too. She is rather susceptible to it too. You can parry her, be it with the gun or the augur of ebrietas, and shear through her health until she enters phase two.
Phase two starts with her stabbing herself to coat the rakuyo in blood. she now has about double to triple her old range. Be careful of that. She remains fast, and she practically dances around you. You can still parry her, but be aware that she can reach you from halfway across the arena now and deals blood damage rather than primarily physical.
She uses quickening, which makes her rather good at dodging you. Be aware of that.
Come phase three, she will rise into the air and culminate into a fiery explosion. Cheers. Her blood is now on fire. You will be in pain. Like in phase two, her reach is extended, and it isn't really safe anymore to quickstep through her attacks or rest behind her. There is about a second delay between the blood and the fire.
You will want to move in quick and fast at this point, and may consider using the beast roar to stunlock her in combination with a quick weapon like the blades of mercy.
Good luck.
The Orphan of Kos
This boss is a Superboss.
It is a Great One. Unlike its remaining kin, this boss does not get all that much damage from Bolt, and is weaker to Fire.
This boss has two phases and no NPC summon. I would advise to try and get summon help online if you can. If not, that is fine too. Godspeed tho, you madlad.
The orphan is highly aggressive, but won't start attacking until you are halfway into the arena.
The arena has water. I would encourage to stand in there, because you can't fall off, and it is more even than the beach.
The orphan likes to jump and has more range than you think. You can parry it, but I would honestly focus on surviving more. If it jumps, dash forward so it sails over you. Try to stay on its left side, that way the attacks won't hit you as much.
It can be ranged by throwing globs of its placenta. That will explode and have more side range than you think. Don't dodge into it, sidestep. This will still happen in phase two.
Slow and steady wins the race here. This Great One may be freshly born, but it fights almost like a Hunter and it hurts.
I can honestly only really say that you should use firepaper, keep oil urns on hand, and also some molotovs. Some throwing knives too, in case you run out of bullets and vials.
Once it reaches phase two, it grows and becomes even more aggressive. The weapon can't reach as far anymore, but it jumps like a kid on energy drinks and sugar now, and is more than intent to grind you into paste.
When it screams, be aware that the corpse of Kos is now summoning Lightning. Dodge those waves, they hurt. Don't try to attack the orphan, just stay clear.
Don't get greedy, and take it slow. I can't tell you much more. Godspeed. You can do this.
That is it! Good hunting, and may you stay with us for a long long time!
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Bringing You Back Home
And here I am with yet another work for the MBPM event! :3 Day 20: "Care to explain?"
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tags: @toodaloo-kangaroo @vixen-uchiha @maribat-bpm @startouchedqueen1318
AO3
“Care to explain?” Damian slammed a folder in front of his mother, Talia snatching it.
“Where did you find this?” Talia looked at the photo attached to the front of the nameless file.
She thought she had burned the file the day she gave her up. The day after she was born.
“Grandfather had this in his office.” Damian watched as his mother looked at the photo with sorrow in her eyes. “Why does it say I have a sister? Why doesn’t she live with us? Where is she?” Damian questioned his mother, wondering why they hid this from him.
Or rather, how they managed to hide her from him for seven whole years.
Although, the better question was, why was she given up for adoption?
Was she not too, Al Ghul? Why wasn’t she raised with them? Why?
Talia sighed, placing the file back down on the dinner hall table.
“Eslem.” Talia spoke, running her hand over the photo that looked back at her. “That was the name your grandfather bestowed on your sister. Or rather, a curse he placed on her.” Talia motioned for Damian to sit down.
“Why a curse?”
“Your grandfather wanted to raise her as a servant to shadow your every move and to be at your beck and call. He did not see her worthy to be your equal, a rival for the succession on being the next Demon Head… I did not want that for your sister who deserved to be seen as blood.” Talia looked Damian in the eyes. “Would you have wanted your twin, your equal from birth, to be treated like any other servant in this compound instead of an heir?”
Damian shook his head, something Talia didn’t quite expect from her son.
“My twin should’ve had the chance to guide the League into a perfect world. She had the birthright to compete with me to become the next head of the League…Grandfather should’ve known that as she is of the same blood as us...”
“But he does not think a woman should be guiding such a large organization as the League on her own.” Talia reminded him. “ He would say that ‘women are emotional, inferior to their male counterparts.’ That the minute he would hand the organization over, that would be the end of the League of Assassins.”
Damian sat there pondering, looking back at the photo of his sister.
She had the same green eyes as he did, the same olive skin…
“Are you in contact with her?”
“No, I am not.” Talia confessed. “I did not dare to contact the orphanage nor her adopted parents in fear of what your grandfather would do to her if I did.”
“So, she does not know who we are?”
“No.” Damian looked at his mother, something in him twisting upon seeing the pain in her eyes. “And it should stay-”
“I’m going to ask her if she wants to come back with us.” Damian declared, getting up from his seat. “She should want to. After all, we’re Al Ghuls. We are better than any mediocre family that has been taking care of her these past few years.
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Damian wondered how the hell did his sister’s adopted family even pass the background check and allow them to take care of his sister when this was the way she was being treated.
How dare they treat her this way.
He had managed to track his sister down in a small region on the southern tip of Italy, deciding to look around the community before deciding to investigate the home and finally her room. Or rather, the shack of a room she was living in.
To the community, the family was a well respected dairy farm, always known to be kind and generous to the community and any merchant that came to the farm and store. The house was kept nice and tidy, the occasional sign of life every now and then in the form of a stray toy or article of clothing or unwashed plate.
But that was the catch.
The house looked lived in, homely yet there was his sister: a neglected girl. Just her and herself living within the two floor home with her toys as the only companions.
While there was a plate of food laid on the table for her in the mornings and a plate in the fridge for lunch, his sister spent most of her days doing chores or working on embroidery or school work.
When she would get through with those, she would play with her toys until her parents would come home from work, talk about their day before they would tuck her in for bed and call it a day.
Damian thought the whole point in adopting a child from an orphanage was to make their lives better, not take them out of that environment and place them into the same exact one, just with a different name: home.
His sister was given no type of attention, stimulation nor training that would allow her to grow and become independent in the future. At this rate…she will be no different than a simpleton.
He needed to take her out of here. Now.
Damian knocked on the door of the small home, waiting for his sister to open it. It didn;t take long, a few second passing as she opened it, staring at him with wide eyes.
He didn’t blame her. After all, he too had the same reaction now that she was face to face with him.
At first, he thought the two of them looked identical to one another, but now that she was much closer to him, he could tell she had tints of brown in her hair compared to his jet black hair.
He also couldn’t help but notice that she was shorter than him…and thinner…
Were they starving her?
“I’ve never seen you at school…who are you?” She asked. Damian stretched out his hand.
“I’m Damian. Your brother.”
“I don’t have a brother.” His sister replied, taking a step back. “My parents said-”
“-they adopted you, right?” She nodded. “Did you know someone took you away from our mom and gave you to that horrible place?” He asked her, watching as she looked at him in horror. “That’s how your current parents were able to adopt you from there.”
“They took me away from…our mother?” She asked quietly. Damian nodded his head, his hand still stretched out.
“Would you like to meet her?” He didn’t expect her to accept his hand, his sister nodding her head furiously as she finally took a step towards him.
“Take me back to our mother!” She pleaded. “Please!”
“I will.” He promised. “But for me to take you there, you have to tell me your name.”
“My name?” It was then that it clicked in the girl that she never introduced herself. “My name is Lila Ross- Lila.” She corrected herself. “My name is Lila…so…will you take me back home?”
“I promised you, didn’t I?” He held her hand firmly, then and there vowing to stand by her side, whether their grandfather liked it or not.
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I’ve been reading some craft books and online posts about the world building because my story is an urban fantasy set in present day US, in a fictional town, and theres not a secondary world where the fantasy happens, it’s all in the real world, except the magic is a secret that only certain people know about, but all of the resources I find about world building only talk about fantastical worlds that exist by themselves and not the kind of more subtle world building that I’d have to do. Do you have any tips?
Guide: Creating a Fictional Town in the Real World
Step 1 - Choose Your Location - There are two ways to go about choosing a location for your fictional town. One is to go the "Springfield U.S.A." route, ala The Simpsons, and be vague about the specific location (borough, parish, district, county, region, state, or province) and instead give a broader geographic region... "the East Coast," "the Pacific Northwest," "Central Canada," Northern Scotland," etc. The other option is to go ahead and put your fictional town in a specific location. Just figure out where (for example, somewhere outside of Des Moines, Iowa) and go to Google Maps, click on satellite view, then start zooming in on big empty areas. Choose a place big enough to fit a town. Yes, in reality it's probably farm fields, pasture, or someone's property, but that doesn't matter. You don't have to actually show it on a map. It's just a plausible spot to build your town. Now you can measure how far it is to other places, you know what highways to take to get to it. You can even do street view to get the lay of the land, see what the landscape looks like and try to envision the buildings there. You can also use what's there to create parks, popular recreational areas, and anything else your town needs.
Step 2 - Choose Your Inspiration - Even when you're creating a fictional town, it's still a good idea to use a real town (or two, or three) from that general area as inspiration for your town. For a fictional town in Des Moines, I would zoom in on the map to find a nearby town of similar size... like Elkhart, then I can take a look around to see what it's like. Just looking at the map, I can see they have a couple of churches, a couple baseball fields, a very small main street/downtown area with a couple shops and restaurants, a post office, a few different neighborhoods, and a cemetery. This would be a great model for a small fictional town outside of Des Moines. And, as I said, you could look at a couple other sand combine them. Once you have your inspiration town/s, you can walk around on Google Maps street view, go to the town's web site, watch a tour on YouTube (if one exists), or look up pictures in Google Image search.
Step 3 - Start Planning - This is the really fun part! First, you might want to draw a basic map of your fictional town using your inspiration town/s as a guide. This doesn't have to be a pretty map... just a basic line drawing to help you envision where everything is. Think about some of the basic things this town might have, like the ones I listed in step two, and any other things you might want your town to have, like maybe a library, a hospital, a city hall, school, and maybe a movie theater. It might even be helpful and fun to put together a collage of pictures to represent your town so you've got something in mind as you write about it. You can even choose representatives for specific locations in your story, like your MC's house, school, and their favorite hangout.
Step 4 - Naming Your Town - Start by looking at the kinds of town names that surround your town. Look for common naming conventions... suffixes like -ton, -ville, -dale, -burg, -wood, -field, etc. Words in a particular language, like a lot of French-inspired town names, or towns with geographical terms (lake, hill, valley, river, canyon, gap, etc.) My guide to Naming Locations has additional tips.
Step 5 - Populate Your Town and Give it a History - Last but not least, make up a little history for your town, again, using surrounding towns as inspiration. Who founded it? When was it founded? What's the town's main industry? What are the people like in this town? What jobs do they have? What do they do for fun?
Here are some other posts that might help:
Five Things to Help You Describe Fictional Locations Setting Your Story in an Unfamiliar Place WQA’s Guide to Internet Research Happy writing!
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I’ve been writing seriously for over 30 years and love to share what I’ve learned. Have a writing question? My inbox is always open!
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Planar Tour Guide: Plane of Wood part 2

(art by Christian Dimitrov on Artstation)
The geography of the plane of wood is somewhat vague, as all the elemental planes are, but cosmologically the plane of wood’s roots dip deep into the elemental plane of water, akin to plants in a hydroponic garden, while the tallest tip-top of canopy are kissed by the breezes of the plane of air. At least, that’s how it used to be untold ages ago. Now, slowly the planes are re-aligning in their natural configuration, but the question of what lies beyond the borders of the infinite forest that haven’t made their way back into place is a question answerable only by madmen.
In any case, the solid ground of the plane is made up entirely of wood. Vast branches form massive regions fit for travel, and from them branch smaller and smaller protrusions, some of the same species, others being smaller life forms rooted in the greater wood. Every form of plant life imaginable, and may more unimagined, can be found there, forming a strange ecosystem as rivers of sap flow like water (and have curious intoxicating effects on non-natives), and so on. You might even traverse an entire forest not realizing it is growing from the back of a truly colossal roving garden elemental. No official word is given on what gravity is like on the plane. Down might be towards the elemental plane of water, or it might be that the truly most massive branches that form the terrain provide a downward pull, allowing those that travel the miles of circumference to eventually end up on the opposite side without even realizing it.
The stereotype of the plane is that it exists in a perpetual state of spring, and while it is true that every plant seems to be thriving in it’s height of growth, what that means can vary on region. Massive igneous sequoias erupt with superheated sap that burns all that touch it, while frost-oaks may cover all nearby in heat-stealing pollen that resemble natural snowdrifts, creating an area of winter, and so on. Even the day-night cycle is defined by the local vegetation, with vast bioluminescent plants that produce light rather than feed on it shift between periods of a soft warm glow to a dim resting period.
Of course, not everything is picturesque on the plane, for there also remains The Blight. Left behind by some ancient conflict with Ayrzul the Fossilized King, even now there are patches where life is twisted by the foul radiation left behind by his poisonous presence, either slaying those caught up in it outright, or twisting them into monsters that spread their horrid radiance. The process of slowly cleaning up the blight, as well as healing from it’s scars, is ongoing even to this day.
The Animated Garden is part of the Court of Transcendance, home to Shumunue, the Carved Lady. In this place, artisans are occasionally invited to make use of carpentry and woodworking tools and crafts to create beautiful forms based on various life forms. On her birthday, she holds such a competition, and breathes new life into the winning piece of each contest, often creating entirely new species of wood elemental or related being from them.
Deep among the roots of the plane, there is the Crypt of the Tuber Lords, where a people resembling root vegetables lived… Or at least they did before Ayrzul’s blight found them despite their best efforts. How, the mutated survivors guard the riches and wealth of the fallen kingdom, and the tombs of their fallen rulers.
Compelled by a strange urge, some travellers are compelled to enter a grove of cypress known as the forest of faces, named for the carved humanoid faces that twist around the trunks to gaze at those that enter. As fear and unease mount, some flee, but those that reach the heart, well, their fates are unknown, as no records tell of it.
Glittering with dew of fresh rains, the Kolobo Rainforest is actually the source of a valuable resource. Kolobo oil, which is farmed extensively in the region, is a useful protective substance against Ayrzul’s Blight, preventing infection, and providing relief (though not a cure) from it’s effects.
While most of the plane is lit by the bioluminescent flora, one region is utterly bereft of such plants. The Nightwood, as it is called, becomes as dark as the thickest old growth forests, and is guarded by strange denizens, including trolls of living wood that guard it jealously.
Nodollin, the Glowing Infinity, is the largest city on the plane, rivalling even the city-plane of Axis in it’s scope. The entire metropolis, or rather, collection of metropolises, is built into a single jamjuree, or continent-tree. Residents make their way through the vastness thanks to intricate forms of clockwork mass transit such as lifts, gondolas, and trams, and the peace is kept with the help of the Pollards, a group that work to deescalate the inevitable conflicts that arise from such a massive concentration of lives. Meanwhile, the Pith District in the heart of the canopy is hope to the Ptereceltis Library, which offers great knowledge to those that offer their own wisdom and knowledge.
Another such settlement is Shodokar, which is built into the hollows of dormant volcanic candlenut trees, where commerse, information-trading and gladiatorial combat all are lit by the incendiary candlenuts grow from the fiery wood around them.
As we can see, there’s a lot more variety than one would expect from a plane with the descriptor “vast endless forest” But what sort of beings live in such a place? Look forward to answering that in tomorrow’s post!
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Good News - June 15-21
Like these weekly compilations? Tip me at $Kaybarr1735! And if you tip me and give me a way to contact you, at the end of the month I'll send you a link to all of the articles I found but didn't use each week!
1. Victory for Same-Sex Marriage in Thailand
“Thailand’s Senate voted 130-4 today to pass a same-sex marriage bill that the lower house had approved by an overwhelming majority in March. This makes Thailand the first country in Southeast Asia, and the second in Asia, to recognize same-sex relationships. […] The Thai Marriage Equality Act […] will come into force 120 days after publication in the Royal Gazette. It will stand as an example of LGBT rights progress across the Asia-Pacific region and the world.”
2. One of world’s rarest cats no longer endangered
“[The Iberian lynx’s] population grew from 62 mature individuals in 2001 to 648 in 2022. While young and mature lynx combined now have an estimated population of more than 2,000, the IUCN reports. The increase is largely thanks to conservation efforts that have focused on increasing the abundance of its main food source - the also endangered wild rabbit, known as European rabbit. Programmes to free hundreds of captive lynxes and restoring scrublands and forests have also played an important role in ensuring the lynx is no longer endangered.”
3. Planning parenthood for incarcerated men
“[M]any incarcerated young men missed [sex-ed] classroom lessons due to truancy or incarceration. Their lack of knowledge about sexual health puts them at a lifelong disadvantage. De La Cruz [a health educator] will guide [incarcerated youths] in lessons about anatomy and pregnancy, birth control and sexually transmitted infections. He also explores healthy relationships and the pitfalls of toxic masculinity. […] Workshops cover healthy relationships, gender and sexuality, and sex trafficking.”
4. Peru puts endemic fog oasis under protection
“Lomas are unique ecosystems relying on marine fog that host rare and endemic plants and animal species. […] The Peruvian government has formally granted conservation status to the 6,449-hectare (16,000-acre) desert oasis site[….] The site, the first of its kind to become protected after more than 15 years of scientific and advocacy efforts, will help scientists understand climatic and marine cycles in the area[, … and] will be protected for future research and exploration for at least three decades.”
5. Religious groups are protecting Pride events — upending the LGBTQ+ vs. faith narrative
“In some cases, de-escalation teams stand as a physical barrier between protesters and event attendees. In other instances, they try to talk with protesters. The goal is generally to keep everyone safe. Leigh was learning that sometimes this didn’t mean acting as security, but doing actual outreach. That might mean making time and space to listen to hate speech. It might mean offering food or water. […] After undergoing Zoom trainings this spring, the members of some 120 faith organizations will fan out across more than 50 Pride events in 16 states to de-escalate the actions of extremist anti-LGBTQ+ hate groups.”
6. 25 years of research shows how to restore damaged rainforest
“For the first time, results from 25 years of work to rehabilitate fire-damaged and heavily logged rainforest are now being presented. The study fills a knowledge gap about the long-term effects of restoration and may become an important guide for future efforts to restore damaged ecosystems.”
7. Audubon and Grassroots Carbon Announce First-of-its-Kind Partnership to Reward Landowners for Improving Habitats for Birds while Building Healthy Soils
“Participating landowners can profit from additional soil carbon storage created through their regenerative land management practices. These practices restore grasslands, improve bird habits, build soil health and drive nature-based soil organic carbon drawdown through the healthy soils of farms and ranches. […] Additionally, regenerative land management practices improve habitats for birds. […] This partnership exemplifies how sustainable practices can drive positive environmental change while providing tangible economic benefits for landowners.”
8. Circular food systems found to dramatically reduce greenhouse gas emissions, require much less agricultural land
“Redesigning the European food system will reduce agricultural land by 44% while dramatically reducing greenhouse gas emissions from agriculture by 70%. This reduction is possible with the current consumption of animal protein. “Moreover, animals are recyclers in the system. They can recycle nutrients from human-inedible parts of the organic waste and by-products in the food system and convert them to valuable animal products," Simon says.”
9. Could Treating Injured Raptors Help Lift a Population? Researchers found the work of rehabbers can have long-lasting benefits

“[“Wildlife professionals”] tend to have a dismissive attitude toward addressing individual animal welfare,” [… but f]or most raptor species, they found, birds released after rehabilitation were about as likely to survive as wild birds. Those released birds can have even broader impacts on the population. Back in the wild, the birds mate and breed, raising hatchlings that grow up to mate and breed, too. When the researchers modeled the effects, they found most species would see at least some population-level benefits from returning raptors to the wild.”
10. Indigenous people in the Amazon are helping to build bridges & save primates
“Working together, the Reconecta Project and the Waimiri-Atroari Indigenous people build bridges that connect the forest canopy over the BR-174 road[….] In the first 10 months of monitoring, eight different species were documented — not only monkeys such as the golden-handed tamarin and the common squirrel monkey (Saimiri sciureus), but also kinkajous (Potos flavus), mouse opossums (Marmosops sp.), and opossums (Didelphis sp.).”
Bonus: A rare maneless zebra was born in the UK
June 8-14 news here | (all credit for images and written material can be found at the source linked; I don’t claim credit for anything but curating.)
#hopepunk#good news#lgbtq#gay rights#gay marriage#same sex marriage#thailand#lynx#big cats#cats#endangered species#endangered#sex education#prison#peru#conservation#habitat#religion#pride#faith#pride month#lgbt pride#compassion#rainforest#birds#nature#climate change#wildlife rehab#wildlife#indigenous
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Ancient Celtic Helmet Is the Oldest Ever Found in Poland
Unearthed at the Łysa Góra archaeological site, the artifact, some 2,300 years old, is a prime example of Celtic metalworking
Archaeologists in Poland have unearthed a horde of 300 artifacts dating back to the fourth century B.C.E. Found at the Łysa Góra site in the region of Mazovia, near Warsaw, the trove includes iron axes, scissors and, most notably, a rare Celtic helmet.
A team from Warsaw’s State Archaeological Museum and University of Warsaw’s Department of Archaeology has been excavating in Łysa Góra since the spring. According to a statement by the team, the helmet was buried in a charcoal pit, along with four iron axes.
Though it was damaged by age, researchers determined the “spectacular” helmet was originally shaped like a cone, possessing a separate curved neck piece and decorated with etched lines. Its discovery has changed the team’s perceptions of the Celts—a group of Central European tribes who thrived during the Iron Age, from 1200 B.C.E. until 50 C.E.

The helmet is the first artifact of its kind to be found in Poland, as excavation leader Bartłomiej Kaczyński, of the archaeological museum, tells Science in Poland’s Ewelina Krajczyńska-Wujec. Before, only one other, much newer Celtic helmet had been discovered: a first-century piece found in the southern village of Siemiechów. The Łysa Góra helmet is at least 2,300 years old.
“At first we thought it might be some kind of ancient vessel, because bronze vessels are much more common on Polish soil than helmets,” Kaczyński tells Science in Poland, per Newsweek’s Aristos Georgiou. Then, the artifact’s neck piece—an arched plate near its edge—prompted archaeologist Andrzej Maciałowicz to suggest it could be a helmet.
Based on the artifact’s shape, and the fact that its tip was held together by a double knob, researchers concluded the piece is an early La Tène helmet. The Celtic culture of La Tène—French for “the shallows”—is named for Lake Neuchâtel in Switzerland, where researchers first found La Tène objects in the late-1800s, per ARTnews’ George Nelson. The culture formed around the fifth century B.C.E., about when Celts came into contact with Etruscan and Greek people from south of the Swiss Alps.
The La Tène style of metalworking developed between the fourth and third centuries B.C.E., and examples of it are “very rare,” per Science in Poland. While 1970s and ‘80s excavations at Łysa Góra revealed some small La Tène artifacts, researchers assumed they ended up in Poland via trading.



The recently discovered helmet, on the other hand, is an example of “the most advanced Celtic metallurgy,” Kaczyński says, and the piece was seemingly owned by a Celt, per Newsweek. The La Tène helmet’s presence in northern Poland changes researchers’ perceptions of the reach of the Celtic world in the pre-Roman period.
The other artifacts the research team found illustrate the ancient Celts’ proclivity for animal husbandry and farming: Blades from shears might have been used to cut sheeps’ wool, and scythes might have cut grain or grass. According to a statement by the archaeological museum, the researchers also found a collection of glass, amber and stone artifacts, including jewelry—bracelets, ornate necklaces and rings.
The helmet was taken to the State Archaeological Museum’s conservation department, where an expert in iron and bronze artifacts will spend several months conserving its pieces. As Kaczyński tells Science in Poland, the research team began excavating Łysa Góra to help construct an educational trail through the site. But the team’s “multitude of discoveries” indicates they may have more archaeological work to do than they thought.
By Sonja Anderson.

#Ancient Celtic Helmet Is the Oldest Ever Found in Poland#Łysa Góra archaeological site#war helmet#La Tène helmet#ancient artifacts#archeology#archeolgst#history#history news#ancient history#ancient culture#ancient civilizations#iron age#celtic history
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Heritage News of the Week
Discoveries!
A collection of human bones discovered 50 years ago in a Somerset pit are evidence of the bloodiest known massacre in British prehistory – and of bronze age cannibalism, archaeologists say.
Thirteen ancient Egyptian mummies found with gold tongues to help them talk in the afterlife
More than a dozen ancient gold tongues have been discovered in a cemetery at the site of Oxyrhynchus in Egypt.
A rare terracotta warrior is unearthed in China’s legendary imperial tomb
The figure is one of only 10 high-ranking officers found over the past 50 years.
Stonehenge may have been erected to unite early British farming communities, research finds
The altar stone, which we now know is from Scotland, may have been a gift or marker of political alliance
Centuries-old floor patched with sliced bones discovered in the Netherlands
A building renovation in the Netherlands has led to a bone-chilling discovery: a centuries-old tile floor that's partly filled with sawed-off bones.
Hecate depiction found in 3,000-year-old temple complex
Archaeologists excavating a 3,000-year-old temple complex in Turkey’s southwestern Mugla province have uncovered a depiction of the goddess Hecate.
2,500-year-old shipwreck uncovered near Sicily
The wreck was found buried under sand and rock 20 feet underwater off Santa Maria del Focallo, at the southern tip of the island.
Rare portrait of the last Byzantine emperor unearthed in stunning Greek find
A portrait of the final Byzantine emperor, Constantine XI Palailogos, has been discovered by archaeologists in Greece.
Found jewellery and a unique coin: Three women were buried here during the Viking Age
On a small rocky knoll on the west coast of Norway, archaeologists have uncovered a rich burial ground from the Viking Age.
Ritualistic dog burials associated with the goddess Gula unearthed at the Harran archaeological site in southeastern Türkiye
Excavations at the Harran archaeological site in Şanlıurfa, one of the world’s oldest settlements and listed on UNESCO’s Temporary World Heritage List, unearthed four Iron Age dog burials.
Archaeologists uncover a 7,000-year-old settlement near Prague
Archaeologists from the Czech Academy of Sciences have uncovered a 7,000-year-old settlement during construction works for the planned Prague Ring Road near Nupaky in the Central Bohemian Region of the Czech Republic.
188 medieval figurines that held Christian saints' bones unearthed in Berlin's oldest town square
Archaeologists have found 188 medieval reliquaries during excavations at a square in Berlin. Some of them still contain human bones of people considered to be saints or holy.
Over 6,000 pieces of fish-scale armour found in tomb of Emperor Liu He
Archaeologists have found more than 6,000 pieces of fish scale-armour during excavations of the tomb of Emperor Liu He, located in Nanchang, Jiangxi province, China.
Ancient bones shed new light on debate over origins of syphilis
Study finds 9,000-year-old remains in Americas hold genomes of bacteria family that causes disease
Letters from Lord Byron, Elizabeth I and Benjamin Franklin among collection discovered in British stately home
Rare autographed cache found by researcher at National Trust’s Waddesdon Manor
I do love all of the little twirlies
7,000-year-old alien-like figurine from Kuwait a 'total surprise' to archaeologists
A newfound clay head from the sixth millennium B.C. is the first of its kind ever found in Kuwait, but similar finds have been unearthed from ancient Mesopotamia.
New findings at fortress of “Wolf King”
Archaeologists have revealed new findings at Larache, a medieval fortress associated with Ibn Mardanīsh, known by Christian sources as the “Wolf King”.
Medieval origins of Oxford college unearthed
Medieval features of an Oxford college, including its original kitchen, have been unearthed during renovation works.
Ancient Assyrian capital that's been abandoned for 2,700 years revealed in new magnetic survey
A new magnetic survey of the ancient Assyrian capital of Khorsabad has revealed several structures, including a villa, buried underground.
Newly uncovered sites reveal true power of great Viking army in Britain
Previously unseen artefacts show invading forces included communities of men, women, children, craftworkers and merchants
Museums
An online meme that quickly went viral is the first "digitally born object" to go on display at the National Science and Media Museum. The "absolute unit" meme was seen by millions after being created by staff at the Museum of English Rural Life in Reading in 2018. It features a photo of an Exmoor Horn ram taken in 1962 which is from the museum's collection, and has the caption "look at this absolute unit".

The man, the myth, the legend
Repatriation
Great-nephew of Alfred Flechtheim, who was forced to flee the Nazis, is frustrated at slow progress in returning works by Picasso and Klee
Heritage at risk
"Accompanied by a tour guide, MrBeast and some of his friends plan to traverse the inside of the ancient monument, where they will also sleep at night. The YouTuber plans to film the experience, probing for ghosts along the way, with the objective of showing people parts of the pyramid “that no one’s seen publicly.”
New report chronicles challenges in making visible the sites of historic US protests
The Cultural Landscape Foundation (TCLF) has released its annual report and digital exhibition, Landslide 2024: Demonstration Grounds, featuring 13 sites of protest across the US. While the Washington, DC-based advocacy and education non-profit typically uses the initiative to highlight threatened landscapes or landscape features, the 2024 report marks the first time the foundation is seeking to preserve the memory of events at risk of being forgotten.
Odds and ends
Academics agree that by protecting robotic vehicles and landing sites we will help archaeologists of the future
Winter solstice celebrated at historic sites
The winter solstice sunrise was greeted by thousands of people at Stonehenge, with a focus on "renewal, rebirth and good vibes". The ancient site opened its Monument Field at 07:45 GMT so crowds could see the sun break over the iconic stones.
Defining genocide: how a rift over Gaza sparked a crisis among scholars
New reports by human rights groups use the term to describe Israel’s offensive. The debate has fueled a brutal division among those who study mass violence
Rogues and Scholars: The two faces of the modern-day antique dealer
Art historian James Stourton worked his way up from humble beginnings as a porter to become the head of Sotheby's UK. His new book takes a look at a period when some of the greatest dealing was done.
Guest book reveals theatre's opening stars
A hotel visitors' book has revealed details of a landmark moment in Southampton's theatre history, almost a century ago.
City to submit Unesco City of Music bid
Hull is set to bid to become a Unesco Creative City of Music. The council's cabinet signed off a five-year plan for boosting music in the city on Monday, which includes applying to the scheme.
KIŠIB: A digital archive from 80,000 Mesopotamian seals is being created
Over the next 16 years, a research team from the Institute for Near Eastern Archaeology at the Free University of Berlin and the Ludwig-Maximilians-Universität München plans to create a digital archive with around 80,000 seals that have been handed down from former Mesopotamia and make it accessible to the general public.
NY homeowner makes jaw-dropping mastodon discovery in backyard
A New York resident has unearthed a mastodon jaw protruding out of the topsoil in the backyard of their home, the first such find in more than 11 years.
Giant sloths and mastodons lived with humans for millennia in the Americas, new discoveries suggest
But new research from several sites is starting to suggest that people came to the Americas earlier — perhaps far earlier — than once thought. These findings hint at a remarkably different life for these early Americans, one in which they may have spent millennia sharing prehistoric savannas and wetlands with enormous beasts.
#heritage news of the week#museums#archaeology#in spaaaaace#history#feed MrBeast to Sobek#gif#paleontology
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