#Radirgy
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hidakka · 2 years ago
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saw this horrid fit here earlier
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posthumanwanderings · 7 months ago
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[ DJ Mute City - Dreamcast DanceMix Vol.2 Clip ]
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itsfantasticac · 11 months ago
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Arcade game fanart submitted to Arcadia magazine, for Christmas '08.
Arcadia magazine no. 104 (Jan. '09), pg. 124-125
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bishonenknife · 7 months ago
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Radirgy 2 is finally here
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The art book is so gooooood
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cheir · 1 year ago
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tabayo
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reina-os · 1 year ago
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tadayo aita from radirgy!
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smbhax · 3 months ago
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Radirgy (Dreamcast)
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kromer · 2 years ago
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would you hold her
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everydaydg · 11 months ago
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46. Radirgy De Gojaru! (3DS, 2014)
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Well well... this is a wierd one
Radirgy De Gojaru is a pretty good example of not judging a book by its cover.
It all takes place in one screen, not the scrolling backgrounds from previous entries, you have infinite HP, the framerate fucking dies often.
It sounds like a bit of a lame schmup doesnt it... it kind of is honestly... and that what makes it good imo...
RDG doesnt try to surpass its previous entries, instead trying something new and simple for the handheld, this simple aproach makes it in my opinion the best handheld RS34 schmup on the 3DS
Beating that of Karous The Beast of Re:Eden and Illmatic Envelope Dillinjah, as those two shot for something more complicated that didnt really work because of the 3DS's power.
Ooookay so this video game.
Radirgy de Gojaru is a schmup tower defence game... yup
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This are all the options you have in the title screen, nothin more, nothin less.
Alright, let's get straight to it!
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As described previously, RDG takes place in one area, above Tadayo Aita's garage.
You protect the garage using a modified machine with endless HP and a super big bomb.
Your main objetive in game is to not let any bullets or ships travel to the bottom of the top screen.
For every ship and bullet that passes, 1% of the total HP of the garage is lowered (your HP is shown by the block thats over the X shot icon)
and thats the basic gist of it, its quite simple but eh it works well enough.
So you have four weapons and a bomb (that big circle thing in the second screenshot)
So you have a wide shot, a X shot, a side shot and a upgraded sword.
You can use the sword while using any other shot but its particularly strong when using the sword option.
When you deal damage to enemies you regain Battery which lets you use the bomb more often.
You can stack the bomb up to 3-4 times, at max level it covers most of the screen and takes every bullet on its range. Keeping the shield up is the most important part of the game.
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On the bottom screen you have a few things,
From top row to bottom row left to right:
Total signal, Instant Death (Quit button), Timer of the current run and battery %
Total score, the HP % of the garage, Time at full signal (you reach full signal by propperly using the shield at max power), a button to talk to Tadayo as shown bellow.
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sadly I dont understand japanese so im missing out on the flavor text...
and on the last row: manual weapon switching if you dont want to use the weapon change button (the weapon switch just uses the next weapon to the right, no way to pick the last selected weapon, so that kinda justifies the use of the touch screen... in a way)
Its neat. Having all the important hud info on the bottom screen makes the top screen less cluttered (Kinda like how Resident Evil Revelations handles it... odd comparison I know lmao)
You shoot things, you gain meter, you use meter to get meter.
The gameplay is simple but it works.
So what about that presentation... I mean for a one screen game it actually it has quite the decent presentation
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Models are nice, prolly ripped straight from the original radirgy
It does suffer from alot of jaged edges and the cel shaded style doesnt really look the best which does hurt it a bit but despite all that it captures the essence of the series.
Even if the game does look quite alright... It doesnt help that the game never runs at full speed at later parts of runs, the slowdown is SUPER heavy but thats kind of a good thing.
Theres alot of stuff to keep track off so the slowdown helps catch some enemies going to the bottom screen.
One area where I have no complains, where they absolutely nailed it was the 2D elements.
The menus are super nice!
There is alot of selectable bottom screen art that is really nice!
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Not a good screenshot, I was trying to just take a screenshot of the bottom screen art alone (and failed) but there is alot of stuff to select and unlock!
The game hits the series style on the 3D visuals and 2D visuals.
also in the topic of presentation, the audio.
The sound effects can be a bit much at times. you will hear the shot sound... often, same with the sword SFX and its a bit annoying. You grow used to it and you can turn off sound effects but its not the best... but what saves all this... is the music.
The music is so good! Daisuke Nagata and Ko Hayashi, composers of the original Radirgy, came back to create a great 13 track long soundtrack!
It even got a CD soundtrack release! (RSCD-001)
Take a listen!
Fantastic stuff for a 800 yen game.
Radirgy de Gojaru is not the greatest schmup out there, its not even the best one on the 3DS. Games like Kokuga and even Metal Torrent on the DSi have it beat easly.
But that doesnt stop it from being a fun time at a cheap price.
Keeping the spirit of the series in a simple format.
I am not sure if I should give this a score at all. giving it a high score is giving it too much credit but giving it a low score is discrediting everything it does right...
Eh I guess its a 4.5/10 game that I like so much I give a 6.5/10
To cap everything off. heres the trailer from RS34's official YT channel.
My apologies for the more scattershot review this time arround.
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tcldrawings · 2 years ago
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excellentblog · 7 months ago
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goes hard
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hidakka · 1 year ago
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Hop on Radirgy
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posthumanwanderings · 1 year ago
Audio
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csyched · 2 years ago
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Heinkel and Yumie snugglin :) Drew this for my boyfriend @radirgy ! Hehe yay Catholic lesbians
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multibugorganism · 1 year ago
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shoutout to my radirgy mutual (literally exactly one you're so cool)
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vincentspork · 1 year ago
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Set up a DC emulator and finagled around with a few games. Brief thoughts based off of my first impressions:
Cool Cool Toon - I've known about this since high school, and I'm so glad it's gotten an English patch! Probably the most intuitive rhythm game I've ever played. Only sat through the first two tutorial levels but it's gorgeous and very fun. Gameplay is like a simplified Gitaroo Man. Will definitely revisit this
Napple Tale - so cute!! Reminds me a lot of Dual Hearts on the PS2, which isn't a game that I've spent a lot of time with but I have good feelings towards what little I've played. Also the soundtrack of this is as highly acclaimed as it is for a reason, that shit whips. I'll definitely come back to this too
Puyo Puyo Da!! - this is a rhythm game for freaks if I've ever seen one. Idk why the timing windows are so small but it's mildly off-putting. As much as I'd like to love this one for Satan's mesh shirt it just falls very flat for me. No speed modifiers??!?!
Radirgy - this rules. The only game that ran slowly and it was only because of how many bullets were onscreen
Feet of Fury - decent for a homebrew DDR clone and it has the novelty of generating stepcharts based off of your own CDs, but not really worth it in 2023 imo. No speed modifiers?!?!?!?!
DDR Club Mix (Dreamcast Edition) - NO SPEED MODIFIERS?!??!?!?!?!?!??!?!??!!?
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