#RPGMaker 2003
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sleeping and sitting :-)
#yes batter is kicking his legs#i have another sprite where he blinks but it. did not work#off game#off mortis ghost#off batter#off the batter#batter off#off#the judge off#pablo off#off pablo#off fangame#i called this one 'consequence' :)#rpgmaker#rpgmaker 2k3#rpgmaker2003#rpgmaker 2003
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Oh to be crushed by someone you considered a beloved friend </3
#off mortis ghost#off the game#rpgmaker#off#rpgmaker 2003#off game#off purifier#off purifier oc#purifier oc#off oc#off the game oc#digital art#pixel art#character sprite
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Map demo
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now announcing:
In a freak accident trying to master kitchen magic, Honey and other people around Prawnford have fallen into a deep magical sleep. The only known cure is the Golden Apple - a rare treasure that can cure any known ailment. The responsibility lies to you, Freya, and your lesbian friends to find and retrieve the Golden Apple and save Prawnford’s citizens.
T&GRPG! Arm a chicken with heavy weaponry! Annoy your brother in law! Denounce gods! Coming soon!
featuring individual art:
#splatoon#splatoon au#rpgmaker 2003#lesbian activity#splatoon ocs#tea and gladiolus#t&grpg#lesbian fire emblem#freya#jeanne#akila#honey
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with great excitement, I must announce that my game, Lobby Loitering, is out NOW!
I've been working on Lobby Loitering for a year and a half, and I've posted about it on here a few times. But I'm so glad I can finally say it's available for download right now! The full game!
Explore strange and liminal spaces, meet strange characters, and help Marcel get home! Available NOW on Steam, itch.io and RMN!
#rpg maker#rpgmaker#rpg maker horror#rpgmaker 2003#indie game#indie dev#pixel art#lobby loitering#weirdcore#rpg horror#liminal#liminal space#dreamcore#oddcore#free games#freeware
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Not burdel borble related, but a secret third thing that I have been working on for quite a while, a little experimental game where I test the waters and try a somewhat first person escape-room type game, basicly trying to see if I can incorporate some shit into my fangame, thus Esc was born.
-------ESCAPE BUTTON--------
Hello, and welcome to this experimental game.. if you can call it that.. This is my first time trying a new thing that hasn't been used as much, if at all, in an old RPGMaker program. The game consists of mostly parallax backgrounds, and a couple of tilesets. This took some time to make, it's not perfect and the story might be all over the place, but I wanted to try something new!! The game is a little short, so you could probably finish it in less than 20 minutes. I had lots of fun with this, so I hope you enjoy this short little game! Even if it's all over the place ababa. The game has 2 endings, so have fun there.
-------HOW TO PLAY--------
Move the 'mouse' (Beefcake's finger) with arrow keys and interact with the Z button. When you move towards a certain object, not only will the object be highlighted, but Benny will be pointing right at it. Any item you collect will be highlighted with an image above as seen in the screenshots.
Think of it like those good old escape-room type games where the inventory is placed above like so. By this, there is no access to the regular rpgmaker menu, but for this kinda game, I doubt you will need it.
-------SYNOPSIS--------
Tired of the never-ending loop of acting as a soon-to-be dead protagonist in a horror game, Beefcake discovers an alternative route that allows him to break the cycle… Only to end up in an entirely different game, where his only objective… is to escape. You take the role of Beefcake, and his trusty partner Noah (the rabbit that sticks out of his hat), explore and interact with the environment in order to escape the room.
Additional information can be found in a word document, along with a walkthrough.
Download the game here!
Credits:
Everything (excluding the music and sfx have been done by me (Two-Crown Games) Music: Whole Tone Limbo – God mode Sam Seeger – Showa We wish you a Merry Christmas (music box version)
Sound effects: Default rpgmaker sound effects, youtube, FilmCow designed SFX
If you wish to support me and my future works, feel free to buy me some coffee @ko-fi.com/alphabirb
#not burdel borble related#escbutton#esc-button#escape game#point and click#escape button#escape button (game)#rpgmaker2003#rpg maker 2003#rpgmaker 2003#rpgmaker#rpg maker 2k3
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knights related goofs n gaffs!
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RPGMaker 2003 - Making a breaking tile, and fun shenanigans
So
This was a fun one
My partner wants to make a puzzle where you step on breakable tiles. When you step off, the tile breaks immediately. When you stand on the tile for 2 seconds, the tile breaks under your feet, and you are sent back to the start of the puzzle.
An idea I could have coded in a few minutes in gamemaker because i am familiar with the engine, something pretty simple to do in Unity3D.
But we're dealing with RPGMaker 2003 and we are dealing with some Severe limitations.
The way the system ends up working is as follows:
On-Screen-Load event that runs once that sets two variables for each tile to record their X and Y position, and two switches for each tile (one for when the player steps on the tile and activates it and one for when the tile is breaking under the player's feet and triggers the reload event).
The tiles have their own code:
check if player is in the same X and Y position. If they are, activate the tile, and start a 2 second timer.
if the player is NOT in the same X and Y position, if the tile is active, the tile is deleted
if the player IS on the same X and Y position, AND the timer reaches 0, the tile breaks under the player's feet, and triggers a text box that reads "oh no!" and reloads the room.
the problem is that, upon reloading, we were having some trouble. The reloading did not reset all variables, as they are considered global, so we needed to re-run the on-screen-load event.
However, running it BEFORE moving the player made the code revert to the state where the player had just stepped on them; and trying to run it AFTER reloading the screen was impossible, as the code that was being ran was broken out of.
So, we were left with a mess of broken code that resulted in either infinite loops or on tiles that behaved like the player had stepped on them even though they were all the way at the start of the room.
I bug tested by creating some text boxes, one before resetting the room, and one after.
The one before resetting the room didn't trigger because the on-screen-load code was trying to run immediately. Removing it and going straight to the reload made the tiles act up.
What ended up fixing it?
The text box after the call to reload the room.
For some reason, the text box after the room reload triggered for a fraction of a second, just long enough that the variables reset but not long enough that the reload got messed up.
I hate that this is working, and I am pretty dang sure that it will not work on computers that work at different speeds.
But for now I need to go make dinner and to look away from the screens.
Rah!
I will add the code later for any RPGMaker2003 geniuses to look at
#game dev#rpgmaker 2003#coding#i hate hack solutions like this because it is going to break again#gotta find a better solution#like a straight reset
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things are happening.
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posting this on tumblr becuase i think its funny asf
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Playing MiS-FiTS 2 by @stoic--rose and i’m really digging the characters!
#MiS-FiTS 2#Goddamn that's annoying to type#rpgmaker 2003#Murphy has his ears tied together bc he always has them on the same side#MiS-FiTS
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ah rpgmaker oh i love you so
i love putting secret silly events in my games :3
#off game#off fangame#rpgmaker#rpgmaker 2003#rpgmaker 2k3#rpg maker i love you so#off#off batter#scotchdoesthings
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And The King ordered,
Off with his HEAD.
#off mortis ghost#off the game#off#off game#off purifier#off purifier oc#purifier oc#rpgmaker#rpgmaker 2003#wip
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Battle System UI custom made by me :)
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youtube
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