#RPG Maker Showdown
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rpgmakershowdown · 1 year ago
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diaryofellen · 2 years ago
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(claire and russell were included featuring quick bad doodles of mine, to respect that their creators dont like their art being edited)
welcome to the rpg maker protagonist popularity showdown!! a fun and silly little tournament to see which RPG maker protagonist will be crowned the best in all of rpg maker land. ill post the first round polls tomorrow (29th january), and each round will last for 24 hours! the rpg maker fanbase may be small, but if you're passionate for one of these silly pixel people, then make sure to promote the polls for their success
good luck to the protags! (reblogging this, especially if youre an RPG maker-centric blog, would be quite epic)
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obscurecharactershowdown · 1 year ago
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Obscure Character Showdown FINALE
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[image ID: the first image is of image is of No Significant Harassment, a shadowy figure standing behind a sleeping pink-red, fox-like creature. their green hands seem to be holding up the floating creature. the second image is of Granger, a girl with green eyes and short, wavy or curly black hair. in her hair is a red hat or ribbon. she's wearing a black turtleneck sweater, blue overalls, and a green coat. end ID]
No Significant Harassment
[NSH has beaten Akama (The Idiot (1951)), Libby Day (Dark Places), Sally Swing (Betty Boop), Shrimp (The Upturned), Oopsy Bear (Care Bears (2007 series)), Hikaru (Hikaru ga Shinda Natsu), and Diggory Graves (Hello from the Hallowoods)] They're just a silly little guy. A jokester. Significant harassment if you will. Anyway, a more in depth run down: They're a city sized supercomputer built by a Buddhist adjacent society to figure out how to transcend the 'Great Cycle' (semi-metaphorical cycle of death and rebirth) in a safer way than the previous method (submerging oneself in the 'void sea' which is a mysterious golden liquid that dissolves whatever it touches). Despite being built for this express purpose NSH never really shows a pressing interest in ascension, even cracking jokes about those who are still looking for a solution. Whether this is due to indifference, dislike of, or humor to cope with being unable to ascend is not clear and really up to interpretation. Example: NSH: I wish them super good luck in that endeavor. How is it going to happen? Have the overseers gnaw through bedrock until their entire can crashes down in the void sea? BSM: Please be respectful when speaking of the Void Sea. Grey Wind, where did you hear this? CW: I really shouldn't say. He's going to attempt some sort of breeding program. Thought you might want to know. NSH: Haha with the slimers, lizards and etceteras? Surely the answer was in a lizard skull all along! He's very flippant, but does care very intensely for those close to him. NSH: Moon? It's me again. NSH: I do not know if you are receiving these. Please signal in any way you can. NSH: I need to talk to you. I need to know you're okay. NSH: … NSH: Its difficult for us to assist you over this distance. NSH: Even more difficult for us to do anything in the midst of these tantrums. NSH: Were going to try everything that we can. NSH: Just hold on a little longer. (Context for previous convo: They genetically engineered a super organism of a slugcat (the species you play as in Rain World) to help reset his coworker/sibling after her collapse and restart her systems. He was so desperate to fix her that he accidentally messed up the slugcat's (Hunter) genetic code and as a result it became riddle with the Rot (relatively similar to aggressive cancer) :( which parallels his other coworker/siblings condition who also has the rot. ) He canonically uses he/they pronouns too! Nonbinary swag! NSH has major internet troll vibes. He has sent a data pearl of "something distasteful" to his neighbors on several(?) occasions and causes chaos. If he had access to the wider internet he'd probably be an influencer So…yeah! Vote NSH this website likes the allure of heavy machinery and stuff like that so… there you go. Kind of a blorbo. End post.
Granger
[Granger has beaten Chopfyt (Oz), Wolfman (Darkwood), Gaap Goemon (Mairimashita! Iruma-kun), Forest Friend (Gris), Turnip (Chicory: A Colorful Tale), Gary (Faith the Unholy Trinity), and Stag Malinay (Krystar First Fragment)] so granger is the main character of the indie game "NeverHome" Chapter one, which is only $1 on Steam, is called NeverHome: Hall of Apathy. if ur a fan of young protags being put in RPG maker horror games, then this is the game for you!! so granger is just that… she wakes up to find herself in a strange, hostile world. she, along with the friends she makes, must solve the various puzzles before them while creatures are out to kill them… and along the way they can uncover the secrets of these never ending halls… her dynamics with the cast is also super fun… each character gets their moment or moments with granger. and what's so cute is that there's unique art for each pair that highlights the fact you cant get through these halls alone!! she also has her own theme song!! here!! https://www.youtube.com/watch?v=d_vwtmIj5cw it's called cyclical tragedy AND HERE IS AN ANALYSIS OF THE THEME!! MUSIC THEORY!!! written by my good friend @HIEMIOLA "cyclical tragedy" embodies the protagonist, granger, through the music theory behind the track and ties itself back into the main track as well. to begin with an overview of the track, the key is D minor and hte time signature is 3/4. the piece begins with a broken minor third starting from the tonic. that is, it begins on the main note and moves along the main chord, D to F. the next set of notes are C to E, which is shifted down a step. the phrase repeats again, this time D to F, then G to E, which is an inverse movement from the original sequence. even in this first part, we could tell that the protagonist begins from square 1 with a simple pattern, then tries it again when it works. however, the inverse breaks that expectation of repetition, thus showing the diverse variations of solutions she comes up with using just the tools she has (the two notes moving in thirds). just like the game, she is given a handful of objects as well as a knife to defend herself and solve the mysteries of the world she exists in. with her creative uses of the items given to her, she continues on her way through the plot. we will keep moving. the melody begins. true to the title of the track, the melody cycles around the same beginning note, D, that she always returns to at her square 1. this is a nod to the save states she is allowed to keep to make sure that we the players don't lose the game, but it also references the health bar that appears as a circle around her avatar. the melody, mapped out, is also moving in an up-down wave movement across the sheet music. granger is creative with the knife she has and the quest items she obtains throughout the story, but she is not entirely reckless. rather, she knows when it is time to return to the safe rooms to rest. to time her returns requires skill because she must run to cover without being caught by varying her path so the enemies don't corner her as she tries to return to the room. most of the time, she is successful, shown through the consistent return to the beginning note. let's keep going. i would like to turn your attention to the main theme briefly. in the bass notes, you can hear arpeggios and outlined chords. this makes up the bulk of the accompaniment in the main game theme. [mod note: the rest of the essay, and some more propaganda, is continued under a cut because tumblr will not process more text than this in an indent. sorry to split it up, please continue below for the rest of the essay and additional propaganda (including art) !]
the third variation of granger's theme also has arpeggiated chords in the accompaniment while the melody features broken chords. at this stage, the pattern switches to eigth notes instead of the quarter notes at first. with greater movement and heightened senses, she runs throughout world and befriends other people, thus interacting further with the environment. while she isn't exactly someone we would call open, she is respectful to the people she first meets and has no problems with asking them for help when she needs it. because of her openness to working together, she speeds up her progress by asking for aid at obstacles that would be too difficult for her to overcome on her own, such as asking a teammate to break things, move things, or reach into smaller holes. fusing the main theme elements with her own theme marks this step as the inciting incident that sets her on the path to escape from this world. we'll continue.
continuing the same part, we hear some secondary fifths. i'm not entirely sure if this is what you call it, but it is a nod to the parallel key, D major. depending on what theory class you take, this could also be considered the other half of the key. i dont know how else to describe it, but i digress. these are glimpses to different dialogue options she could take, glimpses to a different key or a different ending. because this game only has one chapter ending so far, we are unsure of what other paths granger will end up in; we only know that there are certainly other endings she will experience, only to begin the cycle again when the save state is loaded for players to reach another ending. both A major and G major are chords that signify different choices that may lead her elsewhere only for her to return back to the tonic or main note, D. despite this, she keeps going, as will we.
at the midpoint of the track, we see a quick shift in patterns. instead of upward leaps in the notes, the melody falls in stepwise motion. true to the plot, this is another turning point of the game when she is forced to make a choice: continue or stop. after facing the spoiler event, her once determined personality is challenged as she struggles to keep herself and her team together. despite being the headstrong protagonist who spearheaded solutions, even now she finds herself doubting and taking smaller steps, smaller risks.
even after all of this, she rises to the challenge as the melody returns to its beginning sequence. true to a protagonist she gets up again despite the events that transpired and keeps her team moving in their lowest points. the thirds return as she finds more objects to solve more puzzles to open more rooms to save more friends. this repeating part of the track only solidifies her resolve as the piece ends with a broken chord in the main key, her key, of D minor. despite everything that transpired, she stayed true to herself."
the game is also so, so charming with the art, music, and story made by the same person… its so clearly loved and full of passion!! i love listening to the game's ost on occassion!! since it's all on youtube!
ok one last thing thing!! on may 8th, the game hit 100 downloads (on both steam and itch.io). you can see the creator of the game celebrate that with this lovely drawing of granger: https://twitter.com/NeverHome_Game/status/1655761270694633472
so at most, only a bit over 100 people have played the game… id like to say that makes it obscure!!
anyways granger and neverhome!! we love to see our protagonists put in horrific situations and isn't she super cute with a lil bow on her head? she is my daughter…
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honnojis · 1 year ago
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well rejuv's up against oneshot in the rpg maker showdown thing next. it's been a good run. this is a good game to lose to
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digital-binary-bunny · 9 months ago
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Ah, I should make an intro post huh...
Uh... hi!!! You can call me Mel, or Bunny, or some other name you feel fits! I thought it would be fun to make an agere sideblog, so here it is!
[As this is a sideblog, interactions will come from @chicken-huggit!]
Some things you should know:
♡ If you are not an agere blog and are uncomfortable with me interacting with you, please let me know and I will remove your content from my blog!
♡ I am an adult (21+) [If you're curious abt my exact age, ask in a DM!]
♡ I identify most closely as a demigirl or femme nonbinary. Both she/her and they/them pronouns are cool with me!
♡ I guess I'm what you'd call a flip? Tbh I'm still pretty new to the agere community on here;;
♡ When I regress, I'd say I'm about 4 years old-ish. Other than that, I'm inclined towards older sibling mindset!
♡ I am autistic with other minor mental illnesses I'm not comfortable disclosing.
♡ I'm also a self-shipper! I have an old side blog and no I'm not telling you!!
♡ I'm either bunny or big sibs-ter, no in between with me lol
♡ I don't really have a CG at the moment, however I do have some fictional CGs!
♡ I do sometimes post about mature games. I will tag them appropriately, of course!
Please don't interact if...
♡ You meet the general DNI criteria (no -isms or -ists, etc. Nazis are KOS)
♡ You're a NSFW/Kink Blog. My content is not for you.
♡ You're just going to be a jerk! I've been on the internet longer than most, I'm just gonna block you lol
It's okay to interact if...
♡ You're gonna be chill! Yes, even if you think you're gonna annoy me!
♡ You're another SFW agere blog! I always welcome more friends!
♡ You're a Caregiver! I'm not looking, but I don't mind folks interacting and filling in lol
Things I like and will probably end up posting about at some point:
Helldivers 2
Hazbin Hotel
Stardew Valley
Sanrio
Needy Streamer Overload
Project Zomboid
Hunt: Showdown
Fallout (mostly New Vegas)
RPG Maker Games (think Yume Nikki, OFF, Ib... The "old school" stuff!)
Red Dead Redemption 2
The Owl House
Gravity Falls
Puella Magi Madoka Magica/ Magia Record
Over the Garden Wall
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fioras-resolve · 1 year ago
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i broadly agree that pokemon should have a showdown-style team maker for competitive play, but the conversation just makes me think about how the core fantasy of pokemon just doesn't map very well onto the idea of competition. like on one end you've got this single-player rpg, where you go on an adventure and form bonds with the pokemon of your choosing over the course of an entire game. and on the other, you have this high-stakes competitive game, where optimization is so necessary that you either take a mercenary position or lose. both fantasies, bonding with your pets and battling like a pro, are valid for a game to make good on, but they come into tension, and might just be mutually exclusive. if you want to win at competitive pokemon, you are not using the team you made in the singleplayer.
but maybe it's not that contradictory. see, there's another example of a competitive turn-based teambuilding game that makes room for both casual and tournament play, and that is magic: the gathering. now, gonna be honest, i haven't played the game in years, should probably fix that once wotc gets their shit together. but the designers realized something about their players. they tended to fit into one of three groups (i know it's more complicated but that's mostly irrelevant here): Timmy-types, who like big numbers and total domination, Spike-types, who play to win and dedicate themselves competitively, and Johnny-types, who want to play the game in a way that feels distinctly theirs. there is space in magic for all three and more.
and we can apply that to pokemon too. yes, the people who win vgc tournaments are almost definitely Spike players, but i've had friends who tried to make quickplay work in their own. one of them used a team of entirely eeveelutions, out of spite to the dominant strategies, and what better example of a Johnny-type player could there be? now, i tend to lean pretty competitive, and there's a tendency among people like me to deride the Johnny-type player. this is the "pick a top tier" argument that we see a lot from Spike-types. i've been guilty of this myself. but it's a good thing that a lot of different people can get different things out of the same game. it makes the community more vibrant, it expands for everybody what this game can be, and it keeps the game alive. but whether it's a contradiction or not, it's a balancing act, and i look forward to seeing how pokemon does it in the years to come
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rpgmakershowdown · 1 year ago
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rpgmakershowdown · 1 year ago
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rpgmakershowdown · 1 year ago
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