#RPG Maker 2k3
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lopashes · 5 months ago
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messing around with rpgmaker...
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pikansanok · 6 months ago
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RPG Overworld Peppino my Beloved
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kingofffangame · 1 year ago
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Guide to Animated Enemy Sprites
in RPG Maker 2003
As the title says, this is a guide to making animated enemy sprites!
Much like The Judge right here.
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Before you can start the coding, first make the sprites. Three will be enough.
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The sprites are “Pictures” but are the same size as the normal enemy sprite, with the exception of the idle animation which is the size of three back to back.
Speaking of the enemy sprite, make sure you have it in the “Monsters” folder and is a solid color. (Acting like the hit-box)
Got your animated sprite ready? Open the troop that your enemy is in and add four “Battle Events”.
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Page 1:The Idle Animation. Make the condition “Turn No.” 0 x+0 (This makes it so the animation will start at the very beginning of the battle)
Page 2: Normal Hurt. Make the condition “Battle Command” Player (‘s) Attack selected.
Page 3: Competence Hurt. Make the condition the same as Page 2 but replace Attack with Competence.
Page 4: Defeated. Make the condition “Enemy” *Your enemy’s name here* (‘s) HP is 0 % and 10 %
Now that we put in the conditions, it’s time to put in the actual code!
For Page 1 insert “Show Picture” and put your idle animation sprite in the Picture Graphic then click the check box under “Spritesheet” this will allow you to make it animated, but first click the dots on the Spritesheet.
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“Number of Sprites in Image” is the number of sprites your animation is, for example, The Judge’s idle is three sprites that go horizontal, so three for horizontal.
Check the “Animated” so it’ll make the sprite animated and check “Loop”, the numbers next to Animated is the FPS (Frames Per Second) for the animations, the lower the number the faster the animation will be and the opposite for higher numbers.
Next is it position the sprite in the battle! Worried you’ll have to do trial and error? Fun fact, you can just use your hit-boxes position and copy it to the sprite!
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Once that’s all done, make sure to change and check these boxes.
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Thats all for Page 1, now for Page 2 and 3, which will be the exact same.
Use the same steps as Page 1, BUT for the Spritesheet check the “Erase” options instead of the Loop. The Number of Sprites part is completely up to you, depending on if it’s a single image (like for me) or is animated.
Next is to insert “Wait” into the code then copy the Show Image from Page 1 into Page 2 and 3.
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“Wait” is so the hurt animation won’t get overridden by the idle right away, the reason for the idle animation from Page 1 to be pasted in Page 2 and 3 is because Page 1 only activates at the start of the battle, it doesn’t happen again.
Page 4 is exactly like the others, but you’ll have to insert “Change Enemy HP” check “Decrease” Percentage 100% and check “Allow Knockout”
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Remember when we did enemy HP is 0 % and 10 %?
This is because RPG Maker doesn’t play events when the enemy is defeated, so with this code when the enemy is at low health it’ll be defeated and play the animation.
I wanna give one Warning about this defeat code!
If the enemy is one hit KO’ed the defeat animation won’t play!
But this shouldn’t happen in normal gameplay unless someone is crazy enough to grind to level 99.
That is the end of the guide, hope you’ll have a amazing day or night!
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mothscotch · 1 year ago
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LOOSE- An OFF fangame currently in production!
After pulling the final switch, the world is supposed to die.
Supposed to.
Why was he still here? Why are the zones still active? Why is the Judge still alive, even after being killed?
More importantly, where is his puppeteer?
Was he alone?
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advancedbotany · 10 months ago
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hey guys we are making a YUME NIKKI FANGAME called ADVANCED BOTANY!!! (subject to change probably )-: )it will follow a girl named august, but that's really all we know at the moment since we are still brainstorming... this account will be used for updates, questions, whatever!
we are just 2 high school students making this.. we are both studious so we won't be able to work on it all the time... so if anyone wants to help it WE WOULD BOTH THANK YOU AND BE IN DEBT TO YOU FORECER!!!! IT WOULD BE AWESOME!!! we will include you in the credits for even just the smallest help!
here are some images to get an idea of the general feeling we are trying to go for in the game!
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as i said before.. we don't have much yet.. but heres what our protagonist august looks like!
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we are going to try to put out an update post every sunday, but keep in mind we won't be able to work on it all the time and we are still learning how to make games and stuff so it will be a while until we get an actual working demo out... but we will be answering asks and stuff on other days
anyways.. bye guys be on the lookout for updates!
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outofcontextrpggames · 9 months ago
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I found this random rpg maker screenshot it’s conveniently blurry so no idea where it came from lol
Though I know bebder game is a thing that exists
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comfypixels · 2 years ago
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Here’s a video of a little side project I’ve been working on! It’s been helping me learn the ins and outs of the RPG Maker 2003.
So far you play a little, old shark lady in her village!
Graphics are NES-inspired, using a slightly modified version of the Aseprite NES color palette preset. But I’m not very concerned with the actual graphical limitations a NES console would have.
Music is a placeholder from the standard RPG Maker assets. I would like to use 8-bit music for this game in the future!
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cortok · 8 months ago
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made a little scene in rpgm2003 with kenney's 1bit pack.
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its easy to get bogged down with features for newer rpg maker engines, so going back to the simplicity of creative uses of events with rpgm2003 is a refreshing return to roots.
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calcium-chan · 2 years ago
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im back on my "1000%!! I USED TO GIVE A FUCK" arc. heres some shit i likey :)
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borderline-off-fangame · 2 years ago
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Not burdel borble related, but a secret third thing that I have been working on for quite a while, a little experimental game where I test the waters and try a somewhat first person escape-room type game, basicly trying to see if I can incorporate some shit into my fangame, thus Esc was born. 
-------ESCAPE BUTTON--------
Hello, and welcome to this experimental game.. if you can call it that.. This is my first time trying a new thing that hasn't been used as much, if at all, in an old RPGMaker program. The game consists of mostly parallax backgrounds, and a couple of tilesets. This took some time to make, it's not perfect and the story might be all over the place, but I wanted to try something new!! The game is a little short, so you could probably finish it in less than 20 minutes. I had lots of fun with this, so I hope you enjoy this short little game! Even if it's all over the place ababa. The game has 2 endings, so have fun there.
-------HOW TO PLAY--------
Move the 'mouse' (Beefcake's finger) with arrow keys and interact with the Z button. When you move towards a certain object, not only will the object be highlighted, but Benny will be pointing right at it. Any item you collect will be highlighted with an image above as seen in the screenshots.
Think of it like those good old escape-room type games where the inventory is placed above like so. By this, there is no access to the regular rpgmaker menu, but for this kinda game, I doubt you will need it.
-------SYNOPSIS--------
Tired of the never-ending loop of acting as a soon-to-be dead protagonist in a horror game, Beefcake discovers an alternative route that allows him to break the cycle… Only to end up in an entirely different game, where his only objective… is to escape. You take the role of Beefcake, and his trusty partner Noah (the rabbit that sticks out of his hat), explore and interact with the environment in order to escape the room.
Additional information can be found in a word document, along with a walkthrough.
Download the game here!
Credits:
Everything (excluding the music and sfx have been done by me (Two-Crown Games) Music: Whole Tone Limbo – God mode Sam Seeger – Showa We wish you a Merry Christmas (music box version)
Sound effects: Default rpgmaker sound effects, youtube, FilmCow designed SFX
If you wish to support me and my future works, feel free to buy me some coffee @ko-fi.com/alphabirb
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originalpear · 2 years ago
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Never posted this.
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pikansanok · 6 months ago
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You know, I'm getting bored. So instead of the usual thing that comes from my RPG Maker 2003, I'm making an actual RPG that isn't rushed like that mansion RPG I made months ago. Here's some sprites that will be used in the RPG.
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neenack · 1 year ago
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I followed some tutorials on RPG Maker 2003 and finally made a breakthrough by simply getting the actor guy to move and laying down some NPCs to talk to. I know it's the easiest engine out there, but I can't believe it took over a decade for me see this for myself.
Older RPG Maker resources are not easy to come by. You gotta make your own assets or straight up steal em (lol I remember these times) and the single tutorial playlist I managed to come across on YT was never around when I was like, 12 or 14.
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mothscotch · 1 year ago
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My entry for @snakeguy999 's art contest :3
two version cause i couldnt decide which one i liked more teehee
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advancedbotany · 10 months ago
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first update post :::))))
we've mostly been working on sprites and general artwork this week, so not really a lot can be played yet LOL.... but we have started on a little bit of a hell-esque maze world, but i don't really want to give any more info on the dream worlds because i don't want to spoil it...
also, about half of the effects have been planned out but we are still working on spriting all of them and implementing them into the game. we have been using clockworkprince ynfg template so it will definitely help but some of the effects brainstormed don't exactly fit into the premade effects so those will have to be altered slightly
anyways this is still very very early so not a lot of updates this week... here are some sketches that we've worked on that aren't spoilers however
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next week i hope to have some of the bedroom/awake world finished but not guaranteed because we are quite busy next week.. but look out because whatever on that that's done will be posted! next post will be on april 21 10:00 pst
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outofcontextrpggames · 9 months ago
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