#RE2 leon would genuinely have a blast I think
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This is a random thought but just imagine inviting Leon over for Thanksgiving for the first time.
It would be so endearing, so sweet because he doesn’t really have any family left or someone remotely close to him. Maybe the Redfields would invite him so they could spend time with him but I think it would be so cute to see this white man coming into another household especially if it’s a household of color or of another ethnicity.
That poor boy would come into unfamiliar territory, not knowing how to interact outside of saying hi and hello and he would be awkward and nervous and you have to hold his hand to make sure his anxiety doesn’t spike. But when he makes a relative laugh, he thinks it’s okay and starts chatting it up some more. Shares a drink or two, and it’s really all smiles from there as the family members give off the vibe of “YOU AIGHT WHITE BOY!” and Leon thinks he’s won the jackpot.
Then it’s time for actual dinner, and after saying grace and the thanksgiving prayer, Leon goes to TOWN. He fills his plate up with everything he sees, not knowing what some things are but he just gets it anyway. You’re in front of him guiding him around the food selections, and he’s asking you along the way “What’s that? What’s this?”, while putting some on his plate anyway. Collard greens, candied yams, mac n cheese, ham, turkey, pork, cornbread, macaroni salad, mashed potatoes, dressing, lasagna, peach cobbler, banana pudding, apple pie, literally EVERYTHING. He’ll have the sweets on one plate so it doesn’t mix with the rest of his food.
And when he finally sits to eat, he eats it all in silence. Literally just munching away and basically inhaling his damn food. He’s hunching over his plate and not lifting his eyes up for a second, and if you look at him closely he’s just shaking his head in awe from how good the food is, feels like he could cry. He’s a foodie at heart and finds comfort in it, and knowing he’s getting home cooked food made with so much love would probably make him emotional because that to him is a privilege he never got to experience until he met you. You’re just watching him eat for a good minute, how he basically licks his plate clean, and when he really is finally done he asks if he could get a second plate. That grants him a kiss from granny and appreciation from some of the other relatives who cooked the meal, as if they were giving him a blessing.
Best believe, Leon would make sure to get multiple to-go plates, probably even a tray of stuff he’ll make sure to eat tomorrow. He’s satisfied, happy, and he’d be sitting on the couch next to you fighting the itis BAD because he’s ready to just fall asleep after eating so much. And he looks at you with so much adoration and love in his eyes, he doesn’t need to vocalize how thankful he is to have you in his life, you can see it all in his face. You just give him a soft kiss on his cheek and tell him those three words he loves to hear from you so much.
#ovaryacted thoughts#leon kennedy#leon scott kennedy#leon kennedy x reader#leon kennedy drabble#somebody please just get this man some good food#I know he deserves it#he’s a big boy who’s gotta eat#HE NEEDS TO EAT GOOD PLEASE SOMEBODY DO IT#RE2 leon would genuinely have a blast I think#YOU AIGHT WHITE BOY!
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im sorry i need to dump all my thoughts about ada x leon somewhere for personal fulfillment reasons,
big disclaimer: resident evil canon/lore is inconsistent and my feelings/thoughts on all this is NOT me stating it as fact. It's 99% speculation and me interpreting context. I'm just having fun!
it's really wild that i started my resident evil experience hating Ada. I did not understand her character and the way she's portrayed is very inconsistent and confusing (probably on purpose) and, like many others, I assumed the choices she made and the pain she inflicted on others was malicious and intentional.
But something clicked recently,,,I understand now that she didn't choose this life. She doesn't WANT to be a spy. She doesn't WANT to be a mercenary. Everything she was and everything she had was taken and stripped from her. She doesn't even have a real name anymore. I think seeing the small insight of her backstory in the biohazard manga really put all the pieces together and brain blasted me with understanding. Her entire character (to me, at least!) revolves around survival and self-preservation. She is a SELFISH character, not because of ego or power, but because of a LACK of power. She no longer has autonomy over her life in a way that matters and so the only thing left for her is to stay alive.
And I just think that ties so beautifully with Leon's struggles. Both of them being forced into this life where they have to live and die at the hands of the people who control them. And, listen...listen...it's overdramatic as fuck and a VERY idealistic/romanticized interpretation of their relationship, but honestly it makes me hella emotional thinking about Leon potentially being one of the few things in life Ada wants to live for other than herself. Him being the only person in the entire series who has ever shown her genuine, selfless kindness and care,,, and the fact that her circumstance and the trappings of her life forced her to betray him and she has to live with that guilt and has to come to terms with the fact that she will never genuinely connect with people because who even is she anymore? She has no sense of self.
And her entire campaign in RE6 resonates me in such a weirdly poignant and impactful way. RE6 has some WONKED UP writing and it's so silly and stupid; but I think if it was tweaked a little bit it would be a genuinely moving story about a woman losing her agency and bodily autonomy to a violent man who wants to own her and her fighting with his fabricated, demented vision of her. It's a manifestation of his greed and possession...and then she kills her clone and immediately after she sees Leon again and his first immediate instinct is to protect her and sacrifice himself again for her and throw himself into MORE bullets for her even after the betrayal of RE2 ........ and then after that she finally snaps and FINALLY chooses to fight for HER morals and HER justice by killing Simmons' bioweapon.
Like, listen, I hate the trope of "woman traumatized being saved by a man" in most cases, but something about the way I see Leon and Ada just makes SENSE man.
The fact that she specifically goes out of her way COUNTLESS times to protect him and save him and none of it is enough to get him to forgive her. None of it will ever be enough but she keeps trying anyways. Like, damn, his entire mission is Spain is only possible because Ada saved his ass like...four times??? And you can make reasonable arguments that she doesn't care about him he's only important for her mission, and to be honest I think that interpretation is also valid, but for me personally I just think she cares about him so much but it's in his best interest to continue believing she doesn't care.
And I just want them to be happy. But it will probably never work out between them, just due to everything...they can't escape their lives. They're both kept alive by two opposing morality systems. Leon's guilt and unyielding need to fight for truth and innocence and to protect everyone he's lost and everyone who depends on him. And Ada to hold onto herself and what whittling remains of self-identity and independence she still has when it was all taken from her, even to the point of someone making a damn clone out of her.
Man I just love them so much I'M SO EMOTIONAL!!!!!!!
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Death Island Spoiler-Free Thoughts post!!!
I JUST finished seeing DI last night (In Aotearoa) and oh my GOD???????? It was S O G O O D????????? It ABSOLUTELY lived up to my expectations!!!!!!!! I’m gonna do a spoiler-free thoughts post first and then I’ll post my spoilers post!!!!!! And if anybody wants any clips of the movie I managed to sneak in, please just ask!!
Ok first off,,, holy FUCK that beginning was S O tense. My friend and I were gripping our seats the entire time and it takes place during a pretty important moment in RE history and I think people are gonna LOVE it
And the villains motivations????? His backstory???????? LITERALLY HEARTBREAKING. It’s ACTUALLY GENUIENLY COMPELLING AND INTERESTING. His backstory is all laid out in that beginning scene and dear GOD it’s SO SAD. I’m trying to keep it Spoiler-Free obviously but I will D I E on the hill that him and his “best friend” were actually gay lovers. You CANNOT convince me otherwise
He was also just genuinely pretty frightening of a villain. He has this one repeated ‘motion’ he does throughout the movie that really makes you tense up, and there’s this one scene with a doctor character that had my friend and I on the edge of our seats
Again, his motivations were actually interesting and made sense!!!!!! And him calling out the main gangs respective organisations (BSAA, DSO, Government, Terrasave, etc etc) for being hypocrites was actually a compelling argument!!!!!!!!! It actually made the characters think!!
I’m trying to word this as best as I can without giving any of the plot away, and @highball66 has talked about this in their posts too, but throughout the movie the main gang are called ‘Pawns’ or ‘The Governments Weapons’ repeatedly quite a lot, and it makes me wonder if that’s gonna come up as an important plot point in a future game or something???? It’s very interesting to think about coupled with the implications of their respective organisations being hypocrites
You’ll all be delighted to know there is SO MUCH shipping content in this movie my GOD. S O many good Chreon moments. So many good Valenfield (for both siblings) and Chamberfield moments (in fact, every scene Rebecca’s in, Claire’s in there too :)) Shippers will have a BLAST
Just as expected, Jill and Leon are the PERFECT duo. They’re SUCH GOOD BESTIES, they work off of each other repeatedly SO WELL. They’re constantly giving each other silly goofy one-liners and saying something sarcastic to make the other one laugh, it’s great
Also, I don’t think Leon has a single serious line in this movie HXNSHDNDHXN everytime he’s on screen he’s ALWAYS saying something goofy or silly or making a pun. It’s GREAT
Also, the characters traumas actually get explored in an interesting and compelling way!!!!!!!! ESPECIALLY Jills!!!! Which makes sense cuz the movies about her, but they all get their moments to talk about how X event effected them etc etc, unfortunately none of it really gets resolved but I’m assuming they’re saving that for a future game
Jill’s kinda does???? She has a Good-For-Her moment with the villain which is fantastic and her and Chris have a good heart to heart at the end
Also, Chris Redfield fans are gonna be delighted with his character exploration in this movie
LOTS of references to Re2 & 3. In fact a BIG plot point/ motivator of the movie all stems from RE2, so Raccoon City fans are gonna have a blast!!!!!
Also, HEAPS of old characters are either mentioned or do actually show up!!!!! Nobody that I think anyone would be screaming to be excited about, but still!!
Unfortunately, Rebecca does get the exact same treatment as she did in Vendetta, but like, in the opposite direction…… she dissapeares for basically the entire movie and randomly shows up to save the day. I can’t complain though cuz seeing her work together with everyone else was FANTASTIC
This truly did feel like the avengers endgame of the RE movies, but there were also PLENTY of hints and open ends to a sequel
Finally, this truly was JILLS movie. When I was told that Jill was gonna be the main character I wasn’t really convinced, but M A N she truly SLAYS in this film. She IS THE MOMENT. This is HER movie and it shows
Aside from Leon’s random goofy one liners, I think my favourite part of this movie was the villain. I WISH I could just spoil his motivations in this post because for resident evil standards they’re SO INTERESTING and AGAIN, his thoughts on the main gangs respective organisations leave a lot to think about when it comes to future instalments!!!!!
10/10 movie, would 10000000% recommend. Truly lives up to my standards. My only negative is that Rebecca was hardly in it for the middle half but that’s it. SO glad we FINALLY got to see everyone working together (Capcom, PLEASE put your characters together like this again!!!!!!)
Forgot to add this, but Jill is cannonically a Jurassic Park fan. In fact, the entire last half of the movie is just a giant Jurassic Park reference
And I can’t PROVE this, but,,,,,, I’m 90% sure there was a Mr Beast reference. You’ll know it when you see it
#resident evil#resident evil death island#re death island#death island#re leon#re leon kennedy#leon s Kennedy#leon kennedy#re chris#chris redfield#re rebecca#rebecca chambers#re jill#jill valentine#re claire#claire redfield#valenfield#chamberfield#chreon
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alright I'm gonna ramble about the RE games/community now
fuckin Resident Evil, man. RE may not have been my introduction to M-rated games, but it also sorta was. Everyone already knows that DMC1 was originally Resident Evil 4. Both REmake and RE4 were also motivation to play M-rated games, though. So let us start at the beginning.
I finally got to play REmake when I got it in a humble bundle with RE4. I played REmake first, and boy, was I enchanted. I often get motivation to play games by seeing footage, and then thinking that it would be fun to control that. That might be a poor way of explaining it, but its all I got. REmake, coldest take imaginable, is a borderline perfect game. The mansion is magical to explore, the enemies are spooky, the visuals are beautiful, and the layout and pacing of the game are so good that I can still run through most of the game without even thinking about it. Of course, the areas following the mansion aren't quite as neat, but that's fine, and in my opinion, not even that much of a downside, as I usually want to get through each subsequent area faster and faster. The only thing that really irks me? People want another damn remake. Fuckers are so caught up with games accommodating their dumb asses that they just can't stand to learn another control type to play a game. OOOOOH woe is you!! You just can't get a handle on tank controls! "clunky! clunky! clunky!" If my 12 year old self, who, as I may have mentioned before, was born after 9/11, can manage to get a hang of this game and speedrun it with barely any practice, you can take ten minutes to get a hang of tank controls. shut the fuck up. There are so many games that genuinely need a remake, and RE1 is probably the last on the list.
RE2 is a fun time. Leon is hilarious, Claire is cool, and the game feels pretty straightforward. RE2 isn't all that stressful at any given moment, and almost feels linear with how clear its progression is. Pair that with iconic visuals and music, and you understand why its still considered a classic to this day.
RE3 is... something. I don't hate RE3. Far from it. It makes Jill cool, Nemesis is scary but not annoying, the live selection system is fun, and the story is entertaining, standing out because of its incredible conclusion that wraps up the first trilogy in a nice little bow. But the dodge mechanic is weird -- ironically, its easier to dodge Nemesis than a normal zombie, because Nemesis was clearly designed with telegraphed windups in mind, whereas the regular zombie grab definitely wasn't. The progression is a little less clear, with the majority of the game having you run around larger areas of Raccoon to grab stuff, with things being measurably less obvious than RE2, for better or worse. I think my opinion is also a little funky because I've only played it once (though recently), and I had a fuckton of ammo by the end. I think I'd enjoy it more if I actually spend more time blasting zombies. Special shoutout to the snap sound effect that accompanies a critical headshot with the pistol. Orgasmic.
RE4 has been discussed to death. I don't think I can add anything to that discussion, frankly. It's unbelievably fun and replayable, Leon is my favorite himbo, I've played it 13 times... it's an inarguable classic that shaped the industry going forward. In its niche, it hasn't really been surpassed. Sure, Dead Space is great, but only its sequel comes close to RE4's level of fun and replayability in my mind. (DS1 and 2 are still incredible, though). RE5 certainly didn't.
RE5. Goddamn. I played this with a friend, and I don't see how you could've done this solo. The setting isn't quite as fun, is way more "kinda racist" and there's a stupid filter over the whole game. I personally dislike the UI and font choice, and the stupid square system drives me crazy (yes I know it's to make co-op easier). The story feels like its connected by a fraying string, nobody really has an arc (Chris only has something vaguely resembling one), and the final boss is dumb adventure game bullshit. It baffles me that people think that RE5 is the improved version of RE4. It's just straight-up incorrect.
RE6, I've barely played. I couldn't really stand it after I had to do a ten minute walking section and then had to do stupid wave defense. I don't even think I could get my RE5 friend to play with me. pass.
RE7 and 8 I haven't gotten around to. I own them, but something about that first person perspective makes them less appealing to me. I've played plenty of first person games, it's just something about them in particular. idk
Umbrella chronicles is terrible (crappy shooting, terrible voice acting, cheap-looking), darkside chronicles isn't bad if you don't mind crazy camerawork; it fixes prrety much everything terrible about UC. and enjoy rail shooters. maybe I should ramble about those next. I'm gonna go give Leon a kiss
oh fuck I forgot to talk about the community
like I said, they're all spoiled and remake hungry, and so many refuse to learn a new control style. and they're all horny as fuck and are stupid and I hate them I hate them I hate them
Resident Evil has never had a genuinely good story and rides on its characters but I hate all the horny fucks who don't shut up
I didn't mean for this to be negative. Leon sends his himbo love
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The horrific Resident Evil playthrough, part ten
Resident Evil 6 is the big one that I was anticipating when I started this series playthrough in March. It’s the one that seems to have split the fanbase like no other, the one that some folks love and others abhor, and the one that took Resident Evil so far into the realm of explosions on top of zombies on top of exploding zombies that the franchise had no choice but to dial the entire thing back in Resident Evil 7 in order to give everyone’s minds a break before those exploded too. There is, in fact, a particular sort of enemy in this game that represents it well - called the Whopper, it’s a giant Fat Albert-looking thing that charges at you in a truly grotesque example of fun character design. It’s a bioweapon to be reckoned with, and when you see one coming your way, all you can say is “OH SHIT” as you try to blast its head apart before it barrages you into a wall.
RE6 is a whopper of a game. It’s chock full of so many different gameplay styles, so many plot threads, so many bits and pieces barely holding together at the seams in a mad effort to appease all sectors of the fan base - the people who preferred Resident Evil when it was eerie and quiet, the fans who fell in love with the series when Resident Evil 4 introduced an emphasis on action and the shippers who just love the characters and want to see them press the trigger of a Magnum at the same time and let loose with a bullet that will send the remains of a hulking Serbian mutation go stumbling backwards into the flames of a burning wind tunnel.
The only way to properly assess RE6 in the midst of all this madness is to look at its four campaigns one-by-one, which took me 33 hours in total to complete, a staggering number for this series.
Leon’s campaign - Everyone’s favorite Resident Evil protagonist who is still rocking Leonardo DiCaprio 90s hair (even though he’s aging in real-time and is apparently in his late 30s now) is BACK in this campaign, which seems to be the one that the game wants you to play first. It’s a rollicking adventure which I personally thought was the best of the bunch, though I wouldn’t blame you if you found Chris’ campaign better. I think I was won over by the fan service, since Leon’s opening chapter immediately channels Resident Evil 2 by forcing you to escape Tall Oaks, an American metropolitan area that’s essentially Raccoon City 2.0. Zombies will be lurching at you from the darkness like the old games, you’ve gotta run through subway cars just like in RE2 and RE3, and the whole vibe actually approaches scary at a few moments, which is something that the rest of this game has absolutely no time for. Partnered with Leon is Helena, a new character who’s also a US government agent but frankly kind of boring, and the pair quickly find themselves wrapped up in a conspiracy engineered by a politician named Derek Simmons. To figure out the extent of his conspiracy, you’ve gotta play Ada’s campaign (all the characters’ stories intersect at various points, which is one of this game’s best ideas), but let’s just say that Leon’s party ends in a wild rush to a made-up Chinese city named Lanshiang - which, from the POV of someone who lived in Hong Kong for six years, is clearly HK under another name. Half of Lanshiang gets blown up, Simmons transforms into what looks like a T-Rex and then a giant insect kaiju, and the general tone is deliciously batshit, though if you don’t like batshit then your mileage will vary. Leon gets music that I like to call "Funky Zombie Porno Breakbeats” for his ending theme, and I feel like this phrase can summarize the tone of the entire Resident Evil franchise perfectly.
Chris’ campaign - If Leon’s adventure was the cheesy-but-occasionally-spooky “LET’S TAKE THESE ZOMBIES TO SUPLEX CITY, CHUMS” vibe of Resident Evil 4 on acid, then Chris’ campaign is the “MILITARY ESPIONAGE ACTION AGAINST BIOWEAPONS, BRUH” vibe of Resident Evil 5 on acid. It begins with Chris suffering from a bout of PTSD after losing a contingent of his men in a made-up country that’s supposed to be Serbia, then moves to Lanshiang after ace sniper Piers recruits Chris for one last mission. Instead of zombies, you fight mostly J’avo, a breed of terrorists using viruses to give themselves horrific limbs, and everything resembles a Call of Duty or SOCOM game, with Chris hearing instructions from his squad leader through his headpiece, ducking behind cover to shoot J’avos apart and generally being a weathered, grumpy soldier. The main theme of Chris’ campaign is actually removed from the overarching tale involving Simmons, and the focus is instead on the quieter, MANLY subplot about how all these years of fighting monstrosities has worn Mr. Redfield down. He needs to learn how to be a soldier once more, and Piers - a guy who I was initially suspicious of because he’s a pretty boy with nicely groomed hair, and those sorts are usually lame in Japanese video games - comes through as one of the most likable additions to Resident Evil lore in a long time to offer Chris much-needed support. The entire campaign might actually be better if played as Piers instead of Chris, especially due to a touching ending scene which is probably the one moment where the game’s plot transcends crazy horror action and enters the realm of something actually thought-provoking. Chris’ campaign, in general, is also where RE6 seems the most focused and confident, though the cover shooting mechanics are clunky when compared to titles that actually specialize in cover shooting, like Gears of War. Chris also doesn’t have Funky Zombie Porno Breakbeats for his ending music, so Leon gets a tiny point ahead of him in my book, but not by much.
Jake’s campaign - I’ve read a few reviews that call this campaign the “experimental” one, and...yeaaaaah, it is. Jake, who’s the son of former Resident Evil baddie Albert Wesker, was presumably designed to serve as a bold new protagonist for future games, but he’s kind of an emo douchebag, so I played through the entirety of his missions as his partner Sherry Birkin. Sherry’s the little girl from Resident Evil 2 all grown up, which I think is genius, because she serves as a tangible example of this franchise’s progression over the years. You could probably show her picture to anyone unfamiliar with Resident Evil and be like, “That’s a formerly 10-year-old side character from the second game grown up into a secret agent” and get a response of "Woah, cool,” so yeah, I like Sherry a lot. In fact, her presence made this whole campaign tolerable, because Jake is an edgelord and his missions run the confused gamut from shoot ‘em up sections to weird exploration bits that seem to want to channel the spirit of the old games but don’t succeed. Then there are the stealth and chase sequences against Ustanak, the “hulking Serbian mutation” that I mentioned a few paragraphs ago. This fellow was clearly created to remind Resident Evil veterans of Mr. X and Nemesis from RE2 and RE3, but while those guys would break down walls and pop outta nowhere to put a lump in your throat, Ustanak’s every impending arrival is advertised from a mile away, to the point where he’s not really frightening - just redundant. And the stealth bits against him seem like B-tier ripoffs of sequences in Metal Gear Solid, because RE6′s engine is really not engineered for sneakiness. At one point, Sherry and Jake have to hide in garbage dumpsters as Ustanak sniffs around, and that serves as an accurate representation of what large portions of their campaign are. These two kiddies do get a cheesy love ballad for their ending song, though, because the game really wants you to ship ‘em. Sherry, ya deserve better.
Ada’s campaign - As messy as Jake’s campaign is, however, it’s nothing compared to Ada’s, which was originally an unlockable extra in the original release of RE6 and designed to tie up loose story threads. It does do that, though the resulting plot - where Simmons got so obsessed with Ada Wong that he whipped up an entirely new virus to re-create her and then lost track of it - is pretty meh, though it could perhaps be an intriguing exploration of the depths of male entitlement in the hands of a better writer. Aside from these pieces of so-so story, Ada’s adventure offers aggravation in the form of bad level design and a truly horrid slew of Quicktime Events and wretched stealth sections, which, once again, this game just doesn’t do well. It opens with her investigating a sub filled with guards that she’s encouraged to sneak past, except you can’t really sneak in RE6 and eventually they all notice and decide to gangbang you, and then the sub floods and there’s dizzying shaky cam everywhere that made me feel sick. You’re given a minimal amount of seconds to succeed on the Quicktime Events to escape the rising floodwaters, and I felt like I was playing a game of Dragon’s Lair, where you need to press right or left immediately or risk seeing yourself die over and over again. That sums up the frustration of Ada’s campaign, which also made me realize one important thing - I really don’t find Ada Wong to be much of an interesting character. She’s little more than a walking femme fatale trope, and even people who insist on shipping her with Leon will probably have to admit that those two’s “relationship,” if you can even call it that, is little more than quick winks and five minute interactions that have amounted to nothing over the span of nearly twenty years. The pair of them get ONE good scene on a bridge in this game, but that’s it, and honestly, their cornball kiss near the end of RE2 is still a more genuine character interaction. Oh yeah, and on the topic of ending music, since I seem to be coming back to that a lot in this post, Ada gets generic filler tunes for her credit roll. How appropriate.
As you can see in the impressions above, in its own special way, Resident Evil 6 has something for everyone, ranging from a quality tale about battle-hardened men shooting biomutations to terrible levels that feel like they came out of a 2005 PS2 game that was quickly relegated to the bargain bin at Gamestop. Reviews were all over the place when this sucker came out, and still are today, with just as many people insisting that this game is the shit as there are people emphasizing that it is shit. My verdict? It’s BOTH, with some truly excellent parts and some truly abhorrent ones. It could have done with some trimming, for sure, and at the end of the day, Leon’s and Chris’ campaigns feel like the only real important ones here. A streamlined and likely better-received version of Resident Evil 6 would’ve only focused on those two guys - since one pivotal scene where the pair meet for a few minutes, briefly scuffle and POINT THEIR GUNS AT EACH OTHER YEAAA FAN SERVICE - seems to have been written first. That would’ve given Resident Evil 6 a better balance, with Leon’s missions possibly focusing on old school survival horror and pulp while Chris’ missions would lean hard on the military action stuff.
But we didn’t get that. Instead, what we got is a shambling whopper of a game - at times as unwieldy and ridiculous as the enemy bearing the same name, at other times just as satisfying as a real-life beef whopper. Resident Evil 6 is both good and bad, the video game equivalent of an excessive and expensive comic book crossover, and shit, I think I’ve just written the most about it than any of its predecessors.
That, at the very least, has to count for something.
All screenshots taken by me. For more, check out this Twitter thread showing my step-by-step progress through the game.
#pixel grotto#video games#now playing#resident evil#biohazard#resident evil 6#leon kennedy#chris redfield#piers nivans#jake muller#sherry birkin#capcom
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