#R-TYPE
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Yoshiyuki Takani
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link
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R-Type - irem - Sinclair ZX Spectrum - 1988
source: ZX Spectrum Games
#R-Type#ZX Spectrum#irem#1988#80s#retro gaming#PC gaming#video game history#retro graphics#retrocore#retro tech#Sinclair#speccy
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Scene from ANALOG ON proof of concept trailer
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I'm very bored and need motion, and posting old art on Bluesky only gets me so far.
While shuffling through even older art, I decided I'd redraw a 20-year-old nonsense design that has always kinda lived rent-free in my head despite losing its original purpose to changes in the narrative it was tied to.
While it was originally an alt-form for a half-Bydo character from an old R-Type story, that character's frame of reference shifted to incorporating the 'Xelf' from R-Type FINAL when that came out, leaving this design to pass from use, but not from memory.
Largely attempted to keep as many of the weird, incongruous details intact; only modifying their application to make the design 'work' a little better. Some simpler parts have had detail added to bring them up to match the rest
I still have no idea what I could use it for, but I just kinda like how it looks so I wanted to redraw it. Probably safe, honestly, to not get too attached to it. Wouldn't want to be disappointed if it doesn't go anywhere a second time.
Here's the original image:
#art#cyborg#mecha#body horror#i guess i'll tag it#bydo#r-type#since it's not for that anymore but was way back when
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the long awaited sequel, with a twist
#i scream#my stuff#r-type#dave and bambi#dnb expunged#also r-type delta but only because 'punged is dressed as subkeratom#halloween
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Ah, the glorious history of SHMUPs (shoot 'em ups)! Buckle up as we take a nostalgic trip through the evolution of this exhilarating genre.
Early Beginnings
The SHMUP genre's roots can be traced back to the late 1970s and early 1980s. The concept was simple yet addictive: control a spaceship or character and shoot waves of enemies while dodging their attacks.
Space Invaders (1978) by Taito was a groundbreaking title that laid the foundation. Its straightforward gameplay—defending the Earth from descending alien invaders—captivated players and became a cultural phenomenon. The success of "Space Invaders" sparked a wave of similar games and established the basic mechanics of SHMUPs.
Galaxian (1979) by Namco took the formula further by introducing more dynamic enemy patterns and colorful graphics. This was followed by Galaga (1981), which added new features like enemy formations and the ability to rescue captured fighters, enhancing both strategy and excitement.
The Golden Age
The early 1980s saw a surge of creativity and innovation in SHMUPs. Games became more complex, with varied enemy behaviors, power-ups, and improved graphics.
Xevious (1982) by Namco introduced a scrolling background and multi-layered gameplay, with enemies attacking from both the air and ground. This was a significant step towards the more complex SHMUPs of later years.
Gradius (1985) by Konami was another landmark title. It introduced the "power-up bar" system, where players could collect power-ups and choose their upgrades strategically. The game's intricate level design and memorable boss battles set a new standard for the genre.
R-Type (1987) by Irem pushed the envelope with its detailed graphics, unique power-up system, and iconic "force" orb that added a layer of tactical depth. Its challenging gameplay and creative enemy designs made it a classic.
The 16-bit Era
The late 1980s and early 1990s were a golden era for SHMUPs, with the arrival of 16-bit consoles like the Sega Genesis and Super Nintendo Entertainment System (SNES). These platforms allowed for more sophisticated graphics and sound, leading to some of the most beloved titles in the genre.
Thunder Force IV (1992) by Technosoft was a standout, featuring stunning visuals, a dynamic soundtrack, and fast-paced gameplay. Its multiple weapon systems and large, sprawling levels were a treat for SHMUP fans.
Axelay (1992) by Konami showcased the SNES's graphical capabilities with its Mode 7 effects, offering both vertical and horizontal scrolling levels. The game's innovative weapon system and detailed graphics made it a standout.
The Bullet Hell Revolution
The mid-90s brought a subgenre of SHMUPs known as "bullet hell" or "danmaku," characterized by overwhelming enemy fire patterns that required precise dodging and memorization.
DonPachi (1995) and DoDonPachi (1997) by Cave were pioneers of this style. They emphasized intricate bullet patterns, high difficulty, and scoring systems that rewarded skillful play. These games pushed players to their limits and became cult classics.
Modern SHMUPs: Nostalgia and Innovation
While SHMUPs have become more niche in the mainstream gaming market, they continue to thrive in arcades and among dedicated fans. Modern titles often blend retro aesthetics with contemporary design sensibilities.
Ikaruga (2001) by Treasure is a prime example. Its unique polarity-switching mechanic, where players can absorb bullets of the same color as their ship, added a strategic layer to the traditional SHMUP gameplay. The game's striking visuals and challenging gameplay earned it widespread acclaim.
Mushihimesama (2004) and other titles by Cave continue to push the boundaries of the bullet hell genre, with increasingly complex patterns and high production values.
The Indie Revival: A New Generation
In recent years, the indie game scene has embraced SHMUPs, bringing fresh ideas and styles to the genre. Games like Jamestown: Legend of the Lost Colony (2011) combine classic SHMUP mechanics with modern graphics and storytelling.
The accessibility of modern development tools has allowed small teams and solo developers to create innovative SHMUPs, ensuring that the genre remains vibrant and diverse.
A Timeless Genre
The history of SHMUPs is a testament to the genre's enduring appeal. From the simple yet addictive gameplay of "Space Invaders" to the intricate bullet patterns of "DoDonPachi," SHMUPs have continually evolved, challenging and delighting players for decades. The genre's focus on skill, reflexes, and high scores ensures it will always have a place in the hearts of gamers, both old and new.
#SHMUPs#Shoot 'em ups#Space Invaders#Galaxian#Xevious#Gradius#R-Type#Thunder Force IV#Axelay#bullet hell#danmaku#DonPachi#DoDonPachi#Ikaruga#Mushihimesama#Legend of the Lost Colony#Retro#Gaming#Pixel Crisis
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Retro Arcade by Army of Trolls
#Atari#Star Wars#Atari Games#Gauntlet#Marble Madness#Irem#Kung-Fu Master#R-Type#Namco#Galaga#Pac-Man#Nintendo#Donkey Kong#Sega#Daytona USA#Golden Axe#Out Run#Virtua Fighter#Taito#Bubble Bobble#Space Invaders#pixel art#illustration#arcade#video games#retro gaming#Gary J Lucken#Army of Trolls
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youtube
🎮 Metal Black (Arcade)
Complete Gameplay: https://youtu.be/A_cFdYkE__Y
#MetalBlack #Arcade #Taito #Shmup #ShootEmUp #Shooter #メタルブラック #fliperama #Darius #gradius #rtype #アーケードゲーム #Viciogame #Gameplay #Walkthrough #Playthrough #Longplay #LetsPlay #Game #Videogames #Games
#Metal Black#Arcade#Taito#Shmup#Shoot Em Up#Shooter#メタルブラック#fliperama#Darius#gradius#r-type#アーケードゲーム#Viciogame#Gameplay#Walkthrough#Playthrough#Longplay#Let's Play#Game#Videogames#Games#Youtube
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dead end but he's an r-type enemy because i said so
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Games that have a little gallery where you can read lore notes on every enemy, my beloved <3
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Video
youtube
Ranking the ENTIRE R-Type Series! From Worst To Best! Shoot Em’ Up Serie...
👍👍👌😎
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#@verM_p765#1/144 R-9A “ARROW-HEAD”#R-Type Final 2#アローヘッド#R-Type#shmup#shmups#stg#shoot'em up#style#design#retro gaming#video games
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R-Type Tactics I • II Cosmos launches in fall 2024
Gematsu Source
R-Type Tactics I • II Cosmos will launch for PlayStation 5, Xbox Series, PlayStation 4, Switch, and PC via Steam and Epic Games Store in fall 2024, Granzella announced.
Here is an overview of the game, via western publisher NIS America:
About
As the Bydo continue to eliminate humanity, you must outsmart and outmaneuver them if the Space Corps has any hope of victory. That is, until you find yourself fighting alongside the very forces you were tasked with destroying… R-Type Tactics I • II Cosmos combines the side-scrolling, shoot ’em up action the series is known for with tactical, turn-based strategy gameplay for a one-of-a-kind R-Type experience! Remade in Unreal Engine 5, this two-game collection blasts its way onto Nintendo Switch, PlayStation 4, PlayStation 5, and PC, with R-Type Tactics II also making its debut in the west for the first time! Deploy your forces across multiple campaigns, playing as both the Space Corps and the Bydo. You can also set your sights on competitive online play to see who the ultimate tactician really is. With hundreds of ships and levels to choose from between both games, along with branching missions and a new third campaign (all exclusive to R-Type Tactics II), R-Type Tactics I • II Cosmos is packed with out-of-this-world content!
Key Features
New Frontiers – With the debut of R-Type Tactics II in the west, both titles make their way from the PSP to modern consoles for the first time!
Whose Side Are You On? – Multiple campaigns for each faction, as well as branching storylines in R-Type Tactics II, allow for a unique gameplay experience across both titles while fleshing out the world of R-Type and the origins of the sinister Bydo Empire.
Destroy the Competition – Face off against other players online in both R-Type Tactics I and R-Type Tactics II!
An Unreal Makeover – Both titles have been remade using Unreal Engine 5, creating a collection that’s both strategically engaging and visually enthralling!
Watch a new trailer below.
Release Window Trailer
(From 29:34 to 32:04.)
youtube
#R-Type Tactics I-II Cosmos#R-Type Tactics#R-Type Tactics II#R-Type#Granzella#NIS America#SRPG#RPG#Gematsu#Youtube
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R-Type Colored
#r type#R-type#Rtype#videogame#videogameart#retrovideogameart#nintendo#turbografx 16#irem#irem games#gameart#science fiction#scifi#scifi art#science fiction art#osgoodcomix#pencilsandink#digitalcoloring#pencils and ink#digital coloring#digital colouring#space ship#spaceship#comic#comicart#comicartist#comicartists#frank osgood#frankosgoodcomix
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Some monstery globs, either drawn at work, or mostly at work
Includes a return to my oldest fandom friend, who I revisit every once in a while when I feel a bit lost
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