#PotM System
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Introductions
Well, I thought I should probably now actually put something here after lurking and playing with the idea for about a year.
So for any poor lost souls who somehow found their way here (seriously, how did you manage to fall this deep into the recesses of the internet). as introduction and explanation is in order.
First up: PotM. Also known as Pillars of the Myridian is the name of several projects I am working on all set within the world of Kyla (Or Kyre’ak’umballa if you are feeling fancy). What started off as a little project drawing maps and worldbuilding while I was bored at college has grown and mutated into a whole plethora of projects, from DMing a campaign that has been running for several years set within the world or slowly working upon my own ttRPG system, from starting to try and write a book within the world to just making lots of maps.
DMing: For almost 2 years, I have been running a game set within PotM with a fantastic group of players. They have been a major part of my motivation to continue with these projects and have made the entire experience and utter joy.
ttRPG System: As a result of having played ttRPGs for almost 20 years now, all the way from AD&D 2e, through the various editions of D&D and several other systems, I feel I have grown to have a decent understanding of such things. And having run games within the PotM setting for 5 years in one way or another, I have come to wish and desire something more unique to the setting, as well as something that takes those 20 years playing experience and compile them into a system I can be proud of. Obviously a far longer reaching goal, the system is still in it's earliest stages, but never the less there. A system based around the magical systems of Kyla, as well as the lore of the world. The PotM System is meant to offer something whilst still of heroic storytelling, focuses less upon the extremes and more upon the people and their struggle. Mixing elements of lower magic settings and higher magic ones, as well as rules inspired by both new and old systems to make each archetype feel unique in how they play and with the customisation one can do, whilst not overwhelming those new to the system.
Story/Worldbuilding: My first love, making the world of Kyla and it's various other Realms. Stories and characters from within this setting and the trials they undergo. Originally starting out as a scribble in a notebook during my years at college, slowly grew and flourished (or got out of hand, depending upon your view) into the current hundreds of pages of lore and maps I have compiled. The primary setting is within the 6th Age, one of great turbulence and danger as an empire stands at the door of the free cities, evils lurk and scheme within the darkest places of the world and ancient beings stir in their slumber. It promises to be an Age that will decide the fate of all who live upon Kyla and beyond. Beyond this I obviously cannot say too much of the grander plan, not whilst it is still yet to be discovered within the Campaign itself. But I will likely post a few things about the world and it's rather... in depth lore which I may or may not have spend over 10 years playing with.
If anyone reads this, I question your sanity, but appreciate the time taken to read a madman's rambles. Welcome to the Pillars of the Myridian.
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The Great Games I Played* this Year
*to completion or near completion. Sorry TWEWY, Signalis, etc.
2023 was a very divisive year for gaming, full of really incredible titles while also showing some of the industry and culture's lowest lows in overhyped deliveries, mass layoffs, and an award show doing its damnedest to spite the developers who made the show what it was in the first place.
For me personally, I did enjoy the games that released this year that I had the chance to play, but the majority of my time gaming this year was spent catching up on backlogged titles, or diving into recommendations my friends had for me. I'm just not a hype person, generally speaking. However, I've been wanting to discuss what I've played at length—so many incredible experiences and unique mechanics. Even putting together this list I'm in awe of how many new games I've gotten to play. So, let's get started, in order of when I first played them.
Path of the Midnight Sun Studio Daimon
Now, this game sits in a very interesting place in my mental landscape. Just 6 months before it's early January release, Path of the Midnight Sun was only a romhack of a GBA Fire Emblem title in my head. Sure, one of the greats of the early FE romhacking scenes, but nothing more. It was quite the surprise to me to hear in late fall 2022 that it was a standalone title, with full voice acting and an RPG battle system without the prefixed S- it had originally started with.
I was a bit wary about playing it, especially after being burned by a similar SRPG with romhacking roots, but once I got into the thick of things it was quite the charming little game. Biggest props goes to game's artistry, with a masterful use of Live2D. The designs of Studio Daimon's Nene Kantoku combined with Iron Vertex's animators are an incredible duo, making Ornieres and crew all the more pleasant to watch interact with one another.
For gameplay, PotMS seems pretty standard-fare for RPGs when you start out. Probably the best comparison I could give are the older SMTs, the ones with front-line/back-line parties. But then you unlock access to Ornieres' Manastone, and the game just opens the hell up. Battles become a management of mana and time, as the more mana you can accrue, the more you can grow your party's skillset, but you can't stall battles to farm because turns spent in battle burn the clock for chapters, and time wasted will bite you for objectives. It's also worth noting that every other character starts battle with no MP and will instead generate it over time. The ways this game experiments with such a normally taken for granted staple of the genre is really cool, and something I'd want to see happen elsewhere.
For writing, the game's biggest strength is in its characters. Between Ornieres' struggles with his sudden amnesia and visions of atrocities committed, and Faratras being alienated from her homeland and branded the second-coming of the Demon King, the game is really good at exploring their psyches: fears, wishes, hopes, even romantic inclinations. These are all characters I would enjoy sitting with for a dinner (or a bar brawl, in Cristoph's case).
Though speaking of supports, the game ditching the Fire Emblem pretense of "Character who will only be relevant for one chapter/section and becomes army fodder afterward" by turning said characters into passive bonuses with the occasional attack is somewhat a double-edged sword in my opinion. While this does mean that Ornieres, Faratras and their closest allies get the maximum attention they deserve, I find myself struggling to even remember the faces of anyone else that joined them, with like exceptions to the pervert grandpa/son combo and the male pegasus knight who did actually have a bit more plot relevance than most of the fodder if memory serves. Bit of a shame.
Beyond that, this game was a really strong start to my year. I'm a bit sad that the game's following seems to mostly be from its romhack days, because I do really think it stands well on its own merits now. A recommendation for anyone looking for a visual novel with a little extra going on.
Fire Emblem Engage Intelligent Systems
From one of the strangest pre-release cycles where the main character's design was leaked months in advance, to splitting a fandom now inflated with people who have only played the two prior releases, Fire Emblem Engage is nothing if not an iconic anniversary game. I was certainly excited in the prerelease cycle, tuning in regularly on the official Fire Emblem socials dripfeeding info on the . But did it live up to my expectations? Yes. Oh my gods.
Mechanically speaking, the game is sick. The twist on the standard FE gameplay this time around are the emblem rings, which when equipped give the wielder bonuses that are callback to previous titles' own gimmicks (well, when they're not forced to make stuff up in the case of Lyn for example.) And like, the sway of power this gives makes the strategy element of Engage just so, so fun. Chapters become this multi-level analysis of when it's good to utilize the power boosts of engages, who should get which ring/bracelet for which chapter... In my first time playing an FE's maddening mode (or series' equivalents), the juggling of these ideas and theorycrafting for builds really made me get into the game's guts.
Writing wise, it's probably the most emotionally resonant Fire Emblem I've ever played. Alear's character arc as she grows into the divine dragon they wanted and meant to be was so incredibly sweet, and combined with a lot of the chosen family elements woven into Alear's interactions with their allies, and those allies with each other, makes for probably the most thematically queer FE since the Tellius duology. It's a big reason they've risen to be one of my favorites if not the favorite lord in the series.
These two elements, among other goods, made Engage my Game of the Year for this year, and honestly really revitalized my love for the series. I started writing fanworks for FE Fates again. It made me want to shift my video focus away from FGC funnies to covering the series, and if not for the shackles of working full-time, I'd probably be doing some longform, Chuggaconroy-esque in-depth walkthrough of The Sacred Stones right now. That's how much it means to me. Alear Fireemblem you will always be famous.
(There should not be any more mentions of Fire Emblem from this point, I promise.)
Needy Streamer Overload xemono - WSS Playground
This management sim, if I can call it that, was quite the surprise to me. Playing it was just out of curiosity from one of my friends posting art of the main character Ame-chan. Her design is not particularly unique in of itself, but its a fun fashion fit that I'd maybe try someday, and the brooding red and blacks bear a striking contrast to the bright and pastel colors that make up her internet persona, OMGkawaiiAngel-chan (or Kangel, for short).
Your role as "P-chan" is to be Ame's manager as she becomes a professional content creator in the next month with (hopefully) a million subscribers, but the nature of your relationship with her is dangerously blurred from the start. You are also her confidant, her closest friend (with benefits), her one and only stream moderator, any many other "her"s. She's dependent on you to help her to an extreme, and there's little you can do to improve upon that.
I don't know what to say about the game itself, a lot of what I got from it feels too personal to share in these writings. What I can promise, however, is there's a lot Needy Streamer Overload has to say on the nature of being an online influencer, how the job warps relationships with other people, the way the job goads forgoing mental health and ignoring moral and ethical boundaries. Ame is an extremely driven and passionate creator, but also vulnerable, isolated, under-medicated. Doing consistent back-to-back streams grows her audience faster, but eventually Ame will either end up unloved, overstressed, or just plain out of unique content if you only dedicate her to the grind. Medication can help bridge the gaps sometimes, but often doing so gets in the way of her performing her best on streams, or even at all due to their soporific side effects. And seeking new ideas for streams can take you to some places: Jonesian conspiracism, chan boards, beach ball camgirl sponsorships. The road to a million followers is one of grays.
And while I am aware I haven't seen the game's true ending yet, I thought it was fascinating that the endings I did see always ended in disasters or tragedy, even in mundane circumstances. I won't get into detail here on account of the graphic nature of some of them, but I got the message from it that trying to center yourself in her woes is mortal folly. Try to be a good friend, don't try to be a savior.
You should probably be in the right headspace mentally to play this, but barring that this is a recommendation for anyone whose been terminally online, or just collectively likes mentally ill women.
Cassette Beasts Studio Bytten
Now this here would be my second pick for Game of the Year, and the top spot for Indie Game of the Year. A really well put together monster collector that does a lot more to distinguish itself from it's most popular contemporary in Pokémon.
I don't want to compare it too much to that series, this game stands very well without that, but I grew up with Pokémon and I think there's a Cassette Beasts does differently from it that I love. Take the game's typing chart for example: rather than a simple multiplicative power boost/drop interaction, this one is a lot more focused on the long-game, as striking different types generates chemical reactions that induce status buffs/debuffs/effects based on the reaction. Key battles can't just be simply brute forced or brick walled, you'll end up losing the ability to use AoEs or give the enemy a free substitute-like wall or just get plain frozen. Some interactions even change your type temporarily. I could also point to this game's takes on shinies, called bootlegs. Bootlegs are not simply palette changes, but also change the monser's typing and movepool. And a bootleg can be of any type in the game, even the same type as what is native to that monster. Granted, tying gameplay changes to what would normally just be a cosmetic nicety can be precarious, but for me it just adds to the fun of hunting bootlegs across New Wirral, seeing how a monster performs differently in battle when taken out of their natural state.
I'd also be remiss not to mention one big departure from most monster collectors: you don't collect the monsters themselves, but rather record copies of them with a peculiar cassette tape set, which also serves as the vectors for you and your party to take the form of those monsters. It's just a very conceptually cool idea, and I love that the game even toys around with the implications of it sometimes, like how party member Kayleigh will weigh about the sugar rush that becoming a Candevil gave her. The game's larger story is relatively small scale, but I like the push and pull the monsters and archangels of New Wirral have in relation to man-made concepts and humanity. (Much like another game on this list, more on that later.)
The game's music is also incredible. From the homely feelings of Wherever We are Now to the upbeat yet tense Like Chimeras, the game's soundtrack and score, done by Joel Baylis, is certainly punching above its weight. Dynamic music isn't particularly novel, but I love the impact Shelby Harvey's vocals give to the battle themes are whenever you and your active partner fuse (Yes, there's fusion! Every monster is capable of it!) Even if you're not out to play the game itself (and I wholeheartedly recommend you should), the soundtrack itself is worth it alone!
(Addendum: while the game has only had a couch co-op option at the time of writing, Studio Bytten has a true multiplayer function currently in the works, and planned for early next year, so another potential bonus insofar as a recommendation.)
Crosscode Radical Fish Games
I've never been able to get into MMOs. The grind and dedication to playing one over a long amount of time has never been for me, and even with MMO-lites, I would quickly grow tired/bored before the good stuff and move on. But it did intrigue me when one of my pals described this game as a single player MMO.
Crosscode is more akin to an action RPG that uses the MMO genre as its backdrop; it's a game about playing a video game in many aspects. We follow Lea, an amnesiac nonverbal player avatar, whose time in the MMO Crossworlds is supposed to serve as some form of therapy while she regains her memories. Note that I did say nonverbal rather than silent; Lea's ability to speak is greatly impaired, only able to say simple words that were hacked in for her by Sergey, the man watching over her therapy. The game goes to great lengths to show this limiting in communication; NPCs don't care but Lea often has to play charades or do careful usage of her few words to get her points across, and sometimes there are misunderstandings. This was really something neat to see for me, someone with poor communication skills at times. Lea's amnesia also plays an interesting role in this. Sergey explains to her at first that Lea's real life counterpart is in a coma, so her experiences and memories made from that point onward are just of CrossWorlds. Everyone she interacts with has another life to return to, even the people whose job is only to develop and manage the software, so her life is oftentimes dictated on whoever is online at that very moment, or otherwise in pure solitude. It's a very interesting lens to view the world in, one where you're online presence truly is the only thing other people can see you from. And once the game reveals the "truth" behind Lea's coma, I think it also has some very interesting philosophical openers as to meaning of such an existence.
Also the gameplay elements are really neat in this. At first, combat is pretty run-of-the-mill melee and ranged combat in a top-down perspective. But then you reach the first temple and gain access to using fire, and the games complexities start to open up! Then you have this mix of resource and threat management. And that feeling just amplifies as your get the other three damage types in the following dungeons. Element matching with your enemies are the best way to mitigate damage, but attacking opposite is oftentimes the best way to maximize damage. Or it can even be a puzzle at times!
Speaking of, I think one of the game's best elements is the puzzle design in the temples and related dungeons. They serve as a great primer for understanding the different types, and how they interact with parts of the world, and with enemies. They are as much tools as they are weaponry. I would complain a little bit that the time sensitive puzzles get a bit too complicated at times for me to perfectly follow, but the inclusion of speed sliders for those puzzles is a nice addition that I don't often see utilized elsewhere.
Some short props should also being given for the atmosphere, CrossWorlds feels particularly well lived-in by its players, especially in its quest design. A newbie player who managed to keep failing upwards by getting bailed out by endgame tier veterans? A glitch hunter leading you to cut content and a boss that flunked out of playtesting? Apollo, the sworn rival and nemesis to Lea who keeps reading her every action as a challenge? These feel analogous to people and personalities I've seen abroad during my many years gaming (and even I've ended up the former in one scenario or another), and I think speaks well to the writing team's own social experiences.
Really solid game all in-all. If you're not into anything turn based, or are just an enthusiast of MMOs, this should be up your alley.
Shin Megami Tensei: Digital Devil Saga Atlus
"Big fan of x excited to play the game for the first time"
For the past few years, the DDS duology was something I admired from afar. From the really cool, sharp designs of the demonic Atma Avatars, to being the only press turn SMT with a traditional RPG party, to Jim Reaper's still unfinished low level run of the second game: there was a lot I was interested in about the game but was something I was weirdly reluctant to find out about playing for myself.
That was, until I found out that this game isn't one of the "beloved so much that physical copies are impossible to find." There are just resellers who have the duology still factory sealed, so I went and ordered one, and played them on my PS2 slim.
The games captivated me with the way they wrestle with the ideas of what it means to be human and the nature of that struggle. In DDS1, the Embryon going from cold and unfeeling individual to a group of passionate, thoughtful, eccentric, and even selfish personalities, the essence of humanity, juxtaposed with their very demonic forms in the atma avatars and their being driven to devour the other inhabitants of the junkyard, is incredibly compelling. And DDS2 drives this further when the Embryon's struggle for survival in the real world is placed at odds at humans who would devour each other for leisure and power. I gasped the first time I heard Hunting - Betrayal play in-game, having seen the full context surrounding the theme. Just on the story alone, these games quickly rose to one of my favorite games of all time. And this isn't even getting into the music, the designs, or the atmosphere either, I could keep going on!
If you want a retro suggestion, I cannot recommend this duology enough!
(As an aside, Cielo has got to be one of the characters of all time as well. Being the grandchild of Jamaican immigrants, I've really got to wonder what Atlus was cooking with this stereotypical Patois accent and dreadlocks on this pasty motherfucker. Made me laugh whenever he spoke in scenes, at least.)
Can't Live Without Electricity MELOVITY
I hate puzzle games. (affectionate)
I first found out about Can't Live Without Electricity through one of the YouTube channels I watch, Aliensrock. Puzzle gaming is his wheelhouse, and while it's not normally my genre of choice, the aesthetics of CLwoE combined with its concept were enough to win me over to try for myself.
This game centers around connecting homes to power plants with a steadily increasing limit of wires and other utility structures, and the goal is to connect enough homes as long as possible through the level, to the point the level doesn't have empty plots to use. Reorganizing and optimization are the name of the game here, as you're not always going to have plentiful wires, or run out of hammers to teraform the rougher terrain tiles scattered about. The game penalizes you on score for finishing a level using its two "cheat" tools in generators and jumpers, but there's no penalty for using them intermittently. So then the management also becomes strategic; setting a generator on a house while you try and fish for more resources to eventually connect it to the network naturally. Having to rework the entire grid because a house got placed in a very inopportune location can be quite frustrating, only for that feeling to be replaced with catharsis the moment everything comes together.
The game's square grid levels were a fun challenge, but I can't really say the same for the hex grids. The first level was an absolute filter to me; despite the big difference in the functionality of wiring ranges, the game leaves you with about the same strict economy of resources as the last square grid levels.
So yeah, my singular puzzle recommendation! And hey, while you're at it, did you know the game has Steam Workshop support, and that you can play a custom level I designed?
Tokyo Mirage Sessions #FE Encore Atlus - Intelligent Systems
HA I LIED! FE NUMERO UNO!
Jokes aside, the revitalization effect Engage had on me combined with some recommendations by friends eventually led me to playing TMS#FE, the unholy marriage of Atlus's Shin Megami Tensei's battle design with Fire Emblem's characters from Mystery of the Emblem and Awakening. It was time I finally learned something about this title that wasn't the infamous "vagina bones" tweet.
My thoughts on the game's writing can really be boiled down to "Tsubasa should've been the Point of View main character instead of Itsuki". TMS's story is a great coming-of-age story for her and the rest of Fortuna Entertainment's stars. The Mirage incidents serve more as a backdrop for the group to learn and grow as performers, individuals, and as a team. It's really good, a lot better than most people give it credit for.
So, why is Itsuki the one we have to follow throughout?
Despite him not being the bog standard blank-of-slate mute-of-voice "Atlus Protagonist™" on account of having actual voiced dialogue, Itsuki Aoi ends up reading just as blandly as the worst of them. The main deal about him is that he doesn't have any strong aspirations, unlike his friends. He's just a guy. This isn't a bad thing in of itself, but it becomes a problem when, as a character, Itsuki doesn't really meaningfully grow; he's the same character you started with at the beginning the game except he's made a few new friends and somehow managed to do the not-a-harem troupe in the meanwhile. Meanwhile Tsubasa over here manages to find and rescue her sister, surpass her legacy, stand on equal ground with her biggest inspiration and role model in Kiria Kurono, and by the end of the game become a multi-talented star idol. There's so much to her and the rest of Fortuna, so Itsuki ends up by comparison being quite the sore spot for me.
Moving over to the gameplay, TMS is a bit more of a standout to me compared to other Atlus rpgs I've played. Whereas modern SMT and Persona tend to have their weakness-exploit battle systems result in huge snowballs by granting extra actions, TMS instead opts for sessions, where allies will automatically follow-up with additional attacks when a weakness is struck. This in turn results in a much more standard action economy while also still granting decent rewards for playing well and optimizing who chains what attack. Heck, even if you're not in for the mechanically deep stuff, sometimes its just fun to see everyone wail on a guy upwards of 30 times. Much as I love stuff like press turns, I think TMS was a good sign that Atlus could be trying more things with their games' battle systems. The one thing I'd say SMT/Persona's turn systems are significantly better about is momentum when it comes to character deaths in battle. Since turn order in TMS is determined when the turn starts, if someone's dead when that turn starts, they'll be skipped even when revived, and given all fights only have 3 active party members at a time, it is incredibly easy for a fight to spiral out of control because of a critical hit or session. But that's just my one nitpick; everything else about the system is pretty solid.
Oh, and the music! The music in TMS is really good. Reincarnation is great, but everyone loves that—I even remember catching bits and pieces of it as openers to some YouTube videos. My personal favorite is Dream☆Catcher, the song is much more my vibe, and the accompanying animation and outfits for Tsubasa and Eleanora are probably my favorites of the bunch. But also who can forget getting full vocals for the Fire Emblem Theme?
Tokyo Mirage Sessions is pretty neat. Give it a go if you're looking for the more esoteric Fire Emblem stuff. But don't say I didn't warn you about Aoi.
Kirby Star Allies HAL Laboratory
I've been really slow to play the Kirby games released for the switch, and I really could not tell you why despite my love for the series. That being said, I had a chance to play this alongside my lovely (currently) long-distance partner during one of our visits together.
It was a very pleasant co-op experience, doubly so given that I'd not been able to play Kirby with someone since the days of SSU. Solving puzzles and tacking fights together in something low-stakes; it's simple pleasant fun. Plus, seeing as I was playing this in the aftermath of all the update content, playing with the dream friends was also quite nice, if just for that nostalgia factor of seeing old enemies and allies with their movesets and attacks adapted to a new title. Another carryover I was quite happy to see was imbuing abilities with elements from other abilities. This was a favorite of mine in Squeak Squad's ability scrolls, so it was really quite nice to not only have that return in some form, but it also be a key part of puzzle segments as well as some fights.
My one major gripe is that the game's main story is saddeningly short. In the collective 6 or so hours we played together we were already well into the final world. Granted, Kirby's modern story modes are typically a breeze, but one segment of the game only being dedicated to Popstar itself was just... weird. Also, the control scheme being centered around the friend systems really messed with my muscle memory. Among other things, I would've preferred something like the x button handling most friend mechanics instead, similar to how it would summon/delete the helper in SSU.
But hey, that's not too big a deal in my opinion. Like I said, I really enjoyed getting to play this with my partner, and I still think it's a solid co-op choice for the time. Really hoping to get to the rest of the switch Kirbys in time.
Pokémon Mystery Dungeon Rescue Team DX Spike Chunsoft
One last case of me being a big fan of a game/series without exploring a key piece of the media at first. Explorers of Time is the game I can thank for being one of the catalysts to me becoming a writer, and I've played every title in the Mystery Dungeon Series... except for Red and Blue Rescue Team. So in the midst of collecting the Xenoblade trilogy to play in the eventual future, I also went and picked this up to see how it would fare with past experiences.
While I don't have a lot to say for this game in general (writing wise, its certainly a lot more straightforward than the explorers' trio, and the world doesn't feel nearly as lived-in by comparison), the game mechanically was quite neat, if only to see the newer mechanics of the 3DS era mystery dungeons brought to an older title. This goes especially for the inclusion of auto-mode, taking out most of the mundanity of basic dungeon navigation. I am a little sad that 3-member parties seems to be what has stuck for the series going forward, but I guess its a small price to pay in comparison to revamping the recruit mechanics to be less brutal and unintuitive. I'd also argue that it was a step backwards to take away the usage of basic attack from the A button in favor of automatically choosing a best move to use, but its another small potatoes issue given how quickly the basic attack gets obsoleted in other titles.
It was also just nice to return to the general concepts of the mystery dungeon. I was a child when I was first introduced to this series, and while a lot has changed since then—the scale and nature of my writing, my gender, my furry tendencies—there's still a lot that's remained the same. Just like in 4th grade, this series has been a lovely testing grounds for creating and developing original characters. The environments of the dungeons, and the simple interactions between the party and the world allow me to make interpretations and conversions that I can carry with me into my own works.
I would still recommend people play the Explorer games first if they're new to this side of Pokémon if we're talking on the story side of things, but this isn't a bad way to start either.
Backpack Hero Jaspel
I'm not sure how to introduce this game. If I speak on pure genre, the closest thing it is, is a deckbuilding roguelike. But there is no deck, just a backpack that holds your weaponry, armor, potions, and managing your inventory is as much a game as the much more typical turn-based, 3-energy-for-actions combat the subgenre is built upon.
I don't think Backpack Hero would've hooked me as much as it did if not for the inventory management. For one, it's a lot harder to fall into the pitfall of bloating your build; your backpack space is limited, and while leveling up lets you expand the size, there's only so much armor and shivs you can carry. You will very often be reorganizing just to optimize your build, or to add a key piece of gear you just received. In a way it's as much of a puzzle game as it is rougelike, and that aspect fascinates me.
I also like how differently 4 of the 5 characters in this game play. Purse the mouse is your standard character, whose main strength is in the flexibility she can expand her backpack in, allowing for versatile builds with very unusually shaped weapons. Satchel the robin has much of his inventory separated into individual pockets, which limits the power of adjacency in exchange for specializing in builds that are distance or line based. He also has a special charm effect with his instruments that allows a more pacifist route of playing. Pochette the porcupine is beast summoner, and her pets even get sub-backpacks of their own! Incredibly cute. And Crate, the robo-mouse, pushes the mechanics to 11 with his unique gimmick of routing the energy into his backpack rather than directly using it, making item positioning especially important. Much as I enjoy the other four characters, I have no praise for the 5th character in the ensemble, Tote the frog. She handles a lot more like a traditional deckbuilder character, using a "deck" of carvings that she places into her backpack over the course of combat. This in my opinion is to her detriment, as it reintroduces draw luck and deck bloating and other less than stellar aspects of the genre (and her having a unique 80 HP compared to the cast's 40 feels particularly illuminating). I hope she sees a rework at some point.
Lastly, I think the game's usage of a story mode is very clever, if only for the fact that most of the quests given to you in the mode are more akin to runs with a pre-established build, or a primer on the more game-changing relics. This is a great way to get players invested in deeper mechanics of the game, or to let them try items they would otherwise have to luck into, and something I hadn't seen done in other deckbuilders I've played. Great addition.
This game is my recommendation for anyone feeling burned out on the deckbuilders and wanting something fresh from the subgenre.
Lethal Company Zeekerss
Last but not least, a game that has taken the multiplayer YouTube scene by storm, this little indie darling in Lethal Company. I'm realizing by typing that now that I haven't added any multiplayer games to this list. With good reason; my friends are usually satisfied playing not-so-new titles with me, your DRGs, your RoRs, even TF2 on a blue moon.
I haven't had enough time with this game, and I tend to get squeamish around playing horror games, but I will say it's been a blast with friends. I've seen uses of proximity chat enhance games before, but its implementation here as a core part of the game's multiplayer and interaction with the various creatures in the game is quite genius. You could be screaming your head off cause you saw a bracken and no one could be even the wiser just from being several rooms away.
Or, for a personal anecdote, one of my friends who is a lot more experienced with the game had rushed into the building immediately. I catch up to find a corpse in the beginning room and I freak out. What the hell happened? I spent the rest of the in-game day awash in paranoia while my other friend investigated. Only to find out in the aftermath that what had killed him was an incredibly unfortunate landmine at the entrance. Honestly, no notes, this game is as ridiculous as it is scary for me.
I hope going into the next year I can have a lot more fun with friends with this title in particular.
Wrap-Up
Gaming's shaped a large part of my life; I've made most of my friends through playing and talking about playing games. I wouldn't be who I am without many of the games I've played. But many of the discussions I have about games up to this point have been behind the closed gardens of Discord servers and DMs. In fact, a large part of most of my ideas and thoughts don't get to leave small places like those. And that discretion has its uses, sure, but it leaves a lot to be desired on the aspect of where I'm coming from as a person.
As I look to the new year, I'm still as determined as ever to make Royals of the Tempest something more than just a few scenes I gush about frequently. But writing a novel takes time, and practice, and reflection on why I write, why I do... anything really. When I play a game recommended to me from a friend, I play it to understand their world better. Likewise, when I'm writing something, I want people to have a look into my world. A fanwork to convey why I like these characters. A review to show you what I look for in a game, and what I took home from experiencing it. A novel as synthesis to everything in my world, and the fractions of worlds I've been able to visit.
I looked back to my 2022 retrospective, one not as focused on gaming, and saw that some my plans for this year had to fall to the wayside, even my writing to a degree. But plans need not be dedicated to one year and one year alone. I'm not finished, but I'm still on the trail. Happy 2024.
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i like dom, he is a sweetheart, but its true he didnt deliever what he was signed for. after hendo we wanted a midfielder who can score goals, who will have g/a. sadly, dom is not that guy. im not blaming him, neither is ale, although he is being played out of position
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this type of comments give me the ick so bad hahaha when it refers to players that are new to a league like Domi. he is new to a completely different league with a team that has certain plans and strategies that he needs to adapt to, just like every other player lmao.
yeah, some players adapt faster than others, but i think that's what happens literally everywhere: some adapt faster to new environments than others lolol.
Mac Allister had been playing in the premier prior to getting to Liverpool yeah, but it's still a new team with new everything lol. he is slowly finding himself within the team's system and we can see that.
i think we cannot speak so surely about a player's performance so early on unless they have been complete and utter shit and have not delivered anything at all, those types of "failed" signings are very easy to spot early on. but yeah, at least give them a year and, in Domi's case, wait for him to come back from his injury too omg. i think even Mo has talked about how Domi is new to all of this and that he is still young so he has a lot to learn still and ppl should not put so much pressure on him.
yeah, ppl hyped him up a lot (even the media, because... its the media) and he might have leaned into that hype if that makes sense, but wouldn't you do it too? i would also feel like im on top of the world and use this hype to get more confident. but the pressure is bound to get too much esp. with someone new to the league.
so sorry for the long rant omg, ive been thinking about this for a while. i hope it all makes sense, im not a native english speaker.
i just want to finish off by saying: give him (them) time and let's give constructive criticism i beg (this is not for anon omg this is in general cause a lot of people love to talk shit instead of trying to help lmao)
Hi anon!
Don't you apologize for the rant, I really enjoyed reading it, especially because I wholeheartedly agree and couldn't have said it better myself! And as a non-native speaker I wouldn't have guessed that English isn't your first language if you don't mention it!
Essentially, I think Domi is a victim of his own early success. He literally hit the ground running and even that doesn't express fully how quickly he got so popular. It feels like a lifetime ago, but I remember how he got POTM for August, or his jersey sold the most at the start of the season. I even remember that like two months into the season there was some stupid 'who's your favourite lfc player' poll on twt and he got first place (??) and there was a complete meltdown over that lool.
So, for the first few months, he was everywhere, in the media, on social media, constantly praised, edited next to Stevie G, it was a LOT. Everyone was definitely doing too much, so when the inevitable happened and realism kicked in, some were quick to be loud with their criticism. Just like they say, the higher you get, the worse the fall will be. In my opinion, that's what happened.
I also feel like that because of his great start, people just completely forgot his original situation - that he's young, from a slower, less physically demanding league, with winter breaks, less game time, playing a completely new role, moving to a whole other country alone, knowing absolutely nobody etc, etc. Sure, everyone of our new signings got their fair share of criticism, but I do feel like there was also a level of patience with them, something that was/is a bit of lacking with Dominik. Endo and Grav were able to get slowly used to the Prem, getting their minutes managed, Dominik didn't. He was playing essentially the role of two players multiple times with all the red cards flying around in the first months and I say this comfortably, that many games were won thanks to his efforts.
This is how a team works, where players are fighting for each other and not just their own egos. He stepped up when Endo and Grav couldn't because of their fitness and when CuJo and Macca were sent off (..) or injured. And now, the others are doing the same thing. It's just recency bias that has people forming sometimes rather harsh opinions, I think.
GOSH, I do suffer from a very serious yapping disease. I could write literal essays on topics like this lol.
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No offense to less. I adore her and she played great last night, but I'm really sick of seeing her get fan voted player of the match awards just bc she scored a goal, it should have been park or stanway, they made no more mistakes and late passes than alessia did. They worked their ASSES off last night (as did less but seriously....its annoying me a lot of late) 😭 if she's nominated she pretty much always wins even if she shouldn't 🙁
I love Alessia, but even I have to agree with this. Maybe England should look to change their potm system so that it's not a popularity contest!
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Well, it's good you can vote for as many times as you want for the Carlsberg POTM if you wanna vote for more than one player or if you halfway into the game change your mind. Pretty sure it's the same rules for other teams i.e. Denmark too and Carlsberg runs this in club football as well https://www.liverpoolfc.com/news/who-was-liverpools-carlsberg-player-match-v-forest
It's not like it's special rules for Sweden and a hat trick in the last 10 minutes shouldn't decide if a player is the POTM anyway if the previous 80 minutes were shite imo. Be good for a majority of the game and be a POTM candidate. Btw Carlsberg is Danish so it's their super system 😅 😂
yea tho definitely sometimes it doesn't go according to plan
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FIFA 20: These are the 10 most popular players in Ultimate Team mode
buy FIFA 20 Comfort Trade v2.0 FIFA 20 has become one of the most popular soccer simulators in the world and its Ultimate Team online mode is one of its strongest points. The system of multiplayer cards and competitions consolidates it as an esport on the world stage so having the best alignment can make you win in each of the challenges. Given this FIFA has revealed which are the 10 most used players in the mode which are used in almost all strategies. Each one has a particular characteristic that makes it almost indispensable to achieve victory. 10: Marcus Rashford (DC) - Manchester United: 83 The best forward with a value less than 100,000. 9: Lucas (MP) - Tottenham Hotspur: 83 Great speed and dribble. 8: David Villa (DC) - Vissel Kobe: 90 (SBC Premium) Good statistics in general 7: Teeemu Pukki (DC) - Norwich City: 84 (POTM Premier League) Recommended for the first games. 6: Piqué (DFC) - Barcelona: 90 (SBC Halloween) The most viable option in defense. 5: Ousmane Dembelé (ED) - Barcelona: 84 Excellent right end. 4: Heung Min Son (MP) - Tottenham Hotspur: 87 Of the best in the lead. 3: Moussa Sissoko (MC) - Tottenhan Hotspur: 81 Steering wheel consolidated. 2: Mislav Orsic (MI) - Dinamo Zagrev: 82 (SIF) TOTW member with numbers greater than some icons. 1: Jamie Vardy (DC) - Leicester City: 86 (POTM Premier League) Cheap great skills and great level. Like the PROGAMER Facebook fanpage to keep you updated with the latest news fromFIFA 20 Comfort Trade v2.0 for sale video games anime comics technology social networks and geek culture. You can also listen to our PROGAMER Podcast on RPP Podcast iTunes and Spotify. 93AH.com will make the transaction Comfortable for you contact us whenever you want or you have questions towards this coins recharge service we 93AH.com will go all out for best service. Hope you can win more football matches in FIFA 20 and remember our site whenever you need coins or points for FUT Packs.
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Add Ins On Excel For Mac
An add-in enhances or works with Office 2011 for Mac software in some way. Add-ins are sometimes called plug-ins or add-ons. Here are three examples of excellent commercial-quality add-ins that work with Mac Office:
The straight answer is that VSTO add-ins are based on the COM technology which doesn't exist on MACs. It is for Windows OS only. VSTO in particular and COM addins in general donot have the ability to work on the Mac OS or in iOS.
Hi R abbitRabbitTL. Please click file menuNew workbook and then click Tools menu to check if Excel Add-ins is greyed out. Meanwhile, please refer to the steps in this article to start your mac in safe mode, then only open Excel and open a new workbook to check if you can select Excel Add-ins from Tools menu. Disclaimer: Microsoft provides no assurances and/or warranties, implied. Installing Data Analysis & Solver Add-ins for Excel 2019(Office 365) Resolved: Excel 2016 for Mac - Solver Add-in not allowing cell references to be picked; Crestron AirMedia for Faculty, Staff, Students and Guests; Career Management Not Logging in for Safari Users. In the Add-Ins available box, select the Solver Add-In check box, and then click OK. If Solver Add-in is not listed in the Add-Ins available box, click Browse to locate the add-in. If you get a prompt that the Solver add-in is not currently installed on your computer, click Yes in the dialog box to install it. After you load the Solver add-in, the Solver button is available on the Data tab. Open the Add-ins Menu in Excel. Select the Tools menu in menu bar. Select the Add-Ins option. Press the Select button in the Add-Ins window. Find the add-in file that you saved on your computer in Step 1. Then press the Open button. The add-in file should now appear in the list of available add-ins in the Add-Ins window.
EndNote (www.endnote.com): A high-end bibliography product for Microsoft Word.
MathType (www.dessci.com/en/products/MathType_Mac): The full version of Equation Editor that’s included in Office. It lets you put mathematical symbols in Word, Excel, and PowerPoint.
TurningPoint (www.turningtechnologies.com): Use clickers to capture audience responses in real time and present the results on PowerPoint slides. This software is used in classrooms, quiz shows, marketing studies, and more.
Many add-ins made for Office for Windows can work on your Mac, so be sure to check their system requirements. Almost all add-ins can be made Mac-compatible with a little effort, but you may have to request the developer of a nonfunctioning add-in to make that extra effort.
You can put add-ins anywhere in Finder. If you want to make an add-in available to all Mac OS X user accounts on a computer, put them into Applications:Microsoft Office 14:Office:Add-Ins. The Documents folder is a good place to put add-ins to be used by a particular OS X user account.
A few commercially produced add-ins are installed using the Mac OS X installer program. Because making an installer is an art of its own and takes extra time and effort on the add-in developer’s part, you install most add-ins manually using the Add-Ins dialog in Office.
A Word add-in is a template file that contains VBA (Visual Basic Editor) code. You can add such a template to the Templates and Add-Ins dialog. In PowerPoint and Excel, an add-in has a special file extension and is not necessarily a template.
Add-In Extensions ApplicationNew Add-In File ExtensionOld Add-In File ExtensionWord.dotm.dotExcel.xlam.xlaExcel macro enabled template.xltm.xltPowerPoint.ppam.ppaPowerPoint macro enabled template.potm.pot
To open the Add-Ins dialog, here’s what you do:
Word: Choose Tools→Templates and Add-Ins.
Excel and PowerPoint: Choose Tools→Add-Ins.
Word, Excel, and PowerPoint: Click the Developer tab on the Ribbon and then click Add-Ins→Add-Ins.
When you have the Add-Ins dialog open, you can do the following simple tasks to add, remove, load, and unload add-ins:
Add Checkbox In Excel For Mac
Load: Same as selecting the check box next to the add-in’s name. Loading also runs the add-in. (Available only in Excel and PowerPoint.)
Unload: Same as deselecting an add-in’s check box. Unloading disables the add-in. (Available only in Excel and PowerPoint.)
Add: Click to open the Choose a File browser, where you can browse to an add-in template in Finder and add your add-in to the list.
Remove: Click to remove the selected add-in from the list.
Add Ins Excel Mac 2011
In Word, when you select an add-in’s check box or click the Add button, you load the template, thereby making the VBA routines that it has available globally within all open documents in Word. A loaded template is called a global template. Revisit the Templates and Add-Ins dialog to re-load your template(s). To disable an add-in, deselect its check box or click the Remove button.
Microsoft Office Add Ins Downloads
Excel and PowerPoint add-ins are also loaded and unloaded using check boxes. When you close Excel or PowerPoint, add-ins that were loaded at closing reload themselves when you reopen the application.
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Google Slides vs PowerPoint
PowerPoint has been the worldwide leading presentation software package for over thirty years currently. Compared to PowerPoint, Google Slides has introduced only a couple of years ago but is steadily gaining speed until then. Today, both software programs are widely used and almost equally popular among users across the world (for reference, inspect the graph below). However, many of us face the battle “Google Slides vs PowerPoint” or to place it in other words, which software is best for your personal needs.
At first, it's going to seem that Google Slides and PowerPoint are complete rivals. Both software programs experience an equivalent annual cyclicality: a lower demand during the summer holidays and even bigger drop-offs during the Christmas-New Years’ breaks.
However, these two famous tools for presentations could be targeting completely different audiences. We’ve picked the some most vital criteria consistent with users’ feedbacks, so we will compare the performances of both.
Affordability
Google Slides may be a part of Google Docs and is totally liberal to use.PowerPoint may be a part of the Microsoft Office package. Therefore, so as to use it, you would like to possess a license for Microsoft Office. Accessibility Google Slides doesn’t require any software installation so as to run. Since it's cloud-based software, all you would like to start out preparing your presentation may be a Google account and therefore the internet. This makes Google Slides and your templates accessible from any device connected to the online. Google Slides additionally comes with support for Chromecast, Hangouts, and Airplay.PowerPoint, on the alternative hand, needs the Microsoft office software system to be put in on your laptop thus on run. Your presentations are saved on your hard disk which suggests they're accessible in your pc. If you would like to access your presentations online, you would like to possess access to Microsoft’s cloud storage OneDrive and save your templates there. PowerPoint also offers a free online version of the software named PowerPoint Online. However, it lacks many of the advancements included within the desktop-based original product.
Visit Office.com/setup to download Microsoft PowerPoint.
Online performance
Google Slides was created with a web performance in mind. The cloud-based software works flawlessly when the web connection is robust. Since it runs in your browser, it's possible to experience glitches or slow loading sometimes.
The online version of PowerPoint – PowerPoint Online comes with fewer features than Google Slides and even lesser than the advanced desktop version. If you’d wish to learn which features lack in PowerPoint Online compared to the desktop PowerPoint, you'll see them described in Microsoft Office’s support.
Backups and Storage
Google Slides saves all information on Google Drive storage that is cloud-based mostly. this suggests – no got to hit “Save” every 5-10 mins. All changes are automatically saved to the cloud as you create them. Google Slides also provides a history review. you'll go inspect previous versions of your presentation, and restore them at any time if needed.
PowerPoint doesn’t offer automatic savings unless you've got the newest version of the software PowerPoint 2016 and you're an Office 365 subscriber. Then, the program comes with an AutoSave option, which if checked, saves a replica of your document every few seconds on OneDrive. The software has an Auto Recover option, as well, available albeit you’re not an Office 365 subscriber. This feature recovers your presentation in a case of surprising crashes.
Special Effects
Google Slides offers basic animations and transitions which are quite fewer as compared with its rival PowerPoint. If you're more of an ingenious person, this might feel a touch restricted to open up your whole potential.
PowerPoint, in contrast, is a complicated software with more features and computer graphics (reflections, 3D, fancy transitions) which are only available within the desktop-based version. PowerPoint Online may be a quite more basic product compared to its desktop-based analog.
Conversion / Export
Google Slides can easily be converted to PowerPoint file format and the other way around . When exporting, you've got the subsequent options: .pptx, .odp, .pdf, .txt, .jpg, png, .svg (vector).
PowerPoint supports a spread of export formats like .pptx, .ppt, .odp, .potx, .pot, .pdf, .ppsx, .pps, .potm, .pptm, .ppsm for PowerPoint presentation formats; .thmx for a PowerPoint theme; .jpeg, .tiff, .png, .gif, or .bmp for a picture file format.
Click here to know more about Microsoft PowerPoint
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Goodbye QoTM, Hello PoTM!
So for anyone who’s been following along, earlier this month we received [an ask] about the Question of the Month, because as many have noticed -- it’s gone! We haven’t really been posting those or advertising them, and that’s because we’re going to take it in a new direction.
After receiving feedback and talking amongst ourselves about what we want to do with this going forward, we’ve decided to change the “Alterhuman Question of the Month” to “Alterhuman Prompt of the Month” and will be doing things a bit differently. One problem we ran into with questions, a big one, was accessibility. Sometimes they were too much, sometimes they were confusing, and a lot of times, we had trouble making sure they were broad enough to encompass all types of alterhumanity, because it is a big, big umbrella! This made it hard for people to answer, either because it was too big a topic, or didn’t apply, or didn’t inspire much response. So to remedy that, we’re doing away with questions altogether and starting fresh with simpler, short prompts. Each month, we’ll post a prompt, a theme for the month, that anyone can do anything with. For example, if the prompt for a given month is “presentation,” one person might post selfies showing how they present themselves as alterhuman, where a system might write about how they struggle with ‘presenting’ as multiple, and still others might draw or write poetry expressing what presentation means to them in an alterhuman context. It’s wide open and will hopefully encourage a more diverse range of responses. We’re going to start this come November 1st, and will run it otherwise the same as we did with QoTM. Posts on Tumblr that are tagged #althprompt will be reblogged and showcased here, and there will be a channel on our [Discord server] for sharing and talking about the prompt as people feel inspired to do so, no more scheduled discussions. I look forward to November 1st, this new opportunity for community engagement, and seeing what others feel inspired to share! ~Victim of Changes
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#AFFIRMATIONTRAIN 11TH FEBRUARY I affirm that the Word of God is my light and my life. My spirit is open to receive divine counsel and instruction from the Word. I am a doer of the Word, not a hearer only; I take fast hold of instruction; my heart is attentive, and I act fast on the Word. I am guided by the Spirit of God in all things, and my heart is flooded with divine light that I may know and walk in God’s perfect will always. My faith prevails today, as I put God’s Word to work; His righteousness, and the forces of life within my spirit, are unleashed, and His glory is revealed in and through me. This is my set time; I’ve been raised in rank, in character, and in status. I am seated together with Christ in the place of authority, a place that is far removed from the operations and debilitating systems of this world. I dwell in safety because my address is Christ. All things are commanded to work together for my good. Even now, ministering spirits are unleashed to work for my advantage because I am an heir of God and a joint-heir with Christ. I am well positioned, therefore, everywhere I turn, goodness and favour are channeled on me. I have in me an inherent ability to recreate my world and make my life the epitome of God’s grace. I am an extension of the Father to my world; whoever has seen me has seen the Father! I am constantly transformed from glory to glory, and my greatness is evident for all to see. Blessed be God. Hallelujah! #IREJOICE2019 and FLY = Speak in other tongues now and be bold to say the same thing that God has said concerning you in His Word. tHe BELiEVERS Ministry (Worldwide) #REJOICE 2019 (1Thessalonians 5:16) #ihaveDominion #GreatLIGHTS #LordoftheBREAKS #Iamthegoodlife (chapter two) #myyearofflying #myyearofTestimonies #PRAyERCHAiN #Prayeronthemountains (PoTM) #OzedProverbs4:18 #ChurchLounge https://www.instagram.com/p/BtvxI32nlsz/?utm_source=ig_tumblr_share&igshid=k1l51mxwd3hv
#affirmationtrain#irejoice2019#rejoice#ihavedominion#greatlights#lordofthebreaks#iamthegoodlife#myyearofflying#myyearoftestimonies#prayerchain#prayeronthemountains#ozedproverbs4#churchlounge
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Total PowerPoint Files Converter v3.6.2.6 Cracked
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Total PowerPoint Files Converter v3.6.2.6 Cracked
The Total PowerPoint Files Converter software created to convert power point files into different other formats. The software has the ability to convert files in bulk or in any number you want. Users can convert a single power point file into other power point extensions like ppt. into potx., pps. into ppsx., etc. It can also convert power point files into different other formats like ppt. into PDF, potx. into HTML, pot. into .TXT, etc. With the help of this software the user can change ppt. files into formats like JPEG., THMX. The Total PowerPoint Files Converter is amazingly fast and time saving software. It is the best tool in the market to convert ppt files to other format of PowerPoint.
Total PowerPoint Files is very easy to operate. The user just needs to select files which he wants to convert and deposit them in the software. You can even select a whole folder to convert. After that he needs to select the format in which he wants to change the file. Then just click on start conversion and files will be converted within seconds. So the task is done within three steps. Users can also save the data on either desktop or any target folder. The software saves a lot of time and effort of the user. It is flexible to work in all versions of windows. Note : If you are using MS PowerPoint version 2007 or less version. To convert ppt and pptx files into pdf and xps, you have to download and install an add-in. To download this add-in click Download
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PDF Conversion Suite Android Mod Unlock All
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PDF Conversion Suite Android Mod Unlock All
PDF Conversion Suite
Size: 23.87 MB | Version: 2.7.5 | File Type: APK | System: Android 4.0.3 or higher
Description : PDF Conversion Suite creates PDF or multipage TIFF from various document formats. Also it could convert your PDF file to Microsoft Word Document(docx). You just need to select action and source document to start conversion process. PCS demands minimal application permissions from you. To satisfy this requirement it uses third-party apps (like Google Drive, Dropbox etc.) that is already trusted by users.
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قالب وردپرس
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Sweden always post The votimg for potm like 20 min in first half, så People wpting for their fave nomatter The outcome... It also close 15 min before game ends so even if you score a hattrick last 10 you wont win unless People wote for you first 60 min 😅
And fans vore for thier fav player and you can vore as many Times you Want. Super system 😅 /swede
yea they shoudl at least wait till the 2nd half imo
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Kaspersky Discount
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A Reimagined Football Game For Gamers On-the-Go Arrives With EA Sports FIFA Mobile
For example how many people are using the FIFA Mobile Coins Hack at the same time, if there may be any maintenance on EA's server, if our host is working well and so forth. Granted, loads of soccer followers will still seemingly flock to FIFA Mobile just because no one else has as many licenses for real teams and does presentation quite like EA. Each goal scored earns in-game Followers which help gamers climb Divisions. Get Assist & Give Assist! Now it is a bit of unfair to take a look at simply the highest 25 apps AND video games on iOS and compare it to Home windows Phone, however it's a good technique to get a fast delivery fifa mobile coins, primoregan.blogrip.com, snapshot of the difference in the two ecosystems. The in-situ coaching that’s efficient for thus many disorders can now be delivered in the consulting room, with the simulations graded in difficulty and repeated as often as vital. You possibly can have a complete of 27 players in multiple formations and ways, and swap between these as you like. The right way to Get Wonderful Players In Packs In FIfa 17 Cellular Android iOS?
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The thought is to bid as soon as you see a participant that hasn't been snatched already and then sell him immediately for an even bigger worth. Player improvement has absolutely altered, with the new procedure in line with the overall match scores to goal on co operation and teamwork. The match was broadly seen as one that Iran narrowly misplaced on the pitch however secured off-pitch by winning the hearts and minds of the spectators in Belo Horizonte's Mineirao Stadium and throughout the globe. Daniel is one among the biggest believers in college. A cell utility was out there for iOS. Go to the FUT 18 Coin generator on-line device here. In addition to advertising, brands get the chance to sponsor the VR stay stream or recorded present. Soccer Freeze Program. The program consists of two weeks of Dwell Events, Unique Plans, Special Edition Players, and more. Messi and Ronaldo miss out on the highest 10 totally.
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Electronic Arts Software program Engineer - FIFA Mobile Franchise Internship (107985) Job In.
This has to get 5 out of 5 for a enjoyable experience which you'll be able to play many times. You can even expect a number of Completely happy Hours through the week and extra surprises. What number of hours do you spend streaming music/audio per day? Its ‘Spookermarket’ collection was the primary example of this, involving a video that captured the reaction of consumers as Tesco workers performed out Halloween-associated pranks. Irrespective of whether or not you’re a savvy veteran or just setting up out on the soccer pitch, FIFA goes extra substantial and much better than at any time, totally redesigned and constructed solely for mobile with a get hold of beneath a hundred MB. ULTRAFIFA Brighton FIFA 15 01 april 2015. buy fifa mobile coins 15 membership covers now available for download Trusted. The POTM will turn out to be available on the first full week of a new month, meaning that March’s POTM is obtainable to unlock on or round April four, 2017 (date to be confirmed). FIFA Mobile will be up to date in the months following its launch in autumn 2016 and the app is already being heavily promoted on the EA Sports webpage.
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