#Player freedom in games
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The Rise of Open-World Gaming: Redefining Player Freedom
In recent years, open-world gaming has transformed the way players experience virtual adventures. Games like The Legend of Zelda: Breath of the Wild, Elden Ring, and Cyberpunk 2077 have pushed the boundaries of exploration, allowing players to immerse themselves in vast, dynamic worlds with endless possibilities.
Open-world games are no longer just about large maps; they’re about creating living, breathing environments where players can interact with the world in meaningful ways. From decision-based gameplay to lifelike NPCs and intricate storylines, these games offer unparalleled freedom and customization, making every player’s journey unique.
As technology advances, the genre continues to evolve with stunning visuals, AI-driven gameplay, and next-level interactivity. With titles like Starfield and GTA VI on the horizon, the future of open-world gaming promises even more groundbreaking experiences for players.
The rise of open-world games reflects how far gaming has come, blending art, technology, and storytelling into one unforgettable experience. It’s an exciting time to be a gamer, with endless adventures waiting just around the corner!
#Open-world gaming#Gaming trends#Player freedom in games#Interactive gameplay#Immersive gaming experiences#Future of gaming#Video game innovation#Top open-world games#Exploration in gaming#Gaming technology advancements
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I'd argue over playing a game's story with appearance changing mods without experiencing original models first
but given I'm already (almost?) done with everything in mh rise and sunbreak,
#would argue less on games that let you design your own character given its already giving that freedom to player#i think its only primalzeno left out of story bits but ill just change to my mizu mod then#now is fucking around time#velkhana palamute funnily isnt a mod#mh world better let me fuck around like that too
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can you elaborate on how you do dao style origins in your ttrpgs? I'm curious
I do 1-on-1 prologue sessions with each player before the group game start proper, not just a quick aside, but a whole separate session
since i mostly run World of Darkness, these prologue sessions tend to be the last day of the PC's normal life, which might sounds boring on the surface but actually gets shockingly riveting (esp with excellent roleplayers such as my players are)
i let them struggle with some mundane problems, i let them see glimpses of strange dark world under the surface of normalcy, i let them spend time with a couple NPCs, some of which will be returning, especially friends and loved ones, it gives them something to fight for and care for and hold on to!!
... And then I do the GM-ly thing and rip it all away from them 😊 The prologue sessions usually culminate in a character's entry into the World of Darkness proper, so, for example, for Vampire: the Masquerade, we finish the session with the player character getting murdered
the value-to-effort ratio is ridiculous from these. i'm not a very experienced GM, so i'm still learning how to maximize the potential, but my more experienced friend, @elegiacescapist, who is running a Sabbat V:tM game for myself and a couple of friends, easily squeezed veritable fuckmountains of value from our prologue sessions.
I'm talking putting in super-strong foundations for NPC relationships, power dynamics, exploitable traumas and character building moments, hints of secrets and plots to come, the events in them got a bunch of art and writing from players, etc.
it's not strictly DA:O style, per se, but it's the same principle - letting you create and embody your character, but making it so that they have tangible place in the world they occupy
#10/10 would recommend. it's sexy it's easy and it gets players invested as fuck even when you're bad at it#i love DA:O style placing of character in the world.#a lot of backstories in vidya games feel either barebones or are so detailed theyre taking your creative freedom away#DA:O's focus however is not on 'backstory' per se#it's on the place your character occupies in the world. the people they're connected to#it's present and tangible. i adore it
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"next chapter is called 'i need you' omg isagi and kaiser team up ?" WRONG ! it's gonna be kaiser begging ness on his knees for a pass
#thoughts#disclaimer yeah i know it's gonna be the first thing#but admit it wouldn't the second be objectively infinitely funnier#idk kaiser going from 'i don't need your freedom i'm gonna do this myself' to 'THIS GAME IS RIGGEDDDD' in not even five chapters#it's hilarious that's what it is he thought he was a genius turns out he needs someone to spoon feed him passes to score BAHAHAHA#this entire rant is heavily exaggerated btw OBVIOUSLY kaiser's a great player lmfao#kainess codependency who cheered (just me)#blue lock#bllk#bllk spoilers#michael kaiser#isagi yoichi#alexis ness
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Ya know I see a lot of people make the comparison between Dark Souls and Monster Hunter
Insofar as they both force you to fight in a methodical way, taking into account the slowness and weak spots of your weapon, dodging at the right times and reading the enemy, etc.
And like... They're right. At least they certainly seem to be. The games are very different but difficult in a way that you're forced to learn to work with the mechanics and understand you're just some guy
So I guess what I'm wondering is like... How come Monster Hunter clicks perfectly with my brain to the degree of obsession, but I've never been able to get to the point of enjoying a Soulsborne?
#monster hunter#Soulsborne games just frustrate me to no end#And I'm not sure why#And before anyone says anything I'm not talking about MH Rise lmao#I may not be as much of an old head as a Freedom Unite player#But I got my start with Tri
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Listen, I think Solas haters deserved an ending that feels satisfying to them, but John Epler is such a fucking baby lmao wat.
I mean can you imagine sitting through many work meetings and John Epler keeps telling you his Solas punching fantasy during them? This is some real cringe.
#tbd#bioware critical#making me defend solas and electronic arts.......john epler you will pay for this....#I'm sorry and to be clear: absolutely if you wanna throw hands with solas the game should let you#i am against inhibiting player freedom#but there's just something so embarrassing about this grown ass man telling corinne multiple times he wants to punch solas like......#to a point where she's like i lost count LMAO#its weird and cringe i am sorry#datv spoilers#kinda
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I think Slay the Princess is so popular partially because the *gets stabbed* "I'm in love" reaction is both intentional on the part of the developers and then they completely follow through on it.
#slay the princess#me @ the Razor: I love you so much and you're so hot and funny and– *gets stabbed again*#and then! the little Voices agree that they're kinda into it too! fantastic game! A+! kill me again beautiful woman!#they managed to make even the Princess's most terrifying grotesque forms the most beautiful fictional women I've ever seen#while never sacrificing the horror elements. if anything the horror and gore and monstrosity makes her even more attractive#like they get it. the inherent eroticism of being trapped in a time loop made with the sole purpose of getting one of us to kill the other#and then killing and hurting and dying and struggling together over and over and over until finally breaking free#she hurts us and we are but a receptacle for the pain. she hunts us like prey and swallows us whole. we beat each other to#death for the thrill of it and keep on going long past when we should've died. she torments us until our heart stops from terror.#we see her as a dominating goddess and she becomes one. she knows what our organs look like. her bloated corpse once drowned us.#we lie at the foot of the stairs to freedom with broken backs because we betrayed her so badly she could only betray us in turn#and don't even get me started on the amazing intimacy/violation of the Spectre/Wraith possession stuff#and we (both the player and the Long Quiet) love her for it and through it
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My favorite part of being a Splatoon fan is taking the developer's note of "We left some things empty/vague so the player can fill in the blanks!" and running one million miles with it
#nocturnal murmur#splat devs: we want our players to have some freedom to make their own stuff#me casually sittin here with stories of war. chaos entities. funky magic powers. alternate worlds. vengeful spirits#and lots and lots of [EMOTIONALDAMAGE.MP4]#my god if I ever somehow find myself with the power to bring these stories to life through games or artwork#THERE WILL BE NO STOPPING ME#But for now I must harness my powers of a writer#splatoon
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does gale know that he's appreciated? does he know that he's loved? does he know that he's funny and witty and charming and worthwhile as a companion because of his simple existence? does he know that there is fulfillment in following the ambition to live? does he know? can he see the paths laid before him, the paths he is destined to walk, some that end in his death, others that continue on with his life, does he understand the ramifications of his choices, does he understand how his choices have affected the other companions' courses just by asking for a hand?
does he understand how the act of taking his hand grounds him in reality, towards a brighter future?
of course he doesn't; he's a fictional character and he only knows thst he sees in front of him and that is his death several feet ahead of him. he is entangled in the fabric of the universe like a moth in a spider's web, the strands of his ambitions and regrets clinging, gossamer thin yet sticky and strong, holding him fast to the paths that rip him in too many directions.
all he needs is a little push into the spider's maw or free to fly and live another day.
#rex rambles#bg3#gale dekarios#gale of waterdeep#bg3 gale#gale bg3#having a lot of feelings about the nature of character studies the metatextual presence of dnd#how gale is caught up in the weave and how the weave is the world and how. mystra plays into this#how the player (tav durge or origin) can push and pull gale based upon their actions with the player freedom afforded by the game#but how ultimately there are so many endings that get coded into the game due to its size limitations and how he's fated#destined even#to call victim to his ambition or grow wise to it#also BTW he's funny and a breach of fresh air from the rest of the relatively murdery cast#in a technical sense you need that buffer character or setting to make the hard hitting moment hit harder#can't make a sweet pastry without salt. can't make a rich dish without acidity. can't have a heavy story without levity#(well. you can but it may very well veer inti the melodramatics which may or. may not be desirable)#having a lot of meta thoughts. they players are gods. the players control the characters' actions#wouldn't that be a revelation a crisis of faith even#for him (or any origin character really) to realise he's never truly free.#don't look at my waxing poetic at 4am this barely makes sense LMAO. dom't percieve my barely coherent thoughts#baldur's gate 3
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Excited that I'm getting so close to the end of Deus Ex (my gf says I'll most likely finish it next stream), but also I'm having so much fun with this game that I'm not ready for it to end. 🥺
I do have the rest of the series to look forward to, but MAN this game sets a high bar. Likely the most fun thing I've streamed this year.
Which is NUTS since this is a game that came out 20+ years ago! It really holds up. Gameplay, storytelling, characters, all of that! To be honest, it's affecting me more than most modern games.
#Deus Ex#this game is SO GOOD#never played anything like it#the freedom of the player and rewarding you for exploring and finding little details that uncover the conspiracy#and how your choices are affected by what YOU learned during your playthrough#and of course all the lovable and hateable characters#and the absolutely BONKERS story#and how it really makes the player THINK about the themes it presents#how it's not a simple Good Guy vs Bad Guy story#I mean except for Bob like that guy is EVIL lmao#stupid evil billionaire who controls the Internet and makes brain chips huh isn't that familiar
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not a hardened!lucanis romance mod....... say it ain't so.....
#like lmao okay#play the game however you want (genuinely if you enjoy this idea more power to you and i hope you have fun telling the story u want)#but imo it is suchhhh a fundamental misunderstanding of one of the most interesting parts of his character#lucanis isn't some kind of super-being there's only so much a person can have on their plate at once#and after being imprisoned and tortured for a year + his grandmother being murdered + his home being BLIGHTED#this man doesn't have the mental energy for a romance with someone he just met (who left him when he needed them)#and its TRAGIC. and its REALISTIC. and its COOL.#and its a great moment of character agency#bc while the player may have freedom of choice those choices have CONSEQUENCES#and like okay hardened!Neve can still be romanced but she's in a *much* better place mentally -#- and so minrathous being sacked is like her first blow#while sacking Treviso for Lucanis is like kicking a dying dog#what i'm saying is that locking the player out of his romance is an incredible realistic consequence of this choice#and imo it really misses the point to just. remove it.#that's why even though he has lines for it in the files they're not in the GAME#bc (presumably) the writers realized it wouldn't be in-character#anyway. turning of rbs for this bc i just wanna be salty#and not squash anyone's (ultimately harmless) fun#datv#marie speaks#datv spoilers
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i wanna know more about kyer and alisia, their designs are super cool and the stuff u said about them in tags sounds super interesting!!
AA PEOPLE BEING INTERESTED IN MY OCS
so. they're both major characters in this RPG I would really like to make someday called The Mission Of Imperium.
Basically everyone is aware of the 4th wall, Players are seen as an entity that must be summoned when the world is faced with a dilemma that ordinary heroes cannot solve.
however, Players need a vessel.
in this particular story, Kyer is The Intended Vessel. they were chosen for this role because they tend to be a pushover and thus would be easy for the Player to control.
Alisia has been Kyer's best friend since childhood, and planned to go with them and basically be the Game's deuteragonist while Kyer would be the protagonist. she doesn't trust the Player, nor does she particularly like the idea of Kyer being possessed, but she is willing to let this happen and support their decision to act as a vessel.
however, when the player tries to inhabit Kyer's body, it is revealed that they are actually unable to act as a vessel. having the Player inhabiting them causes a lot of pain and could lead to death (that the Player would not be able to respawn them from) within less than an hour if the Player is not removed from their body.
Because of this, the Player ends up switching vessels last minute, causing Alisia to become the Player's vessel. she hates this, but for the fate of the world and the fact that she seems to be doing just fine as a vessel, she ends up becoming the Game's protagonist.
aside from the main conflict of "go defeat evil and save the world", this story centers a lot around the Player being able to make whatever choices they want regardless of what Alisia and Kyer want. and boy do I have plans regarding that
#there is also the whole question of “why did the pushover not work as a vessel but the one who is actively fighting the possession is fine”#but the answer to that question is spoilers#and so are the plans#the player can wingman these two tho. the player has the freedom of making them kiss#and yeah sure there ARE happy endings but the bad ones? OUGH. MY PLANS. DOOMED BY THE PLOT.#also these guys exist purely bc I randomly had the idea of “a game where you can't control the player character sometimes” which.#deltarune has already done that with the whole kris putting theur soul in a cage thing but this is different because#imagine if you were being possessed by some entity with completely unknown intentions and everyone around you KNEW about this and was not#only completely fine with that but actually encouraging it like. “yeah you're possessed! this is a good thing!!” but the entity possessing#you has already tried to do horrible things and you dont know if you'll be able to stop them next time. and it wont let you tell people. an#even if you could tell people they'd have more faith in the entity than you and say something like “it knows what it's doing just relax”#poor Alisia is probably the most doomed by the plot out of all the characters depending on what the player decides to do#anyways yea i still have a lot of stuff to figure out about the whole story such as every single character other than these two but#yippee i like thinking about these two#the mission of imperium#tmoi
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stuck between liking the freedom having tav and durge separated gives for making players own characters, and feeling like bc of their separation the writing becomes watered down as it doesn't focus on telling one story
#ama mumbles#ama plays baldurs gate#idk how to put this. i genuinely love the freedom tav gives#but bc of the separation theres parts of the story that are left underwritten bc they had to be written around#or they didn't have time to put in all the variations#this is also part of why while i love the option to play as origin companions#i also think it hurts the story telling a bit. bc theres so many of them and it has be spread out#the game is great tho. so its not like im mad. but the stuff with like. the less reactivity with durge of some companions#is a big thing to gesture at as an example. if durge was the Only player character#then there could have been more written in for everyone#but also. durge is. a Lot. and ppl shouldn't be forced to play through that sort of thing just to have fun in an rpg#but also-#'and then they never stopped going back and forth for the rest of eternity'
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"it's just a demo" is an appropriate response to the number of clothing and hair options, and the many features that are still in development
the inzoi weight slider is a tied directly to the body frames and i can tell you now to do what people are asking there needs to be an overhaul of the zois bodies entirely
#i think the easiest solution is probably creating new body types as a preset that are wider or have more fat or muscle#i genuinely don't know if they have enough time to change things in a way that i would find satisfying#honestly even without trying to make a fat zoi the body sliders are abysmal#there's a supreme lack of player freedom compared to what they're promising and i don't know how much they originally intend to change#also let's all be honest here#a demo is released to make you want to play the rest of the game#it should make you feel excited and hopeful#not frustrated and annoyed because you can't stretch the body as much as you can in a game with half the pc requirements#sorry 'it's a demo' is not an appropriate excuse#inzoi#yes i'm being annoying#maybe they will change it and it will be beautiful and i will eat my hat#i'm happy to be proven wrong#but i'm suspect right now
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i need to be put down someone needs to just erase the concept of the legend of zelda from my brain forever because totk and the team behind it is not gonna stop pissing me off ever. for fucks sake aonuma limitations are not a bad thing and players often cannot be trusted with player freedom. if you want me to come up with a creative solution to a puzzle you need to put limitations on it.
the most well regarded parts of breath of the wild - the great plateau, eventide island - are well regarded because of the limitations they put on the player. you cannot have meaningful progression in a game without limitations.
people crave efficiency, and without limitations in place, players will take the path of least resistance. they won't engage with the possibilities of the ultrahand mechanic in order to take that korok from point a to point b - they'll make the hoverbike, or just pick the fucker up and walk it there. players have to limit themselves in order to reach the games full potential, and idk about you guys but im not fucking doing that.
which is why when aonuma says that he thinks the only reason people prefer the formula of the older zelda games is nostalgia, it makes me want to goddamn hit things. I dont want to create my own fun! that is your job! I never minded the linearity of the older games, because it challenged me - to solve that puzzle as intended, fight that enemy as intended. that 'as intended' is important here, because there was no quick and easy trick to get around it. I couldn't rocket shield my way around a dungeon. I had to engage with the game on the game's terms, and the more freedom players have, the less players will be willing to do that.
and for sure, there is fun to be had in 'cheating' the game. I had fun climbing around the fire temple to beat it in unintended ways (because the puzzles were boring and it felt poorly designed and I got sick of trying to beat it the 'intended' way), and on my second go around of botw I learned windbombing specifically to try and cheat the shrines.
but it gets to a fucking point in totk where you at no point have to actually engage with the game, because there is always a 'correct' answer that does not challenge the player at all. there is always the hoverbike, always a rocket shield. there is no reason to engage with the games mechanics, and at what point is it even worth playing? and the answer to that question is different for everyone, but personally I just don't see the fucking point in it
#'its ok that the story sucks because theyre focusing on the gameplay!!' and then the gameplay sucks too. do you hear yourself#i was tempted to mention mc as well because iron farms and villager trading stations aren't fun To Me#but i dont play minecraft enough for my opinion on them to be meaningful in any way beyond wow thats kinda fucked up#anyway. new zelda game is so so exciting but now the hype has worn off i am left with the Fear#the thing that pisses me off the most at this point is how much the team seems to genuinely think this is the way to go#the way aonuma seems to think limitations on player freedom is the devil. are you kidding. players dont ever know what they want#once again this probably comes off as needlessly hostile but this time im not interested in being nice#the fact that aonuma seems to view this direction as an upgrade and not his preference drives me fucking insane#you can agree with him idgaf. play in your sandbox and i will be hitting monsters with sticks we all have preferences#god I need the concept of the legend of zelda deleted from my brain i can't fucking do this. echoes of wisdom im fucking begging you#espeon cries
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"the narrator and stanley are not lovers, they're awful for eachother" ok i don't care *puts them therapy* i am gay and i wanna see characters that have a really unhealthy relationship become better people and fix their mistakes and be good to eachother and be gay
#plus the narrator is not inherently evil#he has shown compassion and empathy towards stanley#i often think about how he half assedly apologises during the hole ending#for being angry at stanley's obsession with holes lol#plus i know it's not really canon but the audio that was commissioned to kevan about the narrator making u feel better#is like in character#and shows that despite his giant ass fucking ego he does care#and he's very insecure (the skip button ending and all the reviews)#“nooo my game has bad reviews waaah” ok skill issue#plus stanley has sorta freedom#he doesnt feed the bucket to the bucket destroyer thus he CAN ignore the player's commands but he follows them anyways#therefore making the zending and skip button his decision to be shitty#their relationship is more complex than being just uvu lovers#or being shitty towars eachother#and i like them because of that#i want angst i want fluff#i want GAY [redacted]#i want them to fight i want them to kiss eachother#i want them to be complex#but also shut up im gay i do what i want and they will kiss#vega txt
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