#Player freedom in games
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fment-official · 4 days ago
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The Rise of Open-World Gaming: Redefining Player Freedom
In recent years, open-world gaming has transformed the way players experience virtual adventures. Games like The Legend of Zelda: Breath of the Wild, Elden Ring, and Cyberpunk 2077 have pushed the boundaries of exploration, allowing players to immerse themselves in vast, dynamic worlds with endless possibilities.
Open-world games are no longer just about large maps; they’re about creating living, breathing environments where players can interact with the world in meaningful ways. From decision-based gameplay to lifelike NPCs and intricate storylines, these games offer unparalleled freedom and customization, making every player’s journey unique.
As technology advances, the genre continues to evolve with stunning visuals, AI-driven gameplay, and next-level interactivity. With titles like Starfield and GTA VI on the horizon, the future of open-world gaming promises even more groundbreaking experiences for players.
The rise of open-world games reflects how far gaming has come, blending art, technology, and storytelling into one unforgettable experience. It’s an exciting time to be a gamer, with endless adventures waiting just around the corner!
By FMEnt
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digitalentertainment · 4 days ago
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The Rise of Open-World Gaming: Redefining Player Freedom
In recent years, open-world gaming has transformed the way players experience virtual adventures. Games like The Legend of Zelda: Breath of the Wild, Elden Ring, and Cyberpunk 2077 have pushed the boundaries of exploration, allowing players to immerse themselves in vast, dynamic worlds with endless possibilities.
Open-world games are no longer just about large maps; they’re about creating living, breathing environments where players can interact with the world in meaningful ways. From decision-based gameplay to lifelike NPCs and intricate storylines, these games offer unparalleled freedom and customization, making every player’s journey unique.
As technology advances, the genre continues to evolve with stunning visuals, AI-driven gameplay, and next-level interactivity. With titles like Starfield and GTA VI on the horizon, the future of open-world gaming promises even more groundbreaking experiences for players.
The rise of open-world games reflects how far gaming has come, blending art, technology, and storytelling into one unforgettable experience. It’s an exciting time to be a gamer, with endless adventures waiting just around the corner!
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popiellart · 2 months ago
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can you elaborate on how you do dao style origins in your ttrpgs? I'm curious
I do 1-on-1 prologue sessions with each player before the group game start proper, not just a quick aside, but a whole separate session
since i mostly run World of Darkness, these prologue sessions tend to be the last day of the PC's normal life, which might sounds boring on the surface but actually gets shockingly riveting (esp with excellent roleplayers such as my players are)
i let them struggle with some mundane problems, i let them see glimpses of strange dark world under the surface of normalcy, i let them spend time with a couple NPCs, some of which will be returning, especially friends and loved ones, it gives them something to fight for and care for and hold on to!!
... And then I do the GM-ly thing and rip it all away from them 😊 The prologue sessions usually culminate in a character's entry into the World of Darkness proper, so, for example, for Vampire: the Masquerade, we finish the session with the player character getting murdered
the value-to-effort ratio is ridiculous from these. i'm not a very experienced GM, so i'm still learning how to maximize the potential, but my more experienced friend, @elegiacescapist, who is running a Sabbat V:tM game for myself and a couple of friends, easily squeezed veritable fuckmountains of value from our prologue sessions.
I'm talking putting in super-strong foundations for NPC relationships, power dynamics, exploitable traumas and character building moments, hints of secrets and plots to come, the events in them got a bunch of art and writing from players, etc.
it's not strictly DA:O style, per se, but it's the same principle - letting you create and embody your character, but making it so that they have tangible place in the world they occupy
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saltedcoffeee · 1 month ago
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"next chapter is called 'i need you' omg isagi and kaiser team up ?" WRONG ! it's gonna be kaiser begging ness on his knees for a pass
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cloud-ya · 2 months ago
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I'd argue over playing a game's story with appearance changing mods without experiencing original models first
but given I'm already (almost?) done with everything in mh rise and sunbreak,
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cottoncandysecretlair · 3 months ago
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Ya know I see a lot of people make the comparison between Dark Souls and Monster Hunter
Insofar as they both force you to fight in a methodical way, taking into account the slowness and weak spots of your weapon, dodging at the right times and reading the enemy, etc.
And like... They're right. At least they certainly seem to be. The games are very different but difficult in a way that you're forced to learn to work with the mechanics and understand you're just some guy
So I guess what I'm wondering is like... How come Monster Hunter clicks perfectly with my brain to the degree of obsession, but I've never been able to get to the point of enjoying a Soulsborne?
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I think Slay the Princess is so popular partially because the *gets stabbed* "I'm in love" reaction is both intentional on the part of the developers and then they completely follow through on it.
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deepsixsquid · 11 months ago
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My favorite part of being a Splatoon fan is taking the developer's note of "We left some things empty/vague so the player can fill in the blanks!" and running one million miles with it
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rexcaliburechoes · 11 months ago
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does gale know that he's appreciated? does he know that he's loved? does he know that he's funny and witty and charming and worthwhile as a companion because of his simple existence? does he know that there is fulfillment in following the ambition to live? does he know? can he see the paths laid before him, the paths he is destined to walk, some that end in his death, others that continue on with his life, does he understand the ramifications of his choices, does he understand how his choices have affected the other companions' courses just by asking for a hand?
does he understand how the act of taking his hand grounds him in reality, towards a brighter future?
of course he doesn't; he's a fictional character and he only knows thst he sees in front of him and that is his death several feet ahead of him. he is entangled in the fabric of the universe like a moth in a spider's web, the strands of his ambitions and regrets clinging, gossamer thin yet sticky and strong, holding him fast to the paths that rip him in too many directions.
all he needs is a little push into the spider's maw or free to fly and live another day.
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fedorasaurus · 1 month ago
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Excited that I'm getting so close to the end of Deus Ex (my gf says I'll most likely finish it next stream), but also I'm having so much fun with this game that I'm not ready for it to end. ��
I do have the rest of the series to look forward to, but MAN this game sets a high bar. Likely the most fun thing I've streamed this year.
Which is NUTS since this is a game that came out 20+ years ago! It really holds up. Gameplay, storytelling, characters, all of that! To be honest, it's affecting me more than most modern games.
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triglycercule · 3 months ago
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killer should know about dumb video game meta stuff ike i-frames and animation cancels and critting amd breaking out of bounds and use it to his advantage in fights. maybe he learned it from chara in something new as a silly little thing to try out because theyre already teaching him all this bullshit on killing so whos to say a video game character cant learn a player's cheats?? he's already interacted and collaborated with a player before i think its fair he knows tricks on how to cheat undertale's fighting system
everything's all fine and dandy in a fight against killer (no it isn't) until you see him glitching around and somehow phasing through your attacks. he looks ridiculous but it gets the job done
#i have no idea if any of these mechanics are actually IN undertale#theyre just some ones i came up with in games i play#i mean if they don't exist in the ut fighting just like. pretend they do idk????#i just think it would be cool if killer could do that. he fights dirty and when i mean dirty i mean totally cheating#SANS UNDERTALE CHEATS WHY CANT HE!!!! but he gets to cheat in a more game breaking way#when you fight killer there is no YOUR turn and HIS turn its ALWAYS his turn. and youre just helplessly attacking during it#guys in this one im not talking about meta awareness im talking about loser META strats. most effective tactics available#stage 4 chara wins ahh acting like a goddamn sweaty gamer. because what am i supposed to interpret with chara wins????#chara wins means NOTHING to me??? i can only assume that it means killer either acts like chara or fully listens to whatever chara wans#boo boo boring im a VIDEO GAME PLAYER not a goddamn psychiatrist. i will always choose the more fun option#killer becoming like chara/player is infinitely more cool than him and all the psychological stuff going on in stage 4 to b obeying orders#yeahhhh like sure there probably IS a bunch of crazy stuff in stage 4 related to psychology but also#unga booga character act like YOU cool idea. besides stage 4 is almost never elaborated on#so to me that's up to personal interpretation. everything is personal interpretation if not brought up#i say as i make the most ridiculous unfathomable headcanons for the mtt just because the topics aren't mentioned#I HAVE FREE WILL I HAVE FREE WILL MY MIND HAS FREEDOM I CAN POST ANYTHING I THINK ABOUT#ok thank god because i hate having to worry about my posts#ok i dont have anything left to say about this hc so im bringing up SOMETHING NEW (haha)#killer reminds me of I'm High!!! by maretu. except replace all mentions of a girl with w a person for chara#and somehow manage to work around the mentions of love and romance. because i really really dont wanna make killer into a kid diddler#but aside from the mentions of love and specific gende??? i think it fits!!#ugh so many songs fit killer ITS NOT FAIR!!!! i can NEVER find songs for horror.... am i not looking hard enough ☹️☹️☹️#im hard#actually i found a song that fits horror lets GOOOO maretu coming in clutch with NAMIDA ‼️‼️#dokuhaku does too :3 maretu my glorious king how many great songs of yours fit the murder time trio#killer sans#murder time trio#sans au#utmv#tricule hc
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get-more-bald · 3 months ago
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the biggest thing about X6 is not that he doesn't think of himself as human (though he doesn't, and according to some it's correct) BUT that he doesn't see himself as a Person
#searching through the X6-88 tag on tumblr has not brought me joy#also. 1 thing about is that i hate hate hate the (i think) canon blue eyes he has. like. for fucking what#1st i saw them on tumblr and thought 'well thats stupid. whyd you give him blue eyes? so hed look special? thats weird. at least its uncanon#also. on god. i saw some post headcanoning the companions' appearances and it was p cool UNTIL they got to x6#and they gave him grey 'almost white' eyes for literally no reason. like if you want to go with the scary factor theres so many ways for it#but no. some people think that blue/grey eyes are sooo special. and for what#<- i have brown eyes but im not just being salty. it really sucks. i dont wanna be the one to call fandom racism but it does smell like it!#also like. i didnt want to go on a stupid tirade about racism in the tags again but the way fandom treats x6 AND preston is just upsetting#other people have made some very good points about it and im not going to repeat them here (also noones gonna read this)#but like... theres 3 'main' black characters that i remember: preston garvey (whom the stron majority of the fandom hates/disliked)#x6-88 (basically the players slave? also hated for being mean and unfeeling (which is justified imo). no quest no freedom no nothing)#and gloria (who i havent met in game but ive heard some actual criticisms of (like. the way shes treated ingame) and noone else talks about)#if theres any other Named and Important characters. sorry but i literally do not remember them#coming back to x6 being justified in being unemotional/mean. he was literally raised this way. he doesnt consider himself to be a person#being he was made that way. he is a Thing and hes meant for one job and hes made to inspire fear#and hes not supposed to have emotions so he just. doesnt. if he does he cant express them anyways#1 if fallout4 was a better written game (or 2 if x6 was white) i think thered be SO much fanfiction about him. the possibilities are endless#i have something brewing in the back of my head. i might start writing even though i suck and its going to be bad#ANYWAYS. general fandom thought on x6 are WRONG and im being a HATER. fuck everyone who doesn't like x6. if you dont like x6 get off tumblr#especially if you like gage but not x6. leave fr#i just woke up wtf am i doingggg
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riiviir · 6 months ago
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i wanna know more about kyer and alisia, their designs are super cool and the stuff u said about them in tags sounds super interesting!!
AA PEOPLE BEING INTERESTED IN MY OCS
so. they're both major characters in this RPG I would really like to make someday called The Mission Of Imperium.
Basically everyone is aware of the 4th wall, Players are seen as an entity that must be summoned when the world is faced with a dilemma that ordinary heroes cannot solve.
however, Players need a vessel.
in this particular story, Kyer is The Intended Vessel. they were chosen for this role because they tend to be a pushover and thus would be easy for the Player to control.
Alisia has been Kyer's best friend since childhood, and planned to go with them and basically be the Game's deuteragonist while Kyer would be the protagonist. she doesn't trust the Player, nor does she particularly like the idea of Kyer being possessed, but she is willing to let this happen and support their decision to act as a vessel.
however, when the player tries to inhabit Kyer's body, it is revealed that they are actually unable to act as a vessel. having the Player inhabiting them causes a lot of pain and could lead to death (that the Player would not be able to respawn them from) within less than an hour if the Player is not removed from their body.
Because of this, the Player ends up switching vessels last minute, causing Alisia to become the Player's vessel. she hates this, but for the fate of the world and the fact that she seems to be doing just fine as a vessel, she ends up becoming the Game's protagonist.
aside from the main conflict of "go defeat evil and save the world", this story centers a lot around the Player being able to make whatever choices they want regardless of what Alisia and Kyer want. and boy do I have plans regarding that
#there is also the whole question of “why did the pushover not work as a vessel but the one who is actively fighting the possession is fine”#but the answer to that question is spoilers#and so are the plans#the player can wingman these two tho. the player has the freedom of making them kiss#and yeah sure there ARE happy endings but the bad ones? OUGH. MY PLANS. DOOMED BY THE PLOT.#also these guys exist purely bc I randomly had the idea of “a game where you can't control the player character sometimes” which.#deltarune has already done that with the whole kris putting theur soul in a cage thing but this is different because#imagine if you were being possessed by some entity with completely unknown intentions and everyone around you KNEW about this and was not#only completely fine with that but actually encouraging it like. “yeah you're possessed! this is a good thing!!” but the entity possessing#you has already tried to do horrible things and you dont know if you'll be able to stop them next time. and it wont let you tell people. an#even if you could tell people they'd have more faith in the entity than you and say something like “it knows what it's doing just relax”#poor Alisia is probably the most doomed by the plot out of all the characters depending on what the player decides to do#anyways yea i still have a lot of stuff to figure out about the whole story such as every single character other than these two but#yippee i like thinking about these two#the mission of imperium#tmoi
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juniperjelly · 2 months ago
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i think people who argue about minecraft saying shit like "the devs are lazy and bad!" or "these updates are free and you should be grateful!" need to understand that these are both equally stupid takes devoid of nuance or critical thought
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amatres · 1 year ago
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stuck between liking the freedom having tav and durge separated gives for making players own characters, and feeling like bc of their separation the writing becomes watered down as it doesn't focus on telling one story
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wandercr · 5 months ago
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i still think it's funny that the one fallout (game) writer implied that the sole survivor (nate) committed war crimes and so many people lost their minds
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