#Plasticizers Market
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The Global Plasticizers Market: Trends, Challenges, and Future Outlook
The plasticizers market plays an indispensable role in modern manufacturing and industrial applications, enabling flexibility and durability in a wide range of materials, primarily plastics. This dynamic and growing market is evolving rapidly due to various factors including regulatory changes, shifting consumer preferences, and technological advancements. This article aims to provide an in-depth analysis of the current state of the global plasticizers market, highlighting key trends, challenges, and the future outlook
I. Overview of the Plasticizers Market
Plasticizers are additives that enhance the plasticity, flexibility, and durability of materials, particularly polyvinyl chloride (PVC), which is widely used in construction, automotive, healthcare, and consumer goods industries. The global plasticizers market was valued at USD 17.0 billion in 2022 and is projected to reach USD 22.5 billion by 2027, growing at a cagr 5.7% from 2022 to 2027. Key drivers of this growth include increasing demand for flexible PVC in construction, packaging, and automotive sectors, as well as the ongoing need for sustainable and environmentally friendly alternatives.
II. Key Market Segments
The plasticizers market can be broadly categorized into several types based on the chemical composition and applications:
1. Phthalates
Phthalates have long been the dominant segment within the plasticizers market, accounting for nearly 60% of global consumption. Key types of phthalates include dioctyl phthalate (DOP), diisononyl phthalate (DINP), and diisodecyl phthalate (DIDP). These compounds are known for their cost-effectiveness and versatility in applications, especially in flexible PVC products like cables, hoses, flooring, and medical devices.
However, growing concerns over the potential health and environmental impacts of phthalates, particularly endocrine disruption, have led to increased regulatory scrutiny, pushing many manufacturers to explore non-phthalate alternatives.
2. Non-Phthalates
The non-phthalate segment is the fastest-growing segment in the market, driven by increasing regulatory pressures and consumer demand for safer, more sustainable materials. Notable non-phthalate plasticizers include adipates, citrates, and bio-based plasticizers. These alternatives are often used in sensitive applications such as food packaging, children’s toys, and medical devices.
The adoption of non-phthalate plasticizers is expected to continue rising, particularly in Europe and North America, where stricter regulations are in place. Major chemical companies are investing heavily in the research and development of non-phthalate solutions to meet this growing demand while maintaining performance standards.
3. Bio-Based Plasticizers
Bio-based plasticizers are gaining significant traction as the market shifts toward sustainability. These plasticizers, derived from renewable resources like vegetable oils and other natural products, offer a more environmentally friendly alternative to traditional petrochemical-based plasticizers. While still a small portion of the overall market, bio-based plasticizers are projected to experience robust growth due to increasing environmental awareness and regulatory support.
III. Key Trends Shaping the Plasticizers Market
1. Regulatory Changes
One of the most significant drivers of change in the plasticizers market is the evolving regulatory landscape. Agencies such as the European Chemicals Agency (ECHA) and the U.S. Environmental Protection Agency (EPA) have introduced stringent regulations regarding the use of certain phthalates due to their potential health risks. For instance, the European Union’s REACH regulation has restricted the use of several phthalates, including DEHP, DBP, BBP, and DIBP, particularly in consumer products.
These regulations have accelerated the transition toward non-phthalate and bio-based plasticizers, especially in regions with stricter compliance requirements. Companies that fail to adapt to these changes risk losing market share or facing legal penalties, making regulatory compliance a critical priority for industry leaders.
2. Increasing Demand for Sustainability
Sustainability is no longer a buzzword but a core component of business strategy for companies across industries. In the plasticizers market, there is growing demand for materials that have a lower environmental impact, both in terms of production and end-of-life disposal. This has led to a rise in bio-based plasticizers and increased research into recyclable and biodegradable plastic products.
Major industry players are investing in sustainable technologies, not only to meet regulatory requirements but also to appeal to eco-conscious consumers and businesses. C-suite leaders must align their long-term strategies with sustainability goals to remain competitive in an increasingly green market.
3. Technological Innovations
The plasticizers industry is undergoing a period of technological innovation aimed at improving the performance and environmental profile of these additives. Advancements in chemical engineering have led to the development of high-performance plasticizers that offer enhanced durability, flexibility, and safety.
For example, the development of bio-based plasticizers has benefited from breakthroughs in green chemistry, which enables the production of non-toxic, biodegradable materials without compromising on quality. Additionally, new processing technologies have made it easier to incorporate these eco-friendly alternatives into traditional manufacturing processes.
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The global plasticizers market is at a pivotal moment, with significant opportunities and challenges ahead. Staying ahead of regulatory changes, investing in sustainable innovations, and navigating the complexities of global markets will be crucial to maintaining competitive advantage. By embracing new technologies, aligning with sustainability trends, and adopting a proactive regulatory compliance approach, industry leaders can position their companies for long-term success in a rapidly evolving market.
#Plasticizers market#Non-phthalate plasticizers#Bio-based plasticizers#Sustainability in plastics#Technological innovations#Global market trends
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The global plasticizers market is likely to showcase a growth of around 5% during the forecast period 2022-2028.
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Plasticizers Market Will Reach USD 24.7 Billion By 2030
The global plasticizers market has garnered USD 17.1 billion in revenue in 2023, and it is projected to rise at the rate of 5.6% from 2023 to 2030, to capture USD 24.7 billion by 2030. Due to the high demand for flexible polymer materials like PVC, the most important end-user for those products is gradually increasing worldwide, i.e., in the construction industry. Furthermore, the surge in the…
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#industrial applications#Key players#market trends#Plasticizers Market#polymer materials#Technological advancements
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The plasticizers market is projected to grow at a rate of 5.3% in terms of value, from USD 13.81 Billion in 2019 to reach USD 20.96 Billion by 2027.
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Be careful with recycled toys - especially plastic fabric can reduce children's intelligence
Phthalates or plasticizers are used, among other things, to soften plastic or to make plastic products more durable.
New research shows frightening link between lower intelligence and exposure to Phthalates [1] among children.
Phthalates or plasticizers have long been suspected of being harmful to brain development. Although it has been prohibited for many years to sell toys with plasticizers to children under the age of three, a new Danish study shows that the banned substances can have a negative impact on children's intelligence.
The study[2] shows that children who were measured for a high content of phthalates as seven-year-olds performed slightly worse in an IQ test compared to children who had not had an elevated content of the substances measured. However, the correlations that the study found are so small that they will probably not be significant for the individual child.
If an entire generation suffers small losses of IQ points, it can have major societal consequences, Tina Kold Jensen, one of the researchers behind the study, tells Videnskab.dk[3]: "On a population level, it is worrying, because the entire population is exposed to plasticizers. If we all reduce our intelligence a little bit, we will create a society with fewer Bohr and Einstein types.” She explains that the children only lose one or two IQ points and that they will therefore not be noticeably affected by this.
Be careful where you buy
Phthalates have been shown to be problematic, just as some of the previously most used plasticizers are harmful to foetuses and reproduction. These are now banned in most uses, but more and more non-banned substances appear on the candidate list[4] of substances of particular concern.
The substances are mainly used to soften plastics and can be found in everything from paint and building material to food packaging, air mattresses, shower curtains as well as toys for animals and toys for the bedroom. And while the sale of products with harmful substances was banned in Denmark many years ago, there are not the same rules outside of Denmark and the EU. In 2019, the Consumer Council THINK[5] carried out a chemistry test[6] of toys bought on web portals such as Wish, eBay and Amazon. Here it turned out that 9 out of 29 products contained plasticizers in illegal quantities.
The same can apply if you buy recycled toys or kitchen utensils or inherit from older generations. Here again, it may have been produced under conditions that do not meet the current requirements for the use of plasticizers.
Research shows mixed results
The Danish study cannot say anything about where the children's exposure to plasticizers originates. The level of the substances was measured twice during the children's lives. First through a urine sample from the mothers during pregnancy, and later through a urine sample from the children themselves when they turned seven. Although the study contributes to the suspicion of phthalates' influence on brain development, the result cannot be used to conclude anything.
If you look at previous studies in the area, it gives an ambiguous picture. While some show a correlation between lower IQ and exposure to plasticizers, others show that there is no correlation. Therefore, at present, it is not possible to safely conclude whether phthalates affect intelligence or not.
Source
NICOLINE ODGAARD SØRENSEN, Pas på med genbrugslegetøj – især stof i plastik kan nedsætte børns intelligens, in: Berlingske, 14-03-2023, https://www.berlingske.dk/videnskab/pas-paa-med-genbrugslegetoej-isaer-stof-i-plastik-kan-nedsaette-boerns
[1] Phthalates are a group of chemicals used to make plastics more durable. They are often called plasticizers. Some phthalates are used to help dissolve other materials. Phthalates are in hundreds of products, such as vinyl flooring, lubricating oils, and personal-care products (soaps, shampoos, hair sprays).
[2] Mikkel Vilmand, Iben Have Beck, Niels Bilenberg, Anna-Maria Andersson, Anders Juul, Greet Schoeters, Henriette Boye Hanne Frederiksen, Tina Kold Jensen: Prenatal and current phthalate exposure and cognitive development in 7-year-old children from the Odense child cohort, in: Neurotoxicol Teratol, 2023 Mar-Apr https://pubmed.ncbi.nlm.nih.gov/36690047/
[3] Can phthalates in plastic reduce children's intelligence? The answer is debated, but a new Danish study indicates that phthalates from plastic may slightly reduce the intelligence of Danish children. In: Videnskab DK, 13-03-2023 ; https://videnskab.dk/krop-sundhed/kan-ftalater-i-plastik-nedsaette-boerns-intelligens/
[4] Candidate List of substances of very high concern for Authorisation; ECHA, https://echa.europa.eu/candidate-list-table
[5] The Danish Consumer Council THINK Chemicals’ tests are independent of commercial interests. We examine the content of a wide range of products such as deodorants and body lotions and we do laboratory tests of products such as pizza boxes and food containers. https://taenk.dk/kemi/english/danish-consumer-council-think-chemicals-test-methods
[6] Chemistry test: Toys from eBay, Amazon and Wish. When you buy toys from the online sites Wish, eBay and Amazon, you must pay extra attention to unwanted chemicals. The consumer council Tænk Kemi's test shows that 9 out of 29 products contained phthalates in illegal amounts. In: Forbrugerrådet Tænk Kemi, 24-06-2019, https://taenk.dk/test/kemitest-legetoej-fra-ebay-amazon-og-wish
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PLASTICIZERS MARKET Growth, Industry Size-Share, Global Trends, Key Players Strategies and Upcoming Demand
Data Bridge Market Research analyses that the PLASTICIZERS MARKET will project a compound annual growth rate (CAGR) of 5.91% during the forecast period of 2022-2029.
A world class PLASTICIZERS MARKET research report is formulated with the finest and advanced tools of collecting, recording, estimating and analysing market data. With the systematic and comprehensive market research study, this market research report offers the facts associated with any subject in the field of marketing for Chemical and Materials industry. It gives superior ideas and solutions in terms of product trends, marketing strategy, future products, new geographical markets, future events, sales strategies, customer actions or behaviours. This PLASTICIZERS MARKET report has been prepared by considering several fragments of the present and upcoming market scenario.
PLASTICIZERS MARKET Scope and Market Size
The plasticizers market is segmented on the basis of type, application, distribution channel and end-user. The growth amongst the different segments helps you in attaining the knowledge related to the different growth factors expected to be prevalent throughout the market and formulate different strategies to help identify core application areas and the difference in your target market.
On the basis of type, the plasticizers market is segmented into phthalates and non-phthalates. The phthalates segment is further classified into di-ethylhexyl Phthalate (DEHP), di-isononyl phthalate (DINP), di-isodecyl phthalate (DIDP), di-propylheptyl phthalate (DPHP), and others. Similarly, the non-phthalates segment is further segregated into di-octyl terephthalate (DOTP), epoxy, adipate, trimellitate, benzoates, and others.
On the basis of application, the plasticizers market is segmented into flooring and wall covering, wire and cable, coated fabrics, consumer goods, film and sheet and others.
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Some of the key questions answered in this report:
How has the PLASTICIZERS MARKET performed so far and how will it perform in the coming years?
What has been the impact of COVID-19 on the PLASTICIZERS MARKET?
What are the key regional markets?
What are the key driving factors and challenges in the industry?
What is the structure of the PLASTICIZERS MARKET and who are the key players?
Market Analysis and Insights: PLASTICIZERS MARKET
The plasticizers market is expected to gain market growth in the forecast period of 2022 to 2029. Data Bridge Market Research analyses the market to reach at an estimated value of USD 1633.1 million by 2029 and to grow at a CAGR of 5.91% in the above-mentioned forecast period.
Plasticizers are the colorless and odorless preservatives/additives that are basically utilized to increase the plasticity and viscosity of materials and make the materials softer. They increase the life of the material by making PVC softer, elastic and malleable, production of flexible polyvinyl chloride (PVC).
The rise in construction activities and increase demand for PVC and other polymers in various applications is the root cause fueling up the market growth rate. Additionally, its easy availability of the materials and cost effectiveness will further carve the way for the growth of market. However, government regulations on phthalates and effect of plasticizers on non-PVC components impedes the growth of the plasticizers market.
PLASTICIZERS MARKET - Regional Level Analysis
The countries covered in the plasticizers market report are U.S., Canada and Mexico in North America, Germany, France, U.K., Netherlands, Switzerland, Belgium, Russia, Italy, Spain, Turkey, Rest of Europe in Europe, China, Japan, India, South Korea, Singapore, Malaysia, Australia, Thailand, Indonesia, Philippines, Rest of Asia-Pacific (APAC) in the Asia-Pacific (APAC), Saudi Arabia, U.A.E, Israel, Egypt, South Africa, Rest of Middle East and Africa (MEA) as a part of Middle East and Africa (MEA), Brazil, Argentina and Rest of South America as part of South America.
PLASTICIZERS MARKET - Share Analysis:
The plasticizers market competitive landscape provides details by competitor. Details included are company overview, company financials, revenue generated, market potential, investment in research and development, new market initiatives, global presence, production sites and facilities, production capacities, company strengths and weaknesses, product launch, product width and breadth, application dominance. The above data points provided are only related to the companies’ focus related to plasticizers market.
Key player - PLASTICIZERS MARKET
Some of the major players operating in the PLASTICIZERS MARKET are UPC Group, Exxon Mobil Corporation. , AEKYUNG CO., BASF SE, NAN YA PLASTICS CORPORATION, Eastman Chemical Company, Evonik Industries AG, LG Chem., Bloomberg L.P., Chemamde, DIC CORPORATION, Jiangsu Zhengdan Chemical Industry Co, Kao Corporation, KLJ Group, LANXESS , OXEA GmbH, Polynt, Velsicol Chemical LLC, Shandong Hongxin Chemicals Industry Co,Ltd, Vertellus Specialities Inc, Supreme Plasticizers
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MAJOR TOC OF THE REPORT
Chapter One: Introduction
Chapter Two: Scope and Market Size
Chapter Three: Analysis and Insights
Chapter Four: Country Level Analysis
Chapter Five: Share Analysis
Chapter Six: Key player
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At the flea market.
By Matti Merilaid.
#photographers on tumblr#original photographers#stockholm sweden#street photography#artists on tumblr#color#matti merilaid#flea market#plastic
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I CANT BREAK FROM THE ADDS
they are everywhere !!!
I am not buing shoes hgghrhrhrh.
LINK to my stl files you can download and print for only 0.000 money This is my first 3d model that i actually printed :D I choosed pink cuz it's on my discord avatar for a long time now. Honestly glueing and painting were the hardest part, but that's my mistakes, next time i def buy acrylic paint i need instead of using whatever markers/paints are in house.
#deltarune#figurines#3d art#addisons#art#modeling#3d printing#toymaking#??#marketable plushies#but plastic lol#pink addison
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SYSTEM 002 IN 2022
“We captured our first plastic from the [Great Pacific Garbage Patch] in 2019 with [our ship] System 001/B, and since then we’ve been refining our steering strategy and deepening our understanding of plastic behavior in the oceans.
In 2021 we introduced System 002, and having now demonstrated that our system can consistently harvest significant amounts of plastic, we’re currently in transition to System 03 – our largest and most efficient cleanup system so far.
After demonstrating Proof of Technology the previous year, 2022 was all about cleaning. It was a successful year for The Ocean Cleanup in the GPGP:
System 002: 2022 in numbers
8 trips into the GPGP on cleaning operations
Over 150 days at sea (including transit)
153,000 kg of plastic removed from the GPGP in 2022
4 consecutive trips with catch totals over 25,000 kg
99.9% of catch comprising only plastic
The continuity of cleaning operations during this transition was essential in demonstrating that we are moving towards our efficiency targets and progressing our plan for scale-up. Significant milestones such as the extraction that brought us over the 100,000 kg barrier in the GPGP are documented and shared with our growing community of supporters worldwide, aiding the visibility of our mission and highlighting the urgency of the plastic pollution problem...
PRIORITIZING THE MARINE ENVIRONMENT
We are committed to maximizing our net positive impact on the marine environment. In that light, we place particular importance on one particular figure from our 2022 data: 99.9%. This is the amount of our total catch that consists of plastic, leaving a level of bycatch of 0.1%.
While this is not perfect and we are working hard to reduce it further, we believe this data shows that our mitigation measures and animal protection procedures are working effectively so far. We have also seen a reduction in bycatch rates during the year (see our January 2022 mid-term evaluation) as we implement new learnings and modifications.
Our environmental performance is a result of the measures we have taken since we began our ocean operations. Our systems move very slowly, meaning fish and marine animals can easily swim away, and our crew always has the option of triggering the emergency release to free any animal which has become trapped in the Retention Zone; although this results in the loss of any plastic which has been captured, we keep this option available for any serious encounters.
Upgrades to be implemented during the transition to System 03 include more underwater cameras to allow us to more closely monitor encounters with marine life, and increasing the number of openings throughout the system to allow animals to swim out. We will also be trialing various new deterrent and mitigation measures during 2023, working with our in-house and third-party marine biologists to ensure that we continue to reduce any type of bycatch to the minimal level possible.”
-via The Ocean Cleanup, 12/15/22
#ocean#pacific ocean#great pacific garbage patch#ocean cleanup#pollution#plastic pollution#2022#environment#good news#hope#sorry for all the denseness and jargon#the ocean cleanup is weirdly bad at really basic marketing techniques#like write your articles at a 9th grade-ish reading level#and "have a page dedicated to press about your nonprofit on your website#and I am not in the mood to write a custom post explainer lol
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ik we’re all entitled to our own opinions, but ngl some of y’all are making me feel like a wanted criminal for liking Cracker Island, Song Machine & Humanz :/
#y’all r acting like Gorillaz lore was never inconsistent before Cracker Island#they literally had multiple different endings for Plastic Beach and I don’t see anyone talking about that#y’all can hate phases 4-7 as much as you want idc I���m just sayin’#“the characters are dumbed down for marketing purposes!” well duh it’s been like 10 years since Cass left#atp I’ve just accepted the fact that Plastic Beach or Demon Days is the best writing we’re probably ever gonna get from the Gorillaz#and again that phase was inconsistent as hell to!#and music wise I thought cracker island was a total bop y’all could never make me hate that album#Song machine was pretty good. I really loved the vibe of it and a lot of the songs but the ones from the deluxe album were just ok imo#for Humanz most of the songs were so so good like SHES MY COLLAR 🔥🔥🔥#that’s just my opinion#gorillaz#cracker island#song machine#gorillaz humanz#plastic beach#noodle gorillaz#2d gorillaz#murdoc niccals#russel hobbs#btw I’m NOT trying to change anyones opinions#I just don’t get why ppl aren’t allowed to like those phases
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My PA was out for like ~4 or 5 days, and I’m finding I’m going to have to work back up! Unexpected.
#I’m sure you’ll agree it’s very difficult to find a good PA in this market#much less retain one 24/7 when you’ve got people breathing you down their throats!#alas#the plasticity of flesh
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Jotting down a half-formed thought.
Some years ago, I went to an XML conference in Oxford (that makes it sound fancy but off-season college food is universally terrible) and one of the speakers was a gentleman who worked for Wikipedia. And one of the things he said was that what he aspired to, with Wikipedia, was something akin to the ship's computer in Star Trek, where you could go, "Computer tell me about pottery on Bronze Age Cyprus," and it would return all the information you could want. An aspirational idea, to be sure, and not an aim I object to, but an example of how fiction shapes what we want out of technology.
A couple of weeks ago, my workplace held one of our semi-regular informal meetings about so-called 'AI' and the impact on our industry, which I generally avoid because I am an avowed Luddite when it comes to this latest round of 'wonderful new technologies' being promoted at break-neck pace by investment capital. My contributions to the meetings when I do go are generally of a wet-blanket kind and this time was little different even though we were talking about 'fears around AI', because a well-intentioned colleague started the discussion with Roko's Basilisk and the Paper-Clip Maximiser. Politely speaking, these are two rather implausible scenarios concerning the creation of general artificial intelligences, which do not have much bearing on the subject of large-language models and supposedly-assistive automation. I bit my tongue a lot, despite finding myself talking more than usual, mostly on account of thinking that focusing on these fantasies is a distracting waste of time when 'AI' tools are being deployed willy-nilly in efforts to devalue people's labour, to say nothing of exposing the tech sector's childish disregard for creativity as a part of human experience.
I fear the loss of skill and information at scale as a consequence of another capitalistic fool's gold-rush far more than I do hypothetical non-human intelligences we are not close to creating, and that would reside within extremely vulnerable infrastructure if we did.
Nevertheless, it got me thinking about Issac Asimov and the laws of robotics, his set of impossibly vague rules created to drive stories on the basis of finding all the ways they would go wrong.
A robot may not injure a human being or, through inaction, allow a human being to come to harm.
A robot must obey the orders given it by human beings except where such orders would conflict with the First Law.
A robot must protect its own existence as long as such protection does not conflict with the First or Second Laws.
(Please appreciate how many philosophical concepts an AI would have to understand in order for these to be practicable.)
And that got me thinking about 'robot' stories in general, all the way back to Karel Čapek and Rossum's Universal Robots, which is of course not about thinking machines at all but rather the proletariat, 'robota' meaning as it does 'forced labour'. Decades later, Luke Skywalker and his uncle were buying slaves made from steel and gold to work on their farm. 'Robot' displaced 'automaton' in popular language, and injected its original, class-structure meaning into unthinking clockwork. Fictional metal robots become beings capable of thought. Alien, yes, yet in some measure conscious and subject to all sorts of ethical considerations and imagined horrors. We've largely left behind Čapek's conception of human-like beings assembled from separately grown organs, the production-line person, but his tale of a genocidal revolution persists.
Discussion around automation and 'AI' seems to me to be soaked in a morbid desire for a 'safe' intelligent servant. Science fiction has shaped how we hold those discussions, naturally, directing our concerns at 'robot uprisings' and being 'surpassed' in some way (or all ways). It goes without saying that a great deal of the fiction functions as metaphor. To pick an example I've just finished rereading, Ann Leckie's Ancillary books are as much commentary on real-world imperial practices as they are an exploration of personhood and how general AI might be implemented per se. Unavoidably so. Will we ever extract 'robot' from Čapek's work and the industrial models that shaped his writing?
Perhaps not, but this isn't really the question I'm concerned with here. No, what I'm grappling with is the appeal of having an intelligence serve our whims. From the simple humanisation of tools, both in the sense of 'prompts' and 'hints' taking a conversational tone, to the desire to supplant actual humans with pliable alternatives that has Elon Musk wheeling out a bloke in a leotard like he's restaging The Five Doctors, it's a thread that has become wrapped around how we engage with . . . well, with technology. With constructions meant to assist us, that more often than not cannot replace us (yet) and require us to assist them.
In reality, the ethical questions arising are blunt and ugly. Whose work do we value? By what criteria does society judge who it supports and who it discards? How is remote technology used to circumvent natural, negative human responses to violence? Did those companies pay for that data, and do we want them to be able to buy it at all?
Still the fantasy persists. "Computer, answer my question." "Robot, do my chores." "AI, you won't rise up and kill me, will you?"
This is not an original observation, to be sure. I am inclined to seek out analyses of these trends in discussion around new tech, although I fear it would mean going back to Frankenstein and working forward. It just struck me, forcibly, that the metaphors for labour discontent and slave uprisings have imposed their own logic on both the fears and the hype around 'AI', be it the real thing or the glorified spell-checkers used to pretend art can happen at the touch of a button.
I have nothing against automation as a tool for making life easier, just as I see no possibility of that promise being fulfilled while capitalistic priorities rule the world. We have to pivot to centring human good first, and that's the core of the struggle.
But I'm also beginning to think we need to seriously ask why we want our tools to be glorified. Why we would want, not just speech recognition as an assistive feature for those who can't type, but specifically something that can speak to us in Majel Barrett's voice and hold an intelligent conversation. Why we are sold objects intended to play-act being 'part of the family' and why those selling them consider it desirable.
I don't suppose the answer will be less depressing than 'owning people is the highest mark of prestige in the societies producing these discussions. Even so, it's probably worth unpicking.
#more rambling#artificial intelligence#rossum's universal robots#isaac asimov#star trek#though on the marketing side no one ever summed it up better than Douglas Adams#'your plastic pal who's fun to be with'#I really could have done without someone in Silicon Valley thinking the Sirius Cybernetics Corporation were roll models
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I'm gonna be honest with you guys, I don't think it's useful to conflate "available for other reasons, but also inadvertently ends up benefiting some disabled people" with "is an accessibility feature". I think that intention actually ends up being kinda relevant here.
#no doubt some. or possibly even many! disabled and housebound people have benefitted from the proliferation of delivery#apps in recent years.#but that is not the same as ''food delivery is meant for the disabled“#that's just not true. they are not who doordash is marketed towards. they are not the intended audience.#and its statistically impossible for them to be the majority of doordash/uber eats/etc's users. like on multiple levels.#its rude to make assumptions about any individual's life & ability but its not unreasonable to assume that like.#the majority of doordash's users do not capital n Need it. that's kind of a different statement.#and given that assumption some criticism of delivery apps as a social phenomenon is warrented.#this isn't like wheelchair ramps this is like plastic straws. yk.
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🖤
#I hate that Viv made Valentino a “himbo”#Or the Karen to Regina George’s plastics#it makes absolutely no sense#I’m not saying abusive sexually assaulting POS can’t be dumb#obviously they can#but I have this queasy feeling in my stomach when#I think about Valentino being purposefully made this way to somehow be more marketable/less disgusting#when I think of it that way I get so grossed out#like why not go all the way with it and have him be a calculating Machiavellian pimp overlord?#Why can’t he be more of a threat and less of a joke?#Idk this is just how it comes across to me and it makes feel 🤢#And no shade to ppl that like the character! It’s just a fictional character#it’s just the pointed way he’s written that doesn’t sit well w me#my opinion#Ignore me if this makes you mad
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OK it's been 2 seconds since the last one I'm still going, writing isn't working drawing is unreliable so here are my thoughts/headcanons/ideas about Generation Loss Episode 2!
PART TWO: AD BREAKS
So it's not a character I want to talk about but it's related to a character we all know and love: Squiggles. You know through the episodes where he just pops up and gives little comments about what's going on? I was watching Episode 2 yesterday, and one of Squiggle's little things made me go "oh this is certainly an Idea".
"If you're on mobile, buy a computer! Ha ha."
So I was thinking, what if some of the other comments led into little sponsored ad breaks, or TSE merch? For The World watching, I understand it's not us (because we live in a world where Ranboo is aLive and well *sobs*), but the world of Genloss, what if they got ads? They're all sitting down together watching TV with their dinners on their laps, and then Squiggles comes dancing across the screen just before the puzzle is completed (for context, this was when the audience was solving a puzzle to get GL!Niki and GL!Sneeg through the pipe maze). And everyone's enthralled, they're like oh wow they've almost made it, and Squiggles comes and goes "If you're on mobile, buy a computer! *brand name* laptops available now for 10% off if you call today, at 1800-RANBOO, I repeat, 1800-RANBOO! Now right back to Generation Loss, the Social Experiments!"
(I tried to get the 1800 number to be GENLOSS but it has too many letters)
If I could animate, and I really would like to learn just so I can do this, I would make Squiggles do his little thing, and advertise his products. Like when GL!Ranboo is cutting open GL!Slime, he goes "so that's why he's called Slimecicle!" And then, what if he launches into a toy ad targeted at kids for the Operation set of Slimecicle, as pictured in Generation Loss, for only $49.99! Like they have all these little ads, and they're so annoying for the viewer except all of them are so enthralling, so you have houses of Genloss merchandise and sponsored materials, little figurines of all the characters (Slimecicle's comes in an operating bed, and you can get the merry-go-round for an additional 20 bucks). And all of the boxes have Squiggles there in the corner, smiling and saying something either directly related to the product, or a very generic Showfall Media merch tagline.
It's sick and twisted, because you can buy all these things that are so messed up. I'm only thinking about Episode 2 right now, so I won't even go into Episode 3. But like, you can get Frank, and the figurine of Sneeg has a removable hat, and for the clothes room set you get all these customisable options with wigs and shoes and everything. You can get the revolving door that killed GL!Ethan, and it comes with fake blood! Slime kits that turn red if you download a certain mobile app, for an additional cost.
Once again, this post has evolved from "sponsorship and merch" to "fucked up action figures", but there .you go. I just really like the idea of having brightly coloured lumps of plastic designed for kids and megafans with too much money, but it's about the most fucked up things aspects of the show. But it's all haha funny and haha children, and it's a plague. It's everywhere. Target, Toyworld, supermarkets. Like Barbie or Hotwheels, it's one of the big brands. You can get Lego sets where you get two versions of Ranboo's mask. Screaming face Charlie, and happy normal "duude" Slimecicle. It's all plastic, it's all fake as fuck, but the kids love it, the adults love it, it's so marketable and they have Christmas editions, Halloween editions, and maybe ONE edition for some other holiday that doesn't have strictly Christian roots, for the media's sake. "Showfall Media Displays Diversity In Popular New Doll". Just so no one can say they're not inclusive.
#generation loss#ranboo#ranboolive#showfall media#gl!ranboo#gl!slimecicle#gl!charlie#gl!sneegsnag#squiggles#gl!squiggles#marketable merchandise#it's plastic and oh so popular#oh#and 100% made unethically#but nobody dregs up their production history#well if they do#no one hears about it
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wish people would understand that white veganism is bad yes but the problem with white veganism is not the vegan part. it's an intersectionality and representation problem. class, race, and nationality. there are many, many nonwhite and nonwestern cultures that are traditionally plant based. the association of whiteness with veganism is a recent development. eating meat on a daily basis is a western invention of the last century. most vegans are not vegan because "they just love animals so much". they are vegan because of the rights of people who work in slaughterhouses- who in the us and uk are overwhelming staffed by immigrants. the people who work in these slaughterhouses also develop ptsd from killing so many animals or are literally physically maimed. many of them are undocumented and have no workers rights. meat packing plants are infamous for child labor. the jobs with the highest suicide rate in the country include people who work in farming and animal agriculture. the ecological effect of the animal agriculture industry disproportionately affects people who live in the global south. there's this weird narrative that because of peta, veganism is bad, or for rich people, or for white people, and that is just not true. statistically, black people are more likely to become vegan than white people. that's just... a fact! if you cannot eat vegan for health reasons, or because you live in a food desert without access to things like vegetables, that's fine! also, no one expects you to quit meat and dairy cold turkey! it's an impossible task. no one is asking you to do that. but if you are capable of making a choice or an effort, you have to understand that you are making that choice and that choice has consequences. we know that boycotting works, we know fast fashion is bad because of the environmental impact and working conditions that one again overwhelming affect poor working class people in nonwestern countries, but when it comes to the meat and dairy industry suddenly it's totally out of our hands? we have no choice? i'm not even vegan. i still eat eggs and seafood occasionally. but i'm at least trying. i encourage you all to try to consume less meat. also- people who hunt their food are awesome. people who use every part of an animal and respect their sacrifice are awesome. i did not stop eating meat because cows are cute or whatever. i stopped eating meat because i found out about the working conditions of slaughterhouses. also before anyone says "what about soy what about soy production for VEGANS??" 1) vegans are not the only people who eat soy? and 2) 70% of all soy produced is used to feed... u guess it.... livestock! i recommend this article if you're interested in someone smarter than me talking about white veganism. there are infinite resources available online discussing the inhumane things that go on in slaughterhouses to both human beings and animals. there are endless resources detailing the environmental toll of factory farming. if you consider yourself a humanitarian or an environmentalist PLEASE please please, do your best to limit your meat and dairy consumption.
#sorry to be an annoying vegan on main!#ALSO ON VEGAN LEATHER since people love to talk about that when theyre shitting on vegans#vegan leather was not made for vegans. they call it that bc at least that way they can still call it leather. for marketing purposes.#fuck off about “ooo vegans love plastic” you are making shit up to get mad about#the most ethical leather is NOT BUYING IT AT ALL bc vegan leather and (new) animal leather are not sustainable either way#buy second hand! or buy from a local artisan! if u HAVE to! i personally own leather products.
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