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#PCC2016
cosplaychoco · 7 years
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This is my avatar Korra Cosplay and you gotta deal with it
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demonflames · 6 years
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Planet Comic Con 2016 (Part 9/10) May 21st, 2016 #planetcomiccon #planetcomiccon2016 #pcc #pcc2016 #markodcabcoon (at Kansas City Convention Center)
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zachylost · 8 years
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The cosplay year is over for me, so I thought I’d share all the outfits I wore this year to cons throughout AZ.
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tesvskyrim · 8 years
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anyone who went to phoenix comiccon remember the name of the lady selling glitter phone cases with like dumbo on it and the little twin stars and she also sold socks and combs
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I bought this #manekineko at #PCC2016 and apparently it works. #fortunecat #japan #palermocomicconvention2016 #cat #orientalculture #japaneseculture #otaku
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demonflames · 6 years
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Planet Comic Con 2016 (Part 8/10) May 21st, 2016 #planetcomiccon #planetcomiccon2016 #pcc #pcc2016 #markodcabcoon (at Kansas City Convention Center)
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hewwoclouds · 8 years
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One thing that sucked ass at PCC
Okay so my gf and I are afraid of heights. ((din din din OBTAINED INFO)) So at pcc or phoenix comic con we went up a floor like two gay dumbasses and freaked the fuck out. It had been a floating floor with glass sides which is terrifying if your deathly afraid of heights like we are. So one would think if two females are like hunched over, scared faces, and trying to fight over holding hands and even saying how scared they were would need help. WELL apparently to the crowd we were fucking fantastic and needed no help. I mean yes we were in cosplay, but it was obvious we were not acting. If you see that even if it might be fake. Get the fuck over there and ask if they need help. People have many fears and one of my biggest is heights and crowds. I am both afraid of heights where I need to hold someone and scared of small spaces. Aka me at comic con was me in cosplay and wanting to cry on the ground. My big point is if people seem to be flipping out over something go up to them and try to soothe them. I would have appreciated so much when I was flipping out on the floating level, on the ground level, and when I got lost a bijillion times. So please, please con goers watch out for others and yourself. Most cons are really big and people can easily get lost or scared. Sure there is security, but sometimes they don't see everything or frankly they don't care.
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chocozumo · 8 years
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Homestuck Fancy Dreamers at Phoenix Comicon 2016!
Cosplayers: Roxy Lalonde - @tentacletitty Tavros Nitram - @hannadianidjit Dave Strider - @ectobiologist​ (Facebook) Jade Harley - @cutiekanaya​ Rose Lalonde - @terpepy​
Photographer - @chocozumo​ (Facebook)
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sonorangeeks · 8 years
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Epocylipse the Afterfall
By Seth Fromm
Tucked away in the back corner of Room 211 of the west building of the Phoenix Convention Center is this year’s best kept Comicon secret. The developers at Phoenix’s own Razor Edge gave me a chance to look at their first release, Epocylipse the Afterfall. Razor Edge CEO and Lead Game Developer Mike Weiser took some time to speak with me about not only his influences behind his newest project, but his hopes for it as well.
Quiet and unassuming at first, Mike has a fantastic mind for gaming. From the moment he began to lay out his vision for Epocylipse it was clear to me this wasn’t just another sandbox apocalypse RPG. “First, the difficulty of this game is unlike what most games on the market today possess,” Mike says through a gleeful yet quiet smile. “There is no Hardcore mode in Epocylipse. The game itself has no reloadable saves. One life. You could spend an hour creating the perfect character and ten minutes in you may see a bear and think you can kill it with your knife. By the end of the fight not only is your character dead, but you’ll have to start over.” Mike was quick to point out that the game itself is hard in that it will force the average gamer to think before they act. Not all situations need to result in conflict, and not all situations have just one solution.
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When asked about length of gameplay, he was hesitant to give an exact figure. The reason for this is there isn’t really a way to calculate how each person may choose to play. For those of us who take time with reading the lore and exploring every nook and cranny, he hinted at game play reaching several hundred hours. Even still, for those who like to play at a faster pace, the questing system is designed to work with real world concepts. For example, if you take three quests at the same time, you may only be able to complete one of them in the time allotted. Failing to complete them can have an impact on your in-game reputation resulting in different options being available to your character.
It’s this complex system that drives the heart of Epocylipse’s gameplay and strategy. There are seven different factions to work with or against, and all have their own pros and cons. You can also decide you dislike all of them, start your own, and build from the ground up. There’s even an achievement for uniting the entire continent under your own faction, although Mike did say that would be almost impossible to achieve right off the bat.
The little bits of the game that were on display were very early clips of their tech demo. The landscapes that were shown were mostly mountainous and rocky with bits of rivers and sky mixed in. Even without the majority of the texture packages, the landscapes seemed to go on forever. The camera positions transitioned seamlessly, giving the viewer a wonderful view of the action. Unfortunately they weren’t ready to release a playable demo, so I wasn’t able to play it hands on. They are however actively looking for Alpha and Beta testers on their forums at razoredgegames.com.
As our conversation wound down, he mentioned that this game was made by gamers, for gamers. His team of two-hundred plus people from thirty-seven different countries hasn’t made a cent from this. They have volunteered their time to make a game that they feel gamers will want to play. That sort of time and dedication speaks  not only to Mike’s vision for this project, but to the love they have for this project as well.
At present time, Epocylipse the Afterfall is being develop for PC and Xbox One, with a potential release for the Playstation 4 at a later date. Follow us for more updates about one of Phoenix’s hottest new developers. Images belong to Razor Edge Games.
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